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- medkit = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- medkit.GripPos = Vector3.new(0,0,-0.30000001192093)
- medkit.Grip = CFrame.new(0,0,-0.30000001192093) * CFrame.Angles(-0, 0, -0)
- medkit.Name = "MedKit"
- spread = Instance.new("NumberValue",medkit)
- spread.Name = "Spread"
- adspos = Instance.new("Vector3Value",medkit)
- adspos.Name = "ADSPos"
- adspos.Value = Vector3.new(0.76999998092651,-0.75999999046326,0.20000000298023)
- totalammo = Instance.new("NumberValue",medkit)
- totalammo.Name = "TotalAmmo"
- neutral = Instance.new("Decal",medkit)
- neutral.Name = "Neutral"
- neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
- team = Instance.new("NumberValue",medkit)
- team.Name = "Team"
- ammo = Instance.new("NumberValue",medkit)
- ammo.Name = "Ammo"
- ammo.Value = 10
- down1 = Instance.new("Part",medkit)
- down1.FormFactor = Enum.FormFactor.Custom
- down1.CanCollide = false
- down1.Transparency = 1
- down1.TopSurface = Enum.SurfaceType.Smooth
- down1.Size = Vector3.new(0.20000000298023,0.80000001192093,0.23999999463558)
- down1.Name = "Down1"
- down1.CFrame = CFrame.new(-17.132495880127,0.65596616268158,29.144599914551) * CFrame.Angles(1.6539018154144, 1.5676319599152, -0.083263330161572)
- down1.BrickColor = BrickColor.new("White")
- down1.Friction = 0.30000001192093
- down1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down1)
- mesh.Offset = Vector3.new(-0.035999998450279,0,0)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down1)
- weld.Part1 = BandageB2
- weld.Part0 = Down1
- weld.C1 = CFrame.new(-0.19678503274918,28.414392471313,-73.579704284668) * CFrame.Angles(1.8327039480209, 0.0018233770970255, -1.5701549053192)
- weld.C0 = CFrame.new(-0.61157262325287,-7.9996061325073,78.120552062988) * CFrame.Angles(-1.5708017349243, 0.0018233767477795, -1.5700888633728)
- friendly = Instance.new("Decal",medkit)
- friendly.Name = "Friendly"
- friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
- enemy = Instance.new("Decal",medkit)
- enemy.Name = "Enemy"
- enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
- bandageb2 = Instance.new("Part",medkit)
- bandageb2.FormFactor = Enum.FormFactor.Custom
- bandageb2.CanCollide = false
- bandageb2.TopSurface = Enum.SurfaceType.Smooth
- bandageb2.Size = Vector3.new(0.20000000298023,0.51999998092651,0.20000000298023)
- bandageb2.Name = "BandageB2"
- bandageb2.CFrame = CFrame.new(-17.438642501831,0.23517680168152,29.537473678589) * CFrame.Angles(-3.1362261772156, -1.308932185173, -1.5678387880325)
- bandageb2.BrickColor = BrickColor.new("Institutional white")
- bandageb2.Friction = 0.30000001192093
- bandageb2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",bandageb2)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",bandageb2)
- weld.Part1 = SyringeA6
- weld.Part0 = BandageB2
- weld.C1 = CFrame.new(-6.9112601280212,-0.92081344127655,79.079658508301) * CFrame.Angles(-1.5703296661377, 1.3109302520752, -1.5705589056015)
- weld.C0 = CFrame.new(-0.19678503274918,28.414392471313,-73.579704284668) * CFrame.Angles(1.8327039480209, 0.0018233770970255, -1.5701549053192)
- syringea6 = Instance.new("Part",medkit)
- syringea6.FormFactor = Enum.FormFactor.Custom
- syringea6.CanCollide = false
- syringea6.TopSurface = Enum.SurfaceType.Smooth
- syringea6.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringea6.Name = "SyringeA6"
- syringea6.CFrame = CFrame.new(-18.089679718018,0.9442892074585,28.050117492676) * CFrame.Angles(1.4967024326324, 1.5676507949829, 1.3829607963562)
- syringea6.BrickColor = BrickColor.new("Dark stone grey")
- syringea6.Friction = 0.30000001192093
- syringea6.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea6)
- mesh.Scale = Vector3.new(0.059999998658895,0.79999995231628,0.059999998658895)
- weld = Instance.new("Weld",syringea6)
- weld.Part1 = Part
- weld.Part0 = SyringeA6
- weld.C1 = CFrame.new(76.960479736328,-0.191595941782,-7.9995450973511) * CFrame.Angles(-0.0018233509035781, -5.3346157073975e-006, 0.00070773641346022)
- weld.C0 = CFrame.new(-6.9112601280212,-0.92081344127655,79.079658508301) * CFrame.Angles(-1.5703296661377, 1.3109302520752, -1.5705589056015)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- part.CFrame = CFrame.new(-15.968786239624,0.23475091159344,29.143573760986) * CFrame.Angles(0.0024933849927038, 6.3440515077673e-005, -0.0008322344510816)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7795553207397,-0.23158138990402,77.240516662598) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- weld.C0 = CFrame.new(76.960479736328,-0.191595941782,-7.9995450973511) * CFrame.Angles(-0.0018233509035781, -5.3346157073975e-006, 0.00070773641346022)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- part.CFrame = CFrame.new(-16.247425079346,0.2729249894619,29.923751831055) * CFrame.Angles(1.649463891983, 1.5676507949829, -1.6496602296829)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(0.23158434033394,9.0195474624634,77.940475463867) * CFrame.Angles(1.570801615715, -0.0018233646405861, 1.5715037584305)
- weld.C0 = CFrame.new(8.7795553207397,-0.23158138990402,77.240516662598) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.43999999761581,0.20000000298023)
- part.CFrame = CFrame.new(-16.94603729248,0.27279654145241,30.163829803467) * CFrame.Angles(1.6466946601868, 1.5676507949829, 3.0655102729797)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",part)
- weld.Part1 = Down15
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7795572280884,-0.39160925149918,77.240524291992) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- weld.C0 = CFrame.new(0.23158434033394,9.0195474624634,77.940475463867) * CFrame.Angles(1.570801615715, -0.0018233646405861, 1.5715037584305)
- down15 = Instance.new("Part",medkit)
- down15.FormFactor = Enum.FormFactor.Custom
- down15.CanCollide = false
- down15.Transparency = 1
- down15.TopSurface = Enum.SurfaceType.Smooth
- down15.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- down15.Name = "Down15"
- down15.CFrame = CFrame.new(-16.244644165039,0.43271479010582,29.924236297607) * CFrame.Angles(1.6439263820648, 1.5676507949829, -1.6441208124161)
- down15.BrickColor = BrickColor.new("Bright red")
- down15.Friction = 0.30000001192093
- down15.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down15)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",down15)
- weld.Part1 = Part
- weld.Part0 = Down15
- weld.C1 = CFrame.new(-0.29350429773331,-62.581439971924,-45.97384262085) * CFrame.Angles(0.52374339103699, 0.0018121886532754, -1.5701153278351)
- weld.C0 = CFrame.new(8.7795572280884,-0.39160925149918,77.240524291992) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.20000000298023,0.36000001430511)
- part.CFrame = CFrame.new(-16.18822479248,0.33317404985428,29.656688690186) * CFrame.Angles(0.0020163096487522, -0.52368694543839, 1.5698651075363)
- part.BrickColor = BrickColor.new("Navy blue")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(1,0.59999996423721,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down9
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7903919219971,-0.31124168634415,77.619331359863) * CFrame.Angles(-0.00070744915865362, -1.5707963705063, 0)
- weld.C0 = CFrame.new(-0.29350429773331,-62.581439971924,-45.97384262085) * CFrame.Angles(0.52374339103699, 0.0018121886532754, -1.5701153278351)
- down9 = Instance.new("Part",medkit)
- down9.FormFactor = Enum.FormFactor.Custom
- down9.CanCollide = false
- down9.Transparency = 1
- down9.TopSurface = Enum.SurfaceType.Smooth
- down9.Size = Vector3.new(0.20000000298023,0.28000000119209,0.20000000298023)
- down9.Name = "Down9"
- down9.CFrame = CFrame.new(-16.62211227417,0.35282707214355,29.924087524414) * CFrame.Angles(1.4735814332962, 1.5676507949829, -1.4736614227295)
- down9.BrickColor = BrickColor.new("Dark stone grey")
- down9.Friction = 0.30000001192093
- down9.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down9)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down9)
- weld.Part1 = Handle
- weld.Part0 = Down9
- weld.C1 = CFrame.new(78.140502929688,-0.23161149024963,-9.1795902252197) * CFrame.Angles(-0.0018233511364087, -5.3048133850098e-006, 0.00070773641346022)
- weld.C0 = CFrame.new(8.7903919219971,-0.31124168634415,77.619331359863) * CFrame.Angles(-0.00070744915865362, -1.5707963705063, 0)
- handle = Instance.new("Part",medkit)
- handle.FormFactor = Enum.FormFactor.Custom
- handle.CanCollide = false
- handle.TopSurface = Enum.SurfaceType.Smooth
- handle.Size = Vector3.new(0.51999998092651,0.20000000298023,0.20000000298023)
- handle.Name = "Handle"
- handle.CFrame = CFrame.new(-17.140777587891,0.272141456604,30.32405090332) * CFrame.Angles(0.0024933754466474, 5.6578039220767e-005, -0.00083342695143074)
- handle.BrickColor = BrickColor.new("Dark stone grey")
- handle.Friction = 0.30000001192093
- handle.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",handle)
- mesh.Scale = Vector3.new(1,0.59999996423721,0.59999996423721)
- reload = Instance.new("Sound",handle)
- reload.Pitch = 0.69999998807907
- reload.Name = "Reload"
- reload.Volume = 1
- reload.SoundId = "rbxasset://sounds//switch.wav"
- heal = Instance.new("Sound",handle)
- heal.Pitch = 4
- heal.Name = "Heal"
- heal.SoundId = "http://www.roblox.com/asset/?id=2101144"
- weld = Instance.new("Weld",handle)
- weld.Part1 = Up9
- weld.Part0 = Handle
- weld.C1 = CFrame.new(0.0095212459564209,6.9606418609619,77.240592956543) * CFrame.Angles(1.5707782506943, 0.26003089547157, 1.5716245174408)
- weld.C0 = CFrame.new(78.140502929688,-0.23161149024963,-9.1795902252197) * CFrame.Angles(-0.0018233511364087, -5.3048133850098e-006, 0.00070773641346022)
- up9 = Instance.new("Part",medkit)
- up9.FormFactor = Enum.FormFactor.Custom
- up9.CanCollide = false
- up9.TopSurface = Enum.SurfaceType.Smooth
- up9.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- up9.Name = "Up9"
- up9.CFrame = CFrame.new(-16.23832321167,1.8658646345139,27.867525100708) * CFrame.Angles(1.6087721586227, 1.5676131248474, 2.8419706821442)
- up9.BrickColor = BrickColor.new("Bright red")
- up9.Friction = 0.30000001192093
- up9.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up9)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",up9)
- weld.Part1 = Part
- weld.Part0 = Up9
- weld.C1 = CFrame.new(-8.5195455551147,-0.011696497909725,-77.180534362793) * CFrame.Angles(0.00070744770346209, 1.5707963705063, 0)
- weld.C0 = CFrame.new(0.0095212459564209,6.9606418609619,77.240592956543) * CFrame.Angles(1.5707782506943, 0.26003089547157, 1.5716245174408)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.31999999284744,0.20000000298023,0.31999999284744)
- part.CFrame = CFrame.new(-16.178419113159,0.052909135818481,29.663505554199) * CFrame.Angles(-1.5031158924103, -1.5676507949829, -1.5030043125153)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Offset = Vector3.new(0,0.032000001519918,0)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7395191192627,-0.19166925549507,77.620544433594) * CFrame.Angles(-0.00070744764525443, -1.5707963705063, 0)
- weld.C0 = CFrame.new(-8.5195455551147,-0.011696497909725,-77.180534362793) * CFrame.Angles(0.00070744770346209, 1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- part.CFrame = CFrame.new(-16.616960525513,0.23257775604725,29.884008407593) * CFrame.Angles(1.6356765031815, 1.5676507949829, -1.6357756853104)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down14
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7393980026245,-0.43168020248413,77.620552062988) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- weld.C0 = CFrame.new(8.7395191192627,-0.19166925549507,77.620544433594) * CFrame.Angles(-0.00070744764525443, -1.5707963705063, 0)
- down14 = Instance.new("Part",medkit)
- down14.FormFactor = Enum.FormFactor.Custom
- down14.CanCollide = false
- down14.Transparency = 1
- down14.TopSurface = Enum.SurfaceType.Smooth
- down14.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- down14.Name = "Down14"
- down14.CFrame = CFrame.new(-16.615455627441,0.47247198224068,29.884544372559) * CFrame.Angles(1.6328773498535, 1.5676507949829, -1.632964015007)
- down14.BrickColor = BrickColor.new("Bright red")
- down14.Friction = 0.30000001192093
- down14.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down14)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down14)
- weld.Part1 = Part
- weld.Part0 = Down14
- weld.C1 = CFrame.new(-0.28892362117767,-72.471099853516,-27.671747207642) * CFrame.Angles(0.26185780763626, 0.0017803790979087, -1.5700570344925)
- weld.C0 = CFrame.new(8.7393980026245,-0.43168020248413,77.620552062988) * CFrame.Angles(-0.00070744758704677, -1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.20000000298023,0.36000001430511)
- part.CFrame = CFrame.new(-16.157932281494,0.33397302031517,29.111854553223) * CFrame.Angles(0.0022442417684942, -0.26181218028069, 1.5698996782303)
- part.BrickColor = BrickColor.new("Navy blue")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(1,0.59999996423721,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7783269882202,-0.23187005519867,78.140602111816) * CFrame.Angles(-0.00070744729600847, -1.5707963705063, 0)
- weld.C0 = CFrame.new(-0.28892362117767,-72.471099853516,-27.671747207642) * CFrame.Angles(0.26185780763626, 0.0017803790979087, -1.5700570344925)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.80000001192093)
- part.CFrame = CFrame.new(-17.13306427002,0.27280312776566,29.923137664795) * CFrame.Angles(1.630965590477, 1.5676319599152, -1.6310876607895)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-28.394758224487,-0.20879539847374,-72.932495117188) * CFrame.Angles(-3.1345300674438, 1.3089708089828, 3.1355576515198)
- weld.C0 = CFrame.new(8.7783269882202,-0.23187005519867,78.140602111816) * CFrame.Angles(-0.00070744729600847, -1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.36000001430511)
- part.CFrame = CFrame.new(-16.787998199463,0.25319677591324,29.692771911621) * CFrame.Angles(-3.1357915401459, -1.3089874982834, -3.1382014751434)
- part.BrickColor = BrickColor.new("Light stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-0.23253452777863,-9.0140781402588,78.46068572998) * CFrame.Angles(-1.570801615715, 0.0018216650933027, -1.5700888633728)
- weld.C0 = CFrame.new(-28.394758224487,-0.20879539847374,-72.932495117188) * CFrame.Angles(-3.1345300674438, 1.3089708089828, 3.1355576515198)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.43999999761581,0.20000000298023)
- part.CFrame = CFrame.new(-17.450582504272,0.27293539047241,30.159158706665) * CFrame.Angles(1.6299803256989, 1.567594408989, -0.05929209291935)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",part)
- weld.Part1 = Down7
- weld.Part0 = Part
- weld.C1 = CFrame.new(76.960899353027,-0.43334659934044,-7.9884572029114) * CFrame.Angles(-0.0018199516925961, -5.3346157073975e-006, 0.00070773984771222)
- weld.C0 = CFrame.new(-0.23253452777863,-9.0140781402588,78.46068572998) * CFrame.Angles(-1.570801615715, 0.0018216650933027, -1.5700888633728)
- down7 = Instance.new("Part",medkit)
- down7.FormFactor = Enum.FormFactor.Custom
- down7.CanCollide = false
- down7.Transparency = 1
- down7.TopSurface = Enum.SurfaceType.Smooth
- down7.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- down7.Name = "Down7"
- down7.CFrame = CFrame.new(-15.949471473694,0.47500866651535,29.134227752686) * CFrame.Angles(0.0025201798416674, 4.7050405555638e-005, -0.00083103950601071)
- down7.BrickColor = BrickColor.new("Bright red")
- down7.Friction = 0.30000001192093
- down7.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down7)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down7)
- weld.Part1 = Part
- weld.Part0 = Down7
- weld.C1 = CFrame.new(0.23334376513958,-9.0084276199341,-77.82088470459) * CFrame.Angles(-1.5707910060883, -0.0018199373735115, 1.5715037584305)
- weld.C0 = CFrame.new(76.960899353027,-0.43334659934044,-7.9884572029114) * CFrame.Angles(-0.0018199516925961, -5.3346157073975e-006, 0.00070773984771222)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.43999999761581,0.20000000298023)
- part.CFrame = CFrame.new(-16.808401107788,0.27310383319855,30.154029846191) * CFrame.Angles(-1.5116480588913, -1.567594408989, -3.0823254585266)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",part)
- weld.Part1 = Down8
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7684412002563,-0.39337334036827,78.140907287598) * CFrame.Angles(-1.5737274885178, -1.5664290189743, -1.5742601156235)
- weld.C0 = CFrame.new(0.23334376513958,-9.0084276199341,-77.82088470459) * CFrame.Angles(-1.5707910060883, -0.0018199373735115, 1.5715037584305)
- down8 = Instance.new("Part",medkit)
- down8.FormFactor = Enum.FormFactor.Custom
- down8.CanCollide = false
- down8.Transparency = 1
- down8.TopSurface = Enum.SurfaceType.Smooth
- down8.Size = Vector3.new(0.20000000298023,0.20000000298023,0.80000001192093)
- down8.Name = "Down8"
- down8.CFrame = CFrame.new(-17.127140045166,0.43394002318382,29.914775848389) * CFrame.Angles(1.6272393465042, 1.567594408989, -1.627361536026)
- down8.BrickColor = BrickColor.new("Bright red")
- down8.Friction = 0.30000001192093
- down8.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down8)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",down8)
- weld.Part1 = Part
- weld.Part0 = Down8
- weld.C1 = CFrame.new(-46.353065490723,-0.21016274392605,-63.341110229492) * CFrame.Angles(-3.1379308700562, 1.0471025705338, 3.1391789913177)
- weld.C0 = CFrame.new(8.7684412002563,-0.39337334036827,78.140907287598) * CFrame.Angles(-1.5737274885178, -1.5664290189743, -1.5742601156235)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.017471313477,0.25450298190117,29.612030029297) * CFrame.Angles(-3.1375532150269, -1.0471497774124, -3.1398468017578)
- part.BrickColor = BrickColor.new("Light stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,1,0.39999997615814)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down10
- weld.Part0 = Part
- weld.C1 = CFrame.new(-78.140907287598,-0.5733608007431,8.7684516906738) * CFrame.Angles(-3.1397726535797, 5.3346157073975e-006, -3.1408848762512)
- weld.C0 = CFrame.new(-46.353065490723,-0.21016274392605,-63.341110229492) * CFrame.Angles(-3.1379308700562, 1.0471025705338, 3.1391789913177)
- down10 = Instance.new("Part",medkit)
- down10.FormFactor = Enum.FormFactor.Custom
- down10.CanCollide = false
- down10.Transparency = 1
- down10.TopSurface = Enum.SurfaceType.Smooth
- down10.Size = Vector3.new(2.4000000953674,0.20000000298023,0.20000000298023)
- down10.Name = "Down10"
- down10.CFrame = CFrame.new(-17.124668121338,0.613809466362,29.915861129761) * CFrame.Angles(-3.1390745639801, -5.7094093790511e-005, -3.1407651901245)
- down10.BrickColor = BrickColor.new("Bright red")
- down10.Friction = 0.30000001192093
- down10.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",down10)
- mesh.Scale = Vector3.new(1,0.19999998807907,0.19999998807907)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",down10)
- weld.Part1 = Part
- weld.Part0 = Down10
- weld.C1 = CFrame.new(-0.23334273695946,9.0084362030029,-78.340927124023) * CFrame.Angles(1.5707910060883, 0.0018199372570962, -1.5700888633728)
- weld.C0 = CFrame.new(-78.140907287598,-0.5733608007431,8.7684516906738) * CFrame.Angles(-3.1397726535797, 5.3346157073975e-006, -3.1408848762512)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.43999999761581,0.20000000298023)
- part.CFrame = CFrame.new(-17.323802947998,0.27330300211906,30.155311584473) * CFrame.Angles(-1.4993163347244, -1.5676319599152, 0.071568049490452)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-0.29527777433395,-62.907371520996,-45.964500427246) * CFrame.Angles(0.52374339103699, 0.0018087613862008, -1.5701153278351)
- weld.C0 = CFrame.new(-0.23334273695946,9.0084362030029,-78.340927124023) * CFrame.Angles(1.5707910060883, 0.0018199372570962, -1.5700888633728)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.51999998092651,0.36000001430511)
- part.CFrame = CFrame.new(-16.444602966309,0.33416712284088,29.488414764404) * CFrame.Angles(0.0020350837148726, -0.52368867397308, 1.5698711872101)
- part.BrickColor = BrickColor.new("Institutional white")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(78.141006469727,0.053368702530861,8.7683582305908) * CFrame.Angles(3.1397726535797, -5.3182284318609e-006, 0.0007077400223352)
- weld.C0 = CFrame.new(-0.29527777433395,-62.907371520996,-45.964500427246) * CFrame.Angles(0.52374339103699, 0.0018087613862008, -1.5701153278351)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(2.4000000953674,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.121742248535,0.093650981783867,29.915380477905) * CFrame.Angles(-3.1390881538391, -4.470870771911e-005, 0.00082787493010983)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",part)
- mesh.Scale = Vector3.new(1,0.19999998807907,0.19999998807907)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7683582305908,-0.1133649200201,78.140998840332) * CFrame.Angles(-1.573718547821, -1.5664018392563, -1.5742343664169)
- weld.C0 = CFrame.new(78.141006469727,0.053368702530861,8.7683582305908) * CFrame.Angles(3.1397726535797, -5.3182284318609e-006, 0.0007077400223352)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,2.3199999332428)
- part.CFrame = CFrame.new(-17.120532989502,0.1535826921463,29.915842056274) * CFrame.Angles(1.6274012327194, 1.567594408989, -1.6274329423904)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,0.39999997615814,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down2
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7683591842651,-0.51338046789169,78.140998840332) * CFrame.Angles(-1.573718547821, -1.5664018392563, -1.5742343664169)
- weld.C0 = CFrame.new(8.7683582305908,-0.1133649200201,78.140998840332) * CFrame.Angles(-1.573718547821, -1.5664018392563, -1.5742343664169)
- down2 = Instance.new("Part",medkit)
- down2.FormFactor = Enum.FormFactor.Custom
- down2.CanCollide = false
- down2.Transparency = 1
- down2.TopSurface = Enum.SurfaceType.Smooth
- down2.Size = Vector3.new(0.20000000298023,0.20000000298023,2.3199999332428)
- down2.Name = "Down2"
- down2.CFrame = CFrame.new(-17.11905670166,0.55353331565857,29.917156219482) * CFrame.Angles(1.6247223615646, 1.567594408989, -1.6247482299805)
- down2.BrickColor = BrickColor.new("Bright red")
- down2.Friction = 0.30000001192093
- down2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down2)
- mesh.Scale = Vector3.new(0.19999998807907,0.39999997615814,1)
- weld = Instance.new("Weld",down2)
- weld.Part1 = Up14
- weld.Part0 = Down2
- weld.C1 = CFrame.new(-0.025854468345642,6.9102430343628,77.621116638184) * CFrame.Angles(1.5707782506943, 0.26003018021584, 1.5716245174408)
- weld.C0 = CFrame.new(8.7683591842651,-0.51338046789169,78.140998840332) * CFrame.Angles(-1.573718547821, -1.5664018392563, -1.5742343664169)
- up14 = Instance.new("Part",medkit)
- up14.FormFactor = Enum.FormFactor.Custom
- up14.CanCollide = false
- up14.TopSurface = Enum.SurfaceType.Smooth
- up14.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- up14.Name = "Up14"
- up14.CFrame = CFrame.new(-16.597021102905,1.8178367614746,27.831846237183) * CFrame.Angles(1.5917011499405, 1.5675574541092, 2.8591334819794)
- up14.BrickColor = BrickColor.new("Bright red")
- up14.Friction = 0.30000001192093
- up14.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up14)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up14)
- weld.Part1 = Up7
- weld.Part0 = Up14
- weld.C1 = CFrame.new(0.014061808586121,7.0301742553711,77.621070861816) * CFrame.Angles(1.5707782506943, 0.26003018021584, 1.5716245174408)
- weld.C0 = CFrame.new(-0.025854468345642,6.9102430343628,77.621116638184) * CFrame.Angles(1.5707782506943, 0.26003018021584, 1.5716245174408)
- up7 = Instance.new("Part",medkit)
- up7.FormFactor = Enum.FormFactor.Custom
- up7.CanCollide = false
- up7.TopSurface = Enum.SurfaceType.Smooth
- up7.Size = Vector3.new(0.20000000298023,0.28000000119209,0.20000000298023)
- up7.Name = "Up7"
- up7.CFrame = CFrame.new(-16.595756530762,1.887158036232,27.937801361084) * CFrame.Angles(1.5893616676331, 1.5675574541092, 2.8614718914032)
- up7.BrickColor = BrickColor.new("Dark stone grey")
- up7.Friction = 0.30000001192093
- up7.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up7)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up7)
- weld.Part1 = Part
- weld.Part0 = Up7
- weld.C1 = CFrame.new(-0.29534620046616,-62.907596588135,-45.964298248291) * CFrame.Angles(0.52374339103699, 0.0018086741911247, -1.5701153278351)
- weld.C0 = CFrame.new(0.014061808586121,7.0301742553711,77.621070861816) * CFrame.Angles(1.5707782506943, 0.26003018021584, 1.5716245174408)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.20000000298023,0.36000001430511)
- part.CFrame = CFrame.new(-16.437793731689,0.33397781848907,29.489921569824) * CFrame.Angles(0.0020294641144574, -0.52370768785477, 1.5698698759079)
- part.BrickColor = BrickColor.new("Mid gray")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(1.0099999904633,1,1.0099999904633)
- weld = Instance.new("Weld",part)
- weld.Part1 = SyringeC4
- weld.Part0 = Part
- weld.C1 = CFrame.new(-6.9004731178284,-0.27599048614502,78.760208129883) * CFrame.Angles(-1.5703295469284, 1.3108650445938, -1.5705591440201)
- weld.C0 = CFrame.new(-0.29534620046616,-62.907596588135,-45.964298248291) * CFrame.Angles(0.52374339103699, 0.0018086741911247, -1.5701153278351)
- syringec4 = Instance.new("Part",medkit)
- syringec4.FormFactor = Enum.FormFactor.Custom
- syringec4.CanCollide = false
- syringec4.TopSurface = Enum.SurfaceType.Smooth
- syringec4.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringec4.Name = "SyringeC4"
- syringec4.CFrame = CFrame.new(-17.733764648438,1.5622937679291,27.879531860352) * CFrame.Angles(1.446518778801, 1.5675759315491, 1.4333661794662)
- syringec4.BrickColor = BrickColor.new("Dark stone grey")
- syringec4.Friction = 0.30000001192093
- syringec4.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec4)
- mesh.Scale = Vector3.new(0.18000000715256,0.79999995231628,0.59999996423721)
- weld = Instance.new("Weld",syringec4)
- weld.Part1 = SyringeB6
- weld.Part0 = SyringeC4
- weld.C1 = CFrame.new(-6.9000115394592,-0.27576088905334,78.920280456543) * CFrame.Angles(-1.5703295469284, 1.3108620643616, -1.5705592632294)
- weld.C0 = CFrame.new(-6.9004731178284,-0.27599048614502,78.760208129883) * CFrame.Angles(-1.5703295469284, 1.3108650445938, -1.5705591440201)
- syringeb6 = Instance.new("Part",medkit)
- syringeb6.FormFactor = Enum.FormFactor.Custom
- syringeb6.CanCollide = false
- syringeb6.TopSurface = Enum.SurfaceType.Smooth
- syringeb6.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringeb6.Name = "SyringeB6"
- syringeb6.CFrame = CFrame.new(-17.892677307129,1.562503695488,27.879299163818) * CFrame.Angles(1.4438617229462, 1.5675759315491, 1.4360299110413)
- syringeb6.BrickColor = BrickColor.new("Dark stone grey")
- syringeb6.Friction = 0.30000001192093
- syringeb6.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb6)
- mesh.Scale = Vector3.new(0.18000000715256,0.79999995231628,0.59999996423721)
- weld = Instance.new("Weld",syringeb6)
- weld.Part1 = Up4
- weld.Part0 = SyringeB6
- weld.C1 = CFrame.new(0.014838576316833,7.0283231735229,78.661308288574) * CFrame.Angles(1.5707782506943, 0.26003003120422, 1.5716245174408)
- weld.C0 = CFrame.new(-6.9000115394592,-0.27576088905334,78.920280456543) * CFrame.Angles(-1.5703295469284, 1.3108620643616, -1.5705592632294)
- up4 = Instance.new("Part",medkit)
- up4.FormFactor = Enum.FormFactor.Custom
- up4.CanCollide = false
- up4.TopSurface = Enum.SurfaceType.Smooth
- up4.Size = Vector3.new(0.20000000298023,0.28000000119209,0.20000000298023)
- up4.Name = "Up4"
- up4.CFrame = CFrame.new(-17.631353378296,1.8882991075516,27.936992645264) * CFrame.Angles(1.5686960220337, 1.5675390958786, 2.8821616172791)
- up4.BrickColor = BrickColor.new("Dark stone grey")
- up4.Friction = 0.30000001192093
- up4.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up4)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up4)
- weld.Part1 = Up10
- weld.Part0 = Up4
- weld.C1 = CFrame.new(0.015758395195007,6.9463977813721,79.041557312012) * CFrame.Angles(1.5707782506943, 0.26002982258797, 1.5716245174408)
- weld.C0 = CFrame.new(0.014838576316833,7.0283231735229,78.661308288574) * CFrame.Angles(1.5707782506943, 0.26003003120422, 1.5716245174408)
- up10 = Instance.new("Part",medkit)
- up10.FormFactor = Enum.FormFactor.Custom
- up10.CanCollide = false
- up10.TopSurface = Enum.SurfaceType.Smooth
- up10.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- up10.Name = "Up10"
- up10.CFrame = CFrame.new(-18.010551452637,1.8685241937637,27.857900619507) * CFrame.Angles(1.5664463043213, 1.5675390958786, 2.8844084739685)
- up10.BrickColor = BrickColor.new("Bright red")
- up10.Friction = 0.30000001192093
- up10.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up10)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",up10)
- weld.Part1 = SyringeA7
- weld.Part0 = Up10
- weld.C1 = CFrame.new(-6.8933348655701,-0.18442070484161,79.081016540527) * CFrame.Angles(-1.5703299045563, 1.3108222484589, -1.5705596208572)
- weld.C0 = CFrame.new(0.015758395195007,6.9463977813721,79.041557312012) * CFrame.Angles(1.5707782506943, 0.26002982258797, 1.5716245174408)
- syringea7 = Instance.new("Part",medkit)
- syringea7.FormFactor = Enum.FormFactor.Custom
- syringea7.CanCollide = false
- syringea7.TopSurface = Enum.SurfaceType.Smooth
- syringea7.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringea7.Name = "SyringeA7"
- syringea7.CFrame = CFrame.new(-18.050170898438,1.6491618156433,27.850437164307) * CFrame.Angles(1.4362491369247, 1.5675759315491, 1.4436463117599)
- syringea7.BrickColor = BrickColor.new("Dark stone grey")
- syringea7.Friction = 0.30000001192093
- syringea7.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea7)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",syringea7)
- weld.Part1 = UpDecal
- weld.Part0 = SyringeA7
- weld.C1 = CFrame.new(77.802909851074,-6.8350172042847,-0.77226167917252) * CFrame.Angles(-1.3107975721359, 2.4755627237028e-007, 0.00075054768240079)
- weld.C0 = CFrame.new(-6.8933348655701,-0.18442070484161,79.081016540527) * CFrame.Angles(-1.5703299045563, 1.3108222484589, -1.5705596208572)
- updecal = Instance.new("Part",medkit)
- updecal.FormFactor = Enum.FormFactor.Custom
- updecal.CanCollide = false
- updecal.TopSurface = Enum.SurfaceType.Smooth
- updecal.Size = Vector3.new(1.3999999761581,0.20000000298023,1.2400000095367)
- updecal.Name = "UpDecal"
- updecal.CFrame = CFrame.new(-16.770757675171,1.0711020231247,27.954517364502) * CFrame.Angles(1.3114813566208, -0.00084140978287905, -0.0002346120600123)
- updecal.BrickColor = BrickColor.new("Institutional white")
- updecal.Friction = 0.30000001192093
- updecal.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",updecal)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- decal = Instance.new("Decal",updecal)
- decal.Face = Enum.NormalId.Top
- decal.Texture = "http://www.roblox.com/asset/?id=57978123"
- weld = Instance.new("Weld",updecal)
- weld.Part1 = Up13
- weld.Part0 = UpDecal
- weld.C1 = CFrame.new(78.142570495605,6.7989063262939,0.76877516508102) * CFrame.Angles(1.8307100534439, 3.7491281545954e-005, 0.00070219550980255)
- weld.C0 = CFrame.new(77.802909851074,-6.8350172042847,-0.77226167917252) * CFrame.Angles(-1.3107975721359, 2.4755627237028e-007, 0.00075054768240079)
- up13 = Instance.new("Part",medkit)
- up13.FormFactor = Enum.FormFactor.Custom
- up13.CanCollide = false
- up13.TopSurface = Enum.SurfaceType.Smooth
- up13.Size = Vector3.new(2.3199999332428,0.20000000298023,1.4800000190735)
- up13.Name = "Up13"
- up13.CFrame = CFrame.new(-17.109844207764,1.0611392259598,27.916315078735) * CFrame.Angles(-1.8300186395645, 0.00080343696754426, 0.00018794670177158)
- up13.BrickColor = BrickColor.new("Brick yellow")
- up13.Friction = 0.30000001192093
- up13.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up13)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",up13)
- weld.Part1 = Up16
- weld.Part0 = Up13
- weld.C1 = CFrame.new(6.7192778587341,0.74524456262589,78.142593383789) * CFrame.Angles(1.5706977844238, -1.3107631206512, 1.5713634490967)
- weld.C0 = CFrame.new(78.142570495605,6.7989063262939,0.76877516508102) * CFrame.Angles(1.8307100534439, 3.7491281545954e-005, 0.00070219550980255)
- up16 = Instance.new("Part",medkit)
- up16.FormFactor = Enum.FormFactor.Custom
- up16.CanCollide = false
- up16.TopSurface = Enum.SurfaceType.Smooth
- up16.Size = Vector3.new(0.20000000298023,0.23999999463558,0.80000001192093)
- up16.Name = "Up16"
- up16.CFrame = CFrame.new(-17.108951568604,1.0601172447205,27.834625244141) * CFrame.Angles(1.5550562143326, 1.5675759315491, -1.8169708251953)
- up16.BrickColor = BrickColor.new("White")
- up16.Friction = 0.30000001192093
- up16.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up16)
- mesh.Offset = Vector3.new(-0.035999998450279,0,0)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up16)
- weld.Part1 = Up6
- weld.Part0 = Up16
- weld.C1 = CFrame.new(78.142562866211,6.7598557472229,0.76847577095032) * CFrame.Angles(1.8307100534439, 3.7491321563721e-005, 0.00070219556801021)
- weld.C0 = CFrame.new(6.7192778587341,0.74524456262589,78.142593383789) * CFrame.Angles(1.5706977844238, -1.3107631206512, 1.5713634490967)
- up6 = Instance.new("Part",medkit)
- up6.FormFactor = Enum.FormFactor.Custom
- up6.CanCollide = false
- up6.TopSurface = Enum.SurfaceType.Smooth
- up6.Size = Vector3.new(2.4000000953674,0.20000000298023,1.5599999427795)
- up6.Name = "Up6"
- up6.CFrame = CFrame.new(-17.108089447021,1.0513776540756,27.879301071167) * CFrame.Angles(-1.8300034999847, 0.00080344086745754, 0.00018793443450704)
- up6.BrickColor = BrickColor.new("Bright red")
- up6.Friction = 0.30000001192093
- up6.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up6)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",up6)
- weld.Part1 = Part
- weld.Part0 = Up6
- weld.C1 = CFrame.new(-0.29455542564392,-72.800148010254,-27.646970748901) * CFrame.Angles(0.26185783743858, 0.0017721352633089, -1.5700570344925)
- weld.C0 = CFrame.new(78.142562866211,6.7598557472229,0.76847577095032) * CFrame.Angles(1.8307100534439, 3.7491321563721e-005, 0.00070219556801021)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.20000000298023,0.36000001430511)
- part.CFrame = CFrame.new(-16.440519332886,0.338921636343,29.010639190674) * CFrame.Angles(0.002256941748783, -0.26184329390526, 1.569904088974)
- part.BrickColor = BrickColor.new("Mid gray")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(1.0099999904633,1,1.0099999904633)
- weld = Instance.new("Weld",part)
- weld.Part1 = BandageB1
- weld.Part0 = Part
- weld.C1 = CFrame.new(28.388589859009,-0.19697652757168,73.949188232422) * CFrame.Angles(-0.0068447180092335, -1.3088380098343, -0.0058980681933463)
- weld.C0 = CFrame.new(-0.29455542564392,-72.800148010254,-27.646970748901) * CFrame.Angles(0.26185783743858, 0.0017721352633089, -1.5700570344925)
- bandageb1 = Instance.new("Part",medkit)
- bandageb1.FormFactor = Enum.FormFactor.Custom
- bandageb1.CanCollide = false
- bandageb1.TopSurface = Enum.SurfaceType.Smooth
- bandageb1.Size = Vector3.new(0.51999998092651,0.20000000298023,0.72000002861023)
- bandageb1.Name = "BandageB1"
- bandageb1.CFrame = CFrame.new(-17.741876602173,0.23934085667133,29.426942825317) * CFrame.Angles(0.0056081181392074, 1.3088870048523, -0.0032289023511112)
- bandageb1.BrickColor = BrickColor.new("White")
- bandageb1.Friction = 0.30000001192093
- bandageb1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",bandageb1)
- mesh.Scale = Vector3.new(1,0.79999995231628,1)
- weld = Instance.new("Weld",bandageb1)
- weld.Part1 = Part
- weld.Part0 = BandageB1
- weld.C1 = CFrame.new(8.7144947052002,-0.19866017997265,78.662994384766) * CFrame.Angles(-1.5737150907516, -1.56518638134, -1.5741336345673)
- weld.C0 = CFrame.new(28.388589859009,-0.19697652757168,73.949188232422) * CFrame.Angles(-0.0068447180092335, -1.3088380098343, -0.0058980681933463)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- part.CFrame = CFrame.new(-17.626245498657,0.23898805677891,29.867813110352) * CFrame.Angles(1.5920517444611, 1.5675027370453, -1.5920860767365)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(24.996175765991,74.641372680664,1.7618308067322) * CFrame.Angles(0.11653658747673, -0.040302906185389, 1.2543618679047)
- weld.C0 = CFrame.new(8.7144947052002,-0.19866017997265,78.662994384766) * CFrame.Angles(-1.5737150907516, -1.56518638134, -1.5741336345673)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.63999998569489,0.20000000298023)
- part.CFrame = CFrame.new(-17.297431945801,0.33840587735176,29.083499908447) * CFrame.Angles(0.0025958649348468, 0.12327620387077, -1.2522501945496)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-0.29280760884285,-72.804069519043,-27.65712928772) * CFrame.Angles(0.26185882091522, 0.0017708718078211, -1.5700571537018)
- weld.C0 = CFrame.new(24.996175765991,74.641372680664,1.7618308067322) * CFrame.Angles(0.11653658747673, -0.040302906185389, 1.2543618679047)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.36000001430511,0.51999998092651,0.36000001430511)
- part.CFrame = CFrame.new(-16.446216583252,0.33705580234528,29.021041870117) * CFrame.Angles(0.0022591019514948, -0.2618433535099, 1.5699052810669)
- part.BrickColor = BrickColor.new("Institutional white")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7716541290283,-0.23434191942215,79.057060241699) * CFrame.Angles(-1.5681657791138, -1.5678062438965, -1.5697025060654)
- weld.C0 = CFrame.new(-0.29280760884285,-72.804069519043,-27.65712928772) * CFrame.Angles(0.26185882091522, 0.0017708718078211, -1.5700571537018)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- part.CFrame = CFrame.new(-18.023239135742,0.27478849887848,29.925519943237) * CFrame.Angles(1.5916570425034, 1.5675027370453, -1.591722369194)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down16
- weld.Part0 = Part
- weld.C1 = CFrame.new(8.7810144424438,-0.39313217997551,79.064750671387) * CFrame.Angles(-1.5692858695984, -1.5678062438965, -1.570818066597)
- weld.C0 = CFrame.new(8.7716541290283,-0.23434191942215,79.057060241699) * CFrame.Angles(-1.5681657791138, -1.5678062438965, -1.5697025060654)
- down16 = Instance.new("Part",medkit)
- down16.FormFactor = Enum.FormFactor.Custom
- down16.CanCollide = false
- down16.Transparency = 1
- down16.TopSurface = Enum.SurfaceType.Smooth
- down16.Size = Vector3.new(0.20000000298023,0.20000000298023,0.51999998092651)
- down16.Name = "Down16"
- down16.CFrame = CFrame.new(-18.032712936401,0.43350446224213,29.935813903809) * CFrame.Angles(1.5891922712326, 1.5675027370453, -1.5892562866211)
- down16.BrickColor = BrickColor.new("Bright red")
- down16.Friction = 0.30000001192093
- down16.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down16)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",down16)
- weld.Part1 = SyringeB7
- weld.Part0 = Down16
- weld.C1 = CFrame.new(-6.9218311309814,-0.19525742530823,78.951629638672) * CFrame.Angles(-1.5703060626984, 1.3108848333359, -1.570575594902)
- weld.C0 = CFrame.new(8.7810144424438,-0.39313217997551,79.064750671387) * CFrame.Angles(-1.5692858695984, -1.5678062438965, -1.570818066597)
- syringeb7 = Instance.new("Part",medkit)
- syringeb7.FormFactor = Enum.FormFactor.Custom
- syringeb7.CanCollide = false
- syringeb7.TopSurface = Enum.SurfaceType.Smooth
- syringeb7.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringeb7.Name = "SyringeB7"
- syringeb7.CFrame = CFrame.new(-17.921415328979,1.6455826759338,27.885152816772) * CFrame.Angles(1.4320875406265, 1.5675027370453, 1.447732925415)
- syringeb7.BrickColor = BrickColor.new("Dark stone grey")
- syringeb7.Friction = 0.30000001192093
- syringeb7.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb7)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",syringeb7)
- weld.Part1 = SyringeC3T
- weld.Part0 = SyringeB7
- weld.C1 = CFrame.new(-6.9303507804871,-0.6067476272583,78.799377441406) * CFrame.Angles(-1.5703139305115, 1.3108949661255, -1.5705682039261)
- weld.C0 = CFrame.new(-6.9218311309814,-0.19525742530823,78.951629638672) * CFrame.Angles(-1.5703060626984, 1.3108848333359, -1.570575594902)
- syringec3t = Instance.new("Part",medkit)
- syringec3t.FormFactor = Enum.FormFactor.Custom
- syringec3t.CanCollide = false
- syringec3t.Transparency = 0.5
- syringec3t.TopSurface = Enum.SurfaceType.Smooth
- syringec3t.Reflectance = 0.20000000298023
- syringec3t.Size = Vector3.new(0.20000000298023,0.40000000596046,0.20000000298023)
- syringec3t.Name = "SyringeC3T"
- syringec3t.CFrame = CFrame.new(-17.771394729614,1.2497999668121,27.999404907227) * CFrame.Angles(1.4296602010727, 1.5675027370453, 1.4501714706421)
- syringec3t.BrickColor = BrickColor.new("Light stone grey")
- syringec3t.Friction = 0.30000001192093
- syringec3t.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec3t)
- mesh.Scale = Vector3.new(0.66000008583069,1,0.66000008583069)
- weld = Instance.new("Weld",syringec3t)
- weld.Part1 = SyringeA3
- weld.Part0 = SyringeC3T
- weld.C1 = CFrame.new(-6.9389939308167,-0.39035701751709,79.127166748047) * CFrame.Angles(-1.5703217983246, 1.3109052181244, -1.5705606937408)
- weld.C0 = CFrame.new(-6.9303507804871,-0.6067476272583,78.799377441406) * CFrame.Angles(-1.5703139305115, 1.3108949661255, -1.5705682039261)
- syringea3 = Instance.new("Part",medkit)
- syringea3.FormFactor = Enum.FormFactor.Custom
- syringea3.CanCollide = false
- syringea3.TopSurface = Enum.SurfaceType.Smooth
- syringea3.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringea3.Name = "SyringeA3"
- syringea3.CFrame = CFrame.new(-18.10090637207,1.4613400697708,27.952800750732) * CFrame.Angles(1.4272364377975, 1.5675027370453, 1.4526063203812)
- syringea3.BrickColor = BrickColor.new("Dark stone grey")
- syringea3.Friction = 0.30000001192093
- syringea3.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea3)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringea3)
- weld.Part1 = Part
- weld.Part0 = SyringeA3
- weld.C1 = CFrame.new(79.375778198242,-0.1883586794138,-8.0380258560181) * CFrame.Angles(-0.0018481413135305, -5.388748832047e-006, 0.00070666917599738)
- weld.C0 = CFrame.new(-6.9389939308167,-0.39035701751709,79.127166748047) * CFrame.Angles(-1.5703217983246, 1.3109052181244, -1.5705606937408)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- part.CFrame = CFrame.new(-18.351551055908,0.23049032688141,29.194435119629) * CFrame.Angles(0.0025564441457391, 7.156326319091e-006, -0.00083093240391463)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = SyringeC1
- weld.Part0 = Part
- weld.C1 = CFrame.new(-6.9566345214844,-0.39766335487366,78.822631835938) * CFrame.Angles(-1.5703217983246, 1.3109128475189, -1.5705606937408)
- weld.C0 = CFrame.new(79.375778198242,-0.1883586794138,-8.0380258560181) * CFrame.Angles(-0.0018481413135305, -5.388748832047e-006, 0.00070666917599738)
- syringec1 = Instance.new("Part",medkit)
- syringec1.FormFactor = Enum.FormFactor.Custom
- syringec1.CanCollide = false
- syringec1.TopSurface = Enum.SurfaceType.Smooth
- syringec1.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringec1.Name = "SyringeC1"
- syringec1.CFrame = CFrame.new(-17.800241470337,1.4584723711014,27.972509384155) * CFrame.Angles(1.4272439479828, 1.5675027370453, 1.4526064395905)
- syringec1.BrickColor = BrickColor.new("Dark stone grey")
- syringec1.Friction = 0.30000001192093
- syringec1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec1)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringec1)
- weld.Part1 = Part
- weld.Part0 = SyringeC1
- weld.C1 = CFrame.new(-7.4969167709351,-0.0058682709932327,-77.251358032227) * CFrame.Angles(-1.5678880214691, 1.5677275657654, 1.5664105415344)
- weld.C0 = CFrame.new(-6.9566345214844,-0.39766335487366,78.822631835938) * CFrame.Angles(-1.5703217983246, 1.3109128475189, -1.5705606937408)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.31999999284744,0.20000000298023,0.31999999284744)
- part.CFrame = CFrame.new(-16.231140136719,0.047532320022583,28.653583526611) * CFrame.Angles(-1.5622117519379, -1.5675027370453, -1.5621840953827)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Offset = Vector3.new(0,0.032000001519918,0)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = SyringeA5
- weld.Part0 = Part
- weld.C1 = CFrame.new(-6.9739890098572,-0.30476927757263,79.158294677734) * CFrame.Angles(-1.5703376531601, 1.3109253644943, -1.5705459117889)
- weld.C0 = CFrame.new(-7.4969167709351,-0.0058682709932327,-77.251358032227) * CFrame.Angles(-1.5678880214691, 1.5677275657654, 1.5664105415344)
- syringea5 = Instance.new("Part",medkit)
- syringea5.FormFactor = Enum.FormFactor.Custom
- syringea5.CanCollide = false
- syringea5.TopSurface = Enum.SurfaceType.Smooth
- syringea5.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringea5.Name = "SyringeA5"
- syringea5.CFrame = CFrame.new(-18.139591217041,1.5528249740601,27.966491699219) * CFrame.Angles(1.4224002361298, 1.5675027370453, 1.4574648141861)
- syringea5.BrickColor = BrickColor.new("Dark stone grey")
- syringea5.Friction = 0.30000001192093
- syringea5.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea5)
- mesh.Scale = Vector3.new(0.18000000715256,0.79999995231628,0.59999996423721)
- weld = Instance.new("Weld",syringea5)
- weld.Part1 = Part
- weld.Part0 = SyringeA5
- weld.C1 = CFrame.new(0.19094106554985,1.7603826522827,-78.618843078613) * CFrame.Angles(-1.447447180748, -0.0018935236148536, 1.5716131925583)
- weld.C0 = CFrame.new(-6.9739890098572,-0.30476927757263,79.158294677734) * CFrame.Angles(-1.5703376531601, 1.3109253644943, -1.5705459117889)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.63999998569489,0.20000000298023)
- part.CFrame = CFrame.new(-17.221555709839,0.2406569570303,29.083452224731) * CFrame.Angles(-0.0050093112513423, -1.447408914566, -1.5784583091736)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(78.234664916992,-0.042162600904703,-8.0657577514648) * CFrame.Angles(-0.0018662136280909, -3.3676624298096e-006, 0.00070602056803182)
- weld.C0 = CFrame.new(0.19094106554985,1.7603826522827,-78.618843078613) * CFrame.Angles(-1.447447180748, -0.0018935236148536, 1.5716131925583)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(2.4000000953674,0.20000000298023,1.5599999427795)
- part.CFrame = CFrame.new(-17.220169067383,0.083004638552666,29.223461151123) * CFrame.Angles(0.0025717681273818, -4.7683715820313e-006, -0.00083187775453553)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-25.495851516724,-0.11052945256233,74.275718688965) * CFrame.Angles(-3.1372711658478, -1.135037779808, -3.1369726657867)
- weld.C0 = CFrame.new(78.234664916992,-0.042162600904703,-8.0657577514648) * CFrame.Angles(-0.0018662136280909, -3.3676624298096e-006, 0.00070602056803182)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.31999999284744,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.083889007568,0.15041327476501,29.39556312561) * CFrame.Angles(-3.1408264636993, 1.1350400447845, -3.1396450996399)
- part.BrickColor = BrickColor.new("Brown")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",part)
- weld.Part1 = SyringeB4
- weld.Part0 = Part
- weld.C1 = CFrame.new(-6.9921450614929,-0.41223216056824,79.013778686523) * CFrame.Angles(-1.5703217983246, 1.3109328746796, -1.5705616474152)
- weld.C0 = CFrame.new(-25.495851516724,-0.11052945256233,74.275718688965) * CFrame.Angles(-3.1372711658478, -1.135037779808, -3.1369726657867)
- syringeb4 = Instance.new("Part",medkit)
- syringeb4.FormFactor = Enum.FormFactor.Custom
- syringeb4.CanCollide = false
- syringeb4.TopSurface = Enum.SurfaceType.Smooth
- syringeb4.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringeb4.Name = "SyringeB4"
- syringeb4.CFrame = CFrame.new(-18.002870559692,1.453332901001,28.012771606445) * CFrame.Angles(1.4201645851135, 1.5674488544464, 1.459693312645)
- syringeb4.BrickColor = BrickColor.new("Dark stone grey")
- syringeb4.Friction = 0.30000001192093
- syringeb4.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb4)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringeb4)
- weld.Part1 = Part
- weld.Part0 = SyringeB4
- weld.C1 = CFrame.new(78.234642028809,-0.082112744450569,-8.0657739639282) * CFrame.Angles(-0.0018662294605747, -3.3676624298096e-006, 0.00070602161576971)
- weld.C0 = CFrame.new(-6.9921450614929,-0.41223216056824,79.013778686523) * CFrame.Angles(-1.5703217983246, 1.3109328746796, -1.5705616474152)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(2.3199999332428,0.20000000298023,1.4800000190735)
- part.CFrame = CFrame.new(-17.225862503052,0.12290646880865,29.224691390991) * CFrame.Angles(0.0025695892982185, -5.3644180297852e-007, -0.00083026295760646)
- part.BrickColor = BrickColor.new("Brick yellow")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-68.826286315918,-0.10856646299362,38.422634124756) * CFrame.Angles(-3.1395270824432, -0.40033257007599, -3.1400566101074)
- weld.C0 = CFrame.new(78.234642028809,-0.082112744450569,-8.0657739639282) * CFrame.Angles(-0.0018662294605747, -3.3676624298096e-006, 0.00070602161576971)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.35165977478,0.14973056316376,29.720232009888) * CFrame.Angles(-3.1393458843231, 0.40033221244812, -3.140665769577)
- part.BrickColor = BrickColor.new("Brown")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",part)
- weld.Part1 = Up15
- weld.Part0 = Part
- weld.C1 = CFrame.new(6.8253126144409,0.78884744644165,78.234275817871) * CFrame.Angles(1.5706905126572, -1.3108730316162, 1.5713616609573)
- weld.C0 = CFrame.new(-68.826286315918,-0.10856646299362,38.422634124756) * CFrame.Angles(-3.1395270824432, -0.40033257007599, -3.1400566101074)
- up15 = Instance.new("Part",medkit)
- up15.FormFactor = Enum.FormFactor.Custom
- up15.CanCollide = false
- up15.TopSurface = Enum.SurfaceType.Smooth
- up15.Size = Vector3.new(0.20000000298023,0.80000001192093,0.23999999463558)
- up15.Name = "Up15"
- up15.CFrame = CFrame.new(-17.22873878479,1.0443241596222,27.956554412842) * CFrame.Angles(1.546893119812, 1.5674488544464, -1.8090550899506)
- up15.BrickColor = BrickColor.new("White")
- up15.Friction = 0.30000001192093
- up15.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up15)
- mesh.Offset = Vector3.new(-0.035999998450279,0,0)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up15)
- weld.Part1 = Part
- weld.Part0 = Up15
- weld.C1 = CFrame.new(0.1850368976593,28.195871353149,73.094505310059) * CFrame.Angles(1.3024398088455, -0.0017714211717248, 1.5714552402496)
- weld.C0 = CFrame.new(6.8253126144409,0.78884744644165,78.234275817871) * CFrame.Angles(1.5706905126572, -1.3108730316162, 1.5713616609573)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.63999998569489,0.20000000298023)
- part.CFrame = CFrame.new(-16.951028823853,0.22333085536957,28.965831756592) * CFrame.Angles(0.0053185750730336, 1.3024241924286, -1.5737434625626)
- part.BrickColor = BrickColor.new("Earth green")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",part)
- weld.Part1 = Up11
- weld.Part0 = Part
- weld.C1 = CFrame.new(-78.234443664551,6.8584518432617,-0.01132607460022) * CFrame.Angles(1.3109338283539, 4.6682947868248e-005, -3.140881061554)
- weld.C0 = CFrame.new(0.1850368976593,28.195871353149,73.094505310059) * CFrame.Angles(1.3024398088455, -0.0017714211717248, 1.5714552402496)
- up11 = Instance.new("Part",medkit)
- up11.FormFactor = Enum.FormFactor.Custom
- up11.CanCollide = false
- up11.TopSurface = Enum.SurfaceType.Smooth
- up11.Size = Vector3.new(2.4000000953674,0.20000000298023,0.20000000298023)
- up11.Name = "Up11"
- up11.CFrame = CFrame.new(-17.23104095459,1.8085497617722,27.795782089233) * CFrame.Angles(1.3116388320923, -0.00079404358984903, 3.1413333415985)
- up11.BrickColor = BrickColor.new("Bright red")
- up11.Friction = 0.30000001192093
- up11.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",up11)
- mesh.Scale = Vector3.new(1,0.19999998807907,0.19999998807907)
- mesh.MeshType = Enum.MeshType.Wedge
- weld = Instance.new("Weld",up11)
- weld.Part1 = Up1
- weld.Part0 = Up11
- weld.C1 = CFrame.new(77.052581787109,7.0056958198547,0.79151177406311) * CFrame.Angles(1.830658197403, 3.8416677853093e-005, 0.0007003343780525)
- weld.C0 = CFrame.new(-78.234443664551,6.8584518432617,-0.01132607460022) * CFrame.Angles(1.3109338283539, 4.6682947868248e-005, -3.140881061554)
- up1 = Instance.new("Part",medkit)
- up1.FormFactor = Enum.FormFactor.Custom
- up1.CanCollide = false
- up1.TopSurface = Enum.SurfaceType.Smooth
- up1.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- up1.Name = "Up1"
- up1.CFrame = CFrame.new(-16.051557540894,1.0903111696243,28.131629943848) * CFrame.Angles(-1.8299553394318, 0.00080431386595592, 0.00017604057211429)
- up1.BrickColor = BrickColor.new("Bright red")
- up1.Friction = 0.30000001192093
- up1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up1)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up1)
- weld.Part1 = Up17
- weld.Part0 = Up1
- weld.C1 = CFrame.new(78.230812072754,0.7929071187973,-6.8454613685608) * CFrame.Angles(0.25989431142807, 2.8789043426514e-005, 0.00073208747198805)
- weld.C0 = CFrame.new(77.052581787109,7.0056958198547,0.79151177406311) * CFrame.Angles(1.830658197403, 3.8416677853093e-005, 0.0007003343780525)
- up17 = Instance.new("Part",medkit)
- up17.FormFactor = Enum.FormFactor.Custom
- up17.CanCollide = false
- up17.TopSurface = Enum.SurfaceType.Smooth
- up17.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- up17.Name = "Up17"
- up17.CFrame = CFrame.new(-17.230175018311,1.0515860319138,27.977798461914) * CFrame.Angles(-0.25919106602669, 0.00019160658121109, -0.00083331752102822)
- up17.BrickColor = BrickColor.new("Institutional white")
- up17.Friction = 0.30000001192093
- up17.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",up17)
- mesh.Scale = Vector3.new(1.2000000476837,1.2000000476837,0.03999999910593)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.MeshType = Enum.MeshType.FileMesh
- weld = Instance.new("Weld",up17)
- weld.Part1 = BandageA1
- weld.Part0 = Up17
- weld.C1 = CFrame.new(-0.19012689590454,-2.3778891563416,-78.845329284668) * CFrame.Angles(1.4438401460648, 0.0018409960903227, -1.5701225996017)
- weld.C0 = CFrame.new(78.230812072754,0.7929071187973,-6.8454613685608) * CFrame.Angles(0.25989431142807, 2.8789043426514e-005, 0.00073208747198805)
- bandagea1 = Instance.new("Part",medkit)
- bandagea1.FormFactor = Enum.FormFactor.Custom
- bandagea1.CanCollide = false
- bandagea1.TopSurface = Enum.SurfaceType.Smooth
- bandagea1.Size = Vector3.new(0.20000000298023,0.51999998092651,0.20000000298023)
- bandagea1.Name = "BandageA1"
- bandagea1.CFrame = CFrame.new(-17.511716842651,0.22991481423378,28.784757614136) * CFrame.Angles(-0.0036941485013813, -1.4438396692276, 1.564507484436)
- bandagea1.BrickColor = BrickColor.new("Institutional white")
- bandagea1.Friction = 0.30000001192093
- bandagea1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",bandagea1)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",bandagea1)
- weld.Part1 = Down12
- weld.Part0 = BandageA1
- weld.C1 = CFrame.new(78.221488952637,-8.0916328430176,0.59103012084961) * CFrame.Angles(-1.5726683139801, -5.7290494623885e-006, 0.0007060170173645)
- weld.C0 = CFrame.new(-0.19012689590454,-2.3778891563416,-78.845329284668) * CFrame.Angles(1.4438401460648, 0.0018409960903227, -1.5701225996017)
- down12 = Instance.new("Part",medkit)
- down12.FormFactor = Enum.FormFactor.Custom
- down12.CanCollide = false
- down12.Transparency = 1
- down12.TopSurface = Enum.SurfaceType.Smooth
- down12.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- down12.Name = "Down12"
- down12.CFrame = CFrame.new(-17.220960617065,0.63166624307632,29.253597259521) * CFrame.Angles(1.5733715295792, -0.00082851247861981, -3.9353390093311e-006)
- down12.BrickColor = BrickColor.new("Institutional white")
- down12.Friction = 0.30000001192093
- down12.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("SpecialMesh",down12)
- mesh.Scale = Vector3.new(1.2000000476837,1.2000000476837,0.03999999910593)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.MeshType = Enum.MeshType.FileMesh
- weld = Instance.new("Weld",down12)
- weld.Part1 = Down4
- weld.Part0 = Down12
- weld.C1 = CFrame.new(78.216873168945,-0.5739466547966,-8.0730028152466) * CFrame.Angles(-0.0018695166800171, -9.8259088190389e-006, 0.00070547289215028)
- weld.C0 = CFrame.new(78.221488952637,-8.0916328430176,0.59103012084961) * CFrame.Angles(-1.5726683139801, -5.7290494623885e-006, 0.0007060170173645)
- down4 = Instance.new("Part",medkit)
- down4.FormFactor = Enum.FormFactor.Custom
- down4.Transparency = 1
- down4.TopSurface = Enum.SurfaceType.Smooth
- down4.Size = Vector3.new(2.4000000953674,0.20000000298023,1.5599999427795)
- down4.Name = "Down4"
- down4.CFrame = CFrame.new(-17.216329574585,0.61460447311401,29.235242843628) * CFrame.Angles(0.0025726379826665, 8.0352929217042e-006, -0.00082797615323216)
- down4.BrickColor = BrickColor.new("Bright red")
- down4.Friction = 0.30000001192093
- down4.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down4)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",down4)
- weld.Part1 = Down6
- weld.Part0 = Down4
- weld.C1 = CFrame.new(7.3129930496216,-0.43393197655678,78.216873168945) * CFrame.Angles(-1.5760521888733, -1.5689370632172, -1.5753467082977)
- weld.C0 = CFrame.new(78.216873168945,-0.5739466547966,-8.0730028152466) * CFrame.Angles(-0.0018695166800171, -9.8259088190389e-006, 0.00070547289215028)
- down6 = Instance.new("Part",medkit)
- down6.FormFactor = Enum.FormFactor.Custom
- down6.CanCollide = false
- down6.Transparency = 1
- down6.TopSurface = Enum.SurfaceType.Smooth
- down6.Size = Vector3.new(0.20000000298023,0.23999999463558,2.3199999332428)
- down6.Name = "Down6"
- down6.CFrame = CFrame.new(-17.216459274292,0.47654557228088,28.474876403809) * CFrame.Angles(1.5830733776093, 1.5699505805969, -1.5805007219315)
- down6.BrickColor = BrickColor.new("Bright red")
- down6.Friction = 0.30000001192093
- down6.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down6)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down6)
- weld.Part1 = Down5
- weld.Part0 = Down6
- weld.C1 = CFrame.new(8.8329820632935,-0.43393197655678,78.73690032959) * CFrame.Angles(-1.5760521888733, -1.5689370632172, -1.5753467082977)
- weld.C0 = CFrame.new(7.3129930496216,-0.43393197655678,78.21688079834) * CFrame.Angles(-1.5760521888733, -1.5689370632172, -1.5753467082977)
- down5 = Instance.new("Part",medkit)
- down5.FormFactor = Enum.FormFactor.Custom
- down5.CanCollide = false
- down5.Transparency = 1
- down5.TopSurface = Enum.SurfaceType.Smooth
- down5.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- down5.Name = "Down5"
- down5.CFrame = CFrame.new(-17.736473083496,0.47306579351425,29.99486541748) * CFrame.Angles(1.5830733776093, 1.5699505805969, -1.5805007219315)
- down5.BrickColor = BrickColor.new("Bright red")
- down5.Friction = 0.30000001192093
- down5.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down5)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down5)
- weld.Part1 = Down11
- weld.Part0 = Down5
- weld.C1 = CFrame.new(8.8840074539185,-0.31355378031731,78.735649108887) * CFrame.Angles(-1.4995663166046, -1.5689693689346, -1.4988607168198)
- weld.C0 = CFrame.new(8.8329820632935,-0.4339320063591,78.736907958984) * CFrame.Angles(-1.5760521888733, -1.5689370632172, -1.5753467082977)
- down11 = Instance.new("Part",medkit)
- down11.FormFactor = Enum.FormFactor.Custom
- down11.CanCollide = false
- down11.Transparency = 1
- down11.TopSurface = Enum.SurfaceType.Smooth
- down11.Size = Vector3.new(0.20000000298023,0.28000000119209,0.20000000298023)
- down11.Name = "Down11"
- down11.CFrame = CFrame.new(-17.73656463623,0.35296833515167,30.034534454346) * CFrame.Angles(1.4151527881622, 1.5699505805969, -1.412623167038)
- down11.BrickColor = BrickColor.new("Dark stone grey")
- down11.Friction = 0.30000001192093
- down11.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down11)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down11)
- weld.Part1 = BandageA3
- weld.Part0 = Down11
- weld.C1 = CFrame.new(-2.3754615783691,-0.19383664429188,79.196250915527) * CFrame.Angles(-3.1271727085114, -1.4437906742096, -3.1265859603882)
- weld.C0 = CFrame.new(8.8840065002441,-0.31355386972427,78.735656738281) * CFrame.Angles(-1.4995663166046, -1.5689693689346, -1.4988607168198)
- bandagea3 = Instance.new("Part",medkit)
- bandagea3.FormFactor = Enum.FormFactor.Custom
- bandagea3.CanCollide = false
- bandagea3.TopSurface = Enum.SurfaceType.Smooth
- bandagea3.Size = Vector3.new(0.51999998092651,0.20000000298023,0.72000002861023)
- bandagea3.Name = "BandageA3"
- bandagea3.CFrame = CFrame.new(-17.859216690063,0.23617096245289,28.834510803223) * CFrame.Angles(3.1376588344574, 1.4438029527664, -3.1350769996643)
- bandagea3.BrickColor = BrickColor.new("White")
- bandagea3.Friction = 0.30000001192093
- bandagea3.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",bandagea3)
- mesh.Scale = Vector3.new(1,0.79999995231628,1)
- weld = Instance.new("Weld",bandagea3)
- weld.Part1 = Part
- weld.Part0 = BandageA3
- weld.C1 = CFrame.new(-74.263702392578,-0.11923327296972,-25.638916015625) * CFrame.Angles(-3.1395049095154, 0.43571394681931, 3.1414532661438)
- weld.C0 = CFrame.new(-2.3754644393921,-0.19383691251278,79.196258544922) * CFrame.Angles(-3.1271727085114, -1.4437906742096, -3.1265859603882)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.146186828613,0.16242253780365,29.260496139526) * CFrame.Angles(-3.1385943889618, -0.43571296334267, -3.1406393051147)
- part.BrickColor = BrickColor.new("Brown")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down13
- weld.Part0 = Part
- weld.C1 = CFrame.new(79.39688873291,-0.43393203616142,-8.0929775238037) * CFrame.Angles(-0.0018695151666179, -9.6559524536133e-006, 0.00070547952782363)
- weld.C0 = CFrame.new(-74.263725280762,-0.11923394352198,-25.638933181763) * CFrame.Angles(-3.1395049095154, 0.43571394681931, 3.1414532661438)
- down13 = Instance.new("Part",medkit)
- down13.FormFactor = Enum.FormFactor.Custom
- down13.CanCollide = false
- down13.Transparency = 1
- down13.TopSurface = Enum.SurfaceType.Smooth
- down13.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- down13.Name = "Down13"
- down13.CFrame = CFrame.new(-18.396493911743,0.47551667690277,29.254858016968) * CFrame.Angles(0.0025726407766342, 8.3446502685547e-006, -0.00082795607158914)
- down13.BrickColor = BrickColor.new("Bright red")
- down13.Friction = 0.30000001192093
- down13.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down13)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down13)
- weld.Part1 = Part
- weld.Part0 = Down13
- weld.C1 = CFrame.new(-74.263732910156,-0.11927806586027,-25.318901062012) * CFrame.Angles(-3.1395049095154, 0.43571409583092, 3.1414535045624)
- weld.C0 = CFrame.new(79.39697265625,-0.43393421173096,-8.0929479598999) * CFrame.Angles(-0.0018695129547268, -9.4771385192871e-006, 0.00070549274096265)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.011198043823,0.16159871220589,29.550607681274) * CFrame.Angles(-3.1385943889618, -0.4357148706913, -3.1406393051147)
- part.BrickColor = BrickColor.new("Brown")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",part)
- weld.Part1 = BandageA2
- weld.Part0 = Part
- weld.C1 = CFrame.new(-0.19585859775543,-2.3736796379089,-79.55687713623) * CFrame.Angles(1.4438382387161, 0.0018409891054034, -1.5701225996017)
- weld.C0 = CFrame.new(-74.26392364502,-0.11928394436836,-25.319061279297) * CFrame.Angles(-3.1395049095154, 0.43571436405182, 3.1414535045624)
- bandagea2 = Instance.new("Part",medkit)
- bandagea2.FormFactor = Enum.FormFactor.Custom
- bandagea2.CanCollide = false
- bandagea2.TopSurface = Enum.SurfaceType.Smooth
- bandagea2.Size = Vector3.new(0.20000000298023,0.51999998092651,0.20000000298023)
- bandagea2.Name = "BandageA2"
- bandagea2.CFrame = CFrame.new(-18.217144012451,0.23592007160187,28.879215240479) * CFrame.Angles(-0.0036901142448187, -1.4438900947571, 1.5645091533661)
- bandagea2.BrickColor = BrickColor.new("Institutional white")
- bandagea2.Friction = 0.30000001192093
- bandagea2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",bandagea2)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",bandagea2)
- weld.Part1 = BandageB3
- weld.Part0 = BandageA2
- weld.C1 = CFrame.new(-0.19909301400185,28.52446937561,-74.350234985352) * CFrame.Angles(1.832701921463, 0.0018688201671466, -1.57015645504)
- weld.C0 = CFrame.new(-0.19582468271255,-2.3739356994629,-79.557548522949) * CFrame.Angles(1.4438401460648, 0.0018409773474559, -1.570122718811)
- bandageb3 = Instance.new("Part",medkit)
- bandageb3.FormFactor = Enum.FormFactor.Custom
- bandageb3.CanCollide = false
- bandageb3.TopSurface = Enum.SurfaceType.Smooth
- bandageb3.Size = Vector3.new(0.20000000298023,0.51999998092651,0.20000000298023)
- bandageb3.Name = "BandageB3"
- bandageb3.CFrame = CFrame.new(-18.20072555542,0.23471276462078,29.461444854736) * CFrame.Angles(-3.1361768245697, -1.3089255094528, -1.5678509473801)
- bandageb3.BrickColor = BrickColor.new("Institutional white")
- bandageb3.Friction = 0.30000001192093
- bandageb3.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",bandageb3)
- mesh.Scale = Vector3.new(0.79999995231628,1,0.79999995231628)
- weld = Instance.new("Weld",bandageb3)
- weld.Part1 = Part
- weld.Part0 = BandageB3
- weld.C1 = CFrame.new(7.3121175765991,-0.19371148943901,78.218849182129) * CFrame.Angles(-0.00070675776805729, -1.5707963705063, 0)
- weld.C0 = CFrame.new(-0.19898882508278,28.524101257324,-74.351463317871) * CFrame.Angles(1.832696557045, 0.0018681030487642, -1.5701562166214)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.23999999463558,2.3199999332428)
- part.CFrame = CFrame.new(-17.219045639038,0.2363166809082,28.473699569702) * CFrame.Angles(0.0025733688380569, 1.5707963705063, 0)
- part.BrickColor = BrickColor.new("Bright red")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",part)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Part
- weld.Part0 = Part
- weld.C1 = CFrame.new(-68.810279846191,-0.11990136653185,38.102203369141) * CFrame.Angles(-3.1395251750946, -0.40032368898392, -3.1400561332703)
- weld.C0 = CFrame.new(7.3114886283875,-0.19358029961586,78.219879150391) * CFrame.Angles(-0.00070700654760003, -1.5707963705063, 0)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- part.CFrame = CFrame.new(-17.219085693359,0.16160371899605,29.4338722229) * CFrame.Angles(-3.139347076416, 0.40032595396042, -3.1406655311584)
- part.BrickColor = BrickColor.new("Brown")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",part)
- weld.Part1 = Up8
- weld.Part0 = Part
- weld.C1 = CFrame.new(-1.573037147522,7.0101199150085,78.220062255859) * CFrame.Angles(1.5707862377167, 0.25999140739441, 1.5716247558594)
- weld.C0 = CFrame.new(-68.810958862305,-0.11971227824688,38.1028175354) * CFrame.Angles(-3.1395263671875, -0.40032961964607, -3.1400558948517)
- up8 = Instance.new("Part",medkit)
- up8.FormFactor = Enum.FormFactor.Custom
- up8.CanCollide = false
- up8.TopSurface = Enum.SurfaceType.Smooth
- up8.Size = Vector3.new(0.20000000298023,0.23999999463558,2.3199999332428)
- up8.Name = "Up8"
- up8.CFrame = CFrame.new(-17.220062255859,0.34732756018639,28.338445663452) * CFrame.Angles(-1.8300870656967, 1.5707963705063, 0)
- up8.BrickColor = BrickColor.new("Bright red")
- up8.Friction = 0.30000001192093
- up8.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up8)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up8)
- weld.Part1 = Part
- weld.Part0 = Up8
- weld.C1 = CFrame.new(-8.6118259429932,-0.012252507731318,-79.180999755859) * CFrame.Angles(0.00071489164838567, 1.5707963705063, 0)
- weld.C0 = CFrame.new(-1.5734071731567,7.0095548629761,78.220840454102) * CFrame.Angles(1.5707887411118, 0.25999709963799, 1.5716236829758)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.31999999284744,0.20000000298023,0.31999999284744)
- part.CFrame = CFrame.new(-18.181465148926,0.053096652030945,29.772951126099) * CFrame.Angles(0.002567688934505, -1.5707963705063, 0)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Offset = Vector3.new(0,0.032000001519918,0)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = Down3
- weld.Part0 = Part
- weld.C1 = CFrame.new(-0.61211723089218,-8.0911445617676,78.222145080566) * CFrame.Angles(-1.5708140134811, 0.0018529422814026, -1.5700812339783)
- weld.C0 = CFrame.new(-8.6111936569214,-0.012212045490742,-79.182182312012) * CFrame.Angles(0.00071513309376314, 1.5707963705063, 0)
- down3 = Instance.new("Part",medkit)
- down3.FormFactor = Enum.FormFactor.Custom
- down3.CanCollide = false
- down3.Transparency = 1
- down3.TopSurface = Enum.SurfaceType.Smooth
- down3.Size = Vector3.new(0.20000000298023,0.23999999463558,0.80000001192093)
- down3.Name = "Down3"
- down3.CFrame = CFrame.new(-17.222043991089,0.65359681844711,29.254163742065) * CFrame.Angles(1.5733523368835, 1.5707963705063, 0)
- down3.BrickColor = BrickColor.new("White")
- down3.Friction = 0.30000001192093
- down3.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",down3)
- mesh.Offset = Vector3.new(-0.035999998450279,0,0)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",down3)
- weld.Part1 = Up2
- weld.Part0 = Down3
- weld.C1 = CFrame.new(79.403022766113,7.0120196342468,0.78312492370605) * CFrame.Angles(1.8306585550308, 1.4146338799037e-005, 0.00069998914841563)
- weld.C0 = CFrame.new(-0.61206960678101,-8.0904836654663,78.223281860352) * CFrame.Angles(-1.5708191394806, 0.0018521321471781, -1.5700809955597)
- up2 = Instance.new("Part",medkit)
- up2.FormFactor = Enum.FormFactor.Custom
- up2.CanCollide = false
- up2.TopSurface = Enum.SurfaceType.Smooth
- up2.Size = Vector3.new(0.20000000298023,0.23999999463558,1.6000000238419)
- up2.Name = "Up2"
- up2.CFrame = CFrame.new(-18.402862548828,1.1019552946091,28.137489318848) * CFrame.Angles(-1.8299525976181, 0.00079853285569698, 0.00019751963554882)
- up2.BrickColor = BrickColor.new("Bright red")
- up2.Friction = 0.30000001192093
- up2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up2)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up2)
- weld.Part1 = Part
- weld.Part0 = Up2
- weld.C1 = CFrame.new(-7.5306000709534,-0.012212105095387,-79.184463500977) * CFrame.Angles(0.00071513326838613, 1.5707963705063, 0)
- weld.C0 = CFrame.new(79.404144287109,7.0121216773987,0.78311932086945) * CFrame.Angles(1.83065366745, 1.9301838619867e-005, 0.00069975754013285)
- part = Instance.new("Part",medkit)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Size = Vector3.new(0.31999999284744,0.20000000298023,0.31999999284744)
- part.CFrame = CFrame.new(-18.184902191162,0.055815815925598,28.692119598389) * CFrame.Angles(0.0025725224986672, -1.5707963705063, 0)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.30000001192093
- part.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",part)
- mesh.Offset = Vector3.new(0,0.032000001519918,0)
- mesh.Scale = Vector3.new(1,0.19999998807907,1)
- weld = Instance.new("Weld",part)
- weld.Part1 = SyringeA2
- weld.Part0 = Part
- weld.C1 = CFrame.new(-6.9986758232117,-0.84359067678452,79.164695739746) * CFrame.Angles(-1.570397734642, 1.310986161232, -1.5704743862152)
- weld.C0 = CFrame.new(-7.5299391746521,-0.012171310372651,-79.185638427734) * CFrame.Angles(0.00071537471376359, 1.5707963705063, 0)
- syringea2 = Instance.new("Part",medkit)
- syringea2.FormFactor = Enum.FormFactor.Custom
- syringea2.CanCollide = false
- syringea2.TopSurface = Enum.SurfaceType.Smooth
- syringea2.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringea2.Name = "SyringeA2"
- syringea2.CFrame = CFrame.new(-18.165180206299,1.038804769516,28.13313293457) * CFrame.Angles(2.8824555873871, 1.5707963705063, 0)
- syringea2.BrickColor = BrickColor.new("Dark stone grey")
- syringea2.Friction = 0.30000001192093
- syringea2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea2)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringea2)
- weld.Part1 = SyringeB5
- weld.Part0 = SyringeA2
- weld.C1 = CFrame.new(-6.9980578422546,-0.68340992927551,79.005867004395) * CFrame.Angles(-1.5704177618027, 1.3109910488129, -1.5704547166824)
- weld.C0 = CFrame.new(-6.9979968070984,-0.84341406822205,79.165863037109) * CFrame.Angles(-1.5704177618027, 1.3109910488129, -1.5704547166824)
- syringeb5 = Instance.new("Part",medkit)
- syringeb5.FormFactor = Enum.FormFactor.Custom
- syringeb5.CanCollide = false
- syringeb5.TopSurface = Enum.SurfaceType.Smooth
- syringeb5.Size = Vector3.new(0.20000000298023,0.28000000119209,0.20000000298023)
- syringeb5.Name = "SyringeB5"
- syringeb5.CFrame = CFrame.new(-18.006183624268,1.1933325529099,28.091928482056) * CFrame.Angles(2.8824603557587, 1.5707963705063, 0)
- syringeb5.BrickColor = BrickColor.new("Lime green")
- syringeb5.Friction = 0.30000001192093
- syringeb5.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb5)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- weld = Instance.new("Weld",syringeb5)
- weld.Part1 = SyringeA4T
- weld.Part0 = SyringeB5
- weld.C1 = CFrame.new(-6.9973888397217,-0.6232248544693,79.167022705078) * CFrame.Angles(-1.5704377889633, 1.3109959363937, -1.5704351663589)
- weld.C0 = CFrame.new(-6.9973893165588,-0.68323791027069,79.007019042969) * CFrame.Angles(-1.5704377889633, 1.3109959363937, -1.5704351663589)
- syringea4t = Instance.new("Part",medkit)
- syringea4t.FormFactor = Enum.FormFactor.Custom
- syringea4t.CanCollide = false
- syringea4t.Transparency = 0.5
- syringea4t.TopSurface = Enum.SurfaceType.Smooth
- syringea4t.Reflectance = 0.20000000298023
- syringea4t.Size = Vector3.new(0.20000000298023,0.40000000596046,0.20000000298023)
- syringea4t.Name = "SyringeA4T"
- syringea4t.CFrame = CFrame.new(-18.167276382446,1.2514516115189,28.076257705688) * CFrame.Angles(2.8824653625488, 1.5707963705063, 0)
- syringea4t.BrickColor = BrickColor.new("Light stone grey")
- syringea4t.Friction = 0.30000001192093
- syringea4t.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea4t)
- mesh.Scale = Vector3.new(0.66000008583069,1,0.66000008583069)
- weld = Instance.new("Weld",syringea4t)
- weld.Part1 = SyringeC7
- weld.Part0 = SyringeA4T
- weld.C1 = CFrame.new(-6.9966912269592,-0.9431072473526,78.848220825195) * CFrame.Angles(-1.570457816124, 1.3110008239746, -1.5704154968262)
- weld.C0 = CFrame.new(-6.9967179298401,-0.62305247783661,79.16820526123) * CFrame.Angles(-1.570457816124, 1.3110008239746, -1.5704154968262)
- syringec7 = Instance.new("Part",medkit)
- syringec7.FormFactor = Enum.FormFactor.Custom
- syringec7.CanCollide = false
- syringec7.TopSurface = Enum.SurfaceType.Smooth
- syringec7.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringec7.Name = "SyringeC7"
- syringec7.CFrame = CFrame.new(-17.848676681519,0.94179499149323,28.157995223999) * CFrame.Angles(2.8824701309204, 1.5707963705063, 0)
- syringec7.BrickColor = BrickColor.new("Dark stone grey")
- syringec7.Friction = 0.30000001192093
- syringec7.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec7)
- mesh.Scale = Vector3.new(0.059999998658895,0.79999995231628,0.059999998658895)
- weld = Instance.new("Weld",syringec7)
- weld.Part1 = SyringeB3T
- weld.Part0 = SyringeC7
- weld.C1 = CFrame.new(-6.9959979057312,-0.62288427352905,79.009353637695) * CFrame.Angles(-1.5704779624939, 1.3110057115555, -1.5703959465027)
- weld.C0 = CFrame.new(-6.9960308074951,-0.94293880462646,78.849380493164) * CFrame.Angles(-1.5704779624939, 1.3110057115555, -1.5703959465027)
- syringeb3t = Instance.new("Part",medkit)
- syringeb3t.FormFactor = Enum.FormFactor.Custom
- syringeb3t.CanCollide = false
- syringeb3t.Transparency = 0.5
- syringeb3t.TopSurface = Enum.SurfaceType.Smooth
- syringeb3t.Reflectance = 0.20000000298023
- syringeb3t.Size = Vector3.new(0.20000000298023,0.40000000596046,0.20000000298023)
- syringeb3t.Name = "SyringeB3T"
- syringeb3t.CFrame = CFrame.new(-18.009531021118,1.2512661218643,28.075664520264) * CFrame.Angles(2.882474899292, 1.5707963705063, 0)
- syringeb3t.BrickColor = BrickColor.new("Light stone grey")
- syringeb3t.Friction = 0.30000001192093
- syringeb3t.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb3t)
- mesh.Scale = Vector3.new(0.66000008583069,1,0.66000008583069)
- weld = Instance.new("Weld",syringeb3t)
- weld.Part1 = SyringeB1
- weld.Part0 = SyringeB3T
- weld.C1 = CFrame.new(-6.9953899383545,-0.94273519515991,79.01057434082) * CFrame.Angles(-1.5704979896545, 1.3110105991364, -1.5703762769699)
- weld.C0 = CFrame.new(-6.9953269958496,-0.62271130084991,79.010528564453) * CFrame.Angles(-1.5704979896545, 1.3110105991364, -1.5703762769699)
- syringeb1 = Instance.new("Part",medkit)
- syringeb1.FormFactor = Enum.FormFactor.Custom
- syringeb1.CanCollide = false
- syringeb1.TopSurface = Enum.SurfaceType.Smooth
- syringeb1.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringeb1.Name = "SyringeB1"
- syringeb1.CFrame = CFrame.new(-18.010971069336,0.94192111492157,28.15744972229) * CFrame.Angles(2.8824796676636, 1.5707963705063, 0)
- syringeb1.BrickColor = BrickColor.new("Dark stone grey")
- syringeb1.Friction = 0.30000001192093
- syringeb1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb1)
- mesh.Scale = Vector3.new(0.059999998658895,0.79999995231628,0.059999998658895)
- weld = Instance.new("Weld",syringeb1)
- weld.Part1 = SyringeA1
- weld.Part0 = SyringeB1
- weld.C1 = CFrame.new(-6.9946632385254,-0.64254629611969,79.171669006348) * CFrame.Angles(-1.5705180168152, 1.3110153675079, -1.5703566074371)
- weld.C0 = CFrame.new(-6.9947261810303,-0.94256615638733,79.011741638184) * CFrame.Angles(-1.5705180168152, 1.3110153675079, -1.5703566074371)
- syringea1 = Instance.new("Part",medkit)
- syringea1.FormFactor = Enum.FormFactor.Custom
- syringea1.CanCollide = false
- syringea1.TopSurface = Enum.SurfaceType.Smooth
- syringea1.Size = Vector3.new(0.20000000298023,0.36000001430511,0.20000000298023)
- syringea1.Name = "SyringeA1"
- syringea1.CFrame = CFrame.new(-18.171789169312,1.2320194244385,28.080226898193) * CFrame.Angles(2.8824846744537, 1.5707963705063, 0)
- syringea1.BrickColor = BrickColor.new("Lime green")
- syringea1.Friction = 0.30000001192093
- syringea1.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringea1)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- weld = Instance.new("Weld",syringea1)
- weld.Part1 = SyringeC5
- weld.Part0 = SyringeA1
- weld.C1 = CFrame.new(-6.9940242767334,-0.84238648414612,78.852874755859) * CFrame.Angles(-1.5705381631851, 1.3110202550888, -1.5703370571136)
- weld.C0 = CFrame.new(-6.9939913749695,-0.64237320423126,79.172836303711) * CFrame.Angles(-1.5705381631851, 1.3110202550888, -1.5703370571136)
- syringec5 = Instance.new("Part",medkit)
- syringec5.FormFactor = Enum.FormFactor.Custom
- syringec5.CanCollide = false
- syringec5.TopSurface = Enum.SurfaceType.Smooth
- syringec5.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringec5.Name = "SyringeC5"
- syringec5.CFrame = CFrame.new(-17.853115081787,1.0384110212326,28.131252288818) * CFrame.Angles(2.8824894428253, 1.5707963705063, 0)
- syringec5.BrickColor = BrickColor.new("Dark stone grey")
- syringec5.Friction = 0.30000001192093
- syringec5.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec5)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringec5)
- weld.Part1 = SyringeB2
- weld.Part0 = SyringeC5
- weld.C1 = CFrame.new(-6.9933619499207,-0.8422172665596,79.014060974121) * CFrame.Angles(-1.5705581903458, 1.3110251426697, -1.5703173875809)
- weld.C0 = CFrame.new(-6.993362903595,-0.84221738576889,78.854042053223) * CFrame.Angles(-1.5705581903458, 1.3110251426697, -1.5703173875809)
- syringeb2 = Instance.new("Part",medkit)
- syringeb2.FormFactor = Enum.FormFactor.Custom
- syringeb2.CanCollide = false
- syringeb2.TopSurface = Enum.SurfaceType.Smooth
- syringeb2.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringeb2.Name = "SyringeB2"
- syringeb2.CFrame = CFrame.new(-18.014265060425,1.0385204553604,28.130966186523) * CFrame.Angles(2.8824942111969, 1.5707963705063, 0)
- syringeb2.BrickColor = BrickColor.new("Dark stone grey")
- syringeb2.Friction = 0.30000001192093
- syringeb2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringeb2)
- mesh.Scale = Vector3.new(0.59999996423721,0.19999998807907,0.59999996423721)
- weld = Instance.new("Weld",syringeb2)
- weld.Part1 = SyringeC2
- weld.Part0 = SyringeB2
- weld.C1 = CFrame.new(-6.9926648139954,-0.6620227098465,78.855155944824) * CFrame.Angles(-1.5705782175064, 1.3110300302505, -1.5702978372574)
- weld.C0 = CFrame.new(-6.9926948547363,-0.84204655885696,79.015228271484) * CFrame.Angles(-1.5705782175064, 1.3110300302505, -1.5702977180481)
- syringec2 = Instance.new("Part",medkit)
- syringec2.FormFactor = Enum.FormFactor.Custom
- syringec2.CanCollide = false
- syringec2.TopSurface = Enum.SurfaceType.Smooth
- syringec2.Size = Vector3.new(0.20000000298023,0.31999999284744,0.20000000298023)
- syringec2.Name = "SyringeC2"
- syringec2.CFrame = CFrame.new(-17.855176925659,1.2123781442642,28.084547042847) * CFrame.Angles(2.8824989795685, 1.5707963705063, 0)
- syringec2.BrickColor = BrickColor.new("Lime green")
- syringec2.Friction = 0.30000001192093
- syringec2.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec2)
- mesh.Scale = Vector3.new(0.59999996423721,1,0.59999996423721)
- weld = Instance.new("Weld",syringec2)
- weld.Part1 = Up3
- weld.Part0 = SyringeC2
- weld.C1 = CFrame.new(-0.011739253997803,6.9213533401489,78.237297058105) * CFrame.Angles(1.570849776268, 0.25995245575905, 1.5716155767441)
- weld.C0 = CFrame.new(-6.9919991493225,-0.66185092926025,78.856323242188) * CFrame.Angles(-1.5705983638763, 1.3110349178314, -1.5702781677246)
- up3 = Instance.new("Part",medkit)
- up3.FormFactor = Enum.FormFactor.Custom
- up3.CanCollide = false
- up3.TopSurface = Enum.SurfaceType.Smooth
- up3.Size = Vector3.new(0.20000000298023,0.20000000298023,2.3199999332428)
- up3.Name = "Up3"
- up3.CFrame = CFrame.new(-17.235805511475,1.8344619274139,27.857208251953) * CFrame.Angles(-1.8300471305847, 1.5707963705063, 0)
- up3.BrickColor = BrickColor.new("Bright red")
- up3.Friction = 0.30000001192093
- up3.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up3)
- mesh.Scale = Vector3.new(0.19999998807907,0.39999997615814,1)
- weld = Instance.new("Weld",up3)
- weld.Part1 = Up5
- weld.Part0 = Up3
- weld.C1 = CFrame.new(-0.011723637580872,7.0406837463379,78.238441467285) * CFrame.Angles(1.5708550214767, 0.25995722413063, 1.5716143846512)
- weld.C0 = CFrame.new(-0.011631488800049,6.9206857681274,78.238433837891) * CFrame.Angles(1.5708550214767, 0.25995722413063, 1.5716143846512)
- up5 = Instance.new("Part",medkit)
- up5.FormFactor = Enum.FormFactor.Custom
- up5.CanCollide = false
- up5.TopSurface = Enum.SurfaceType.Smooth
- up5.Size = Vector3.new(0.20000000298023,0.20000000298023,0.80000001192093)
- up5.Name = "Up5"
- up5.CFrame = CFrame.new(-17.236898422241,1.8651176691055,27.972946166992) * CFrame.Angles(-1.8300518989563, 1.5707963705063, 0)
- up5.BrickColor = BrickColor.new("Bright red")
- up5.Friction = 0.30000001192093
- up5.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up5)
- mesh.Scale = Vector3.new(0.19999998807907,0.79999995231628,1)
- weld = Instance.new("Weld",up5)
- weld.Part1 = Up12
- weld.Part0 = Up5
- weld.C1 = CFrame.new(-0.051581859588623,6.9999494552612,78.759651184082) * CFrame.Angles(1.5708603858948, 0.25996202230453, 1.5716131925583)
- weld.C0 = CFrame.new(-0.011619567871094,7.0400218963623,78.239601135254) * CFrame.Angles(1.5708603858948, 0.25996202230453, 1.5716131925583)
- up12 = Instance.new("Part",medkit)
- up12.FormFactor = Enum.FormFactor.Custom
- up12.CanCollide = false
- up12.TopSurface = Enum.SurfaceType.Smooth
- up12.Size = Vector3.new(0.20000000298023,0.23999999463558,0.31999999284744)
- up12.Name = "Up12"
- up12.CFrame = CFrame.new(-17.758136749268,1.816697716713,27.944211959839) * CFrame.Angles(-1.8300566673279, 1.5707963705063, 0)
- up12.BrickColor = BrickColor.new("Bright red")
- up12.Friction = 0.30000001192093
- up12.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",up12)
- mesh.Scale = Vector3.new(0.19999998807907,1,1)
- weld = Instance.new("Weld",up12)
- weld.Part1 = SyringeC6
- weld.Part0 = Up12
- weld.C1 = CFrame.new(-6.9900507926941,-0.21354484558105,78.859825134277) * CFrame.Angles(-1.5706585645676, 1.3110204935074, -1.5702192783356)
- weld.C0 = CFrame.new(-0.051475167274475,6.9992752075195,78.760841369629) * CFrame.Angles(1.5708657503128, 0.25996679067612, 1.5716121196747)
- syringec6 = Instance.new("Part",medkit)
- syringec6.FormFactor = Enum.FormFactor.Custom
- syringec6.CanCollide = false
- syringec6.TopSurface = Enum.SurfaceType.Smooth
- syringec6.Size = Vector3.new(0.20000000298023,0.20000000298023,0.20000000298023)
- syringec6.Name = "SyringeC6"
- syringec6.CFrame = CFrame.new(-17.859342575073,1.645357131958,27.968727111816) * CFrame.Angles(2.8824894428253, 1.5707963705063, 0)
- syringec6.BrickColor = BrickColor.new("Dark stone grey")
- syringec6.Friction = 0.30000001192093
- syringec6.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("CylinderMesh",syringec6)
- mesh.Scale = Vector3.new(0.59999996423721,0.080000005662441,0.59999996423721)
- weld = Instance.new("Weld",syringec6)
- weld.Part1 = Barrel
- weld.Part0 = SyringeC6
- weld.C1 = CFrame.new(38.26538848877,-0.11927226185799,68.832366943359) * CFrame.Angles(-0.0047899982891977, -1.1705002784729, -0.0036913794465363)
- weld.C0 = CFrame.new(-6.9893817901611,-0.21337270736694,78.860992431641) * CFrame.Angles(-1.5706785917282, 1.3110251426697, -1.5701996088028)
- barrel = Instance.new("Part",medkit)
- barrel.FormFactor = Enum.FormFactor.Custom
- barrel.CanCollide = false
- barrel.TopSurface = Enum.SurfaceType.Smooth
- barrel.Size = Vector3.new(0.31999999284744,0.20000000298023,0.20000000298023)
- barrel.Name = "Barrel"
- barrel.CFrame = CFrame.new(-17.303152084351,0.16041028499603,29.575967788696) * CFrame.Angles(0.00456548249349, 1.1705070734024, -0.0021660965867341)
- barrel.BrickColor = BrickColor.new("Brown")
- barrel.Friction = 0.30000001192093
- barrel.BottomSurface = Enum.SurfaceType.Smooth
- mesh = Instance.new("BlockMesh",barrel)
- mesh.Scale = Vector3.new(1,0.080000005662441,0.59999996423721)
- healthrefill = Instance.new("NumberValue",medkit)
- healthrefill.Name = "HealthRefill"
- healthrefill.Value = 4
- local prev
- local parts = medkit:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") then
- if (prev ~= nil)then
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- on = 0
- Tool = medkit
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- ------------------------
- --WalkSpeedsHere!
- local WalkSpeedWhileCrouching = 8
- local CurrentWalkSpeed = 16
- --WalkSpeedsHere!
- ------------------------
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- medkit.Equipped:connect(Equip)
- --hey. it's me alextomcool. just change the normel, friendly and enemy crosshair's or just use the starter crosshair's.
- --this was modifed from a KeyDoor medkit. credit's to whomever made the KeyDoors
- bin = medkit
- function Run(mouse)
- mouse.Icon = bin.Neutral.Texture
- local hit = mouse.Target
- if (hit == nil) then return end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- torso = hit.Parent.Torso
- if torso ~= nil then
- if h.Health > 0 then
- if (torso.BrickColor == bin.Parent.Torso.BrickColor) then
- mouse.Icon = bin.Friendly.Texture
- elseif torso.BrickColor ~= bin.Parent.Torso.BrickColor then
- mouse.Icon = bin.Enemy.Texture
- end
- end
- end
- end
- end
- function on(mouse)
- while true do
- wait()
- Run(mouse)
- end
- end
- medkit.Equipped:connect(on)
- -------------------------------------Gun info
- ToolName="MedKit"
- ClipSize=10
- ReloadTime=1
- Firerate=.1
- MinSpread=0
- MaxSpread=0
- SpreadRate=0.0001
- BaseDamage=23
- automatic=false
- burst=false
- shot=false --Shotgun
- automacy = 0
- run = 0
- gaurd = 0
- knife = 0
- a = false
- cam = nil
- BarrlePos=Vector3.new(0,0,0)
- Cursors={"rbxasset://textures\\GunCursor.png"}
- ReloadCursor="rbxasset://textures\\GunWaitCursor.png"
- -------------------------------------
- equiped=false
- sp=medkit
- RayLength=5
- enabled=true
- reloading=false
- down=false
- r=game:service("RunService")
- last=0
- last2=0
- last3=0
- last4=0
- last5=0
- last6=0
- Bullet=Instance.new("Part")
- Bullet.Name="Bullet"
- Bullet.BrickColor=BrickColor.new("New Yeller")
- Bullet.Anchored=true
- Bullet.CanCollide=false
- Bullet.Locked=true
- Bullet.Size=Vector3.new(1,1,1)
- Bullet.Transparency=1
- Bullet.formFactor=0
- Bullet.TopSurface=0
- Bullet.BottomSurface=0
- mesh=Instance.new("SpecialMesh")
- mesh.Parent=Bullet
- mesh.MeshType="Brick"
- mesh.Name="Mesh"
- mesh.Scale=Vector3.new(.15,.15,1)
- function check()
- sp.Name=ToolName.."-("..tostring(sp.Ammo.Value)..")"
- end
- function computeDirection(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- Tool = medkit;
- local arms = nil
- local torso = nil
- local welds = {}
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0.2, math.rad(0))
- welds[1] = weld1
- weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- ------------------------------------------------------------------------------------Raycasting functions
- function cross(vector1, vector2)
- return Vector3.new(vector1.y * vector2.z - vector2.y * vector1.z, vector1.z * vector2.x - vector1.x * vector2.z, vector1.x * vector2.y - vector2.x * vector1.y)
- end
- function dot(vector1, vector2)
- return (vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z)
- end
- function getLineSphereCollide(linePoint1, lineVector, sphereCenter, radius)
- local a = lineVector.x * lineVector.x + lineVector.y * lineVector.y + lineVector.z * lineVector.z
- local b = lineVector.x * (linePoint1.x - sphereCenter.x) + lineVector.y * (linePoint1.y - sphereCenter.y) + lineVector.z * (linePoint1.z - sphereCenter.z)
- local c = (linePoint1.x - sphereCenter.x) * (linePoint1.x - sphereCenter.x) + (linePoint1.y - sphereCenter.y) * (linePoint1.y - sphereCenter.y) + (linePoint1.z - sphereCenter.z) * (linePoint1.z - sphereCenter.z) - radius * radius
- if (a > 0) and (b * b >= a * c) then
- local diff = math.sqrt(b * b - a * c)
- return ((-b - diff) / a), ((diff - b) / a)
- else
- return -1, -1
- end
- end
- --Returns hit, position, normal, time
- function raycast(model, start, vector, brickFunction)
- local hit, normal, time = raycastRecursive(model, start, vector, brickFunction, vector.unit, dot(start, vector.unit))
- if (dot(normal, vector) > 0) then
- normal = -normal
- end
- return hit, start + time * vector, normal.unit, time
- end
- function raycastRecursive(model, start, vector, brickFunction, unitVec, startDist)
- if (model.className == "Part") or (model.className == "Seat") or (model.className =="SpawnLocation") then
- local range = model.Size.magnitude / 2
- local dist = dot(model.Position, unitVec) - startDist
- if (dist + range > 0) and (dist - range < vector.magnitude) and ((dist * unitVec + start - model.Position).magnitude < range) and brickFunction(model) then
- local halfSize = model.Size / 2
- if (model.Shape == Enum.PartType.Ball) then
- local time, timeMax = getLineSphereCollide(start, vector, model.Position, halfSize.x)
- if (time < 1) and (time >= 0) then
- return model, (time * vector + start - model.Position), time
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- elseif (model.Shape == Enum.PartType.Block) then
- local time = 1
- local cf = model.CFrame - model.Position
- local xvec = cf * Vector3.new(1, 0, 0)
- local yvec = cf * Vector3.new(0, 1, 0)
- local zvec = cf * Vector3.new(0, 0, 1)
- local xspd = -dot(xvec, vector)
- local yspd = -dot(yvec, vector)
- local zspd = -dot(zvec, vector)
- local xmin, xmax, ymin, ymax, zmin, zmax = -1
- local dotProd = dot(xvec, start - model.Position)
- if (xspd ~= 0) then
- xmin = (dotProd - halfSize.x) / xspd
- xmax = (dotProd + halfSize.x) / xspd
- if (xmax < xmin) then
- local swap = xmin
- xmin = xmax
- xmax = swap
- end
- else
- if (math.abs(dotProd) < halfSize.x) then
- xmax = 1
- xmin = 0
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- local dotProd = dot(yvec, start - model.Position)
- if (yspd ~= 0) then
- ymin = (dotProd - halfSize.y) / yspd
- ymax = (dotProd + halfSize.y) / yspd
- if (ymax < ymin) then
- local swap = ymin
- ymin = ymax
- ymax = swap
- end
- else
- if (math.abs(dotProd) < halfSize.y) then
- ymax = 1
- ymin = 0
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- local dotProd = dot(zvec, start - model.Position)
- if (zspd ~= 0) then
- zmin = (dotProd - halfSize.z) / zspd
- zmax = (dotProd + halfSize.z) / zspd
- if (zmax < zmin) then
- local swap = zmin
- zmin = zmax
- zmax = swap
- end
- else
- if (math.abs(dotProd) < halfSize.z) then
- zmax = 1
- zmin = 0
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- if (xmin <= ymax) and (xmax >= ymin) and (xmin <= zmax) and (xmax >= zmin) and (zmin <= ymax) and (zmax >= ymin) then
- local normal = xvec
- local min = xmin
- if (ymin > min) then
- min = ymin
- normal = yvec
- end
- if (zmin > min) then
- min = zmin
- normal = zvec
- end
- if (min >= 0) and (min < 1) then
- time = min
- elseif (xmax > 0) and (ymax > 0) and (zmax > 0) and (min < 0) then
- time = 0
- normal = Vector3.new(0, 0, 0)
- end
- return model, normal, time
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- else -- Cylinder
- local time = 1
- local cf = model.CFrame - model.Position
- local xvec = cf * Vector3.new(1, 0, 0)
- local xspd = -dot(xvec, vector)
- local xmin, xmax = -1
- local dotProd = dot(xvec, start - model.Position)
- if (xspd ~= 0) then
- xmin = (dotProd - halfSize.x) / xspd
- xmax = (dotProd + halfSize.x) / xspd
- if (xmax < xmin) then
- local swap = xmin
- xmin = xmax
- xmax = swap
- end
- else
- if (math.abs(dotProd) < halfSize.x) then
- xmax = 1
- xmin = 0
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- local relVec = cf:pointToObjectSpace(vector) * Vector3.new(0, 1, 1)
- local relPos = model.CFrame:pointToObjectSpace(start) * Vector3.new(0, 1, 1)
- local rmin, rmax = getLineSphereCollide(relPos, relVec, Vector3.new(0, 0, 0), halfSize.y)
- if (xmin <= rmax) and (xmax >= rmin) and (rmax > 0) then
- local normal = xvec
- local min = xmin
- if (rmin > min) then
- min = rmin
- normal = cf * (relPos + relVec * min)
- end
- if (min >= 0) and (min < 1) then
- time = min
- elseif (xmax > 0) and (rmax > 0) and (min < 0) then
- time = 0
- normal = Vector3.new(0, 0, 0)
- end
- return model, normal, time
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- return nil, Vector3.new(0, 0, 0), 1
- elseif (model.className=="Model") or (model.className=="Workspace") or (model.className=="Hat") or (model.className == "Tool") then
- local children=model:GetChildren()
- local time=1
- local normal=Vector3.new(0, 0, 0)
- local hit=nil
- for n = 1, #children do
- if children[n]~= nil then
- local newHit, newNormal, newTime = raycastRecursive(children[n], start, vector, brickFunction, unitVec, startDist)
- if (newTime < time) then
- time = newTime
- hit = newHit
- normal = newNormal
- end
- end
- end
- return hit, normal, time
- else
- return nil, Vector3.new(0, 0, 0), 1
- end
- end
- -------------------------------------------------------------------------------
- function tagHumanoid(humanoid)
- local plr=game.Players:playerFromCharacter(sp.Parent)
- if plr~=nil then
- local tag=Instance.new("ObjectValue")
- tag.Value=plr
- tag.Name="creator"
- tag.Parent=humanoid
- delay(2,function()
- if tag~=nil then
- tag.Parent=nil
- end
- end)
- end
- end
- function reload(mouse)
- reloading=true
- while sp.Ammo.Value<ClipSize and sp.TotalAmmo.Value>0 and reloading and enabled do
- wait(ReloadTime/ClipSize)
- if reloading then
- check()
- else
- break
- end
- end
- check()
- reloading=false
- end
- function onKeyDown(key,mouse)
- key=key:lower()
- if key=="r" and not reloading and (sp.Ammo.Value < ClipSize) and run == 0 then
- reload(mouse)
- end
- if key=="q" and knife == 0 and run == 0 and not reloading and sp.Ammo.Value > 0 then
- local user = sp.Parent:FindFirstChild("Humanoid")
- if user~=nil and user.Health < user.MaxHealth then
- user.Health = user.Health + 30
- sp.Handle.Heal:play()
- sp.Ammo.Value = sp.Ammo.Value - 1
- check()
- end
- end
- if (key=="f") and not reloading then
- if run == 0 then
- sp.Parent.Humanoid.WalkSpeed = 21
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=53454021"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=53454034"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=53454044"
- enabled = false
- run = 1
- sp.Down1.Transparency = 0
- sp.Down2.Transparency = 0
- sp.Down3.Transparency = 0
- sp.Down4.Transparency = 0
- sp.Down5.Transparency = 0
- sp.Down6.Transparency = 0
- sp.Down7.Transparency = 0
- sp.Down8.Transparency = 0
- sp.Down9.Transparency = 0
- sp.Down10.Transparency = 0
- sp.Down11.Transparency = 0
- sp.Down12.Transparency = 0
- sp.Down13.Transparency = 0
- sp.Down14.Transparency = 0
- sp.Down15.Transparency = 0
- sp.Down16.Transparency = 0
- sp.Up1.Transparency = 1
- sp.Up2.Transparency = 1
- sp.Up3.Transparency = 1
- sp.Up4.Transparency = 1
- sp.Up5.Transparency = 1
- sp.Up6.Transparency = 1
- sp.Up7.Transparency = 1
- sp.Up8.Transparency = 1
- sp.Up9.Transparency = 1
- sp.Up10.Transparency = 1
- sp.Up11.Transparency = 1
- sp.Up12.Transparency = 1
- sp.Up13.Transparency = 1
- sp.Up14.Transparency = 1
- sp.Up15.Transparency = 1
- sp.Up16.Transparency = 1
- sp.Up17.Transparency = 1
- sp.UpDecal.Transparency = 1
- sp.UpDecal.Decal.Texture = "http://www.roblox.com/asset/?id=22416261"
- sp.SyringeA1.Transparency = 1
- sp.SyringeA2.Transparency = 1
- sp.SyringeA3.Transparency = 1
- sp.SyringeA4T.Transparency = 1
- sp.SyringeA5.Transparency = 1
- sp.SyringeA6.Transparency = 1
- sp.SyringeA7.Transparency = 1
- sp.SyringeB1.Transparency = 1
- sp.SyringeB2.Transparency = 1
- sp.SyringeB3T.Transparency = 1
- sp.SyringeB4.Transparency = 1
- sp.SyringeB5.Transparency = 1
- sp.SyringeB6.Transparency = 1
- sp.SyringeB7.Transparency = 1
- sp.SyringeC1.Transparency = 1
- sp.SyringeC2.Transparency = 1
- sp.SyringeC3T.Transparency = 1
- sp.SyringeC4.Transparency = 1
- sp.SyringeC5.Transparency = 1
- sp.SyringeC6.Transparency = 1
- sp.SyringeC7.Transparency = 1
- sp.Handle.Reload:play()
- wait(0.5)
- weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.1, math.rad(-90))
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-15), 0)
- wait(0.07)
- sp.GripRight = Vector3.new(1, 10, 0)
- weld1.C1 = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, math.rad(-0)) -- Left Arm Movement(Up/Down,Forwards/Backwards,Left/Right) Rotation(Left/Right,Up/Down,Twist)
- weld2.C1 = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) -- Right Arm Movement(Left/Right,Forwards/Backwards,Up/Down) Rotation(Up/Down,Left/Right,Twist)
- elseif run == 1 then
- enabled = true
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
- run = 0
- sp.Parent.Humanoid.WalkSpeed = 16
- weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.1, math.rad(-90))
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-75), math.rad(-15), 0)
- wait(0.07)
- sp.GripRight = Vector3.new(1, 0, 0)
- weld1.C1 = CFrame.new(1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0.2, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- wait(0.5)
- sp.Down1.Transparency = 1
- sp.Down2.Transparency = 1
- sp.Down3.Transparency = 1
- sp.Down4.Transparency = 1
- sp.Down5.Transparency = 1
- sp.Down6.Transparency = 1
- sp.Down7.Transparency = 1
- sp.Down8.Transparency = 1
- sp.Down9.Transparency = 1
- sp.Down10.Transparency = 1
- sp.Down11.Transparency = 1
- sp.Down12.Transparency = 1
- sp.Down13.Transparency = 1
- sp.Down14.Transparency = 1
- sp.Down15.Transparency = 1
- sp.Down16.Transparency = 1
- sp.Up1.Transparency = 0
- sp.Up2.Transparency = 0
- sp.Up3.Transparency = 0
- sp.Up4.Transparency = 0
- sp.Up5.Transparency = 0
- sp.Up6.Transparency = 0
- sp.Up7.Transparency = 0
- sp.Up8.Transparency = 0
- sp.Up9.Transparency = 0
- sp.Up10.Transparency = 0
- sp.Up11.Transparency = 0
- sp.Up12.Transparency = 0
- sp.Up13.Transparency = 0
- sp.Up14.Transparency = 0
- sp.Up15.Transparency = 0
- sp.Up16.Transparency = 0
- sp.Up17.Transparency = 0
- sp.UpDecal.Transparency = 0
- sp.UpDecal.Decal.Texture = "http://www.roblox.com/asset/?id=57978123"
- sp.SyringeA1.Transparency = 0
- sp.SyringeA2.Transparency = 0
- sp.SyringeA3.Transparency = 0
- sp.SyringeA4T.Transparency = 0.5
- sp.SyringeA5.Transparency = 0
- sp.SyringeA6.Transparency = 0
- sp.SyringeA7.Transparency = 0
- sp.SyringeB1.Transparency = 0
- sp.SyringeB2.Transparency = 0
- sp.SyringeB3T.Transparency = 0.5
- sp.SyringeB4.Transparency = 0
- sp.SyringeB5.Transparency = 0
- sp.SyringeB6.Transparency = 0
- sp.SyringeB7.Transparency = 0
- sp.SyringeC1.Transparency = 0
- sp.SyringeC2.Transparency = 0
- sp.SyringeC3T.Transparency = 0.5
- sp.SyringeC4.Transparency = 0
- sp.SyringeC5.Transparency = 0
- sp.SyringeC6.Transparency = 0
- sp.SyringeC7.Transparency = 0
- sp.Handle.Reload:play()
- end
- end
- if key=="e" then
- if knife == 0 and run == 0 and not reloading then
- knife = 1
- weld1.C1 = CFrame.new(0.2, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(300), 0, math.rad(-70))
- weld2.C1 = CFrame.new(-1, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-87), math.rad(-7), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(0.7, 1, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(320), 0, math.rad(-50))
- weld2.C1 = CFrame.new(-1, 0, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(0), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(1, 0.5, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(340), 0, math.rad(-25))
- weld2.C1 = CFrame.new(-1, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-83), math.rad(7), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(1.5, 0.1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0.1, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.04)
- weld1.C1 = CFrame.new(1.3, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.3, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.04)
- weld1.C1 = CFrame.new(1.3, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0.6, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.04)
- weld1.C1 = CFrame.new(1.3, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0.9, math.rad(0))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.04)
- weld1.C1 = CFrame.new(1.3, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1.2, math.rad(-10))
- weld2.C1 = CFrame.new(-1, 0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.04)
- weld1.C1 = CFrame.new(1.3, 0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), 1.5, math.rad(-30))
- weld2.C1 = CFrame.new(-1, 0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(15), 0)
- wait(0.1)
- weld1.C1 = CFrame.new(0.8, 1.15, 0.55) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0, math.rad(-50))
- weld2.C1 = CFrame.new(-1, 0, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(0.3, 1.25, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-70))
- weld2.C1 = CFrame.new(-1, -0.1, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- wait(0.06)
- weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- knife = 0
- end
- end
- end
- function movecframe(p,pos)
- p.Parent=game.Lighting
- p.Position=pos
- p.Parent=game.Workspace
- end
- function fire(aim)
- t=r.Stepped:wait()
- last6=last5
- last5=last4
- last4=last3
- last3=last2
- last2=last
- last=t
- local bullet=Bullet:clone()
- local bt2=game.Lighting.BulletTexture:clone()
- bt2.BrickColor=BrickColor.new("Bright red")
- bt2.Mesh.Scale=Vector3.new(.5,.5,2)
- local totalDist=0
- Lengthdist=-RayLength/.5
- local startpoint=sp.Barrel.CFrame*BarrlePos
- local dir=(aim)-startpoint
- dir=computeDirection(dir)
- local cfrm=CFrame.new(startpoint, dir+startpoint)
- local hit,pos,normal,time=raycast(game.Workspace, startpoint, cfrm*Vector3.new(0,0,Lengthdist)-startpoint, function(brick)
- if brick.Name=="Glass" then
- return true
- elseif brick.Name=="Window" or brick.Name=="Handle" or brick.ClassName=="Hat" or brick.Parent.ClassName=="Hat" then
- return false
- elseif brick.Name=="Bullet" or brick.Name=="BulletTexture" then
- return false
- elseif brick:IsDescendantOf(sp.Parent) then
- return false
- elseif brick.Name=="Handle" then
- if brick.Parent:IsDescendantOf(sp.Parent) then
- return false
- else
- return true
- end
- end
- return true
- end)
- bullet.Parent=game.Workspace
- bt2.Parent=game.Workspace
- if hit~=nil then
- local humanoid=hit.Parent:FindFirstChild("Humanoid")
- if humanoid~=nil then
- local damage=math.random(5,10)
- if hit.Name=="Head" then
- damage=damage*1.25
- elseif hit.Name=="Torso" then
- else
- damage=damage*.75
- end
- if humanoid.Health>0 then
- local eplr=game.Players:playerFromCharacter(humanoid.Parent)
- local plr=game.Players:playerFromCharacter(sp.Parent)
- if eplr~=nil and plr~=nil then
- -- if eplr.TeamColor~=plr.TeamColor or eplr.Neutral or plr.Neutral then
- tagHumanoid(humanoid)
- humanoid.Health = humanoid.Health + 30
- sp.Handle.Heal:play()
- sp.Ammo.Value=sp.Ammo.Value-1
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=53455287"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=53455282"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=53455310"
- wait(0.01)
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
- -- end
- else
- tagHumanoid(humanoid)
- humanoid.Health = humanoid.Health + 30
- sp.Handle.Heal:play()
- sp.Ammo.Value=sp.Ammo.Value-1
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=53455287"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=53455282"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=53455310"
- wait(0.01)
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
- end
- end
- end
- if (hit.Name == "Ice") or (hit.Name == "Glass") then
- rand = math.random(1,5)
- if rand == 3 then
- workspace.GlassSound:play()
- hit:breakJoints()
- end
- end
- if (hit.Parent:findFirstChild("Hit")) then
- hit.Parent.Health.Value = hit.Parent.Health.Value - BaseDamage/20
- end
- distance=(startpoint-pos).magnitude
- bullet.CFrame=cfrm*CFrame.new(0,0,-distance/2)
- bullet.Mesh.Scale=Vector3.new(.15,.15,distance)
- else
- bullet.CFrame=cfrm*CFrame.new(0,0,-RayLength/2)
- bullet.Mesh.Scale=Vector3.new(.15,.15,RayLength)
- end
- if pos~=nil then
- bt2.CFrame=bullet.CFrame
- movecframe(bt2,pos)
- end
- local deb=game:FindFirstChild("Debris")
- if deb==nil then
- local debris=Instance.new("Debris")
- debris.Parent=game
- end
- check()
- game.Debris:AddItem(bullet,.05)
- game.Debris:AddItem(bt2,.5)
- end
- function onButton1Up(mouse)
- down=false
- end
- function onButton1Down(mouse)
- h=sp.Parent:FindFirstChild("Humanoid")
- if not enabled or reloading or down or h==nil then
- return
- end
- if sp.Ammo.Value>0 and h.Health>0 then
- --[[if sp.Ammo.Value<=0 then
- if not reloading then
- reload(mouse)
- end
- return
- end]]
- down=true
- enabled=false
- while down do
- if sp.Ammo.Value<=0 then
- break
- end
- if burst then
- local startpoint=sp.Barrel.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag))
- fire(mouse.Hit.p+rndm)
- sp.Ammo.Value=sp.Ammo.Value-1
- if sp.Ammo.Value<=0 then
- break
- end
- wait(.05)
- local startpoint=sp.Barrel.CFrame*BarrlePos
- local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
- local rndm2=Vector3.new(math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm2)
- sp.Ammo.Value=sp.Ammo.Value-1
- if sp.Ammo.Value<=0 then
- break
- end
- wait(.05)
- fire(mouse.Hit.p+rndm+rndm2+rndm2)
- sp.Ammo.Value=sp.Ammo.Value-1
- elseif shot then
- sp.Ammo.Value=sp.Ammo.Value-1
- local startpoint=sp.Barrel.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag))
- fire(mouse.Hit.p+rndm)
- local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
- local rndm2=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm2)
- local rndm3=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm3)
- local rndm4=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
- fire(mouse.Hit.p+rndm+rndm4)
- else
- local startpoint=sp.Barrel.CFrame*BarrlePos
- local mag=(mouse.Hit.p-startpoint).magnitude
- local rndm=Vector3.new(math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag),math.random(-(medkit.Spread.Value/10)*mag,(medkit.Spread.Value/10)*mag))
- fire(mouse.Hit.p+rndm)
- end
- wait(Firerate)
- if not automatic then
- break
- end
- end
- enabled=true
- else
- sp.Handle.Trigger:Play()
- sp.GripForward = Vector3.new(-0.243, -0.1, -0.97)
- wait(0.1)
- sp.GripForward = Vector3.new(-0.243, 0, -0.97)
- end
- end
- function onEquippedLocal(mouse)
- if mouse==nil then
- print("Mouse not found")
- return
- end
- mouse.Icon=Cursors[1]
- mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- check()
- equiped=true
- if #Cursors>1 then
- while equiped do
- t=r.Stepped:wait()
- local action=sp.Parent:FindFirstChild("Pose")
- if action~=nil then
- if sp.Parent.Pose.Value=="Standing" then
- Spread=MinSpread
- else
- Spread=MinSpread+((4/10)*(MaxSpread-MinSpread))
- end
- else
- Spread=MinSpread
- end
- if t-last<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if t-last2<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if t-last3<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if t-last4<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if t-last5<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if t-last6<SpreadRate then
- Spread=Spread+.1*(MaxSpread-MinSpread)
- end
- if not reloading then
- local percent=(Spread-MinSpread)/(MaxSpread-MinSpread)
- for i=0,#Cursors-1 do
- if percent>(i/(#Cursors-1))-((1/(#Cursors-1))/2) and percent<(i/(#Cursors-1))+((1/(#Cursors-1))/2) then
- mouse.Icon=Cursors[i+1]
- end
- end
- end
- wait(Firerate*.9)
- end
- end
- end
- function onUnequippedLocal(mouse)
- equiped=false
- reloading=false
- sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
- sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
- sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
- sp.Spread = 0
- sp.Parent.Humanoid.WalkSpeed = 16
- ADS = 0
- run = 0
- end
- sp.Equipped:connect(onEquippedLocal)
- sp.Unequipped:connect(onUnequippedLocal)
- check()
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