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ArcDesLHK

He asked for it

Jul 5th, 2022 (edited)
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  1. Console Army of N64
  2. [Machine/Effect] Level 2 LIGHT ATK/0 DEF/800
  3. During damage calculation, if your "Console Army" or "Game Master" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
  4.  
  5. Console Army of Dreamcast
  6. [Machine/Effect] Level 2 LIGHT ATK/400 DEF/800
  7. If this face-up card leaves the field: You can discard 1 "Console Army" monster, and if you do, draw 2 cards. You can only use this effect of "Console Army of Dreamcast" once per turn.
  8.  
  9. Console Army of Gameboy
  10. [Machine/Effect] Level 3 LIGHT ATK/1500 DEF/1500
  11. If this card is Normal or Special Summoned: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards, then increase this card's Level by the number of cards shuffled into the Deck this way. You can only use this effect of "Console Army of Gameboy" once per turn.
  12.  
  13. Console Army of Genesis
  14. [Machine/Effect] Level 3 LIGHT ATK/1000 DEF/1000
  15. You can reveal 1 "Game Master" Ritual Monster in your hand; Special Summon this card from your hand, and if you do, its Level becomes equal to the Level of the revealed monster. If this card is Tributed by a card effect: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Console Army of Genesis" once per turn.
  16.  
  17. Console Army of Lynx
  18. [Machine/Effect] Level 4 LIGHT ATK/800 DEF/2000
  19. You can banish 1 "Console Army" monster or 1 "Gaming" Spell/Trap from your GY; Special Summon this card from your hand. You can only use this effect of "Console Army of Lynx" once per turn. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  20.  
  21. Console Army of Playdia
  22. [Machine/Effect] Level 4 LIGHT ATK/1500 DEF/1500
  23. If you control a "Console Army" or "Game Master" monster, you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Playdia" once per turn this way. You can target 1 "Console Army" or "Game Master" monster you control; equip this card you control to it as an Equip Spell. While this card is equipped to a monster, you take no effect damage if the amount is less than or equal to the equipped monster's original ATK.
  24.  
  25. Console Army of SNES
  26. [Machine/Effect] Level 4 LIGHT ATK/1700 DEF/1600
  27. You can reveal 1 "Gaming" Ritual Spell in your hand; Special Summon this card from your hand, and if you do, its Level becomes 8. If this card is Tributed by a card effect: You can target 1 face-up monster your opponent controls, whose ATK is different from its original ATK; destroy it. You can only use each effect of "Console Army of SNES" once per turn.
  28.  
  29. Console Army of SMS
  30. [Machine/Effect] Level 4 LIGHT ATK/1600 DEF/1800
  31. If this card is Normal or Special Summoned: You can add 1 "Gaming" Ritual Spell from your Deck to your hand. You can only use this effect of "Console Army of SMS" once per turn. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  32.  
  33. Console Army of Intellivision
  34. [Machine/Effect] Level 4 LIGHT ATK/1600 DEF/1600
  35. You can Tribute this card; Special Summon 1 "Console Army" monster from your Deck, except "Console Army of Intellivision". If this card is in your GY, except the turn it was sent there: You can banish 1 "Gaming" Ritual Spell from your GY; add this card to your hand. You can only use each effect of "Console Army of Intellivision" once per turn.
  36.  
  37. Console Army of Nokia
  38. [Machine/Effect] Level 4 LIGHT ATK/1800 DEF/1800
  39. Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 "Console Army" monster. If this face-up card leaves the field: You can add 1 "Gaming" Trap from your Deck to your hand.
  40.  
  41. Console Army of Jaguar
  42. [Machine/Effect] Level 4 LIGHT ATK/1500 DEF/1500
  43. If you control a "Console Army" or "Game Master" monster, you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Jaguar" once per turn this way. You can target 1 "Console Army" or "Game Master" monster you control; equip this card you control to it as an Equip Spell. While this card is equipped to a monster, the equipped monster cannot be destroyed by card effects.
  44.  
  45. Console Army of NES
  46. [Machine/Effect] Level 4 LIGHT ATK/1900 DEF/100
  47. If this card is Normal or Special Summoned: You can add 1 "Game Master" Ritual Monster from your Deck to your hand. You can only use this effect of "Console Army of NES" once per turn. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  48.  
  49. Console Army of Arcadia
  50. [Machine/Effect] Level 4 LIGHT ATK/1900 DEF/0
  51. You can Tribute this card; add 1 "Game Master" Ritual Monster from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish 1 "Game Master" Ritual Monster from your GY; add this card to your hand. You can only use each effect of "Console Army of Arcadia" once per turn.
  52.  
  53. Console Army of Commodore
  54. [Machine/Effect] Level 5 LIGHT ATK/2000 DEF/2000
  55. If you control no monsters, or if all monsters you control are LIGHT Machine monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Commodore" once per turn this way. You can only use each of the following effects of "Console Army of Commodore" once per turn. If this card is Special Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. If this card is Tributed by a card effect: You can add 1 "Console Army" monster from your GY to your hand, except "Console Army of Commodore".
  56.  
  57. Console Army of Saturn
  58. [Machine/Effect] Level 6 LIGHT ATK/2400 DEF/0
  59. You can reveal this card in your hand, then target 1 "Console Army" or "Game Master" monster in your GY, except "Console Army of Saturn"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Console Army of Saturn" once per turn.
  60.  
  61. Console Army of Odyssey
  62. [Machine/Effect] Level 6 LIGHT ATK/2000 DEF/0
  63. When an attack is declared involving your "Game Master" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control an Over Console monster (Quick Effect): You can banish this card from your field or GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Console Army of Odyssey" once per turn.
  64.  
  65. Console Army of Vectrex
  66. [Machine/Effect] Level 6 LIGHT ATK/1600 DEF/1600
  67. If a "Game Master" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Game Master" monsters. You can only use this effect of "Console Army of Vectrex" once per turn.
  68.  
  69. Console Army of Amstrad
  70. [Machine/Effect] Level 6 LIGHT ATK/2000 DEF/2000
  71. If you control no monsters, or if all monsters you control are LIGHT Machine monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Amstrad" once per turn this way. You can only use each of the following effects of "Console Army of Amstrad" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card is Tributed by a card effect: You can add 1 "Gaming" Ritual Spell from your GY to your hand.
  72.  
  73. Console Army of GBA
  74. [Machine/Effect] Level 7 LIGHT ATK/2600 DEF/2000
  75. You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, add 1 "Game Master" monster and 1 "Gaming" Ritual Spell from your GY to your hand.
  76.  
  77. Console Army of TurboGrafx
  78. [Machine/Effect] Level 7 LIGHT ATK/0 DEF/2000
  79. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. Once per turn: You can Special Summon 1 Level 4 or lower "Console Army" monster from your hand.
  80.  
  81. Console Army of Neo Geo
  82. [Machine/Effect] Level 8 LIGHT ATK/2000 DEF/2000
  83. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower "Console Army" monster from your hand.
  84.  
  85. Console Army of Danmaku
  86. [Machine/Link/Effect] LIGHT ATK/1800 LINK:2 ↙️ ↘️
  87. 2 Level 8 or lower Machine monsters / If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, a monster this card points to with a Level can be used as the entire requirement. You can only use each of the following effects of "Console Army of Danmaku" once per turn. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can add 1 "Gaming" Ritual Spell from your Deck to your hand.
  88.  
  89. Game Master Arcade Soldier
  90. [Machine/Ritual/Effect] Level 4 LIGHT ATK/2000 DEF/2000
  91. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. During your opponent's turn (Quick Effect): You can banish this card from your hand, field, or GY; negate the next attack this turn from a monster your opponent controls. You can only use each effect of "Game Master Arcade Soldier" once per turn.
  92.  
  93. Game Master Stadia Paladin
  94. [Machine/Ritual/Effect] Level 4 LIGHT ATK/1900 DEF/1200
  95. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can Tribute this card; Special Summon 1 Level 8 or lower "Game Master" Ritual Monster from your hand or Deck, except "Game Master Stadia Paladin", ignoring its Summoning conditions. You can only use each effect of "Game Master Stadia Paladin" once per turn.
  96.  
  97. Game Master iOS Witch
  98. [Machine/Ritual/Effect] Level 6 LIGHT ATK/800 DEF/2400
  99. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. If this card is Tributed: You can target 1 face-up monster you control; it gains 800 ATK until the end of this turn. You can only use each effect of "Game Master iOS Witch" once per turn.
  100.  
  101. Game Master Android Magician
  102. [Machine/Ritual/Effect] Level 7 LIGHT ATK/2500 DEF/2000
  103. You can Ritual Summon this card with any "Gaming" Ritual Spell. Any damage you take is halved. (You cannot halve the same damage twice this way.) You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use this effect of "Game Master Android Magician" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can add 1 "Gaming" Ritual Spell from your Deck to your hand.
  104.  
  105. Game Master Console War Ender
  106. [Machine/Ritual/Effect] Level 8 LIGHT ATK/3000 DEF/0
  107. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use this effect of "Game Master Console War Ender" once per turn. All monsters on the field lose ATK equal to their original DEF, except "Game Master" monsters and Over Console monsters you control.
  108.  
  109. Game Master Sega Knight
  110. [Machine/Ritual/Effect] Level 8 LIGHT ATK/2700 DEF/2000
  111. You can Ritual Summon this card with any "Gaming" Ritual Spell. If this card is Ritual Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use each effect of "Game Master Sega Knight" once per turn.
  112.  
  113. Game Master Playstation Monarch
  114. [Machine/Ritual/Effect] Level 8 LIGHT ATK/2800 DEF/2000
  115. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. If this Ritual Summoned card is sent to the GY: You can add 1 "Gaming" Ritual Spell from your Deck to your hand, and if you do, Special Summon 1 "Console Army" monster from your hand. You can only use each effect of "Game Master Playstation Monarch" once per turn.
  116.  
  117. Game Master Xbox Lord
  118. [Machine/Ritual/Effect] Level 8 LIGHT ATK/2500 DEF/2000
  119. You can Ritual Summon this card with any "Gaming" Ritual Spell. If this card is Ritual Summoned: You can target 1 monster your opponent controls; destroy it. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use each effect of "Game Master Xbox Lord" once per turn.
  120.  
  121. Game Master Steam Dock Enhancer
  122. [Machine/Ritual/Effect] Level 8 LIGHT ATK/0 DEF/3000
  123. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use this effect of "Game Master Steam Dock Enhancer" once per turn. Once per turn, during the Main Phase (Quick Effect): You can Fusion Summon 1 Over Console Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
  124.  
  125. Game Master Nintendo Knight
  126. [Machine/Ritual/Effect] Level 8 LIGHT ATK/2600 DEF/2000
  127. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Machine monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. You can only use each effect of "Game Master Nintendo Knight" once per turn.
  128.  
  129. Supreme Game Master Atari Deity
  130. [Over Console/Fusion/Effect] Level 12 LIGHT ATK/4000 DEF/4000
  131. 2 "Game Master" Ritual Monsters
  132. Must be Fusion Summoned. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  133.  
  134. Divine Game Master Perfection Computer Deity
  135. [Over Console/Fusion/Effect] Level 12 LIGHT ATK/4000 DEF/4000
  136. 2 "Game Master" Ritual Monsters
  137. Must be Fusion Summoned. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Divine Game Master Perfection Computer Deity" once per turn.
  138.  
  139. Ultimate Game Master Ninth-Gen Deity
  140. [Over Console/Fusion/Effect] Level 12 LIGHT ATK/4000 DEF/4000
  141. 2 "Game Master" Ritual Monsters
  142. Must be Fusion Summoned. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During the Battle Phase (Quick Effect): You can banish 1 "Game Master" Ritual Monster from your GY; this card gains ATK equal to the original ATK of the banished monster. You can only use this effect of "Ultimate Game Master Ninth-Gen Deity" once per turn.
  143.  
  144. Connection of Gaming
  145. [Ritual Spell Card]
  146. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send "Console Army" monsters from your Deck to the GY, whose total Levels equal exactly the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field. You can only use this effect of "Connection of Gaming" once per turn.
  147.  
  148. Mastery of Gaming
  149. [Ritual Spell Card]
  150. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Console Army" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Mastery of Gaming" once per turn.
  151.  
  152. Console Deflection
  153. [Quick-Play Spell Card]
  154. Target 1 "Console Army" monster you control; this turn, it cannot be destroyed by card effects, also you gain LP equal to its original ATK.
  155.  
  156. Console Assembly
  157. [Quick-Play Spell Card]
  158. Activate 1 of these effects;
  159. ● Special Summon up to 2 "Console Army" monsters with different names from your hand in Defense Position.
  160. ● If your opponent controls more monsters than you do: Special Summon "Console Army" monsters with different names from your GY in Defense Position, up to the difference.
  161. You can only activate 1 "Console Assembly" per turn.
  162.  
  163. Console Army Fortress
  164. [Field Spell Card]
  165. Neither player can target "Console Army" and "Game Master" monsters you control with the effects of monsters Special Summoned from the Extra Deck. When this card on the field is destroyed and sent to the GY: You can add 1 "Game Master" monster from your Deck to your hand.
  166.  
  167. Unification of the Game Masters
  168. [Normal Spell Card]
  169. Fusion Summon 1 Over Console Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then you lose 1000 LP for each monster you used from your hand as Fusion Material for a Fusion Summon.
  170.  
  171. Light Gun
  172. [Equip Spell Card]
  173. Equip only to a "Game Master" monster. If the equipped monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Light Gun" once per turn.
  174.  
  175. Console Army Mobile Fortress
  176. [Field Spell Card]
  177. All "Console Army" monsters on the field gain 200 ATK/DEF for each "Console Army" monster on the field. Once per turn: You can Special Summon 1 "Console Army" monster from your hand.
  178.  
  179. Resolute Console Army
  180. [Continuous Spell Card]
  181. All "Console Army" monsters you control cannot be destroyed by battle, also their effects cannot be negated.
  182.  
  183. Power of Gaming
  184. [Ritual Spell Card]
  185. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Console Army" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "Unification of the Game Masters" from your Deck to your hand.
  186.  
  187. Dominance of Gaming
  188. [Ritual Spell Card]
  189. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or shuffle "Console Army" monsters from your GY into the Deck, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card from your GY; destroy 1 monster your opponent controls. You can only use this effect of "Dominance of Gaming" once per turn.
  190.  
  191. Ultimate Console of Gaming
  192. [Quick-Play Spell Card]
  193. Activate 1 of the following effects.
  194. ● Fusion Summon 1 "Game Master" Fusion Monster from your Extra Deck, using monsters from your field, as Fusion Material.
  195. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster.
  196. Neither player can activate cards or effects in response to this card's activation.
  197.  
  198. Console Army Rebirth
  199. [Equip Spell Card]
  200. Activate this card by targeting 1 "Console Army" monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle or card effects. You can only activate 1 "Console Army Rebirth" per turn.
  201.  
  202. Console Army Legacy
  203. [Quick-Play Spell Card]
  204. Apply these effects, in sequence, depending on the monster card types of "Game Master" monsters you control and/or in your GY.
  205. ● Ritual: Negate the effects of 1 face-up card your opponent controls, until the end of this turn.
  206. ● Fusion: Banish 3 random face-down cards from your opponent's Extra Deck.
  207. You can only activate 1 "Console Army Legacy" per turn.
  208.  
  209. Electronic Equipment
  210. [Equip Spell Card]
  211. Equip only to a "Game Master" monster. During your Main Phase: You can target 1 face-up monster on the field; negate its effects. After you use this effect 3 times, destroy this card.
  212.  
  213. Evolution of Gaming
  214. [Ritual Spell Card]
  215. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Console Army" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, you can apply the following effect.
  216. ● Fusion Summon 1 Over Console Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field, including the monster Ritual Summoned this way, but it cannot attack directly this turn.
  217.  
  218. Console Fusion
  219. [Normal Spell Card]
  220. Fusion Summon 1 Over Console Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
  221.  
  222. Gaming Drive
  223. [Normal Trap Card]
  224. Target 1 "Game Master" monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card from your GY, then target 1 "Gaming" Ritual Spell that is banished or in your GY; add it to your hand.
  225.  
  226. Gaming Emulation
  227. [Normal Trap Card]
  228. Target 1 "Console Army" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  229.  
  230. Gaming Bug
  231. [Continuous Trap Card]
  232. Negate your opponent's first monster effect that resolves each turn while you control a "Game Master" monster. When an opponent's monster declares an attack: You can negate the attack. You can only use this effect of "Gaming Bug" once per turn.
  233.  
  234. Market Battle
  235. [Continuous Trap Card]
  236. All "Console Army" and "Game Master" monsters you control gain 500 ATK. If you control a Ritual or Fusion Monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Market Battle" once per turn.
  237.  
  238. Console Warfare
  239. [Normal Trap Card]
  240. Double the ATK of all LIGHT Machine monsters you currently control, until the end of this turn, also any damage your opponent takes from battles involving those monsters becomes halved. You can only activate 1 "Console Warfare" per turn.
  241.  
  242. Next Generation
  243. [Normal Trap Card]
  244. When an opponent's monster Special Summoned from the Extra Deck this turn activates its effect on the field: Negate that effect, and if you do, Special Summon 1 LIGHT Machine monster from your hand.
  245.  
  246. The Ultimate Over Console
  247. [Normal Trap Card]
  248. When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, 1 "Game Master" monster you control gains ATK equal to that target's ATK, until the end of the next turn.
  249.  
  250. First Console
  251. [Continuous Trap Card]
  252. Activate this card by targeting 1 Level 4 or lower LIGHT Machine monster you control; Special Summon this card as an Effect Monster (Machine/LIGHT/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK/DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
  253.  
  254. Rivalry of Gaming
  255. [Normal Trap Card]
  256. At the start of your opponent's Battle Phase: Special Summon 1 "Gaming Token" (Machine/LIGHT/Level 8/ATK 0/DEF 3000), and if you do, for the rest of this turn while you control the Special Summoned Token, your opponent's monsters cannot target other monsters for attacks. You can only activate 1 "Rivalry of Gaming" per turn.
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