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- for i,v in pairs(game.Players:GetChildren()) do
- v.Chatted:Connect(function(msg)
- if msg:sub(1,6):lower() == "/e beg" then
- coroutine.resume(coroutine.create(function()
- water = workspace.Memo1332.WeaponModel.BlinkPartR
- water2 = workspace.Memo1332.WeaponModel.BlinkPartL
- water3 = workspace.Memo1332.WeaponModel.Wings
- while wait() do
- for i = 0,256,16 do
- water.Color = Color3.new(1,i/256,0)
- water2.Color = Color3.new(1,i/256,0)
- water3.Color = Color3.new(1,i/256,0)
- wait()
- end
- for i = 0,256,16 do
- water.Color = Color3.new(1-i/256,1,0)
- water2.Color = Color3.new(1-i/256,1,0)
- water3.Color = Color3.new(1-i/256,1,0)
- wait()
- end
- for i = 0,256,16 do
- water.Color = Color3.new(0,1,i/256)
- water2.Color = Color3.new(0,1,i/256)
- water3.Color = Color3.new(0,1,i/256)
- wait()
- end
- for i = 0,256,16 do
- water.Color = Color3.new(0,1-i/256,1)
- water2.Color = Color3.new(0,1-i/256,1)
- water3.Color = Color3.new(0,1-i/256,1)
- wait()
- end
- for i = 0,256,16 do
- water.Color = Color3.new(i/256,0,1)
- water2.Color = Color3.new(i/256,0,1)
- water3.Color = Color3.new(i/256,0,1)
- wait()
- end
- for i = 0,256,16 do
- water.Color = Color3.new(1,0,1-i/256)
- water2.Color = Color3.new(1,0,1-i/256)
- water3.Color = Color3.new(1,0,1-i/256)
- wait()
- end
- end
- end))
- end
- end)
- end
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