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- Evil={'dedsecbrazil'} --Put name here and on line 4 press R for wings
- if not (script.Parent:IsA('HopperBin')) then
- bin=Instance.new('HopperBin',game.Players.Fauxen.Backpack)
- bin.TextureId='http://www.roblox.com/asset/?id=54353092'
- bin.Name='dedsecbrazil'
- script.Parent=bin
- else
- bin=script.Parent
- end
- player=bin.Parent.Parent
- debris=game:service('Debris')
- new=Instance.new
- fnew=CFrame.new
- brick=BrickColor.new
- vnew=Vector3.new
- rot=CFrame.fromEulerAnglesXYZ
- if script.className~='LocalScript'then
- bin:remove()
- end
- T=new('Sound')
- T.SoundId='rbxassetid://2101157'
- T.Pitch=.4
- motors={
- right={},
- left={},
- mains={}
- }
- X=function(f)coroutine.resume(coroutine.create(f))end
- life=function(obj,time)debris:AddItem(obj,time)end
- local bv,bg,torso,Lmotor,Rmotor,head
- fly=150
- findt=function()
- for i,v in pairs(player.Character:children())do
- if v.Name=='Torso'then
- return v
- end
- end
- end
- wing=function()
- torso=player.Character.Torso
- for i,v in pairs(torso.Parent:children())do
- if v.Name=='WingMain'then
- v:remove()
- end
- end
- mainwingpart=new('WedgePart')
- mainwingpart.Name='WingMain'
- mainwingpart.CanCollide=false
- mainwingpart.Size=vnew(1,1,1)
- mainwingpart.Transparency=1
- mainwingpart.BrickColor=BrickColor.Black()
- mainwingpart.Parent=player.Character
- weld=new('Weld',torso)
- weld.Part0=weld.Parent
- weld.Part1=mainwingpart
- weld.C0=fnew(0,.4,0)
- WingRight=new('WedgePart')
- WingRight.formFactor=3
- WingRight.Size=vnew(.04,.3,.5)
- WingRight.CanCollide=false
- WingRight.BrickColor=BrickColor.Black()
- WingRight.Parent=mainwingpart
- Rmotor=new('Motor',mainwingpart)
- Rmotor.Part0=Rmotor.Parent
- Rmotor.Part1=WingRight
- Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
- nextpp=nil
- dan=-2
- for w=1,15 do
- wait()
- dan=dan+1
- pp=new('WedgePart')
- pp.Locked=true
- pp.BrickColor=BrickColor.Black()
- pp.formFactor=3
- if w==1 then
- pp.Size=vnew(.3,2.5,.8)
- else
- pp.Size=vnew(.3,1/(w/5),2/w)
- end
- pp.CanCollide=false
- pp.BrickColor=BrickColor.Black()
- pp.CFrame=WingRight.CFrame
- pp.Material='Slate'
- pp.Parent=WingRight
- if dan==1 then
- dan=0
- asdlal=new('WedgePart')
- asdlal.BrickColor=BrickColor.White()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,pp.Size.y,15/w)
- for lawlz,Evil in pairs(Evil)do
- if player.Name==Evil then
- asdlal:remove()
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- asdlal.BrickColor=BrickColor.Green()
- asdlal.Size=vnew(.25,.8,15/w)
- end
- end
- asdlal.Locked=true
- asdlal.CanCollide=false
- asdlal.Material='Slate'
- asdlal.Parent=pp
- mmm=new('Motor',pp)
- mmm.Part0=pp
- mmm.Part1=asdlal
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- end
- if w==1 then
- ppmotor=new('Motor',WingRight)
- else
- ppmotor=new('Motor',nextpp)
- end
- table.insert(motors.right,ppmotor)
- ppmotor.Part0=ppmotor.Parent
- ppmotor.Part1=pp
- if w==1 then
- ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1)
- else
- ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
- end
- nextpp=pp
- end
- WingLeft=new('WedgePart')
- WingLeft.formFactor=3
- WingLeft.Size=vnew(.04,.3,.5)
- WingLeft.CanCollide=false
- WingLeft.BrickColor=BrickColor.Black()
- WingLeft.Parent=mainwingpart
- Lmotor=new('Motor',mainwingpart)
- Lmotor.Part0=Lmotor.Parent
- Lmotor.Part1=WingLeft
- Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
- nextpp=nil
- dan=-2
- for w=1,15 do
- wait()
- dan=dan+1
- pp=new('WedgePart')
- pp.Locked=true
- pp.BrickColor=BrickColor.Black()
- pp.formFactor=3
- if w==1 then
- pp.Size=vnew(.3,2.5,.8)
- else
- pp.Size=vnew(.3,1/(w/5),2/w)
- end
- pp.CanCollide=false
- pp.BrickColor=BrickColor.Black()
- pp.CFrame=WingLeft.CFrame
- pp.Material='Slate'
- pp.Parent=WingLeft
- if dan==1 then
- dan=0
- asdlal=new('WedgePart')
- asdlal.BrickColor=BrickColor.White()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,pp.Size.y,15/w)
- for lawlz,Evil in pairs(Evil)do
- if player.Name==Evil then
- asdlal:remove()
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- asdlal.BrickColor=BrickColor.Green()
- asdlal.Size=vnew(.25,.8,15/w)
- end
- end
- asdlal.Locked=true
- asdlal.CanCollide=false
- asdlal.Material='Slate'
- asdlal.Parent=pp
- mmm=new('Motor',pp)
- mmm.Part0=pp
- mmm.Part1=asdlal
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- end
- if w==1 then
- ppmotor=new('Motor',WingLeft)
- else
- ppmotor=new('Motor',nextpp)
- end
- ppmotor.Part0=ppmotor.Parent
- table.insert(motors.left,ppmotor)
- ppmotor.Part1=pp
- if w==1 then
- ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1)
- else
- ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
- end
- nextpp=pp
- end
- X(function()
- for i,v in pairs(motors.right)do
- v.C1=rot(.1,0,0)
- wait()
- end
- for i,v in pairs(motors.right)do
- v.C1=rot(0,-.1,-.1)
- wait()
- end
- end)
- X(function()
- for i,v in pairs(motors.left)do
- v.C1=rot(.1,0,0)
- wait()
- end
- for i,v in pairs(motors.left)do
- v.C1=rot(0,.1,.1)
- wait()
- end
- end)
- X(function()
- for i,v in pairs(motors.right)do
- v.C1=rot(.1,0,0)
- wait()
- end
- for i,v in pairs(motors.right)do
- v.C1=rot(0,-.1,0)
- wait()
- end
- end)
- X(function()
- for i,v in pairs(motors.left)do
- v.C1=rot(.1,0,0)
- wait()
- end
- for i,v in pairs(motors.left)do
- v.C1=rot(0,.1,0)
- wait()
- end
- end)
- Rmotor.MaxVelocity=.1
- Lmotor.MaxVelocity=.1
- Lmotor.DesiredAngle=.8
- Rmotor.DesiredAngle=-.8
- end
- leftarm=function(bool)
- X(function()
- newlarm=new('Motor6D')
- newlarm.Name='Left Shoulder'
- newlarm.Parent=player.Character.Torso
- newlarm.Part0=player.Character.Torso
- newlarm.Part1=player.Character['Left Arm']
- wait()--hmm
- newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
- newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
- if bool==false then return newlarm end
- an=player.Character.Animate
- an.Disabled=true
- an.Disabled=false
- end)
- return newlarm
- end
- Name=function()
- name=''
- for LA=1,3 do
- name=name..string.char(math.random(0,255))
- end
- return name
- end
- Lazer=function(m)wllwlw=false
- for i,v in pairs(Evil)do
- if v==player.Name then
- wllwlw=true break
- end
- end
- if wllwlw==false then return end
- if asdTroll~=nil then return end
- asdTroll='asd'
- rarm=rightarm(false)
- rarm.MaxVelocity=.2
- rarm.DesiredAngle=math.rad(110)
- larm=leftarm(false)
- larm.MaxVelocity=.2
- larm.DesiredAngle=-math.rad(110)
- lball=new('Part')
- life(lball,10)
- lball.Shape=0
- lball.Size=vnew(1,1,1)
- lball.CanCollide=false
- lball.BottomSurface=0
- lball.TopSurface=0
- lball.Transparency=.5
- lball.BrickColor=BrickColor.White()
- for i,v in pairs(Evil)do
- if player.Name==v then
- lball.BrickColor=BrickColor.Black()
- end
- end
- lball.Parent=player.Character
- lweld=new('Weld',larm.Part1)
- lweld.Part0=lweld.Parent
- lweld.Part1=lball
- lweld.C0=fnew(0,-4,0)
- rball=new('Part')
- life(rball,10)
- rball.Shape=0
- rball.Size=vnew(1,1,1)
- rball.Transparency=.5
- rball.CanCollide=false
- rball.BottomSurface=0
- rball.TopSurface=0
- rball.BrickColor=BrickColor.White()
- for i,v in pairs(Evil)do
- if player.Name==v then
- rball.BrickColor=BrickColor.Black()
- end
- end
- rball.Parent=player.Character
- rweld=new('Weld',rarm.Part1)
- rweld.Part0=rweld.Parent
- rweld.Part1=rball
- rweld.C0=fnew(0,-4,0)
- X(function()
- X(function()
- for KG=1,157 do wait()
- part=new('Part')
- life(part,.2)
- part.Transparency=.3
- asdrandom=(math.random(5,20)/10)+KG/40
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Size=vnew(1,1,1)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
- part.Name='asd'
- part.BrickColor=BrickColor.White()
- for i,v in pairs(Evil)do
- if player.Name==v then
- part.BrickColor=BrickColor.Black()
- end
- end
- part.Parent=lball
- end
- end)
- for KG2=1,157 do wait()
- part=new('Part')
- life(part,.2)
- part.Transparency=.3
- asdrandom=(math.random(5,20)/10)+KG2/40
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Size=vnew(1,1,1)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
- part.Name='asd'
- part.BrickColor=BrickColor.White()
- for i,v in pairs(Evil)do
- if player.Name==v then
- part.BrickColor=BrickColor.Black()
- end
- end
- part.Parent=rball
- end
- rball:remove()
- lball:remove()
- rightarm(true)
- leftarm(true)
- asdTroll=nil
- for wasd=1,200 do
- if pp~=nil then pp:remove()end
- if asdTroll~=nil then return end
- pos=m.Hit.p
- pp=new('WedgePart')
- life(pp,.1)
- pp.formFactor=3
- pp.BrickColor=BrickColor.Black()
- pp.Transparency=.2
- pp.Size=vnew(6,1000,6)
- pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
- exp=Instance.new('Explosion')
- exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.BlastRadius=30
- exp.Parent=workspace
- Join=new('Part')
- Join.formFactor=0
- Join.Size=vnew(1,1,1)
- new('SpecialMesh',Join).MeshType='Sphere'
- Join.Mesh.Scale=vnew(60,60,60)
- Join.Anchored=true
- Join.BottomSurface=0
- Join.TopSurface=0
- Join.BrickColor=BrickColor.Black()
- Join.Transparency=.5
- Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- Join.Parent=pp
- pJoin=new('Part')
- life(pJoin,.4)
- new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
- pJoin.formFactor=0
- pJoin.Size=vnew(1,1,1)
- pJoin.Anchored=true
- pJoin.BrickColor=BrickColor.Black()
- pJoin.Transparency=.5
- pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pJoin.Parent=workspace
- pp.Parent=player.Character
- wait()
- pp.BrickColor=BrickColor.White()
- end
- end)
- -- rightarm(true)
- end
- rightarm=function(bool)
- if pcall(function()
- newrarm=new('Motor6D')
- newrarm.Name='Right Shoulder'
- newrarm.Parent=player.Character.Torso
- newrarm.Part0=player.Character.Torso
- newrarm.Part1=player.Character['Right Arm']
- newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
- newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
- if bool==false then return newlarm end
- pcall(function()
- an=player.Character.Animate
- an.Disabled=true
- an.Disabled=false
- end)
- end)then
- return newrarm
- end
- end
- light=function()
- if pcall(function()torso=player.Character.Torso end)then
- else
- return
- end
- larm=leftarm(false)
- tt=T:clone()
- life(tt,0)
- tt.Parent=workspace
- tt:play()
- Pl=new('WedgePart')
- life(Pl,20)
- Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6
- Pl.Anchored=true
- Pl.CanCollide=false
- Pl.Parent=workspace
- leftarm(true)
- end
- bodys=function(asd)
- for i,v in pairs(torso:children())do
- if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
- v:remove()
- end
- end
- if asd==true then return end
- bv=new('BodyVelocity')
- bg=new('BodyGyro')
- bv.maxForce=vnew(math.huge,math.huge,math.huge)
- bv.velocity=vnew(0,0,0)
- bg.maxTorque=vnew(0,0,0)
- bg.Parent=torso
- bv.Parent=torso
- end
- ball=function(asd)
- for i,v in pairs(player.Character:children())do
- if v.Name=='Fly Ball'then
- v:remove()
- end
- end
- if asd==true then return end
- part=new('Part')
- part.Shape=0
- part.BottomSurface=0
- part.TopSurface=0
- part.Size=torso.Size*5
- part.Transparency=.5
- part.BrickColor=BrickColor.Black()
- part.CanCollide=false
- part.CFrame=torso.CFrame
- part.Name='Fly Ball'
- part.Parent=player.Character
- weld=new('Weld')
- weld.Parent=torso
- weld.Part0=weld.Parent
- weld.Part1=part
- part.Touched:connect(function()
- for i=1,5 do
- wait()
- part.Transparency=.5-i/10
- end
- part.Transparency=.5
- end)
- end
- script.Parent.Selected:connect(function(m)
- torso=player.Character.Torso
- bodys(true)
- m.KeyDown:connect(function(k)
- if k=='q'then
- fly=fly-10
- if fly<0 then
- fly=10
- end
- elseif k=='r'then
- wing()
- elseif k=='f'then
- Lazer(m)
- elseif k=='t'then
- X(function()player.Character.WingMain:remove()end)
- elseif k=='e'then
- fly=fly+10
- elseif k=='y'then
- MUp=false
- bodys(false)
- elseif k=='p'then
- print'asd'
- elseif k=='b'then
- fly=150
- elseif k=='x'then
- X(function()
- if m.Target==workspace or m.Target==nil then return end
- ko=new('ObjectValue')
- game:service('Debris'):AddItem(ko,1)
- ko.Value=player
- ko.Name='creator'
- for i,v in pairs(m.Target.Parent:children())do
- if v:IsA('Humanoid')then
- ko.Parent=v
- v.Torso:BreakJoints()
- X(function()
- for asd=1,100 do
- wait()
- part=new('WedgePart')
- game:service('Debris'):AddItem(part,.2)
- part.formFactor=0
- part.Transparency=.3
- part.Anchored=true
- part.CanCollide=false
- part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
- part.Size=vnew(2,2,2)
- part.BrickColor=BrickColor.Black()
- random=math.random(part.Size.x,part.Size.x*2)
- new('BlockMesh',part).Scale=vnew(random,random,random)
- part.Parent=workspace
- end
- end)
- end
- end
- end)
- end
- end)
- m.Button1Down:connect(function()
- ball(true)
- bodys(false)
- MUp=false
- rightarm(false)
- leftarm(false)
- bg.maxTorque=Vector3.new(900000,900000,900000)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- end)
- m.Move:connect(function()
- if MUp==true then return end
- torso=player.Character.Torso
- X(function()
- bg.maxTorque=vnew(math.huge,math.huge,math.huge)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- end)
- end)
- m.Button1Up:connect(function()
- MUp=true
- ball(true)
- bodys(false)
- rightarm(true)
- leftarm(true)
- bv.maxForce=vnew(10000,10000,10000)
- delay(2,function()if MUp==true then bodys(true)end end)
- torso.Velocity=vnew(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
- torso.Velocity=vnew(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- end)
- end)
- bin.Deselected:connect(function()
- X(function()
- ball(true)
- bodys(true)
- torso.Velocity=vnew(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- end)
- end)
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