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Finnegan5

gun2

Aug 4th, 2017
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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 8, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Arcade"
  19. text.TextStrokeColor3 = Color3.new(0,0,255)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.new(255,255,0)
  35. v.Shape="Block"
  36. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local m = Instance.new('Model', Character)
  44. m.Name = "WeaponModel"
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local equipped = false
  55. local attack = false
  56. local Anim = 'Idle'
  57. local idle = 0
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local grabbed = false
  64. local cn = CFrame.new
  65. local mr = math.rad
  66. local angles = CFrame.Angles
  67. local ud = UDim2.new
  68. local c3 = Color3.new
  69. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  70. local s = Instance.new("Sound",Character)
  71. s.Name = "BGMusic"
  72. s.SoundId = "rbxassetid://519992991"
  73. s.Pitch = 1
  74. s.Volume = 0.25
  75. s.Looped = true
  76. s.archivable = false
  77. wait(0.1)
  78. s:play()
  79.  
  80. Humanoid.Animator.Parent = nil
  81. Character.Animate.Parent = nil
  82.  
  83. local newMotor = function(part0, part1, c0, c1)
  84. local w = Instance.new('Motor', part0)
  85. w.Part0 = part0
  86. w.Part1 = part1
  87. w.C0 = c0
  88. w.C1 = c1
  89. return w
  90. end
  91.  
  92. function clerp(a, b, t)
  93. return a:lerp(b, t)
  94. end
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0 = clerp(RW.C0, table[3], speed)
  119. LW.C0 = clerp(LW.C0, table[4], speed)
  120. RH.C0 = clerp(RH.C0, table[5], speed)
  121. LH.C0 = clerp(LH.C0, table[6], speed)
  122. if bool == true then
  123. if resetc1 == false then
  124. resetc1 = true
  125. RootJoint.C1 = RootJoint.C1
  126. Torso.Neck.C1 = Torso.Neck.C1
  127. RW.C1 = rarmc1
  128. LW.C1 = larmc1
  129. RH.C1 = rlegc1
  130. LH.C1 = llegc1
  131. end
  132. end
  133. end
  134.  
  135. Char = char
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, num do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. ["Part"] = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. return Part
  204. end;
  205. };
  206.  
  207. ["Mesh"] = {
  208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209. local Msh = Create(Mesh){
  210. Parent = Part,
  211. Offset = OffSet,
  212. Scale = Scale,
  213. }
  214. if Mesh == "SpecialMesh" then
  215. Msh.MeshType = MeshType
  216. Msh.MeshId = MeshId
  217. end
  218. return Msh
  219. end;
  220. };
  221.  
  222. ["Mesh"] = {
  223. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224. local Msh = Create(Mesh){
  225. Parent = Part,
  226. Offset = OffSet,
  227. Scale = Scale,
  228. }
  229. if Mesh == "SpecialMesh" then
  230. Msh.MeshType = MeshType
  231. Msh.MeshId = MeshId
  232. end
  233. return Msh
  234. end;
  235. };
  236.  
  237. ["Weld"] = {
  238. Create = function(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end;
  248. };
  249.  
  250. ["Sound"] = {
  251. Create = function(id, par, vol, pit)
  252. coroutine.resume(coroutine.create(function()
  253. local S = Create("Sound"){
  254. Volume = vol,
  255. Pitch = pit or 1,
  256. SoundId = id,
  257. Parent = par or workspace,
  258. }
  259. Instance.new("DistortionSoundEffect", S).Level = 1
  260. wait()
  261. S:play()
  262. game:GetService("Debris"):AddItem(S, 10)
  263. end))
  264. end;
  265. };
  266.  
  267. ["ParticleEmitter"] = {
  268. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269. local fp = Create("ParticleEmitter"){
  270. Parent = Parent,
  271. Color = ColorSequence.new(Color1, Color2),
  272. LightEmission = LightEmission,
  273. Size = Size,
  274. Texture = Texture,
  275. Transparency = Transparency,
  276. ZOffset = ZOffset,
  277. Acceleration = Accel,
  278. Drag = Drag,
  279. LockedToPart = LockedToPart,
  280. VelocityInheritance = VelocityInheritance,
  281. EmissionDirection = EmissionDirection,
  282. Enabled = Enabled,
  283. Lifetime = LifeTime,
  284. Rate = Rate,
  285. Rotation = Rotation,
  286. RotSpeed = RotSpeed,
  287. Speed = Speed,
  288. VelocitySpread = VelocitySpread,
  289. }
  290. return fp
  291. end;
  292. };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300. local last, lastx = distance + 1
  301. for i, v in pairs(workspace:GetChildren()) do
  302. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303. local t = v.Torso
  304. local dist = (t.Position - obj.Position).magnitude
  305. if dist <= distance then
  306. if dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. end
  313. return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319. for i, v in pairs(hit:GetChildren()) do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui"){
  325. Parent = v.Parent.Head,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Adornee = v.Parent.Head,
  328. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329. }
  330. local TL = Create("TextLabel"){
  331. Parent = BillG,
  332. Size = UDim2.new(3, 3, 3, 3),
  333. BackgroundTransparency = 1,
  334. Text = tostring(damage).."-",
  335. TextColor3 = Color1.Color,
  336. TextStrokeColor3 = Color2.Color,
  337. TextStrokeTransparency = 0,
  338. TextXAlignment = Enum.TextXAlignment.Center,
  339. TextYAlignment = Enum.TextYAlignment.Center,
  340. FontSize = Enum.FontSize.Size18,
  341. Font = "ArialBold",
  342. }
  343. coroutine.resume(coroutine.create(function()
  344. swait(1)
  345. for i = 0, 1, .1 do
  346. swait(.1)
  347. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348. end
  349. BillG:Destroy()
  350. end))
  351. end
  352. v.Health = v.Health - damage
  353. local bool = Create("BoolValue"){
  354. Parent = v,
  355. Name = "DebounceHit",
  356. }
  357. if HSound ~= nil and HPitch ~= nil then
  358. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359. end
  360. game:GetService("Debris"):AddItem(bool, cooldown)
  361. end
  362. end
  363. end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367. for _, c in pairs(workspace:children()) do
  368. local hum = c:findFirstChild("Humanoid")
  369. if hum ~= nil then
  370. local head = c:findFirstChild("Torso")
  371. if head ~= nil then
  372. local targ = head.Position - Part.Position
  373. local mag = targ.magnitude
  374. if mag <= magni and c.Name ~= Player.Name then
  375. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376. end
  377. end
  378. end
  379. end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://754068715", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00700000007, 0.003000010))
  391. Part.Mesh.TextureId = "rbxassetid://754069003"
  392. Part.Mesh.Scale = Vector3.new(-0.2, 0.2, -0.2)
  393.  
  394. EffectModel = Instance.new("Model", Character)
  395. EffectModel.Name = "Effects"
  396.  
  397. Effects = {
  398. ["Block"] = {
  399. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  400. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  401. prt.Anchored = true
  402. prt.CFrame = cframe
  403. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  404. game:GetService("Debris"):AddItem(prt, 10)
  405. if Type == 1 or Type == nil then
  406. table.insert(Effects, {
  407. prt,
  408. "Block1",
  409. delay,
  410. x3,
  411. y3,
  412. z3,
  413. msh
  414. })
  415. elseif Type == 2 then
  416. table.insert(Effects, {
  417. prt,
  418. "Block2",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. end;
  427. };
  428.  
  429. ["Cylinder"] = {
  430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  432. prt.Anchored = true
  433. prt.CFrame = cframe
  434. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435. game:GetService("Debris"):AddItem(prt, 2)
  436. Effects[#Effects + 1] = {
  437. prt,
  438. "Cylinder",
  439. delay,
  440. x3,
  441. y3,
  442. z3
  443. }
  444. end;
  445. };
  446.  
  447. ["Sphere"] = {
  448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. game:GetService("Debris"):AddItem(prt, 10)
  454. table.insert(Effects, {
  455. prt,
  456. "Cylinder",
  457. delay,
  458. x3,
  459. y3,
  460. z3,
  461. msh
  462. })
  463. end;
  464. };
  465.  
  466. ["Elec"] = {
  467. Create = function(cff, x, y, z)
  468. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  469. prt.Anchored = true
  470. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  471. prt.CFrame = CFrame.new(prt.Position)
  472. game:GetService("Debris"):AddItem(prt, 2)
  473. local xval = math.random() / 2
  474. local yval = math.random() / 2
  475. local zval = math.random() / 2
  476. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  477. table.insert(Effects, {
  478. prt,
  479. "Elec",
  480. 0.1,
  481. x,
  482. y,
  483. z,
  484. xval,
  485. yval,
  486. zval
  487. })
  488. end;
  489.  
  490. };
  491.  
  492. ["Ring"] = {
  493. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  494. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  495. prt.Anchored = true
  496. prt.CFrame = cframe
  497. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  498. game:GetService("Debris"):AddItem(prt, 10)
  499. table.insert(Effects, {
  500. prt,
  501. "Cylinder",
  502. delay,
  503. x3,
  504. y3,
  505. z3,
  506. msh
  507. })
  508. end;
  509. };
  510.  
  511.  
  512. ["Wave"] = {
  513. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  514. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  515. prt.Anchored = true
  516. prt.CFrame = cframe
  517. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  518. game:GetService("Debris"):AddItem(prt, 10)
  519. table.insert(Effects, {
  520. prt,
  521. "Cylinder",
  522. delay,
  523. x3,
  524. y3,
  525. z3,
  526. msh
  527. })
  528. end;
  529. };
  530.  
  531. ["Break"] = {
  532. Create = function(brickcolor, cframe, x1, y1, z1)
  533. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  534. prt.Anchored = true
  535. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  536. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  537. local num = math.random(10, 50) / 1000
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. table.insert(Effects, {
  540. prt,
  541. "Shatter",
  542. num,
  543. prt.CFrame,
  544. math.random() - math.random(),
  545. 0,
  546. math.random(50, 100) / 100
  547. })
  548. end;
  549. };
  550. }
  551.  
  552. Shoot2 = function(orgpos)
  553. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  554. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  555. table.insert(Effects, {
  556. MouseLook.lookVector,
  557. "Shoot2",
  558. 50,
  559. orgpos,
  560. 5,
  561. 7,
  562. 0,
  563. 1,
  564. 2
  565. })
  566. end
  567.  
  568. function bulletstorm()
  569. attack = true
  570. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  571. text.Text = "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
  572. wait(1.5)
  573. for i = 0, 1, 0.025 do
  574. swait()
  575. PlayAnimationFromTable({
  576. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  581. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  582. }, .3, false)
  583. CFuncs["Sound"].Create("rbxassetid://539882114", Torso, 1, 1)
  584. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  585. Shoot2(Barrel.Position)
  586. text.Text = "guy with an inverted sniper rifle"
  587. end
  588.  
  589. attack = false
  590. end
  591.  
  592. function overload()
  593. attack = true
  594. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  595. text.Text = "AAAAAAAAAAAA"
  596. Shoot2(LeftArm.Position)
  597. Shoot2(RightArm.Position)
  598. Shoot2(RightLeg.Position)
  599. Shoot2(LeftLeg.Position)
  600. Shoot2(Head.Position)
  601. Shoot2(Torso.Position)
  602. wait(0)
  603. attack = false
  604. text.Text = "guy with an inverted sniper rifle"
  605. end
  606.  
  607. function overcharge()
  608. attack = true
  609. text.Text = "AAAAAAAAAAAA"
  610. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  611. for i = 0, 1, 0.15 do
  612. swait()
  613. PlayAnimationFromTable({
  614. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  615. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  616. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  617. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  618. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  619. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  620. }, .5, false)
  621. end
  622. wait(3)
  623. Shoot2(Barrel.Position)
  624. Shoot2(Barrel.Position)
  625. Shoot2(Handle.Position)
  626. Shoot2(Handle.Position)
  627. Shoot2(FakeHandle.Position)
  628. Shoot2(FakeHandle.Position)
  629. Shoot2(Barrel.Position)
  630. Shoot2(Barrel.Position)
  631. Shoot2(Handle.Position)
  632. Shoot2(Handle.Position)
  633. Shoot2(FakeHandle.Position)
  634. Shoot2(FakeHandle.Position)
  635. Shoot2(Barrel.Position)
  636. Shoot2(Barrel.Position)
  637. Shoot2(Handle.Position)
  638. Shoot2(Handle.Position)
  639. Shoot2(FakeHandle.Position)
  640. Shoot2(FakeHandle.Position)
  641. Shoot2(Barrel.Position)
  642. Shoot2(Barrel.Position)
  643. Shoot2(Handle.Position)
  644. Shoot2(Handle.Position)
  645. Shoot2(FakeHandle.Position)
  646. Shoot2(FakeHandle.Position)
  647. for i = 0, 1, 0.15 do
  648. swait()
  649. PlayAnimationFromTable({
  650. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  651. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  652. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  653. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  654. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  655. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  656. }, .35, false)
  657. text.Text = "guy with an inverted sniper rifle"
  658. end
  659. attack = false
  660. end
  661.  
  662. function attackone()
  663. attack = true
  664. text.Text = "i have crippling depression"
  665.  
  666. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  667. howtobasic1.Volume = 45
  668. howtobasic1.SoundId = "rbxassetid://539882069"
  669. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  670. howtobasic2.Volume = 45
  671. howtobasic2.SoundId = "rbxassetid://539881968"
  672. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  673. howtobasic3.Volume = 45
  674. howtobasic3.SoundId = "rbxassetid://539882114"
  675. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  676. howtobasic.Volume = 45
  677. howtobasic.SoundId = "rbxassetid://539881843"
  678.  
  679. local Math = math.random(1,4)
  680. if Math == 1 then
  681. howtobasic:Play()
  682. end
  683. if Math == 2 then
  684. howtobasic1:Play()
  685. end
  686. if Math == 3 then
  687. howtobasic2:Play()
  688. end
  689. if Math == 4 then
  690. howtobasic3:Play()
  691. end
  692. for i = 0, 1, 0.025 do
  693. swait()
  694. PlayAnimationFromTable({
  695. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  696. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701. }, .3, false)
  702. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  703. end
  704. CFuncs["Sound"].Create("rbxassetid://159490394", Barrel, 5, 1)
  705. text.Text = "JOJO BIZZARE ADVENTURE GUN"
  706. Shoot2(Barrel.Position)
  707. for i = 0, 1, 0.15 do
  708. swait()
  709. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  710. PlayAnimationFromTable({
  711. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  712. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  717. }, .6, false)
  718. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  719. end
  720. for i = 0, 1, 0.15 do
  721. swait()
  722. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  723. PlayAnimationFromTable({
  724. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  725. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  729. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  730. }, .2, false)
  731. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  732. end
  733. for i = 0, 1, 0.05 do
  734. swait()
  735. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  736. PlayAnimationFromTable({
  737. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  738. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  743. }, .3, false)
  744. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  745. end
  746. for i = 0, 1, 0.13 do
  747. swait()
  748. PlayAnimationFromTable({
  749. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  750. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  755. }, .3, false)
  756. end
  757. attack = false
  758. end
  759.  
  760. --[[Attacks]]--
  761.  
  762. mouse.Button1Down:connect(function()
  763. if attack == false and attacktype == 1 then
  764. attackone()
  765. end
  766. end)
  767.  
  768.  
  769. mouse.KeyDown:connect(function(k)
  770. k = k:lower()
  771. if attack == false and k == 'q' then
  772. bulletstorm()
  773. elseif attack == false and k == 'e' then
  774. overload()
  775. elseif attack == false and k == 'r' then
  776. overcharge()
  777. end
  778. end)
  779.  
  780. while true do
  781. swait()
  782. for i, v in pairs(Character:GetChildren()) do
  783. if v:IsA("Part") then
  784. v.Material = "SmoothPlastic"
  785. elseif v:IsA("Accessory") then
  786. v:WaitForChild("Handle").Material = "SmoothPlastic"
  787. end
  788. end
  789. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  790. velocity = RootPart.Velocity.y
  791. sine = sine + change
  792. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  793. if equipped == true or equipped == false then
  794. if RootPart.Velocity.y > 1 and hit == nil then
  795. Anim = "Jump"
  796. if attack == false then
  797. PlayAnimationFromTable({
  798. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  799. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  803. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  804. }, .3, false)
  805. end
  806. elseif RootPart.Velocity.y < -60 and hit == nil then
  807. Anim = "Fall"
  808. if attack == false then
  809. PlayAnimationFromTable({
  810. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  811. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  816. }, .3, false)
  817. end
  818. elseif Torsovelocity < 1 and hit ~= nil then
  819. Anim = "Idle"
  820. if attack == false then
  821. change = 1
  822. PlayAnimationFromTable({
  823. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  824. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  829. }, .3, false)
  830. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  831. end
  832. elseif Torsovelocity > 2 and hit ~= nil then
  833. Anim = "Walk"
  834. if attack == false then
  835. change = 3
  836. PlayAnimationFromTable({
  837. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  842. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  843. }, .3, false)
  844. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  845. end
  846. end
  847. end
  848. if 0 < #Effects then
  849. for e = 1, #Effects do
  850. if Effects[e] ~= nil then
  851. local Thing = Effects[e]
  852. if Thing ~= nil then
  853. local Part = Thing[1]
  854. local Mode = Thing[2]
  855. local Delay = Thing[3]
  856. local IncX = Thing[4]
  857. local IncY = Thing[5]
  858. local IncZ = Thing[6]
  859. if Thing[2] == "Shoot" then
  860. local Look = Thing[1]
  861. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  862. local mag = (Thing[4] - pos).magnitude
  863. Thing[9] = Thing[9] + 0.5
  864. Thing[5] = Thing[5] + 0.2
  865. Thing[6] = Thing[6] + 0.2
  866. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  867. Thing[4] = Thing[4] + Look * 15
  868. Thing[3] = Thing[3] - 1
  869. if hit ~= nil then
  870. Thing[3] = 0
  871. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  872. ref.Anchored = true
  873. ref.CFrame = CFrame.new(pos)
  874. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  875. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  876. game:GetService("Debris"):AddItem(ref, 10)
  877. end
  878. if Thing[3] <= 0 then
  879. table.remove(Effects, e)
  880. end
  881. end
  882. do
  883. if Thing[2] == "Shoot2" then
  884. local Look = Thing[1]
  885. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  886. local mag = (Thing[4] - pos).magnitude
  887. Thing[9] = Thing[9] + 0.5
  888. Thing[5] = Thing[5] + 0.2
  889. Thing[6] = Thing[6] + 0.2
  890. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  891. Thing[4] = Thing[4] + Look * 3
  892. Thing[3] = Thing[3] + 5
  893. if hit ~= nil then
  894. Thing[3] = 0
  895. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  896. ref.Anchored = true
  897. ref.CFrame = CFrame.new(pos)
  898. Effects["Sphere"].Create(BrickColor.new("Really yellow"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  899. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  900. Effects["Block"].Create(BrickColor.new("White"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  901. Effects["Wave"].Create(BrickColor.new("Smoky grey"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  902. CFuncs["Sound"].Create("rbxassetid://10209236", ref, 1, 1)
  903. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.5, 1)
  904. CFuncs["Sound"].Create("rbxassetid://10209236", Sphere, 0.1, 1)
  905. local e = Instance.new("Explosion", ref)
  906. e.Position = ref.Position
  907. e.BlastRadius = 400
  908. e.DestroyJointRadiusPercent = 400
  909. e.Visible = false
  910. e.ExplosionType = "CratersAndDebris"
  911. game:GetService("Debris"):AddItem(ref, 2)
  912. end
  913. if Thing[3] <= 0 then
  914. table.remove(Effects, e)
  915. end
  916. end
  917. do
  918. do
  919. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  920. if Thing[1].Transparency <= 1 then
  921. if Thing[2] == "Block1" then
  922. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  923. Mesh = Thing[7]
  924. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  925. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  926. else
  927. if Thing[2] == "Block2" then
  928. Thing[1].CFrame = Thing[1].CFrame
  929. Mesh = Thing[7]
  930. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  931. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  932. else
  933. if Thing[2] == "Block3" then
  934. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  935. Mesh = Thing[7]
  936. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  937. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  938. else
  939. if Thing[2] == "Cylinder" then
  940. Mesh = Thing[7]
  941. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  942. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  943. else
  944. if Thing[2] == "Cylinder2" then
  945. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  946. Mesh = Thing[7]
  947. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  948. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  949. else
  950. if Thing[2] == "Blood" then
  951. Mesh = Thing[7]
  952. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  953. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  954. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  955. else
  956. if Thing[2] == "Elec" then
  957. Mesh = Thing[10]
  958. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  959. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  960. else
  961. if Thing[2] == "Disappear" then
  962. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971. else
  972. Part.Parent = nil
  973. table.remove(Effects, e)
  974. end
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982. end
  983. end
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