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- getgenv().SecureMode = true
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Cultivation of Realms",
- LoadingTitle = "Crappy cultivation game script",
- LoadingSubtitle = "by bread/glucose",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = CultivationofRealms,
- FileName = "CultivationofRealmsConfig"
- },
- Discord = {
- Enabled = false,
- Invite = "",
- RememberJoins = true
- },
- KeySystem = false,
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key",
- SaveKey = true,
- GrabKeyFromSite = false,
- Key = {"Hello"}
- }
- })
- local Tab = Window:CreateTab("Autofarming Stuff", 4483362458) -- Title, Image
- local Section = Tab:CreateSection("AFK Farming stuff")
- getgenv().test = true
- local Toggle = Tab:CreateToggle({
- Name = "Auto Cultivate",
- CurrentValue = false,
- Flag = "Cult",
- Callback = function(Value)
- getgenv().test = Value
- local args = {
- [1] = {
- ["value"] = true,
- ["TrValue"] = true
- }
- }
- while getgenv().test == true do
- wait()
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("onREvent"):FireServer(unpack(args))
- end
- end,
- })
- getgenv().autobreak = true
- local Toggle = Tab:CreateToggle({
- Name = "Auto Breakthrough",
- CurrentValue = false,
- Flag = "Break",
- Callback = function(Value)
- getgenv().autobreak = Value
- while getgenv().autobreak == true do
- wait()
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("Trascendence"):FireServer()
- end
- end,
- })
- local Paragraph = Tab:CreateParagraph({Title = "Note:", Content = "Autobreak somehow reduced breakthrough requirements simply by breakthroughing so fast that it keeps a certain percentage of QI from a previous rank/realm; tldr; you cultivate like 50x faster than everyone else"})
- local Players = game:GetService("Players")
- local Tab = Window:CreateTab("Combat Stuff", 4483362458)
- local Section = Tab:CreateSection("Hitbox Stuff")
- getgenv().HitboxSize = 15
- getgenv().HitboxTransparency = 0.7
- getgenv().HitboxStatus = false
- getgenv().TeamCheck = false
- getgenv().FriendCheck = false
- local Toggle = Tab:CreateToggle({
- Name = "Hitbox Extender",
- CurrentValue = false,
- Flag = "HBE1",
- Callback = function(Value)
- getgenv().HitboxStatus = Value
- game:GetService('RunService').RenderStepped:connect(function()
- if HitboxStatus == true and TeamCheck == false and FriendCheck == false then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
- v.Character.HumanoidRootPart.Transparency = HitboxTransparency
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- elseif HitboxStatus == true and TeamCheck == false and FriendCheck == true then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- for i2,v2 in pairs(game:GetService('Players'):GetChildren()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name and not v2:IsFriendsWith(game:GetService('Players').LocalPlayer.UserId) then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
- v.Character.HumanoidRootPart.Transparency = HitboxTransparency
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- elseif HitboxStatus == true and TeamCheck == true and FriendCheck == false then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if game:GetService('Players').LocalPlayer.Team ~= v.Team then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
- v.Character.HumanoidRootPart.Transparency = HitboxTransparency
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- elseif HitboxStatus == true and TeamCheck == true and FriendCheck == true then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if game:GetService('Players').LocalPlayer.Team ~= v.Team and not game:GetService('Players'):IsFriendsWith(UserId) then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(HitboxSize, HitboxSize, HitboxSize)
- v.Character.HumanoidRootPart.Transparency = HitboxTransparency
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- else
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(2,2,1)
- v.Character.HumanoidRootPart.Transparency = 1
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Medium stone grey")
- v.Character.HumanoidRootPart.Material = "Plastic"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Hitbox Size",
- Range = {0, 100},
- Increment = 1,
- Suffix = "Studs",
- CurrentValue = 5,
- Flag = "HBE2",
- Callback = function(Value)
- getgenv().HitboxSize = Value
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Hitbox Transparency",
- Range = {0, 1},
- Increment = 0.1,
- Suffix = "/1",
- CurrentValue = 0.9,
- Flag = "HBE3",
- Callback = function(Value)
- getgenv().HitboxTransparency = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "Team Check (useless)",
- CurrentValue = false,
- Flag = "Team",
- Callback = function(Value)
- getgenv().TeamCheck = Value
- end,
- })
- local Toggle = Tab:CreateToggle({
- Name = "Friend Check (useless if you have no friends))",
- CurrentValue = false,
- Flag = "Friend",
- Callback = function(Value)
- getgenv().FriendCheck = Value
- end,
- })
- local Section = Tab:CreateSection("ESP Stuff")
- local Toggle = Tab:CreateToggle({
- Name = "Highlight ESP",
- CurrentValue = true,
- Flag = "ESP",
- Callback = function(Value)
- getgenv().enabled = Value
- getgenv().filluseteamcolor = true
- getgenv().outlineuseteamcolor = true
- getgenv().fillcolor = Color3.new(0, 0, 0)
- getgenv().outlinecolor = Color3.new(1, 1, 1)
- getgenv().filltrans = 0.9
- getgenv().outlinetrans = 0
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/main/Highlight-ESP.lua"))()
- local c = workspace.CurrentCamera
- local ps = game:GetService("Players")
- local lp = ps.LocalPlayer
- local rs = game:GetService("RunService")
- local function esp(p,cr)
- local h = cr:WaitForChild("Humanoid")
- local hrp = cr:WaitForChild("Head")
- local text = Drawing.new("Text")
- text.Visible = false
- text.Center = true
- text.Outline = false
- text.Font = 3
- text.Size = 16.16
- text.Color = Color3.new(170,170,170)
- local conection
- local conection2
- local conection3
- local function dc()
- text.Visible = false
- text:Remove()
- if conection then
- conection:Disconnect()
- conection = nil
- end
- if conection2 then
- conection2:Disconnect()
- conection2 = nil
- end
- if conection3 then
- conection3:Disconnect()
- conection3 = nil
- end
- end
- conection2 = cr.AncestryChanged:Connect(function(_,parent)
- if not parent then
- dc()
- end
- end)
- conection3 = h.HealthChanged:Connect(function(v)
- if (v<=0) or (h:GetState() == Enum.HumanoidStateType.Dead) then
- dc()
- end
- end)
- conection = rs.RenderStepped:Connect(function()
- local hrp_pos,hrp_onscreen = c:WorldToViewportPoint(hrp.Position)
- if hrp_onscreen and ESPName == true then
- text.Position = Vector2.new(hrp_pos.X, hrp_pos.Y - 27)
- text.Text = p.DisplayName.." (@"..p.Name..")"
- text.Visible = true
- else
- text.Visible = false
- end
- end)
- end
- local function p_added(p)
- if p.Character then
- esp(p,p.Character)
- end
- p.CharacterAdded:Connect(function(cr)
- esp(p,cr)
- end)
- end
- for i,p in next, ps:GetPlayers() do
- if p ~= lp then
- p_added(p)
- end
- end
- ps.PlayerAdded:Connect(p_added)
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Fill Transparency",
- Range = {0, 1},
- Increment = 0.1,
- Suffix = "/1",
- CurrentValue = 1,
- Flag = "Fill", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- getgenv().filltrans = Value
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Outline Transparency",
- Range = {0, 100},
- Increment = 10,
- Suffix = "/1",
- CurrentValue = 0,
- Flag = "Outline",
- Callback = function(Value)
- getgenv().outlinetrans = Value
- end,
- })
- local Paragraph = Tab:CreateParagraph({Title = "How transparency works in ROBLOX", Content = "0 is completely solid, 1 is completely transparent"})
- local Section = Tab:CreateSection("Misc")
- getgenv().punch = true
- local Toggle = Tab:CreateToggle({
- Name = "Auto Punch",
- CurrentValue = false,
- Flag = "Punch",
- Callback = function(Value)
- while getgenv().punch == true do
- wait()
- game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PunchEvent"):FireServer()
- end
- end,
- })
- Rayfield:LoadConfiguration()
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