Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --This is A Reflux Script i Attempted To Edit On And Tbh it Looks Nice! And Yes Cant Fix the r15 Problem--
- --Reflux Edited By ZAKD211006.--
- --(Soulflux The Wispy Pumpkin)--
- --(i Play Fair Just Dont Tick Me to The Point)--
- absoluteannihilation = false
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- walking = false
- attacking = false
- running = false
- change = 0
- doombounce = false
- swordbounce = false
- position = nil
- MseGuide = true
- settime = 0
- sine = 0
- t = 0
- combo1 = true
- dgs = 75
- combo2 = false
- combo3 = false
- mouse = Player:GetMouse()
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- local soundtable = {263033191,263032252,263032172,263032182,263032221}
- local lmon3 = {"The Slice Of Shadows...","Like a Soul On the Run"}
- local lmon = {"This Will Be A Catch...","Cant Hide"}
- local lmon5 = {"Wispy But Crispy","You Can Run but You Cant Hide"}
- local lmon7 = {"Rise And Fall","Gotcha"}
- local mostrandomsoundtable = {527970724,1026907795,12222058,1282729525,165431824,167293985,717192545,150245085,143796003,948494432,1434756150,130801781,138124641,132470328,602163388,174658105,220042720,292838651,949987327,142347633,141679994,223147718,130759239,257642130,224299497}
- rdnm = #soundtable
- mostrandom = #mostrandomsoundtable
- lmon2 = #lmon
- lmon4 = #lmon3
- lmon6 = #lmon5
- lmon8 = #lmon7
- removeuseless = game:GetService("Debris")
- damageall={}
- Repeater={}
- Repeater2={}
- nonmeshRepeater={}
- nonmeshRepeater2={}
- dmgii={}
- DamageAll2={}
- SlowlyFade={}
- th1={}
- th2={}
- th3={}
- Extreme={}
- ExtremeM={}
- ExtremeM2={}
- m3={}
- th4={}
- th5={}
- UpMover={}
- openshocktable={}
- LessSize={}
- ForwardMover={}
- local TheColor = BrickColor.new("Toothpaste")
- landingsound = Instance.new("Sound", Torso)
- landingsound.SoundId = "rbxassetid://379698301"
- landingsound.Volume = 4
- step = Instance.new("Sound", Torso)
- step.SoundId = "rbxassetid://337064700"
- step.Volume = 3
- energyburst = Instance.new("Sound", Torso)
- energyburst.SoundId = "rbxassetid://278641993"
- energyburst.Volume = 3
- charge = Instance.new("Sound", Torso)
- charge.SoundId = "rbxassetid://1620566047"
- charge.Volume = 3
- energyburst2 = Instance.new("Sound", Torso)
- energyburst2.SoundId = "rbxassetid://1368637781"
- energyburst2.Volume = 3
- lunge = Instance.new("Sound", Torso)
- lunge.SoundId = "rbxassetid://28144425"
- lunge.Pitch = .7
- lunge.Volume = 5
- kiready = Instance.new("Sound", Torso)
- kiready.SoundId = "rbxassetid://1619519574"
- kiready.Pitch = 1
- kiready.Volume = 3
- kigo = Instance.new("Sound", Torso)
- kigo.SoundId = "rbxassetid://1620239422"
- kigo.Pitch = 1
- kigo.Volume = 3
- lunge2 = Instance.new("Sound", Torso)
- lunge2.SoundId = "rbxassetid://28144425"
- lunge2.Pitch = .5
- lunge2.Volume = 5
- lunge3 = Instance.new("Sound", Torso)
- lunge3.SoundId = "rbxassetid://28144425"
- lunge3.Pitch = .6
- lunge3.Volume = 5
- aura = Instance.new("Sound", Torso)
- aura.Volume = 2
- aura.Looped = true
- aura.SoundId = "rbxassetid://1382718007"
- swordlang = Instance.new("Sound", Torso)
- swordlang.SoundId = "rbxassetid://62339698"
- swordlang.Volume = 5
- swordlang.Pitch = .3
- daggersheet = Instance.new("Sound", Torso)
- daggersheet.SoundId = "rbxassetid://62339698"
- daggersheet.Volume = 3
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- local function ci(x, c, y, n)
- so = Instance.new("Sound", x)
- so.SoundId = c
- so.Volume = y
- so.Looped = n
- end
- godmode = coroutine.wrap(function()
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- return Returning
- end
- doomtheme = Instance.new("Sound", Torso)
- doomtheme.Volume = 1
- doomtheme.Looped = true
- doomtheme.SoundId = "rbxassetid://185709952"
- doomtheme:Play()
- light = Instance.new("PointLight", Torso)
- light.Color = Color3.new(0,255,0)
- light.Range = 8
- light.Brightness = 35
- pBase = Instance.new("Part", LeftArm)
- pBase.BrickColor = BrickColor.new("Really black")
- pBase.Material = "Granite"
- pBase.Size = Vector3.new(1.05,.3,1.05)
- pBase.CanCollide = false
- pBasew = weldBetween(pBase,LeftArm)
- pBasew.C0 = CFrame.new(0,.92,0)
- pBase2 = Instance.new("WedgePart", LeftArm)
- pBase2.BrickColor = BrickColor.new("Really black")
- pBase2.Material = "Granite"
- pBase2.Size = Vector3.new(1.05,1.05,1.05)
- pBase2.CanCollide = false
- pBase2w = weldBetween(pBase2,LeftArm)
- pBase2w.C0 = CFrame.new(0,0,-.25) * CFrame.Angles(math.rad(-90),math.rad(-90),math.rad(0))
- pBase3 = Instance.new("Part", LeftArm)
- pBase3.BrickColor = BrickColor.new("Really black")
- pBase3.Material = "Granite"
- pBase3.Size = Vector3.new(.4,.65,.85)
- pBase3.CanCollide = false
- pBase3w = weldBetween(pBase3,LeftArm)
- pBase3w.C0 = CFrame.new(0.4,.85,0)
- pBase4 = Instance.new("Part", LeftArm)
- pBase4.BrickColor = BrickColor.new("Mid Gray")
- pBase4.Material = "Ice"
- pBase4.Size = Vector3.new(.3,.45,.75)
- pBase4.CanCollide = false
- pBase4w = weldBetween(pBase4,LeftArm)
- pBase4w.C0 = CFrame.new(0.4,1.03,0)
- pBase5 = Instance.new("Part", LeftArm)
- pBase5.BrickColor = BrickColor.new("Mid Gray")
- pBase5.Material = "Glass"
- pBase5.Size = Vector3.new(.15,2,.65)
- pBase5.CanCollide = false
- pBase5w = weldBetween(pBase5,LeftArm)
- pBase5w.C0 = CFrame.new(0.4,1.53,0)
- pBase6 = Instance.new("WedgePart", LeftArm)
- pBase6.BrickColor = BrickColor.new("Mid Gray")
- pBase6.Material = "Glass"
- pBase6.Size = Vector3.new(.15,1.05,.65)
- pBase6.CanCollide = false
- pBase6w = weldBetween(pBase6,LeftArm)
- pBase6w.C0 = CFrame.new(0.4,-3.05,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- pBase7 = Instance.new("Part", LeftArm)
- pBase7.BrickColor = TheColor
- pBase7.Material = "Neon"
- pBase7.Size = Vector3.new(.07,2,.67)
- pBase7.CanCollide = false
- pBase7w = weldBetween(pBase7,LeftArm)
- pBase7w.C0 = CFrame.new(0.4,1.53,0)
- pBase8 = Instance.new("WedgePart", LeftArm)
- pBase8.BrickColor = TheColor
- pBase8.Material = "Neon"
- pBase8.Size = Vector3.new(.07,1.05,.65)
- pBase8.CanCollide = false
- pBase8w = weldBetween(pBase8,LeftArm)
- pBase8w.C0 = CFrame.new(0.4,-3.05,0.016) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- pBase9 = Instance.new("Part", LeftArm)
- pBase9.BrickColor = TheColor
- pBase9.Material = "Neon"
- pBase9.Size = Vector3.new(.07,2,.05)
- pBase9.CanCollide = false
- pBase9w = weldBetween(pBase9,LeftArm)
- pBase9w.C0 = CFrame.new(0.4,2.53,0.31)
- pBase10 = Instance.new("Part", LeftArm)
- pBase10.BrickColor = TheColor
- pBase10.Material = "Neon"
- pBase10.Size = Vector3.new(.4,.55,.75)
- pBase10.CanCollide = false
- pBase10w = weldBetween(pBase10,LeftArm)
- pBase10w.C0 = CFrame.new(0.42,.85,0)
- pBase11 = Instance.new("Part", LeftArm)
- pBase11.BrickColor = BrickColor.new("Really black")
- pBase11.Material = "Granite"
- pBase11.Size = Vector3.new(.4,.50,.70)
- pBase11.CanCollide = false
- pBase11w = weldBetween(pBase11,LeftArm)
- pBase11w.C0 = CFrame.new(0.43,.85,0)
- pBase12 = Instance.new("Part", LeftArm)
- pBase12.BrickColor = TheColor
- pBase12.Material = "Neon"
- pBase12.Size = Vector3.new(.2,.2,.2)
- pBase12.CanCollide = false
- pBase12.Shape = 0
- pBase12w = weldBetween(pBase12,LeftArm)
- pBase12w.C0 = CFrame.new(0.5,.135,0)
- TheCore = Instance.new("Part", LeftArm)
- TheCore.CanCollide = false
- TheCore.Size = Vector3.new(0,0,0)
- TheCore.Material = "Fabric"
- TheCore.BrickColor = TheColor
- TheCoreMESH = Instance.new("SpecialMesh", TheCore)
- TheCoreMESH.Scale = Vector3.new(.29,.29,.29)
- TheCoreMESH.MeshId = "rbxassetid://19251107"
- TheCoreweld = weldBetween(TheCore, pBase12)
- TheCoreweld.C0 = CFrame.new(0, 0.05, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0))
- larmf = Instance.new("Part", Torso)
- larmf.BrickColor = TheColor
- larmf.Size = Vector3.new(1.001, 2.001, 1.001)
- larmf.Material = "Neon"
- larmf.Transparency = .9
- larmf.CanCollide = false
- larmfweld = weldBetween(larmf,LeftArm)
- rarmf = Instance.new("Part", Torso)
- rarmf.BrickColor = TheColor
- rarmf.Size = Vector3.new(1.001, 2.001, 1.001)
- rarmf.Material = "Neon"
- rarmf.Transparency = .9
- rarmf.CanCollide = false
- rarmfweld = weldBetween(rarmf,RightArm)
- llegf = Instance.new("Part", Torso)
- llegf.BrickColor = TheColor
- llegf.Size = Vector3.new(1.001, 2.001, 1.001)
- llegf.Material = "Neon"
- llegf.Transparency = .9
- llegf.CanCollide = false
- llegffweld = weldBetween(llegf,LeftLeg)
- rlegf = Instance.new("Part", Torso)
- rlegf.BrickColor = TheColor
- rlegf.Size = Vector3.new(1.001, 2.001, 1.001)
- rlegf.Material = "Neon"
- rlegf.Transparency = .9
- rlegf.CanCollide = false
- rlegfweld = weldBetween(rlegf,RightLeg)
- Torsof = Instance.new("Part", Torso)
- Torsof.BrickColor = TheColor
- Torsof.Size = Vector3.new(2.001, 2.001, 1.001)
- Torsof.Material = "Neon"
- Torsof.Transparency = .9
- Torsof.CanCollide = false
- Torsofweld = weldBetween(Torsof,Torso)
- local turnoffandon = coroutine.wrap(function()
- while wait() do
- if transformingpart then
- else
- for i = 1, 25 do
- larmf.Transparency = larmf.Transparency + .01
- rarmf.Transparency = rarmf.Transparency + .01
- llegf.Transparency = llegf.Transparency + .01
- rlegf.Transparency = rlegf.Transparency + .01
- Torsof.Transparency = Torsof.Transparency + .01
- wait()
- end
- end
- for i = 1, 25 do
- if transformingpart then
- else
- larmf.Transparency = larmf.Transparency - .01
- rarmf.Transparency = rarmf.Transparency - .01
- llegf.Transparency = llegf.Transparency - .01
- rlegf.Transparency = rlegf.Transparency - .01
- Torsof.Transparency = Torsof.Transparency - .01
- wait()
- end
- end
- end
- end)
- turnoffandon()
- local fidgetspinner = coroutine.wrap(function()
- while true do
- TheCoreweld.C0 = TheCoreweld.C0 * CFrame.Angles(math.rad(1), math.rad(0), math.rad(0))
- wait()
- end
- end)
- fidgetspinner()
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147590031"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=147692814"
- local PumpkinOverlord = Instance.new("Part",Character)
- PumpkinOverlord.Size = Vector3.new(2,2,2)
- PumpkinOverlord.CFrame = Head.CFrame
- PumpkinOverlord.CanCollide = false
- local PumpkinOverlordWeld = Instance.new("Weld",PumpkinOverlord)
- PumpkinOverlordWeld.Part0 = PumpkinOverlord
- PumpkinOverlordWeld.Part1 = Head
- PumpkinOverlordWeld.C0 = PumpkinOverlord.CFrame:inverse() * Head.CFrame * CFrame.new(0.05,-.4,.1)
- mPumpkinOverlord = Instance.new("SpecialMesh", PumpkinOverlord)
- mPumpkinOverlord.MeshType = "FileMesh"
- mPumpkinOverlord.Scale = Vector3.new(.5, .5, .5)
- mPumpkinOverlord.MeshId,mPumpkinOverlord.TextureId = 'http://www.roblox.com/asset/?id=1158007','http://www.roblox.com/asset/?id=1158033'
- mPumpkinOverlord.VertexColor = Vector3.new(0,10,0)
- JohnDoe = Instance.new("Part", Head)
- JohnDoe.Shape = 0
- JohnDoe.Size = Vector3.new(2.05,2.05,2.05)
- JohnDoe.Material = "Neon"
- JohnDoe.CanCollide = false
- JohnDoe.BrickColor = TheColor
- Jw = weldBetween(Head,JohnDoe)
- Jw.C0 = CFrame.new(0,0.25,.05)
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.Magnitude > 2 and running == false then
- trail = true
- position = "Walking"
- elseif Root.Velocity.Magnitude < 0.5 and running == false and nottransform then
- trail = false
- position = "Idle"
- elseif Root.Velocity.Magnitude < 0.5 and running == false then
- trail = false
- position = "Idle2"
- elseif Root.Velocity.Magnitude > 15 then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- Trail = coroutine.wrap(function()
- while true do
- if transformingpart then
- elseif trail then
- if trailntrue then
- for i = 1, 10 do
- TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4)
- Trailn.Transparency = Trailn.Transparency + 0.1
- wait()
- end
- end
- elseif not trail then
- trailntrue = true
- Trailn = Instance.new("Part", Torso)
- Trailn.Size = Vector3.new(0.5, 0.5, 0.5)
- Trailn.Material = "Neon"
- Trailn.BrickColor = TheColor
- Trailn.Transparency = 0
- Trailn.Anchored = true
- Trailn.CanCollide = false
- TrailnMESH = Instance.new("SpecialMesh", Trailn)
- TrailnMESH.MeshType = "Cylinder"
- TrailnMESH.Scale = Vector3.new(.1,0.01,0.01)
- Trailn.CFrame = Root.CFrame * CFrame.new(0,-2.9,0) * CFrame.Angles(math.rad(90),math.rad(90),0)
- for i = 1, 35 do
- TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4)
- wait()
- end
- for i = 1, 10 do
- TrailnMESH.Scale = TrailnMESH.Scale + Vector3.new(0,.4,.4)
- Trailn.Transparency = Trailn.Transparency + .1
- wait()
- end
- Trailn:Remove()
- trailntrue = false
- end
- wait()
- end
- end)
- Trail()
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("l")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- mouse.Button1Down:connect(function()
- if combo1 then
- if debounce then return end
- debounce = true
- attacking = true
- combo1 = false
- combo2 = true
- hum.WalkSpeed = 10
- for i = 1, 6 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-55), math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(-55),0),0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5,.2,-1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- lunge:Play()
- htbox = Instance.new("Part", pBase5)
- htbox.CFrame = pBase5.CFrame
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(.17,4,.68)
- htboxweld = weldBetween(htbox,pBase5)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- Slachtoffer:TakeDamage(math.random(25,35))
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- removeuseless:AddItem(slashwound,2)
- end
- end)
- trailactivate = true
- for i = 1, 6 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(55), math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(55),0),0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5,1,-1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- attacking = false
- debounce = false
- damagedebounce = false
- htbox:Remove()
- trailactivate = false
- hum.WalkSpeed = 18
- elseif combo2 then
- if debounce then return end
- hum.WalkSpeed = 8
- trailactive = true
- debounce = true
- attacking = true
- combo2 = false
- combo3 = true
- swordlang:Play()
- for i = 1, 6 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 0, 0.501) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- htbox = Instance.new("Part", pBase5)
- htbox.CFrame = pBase5.CFrame
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(.25,6,.1)
- htboxweld = weldBetween(htbox,pBase5)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- Slachtoffer:TakeDamage(math.random(31,47))
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- removeuseless:AddItem(slashwound,2)
- end
- end)
- lunge2:Play()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- debounce = false
- attacking = false
- damagedebounce = false
- htbox:Remove()
- hum.WalkSpeed = 18
- elseif combo3 then
- if debounce then return end
- debounce = true
- trailactivate = true
- attacking = true
- combo3 = false
- trailactivate = false
- combo1 = true
- t = 0
- htbox = Instance.new("Part", pBase5)
- htbox.CFrame = pBase5.CFrame
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(.17,4,.68)
- htboxweld = weldBetween(htbox,pBase5)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- for i = 1, 5 do
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- Slachtoffer:TakeDamage(math.random(7,15))
- wait(.1)
- damagedebounce = false
- wait()
- end
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- removeuseless:AddItem(slashwound,2)
- end
- end)
- for i = 1, 5 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- wait()
- end
- hum.WalkSpeed = 25
- lunge3:Play()
- for i = 1, 20 do
- t = t + 80
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- htbox:Remove()
- hum.WalkSpeed = 18
- attacking = false
- damagedebounce = false
- debounce = false
- trailactivate = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='t' then
- if tauntdebounce == true then return end
- tauntdebounce = true
- RAW = Instance.new("Sound", Torso)
- RAW.SoundId = "rbxassetid://347972965"
- RAW.Volume = 6
- RAW:Play()
- RAWPOWER = Instance.new("Part", Torso)
- RAWPOWER.Size = Vector3.new(0.5, 0.5, 0.5)
- RAWPOWER.Material = "Neon"
- RAWPOWER.BrickColor = TheColor
- RAWPOWER.Transparency = 0
- RAWPOWER.Anchored = true
- RAWPOWER.CanCollide = false
- RAWPOWERMESH = Instance.new("SpecialMesh", RAWPOWER)
- RAWPOWERMESH.MeshType = "Cylinder"
- RAWPOWERMESH.Scale = Vector3.new(.1,0.01,0.01)
- RAWPOWER.CFrame = Root.CFrame * CFrame.new(0,-2.9,0) * CFrame.Angles(math.rad(90),math.rad(90),0)
- for i = 1, 100 do
- RAWPOWERMESH.Scale = RAWPOWERMESH.Scale + Vector3.new(0,2,2)
- RAWPOWER.Transparency = RAWPOWER.Transparency + 0.01
- wait()
- end
- wait(RAW.TimeLength)
- RAWPOWER:Remove()
- RAW:Remove()
- tauntdebounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='l' then ------------- Orbital cannon of doom
- if doombounce then return end
- doombounce = true
- if debounce then return end
- debounce = true
- attacking = true
- acti = true
- quicklerppp = coroutine.wrap(function()
- for i = 1, 10 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, .2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- end)
- quicklerppp()
- BallOfDeath = Instance.new("Part", Torso)
- BallOfDeath.Material = "Neon"
- BallOfDeath.CanCollide = false
- BallOfDeath.Anchored = true
- BallOfDeath.BrickColor = TheColor
- BallOfDeath.Size = Vector3.new(.1,.1,.1)
- BallOfDeathShape = Instance.new("SpecialMesh", BallOfDeath)
- BallOfDeathShape.MeshType = "Sphere"
- BallOfDeathShape.Scale = Vector3.new(1,1,1)
- sou = coroutine.wrap(function()
- mylegacy = Instance.new("Sound", BallOfDeath)
- mylegacy.SoundId = "rbxassetid://907530407"
- mylegacy.Looped = true
- mylegacy.Volume = 0
- mylegacy:Play()
- for i = 1, 50 do
- mylegacy.Volume = mylegacy.Volume + .1
- wait()
- end
- end)
- sou()
- for i = 1, 190 do
- BallOfDeath.CFrame = pBase5.CFrame * CFrame.new(0,-20,0)
- BallOfDeathShape.Scale = BallOfDeathShape.Scale + Vector3.new(2,2,2)
- wait()
- end
- minsou = coroutine.wrap(function()
- for i = 1, 50 do
- mylegacy.Volume = mylegacy.Volume - 0.08
- wait()
- end
- mylegacy:Remove()
- end)
- minsou()
- quicklerpppp = coroutine.wrap(function()
- for i = 1, 10 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- attacking = false
- end)
- quicklerpppp()
- LightOfDeath = Instance.new("Part", Torso)
- LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5)
- LightOfDeath.Material = "Neon"
- LightOfDeath.BrickColor = TheColor
- LightOfDeath.Transparency = 1
- LightOfDeath.Anchored = true
- LightOfDeath.CanCollide = false
- LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath)
- LightOfDeathMESH.MeshType = "Cylinder"
- LightOfDeathMESH.Scale = Vector3.new(1000,3,3)
- LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- removeuseless:AddItem(LightOfDeath,25)
- removeuseless:AddItem(BallOfDeath,25)
- positioning = coroutine.wrap(function()
- BallOfDeath.CFrame = BallOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- while acti do
- BallOfDeath.CFrame = BallOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),.1)
- wait()
- end
- end)
- positioning()
- wait(1)
- debounce = false
- attacking = false
- quickcourrr = coroutine.wrap(function()
- for i = 1, 100 do
- LightOfDeath.Transparency = LightOfDeath.Transparency - 0.01
- wait()
- end
- end)
- quickcourrr()
- soundofdoom = Instance.new("Sound", LightOfDeath)
- soundofdoom.SoundId = "rbxassetid://1545630949"
- soundofdoom.Volume = 10
- soundofdoom:Play()
- wait(9)
- acti = false
- LightOfDeath.Anchored = true
- rays = Instance.new("Part", Torso)
- rays.Size = Vector3.new(1, 1, 1)
- rays.Transparency = 0
- rays.BrickColor = TheColor
- rays.Material = "Neon"
- rays.Anchored = true
- rays.CanCollide = false
- rays.CFrame = LightOfDeath.CFrame * CFrame.new(250,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh = Instance.new("SpecialMesh", rays)
- raysmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh.Scale = Vector3.new(1, 1, 1)
- rays2 = Instance.new("Part", Torso)
- rays2.Size = Vector3.new(1, 1, 1)
- rays2.Transparency = 0
- rays2.BrickColor = TheColor
- rays2.Material = "Neon"
- rays2.Anchored = true
- rays2.CanCollide = false
- rays2.CFrame = LightOfDeath.CFrame * CFrame.new(200,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh2 = Instance.new("SpecialMesh", rays2)
- raysmesh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh2.Scale = Vector3.new(1, 1, 1)
- rays3 = Instance.new("Part", Torso)
- rays3.Size = Vector3.new(1, 1, 1)
- rays3.Transparency = 0
- rays3.BrickColor = TheColor
- rays3.Material = "Neon"
- rays3.Anchored = true
- rays3.CanCollide = false
- rays3.CFrame = LightOfDeath.CFrame * CFrame.new(150,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh3 = Instance.new("SpecialMesh", rays3)
- raysmesh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh3.Scale = Vector3.new(1, 1, 1)
- rays4 = Instance.new("Part", Torso)
- rays4.Size = Vector3.new(1, 1, 1)
- rays4.Transparency = 0
- rays4.BrickColor = TheColor
- rays4.Material = "Neon"
- rays4.Anchored = true
- rays4.CanCollide = false
- rays4.CFrame = LightOfDeath.CFrame * CFrame.new(100,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh4 = Instance.new("SpecialMesh", rays4)
- raysmesh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh4.Scale = Vector3.new(1, 1, 1)
- rays5 = Instance.new("Part", Torso)
- rays5.Size = Vector3.new(1, 1, 1)
- rays5.Transparency = 0
- rays5.BrickColor = TheColor
- rays5.Material = "Neon"
- rays5.Anchored = true
- rays5.CanCollide = false
- rays5.CFrame = LightOfDeath.CFrame * CFrame.new(50,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh5 = Instance.new("SpecialMesh", rays5)
- raysmesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh5.Scale = Vector3.new(1, 1, 1)
- rays6 = Instance.new("Part", Torso)
- rays6.Size = Vector3.new(1, 1, 1)
- rays6.Transparency = 0
- rays6.BrickColor = TheColor
- rays6.Material = "Neon"
- rays6.Anchored = true
- rays6.CanCollide = false
- rays6.CFrame = LightOfDeath.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- raysmesh6 = Instance.new("SpecialMesh", rays6)
- raysmesh6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- raysmesh6.Scale = Vector3.new(1, 1, 1)
- ff = coroutine.wrap(function()
- for i = 1, 100 do
- raysmesh.Scale = raysmesh.Scale + Vector3.new(6,6,6)
- rays.Transparency = rays.Transparency + 0.03
- raysmesh2.Scale = raysmesh2.Scale + Vector3.new(6,6,6)
- rays2.Transparency = rays2.Transparency + 0.03
- raysmesh3.Scale = raysmesh3.Scale + Vector3.new(6,6,6)
- rays3.Transparency = rays3.Transparency + 0.03
- raysmesh4.Scale = raysmesh4.Scale + Vector3.new(6,6,6)
- rays4.Transparency = rays4.Transparency + 0.03
- raysmesh5.Scale = raysmesh5.Scale + Vector3.new(6,6,6)
- rays5.Transparency = rays5.Transparency + 0.03
- raysmesh6.Scale = raysmesh6.Scale + Vector3.new(6,6,6)
- rays6.Transparency = rays6.Transparency + 0.03
- wait()
- end
- end)
- ff()
- blastwave = Instance.new("Part", Torso)
- blastwave.Size = Vector3.new(1, 1, 1)
- blastwave.Transparency = 0
- blastwave.BrickColor = TheColor
- blastwave.Material = "Neon"
- blastwave.Anchored = true
- blastwave.CanCollide = false
- blastwave.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave,10)
- DDTblastwave = Instance.new("SpecialMesh", blastwave)
- DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave.Scale = Vector3.new(1, 1, 1)
- blastwave2 = Instance.new("Part", Torso)
- blastwave2.Size = Vector3.new(1, 1, 1)
- blastwave2.Transparency = 0
- blastwave2.BrickColor = TheColor
- blastwave2.Material = "Neon"
- blastwave2.Anchored = true
- blastwave2.CanCollide = false
- blastwave2.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave2,10)
- DDTblastwave2 = Instance.new("SpecialMesh", blastwave2)
- DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave2.Scale = Vector3.new(1, 1, 1)
- blastwave3 = Instance.new("Part", Torso)
- blastwave3.Size = Vector3.new(1, 1, 1)
- blastwave3.Transparency = 0
- blastwave3.BrickColor = TheColor
- blastwave3.Material = "Neon"
- blastwave3.Anchored = true
- blastwave3.CanCollide = false
- blastwave3.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave3,10)
- DDTblastwave3 = Instance.new("SpecialMesh", blastwave3)
- DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave3.Scale = Vector3.new(1, 1, 1)
- blastwave4 = Instance.new("Part", Torso)
- blastwave4.Size = Vector3.new(1, 1, 1)
- blastwave4.Transparency = 0
- blastwave4.BrickColor = TheColor
- blastwave4.Material = "Neon"
- blastwave4.Anchored = true
- blastwave4.CanCollide = false
- blastwave4.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave4,10)
- DDTblastwave4 = Instance.new("SpecialMesh", blastwave4)
- DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave4.Scale = Vector3.new(1, 1, 1)
- blastwave5 = Instance.new("Part", Torso)
- blastwave5.Size = Vector3.new(1, 1, 1)
- blastwave5.Transparency = 0
- blastwave5.BrickColor = TheColor
- blastwave5.Material = "Neon"
- blastwave5.Anchored = true
- blastwave5.CanCollide = false
- blastwave5.CFrame = CFrame.new(LightOfDeath.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave5,10)
- DDTblastwave5 = Instance.new("SpecialMesh", blastwave5)
- DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave5.Scale = Vector3.new(1, 1, 1)
- Blastcircle = Instance.new("Part", Torso)
- Blastcircle.Material = "Neon"
- Blastcircle.Anchored = true
- Blastcircle.Transparency = 0
- Blastcircle.CanCollide = false
- Blastcircle.BrickColor = TheColor
- Blastcircle.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle,10)
- BlastShape = Instance.new("SpecialMesh", Blastcircle)
- BlastShape.MeshType = "Sphere"
- BlastShape.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle.CFrame = LightOfDeath.CFrame
- Blastcircle2 = Instance.new("Part", Torso)
- Blastcircle2.Material = "Neon"
- Blastcircle2.Anchored = true
- Blastcircle2.Transparency = 0
- Blastcircle2.CanCollide = false
- Blastcircle2.BrickColor = TheColor
- Blastcircle2.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle2,10)
- BlastShape2 = Instance.new("SpecialMesh", Blastcircle2)
- BlastShape2.MeshType = "Sphere"
- BlastShape2.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle2.CFrame = LightOfDeath.CFrame
- Blastcircle3 = Instance.new("Part", Torso)
- Blastcircle3.Material = "Neon"
- Blastcircle3.Anchored = true
- Blastcircle3.Transparency = 0
- Blastcircle3.CanCollide = false
- Blastcircle3.BrickColor = TheColor
- Blastcircle3.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle3,10)
- BlastShape3 = Instance.new("SpecialMesh", Blastcircle3)
- BlastShape3.MeshType = "Sphere"
- BlastShape3.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle3.CFrame = LightOfDeath.CFrame
- Blastcircle4 = Instance.new("Part", Torso)
- Blastcircle4.Material = "Neon"
- Blastcircle4.Anchored = true
- Blastcircle4.Transparency = 0
- Blastcircle4.CanCollide = false
- Blastcircle4.BrickColor = TheColor
- Blastcircle4.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle4,10)
- BlastShape4 = Instance.new("SpecialMesh", Blastcircle4)
- BlastShape4.MeshType = "Sphere"
- BlastShape4.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle4.CFrame = LightOfDeath.CFrame
- Blastcircle5 = Instance.new("Part", Torso)
- Blastcircle5.Material = "Neon"
- Blastcircle5.Anchored = true
- Blastcircle5.Transparency = 0
- Blastcircle5.CanCollide = false
- Blastcircle5.BrickColor = TheColor
- Blastcircle5.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle5,10)
- BlastShape5 = Instance.new("SpecialMesh", Blastcircle5)
- BlastShape5.MeshType = "Sphere"
- BlastShape5.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle5.CFrame = LightOfDeath.CFrame
- shockwav = Instance.new("Part", Torso)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = TheColor
- shockwav.Material = "Neon"
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = LightOfDeath.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- removeuseless:AddItem(shockwav,10)
- dea = Instance.new("SpecialMesh", shockwav)
- dea.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- shockwav2 = Instance.new("Part", Torso)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.BrickColor = TheColor
- shockwav2.Material = "Neon"
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- removeuseless:AddItem(shockwav2,10)
- dea2 = Instance.new("SpecialMesh", shockwav2)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.4, 0.1)
- shockwav2.CFrame = LightOfDeath.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- local Hit = damagealll(150,LightOfDeath.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- if absoluteannihilation then
- v:Remove()
- else
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.huge)
- v:BreakJoints()
- end
- end
- opopo = coroutine.wrap(function()
- for i = 1, 200 do
- dea.Scale = dea.Scale + Vector3.new(10,10,10)
- shockwav.Transparency = shockwav.Transparency + 0.02
- dea2.Scale = dea2.Scale + Vector3.new(5,5,5)
- shockwav2.Transparency = shockwav2.Transparency + 0.010
- DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(5, .5, 5)
- DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(12, 12, 12)
- DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(4, .5, 4)
- DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(6, .5, 6)
- DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(2, .1, 2)
- blastwave.Transparency = blastwave.Transparency + .01
- blastwave2.Transparency = blastwave2.Transparency + .03
- blastwave3.Transparency = blastwave3.Transparency + .02
- blastwave4.Transparency = blastwave4.Transparency + .015
- blastwave5.Transparency = blastwave5.Transparency + .01
- BlastShape.Scale = BlastShape.Scale + Vector3.new(1,1,1)
- BlastShape2.Scale = BlastShape2.Scale + Vector3.new(1.4,1.4,1.4)
- BlastShape3.Scale = BlastShape3.Scale + Vector3.new(1.1,1.1,1.1)
- BlastShape4.Scale = BlastShape4.Scale + Vector3.new(1.05,1.05,1.05)
- Blastcircle.Transparency = Blastcircle.Transparency + .01
- Blastcircle2.Transparency = Blastcircle2.Transparency + .02
- Blastcircle3.Transparency = Blastcircle3.Transparency + .012
- Blastcircle4.Transparency = Blastcircle4.Transparency + .015
- Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01
- BlastShape5.Scale = BlastShape5.Scale + Vector3.new(1.5,1.5,1.5)
- wait()
- end
- end)
- opopo()
- waff = coroutine.wrap(function()
- for i = 1, 100 do
- LightOfDeath.Transparency = LightOfDeath.Transparency + 0.03
- BallOfDeath.Transparency = BallOfDeath.Transparency + 0.03
- TheEndTimeWave2 = Instance.new("Part", Torso)
- TheEndTimeWave2.Size = Vector3.new(1, 1, 1)
- TheEndTimeWave2.Transparency = 0.4
- TheEndTimeWave2.BrickColor = TheColor
- TheEndTimeWave2.Material = "Neon"
- TheEndTimeWave2.Anchored = true
- TheEndTimeWave2.CanCollide = false
- TheEndTimeWave2.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100))
- DDT2 = Instance.new("SpecialMesh", TheEndTimeWave2)
- DDT2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDT2.Scale = Vector3.new(1, 1, 1)
- removeuseless:AddItem(TheEndTimeWave2,3)
- table.insert(th4,TheEndTimeWave2)
- table.insert(ExtremeM,DDT2)
- EnddOrb2 = Instance.new("Part", Torso)
- EnddOrb2.Size = Vector3.new(0.5, 0.5, 0.5)
- EnddOrb2.Material = "Neon"
- EnddOrb2.BrickColor = TheColor
- EnddOrb2.Transparency = 0
- EnddOrb2.Anchored = true
- EnddOrb2.CanCollide = false
- EnddOrbMESH2 = Instance.new("SpecialMesh", EnddOrb2)
- EnddOrbMESH2.MeshType = "Sphere"
- EnddOrbMESH2.Scale = Vector3.new(2,2,2)
- EnddOrb2.CFrame = LightOfDeath.CFrame * CFrame.new(0, 0, 0)
- removeuseless:AddItem(EnddOrb2,2)
- table.insert(ExtremeM,EnddOrbMESH2)
- table.insert(SlowlyFade,EnddOrb2)
- wait()
- end
- end)
- waff()
- shockingshock = coroutine.wrap(function()
- for i = 1, 50 do
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(1, 1, 1)
- shockwave3.Transparency = 0
- shockwave3.BrickColor = TheColor
- shockwave3.Anchored = true
- shockwave3.CanCollide = false
- shockwave3.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(-90))
- sh3 = Instance.new("SpecialMesh", shockwave3)
- sh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sh3.Scale = Vector3.new(15, 0, 15)
- removeuseless:AddItem(shockwave3,3)
- table.insert(SlowlyFade,shockwave3)
- table.insert(ExtremeM2,sh3)
- wait(.1)
- end
- end)
- shockingshock()
- dmgcollateral = coroutine.wrap(function()
- for i = 1, 50 do
- local Hit2 = damagealll(90,LightOfDeath.Position)
- for _,v in pairs(Hit2) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(47,88))
- wait(1)
- end
- end
- end)
- dmgcollateral()
- rays:Remove()
- rays2:Remove()
- rays3:Remove()
- rays4:Remove()
- rays5:Remove()
- rays6:Remove()
- wait(5)
- doombounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if debounce then return end
- debounce = true
- attacking = true
- gpf = true
- hum.WalkSpeed = 0
- for i = 1, 3 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,3,0), .4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- quickcour2 = coroutine.wrap(function()
- while gpf do
- local Hit = damagealll(8,Torso.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(15,30))
- vsound = Instance.new("Sound",v.Humanoid.Torso)
- vsound.SoundId = "rbxassetid://944772014"
- vsound.Volume = 3
- vsound:Play()
- removeuseless:AddItem(vsound,5)
- wait(.1)
- end
- wait()
- end
- end)
- quickcour2()
- socnot = coroutine.wrap(function()
- for i = 1, 6 do
- lunge:Play()
- wait(.1)
- end
- end)
- socnot()
- local fly = Instance.new("BodyVelocity", Torso)
- fly.MaxForce = Vector3.new(999999, 999999, 999999)
- fly.Velocity = Root.CFrame.lookVector * 90
- Torso.CFrame = Root.CFrame * CFrame.new(0,0,-.5)
- t = 0
- for i = 1, 20 do
- leftarmeffect = Instance.new("Part", Torso)
- leftarmeffect.BrickColor = TheColor
- leftarmeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- leftarmeffect.Material = "Neon"
- leftarmeffect.Anchored = true
- leftarmeffect.CanCollide = false
- leftarmeffect.CFrame = LeftArm.CFrame
- table.insert(SlowlyFade,leftarmeffect)
- removeuseless:AddItem(leftarmeffect,2)
- rightarmeffect = Instance.new("Part", Torso)
- rightarmeffect.BrickColor = TheColor
- rightarmeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- rightarmeffect.Material = "Neon"
- rightarmeffect.Anchored = true
- rightarmeffect.CanCollide = false
- rightarmeffect.CFrame = RightArm.CFrame
- table.insert(SlowlyFade,rightarmeffect)
- removeuseless:AddItem(rightarmeffect,2)
- leftlegeffect = Instance.new("Part", Torso)
- leftlegeffect.BrickColor = BrickColor.new("Really black")
- leftlegeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- leftlegeffect.Material = "Neon"
- leftlegeffect.Anchored = true
- leftlegeffect.CanCollide = false
- leftlegeffect.CFrame = LeftLeg.CFrame
- table.insert(SlowlyFade,leftlegeffect)
- removeuseless:AddItem(leftlegeffect,2)
- rightlegeffect = Instance.new("Part", Torso)
- rightlegeffect.BrickColor = BrickColor.new("Really black")
- rightlegeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- rightlegeffect.Material = "Neon"
- rightlegeffect.Anchored = true
- rightlegeffect.CanCollide = false
- rightlegeffect.CFrame = RightLeg.CFrame
- table.insert(SlowlyFade,rightlegeffect)
- removeuseless:AddItem(rightlegeffect,2)
- t = t - 60
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(t), math.rad(0), math.rad(0)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- fly:Remove()
- debounce = false
- damagedebounce = false
- attacking = false
- gpf = false
- hum.WalkSpeed = 18
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='k' then
- if debounce then return end
- debounce = true
- attacking = true
- for i = 1, 6 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6)
- wait()
- end
- htbox = Instance.new("Part", LeftLeg)
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(1.001,3,1.001)
- htboxweld = weldBetween(htbox,LeftLeg)
- htboxweld.C0 = CFrame.new(0,0,0)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- Slachtoffer:TakeDamage(math.random(7,11))
- mostrandom = mostrandomsoundtable[math.random(1,#mostrandomsoundtable)]
- hitsound = Instance.new("Sound", Slachtoffer.Torso)
- hitsound.SoundId = "rbxassetid://"..mostrandom
- hitsound.Volume = 4
- hitsound:Play()
- removeuseless:AddItem(hitsound,4)
- end
- end)
- for i = 1, 6 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, .5) * CFrame.Angles(math.rad(36), math.rad(0), math.rad(0)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, -.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, 1.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-72)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6)
- wait()
- end
- attacking = false
- debounce = false
- damagedebounce = false
- htbox:Remove()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='j' then
- if debounce then return end
- debounce = true
- attacking = true
- step:Play()
- hum.WalkSpeed = 0
- for i = 1, 6 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, .3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(7), math.rad(0)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(10), math.rad(0)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.4)
- wait()
- end
- local shockwefe = coroutine.wrap(function()
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(5, 5, 5)
- shockwave.Transparency = 0
- shockwave.BrickColor = TheColor
- shockwave.Anchored = true
- shockwave.CanCollide = false
- shockwave.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh1 = Instance.new("SpecialMesh", shockwave)
- sh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh1.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave,2)
- for i = 1, 100 do
- sh1.Scale = sh1.Scale + Vector3.new(3,3,0)
- shockwave.Transparency = shockwave.Transparency + 0.1
- wait()
- end
- end)
- shockwefe()
- for i = 1, 6 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 1.2, .3) * CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-80), math.rad(30), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(10), math.rad(0)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.6)
- wait()
- end
- energblast1 = Instance.new("Part", Torso)
- energblast1.BrickColor = TheColor
- energblast1.Anchored = true
- energblast1.Shape = 0
- energblast1.Material = "Neon"
- energblast1.CanCollide = false
- energblast1.Size = Vector3.new(1,1,1)
- energblast1.Transparency = 0
- energblast1.CFrame = Root.CFrame
- removeuseless:AddItem(energblast1,2)
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(5, 5, 5)
- shockwave2.Transparency = 0
- shockwave2.BrickColor = TheColor
- shockwave2.Anchored = true
- shockwave2.CanCollide = false
- shockwave2.CFrame = energblast1.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh2 = Instance.new("SpecialMesh", shockwave2)
- sh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh2.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave2,4)
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(5, 5, 5)
- shockwave3.Transparency = 0
- shockwave3.BrickColor = TheColor
- shockwave3.Anchored = true
- shockwave3.CanCollide = false
- shockwave3.CFrame = energblast1.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- sh3 = Instance.new("SpecialMesh", shockwave3)
- sh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sh3.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave3,4)
- magicsound = Instance.new("Sound", energblast1)
- magicsound.SoundId = "rbxassetid://750094966"
- magicsound.Volume = 6
- magicsound:Play()
- soundcoroutine = coroutine.wrap(function()
- for i = 1, 100 do
- magicsound.Volume = magicsound.Volume - 0.05
- wait()
- end
- end)
- soundcoroutine()
- removeuseless:AddItem(magicsound,5)
- local Hit = damagealll(35,energblast1.Position)
- for _,v in pairs(Hit) do
- removeuseless:AddItem(velo2,1)
- if absoluteannihilation then
- Slachtoffer:TakeDamage(133773311337733113377331)
- else
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(28,40))
- end
- end
- local cc = coroutine.wrap(function()
- for i = 1, 60 do
- energblast1.Size = energblast1.Size + Vector3.new(5,5,5)
- energblast1.Transparency = energblast1.Transparency + 0.1
- sh2.Scale = sh2.Scale + Vector3.new(4,4,0)
- shockwave2.Transparency = shockwave2.Transparency + 0.06
- sh3.Scale = sh3.Scale + Vector3.new(5,2,5)
- shockwave3.Transparency = shockwave3.Transparency + 0.07
- wait()
- end
- end)
- cc()
- quicklerp = coroutine.wrap(function()
- for i = 1, 6 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-40), math.rad(2)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-80), math.rad(-50), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- end)
- quicklerp()
- cc2 = coroutine.wrap(function()
- local BV = Instance.new("BodyVelocity", Root)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,100,0)
- wait(1)
- BV:Remove()
- end)
- cc2()
- cc3 = coroutine.wrap(function()
- t = 0
- flipsound = Instance.new("Sound", Torso)
- flipsound.SoundId = "rbxassetid://470532887"
- flipsound.Looped = true
- flipsound.Volume = 2
- flipsound.Pitch = 1.3
- flipsound:Play()
- hum.WalkSpeed = 75
- for i = 1, 60 do
- t = t + 40
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(t), math.rad(0), math.rad(0)), 0.6)
- wait()
- end
- for i = 1, 10 do
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- wait()
- end
- end)
- cc3()
- for i = 1, 70 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- hum.WalkSpeed = 0
- landingsound:Play()
- flipsound:Remove()
- local shockwefe2 = coroutine.wrap(function()
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(5, 5, 5)
- shockwave2.Transparency = 0
- shockwave2.BrickColor = TheColor
- shockwave2.Anchored = true
- shockwave2.CanCollide = false
- shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh2 = Instance.new("SpecialMesh", shockwave2)
- sh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh2.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave2,1)
- for i = 1, 100 do
- sh2.Scale = sh2.Scale + Vector3.new(2,2,0)
- shockwave2.Transparency = shockwave2.Transparency + 0.1
- wait()
- end
- end)
- shockwefe2()
- for i = 1, 20 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- wait()
- end
- hum.WalkSpeed = 18
- debounce = false
- attacking = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='p' then
- if debounce then return end
- debounce = true
- attacking = true
- for i = 1, 5 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(-35), math.rad(20), math.rad(0)), .6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1, 0.1) * CFrame.Angles(math.rad(2), math.rad(15), math.rad(-8)), .6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, .25, -.4) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-2)), .6)
- wait()
- end
- local shockwefe2 = coroutine.wrap(function()
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(5, 5, 5)
- shockwave2.Transparency = 0
- shockwave2.BrickColor = TheColor
- shockwave2.Anchored = true
- shockwave2.CanCollide = false
- shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh2 = Instance.new("SpecialMesh", shockwave2)
- sh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh2.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave2,1)
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(1, 1, 1)
- shockwave3.Transparency = 0
- shockwave3.BrickColor = TheColor
- shockwave3.Anchored = true
- shockwave3.CanCollide = false
- shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- sh3 = Instance.new("SpecialMesh", shockwave3)
- sh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sh3.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave3,4)
- for i = 1, 100 do
- sh2.Scale = sh2.Scale + Vector3.new(2,2,0)
- shockwave2.Transparency = shockwave2.Transparency + 0.1
- sh3.Scale = sh3.Scale + Vector3.new(2.5,.2,2.5)
- shockwave3.Transparency = shockwave3.Transparency + 0.1
- wait()
- end
- end)
- shockwefe2()
- hohoho = coroutine.wrap(function()
- for i = 1, 10 do
- rings = Instance.new("Part", Torso)
- rings.Size = Vector3.new(5, 5, 5)
- rings.Transparency = 0.5
- rings.BrickColor = TheColor
- rings.Anchored = true
- rings.CanCollide = false
- rings.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- ringsh = Instance.new("SpecialMesh", rings)
- ringsh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ringsh.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(rings,2)
- table.insert(Repeater,ringsh)
- table.insert(nonmeshRepeater2,rings)
- wait(.1)
- end
- end)
- hohoho()
- local BV = Instance.new("BodyVelocity", Root)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,50,0)
- quickcour = coroutine.wrap(function()
- t = 0
- for i = 1, 25 do
- t = t + 1
- Root.CFrame = Root.CFrame * CFrame.Angles(math.rad(0),math.rad(0 + 50),0)
- wait()
- end
- BV:Remove()
- Root.CFrame = Root.CFrame * CFrame.Angles(math.rad(0),math.rad(0),0)
- end)
- quickcour()
- local Hit = damagealll(5,Root.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(37,60))
- end
- quickcour2 = coroutine.wrap(function()
- jumpsound = Instance.new("Sound", Torso)
- jumpsound.Volume = 10
- jumpsound.SoundId = "rbxassetid://1574842373"
- jumpsound:Play()
- removeuseless:AddItem(jumpsound,3)
- for i = 1, 9 do
- lunge:Play()
- wait(.1)
- end
- lunge2:Play()
- end)
- quickcour2()
- for i = 1, 25 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1, 0.1) * CFrame.Angles(math.rad(2), math.rad(15), math.rad(-8)), .6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 1, -.1) * CFrame.Angles(math.rad(190), math.rad(0), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if debounce then return end
- debounce = true
- attacking = true
- continue = true
- hum.WalkSpeed = 0
- lmon8 = lmon7[math.random(1,#lmon7)]
- local b1 = Instance.new("BillboardGui",Head)
- b1.Size = UDim2.new(0,100,0,40)
- b1.StudsOffset = Vector3.new(0,3,0)
- b1.Adornee = Head
- local b2 = Instance.new("TextLabel",b1)
- b2.BackgroundTransparency = 1
- b2.Text = ""..lmon8
- b2.Font = "Garamond"
- b2.TextSize = 0
- b2.TextStrokeTransparency = 1
- b2.TextColor3 = BrickColor.new("Lime green").Color
- b2.TextStrokeColor3 = Color3.new(0,0,0)
- b2.Size = UDim2.new(1,0,0.5,0)
- billboardcour = coroutine.wrap(function()
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1
- b2.TextSize = b2.TextSize + 3
- wait()
- end
- wait(1)
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1
- b2.TextSize = b2.TextSize - 3
- wait()
- end
- b1:Remove()
- end)
- billboardcour()
- for i = 1, 10 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(5)), 0.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.25, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, .2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- lilball = Instance.new("Part", RightArm)
- lilball.Material = "Neon"
- lilball.CanCollide = false
- lilball.Anchored = true
- lilball.Transparency = 1
- lilball.BrickColor = TheColor
- lilball.Size = Vector3.new(.1,.1,.1)
- lilballShape = Instance.new("SpecialMesh", lilball)
- lilballShape.MeshType = "Sphere"
- lilballShape.Scale = Vector3.new(10,10,10)
- lilball.CFrame = RightArm.CFrame * CFrame.new(0,-1.5,0)
- removeuseless:AddItem(lilball,5)
- qucicour = coroutine.wrap(function()
- for i = 1, 10 do
- lilball.Transparency = lilball.Transparency - 0.05
- wait()
- end
- end)
- qucicour()
- SwordPortal = Instance.new("Part", Torso)
- SwordPortal.Size = Vector3.new(0.5, 0.5, 0.5)
- SwordPortal.Material = "Neon"
- SwordPortal.BrickColor = TheColor
- SwordPortal.Transparency = 0
- SwordPortal.Anchored = true
- SwordPortal.CanCollide = false
- SwordPortalMESH = Instance.new("SpecialMesh", SwordPortal)
- SwordPortalMESH.MeshType = "Cylinder"
- SwordPortalMESH.Scale = Vector3.new(.2,0.01,0.01)
- SwordPortal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- swordportalsound = Instance.new("Sound", SwordPortal)
- swordportalsound.SoundId = "rbxassetid://159296220"
- swordportalsound.Volume = 5
- swordportalsound:Play()
- removeuseless:AddItem(swordportalsound,3)
- sizeincreasor = coroutine.wrap(function()
- while continue do
- SwordPortalMESH.Scale = SwordPortalMESH.Scale + Vector3.new(0,8,8)
- wait()
- end
- end)
- sizeincreasor()
- for i = 1, 20 do
- wait()
- end
- continue = false
- local openshocks = coroutine.wrap(function()
- for i = 1, 5 do
- openshock2 = Instance.new("Part", Torso)
- openshock2.Size = Vector3.new(1, 1, 1)
- openshock2.Transparency = 0
- openshock2.BrickColor = TheColor
- openshock2.Material = "Neon"
- openshock2.Anchored = true
- openshock2.CanCollide = false
- openshock2.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- DDTopenshock2 = Instance.new("SpecialMesh", openshock2)
- DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTopenshock2.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(openshock2,2)
- table.insert(ExtremeM,DDTopenshock2)
- table.insert(SlowlyFade,openshock2)
- openshock = Instance.new("Part", Torso)
- openshock.Size = Vector3.new(1, 1, 1)
- openshock.Transparency = 0
- openshock.BrickColor = TheColor
- openshock.Material = "Neon"
- openshock.Anchored = true
- openshock.CanCollide = false
- openshock.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- DDTopenshock = Instance.new("SpecialMesh", openshock)
- DDTopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDTopenshock.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(openshock,2)
- table.insert(ExtremeM,DDTopenshock)
- table.insert(SlowlyFade,openshock)
- wait(.05)
- end
- end)
- openshocks()
- bigopenshock = coroutine.wrap(function()
- bigopenshock = Instance.new("Part", Torso)
- bigopenshock.Size = Vector3.new(1, 1, 1)
- bigopenshock.Transparency = 0
- bigopenshock.BrickColor = TheColor
- bigopenshock.Material = "Neon"
- bigopenshock.Anchored = true
- bigopenshock.CanCollide = false
- bigopenshock.CFrame = CFrame.new(SwordPortal.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- DDTbigopenshock = Instance.new("SpecialMesh", bigopenshock)
- DDTbigopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDTbigopenshock.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(bigopenshock,2)
- table.insert(m3,DDTbigopenshock)
- table.insert(SlowlyFade,bigopenshock)
- end)
- removeuseless:AddItem(swordoutofportal,6)
- swordoutofportal = Instance.new("Sound", SwordPortal)
- swordoutofportal.SoundId = "rbxassetid://1201801124"
- swordoutofportal.Volume = 5
- swordoutofportal:Play()
- GiantSword = Instance.new("Part", Torso)
- GiantSword.Size = Vector3.new(0.5, 0.5, 0.5)
- GiantSword.Material = "Neon"
- GiantSword.BrickColor = TheColor
- GiantSword.Transparency = .2
- GiantSword.Anchored = true
- GiantSword.CanCollide = false
- GiantSwordMESH = Instance.new("SpecialMesh", GiantSword)
- GiantSwordMESH.Scale = Vector3.new(15,15,15)
- GiantSwordMESH.MeshId = "rbxassetid://94840342"
- GiantSword.CFrame = SwordPortal.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90))
- move = coroutine.wrap(function()
- local Hit = damagealll(35,SwordPortal.Position)
- for _,v in pairs(Hit) do
- if absoluteannihilation then
- v.Humanoid:TakeDamage(13377331)
- else
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(30,40))
- end
- end
- for i = 1, 40 do
- SwordPortal.Transparency = SwordPortal.Transparency + 0.05
- GiantSword.CFrame = GiantSword.CFrame * CFrame.new(0,10,0) * CFrame.Angles(math.rad(0),math.rad(0 + 20),math.rad(0))
- wait()
- end
- end)
- move()
- mvcm = coroutine.wrap(function()
- wait(1)
- SwordPortal:Remove()
- debounce = false
- attacking = false
- hum.WalkSpeed = 18
- end)
- mvcm()
- for i = 1, 30 do
- lilball.Transparency = lilball.Transparency + 0.05
- GiantSword.Transparency = GiantSword.Transparency + 0.03
- GiantSword.CFrame = GiantSword.CFrame * CFrame.new(0,10,0) * CFrame.Angles(math.rad(0),math.rad(0 + 20),math.rad(0))
- wait()
- end
- GiantSword:Remove()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='g' then -----This one is hard to hit, however, hit it right and you'll do massive damage
- if debounce then return end
- debounce = true
- attacking = true
- lmon4 = lmon3[math.random(1,#lmon3)]
- local b1 = Instance.new("BillboardGui",Head)
- b1.Size = UDim2.new(0,100,0,40)
- b1.StudsOffset = Vector3.new(0,3,0)
- b1.Adornee = Head
- local b2 = Instance.new("TextLabel",b1)
- b2.BackgroundTransparency = 1
- b2.Text = ""..lmon4
- b2.Font = "Garamond"
- b2.TextSize = 0
- b2.TextStrokeTransparency = 1
- b2.TextColor3 = BrickColor.new("Toothpaste").Color
- b2.TextStrokeColor3 = Color3.new(0,0,0)
- b2.Size = UDim2.new(1,0,0.5,0)
- billboardcour = coroutine.wrap(function()
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1
- b2.TextSize = b2.TextSize + 3
- wait()
- end
- wait(2)
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1
- b2.TextSize = b2.TextSize - 3
- wait()
- end
- b1:Remove()
- end)
- billboardcour()
- quickcour = coroutine.wrap(function()
- spawnsound = Instance.new("Sound", RightArm)
- spawnsound.SoundId = "rbxassetid://159332197"
- spawnsound.Volume = 5
- spawnsound:Play()
- removeuseless:AddItem(spawnsound,4)
- Scythe = Instance.new("Part", Torso)
- Scythe.Size = Vector3.new(0.5, 0.5, 0.5)
- Scythe.Material = "Neon"
- Scythe.BrickColor = TheColor
- Scythe.Transparency = 1
- Scythe.CanCollide = false
- ScytheMESH = Instance.new("SpecialMesh", Scythe)
- ScytheMESH.Scale = Vector3.new(2,2,2)
- ScytheMESH.MeshId = "http://www.roblox.com/asset/?id=11442510"
- ScytheWeld = weldBetween(Scythe,RightArm)
- ScytheWeld.C0 = CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-100),math.rad(180),math.rad(0))
- for i = 1, 20 do
- Scythe.Transparency = Scythe.Transparency - 0.04
- wait()
- end
- end)
- quickcour()
- hum.WalkSpeed = 0
- for i = 1, 25 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
- wait()
- end
- hum.WalkSpeed = 14
- for i = 1, 8 do
- ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-140),math.rad(90),math.rad(0)), .5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-110),math.rad(-40),math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- htbox = Instance.new("Part", Scythe)
- htbox.CFrame = Scythe.CFrame
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(.40,7,3)
- htboxweld = weldBetween(htbox,Scythe)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- quickcour = coroutine.wrap(function()
- Slachtoffer.WalkSpeed = 6
- wait(1)
- Slachtoffer.WalkSpeed = 16
- end)
- quickcour()
- if absoluteannihilation then
- Slachtoffer:TakeDamage(9001)
- else
- Slachtoffer:TakeDamage(math.random(35,40))
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- removeuseless:AddItem(slashwound,2)
- end
- end
- end)
- lunge:Play()
- t = 0
- for i = 1, 8 do
- ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0)), .6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), .6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55,.15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .6)
- wait()
- end
- damagedebounce = false
- htbox:Remove()
- hum.WalkSpeed = 8
- t = 0
- for i = 1, 8 do
- t = t + 50
- ScytheWeld.C0 = ScytheWeld.C0:lerp(CFrame.new(0,-1.5,-1.45) * CFrame.Angles(math.rad(-150),math.rad(180),math.rad(0 + t)), .6)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.41,1.3,0) * CFrame.Angles(math.rad(181),math.rad(5),math.rad(10)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80),math.rad(0)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(40), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(12), math.rad(3), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(-5), math.rad(7), math.rad(3)), 0.5)
- wait()
- end
- htbox = Instance.new("Part", Scythe)
- htbox.CFrame = Scythe.CFrame
- htbox.Transparency = 1
- htbox.CanCollide = false
- htbox.Size = Vector3.new(.40,7,3)
- htboxweld = weldBetween(htbox,Scythe)
- htbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
- quickcour = coroutine.wrap(function()
- Slachtoffer.WalkSpeed = 6
- wait(1)
- Slachtoffer.WalkSpeed = 16
- end)
- quickcour()
- if absoluteannihilation then
- Slachtoffer:TakeDamage(3000)
- else
- Slachtoffer:TakeDamage(math.random(25,68))
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- removeuseless:AddItem(slashwound,2)
- end
- end
- end)
- lunge3:Play()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.7, 1) * CFrame.Angles(math.rad(-40), math.rad(48), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.6)
- wait()
- end
- htbox:Remove()
- hum.WalkSpeed = 18
- for i = 1, 10 do
- Scythe.Transparency = Scythe.Transparency + 0.1
- wait()
- end
- Scythe:Remove()
- attacking = false
- debounce = false
- damagedebounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='y' then
- if debounce then return end
- debounce = true
- attacking = true
- bbno = true
- jjo = true
- borb = true
- hum.WalkSpeed = 0
- energyburst:Play()
- energyburst2:Play()
- lmon2 = lmon[math.random(1,#lmon)]
- local b1 = Instance.new("BillboardGui",Head)
- b1.Size = UDim2.new(0,100,0,40)
- b1.StudsOffset = Vector3.new(0,3,0)
- b1.Adornee = Head
- local b2 = Instance.new("TextLabel",b1)
- b2.BackgroundTransparency = 1
- b2.Text = ""..lmon2
- b2.Font = "Garamond"
- b2.TextSize = 0
- b2.TextStrokeTransparency = 1
- b2.TextColor3 = BrickColor.new("Toothpaste").Color
- b2.TextStrokeColor3 = Color3.new(0,0,0)
- b2.Size = UDim2.new(1,0,0.5,0)
- billboardcour = coroutine.wrap(function()
- for i = 1, 15 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.05
- b2.TextSize = b2.TextSize + 2
- wait()
- end
- wait(2)
- for i = 1, 15 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.05
- b2.TextSize = b2.TextSize - 2
- wait()
- end
- b1:Remove()
- end)
- billboardcour()
- TheWind = Instance.new("Part", Torso)
- TheWind.Size = Vector3.new(0.5, 0.5, 0.5)
- TheWind.Material = "Neon"
- TheWind.BrickColor = TheColor
- TheWind.Transparency = 1
- TheWind.CanCollide = false
- TheWindMESH = Instance.new("SpecialMesh", TheWind)
- TheWindMESH.Scale = Vector3.new(4,4,4)
- TheWindMESH.MeshId = "rbxassetid://168892432"
- TheWindWeld = weldBetween(TheWind,Root)
- TheWindWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- TheWind2 = Instance.new("Part", Torso)
- TheWind2.Size = Vector3.new(0.5, 0.5, 0.5)
- TheWind2.Material = "Neon"
- TheWind2.BrickColor = TheColor
- TheWind2.Transparency = 1
- TheWind2.CanCollide = false
- TheWindMESH2 = Instance.new("SpecialMesh", TheWind2)
- TheWindMESH2.Scale = Vector3.new(6,6,6)
- TheWindMESH2.MeshId = "rbxassetid://168892432"
- TheWindWeld2 = weldBetween(TheWind2,Root)
- TheWindWeld2.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- TheWind3 = Instance.new("Part", Torso)
- TheWind3.Size = Vector3.new(0.5, 0.5, 0.5)
- TheWind3.Material = "Neon"
- TheWind3.BrickColor = TheColor
- TheWind3.Transparency = 1
- TheWind3.CanCollide = false
- TheWindMESH3 = Instance.new("SpecialMesh", TheWind3)
- TheWindMESH3.Scale = Vector3.new(2,2,2)
- TheWindMESH3.MeshId = "rbxassetid://168892432"
- TheWindWeld3 = weldBetween(TheWind3,Root)
- TheWindWeld3.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- quickcour = coroutine.wrap(function()
- for i = 1, 25 do
- TheWind.Transparency = TheWind.Transparency - 0.01
- TheWind2.Transparency = TheWind2.Transparency - 0.005
- TheWind3.Transparency = TheWind3.Transparency - 0.012
- wait()
- end
- end)
- quickcour()
- quickcour2 = coroutine.wrap(function()
- while jjo do
- TheWindWeld.C0 = TheWindWeld.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0-25),0)
- TheWindWeld2.C0 = TheWindWeld2.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0+25),0)
- TheWindWeld3.C0 = TheWindWeld3.C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0+25),0)
- wait()
- end
- end)
- quickcour2()
- local shockwefe2 = coroutine.wrap(function()
- shockwave2 = Instance.new("Part", Torso)
- shockwave2.Size = Vector3.new(5, 5, 5)
- shockwave2.Transparency = 0
- shockwave2.BrickColor = TheColor
- shockwave2.Anchored = true
- shockwave2.CanCollide = false
- shockwave2.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh2 = Instance.new("SpecialMesh", shockwave2)
- sh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh2.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave2,2)
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(1, 1, 1)
- shockwave3.Transparency = 0
- shockwave3.BrickColor = TheColor
- shockwave3.Anchored = true
- shockwave3.CanCollide = false
- shockwave3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- sh3 = Instance.new("SpecialMesh", shockwave3)
- sh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sh3.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave3,4)
- for i = 1, 100 do
- sh2.Scale = sh2.Scale + Vector3.new(2,2,0)
- shockwave2.Transparency = shockwave2.Transparency + 0.1
- sh3.Scale = sh3.Scale + Vector3.new(2.5,.2,2.5)
- shockwave3.Transparency = shockwave3.Transparency + 0.1
- wait()
- end
- end)
- shockwefe2()
- for i = 1, 5 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(-8)), .6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .6)
- wait()
- end
- courcour = coroutine.wrap(function()
- while bbno do
- sho3 = Instance.new("Part", Torso)
- sho3.Size = Vector3.new(1, 1, 1)
- sho3.Transparency = 0
- sho3.BrickColor = TheColor
- sho3.Anchored = true
- sho3.CanCollide = false
- sho3.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- shot3 = Instance.new("SpecialMesh", sho3)
- shot3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- shot3.Scale = Vector3.new(0, 0, 0)
- table.insert(th5,shot3)
- table.insert(nonmeshRepeater2,sho3)
- removeuseless:AddItem(shot3,2)
- wait(.1)
- end
- end)
- courcour()
- charge:Play()
- for i = 1, 6 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .6)
- wait()
- end
- Blaster = Instance.new("Part", RightArm)
- Blaster.Material = "Neon"
- Blaster.Anchored = true
- Blaster.CanCollide = false
- Blaster.BrickColor = TheColor
- Blaster.Size = Vector3.new(.1,.1,.1)
- BlasterShape = Instance.new("SpecialMesh", Blaster)
- BlasterShape.MeshType = "Sphere"
- BlasterShape.Scale = Vector3.new(.1,.1,.1)
- Blaster.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0)
- sou = coroutine.wrap(function()
- sm = Instance.new("Sound", Blaster)
- sm.SoundId = "rbxassetid://907530407"
- sm.Looped = true
- sm.Volume = 0
- sm.Pitch = .8
- sm:Play()
- for i = 1, 50 do
- sm.Volume = sm.Volume + .1
- wait()
- end
- end)
- sou()
- local EVENMORECIRCLES = coroutine.wrap(function()
- for i = 1, 30 do
- circlescircles = Instance.new("Part", Torso)
- circlescircles.Size = Vector3.new(1, 1, 1)
- circlescircles.Transparency = 0.3
- circlescircles.BrickColor = TheColor
- circlescircles.Material = "Neon"
- circlescircles.Anchored = true
- circlescircles.CanCollide = false
- circlescircles.CFrame = Blaster.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- circlescirclesmesh = Instance.new("SpecialMesh", circlescircles)
- circlescirclesmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- circlescirclesmesh.Scale = Vector3.new(15, 15, 15)
- removeuseless:AddItem(circlescircles,1.5)
- table.insert(nonmeshRepeater2,circlescircles)
- table.insert(th2,circlescirclesmesh)
- wait(.1)
- end
- end)
- EVENMORECIRCLES()
- for i = 1, 30 do
- BlasterShape.Scale = BlasterShape.Scale + Vector3.new(.25,.25,.25)
- BlasterBall1 = Instance.new("Part", RightArm)
- BlasterBall1.Material = "Neon"
- BlasterBall1.Anchored = true
- BlasterBall1.Transparency = .8
- BlasterBall1.CanCollide = false
- BlasterBall1.BrickColor = TheColor
- BlasterBall1.Size = Vector3.new(.1,.1,.1)
- BlasterBall1Shape = Instance.new("SpecialMesh", BlasterBall1)
- BlasterBall1Shape.MeshType = "Sphere"
- BlasterBall1Shape.Scale = Vector3.new(25,25,25)
- BlasterBall1.CFrame = Blaster.CFrame
- table.insert(th2,BlasterBall1Shape)
- table.insert(nonmeshRepeater2,BlasterBall1)
- removeuseless:AddItem(BlasterBall1Shape,4)
- wait(.1)
- end
- for i = 1, 3 do
- BlasterShape.Scale = BlasterShape.Scale - Vector3.new(2,2,2)
- wait()
- end
- wait(.5)
- sm:Remove()
- kiready:Play()
- aura:Stop()
- for i = 1, 5 do
- BlasterShape.Scale = BlasterShape.Scale + Vector3.new(4,4,4)
- wait()
- end
- wait(.3)
- bbno = false
- boomcour = coroutine.wrap(function()
- for i = 1, 10 do
- TheWindMESH.Scale = TheWindMESH.Scale + Vector3.new(1,1,1)
- TheWindMESH2.Scale = TheWindMESH2.Scale + Vector3.new(1,1,1)
- TheWindMESH3.Scale = TheWindMESH3.Scale + Vector3.new(1,1,1)
- TheWind.Transparency = TheWind.Transparency + 0.1
- TheWind2.Transparency = TheWind2.Transparency + 0.1
- TheWind3.Transparency = TheWind3.Transparency + 0.1
- wait()
- end
- TheWind:Remove()
- TheWind2:Remove()
- TheWind3:Remove()
- end)
- boomcour()
- for i = 1, 10 do
- Blaster.CFrame = Blaster.CFrame:lerp(RightArm.CFrame * CFrame.new(0,-2,0),.8)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(90)),.4)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15),math.rad(-0),math.rad(0)),.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2.1, -0.35) * CFrame.Angles(math.rad(180), math.rad(-82), math.rad(75)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0.2) * CFrame.Angles(math.rad(20), math.rad(1), math.rad(-2)), .4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(2)), .4)
- wait()
- end
- local shootthemballs = coroutine.wrap(function()
- Blaster.Anchored = false
- local PB2 = Instance.new("BodyVelocity", Blaster)
- PB2.MaxForce = Vector3.new(999999, 999999, 999999)
- Blaster.CFrame = CFrame.new(Blaster.Position,mouse.Hit.p)
- PB2.Velocity = Blaster.CFrame.lookVector * 80
- wait()
- end)
- dontallow = true
- shootthemballs()
- timecour = coroutine.wrap(function()
- wait(.5)
- dontallow = false
- end)
- timecour()
- Blaster.Touched:connect(function(OnHit)
- if dontallow then return end
- if hitters == true then return end
- hitters = true
- borb = false
- Blaster.Anchored = true
- Blaster.Transparency = 1
- blastwave = Instance.new("Part", Torso)
- blastwave.Size = Vector3.new(1, 1, 1)
- blastwave.Transparency = 0
- blastwave.BrickColor = TheColor
- blastwave.Material = "Neon"
- blastwave.Anchored = true
- blastwave.CanCollide = false
- blastwave.CFrame = CFrame.new(Blaster.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave,10)
- Blaster:Remove()
- BOOMZOR = Instance.new("Sound", blastwave)
- BOOMZOR.Volume = 8
- BOOMZOR.SoundId = "rbxassetid://1539349118"
- BOOMZOR:Play()
- removeuseless:AddItem(BOOMZOR,5)
- DDTblastwave = Instance.new("SpecialMesh", blastwave)
- DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave.Scale = Vector3.new(1, 1, 1)
- blastwave2 = Instance.new("Part", Torso)
- blastwave2.Size = Vector3.new(1, 1, 1)
- blastwave2.Transparency = 0
- blastwave2.BrickColor = TheColor
- blastwave2.Material = "Neon"
- blastwave2.Anchored = true
- blastwave2.CanCollide = false
- blastwave2.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave2,10)
- DDTblastwave2 = Instance.new("SpecialMesh", blastwave2)
- DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave2.Scale = Vector3.new(1, 1, 1)
- blastwave3 = Instance.new("Part", Torso)
- blastwave3.Size = Vector3.new(1, 1, 1)
- blastwave3.Transparency = 0
- blastwave3.BrickColor = TheColor
- blastwave3.Material = "Neon"
- blastwave3.Anchored = true
- blastwave3.CanCollide = false
- blastwave3.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave3,10)
- DDTblastwave3 = Instance.new("SpecialMesh", blastwave3)
- DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave3.Scale = Vector3.new(1, 1, 1)
- blastwave4 = Instance.new("Part", Torso)
- blastwave4.Size = Vector3.new(1, 1, 1)
- blastwave4.Transparency = 0
- blastwave4.BrickColor = TheColor
- blastwave4.Material = "Neon"
- blastwave4.Anchored = true
- blastwave4.CanCollide = false
- blastwave4.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave4,10)
- DDTblastwave4 = Instance.new("SpecialMesh", blastwave4)
- DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave4.Scale = Vector3.new(1, 1, 1)
- blastwave5 = Instance.new("Part", Torso)
- blastwave5.Size = Vector3.new(1, 1, 1)
- blastwave5.Transparency = 0
- blastwave5.BrickColor = TheColor
- blastwave5.Material = "Neon"
- blastwave5.Anchored = true
- blastwave5.CanCollide = false
- blastwave5.CFrame = CFrame.new(blastwave.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave5,10)
- DDTblastwave5 = Instance.new("SpecialMesh", blastwave5)
- DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave5.Scale = Vector3.new(1, 1, 1)
- Blastcircle = Instance.new("Part", Torso)
- Blastcircle.Material = "Neon"
- Blastcircle.Anchored = true
- Blastcircle.Transparency = 0
- Blastcircle.CanCollide = false
- Blastcircle.BrickColor = TheColor
- Blastcircle.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle,10)
- BlastShape = Instance.new("SpecialMesh", Blastcircle)
- BlastShape.MeshType = "Sphere"
- BlastShape.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle.CFrame = blastwave.CFrame
- Blastcircle2 = Instance.new("Part", Torso)
- Blastcircle2.Material = "Neon"
- Blastcircle2.Anchored = true
- Blastcircle2.Transparency = 0
- Blastcircle2.CanCollide = false
- Blastcircle2.BrickColor = TheColor
- Blastcircle2.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle2,10)
- BlastShape2 = Instance.new("SpecialMesh", Blastcircle2)
- BlastShape2.MeshType = "Sphere"
- BlastShape2.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle2.CFrame = blastwave.CFrame
- Blastcircle3 = Instance.new("Part", Torso)
- Blastcircle3.Material = "Neon"
- Blastcircle3.Anchored = true
- Blastcircle3.Transparency = 0
- Blastcircle3.CanCollide = false
- Blastcircle3.BrickColor = TheColor
- Blastcircle3.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle3,10)
- BlastShape3 = Instance.new("SpecialMesh", Blastcircle3)
- BlastShape3.MeshType = "Sphere"
- BlastShape3.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle3.CFrame = blastwave.CFrame
- Blastcircle4 = Instance.new("Part", Torso)
- Blastcircle4.Material = "Neon"
- Blastcircle4.Anchored = true
- Blastcircle4.Transparency = 0
- Blastcircle4.CanCollide = false
- Blastcircle4.BrickColor = TheColor
- Blastcircle4.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle4,10)
- BlastShape4 = Instance.new("SpecialMesh", Blastcircle4)
- BlastShape4.MeshType = "Sphere"
- BlastShape4.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle4.CFrame = blastwave.CFrame
- Blastcircle5 = Instance.new("Part", Torso)
- Blastcircle5.Material = "Neon"
- Blastcircle5.Anchored = true
- Blastcircle5.Transparency = 0
- Blastcircle5.CanCollide = false
- Blastcircle5.BrickColor = TheColor
- Blastcircle5.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle5,10)
- BlastShape5 = Instance.new("SpecialMesh", Blastcircle5)
- BlastShape5.MeshType = "Sphere"
- BlastShape5.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle5.CFrame = blastwave.CFrame
- shockwav = Instance.new("Part", Torso)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = TheColor
- shockwav.Material = "Neon"
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = blastwave.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- removeuseless:AddItem(shockwav,10)
- dea = Instance.new("SpecialMesh", shockwav)
- dea.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- shockwav2 = Instance.new("Part", Torso)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.BrickColor = TheColor
- shockwav2.Material = "Neon"
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- removeuseless:AddItem(shockwav2,10)
- dea2 = Instance.new("SpecialMesh", shockwav2)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.4, 0.1)
- shockwav2.CFrame = blastwave.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- local Hit = damagealll(70,blastwave.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- if absoluteannihilation then
- v.Humanoid:TakeDamage(math.huge)
- v:Remove()
- else
- v.Humanoid:TakeDamage(77,100)
- end
- end
- opopo = coroutine.wrap(function()
- for i = 1, 200 do
- dea.Scale = dea.Scale + Vector3.new(2,1,2)
- shockwav.Transparency = shockwav.Transparency + 0.02
- dea2.Scale = dea2.Scale + Vector3.new(1,1,1)
- shockwav2.Transparency = shockwav2.Transparency + 0.010
- DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(2.5, .2, 2.5)
- DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(2, 2, 2)
- DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(2, .25, 2)
- DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(3, .25, 3)
- DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(1, .05, 1)
- blastwave.Transparency = blastwave.Transparency + .01
- blastwave2.Transparency = blastwave2.Transparency + .03
- blastwave3.Transparency = blastwave3.Transparency + .02
- blastwave4.Transparency = blastwave4.Transparency + .015
- blastwave5.Transparency = blastwave5.Transparency + .01
- BlastShape.Scale = BlastShape.Scale + Vector3.new(1,1,1)
- BlastShape2.Scale = BlastShape2.Scale + Vector3.new(.5,.5,.5)
- BlastShape3.Scale = BlastShape3.Scale + Vector3.new(.6,.6,.6)
- BlastShape4.Scale = BlastShape4.Scale + Vector3.new(.4,.4,.4)
- Blastcircle.Transparency = Blastcircle.Transparency + .01
- Blastcircle2.Transparency = Blastcircle2.Transparency + .02
- Blastcircle3.Transparency = Blastcircle3.Transparency + .012
- Blastcircle4.Transparency = Blastcircle4.Transparency + .015
- Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01
- BlastShape5.Scale = BlastShape5.Scale + Vector3.new(.3,.3,.3)
- wait()
- end
- hitters = false
- end)
- opopo()
- end)
- kigo:Play()
- for i = 1, 6 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(90),0),.6)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10),math.rad(-0),math.rad(0)),.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(2), math.rad(10), math.rad(-90)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(13), math.rad(9), math.rad(13)), .6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(-14), math.rad(6), math.rad(-2)), .6)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(8), math.rad(12), math.rad(2)), .6)
- wait()
- end
- attacking = false
- hum.WalkSpeed = 18
- local time = coroutine.wrap(function()
- for i = 1, 100 do
- if borb == false then break end
- wait()
- end
- Blaster:Remove()
- hitters = false
- attacking = false
- debounce = false
- end)
- time()
- while wait() do
- if borb == false then break end
- wait()
- end
- attacking = false
- debounce = false
- jjo = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='h' then
- if debounce then return end
- debounce = true
- attacking = true
- step:Play()
- hum.WalkSpeed = 0
- lmon6 = lmon5[math.random(1,#lmon5)]
- local b1 = Instance.new("BillboardGui",Head)
- b1.Size = UDim2.new(0,100,0,40)
- b1.StudsOffset = Vector3.new(0,3,0)
- b1.Adornee = Head
- local b2 = Instance.new("TextLabel",b1)
- b2.BackgroundTransparency = 1
- b2.Text = ""..lmon6
- b2.Font = "Garamond"
- b2.TextSize = 0
- b2.TextStrokeTransparency = 1
- b2.TextColor3 = BrickColor.new("Toothpaste").Color
- b2.TextStrokeColor3 = Color3.new(0,0,0)
- b2.Size = UDim2.new(1,0,0.5,0)
- billboardcour = coroutine.wrap(function()
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency - 0.1
- b2.TextSize = b2.TextSize + 3
- wait()
- end
- wait(1)
- for i = 1, 10 do
- b2.TextStrokeTransparency = b2.TextStrokeTransparency + 0.1
- b2.TextSize = b2.TextSize - 3
- wait()
- end
- b1:Remove()
- end)
- billboardcour()
- Dagga = Instance.new("Part", Torso)
- Dagga.Size = Vector3.new(.2, .2, .2)
- Dagga.Material = "Neon"
- Dagga.BrickColor = TheColor
- Dagga.Transparency = 1
- Dagga.CanCollide = false
- DaggaMESH = Instance.new("SpecialMesh", Dagga)
- DaggaMESH.Scale = Vector3.new(.8,.8,.8)
- DaggaMESH.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaWeld = weldBetween(Dagga,RightArm)
- DaggaWeld.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- courou = coroutine.wrap(function()
- for i = 1, 20 do
- Dagga.Transparency = Dagga.Transparency - .05
- wait()
- end
- end)
- courou()
- for i = 1, 15 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), .3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)), .3)
- wait()
- end
- for i = 1, 6 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(2),math.rad(6)), 0.6)
- wait()
- end
- Dagga2 = Instance.new("Part", Torso)
- Dagga2.Size = Vector3.new(.2, .2, .2)
- Dagga2.Material = "Neon"
- Dagga2.BrickColor = TheColor
- Dagga2.Transparency = 0
- Dagga2.CanCollide = false
- DaggaMESH2 = Instance.new("SpecialMesh", Dagga2)
- DaggaMESH2.Scale = Vector3.new(.8,.8,.8)
- DaggaMESH2.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaWeld2 = weldBetween(Dagga2,RightArm)
- DaggaWeld2.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- Dagga3 = Instance.new("Part", Torso)
- Dagga3.Size = Vector3.new(.2, .2, .2)
- Dagga3.Material = "Neon"
- Dagga3.BrickColor = TheColor
- Dagga3.Transparency = 0
- Dagga3.CanCollide = false
- DaggaMESH3 = Instance.new("SpecialMesh", Dagga3)
- DaggaMESH3.Scale = Vector3.new(.8,.8,.8)
- DaggaMESH3.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaWeld3 = weldBetween(Dagga3,RightArm)
- DaggaWeld3.C0 = CFrame.new(0,-1.8,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- daggersheet:Play()
- for i = 1, 4 do
- DaggaWeld2.C0 = DaggaWeld2.C0:lerp(CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(-30)),.5)
- DaggaWeld3.C0 = DaggaWeld3.C0:lerp(CFrame.new(0,-1.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(30)),.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1,0) * CFrame.Angles(math.rad(180),math.rad(3),math.rad(12)), 0.5)
- wait()
- end
- for i = 1, 6 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45,1.3,0) * CFrame.Angles(math.rad(180),math.rad(2),math.rad(6)), 0.5)
- wait()
- end
- for i = 1, 6 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
- wait()
- end
- quicklerp = coroutine.wrap(function()
- for i = 1, 8 do
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), .4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .4)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, .5, 0), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8,1.3,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
- wait()
- end
- end)
- quicklerp()
- n = 0
- movethem = coroutine.wrap(function()
- htbox1 = Instance.new("Part",Torso)
- htbox1.CanCollide = false
- htbox1.Transparency = 1
- htbox1.Size = Vector3.new(2,2,2)
- htbox1weld = weldBetween(htbox1,Dagga)
- htbox2 = Instance.new("Part",Torso)
- htbox2.CanCollide = false
- htbox2.Transparency = 1
- htbox2.Size = Vector3.new(2,2,2)
- htbox2weld = weldBetween(htbox2,Dagga2)
- htbox3 = Instance.new("Part",Torso)
- htbox3.CanCollide = false
- htbox3.Transparency = 1
- htbox3.Size = Vector3.new(2,2,2)
- htbox3weld = weldBetween(htbox3,Dagga3)
- removeuseless:AddItem(Dagga,5)
- removeuseless:AddItem(Dagga2,5)
- removeuseless:AddItem(Dagga3,5)
- removeuseless:AddItem(htbox,5)
- removeuseless:AddItem(htbox2,5)
- removeuseless:AddItem(htbox3,5)
- DaggaWeld:Remove()
- DaggaWeld2:Remove()
- DaggaWeld3:Remove()
- DaggaMESH.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaMESH2.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaMESH3.MeshId = "http://www.roblox.com/asset/?id=121944778"
- DaggaMESH.Scale = Vector3.new(1.1,1.1,1.1)
- DaggaMESH2.Scale = Vector3.new(1.1,1.1,1.1)
- DaggaMESH3.Scale = Vector3.new(1.1,1.1,1.1)
- local BodyVel=Instance.new('BodyVelocity',Dagga)
- BodyVel.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro=Instance.new('BodyGyro',Dagga)
- BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro.cframe=CFrame.new(Dagga.Position,mouse.Hit.p)
- BodyVel.velocity=Dagga.CFrame.lookVector*dgs
- end)
- end)()
- local BodyVel2=Instance.new('BodyVelocity',Dagga2)
- BodyVel2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro2=Instance.new('BodyGyro',Dagga2)
- BodyGyro2.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro2.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro2.cframe=CFrame.new(Dagga2.Position,mouse.Hit.p)
- BodyVel2.velocity=Dagga2.CFrame.lookVector*dgs
- end)
- end)()
- local BodyVel3=Instance.new('BodyVelocity',Dagga3)
- BodyVel3.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- local BodyGyro3=Instance.new('BodyGyro',Dagga3)
- BodyGyro3.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
- BodyGyro3.P=2e4
- coroutine.wrap(function()
- RenderStepped:connect(function()
- BodyGyro3.cframe=CFrame.new(Dagga3.Position,mouse.Hit.p)
- BodyVel3.velocity=Dagga3.CFrame.lookVector*dgs
- end)
- end)()
- damagedebounce = false
- damagedebounce2 = false
- damagedebounce3 = false
- htbox1.Touched:connect(function(hit1)
- if hit1.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit1.Parent:IsA("Part") then
- elseif hit1.Parent:IsA("SpecialMesh") then
- elseif hit1.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- removeuseless:AddItem(slashwound,2)
- Dagga.Anchored = false
- BodyVel:Remove()
- BodyGyro:Remove()
- Dagga.CanCollide = true
- Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid")
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- Slachtoffer:TakeDamage(15)
- end
- end)
- htbox2.Touched:connect(function(hit1)
- if hit1.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit1.Parent:IsA("Part") then
- elseif hit1.Parent:IsA("SpecialMesh") then
- elseif hit1.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce2 == true then return end
- damagedebounce2 = true
- removeuseless:AddItem(slashwound,2)
- Dagga2.Anchored = false
- BodyVel2:Remove()
- BodyGyro2:Remove()
- Dagga2.CanCollide = true
- Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid")
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- Slachtoffer:TakeDamage(15)
- end
- end)
- htbox3.Touched:connect(function(hit1)
- if hit1.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit1.Parent:IsA("Part") then
- elseif hit1.Parent:IsA("SpecialMesh") then
- elseif hit1.Parent:findFirstChildOfClass("Humanoid") then
- if damagedebounce3 == true then return end
- damagedebounce3 = true
- removeuseless:AddItem(slashwound,2)
- Dagga3.Anchored = false
- BodyVel3:Remove()
- BodyGyro3:Remove()
- Dagga3.CanCollide = true
- Slachtoffer = hit1.Parent:findFirstChildOfClass("Humanoid")
- rdnm = soundtable[math.random(1,#soundtable)]
- slashwound = Instance.new("Sound", Slachtoffer.Torso)
- slashwound.SoundId = "rbxassetid://"..rdnm
- slashwound.Volume = 4
- slashwound:Play()
- Slachtoffer:TakeDamage(15)
- end
- end)
- end)
- movethem()
- t = 0
- hum.WalkSpeed = 18
- for i = 1, 7 do
- t = t - 50
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205 + t), math.rad(0)), 0.3)
- wait()
- end
- t = 0
- quickcour2 = coroutine.wrap(function()
- for i = 1, 10 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .5)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- end)
- quickcour2()
- for i = 1, 10 do
- t = t - 22
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(205 - t), math.rad(0)), 0.3)
- wait()
- end
- attacking = false
- debounce = false
- damagedebounce = false
- damagedebounce2 = false
- damagedebounce3 = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='f' then
- if nottransform then return end
- transformingpart = true -------Reflux has become the pinnacle of strength! Can you survive his onslaught?
- if debounce then return end
- debounce = true
- attacking = true
- absoluteannihilation = true
- hum.WalkSpeed = 0
- HEADLERP.Part1 = Torso
- musiccour = coroutine.wrap(function()
- for i = 1, 20 do
- doomtheme.Volume = doomtheme.Volume - 0.05
- wait()
- end
- doomtheme:Remove()
- end)
- musiccour()
- for i = 1, 10 do
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- JohnDoe2 = Instance.new("Part", Head)
- JohnDoe2.Shape = 0
- JohnDoe2.Transparency = 1
- JohnDoe2.Size = Vector3.new(2.06,2.06,2.06)
- JohnDoe2.Material = "Neon"
- JohnDoe2.CanCollide = false
- JohnDoe2.BrickColor = BrickColor.new("Really black")
- Jw2 = weldBetween(Head,JohnDoe2)
- Jw2.C0 = CFrame.new(0,.25,0)
- lolcour = coroutine.wrap(function()
- for i = 1, 20 do
- JohnDoe2.Transparency = JohnDoe2.Transparency - 0.05
- wait()
- end
- end)
- lolcour()
- for i = 1, 15 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(200),math.rad(5),math.rad(5)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(200),math.rad(-5),math.rad(-5)), 0.4)
- wait()
- end
- lastbreath = Instance.new("Sound", Head)
- lastbreath.SoundId = "rbxassetid://198606040"
- lastbreath.Volume = 5
- lastbreath:Play()
- for i = 1, 22 do
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-60),0),.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(197),math.rad(3),math.rad(10)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(197),math.rad(-3),math.rad(-10)), 0.4)
- wait()
- end
- coroutine.wrap(function()
- for i = 1, 10 do
- pBase7.BrickColor = BrickColor.new("Toothpaste")
- pBase8.BrickColor = BrickColor.new("Toothpaste")
- pBase9.BrickColor = BrickColor.new("Toothpaste")
- pBase10.BrickColor = BrickColor.new("Toothpaste")
- pBase12.BrickColor = BrickColor.new("Toothpaste")
- TheCore.BrickColor = BrickColor.new("Toothpaste")
- wait(.05)
- pBase7.BrickColor = BrickColor.new("Really black")
- pBase8.BrickColor = BrickColor.new("Really black")
- pBase9.BrickColor = BrickColor.new("Really black")
- pBase10.BrickColor = BrickColor.new("Really black")
- pBase12.BrickColor = BrickColor.new("Really black")
- TheCore.BrickColor = BrickColor.new("Really black")
- wait()
- end
- end)()
- for i = 1, 15 do
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(60),0),.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(202),math.rad(4),math.rad(7)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(202),math.rad(-4),math.rad(-7)), 0.4)
- wait()
- end
- for i = 1, 15 do
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),0),.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(196),math.rad(3),math.rad(10)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(196),math.rad(-3),math.rad(-10)), 0.4)
- wait()
- end
- for i = 1, 75 do
- HEADLERP.C1 = HEADLERP.C1:lerp(CFrame.new(0, 0, -0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), .05)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1, 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8)), .05)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .05)
- wait()
- end
- Theme = Instance.new("Sound", Torso)
- Theme.SoundId = "rbxassetid://1103329236"
- Theme.Volume = 1.5
- Theme.Looped = true
- Theme:Play()
- CataclysmOrb = Instance.new("Part", Torso)
- CataclysmOrb.Shape = 0
- CataclysmOrb.Transparency = 1
- CataclysmOrb.Anchored = true
- CataclysmOrb.Size = Vector3.new(10,10,10)
- CataclysmOrb.Material = "Neon"
- CataclysmOrb.CanCollide = false
- CataclysmOrb.BrickColor = BrickColor.new("Toothpaste")
- CataclysmOrb.CFrame = Root.CFrame
- for i = 1, 20 do
- CataclysmOrb.Transparency = CataclysmOrb.Transparency - 0.05
- wait()
- end
- HEADLERP.Part1 = Head
- mPumpkinOverlord.MeshId,mPumpkinOverlord.TextureId = 'http://www.roblox.com/asset/?id=1474596','http://www.roblox.com/asset/?id=1474595'
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=147590031"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=147692814"
- larmf2 = Instance.new("Part", Torso)
- larmf2.BrickColor = TheColor
- larmf2.Size = Vector3.new(1.001, 2.001, 1.001)
- larmf2.Material = "Neon"
- larmf2.Transparency = 0
- larmf2.CanCollide = false
- larmfweld2 = weldBetween(larmf2,LeftArm)
- rarmf2 = Instance.new("Part", Torso)
- rarmf2.BrickColor = TheColor
- rarmf2.Size = Vector3.new(1.001, 2.001, 1.001)
- rarmf2.Material = "Neon"
- rarmf2.Transparency = 0
- rarmf2.CanCollide = false
- rarmfweld2 = weldBetween(rarmf2,RightArm)
- llegf2 = Instance.new("Part", Torso)
- llegf2.BrickColor = TheColor
- llegf2.Size = Vector3.new(1.001, 2.001, 1.001)
- llegf2.Material = "Neon"
- llegf2.Transparency = 0
- llegf2.CanCollide = false
- llegf2weld = weldBetween(llegf2,LeftLeg)
- rlegf2 = Instance.new("Part", Torso)
- rlegf2.BrickColor = TheColor
- rlegf2.Size = Vector3.new(1.001, 2.001, 1.001)
- rlegf2.Material = "Neon"
- rlegf2.Transparency = 0
- rlegf2.CanCollide = false
- rlegf2weld = weldBetween(rlegf2,RightLeg)
- Torsof2 = Instance.new("Part", Torso)
- Torsof2.BrickColor = TheColor
- Torsof2.Size = Vector3.new(2.001, 2.001, 1.001)
- Torsof2.Material = "Neon"
- Torsof2.Transparency = 0
- Torsof2.CanCollide = false
- Torsof2weld = weldBetween(Torsof2,Torso)
- wait(6)
- sond = Instance.new("Sound", Torso)
- sond.Volume = 5
- sond.SoundId = "rbxassetid://137473066"
- sond:Play()
- larmf2.Anchored = true
- rarmf2.Anchored = true
- rlegf2.Anchored = true
- llegf2.Anchored = true
- Torsof2.Anchored = true
- Jw2.C0 = CFrame.new(0,.25,-.15)
- Jw.C0 = CFrame.new(0,.25,-.15)
- fastcour = coroutine.wrap(function()
- for i = 1, 15 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(20 - .1 * math.sin(sine/8)),math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(-20 + .1 * math.sin(sine/8)),math.rad(0)), 0.3)
- wait()
- end
- knuckscrunch = Instance.new("Sound", Torso)
- knuckscrunch.SoundId = "rbxassetid://1629602112"
- knuckscrunch.Volume = 5
- knuckscrunch:Play()
- removeuseless:AddItem(knuckscrunch,2)
- for i = 1, 15 do
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(17 - .1 * math.sin(sine/8)),math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,.8,.4) * CFrame.Angles(math.rad(-87),math.rad(-17 + .1 * math.sin(sine/8)),math.rad(0)), 0.3)
- wait()
- end
- end)
- fastcour()
- for i = 1, 25 do
- larmf2.Size = larmf2.Size + Vector3.new(1,1,1)
- larmf2.Transparency = larmf2.Transparency + 0.3
- rarmf2.Size = rarmf2.Size + Vector3.new(1,1,1)
- rarmf2.Transparency = rarmf2.Transparency + 0.3
- rlegf2.Size = rlegf2.Size + Vector3.new(1.001, 2.001, 1.001)
- rlegf2.Transparency = rlegf2.Transparency + 0.3
- llegf2.Size = llegf2.Size + Vector3.new(1.001, 2.001, 1.001)
- llegf2.Transparency = llegf2.Transparency + 0.3
- Torsof2.Size = Torsof2.Size + Vector3.new(2.001, 2.001, 1.001)
- Torsof2.Transparency = Torsof2.Transparency + .3
- CataclysmOrb.Size = CataclysmOrb.Size + Vector3.new(10,10,10)
- CataclysmOrb.Transparency = CataclysmOrb.Transparency + 0.05
- wait()
- end
- theinfinitecour = coroutine.wrap(function()
- while wait() do
- for i = 1, 10 do
- JohnDoe2.Transparency = JohnDoe2.Transparency + .1
- wait()
- end
- wait(.5)
- for i = 1, 10 do
- JohnDoe2.Transparency = JohnDoe2.Transparency - .1
- wait()
- end
- wait(3)
- end
- end)
- theinfinitecour()
- coroutine.wrap(function()
- while true do
- for i = 1, 10 do
- pBase7.BrickColor = BrickColor.new("Toothpaste")
- pBase8.BrickColor = BrickColor.new("Toothpaste")
- pBase9.BrickColor = BrickColor.new("Toothpaste")
- pBase10.BrickColor = BrickColor.new("Toothpaste")
- pBase12.BrickColor = BrickColor.new("Toothpaste")
- TheCore.BrickColor = BrickColor.new("Toothpaste")
- wait(.05)
- pBase7.BrickColor = BrickColor.new("Really black")
- pBase8.BrickColor = BrickColor.new("Really black")
- pBase9.BrickColor = BrickColor.new("Really black")
- pBase10.BrickColor = BrickColor.new("Really black")
- pBase12.BrickColor = BrickColor.new("Really black")
- TheCore.BrickColor = BrickColor.new("Really black")
- wait(.05)
- pBase7.BrickColor = BrickColor.new("Toothpaste")
- pBase8.BrickColor = BrickColor.new("Toothpaste")
- pBase9.BrickColor = BrickColor.new("Toothpaste")
- pBase10.BrickColor = BrickColor.new("Toothpaste")
- pBase12.BrickColor = BrickColor.new("Toothpaste")
- TheCore.BrickColor = BrickColor.new("Toothpaste")
- wait(.05)
- pBase7.BrickColor = BrickColor.new("Really black")
- pBase8.BrickColor = BrickColor.new("Really black")
- pBase9.BrickColor = BrickColor.new("Really black")
- pBase10.BrickColor = BrickColor.new("Really black")
- pBase12.BrickColor = BrickColor.new("Really black")
- TheCore.BrickColor = BrickColor.new("Really black")
- wait(4)
- end
- end
- end)()
- hum.WalkSpeed = 18
- larmf2:Remove()
- rarmf2:Remove()
- rlegf2:Remove()
- llegf2:Remove()
- Torsof2:Remove()
- CataclysmOrb:Remove()
- attacking = false
- debounce = false
- nottransform = true
- transformingpart = false
- end
- end)
- atachment1 = Instance.new("Attachment", pBlade5)
- atachment1.Position = Vector3.new(0,-1,0)
- atachment1.Name = "a0"
- atachment2 = Instance.new("Attachment", pBlade5)
- atachment2.Position = Vector3.new(0,1,0)
- atachment2.Name = "a1"
- tr1 = Instance.new("Trail", pBlade5)
- tr1.Name = "tr1"
- tr1.Enabled = true
- tr1.Lifetime = .5
- tr1.MinLength = .1
- tr1.MaxLength = 1
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 1
- tr1.Attachment0 = a0
- tr1.Attachment1 = a1
- doit = coroutine.wrap(function()
- while wait() do
- for _,v in pairs(Repeater) do
- v.Scale = v.Scale + Vector3.new(1, 1, 1)
- end
- for _,v in pairs(openshocktable) do
- v.Scale = v.Scale + Vector3.new(3, 3, 3)
- end
- for _,v in pairs(nonmeshRepeater) do
- v.Size = v.Size + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(Extreme) do
- v.Size = v.Size + Vector3.new(6, 6, 6)
- end
- for _,v in pairs(LessSize) do
- v.Size = v.Size - Vector3.new(1, 1, 1)
- end
- for _,v in pairs(nonmeshRepeater2) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(Repeater2) do
- v.Transparency = v.Transparency + 0.01
- end
- for _,v in pairs(th1) do
- v.Transparency = v.Transparency - 0.008
- end
- for _,v in pairs(th2) do
- v.Scale = v.Scale - Vector3.new(1, 1, 1)
- end
- for _,v in pairs(th3) do
- v.Scale = v.Scale + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(th5) do
- v.Scale = v.Scale + Vector3.new(1, .1, 1)
- end
- for _,v in pairs(ExtremeM) do
- v.Scale = v.Scale + Vector3.new(8, 8, 8)
- end
- for _,v in pairs(m3) do
- v.Scale = v.Scale + Vector3.new(12, 12, 12)
- end
- for _,v in pairs(ExtremeM2) do
- v.Scale = v.Scale + Vector3.new(8, 1, 8)
- end
- for _,v in pairs(th4) do
- v.Transparency = v.Transparency + 0.009
- v.Rotation = v.Rotation + Vector3.new(3,0,0)
- end
- for _,v in pairs(SlowlyFade) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(UpMover) do
- v.Position = v.Position + Vector3.new(0, 3, 0)
- end
- for _,v in pairs(ForwardMover) do
- v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
- end
- end
- end)
- doit()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Walking" and attacking == false and running == false then
- change = 2.8
- walking = true
- hum.WalkSpeed = 18
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.1, 0) * CFrame.Angles(math.rad(35 * math.sin(sine/8)), math.rad(20 * math.sin(sine/8)), math.rad(-8)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0.6,-.5) * CFrame.Angles(math.rad(70),math.rad(5 - 1 * math.sin(sine/8)),math.rad(0)), 0.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.5)
- elseif position == "Idle2" and attacking == false and running == false then
- change = 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5+ .02 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(-8), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.4)
- TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80 - 1 * math.sin(sine/8)),math.rad(0)), 0.6)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55 + .02 * math.sin(sine/8), .15) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(0 + 2 * math.sin(sine/8)), math.rad(-2 - 0 * math.sin(sine/8))), .3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, .1 + 0.05 * math.sin(sine/8), 0.1) * CFrame.Angles(math.rad(2 - 2 * math.sin(sine/8)), math.rad(15 - 2 * math.sin(sine/8)), math.rad(-8 - 1 * math.sin(sine/8))), .3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8 + .02 * math.sin(sine/8), .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2 + 0 * math.sin(sine/8))), .3)
- elseif position == "Idle" and attacking == false and running == false then
- change = 1
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.59 + .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(-8 + 6 * math.sin(sine/12))), .2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(30),math.rad(2)),.2)
- ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(-0),math.rad(0)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1, 0) * CFrame.Angles(math.rad(2), math.rad(2), math.rad(8)), .2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif position == "Running" and attacking == false then
- change = 2
- hum.WalkSpeed = 26
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20+120*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20-120*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.05, 0) * CFrame.Angles(math.rad(-20 - 4 * math.cos(sine/4)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, .2) * CFrame.Angles(math.rad(-10), math.rad(0 + 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.8 - 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(-35)*math.sin(sine/4), math.rad(1)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.8 + 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(35)*math.sin(sine/4), math.rad(-1)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
- end
- wait()
- end
- end)
- anims()
- print("The power is yours!, Reflux! Made by Supr14")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement