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SirSkyvalky

evildom fe

Aug 17th, 2018
182
0
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. script.Parent = Player.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38.  
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. else
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65. local input = function(io,a)
  66. if a then return end
  67. --Since InputObject is a client-side instance, we create and pass table instead
  68. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69. end
  70. UIS.InputBegan:Connect(input)
  71. UIS.InputEnded:Connect(input)
  72.  
  73. local Mouse = Player:GetMouse()
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85. wait(0.2)
  86. Player = owner
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92.  
  93. RootPart = Character.HumanoidRootPart
  94. Torso = Character.Torso
  95. Head = Character.Head
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart.RootJoint
  101. Neck = Torso.Neck
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. local sick = Instance.new("Sound", Character)
  107. sick.SoundId = "rbxassetid://563882687"
  108. sick.Name = "BGM"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 2
  112. sick:Play()
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  130. local NEWMESH = IT(MESH)
  131. if MESH == "SpecialMesh" then
  132. NEWMESH.MeshType = MESHTYPE
  133. if MESHID ~= "nil" and MESHID ~= "" then
  134. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  135. end
  136. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  137. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  138. end
  139. end
  140. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  141. NEWMESH.Scale = SCALE
  142. NEWMESH.Parent = PARENT
  143. return NEWMESH
  144. end
  145. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  146. local NEWPART = IT("Part")
  147. NEWPART.formFactor = FORMFACTOR
  148. NEWPART.Reflectance = REFLECTANCE
  149. NEWPART.Transparency = TRANSPARENCY
  150. NEWPART.CanCollide = false
  151. NEWPART.Locked = true
  152. NEWPART.Anchored = true
  153. if ANCHOR == false then
  154. NEWPART.Anchored = false
  155. end
  156. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  157. NEWPART.Name = NAME
  158. NEWPART.Size = SIZE
  159. NEWPART.Position = Torso.Position
  160. NEWPART.Material = MATERIAL
  161. NEWPART:BreakJoints()
  162. NEWPART.Parent = PARENT
  163. return NEWPART
  164. end
  165. Player_Size = 1
  166. Animation_Speed = 3
  167. Frame_Speed = 0.016666666666666666
  168. local Speed = 16
  169. local Effects2 = {}
  170. local weldBetween = function(a, b)
  171. local weldd = Instance.new("ManualWeld")
  172. weldd.Part0 = a
  173. weldd.Part1 = b
  174. weldd.C0 = CFrame.new()
  175. weldd.C1 = b.CFrame:inverse() * a.CFrame
  176. weldd.Parent = a
  177. return weldd
  178. end
  179. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  182. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  183. local CHANGEDEFENSE = 0
  184. local CHANGEDAMAGE = 0
  185. local CHANGEMOVEMENT = 0
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local WALK = 0
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "Weapon GUI"
  204. local Effects = IT("Folder", Character)
  205. Effects.Name = "Effects"
  206. local ANIMATOR = Humanoid.Animator
  207. local ANIMATE = Character.Animate
  208. local ATTACKEDTAUNTS = {
  209. "907332040",
  210. "907332525",
  211. "907330011"
  212. }
  213. local ATTACKTAUNTS = {
  214. "907329893",
  215. "907329532",
  216. "907333294",
  217. "907332856"
  218. }
  219. local ULTTAUNTS = {
  220. "907332997",
  221. "907332670",
  222. "907330103"
  223. }
  224. local UNANCHOR = true
  225. local SKILLTEXTCOLOR = C3(1, 0, 0)
  226. ArtificialHB = Instance.new("BindableEvent", script)
  227. ArtificialHB.Name = "ArtificialHB"
  228. script:WaitForChild("ArtificialHB")
  229. frame = Frame_Speed
  230. tf = 0
  231. allowframeloss = false
  232. tossremainder = false
  233. lastframe = tick()
  234. script.ArtificialHB:Fire()
  235. game:GetService("RunService").Heartbeat:connect(function(s, p)
  236. tf = tf + s
  237. if tf >= frame then
  238. if allowframeloss then
  239. script.ArtificialHB:Fire()
  240. lastframe = tick()
  241. else
  242. for i = 1, math.floor(tf / frame) do
  243. script.ArtificialHB:Fire()
  244. end
  245. lastframe = tick()
  246. end
  247. if tossremainder then
  248. tf = 0
  249. else
  250. tf = tf - frame * math.floor(tf / frame)
  251. end
  252. end
  253. end)
  254. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  255. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  256. end
  257. function PositiveAngle(NUMBER)
  258. if NUMBER >= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263. function NegativeAngle(NUMBER)
  264. if NUMBER <= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269. function Swait(NUMBER)
  270. if NUMBER == 0 or NUMBER == nil then
  271. ArtificialHB.Event:wait()
  272. else
  273. for i = 1, NUMBER do
  274. ArtificialHB.Event:wait()
  275. end
  276. end
  277. end
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m00 < m11 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s
  304. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319. function QuaternionSlerp(a, b, t)
  320. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  321. local startInterp, finishInterp
  322. if cosTheta >= 1.0E-4 then
  323. if 1 - cosTheta > 1.0E-4 then
  324. local theta = ACOS(cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((1 - t) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = 1 - t
  330. finishInterp = t
  331. end
  332. elseif 1 + cosTheta > 1.0E-4 then
  333. local theta = ACOS(-cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((t - 1) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = t - 1
  339. finishInterp = t
  340. end
  341. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  342. end
  343. function Clerp(a, b, t)
  344. local qa = {
  345. QuaternionFromCFrame(a)
  346. }
  347. local qb = {
  348. QuaternionFromCFrame(b)
  349. }
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  356. local frame = IT("Frame")
  357. frame.BackgroundTransparency = TRANSPARENCY
  358. frame.BorderSizePixel = BORDERSIZEPIXEL
  359. frame.Position = POSITION
  360. frame.Size = SIZE
  361. frame.BackgroundColor3 = COLOR
  362. frame.BorderColor3 = BORDERCOLOR
  363. frame.Name = NAME
  364. frame.Parent = PARENT
  365. return frame
  366. end
  367. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  368. local label = IT("TextLabel")
  369. label.BackgroundTransparency = 1
  370. label.Size = UD2(1, 0, 1, 0)
  371. label.Position = UD2(0, 0, 0, 0)
  372. label.TextColor3 = TEXTCOLOR
  373. label.TextStrokeTransparency = STROKETRANSPARENCY
  374. label.TextTransparency = TRANSPARENCY
  375. label.FontSize = TEXTFONTSIZE
  376. label.Font = TEXTFONT
  377. label.BorderSizePixel = BORDERSIZEPIXEL
  378. label.TextScaled = false
  379. label.Text = TEXT
  380. label.Name = NAME
  381. label.Parent = PARENT
  382. return label
  383. end
  384. function NoOutlines(PART)
  385. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  386. end
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396. local S = IT("Sound")
  397. function CreateSound(ID, PARENT, VOLUME, PITCH)
  398. local NEWSOUND
  399. coroutine.resume(coroutine.create(function()
  400. NEWSOUND = S:Clone()
  401. NEWSOUND.Parent = PARENT
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  405. Swait()
  406. NEWSOUND:play()
  407. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  408. end))
  409. return NEWSOUND
  410. end
  411. function CFrameFromTopBack(at, top, back)
  412. local right = top:Cross(back)
  413. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  414. end
  415. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  416. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  417. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  426. end
  427. wave.Transparency = wave.Transparency + 0.5 / WAIT
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  436. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. if DOESROT == true then
  443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  444. end
  445. wave.Transparency = wave.Transparency + 0.5 / WAIT
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  454. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale + GROW
  460. wave.Transparency = wave.Transparency + 1 / WAIT
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  468. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  469. local mesh
  470. if KIND == "Base" then
  471. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  472. elseif KIND == "Thin" then
  473. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  474. elseif KIND == "Round" then
  475. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  476. end
  477. wave.CFrame = CFRAME
  478. coroutine.resume(coroutine.create(function(PART)
  479. for i = 1, WAIT do
  480. Swait()
  481. mesh.Scale = mesh.Scale + GROW / 10
  482. wave.Transparency = wave.Transparency + 0.5 / WAIT
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  490. for _, c in pairs(PARENT:GetChildren()) do
  491. if c.ClassName == "Model" then
  492. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  493. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  494. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  495. if DIST > (TORSO.Position - FROM).Magnitude then
  496. table.insert(TABLE, c)
  497. end
  498. AddChildrenToTable(FROM, c, DIST, TABLE)
  499. elseif c.ClassName == "Folder" then
  500. AddChildrenToTable(FROM, c, DIST, TABLE)
  501. end
  502. end
  503. end
  504. end
  505. function MakeForm(PART, TYPE)
  506. if TYPE == "Cyl" then
  507. local MSH = IT("CylinderMesh", PART)
  508. elseif TYPE == "Ball" then
  509. local MSH = IT("SpecialMesh", PART)
  510. MSH.MeshType = "Sphere"
  511. elseif TYPE == "Wedge" then
  512. local MSH = IT("SpecialMesh", PART)
  513. MSH.MeshType = "Wedge"
  514. end
  515. end
  516. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  517. if DoesCourontine == false then
  518. local Direction = CF(Part.Position, ToLocation)
  519. local Distance = (Part.Position - ToLocation).magnitude
  520. for i = 1, AmountOfTime do
  521. Swait()
  522. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  523. Direction = Part.CFrame
  524. end
  525. Part:remove()
  526. elseif DoesCourontine == true then
  527. coroutine.resume(coroutine.create(function()
  528. local Direction = CF(Part.Position, ToLocation)
  529. local Distance = (Part.Position - ToLocation).magnitude
  530. for i = 1, AmountOfTime do
  531. Swait()
  532. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  533. Direction = Part.CFrame
  534. end
  535. Part:remove()
  536. end))
  537. end
  538. end
  539. function CheckTableForString(Table, String)
  540. for i, v in pairs(Table) do
  541. if string.find(string.lower(String), string.lower(v)) then
  542. return true
  543. end
  544. end
  545. return false
  546. end
  547. function CheckIntangible(Hit)
  548. local ProjectileNames = {
  549. "Water",
  550. "Arrow",
  551. "Projectile",
  552. "Effect",
  553. "Rail",
  554. "Lightning",
  555. "Bullet"
  556. }
  557. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  558. return true
  559. end
  560. return false
  561. end
  562. Debris = game:GetService("Debris")
  563. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  564. local Direction = CFrame.new(StartPos, Vec).lookVector
  565. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  566. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  567. if RayHit and CheckIntangible(RayHit) then
  568. if DelayIfHit then
  569. wait()
  570. end
  571. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  572. end
  573. return RayHit, RayPos, RayNormal
  574. end
  575. function turnto(position)
  576. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578. local naeeym2 = Instance.new("BillboardGui", Character)
  579. naeeym2.AlwaysOnTop = true
  580. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  581. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  582. naeeym2.Adornee = Character.Head
  583. naeeym2.Name = "Name"
  584. naeeym2.PlayerToHideFrom = Player
  585. local tecks2 = Instance.new("TextLabel", naeeym2)
  586. tecks2.BackgroundTransparency = 1
  587. tecks2.TextScaled = true
  588. tecks2.BorderSizePixel = 0
  589. tecks2.Text = "Deadly Dark Dominus, the Ultimate Dominus"
  590. tecks2.Font = "Antique"
  591. tecks2.TextSize = 30
  592. tecks2.TextStrokeTransparency = 0
  593. tecks2.TextColor3 = Color3.new(1, 0, 0)
  594. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  595. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  596. tecks2.Parent = naeeym2
  597. Humanoid.Died:connect(function()
  598. Humanoid.Parent = nil
  599. Humanoid.MaxHealth = "inf"
  600. Humanoid.Health = "inf"
  601. refit()
  602. Humanoid.Parent = Character
  603. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  604. for i = 1, 5 do
  605. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  606. end
  607. killnearest(Torso.Position, 25, 180)
  608. end)
  609. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  610. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  611. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  612. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  613. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  614. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  615. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  616. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  617. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  618. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  619. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  620. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  621. function killnearest(position, range, maxstrength)
  622. for i, v in ipairs(workspace:GetChildren()) do
  623. local body = v:GetChildren()
  624. for part = 1, #body do
  625. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  626. if v.ClassName == "Model" then
  627. v:BreakJoints()
  628. end
  629. local bv = Instance.new("BodyVelocity")
  630. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  631. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  632. bv.Parent = body[part]
  633. Debris:AddItem(bv, 0.2)
  634. end
  635. end
  636. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  637. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  638. end
  639. end
  640. end
  641. function Transparency(TRANS)
  642. tecks2.TextTransparency = TRANS
  643. tecks2.TextStrokeTransparency = TRANS
  644. for _, c in pairs(Character:GetChildren()) do
  645. if c.ClassName == "Part" and c ~= RootPart then
  646. c.Transparency = TRANS
  647. if c:FindFirstChildOfClass("Decal") then
  648. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  649. end
  650. elseif c.ClassName == "Accessory" then
  651. c.Handle.Transparency = TRANS
  652. elseif c.ClassName == "Model" then
  653. for _, q in pairs(c:GetChildren()) do
  654. if q.ClassName == "Part" then
  655. q.Transparency = TRANS
  656. if q:FindFirstChildOfClass("Decal") then
  657. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  658. end
  659. end
  660. end
  661. end
  662. end
  663. end
  664. function Orbital_Devastor()
  665. local HITBODIES = {}
  666. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  667. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  668. CENTER.CFrame = CF(ECH)
  669. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  670. MakeForm(RAY, "Cyl")
  671. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  672. MakeForm(RAY2, "Cyl")
  673. RAY.CFrame = CF(ECH)
  674. RAY2.CFrame = CF(ECH)
  675. CreateSound("1368573150", CENTER, 10, 0.8)
  676. for i = 1, 100 do
  677. Swait()
  678. RAY.Transparency = RAY.Transparency - 0.01
  679. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  680. RAY2.Transparency = RAY2.Transparency - 0.012
  681. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  682. end
  683. for i = 1, 5 do
  684. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  685. end
  686. RAY:remove()
  687. RAY2:remove()
  688. CreateSound("1368637781", CENTER, 10, 0.8)
  689. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  690. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  691. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  692. Debris:AddItem(CENTER, 5)
  693. CreateSound("414517163", CENTER, 10, 0.8)
  694. for i = 1, 5 do
  695. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  696. end
  697. for e = 1, #HITBODIES do
  698. if HITBODIES[e] ~= nil then
  699. local BOD = HITBODIES[e]
  700. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  701. if TORS then
  702. BOD:BreakJoints()
  703. for _, c in pairs(BOD:GetChildren()) do
  704. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  705. local bv = Instance.new("BodyVelocity")
  706. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  707. bv.velocity = CF(ECH, c.Position).lookVector * 250
  708. bv.Parent = c
  709. Debris:AddItem(bv, 0.2)
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. function Savage_Fire()
  717. ATTACK = true
  718. Rooted = true
  719. VALUE1 = true
  720. local HITBODIES = {}
  721. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  722. MakeForm(VISUAL, "Ball")
  723. VISUAL.CFrame = RootPart.CFrame
  724. for i = 0, 1.2, 0.1 / Animation_Speed do
  725. Swait()
  726. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  727. VISUAL.Transparency = VISUAL.Transparency - 0.005
  728. if MRANDOM(1, 2) == 1 then
  729. do
  730. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  731. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  732. MakeForm(SPHERE, "Ball")
  733. coroutine.resume(coroutine.create(function()
  734. for i = 1, 100 do
  735. Swait()
  736. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  737. SPHERE.Transparency = i / 100
  738. end
  739. SPHERE:remove()
  740. end))
  741. end
  742. end
  743. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  749. end
  750. Character.Archivable = true
  751. local CLONE = Character:Clone()
  752. CLONE.BGM:remove()
  753. CLONE.Effects:remove()
  754. CLONE.Parent = Effects
  755. local X = 1 - VISUAL.Transparency
  756. local ORIGINPOS = RootPart.Position
  757. Transparency(1)
  758. VALUE2 = true
  759. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  760. for i = 1, 50 do
  761. Swait()
  762. VISUAL.Transparency = VISUAL.Transparency + X / 50
  763. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  764. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  770. end
  771. VISUAL:remove()
  772. coroutine.resume(coroutine.create(function()
  773. local PITS = {}
  774. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  775. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  776. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  777. if HITFLOOR ~= nil then
  778. local POS = CLONE.Torso.Position
  779. CLONE:remove()
  780. for i = 1, 150 do
  781. Swait()
  782. local PEWSOUND = {
  783. "907527750",
  784. "907527912",
  785. "907528019",
  786. "907530553"
  787. }
  788. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  789. if MRANDOM(1, 2) == 1 then
  790. local ICICLE = IT("CornerWedgePart", Effects)
  791. ICICLE.Locked = true
  792. ICICLE.CanCollide = false
  793. ICICLE.Anchored = true
  794. ICICLE.BrickColor = BRICKC("Really red")
  795. ICICLE.Material = "Neon"
  796. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  797. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  798. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  799. table.insert(PITS, ICICLE)
  800. for e = 1, #HITBODIES do
  801. if HITBODIES[e] ~= nil then
  802. local BOD = HITBODIES[e]
  803. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  804. if TORS then
  805. BOD:BreakJoints()
  806. for _, c in pairs(BOD:GetChildren()) do
  807. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  808. local bv = Instance.new("BodyVelocity")
  809. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  810. bv.velocity = CF(POS, c.Position).lookVector * 250
  811. bv.Parent = c
  812. Debris:AddItem(bv, 0.2)
  813. end
  814. end
  815. end
  816. end
  817. end
  818. HITBODIES = {}
  819. end
  820. end
  821. coroutine.resume(coroutine.create(function()
  822. for i = 1, 10 do
  823. Swait()
  824. for e = 1, #PITS do
  825. if PITS[e] ~= nil then
  826. local E = PITS[e]
  827. E.Transparency = E.Transparency + 0.1
  828. end
  829. end
  830. end
  831. for e = 1, #PITS do
  832. if PITS[e] ~= nil then
  833. local E = PITS[e]
  834. E:remove()
  835. end
  836. end
  837. end))
  838. end
  839. end))
  840. VALUE2 = false
  841. VALUE1 = false
  842. ATTACK = false
  843. Rooted = false
  844. for i = 1, 10 do
  845. Swait()
  846. Transparency(1 - i / 10)
  847. end
  848. end
  849. function Grave_Encounter()
  850. local HITBODIES = {}
  851. local PEWSOUND = {
  852. "907527750",
  853. "907527912",
  854. "907528019",
  855. "907530553"
  856. }
  857. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  858. if HITFLOOR ~= nil then
  859. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  860. ATTACK = true
  861. Rooted = false
  862. local GYRO = IT("BodyGyro", RootPart)
  863. GYRO.D = 100
  864. GYRO.P = 2000
  865. GYRO.MaxTorque = VT(0, 4000000, 0)
  866. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  867. for i = 0, 3.5, 0.1 / Animation_Speed do
  868. Swait()
  869. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  870. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  871. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. end
  878. for i = 0, 0.15, 0.1 / Animation_Speed do
  879. Swait()
  880. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  881. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. Rooted = true
  890. GYRO:remove()
  891. coroutine.resume(coroutine.create(function()
  892. local PITS = {}
  893. local FRAME = RootPart.CFrame
  894. for i = 1, 200 do
  895. Swait()
  896. for e = 1, #HITBODIES do
  897. if HITBODIES[e] ~= nil then
  898. local BOD = HITBODIES[e]
  899. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  900. if TORS then
  901. BOD:BreakJoints()
  902. table.remove(HITBODIES, e)
  903. end
  904. end
  905. end
  906. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  907. MakeForm(GLITCH, "Cyl")
  908. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  909. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  910. if HITFLOOR ~= nil then
  911. table.insert(PITS, GLITCH)
  912. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  913. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  914. if MRANDOM(1, 2) == 1 then
  915. local ICICLE = IT("CornerWedgePart", Effects)
  916. ICICLE.Locked = true
  917. ICICLE.CanCollide = false
  918. ICICLE.Anchored = true
  919. ICICLE.BrickColor = BRICKC("Really red")
  920. ICICLE.Material = "Neon"
  921. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  922. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  923. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  924. table.insert(PITS, ICICLE)
  925. end
  926. else
  927. GLITCH:remove()
  928. break
  929. end
  930. end
  931. coroutine.resume(coroutine.create(function()
  932. for i = 1, 10 do
  933. Swait()
  934. for e = 1, #PITS do
  935. if PITS[e] ~= nil then
  936. local E = PITS[e]
  937. E.Transparency = E.Transparency + 0.1
  938. end
  939. end
  940. end
  941. for e = 1, #PITS do
  942. if PITS[e] ~= nil then
  943. local E = PITS[e]
  944. E:remove()
  945. end
  946. end
  947. end))
  948. end))
  949. for i = 0, 1, 0.1 / Animation_Speed do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. end
  958. ATTACK = false
  959. Rooted = false
  960. end
  961. end
  962. function Endless_Pain()
  963. local HITBODIES = {}
  964. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  965. if HITFLOOR ~= nil then
  966. CreateSound("463598785", RootPart, 10, 0.8)
  967. ATTACK = true
  968. Rooted = true
  969. VALUE1 = true
  970. for i = 1, 500 do
  971. Swait()
  972. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  973. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  974. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. for e = 1, #HITBODIES do
  982. if HITBODIES[e] ~= nil then
  983. local BOD = HITBODIES[e]
  984. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  985. if TORS and TORS:FindFirstChild("BV") == nil then
  986. local bv = Instance.new("BodyVelocity")
  987. bv.Name = "BV"
  988. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  989. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  990. bv.Parent = TORS
  991. Debris:AddItem(bv, 0.1)
  992. end
  993. end
  994. end
  995. end
  996. coroutine.resume(coroutine.create(function()
  997. for e = 1, #HITBODIES do
  998. Swait()
  999. if HITBODIES[e] ~= nil then
  1000. local BOD = HITBODIES[e]
  1001. for i = 1, #HITBODIES do
  1002. if HITBODIES[i] == BOD and i ~= e then
  1003. table.remove(HITBODIES, i)
  1004. end
  1005. end
  1006. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1007. if TORS then
  1008. TORS.Anchored = false
  1009. CreateSound("92597369", TORS, 10, 0.8)
  1010. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1011. BOD:BreakJoints()
  1012. for _, c in pairs(BOD:GetChildren()) do
  1013. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1014. local bv = Instance.new("BodyVelocity")
  1015. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1016. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1017. bv.Parent = c
  1018. Debris:AddItem(bv, 0.2)
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024. end))
  1025. VALUE1 = false
  1026. ATTACK = false
  1027. Rooted = false
  1028. end
  1029. end
  1030. function Absoluteum()
  1031. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1032. if HITFLOOR ~= nil then
  1033. do
  1034. local HITBODIES = {}
  1035. ATTACK = true
  1036. Rooted = true
  1037. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1038. MakeForm(ABSOLUTE, "Ball")
  1039. CreateSound("416200578", RootPart, 10, 1)
  1040. for i = 0, 8, 0.1 / Animation_Speed do
  1041. Swait()
  1042. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1043. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1044. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1045. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1046. MakeForm(CHARGE, "Ball")
  1047. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1048. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. end
  1056. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1057. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1058. for i = 1, 45 do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. local IMPACT = false
  1069. local BULLET = ABSOLUTE
  1070. MakeForm(BULLET, "Ball")
  1071. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1072. for i = 1, 500 do
  1073. Swait()
  1074. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1075. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1076. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1077. if HIT ~= nil then
  1078. IMPACT = true
  1079. break
  1080. end
  1081. end
  1082. if IMPACT == false then
  1083. for i = 1, 40 do
  1084. Swait()
  1085. BULLET.Size = BULLET.Size * 0.9
  1086. end
  1087. BULLET:remove()
  1088. else
  1089. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1090. for i = 1, 175 do
  1091. Swait()
  1092. BULLET.Size = BULLET.Size * 0.99
  1093. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1094. end
  1095. CreateSound("438666001", BULLET, 10, 3)
  1096. Swait(35)
  1097. BULLET.Transparency = 1
  1098. for i = 1, 20 do
  1099. for e = 1, 5 do
  1100. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1101. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1102. end
  1103. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1104. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1105. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1106. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1107. Swait(5)
  1108. for e = 1, #HITBODIES do
  1109. if HITBODIES[e] ~= nil then
  1110. local BOD = HITBODIES[e]
  1111. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1112. if TORS then
  1113. BOD:BreakJoints()
  1114. for _, c in pairs(BOD:GetChildren()) do
  1115. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1116. local bv = Instance.new("BodyVelocity")
  1117. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1118. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1119. bv.Parent = c
  1120. Debris:AddItem(bv, 0.2)
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end
  1126. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1127. end
  1128. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1129. Debris:AddItem(BULLET, 10)
  1130. end
  1131. end))
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135. end
  1136. end
  1137. local Decal = IT("Decal")
  1138. function Unwilling_Hop()
  1139. ATTACK = true
  1140. Rooted = false
  1141. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1142. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1143. local decal = Decal:Clone()
  1144. decal.Parent = O1
  1145. decal.Face = "Top"
  1146. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1147. local decal2 = Decal:Clone()
  1148. decal2.Parent = O1
  1149. decal2.Face = "Bottom"
  1150. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1151. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1152. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1153. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1154. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1155. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1156. local decal = Decal:Clone()
  1157. decal.Parent = O2
  1158. decal.Face = "Top"
  1159. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1160. local decal2 = Decal:Clone()
  1161. decal2.Parent = O2
  1162. decal2.Face = "Bottom"
  1163. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1164. CreateSound("1127492102", O1, 10, 0.7)
  1165. CreateSound("1127492102", O2, 10, 0.7)
  1166. for i = 1, 75 do
  1167. Swait()
  1168. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1169. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1170. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1171. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. end
  1179. Rooted = true
  1180. UNANCHOR = false
  1181. RootPart.Anchored = true
  1182. VALUE1 = true
  1183. for i = 1, 15 do
  1184. Transparency(i / 15)
  1185. Swait()
  1186. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. end
  1194. RootPart.CFrame = ROOT.CFrame
  1195. ROOT:remove()
  1196. for i = 1, 15 do
  1197. Transparency(1 - i / 15)
  1198. Swait()
  1199. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. VALUE1 = false
  1208. coroutine.resume(coroutine.create(function()
  1209. for i = 1, 75 do
  1210. Swait()
  1211. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1212. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1213. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1214. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1215. end
  1216. O1:remove()
  1217. O2:remove()
  1218. end))
  1219. UNANCHOR = true
  1220. RootPart.Anchored = false
  1221. ATTACK = false
  1222. Rooted = false
  1223. end
  1224. function Taunt()
  1225. ATTACK = true
  1226. Rooted = true
  1227. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1228. Swait()
  1229. repeat
  1230. Swait()
  1231. ROAR.Parent = Head
  1232. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. until ROAR.Playing == false
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242. function Roar()
  1243. ATTACK = true
  1244. Rooted = true
  1245. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1246. Swait()
  1247. repeat
  1248. Swait()
  1249. ROAR.Parent = Head
  1250. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. until ROAR.Playing == false
  1257. ATTACK = false
  1258. Rooted = false
  1259. end
  1260. function MouseDown(Mouse)
  1261. if ATTACK == false then
  1262. end
  1263. end
  1264. function MouseUp(Mouse)
  1265. HOLD = false
  1266. end
  1267. function KeyDown(Key)
  1268. KEYHOLD = true
  1269. if Key == "z" and ATTACK == false then
  1270. Orbital_Devastor()
  1271. end
  1272. if Key == "b" and ATTACK == false then
  1273. Savage_Fire()
  1274. end
  1275. if Key == "c" and ATTACK == false then
  1276. Grave_Encounter()
  1277. end
  1278. if Key == "v" and ATTACK == false then
  1279. Endless_Pain()
  1280. end
  1281. if Key == "x" and ATTACK == false then
  1282. Absoluteum()
  1283. end
  1284. if Key == "q" and ATTACK == false then
  1285. Unwilling_Hop()
  1286. end
  1287. if Key == "t" and ATTACK == false then
  1288. Taunt()
  1289. end
  1290. if Key == "9" and ATTACK == false then
  1291. Roar()
  1292. end
  1293. end
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297. Mouse.Button1Down:connect(function(NEWKEY)
  1298. MouseDown(NEWKEY)
  1299. end)
  1300. Mouse.Button1Up:connect(function(NEWKEY)
  1301. MouseUp(NEWKEY)
  1302. end)
  1303. Mouse.KeyDown:connect(function(NEWKEY)
  1304. KeyDown(NEWKEY)
  1305. end)
  1306. Mouse.KeyUp:connect(function(NEWKEY)
  1307. KeyUp(NEWKEY)
  1308. end)
  1309. function unanchor()
  1310. if UNANCHOR == true then
  1311. g = Character:GetChildren()
  1312. for i = 1, #g do
  1313. if g[i].ClassName == "Part" then
  1314. g[i].Anchored = false
  1315. end
  1316. end
  1317. end
  1318. end
  1319. function refit()
  1320. RootJoint.Parent = RootPart
  1321. Neck.Parent = Torso
  1322. RightShoulder.Parent = Torso
  1323. LeftShoulder.Parent = Torso
  1324. RightHip.Parent = Torso
  1325. LeftHip.Parent = Torso
  1326. RootPart.Parent = Character
  1327. LeftArm.Parent = Character
  1328. RightArm.Parent = Character
  1329. RightLeg.Parent = Character
  1330. LeftLeg.Parent = Character
  1331. Torso.Parent = Character
  1332. Head.Parent = Character
  1333. end
  1334. Humanoid.Changed:connect(function(Jump)
  1335. if Jump == "Jump" and Disable_Jump == true then
  1336. Humanoid.Jump = false
  1337. end
  1338. end)
  1339. Humanoid.HipHeight = 2
  1340. Head:ClearAllChildren()
  1341. local FF = IT("ForceField", Character)
  1342. FF.Visible = false
  1343. Speed = 45
  1344. CreateSound("907332997", Head, 10, 0.9)
  1345. while true do
  1346. Swait()
  1347. ANIMATE.Parent = nil
  1348. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1349. IDLEANIMATION:Play()
  1350. SINE = SINE + CHANGE
  1351. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1352. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1353. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1354. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1355. if ATTACK == false then
  1356. if TORSOVELOCITY < 1 then
  1357. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. elseif TORSOVELOCITY > 1 then
  1364. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. end
  1371. end
  1372. if VALUE2 == false then
  1373. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1374. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1375. end
  1376. unanchor()
  1377. Humanoid.MaxHealth = "inf"
  1378. Humanoid.Health = "inf"
  1379. if Rooted == false then
  1380. Disable_Jump = false
  1381. Humanoid.WalkSpeed = Speed
  1382. elseif Rooted == true then
  1383. Disable_Jump = true
  1384. Humanoid.WalkSpeed = 0
  1385. end
  1386. for _, c in pairs(Character:GetChildren()) do
  1387. if c.ClassName == "Part" then
  1388. c.Material = "Neon"
  1389. if c:FindFirstChildOfClass("ParticleEmitter") then
  1390. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1391. end
  1392. if c == Torso then
  1393. c.Color = C3(0, 0, 0)
  1394. elseif c == RightArm then
  1395. c.Color = C3(0.1, 0, 0)
  1396. elseif c == LeftArm then
  1397. c.Color = C3(0.1, 0, 0)
  1398. elseif c == RightLeg then
  1399. c.Color = C3(0.05, 0, 0)
  1400. elseif c == LeftLeg then
  1401. c.Color = C3(0.05, 0, 0)
  1402. elseif c == Head then
  1403. if c:FindFirstChild("Dominus") == nil then
  1404. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1405. M.Name = "Dominus"
  1406. end
  1407. if c:FindFirstChild("face") then
  1408. c.face:remove()
  1409. end
  1410. end
  1411. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1412. c:remove()
  1413. end
  1414. end
  1415. FF.Parent = Character
  1416. sick.Parent = Character
  1417. refit()
  1418. script.Parent = WEAPONGUI
  1419. Character.Parent = workspace
  1420. Humanoid.PlatformStand = false
  1421. Humanoid.Name = "Ultimate Dominus"
  1422. for _, c in pairs(game.Players:GetChildren()) do
  1423. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1424. c.Character:BreakJoints()
  1425. end
  1426. end
  1427. Humanoid.DisplayDistanceType = "None"
  1428. end
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