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- --Enter in any more admins in this way:| , ["AdminName"] = true |:Don't forget the comma.
- local admins = {["tenband"] = true}
- ahealth = 500000000000
- aspeed = 65
- ajp = 150
- local wdpT=Instance.new('ParticleEmitter') wdpT.Texture='rbxassetid://241486681' wdpT.Size=NumberSequence.new({NumberSequenceKeypoint.new(0,0);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(1,.5);}) wdpT.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1);NumberSequenceKeypoint.new(.1,.25,.25);NumberSequenceKeypoint.new(.9,.5,.25);NumberSequenceKeypoint.new(1,1);}) wdpT.Color=ColorSequence.new(Color3.new(255/255,255/255,255/255),Color3.new(255/255,255/255,255/255)) wdpT.Lifetime=NumberRange.new(5) wdpT.Speed=NumberRange.new(.5,1) wdpT.Rotation=NumberRange.new(0,359) wdpT.RotSpeed=NumberRange.new(-90,90) wdpT.Rate=11 wdpT.VelocitySpread=180
- local hatids = {64082730,147180077,1031429,11748356}
- local leftLegid = {Mesh = 101851582, Texture = 101851254}
- local rightLegid = {Mesh = 101851696, Texture = 101851254}
- function onPlayerAdded(player)
- game.Players.Player.CharacterAdded:connect(function(character)
- if aspeed == 65 then
- character.Humanoid.MaxHealth = ahealth
- character.Humanoid.Health = ahealth
- character.Humanoid.JumpPower = ajp
- character.Humanoid.WalkSpeed = aspeed
- character.Head.Mesh.Scale=Vector3.new()
- wdpT:Clone().Parent=character:findFirstChild('Torso')
- end
- end)
- wait(2)
- print("destroying hats.")
- for i,v in pairs(player.Character:children()) do
- if v:IsA('Hat') then
- v:Destroy()
- wait(1)
- print("hats destroyed")
- end
- end
- function onPlayerAdded(player)
- game.Players.Player.CharacterAdded:connect(function(character)
- character.Humanoid.Died:connect(function()
- end)
- wait(1)
- print("LOADING HATS")
- wait(2)
- for i,v in pairs(hatids) do
- game:GetService("InsertService"):LoadAsset(v):children()[1].Parent=player.Character
- end
- end)
- wait(4)
- print("HATS LOADED")
- local leftLeg = Instance.new("CharacterMesh",player.Character)
- local rightLeg = Instance.new("CharacterMesh",player.Character)
- leftLeg.BodyPart = "LeftLeg"
- leftLeg.OverlayTextureId = leftLegid.Texture
- leftLeg.MeshId = leftLegid.Mesh
- rightLeg.BodyPart = "RightLeg"
- rightLeg.OverlayTextureId = rightLegid.Texture
- rightLeg.MeshId = rightLegid.Mesh
- end
- end
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