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Aug 15th, 2019
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  1.  
  2.  
  3. script:ClearAllChildren()
  4. wait(0.2)
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Humanoid = Character.Humanoid
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. Mouse = Player:GetMouse()
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. local TIME = 0
  27. local sick = Instance.new("Sound",Torso)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. local FORCERESET = false
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local Player_Size = 1
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "BanishV3Gui"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local Weapon2 = IT("Model")
  83. Weapon2.Name = "Adds"
  84. local Effects = IT("Folder", Weapon2)
  85. Effects.Name = "Effects"
  86. local Weapon3 = IT("Model")
  87. Weapon3.Name = "Adds"
  88. local Effects = IT("Folder", Weapon2)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character:FindFirstChild("Animate")
  92. local UNANCHOR = true
  93. local TOBANISH = {}
  94. script.Parent = PlayerGui
  95. local sick = Instance.new("Sound",Character)
  96. sick.Parent = Torso
  97. sick.Playing = true
  98. sick.Looped = true
  99. sick.Volume = 1
  100. sick.Pitch = 0.9
  101. sick.TimePosition = 25
  102. sick.SoundId = "rbxassetid://1534595017"
  103.  
  104. --//=================================\\
  105. --\\=================================//
  106.  
  107.  
  108. --//=================================\\
  109. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  110. --\\=================================//
  111.  
  112. ArtificialHB = Instance.new("BindableEvent", script)
  113. ArtificialHB.Name = "ArtificialHB"
  114.  
  115. script:WaitForChild("ArtificialHB")
  116.  
  117. frame = Frame_Speed
  118. tf = 0
  119. allowframeloss = false
  120. tossremainder = false
  121. lastframe = tick()
  122. script.ArtificialHB:Fire()
  123.  
  124. game:GetService("RunService").Heartbeat:connect(function(s, p)
  125. tf = tf + s
  126. if tf >= frame then
  127. if allowframeloss then
  128. script.ArtificialHB:Fire()
  129. lastframe = tick()
  130. else
  131. for i = 1, math.floor(tf / frame) do
  132. script.ArtificialHB:Fire()
  133. end
  134. lastframe = tick()
  135. end
  136. if tossremainder then
  137. tf = 0
  138. else
  139. tf = tf - frame * math.floor(tf / frame)
  140. end
  141. end
  142. end)
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147. --//=================================\\
  148. --|| SOME FUNCTIONS
  149. --\\=================================//
  150.  
  151. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  152. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  153. end
  154.  
  155. function PositiveAngle(NUMBER)
  156. if NUMBER >= 0 then
  157. NUMBER = 0
  158. end
  159. return NUMBER
  160. end
  161.  
  162. function NegativeAngle(NUMBER)
  163. if NUMBER <= 0 then
  164. NUMBER = 0
  165. end
  166. return NUMBER
  167. end
  168.  
  169. function Swait(NUMBER)
  170. if NUMBER == 0 or NUMBER == nil then
  171. ArtificialHB.Event:wait()
  172. else
  173. for i = 1, NUMBER do
  174. ArtificialHB.Event:wait()
  175. end
  176. end
  177. end
  178.  
  179. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  180. local NEWMESH = IT(MESH)
  181. if MESH == "SpecialMesh" then
  182. NEWMESH.MeshType = MESHTYPE
  183. if MESHID ~= "nil" and MESHID ~= "" then
  184. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  185. end
  186. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  187. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  188. end
  189. end
  190. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  191. NEWMESH.Scale = SCALE
  192. NEWMESH.Parent = PARENT
  193. return NEWMESH
  194. end
  195.  
  196. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  197. local NEWPART = IT("Part")
  198. NEWPART.formFactor = FORMFACTOR
  199. NEWPART.Reflectance = REFLECTANCE
  200. NEWPART.Transparency = TRANSPARENCY
  201. NEWPART.CanCollide = false
  202. NEWPART.Locked = true
  203. NEWPART.Anchored = true
  204. if ANCHOR == false then
  205. NEWPART.Anchored = false
  206. end
  207. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  208. NEWPART.Name = NAME
  209. NEWPART.Size = SIZE
  210. NEWPART.Position = Torso.Position
  211. NEWPART.Material = MATERIAL
  212. NEWPART:BreakJoints()
  213. NEWPART.Parent = PARENT
  214. return NEWPART
  215. end
  216.  
  217. local function weldBetween(a, b)
  218. local weldd = Instance.new("ManualWeld")
  219. weldd.Part0 = a
  220. weldd.Part1 = b
  221. weldd.C0 = CFrame.new()
  222. weldd.C1 = b.CFrame:inverse() * a.CFrame
  223. weldd.Parent = a
  224. return weldd
  225. end
  226.  
  227.  
  228. function QuaternionFromCFrame(cf)
  229. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  230. local trace = m00 + m11 + m22
  231. if trace > 0 then
  232. local s = math.sqrt(1 + trace)
  233. local recip = 0.5 / s
  234. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  235. else
  236. local i = 0
  237. if m11 > m00 then
  238. i = 1
  239. end
  240. if m22 > (i == 0 and m00 or m11) then
  241. i = 2
  242. end
  243. if i == 0 then
  244. local s = math.sqrt(m00 - m11 - m22 + 1)
  245. local recip = 0.5 / s
  246. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  247. elseif i == 1 then
  248. local s = math.sqrt(m11 - m22 - m00 + 1)
  249. local recip = 0.5 / s
  250. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  251. elseif i == 2 then
  252. local s = math.sqrt(m22 - m00 - m11 + 1)
  253. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  254. end
  255. end
  256. end
  257.  
  258. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  259. local xs, ys, zs = x + x, y + y, z + z
  260. local wx, wy, wz = w * xs, w * ys, w * zs
  261. local xx = x * xs
  262. local xy = x * ys
  263. local xz = x * zs
  264. local yy = y * ys
  265. local yz = y * zs
  266. local zz = z * zs
  267. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  268. end
  269.  
  270. function QuaternionSlerp(a, b, t)
  271. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  272. local startInterp, finishInterp;
  273. if cosTheta >= 0.0001 then
  274. if (1 - cosTheta) > 0.0001 then
  275. local theta = ACOS(cosTheta)
  276. local invSinTheta = 1 / SIN(theta)
  277. startInterp = SIN((1 - t) * theta) * invSinTheta
  278. finishInterp = SIN(t * theta) * invSinTheta
  279. else
  280. startInterp = 1 - t
  281. finishInterp = t
  282. end
  283. else
  284. if (1 + cosTheta) > 0.0001 then
  285. local theta = ACOS(-cosTheta)
  286. local invSinTheta = 1 / SIN(theta)
  287. startInterp = SIN((t - 1) * theta) * invSinTheta
  288. finishInterp = SIN(t * theta) * invSinTheta
  289. else
  290. startInterp = t - 1
  291. finishInterp = t
  292. end
  293. end
  294. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  295. end
  296.  
  297. function Clerp(a, b, t)
  298. local qa = {QuaternionFromCFrame(a)}
  299. local qb = {QuaternionFromCFrame(b)}
  300. local ax, ay, az = a.x, a.y, a.z
  301. local bx, by, bz = b.x, b.y, b.z
  302. local _t = 1 - t
  303. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  304. end
  305.  
  306. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  307. local frame = IT("Frame")
  308. frame.BackgroundTransparency = TRANSPARENCY
  309. frame.BorderSizePixel = BORDERSIZEPIXEL
  310. frame.Position = POSITION
  311. frame.Size = SIZE
  312. frame.BackgroundColor3 = COLOR
  313. frame.BorderColor3 = BORDERCOLOR
  314. frame.Name = NAME
  315. frame.Parent = PARENT
  316. return frame
  317. end
  318.  
  319. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  320. local label = IT("TextLabel")
  321. label.BackgroundTransparency = 1
  322. label.Size = UD2(1, 0, 1, 0)
  323. label.Position = UD2(0, 0, 0, 0)
  324. label.TextColor3 = TEXTCOLOR
  325. label.TextStrokeTransparency = STROKETRANSPARENCY
  326. label.TextTransparency = TRANSPARENCY
  327. label.FontSize = TEXTFONTSIZE
  328. label.Font = TEXTFONT
  329. label.BorderSizePixel = BORDERSIZEPIXEL
  330. label.TextScaled = false
  331. label.Text = TEXT
  332. label.Name = NAME
  333. label.Parent = PARENT
  334. return label
  335. end
  336.  
  337. function NoOutlines(PART)
  338. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  339. end
  340.  
  341. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  342. local NEWWELD = IT(TYPE)
  343. NEWWELD.Part0 = PART0
  344. NEWWELD.Part1 = PART1
  345. NEWWELD.C0 = C0
  346. NEWWELD.C1 = C1
  347. NEWWELD.Parent = PARENT
  348. return NEWWELD
  349. end
  350.  
  351. local S = IT("Sound")
  352. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  353. local NEWSOUND = nil
  354. coroutine.resume(coroutine.create(function()
  355. NEWSOUND = S:Clone()
  356. NEWSOUND.Parent = PARENT
  357. NEWSOUND.Volume = VOLUME
  358. NEWSOUND.Pitch = PITCH
  359. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  360. NEWSOUND:play()
  361. if DOESLOOP == true then
  362. NEWSOUND.Looped = true
  363. else
  364. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  365. NEWSOUND:remove()
  366. end
  367. end))
  368. return NEWSOUND
  369. end
  370.  
  371. function CFrameFromTopBack(at, top, back)
  372. local right = top:Cross(back)
  373. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  374. end
  375.  
  376. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  377. function WACKYEFFECT(Table)
  378. local TYPE = (Table.EffectType or "Sphere")
  379. local SIZE = (Table.Size or VT(1,1,1))
  380. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  381. local TRANSPARENCY = (Table.Transparency or 0)
  382. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  383. local CFRAME = (Table.CFrame or Torso.CFrame)
  384. local MOVEDIRECTION = (Table.MoveToPos or nil)
  385. local ROTATION1 = (Table.RotationX or 0)
  386. local ROTATION2 = (Table.RotationY or 0)
  387. local ROTATION3 = (Table.RotationZ or 0)
  388. local MATERIAL = (Table.Material or "Neon")
  389. local COLOR = (Table.Color or C3(1,1,1))
  390. local TIME = (Table.Time or 45)
  391. local SOUNDID = (Table.SoundID or nil)
  392. local SOUNDPITCH = (Table.SoundPitch or nil)
  393. local SOUNDVOLUME = (Table.SoundVolume or nil)
  394. coroutine.resume(coroutine.create(function()
  395. local PLAYSSOUND = false
  396. local SOUND = nil
  397. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  398. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  399. PLAYSSOUND = true
  400. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  401. end
  402. EFFECT.Color = COLOR
  403. local MSH = nil
  404. if TYPE == "Sphere" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Block" then
  407. MSH = IT("BlockMesh",EFFECT)
  408. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  409. elseif TYPE == "Wave" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  411. elseif TYPE == "Ring" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  413. elseif TYPE == "Slash" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  415. elseif TYPE == "Round Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Swirl" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  419. elseif TYPE == "Skull" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Crystal" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  423. end
  424. if MSH ~= nil then
  425. local MOVESPEED = nil
  426. if MOVEDIRECTION ~= nil then
  427. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  428. end
  429. local GROWTH = SIZE - ENDSIZE
  430. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  431. if TYPE == "Block" then
  432. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  433. else
  434. EFFECT.CFrame = CFRAME
  435. end
  436. for LOOP = 1, TIME+1 do
  437. Swait()
  438. MSH.Scale = MSH.Scale - GROWTH/TIME
  439. if TYPE == "Wave" then
  440. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  441. end
  442. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  443. if TYPE == "Block" then
  444. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  445. else
  446. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  447. end
  448. if MOVEDIRECTION ~= nil then
  449. local ORI = EFFECT.Orientation
  450. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  451. EFFECT.Orientation = ORI
  452. end
  453. end
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. SOUND.Stopped:Connect(function()
  458. EFFECT:remove()
  459. end)
  460. end
  461. else
  462. if PLAYSSOUND == false then
  463. EFFECT:remove()
  464. else
  465. repeat Swait() until SOUND.Playing == false
  466. EFFECT:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MakeForm(PART,TYPE)
  473. if TYPE == "Cyl" then
  474. local MSH = IT("CylinderMesh",PART)
  475. elseif TYPE == "Ball" then
  476. local MSH = IT("SpecialMesh",PART)
  477. MSH.MeshType = "Sphere"
  478. elseif TYPE == "Wedge" then
  479. local MSH = IT("SpecialMesh",PART)
  480. MSH.MeshType = "Wedge"
  481. end
  482. end
  483.  
  484. function SpawnTrail(FROM,TO,BIG)
  485. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  486. MakeForm(TRAIL,"Cyl")
  487. local DIST = (FROM - TO).Magnitude
  488. if BIG == true then
  489. TRAIL.Size = VT(0.5,DIST,0.5)
  490. else
  491. TRAIL.Size = VT(0.25,DIST,0.25)
  492. end
  493. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  494. coroutine.resume(coroutine.create(function()
  495. for i = 1, 5 do
  496. Swait()
  497. TRAIL.Transparency = TRAIL.Transparency + 0.1
  498. end
  499. TRAIL:remove()
  500. end))
  501. end
  502.  
  503. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  504. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  505. local mesh = nil
  506. if KIND == "Base" then
  507. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  508. elseif KIND == "Thin" then
  509. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  510. elseif KIND == "Round" then
  511. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  512. end
  513. wave.CFrame = CFRAME
  514. coroutine.resume(coroutine.create(function(PART)
  515. for i = 1, WAIT do
  516. Swait()
  517. mesh.Scale = mesh.Scale + GROW/10
  518. wave.Transparency = wave.Transparency + (0.5/WAIT)
  519. if wave.Transparency > 0.99 then
  520. wave:remove()
  521. end
  522. end
  523. end))
  524. end
  525.  
  526. function Epic(SHAKE,TIMER)
  527. coroutine.resume(coroutine.create(function()
  528. local FADER = SHAKE/TIMER
  529. for i = 1, TIMER do
  530. wait()
  531. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  532. end
  533. Humanoid.CameraOffset = VT(0,0,0)
  534. end))
  535. end
  536.  
  537. Debris = game:GetService("Debris")
  538.  
  539. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  540. local DIRECTION = CF(StartPos,EndPos).lookVector
  541. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  542. end
  543.  
  544. function turnto(position)
  545. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  546. end
  547.  
  548. --//=================================\\
  549. --|| WEAPON CREATION
  550. --\\=================================//
  551.  
  552. local Particle = IT("ParticleEmitter",nil)
  553. Particle.Enabled = false
  554. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  555. Particle.LightEmission = 0.5
  556. Particle.Rate = 150
  557. Particle.ZOffset = 0.2
  558. Particle.Rotation = NumberRange.new(-180, 180)
  559. Particle.RotSpeed = NumberRange.new(-180, 180)
  560. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  561. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  562.  
  563. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  564. function ParticleEmitter(Table)
  565. local PRTCL = Particle:Clone()
  566. local Speed = Table.Speed or 5
  567. local Drag = Table.Drag or 0
  568. local Size1 = Table.Size1 or 1
  569. local Size2 = Table.Size2 or 5
  570. local Lifetime1 = Table.Lifetime1 or 1
  571. local Lifetime2 = Table.Lifetime2 or 1.5
  572. local Parent = Table.Parent or Torso
  573. local Emit = Table.Emit or 100
  574. local Offset = Table.Offset or 360
  575. local Acel = Table.Acel or VT(0,0,0)
  576. local Enabled = Table.Enabled or false
  577. PRTCL.Parent = Parent
  578. PRTCL.Size = NumberSequence.new(Size1,Size2)
  579. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  580. PRTCL.Speed = NumberRange.new(Speed)
  581. PRTCL.VelocitySpread = Offset
  582. PRTCL.Drag = Drag
  583. PRTCL.Acceleration = Acel
  584. if Enabled == false then
  585. PRTCL:Emit(Emit)
  586. Debris:AddItem(PRTCL,Lifetime2)
  587. else
  588. PRTCL.Enabled = true
  589. end
  590. return PRTCL
  591. end
  592.  
  593. armor = Instance.new("Part")
  594. armormesh = Instance.new("SpecialMesh")
  595. armor.Anchored = false
  596. armor.CanCollide = false
  597. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  598. armor.BrickColor = BrickColor.new("Black")
  599. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  600. armor.Material = Enum.Material.SmoothPlastic
  601. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  602. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  603. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  604. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  605. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  606. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  607. armor.Parent = Character
  608. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  609. armormesh.MeshId = "rbxassetid://840131767"
  610. armormesh.MeshType = Enum.MeshType.FileMesh
  611. armormesh.Parent = armor
  612. local wlf4 = Instance.new("Weld",armor)
  613. wlf4.Part0 = armor
  614. wlf4.Part1 = Torso
  615. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  616. wlf4.C1 = CFrame.new(0,0,0)
  617.  
  618.  
  619. local BC = Character["Body Colors"]
  620. BC.HeadColor = BrickColor.new("Really black")
  621. BC.LeftArmColor = BrickColor.new("Really black")
  622. BC.LeftLegColor = BrickColor.new("Really black")
  623. BC.RightArmColor = BrickColor.new("Really black")
  624. BC.RightLegColor = BrickColor.new("Really black")
  625. BC.TorsoColor = BrickColor.new("Really black")
  626.  
  627.  
  628. Humanoid.MaxHealth = math.huge
  629.  
  630.  
  631.  
  632.  
  633. for i,v in pairs(Character:children()) do
  634. if v:IsA("Hat") then
  635. v:Destroy()
  636. end
  637. end
  638. for i,v in pairs(Character:children()) do
  639. if v:IsA("Accessory") then
  640. v:Destroy()
  641. end
  642. end
  643. for i,v in pairs(Character:children()) do
  644. if v:IsA("Hair") then
  645. v:Destroy()
  646. end
  647. end
  648.  
  649. Reaper = Instance.new("Model")
  650. Reaper.Parent = Player.Character
  651. Reaper.Name = "Reaper"
  652. rh = Instance.new("Part")
  653. rh.Parent = Reaper
  654. rh.BrickColor = BrickColor.new("Really red")
  655. rh.Locked = true
  656. rh.CanCollide = false
  657. mesh = Instance.new("SpecialMesh")
  658. rh.formFactor = "Symmetric"
  659. mesh.MeshType = "FileMesh"
  660. mesh.MeshId = "http://www.roblox.com/asset/?id=112643970"
  661. mesh.TextureId = "http://www.roblox.com/asset/?id=1018233493"
  662. mesh.Parent = rh
  663. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  664. local weld = Instance.new("Weld")
  665. weld.Parent = rh
  666. rh.Transparency = 0
  667. weld.Part0 = rh
  668. weld.Part1 = Player.Character.Head
  669. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  670.  
  671. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  672. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  674. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675.  
  676. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  677. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local part = CreatePart(3, Weapon3, "Fabric", 0, 0, "Lily white", "Wistband part", VT(1.015,2,1.015),false)
  679. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  680.  
  681.  
  682. local Gun = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Gun", VT(0, 0, 0),false)
  683. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  684. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  685.  
  686. ---
  687. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  688. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  689. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  690.  
  691. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  692. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  693. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  694. coroutine.resume(coroutine.create(function()
  695. while wait() do
  696. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  697. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  698. end
  699. end))
  700. ---
  701.  
  702. ---
  703. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  704. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  705. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  706.  
  707. local Part = CreatePart(3, Weapon2, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  708. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.5, -0.7), CF(0, 0, 0))
  709. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  710. coroutine.resume(coroutine.create(function()
  711. while wait() do
  712. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  713. GEARWELD3.C0 = GEARWELD3.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  714. end
  715. end))
  716. ---
  717.  
  718. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  719. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  720. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  721.  
  722. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  723. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, -0.5, -0.7), CF(0, 0, 0))
  724. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  725. coroutine.resume(coroutine.create(function()
  726. while wait() do
  727. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - 25 * SIN(SINE / 25)))
  728. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(0 - -25 * SIN(SINE / 25)))
  729. end
  730. end))
  731.  
  732. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  733.  
  734. for _, c in pairs(Weapon:GetDescendants()) do
  735. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  736. c.Material = "Neon"
  737. c.Color = C3(1,0,0)
  738. elseif c.ClassName == "Part" and c.Name == "Eye" then
  739. c.Color = C3(1,0,0)
  740. c.Material = "Neon"
  741. end
  742. end
  743.  
  744. for _, c in pairs(Weapon2:GetDescendants()) do
  745. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  746. c.Material = "Neon"
  747. c.Color = C3(0,0,2)
  748. elseif c.ClassName == "Part" and c.Name == "Eye" then
  749. c.Color = C3(0,0,2)
  750. c.Material = "Neon"
  751. end
  752. end
  753.  
  754. Weapon3.Parent = Character
  755. for _, c in pairs(Weapon3:GetChildren()) do
  756. if c.ClassName == "Part" then
  757. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  758. end
  759. end
  760.  
  761. Weapon2.Parent = Character
  762. for _, c in pairs(Weapon2:GetChildren()) do
  763. if c.ClassName == "Part" then
  764. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  765. end
  766. end
  767.  
  768. Weapon.Parent = Character
  769. for _, c in pairs(Weapon:GetChildren()) do
  770. if c.ClassName == "Part" then
  771. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  772. end
  773. end
  774.  
  775. local SKILLTEXTCOLOR = C3(1,0,0)
  776. local SKILLFONT = "Cartoon"
  777. local SKILLTEXTSIZE = 7
  778.  
  779. Humanoid.Died:connect(function()
  780. ATTACK = true
  781. end)
  782.  
  783. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  784. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  785. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  786. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  787. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  788. ]]
  789. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] [X] [C] [V] [T]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  790. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  791. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  792. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  793. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  794. ]]
  795. function printbye(Name)
  796. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  797. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  798. end
  799.  
  800. workspace.ChildAdded:connect(function(instance)
  801. for BANISH = 1, #TOBANISH do
  802. if TOBANISH[BANISH] ~= nil then
  803. if instance.Name == TOBANISH[BANISH] then
  804. coroutine.resume(coroutine.create(function()
  805. printbye(instance.Name)
  806. instance:ClearAllChildren()
  807. Debris:AddItem(instance,0.0005)
  808. end))
  809. end
  810. end
  811. end
  812. end)
  813.  
  814. --//=================================\\
  815. --|| DAMAGING
  816. --\\=================================//
  817.  
  818. function Banish(Foe)
  819. if Foe then
  820. coroutine.resume(coroutine.create(function()
  821. --if game.Players:FindFirstChild(Foe.Name) then
  822. table.insert(TOBANISH,Foe.Name)
  823. printbye(Foe.Name)
  824. --end
  825. Foe.Archivable = true
  826. local CLONE = Foe:Clone()
  827. Foe:Destroy()
  828. CLONE.Parent = Effects
  829. CLONE:BreakJoints()
  830. local MATERIALS = {"Glass","Neon"}
  831. for _, c in pairs(CLONE:GetDescendants()) do
  832. if c:IsA("BasePart") then
  833. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  834. CreateSound(340722848, c, 10, 1, false)
  835. end
  836. c.Anchored = true
  837. c.Transparency = c.Transparency + 0.2
  838. c.Material = MATERIALS[MRANDOM(1,2)]
  839. c.Color = C3(1,0,0)
  840. if c.ClassName == "MeshPart" then
  841. c.TextureID = ""
  842. end
  843. if c:FindFirstChildOfClass("SpecialMesh") then
  844. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  845. end
  846. if c:FindFirstChildOfClass("Decal") then
  847. c:FindFirstChildOfClass("Decal"):remove()
  848. end
  849. c.Name = "Banished"
  850. c.CanCollide = false
  851. else
  852. c:remove()
  853. end
  854. end
  855. local A = false
  856. for i = 1, 35 do
  857. if A == false then
  858. A = true
  859. elseif A == true then
  860. A = false
  861. end
  862. for _, c in pairs(CLONE:GetDescendants()) do
  863. if c:IsA("BasePart") then
  864. c.Anchored = true
  865. c.Material = MATERIALS[MRANDOM(1,2)]
  866. c.Transparency = c.Transparency + 0.8/35
  867. if A == false then
  868. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  869. elseif A == true then
  870. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  871. end
  872. end
  873. end
  874. Swait()
  875. end
  876. CLONE:remove()
  877. end))
  878. end
  879. end
  880.  
  881. function ApplyAoE(POSITION,RANGE,ISBANISH)
  882. local CHILDREN = workspace:GetDescendants()
  883. for index, CHILD in pairs(CHILDREN) do
  884. if CHILD.ClassName == "Model" and CHILD ~= Character then
  885. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  886. if HUM then
  887. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  888. if TORSO then
  889. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  890. if ISBANISH == true then
  891. Banish(CHILD)
  892. else
  893. if ISBANISH == "Gravity" then
  894. HUM.PlatformStand = true
  895. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  896. local grav = Instance.new("BodyPosition",TORSO)
  897. grav.D = 15
  898. grav.P = 20000
  899. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  900. grav.position = TORSO.Position
  901. grav.Name = "V3BanishForce"..Player.Name
  902. else
  903. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  904. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  905. end
  906. else
  907. HUM.PlatformStand = false
  908. end
  909. end
  910. elseif ISBANISH == "Gravity" then
  911. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  912. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  913. HUM.PlatformStand = false
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. end
  921.  
  922. Debris = game:GetService("Debris")
  923.  
  924. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  925. local DIRECTION = CF(StartPos,EndPos).lookVector
  926. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  927. end
  928.  
  929. function turnto(position)
  930. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  931. end
  932.  
  933. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  934. if FLOOR ~= nil then
  935. coroutine.resume(coroutine.create(function()
  936. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  937. PART.CFrame = CF(POSITION)
  938. for i = 1, 45 do
  939. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  940. RingPiece.Material = FLOOR.Material
  941. RingPiece.Color = FLOOR.Color
  942. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  943. Debris:AddItem(RingPiece,SWAIT)
  944. end
  945. PART:remove()
  946. end))
  947. end
  948. end
  949.  
  950. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  951. if FLOOR ~= nil then
  952. for i = 1, AMOUNT do
  953. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  954. DEBREE.Material = FLOOR.Material
  955. DEBREE.Color = FLOOR.Color
  956. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  957. if DOES360 == true then
  958. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  959. else
  960. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  961. end
  962. coroutine.resume(coroutine.create(function()
  963. Swait(15)
  964. DEBREE.Parent = workspace
  965. DEBREE.CanCollide = true
  966. Debris:AddItem(DEBREE,SWAIT)
  967. end))
  968. end
  969. end
  970. end
  971.  
  972. function SpawnTrail(FROM,TO)
  973. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  974. MakeForm(TRAIL,"Cyl")
  975. local DIST = (FROM - TO).Magnitude
  976. TRAIL.Size = VT(0.1,DIST,0.1)
  977. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  978. coroutine.resume(coroutine.create(function()
  979. for i = 1, 5 do
  980. Swait()
  981. TRAIL.Transparency = TRAIL.Transparency + 0.1
  982. end
  983. TRAIL:remove()
  984. end))
  985. end
  986.  
  987. local Decal = IT("Decal")
  988. function SpawnBulletHole(POSITION)
  989. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  990. local decal = Decal:Clone()
  991. decal.Parent = O1
  992. decal.Face = "Top"
  993. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  994. local decal2 = Decal:Clone()
  995. decal2.Parent = O1
  996. decal2.Face = "Bottom"
  997. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  998. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  999. Debris:AddItem(O1,5)
  1000. end
  1001.  
  1002. function BulletDetection(FROM,TO)
  1003. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1004. coroutine.resume(coroutine.create(function()
  1005. if AIMHIT ~= nil then
  1006. if AIMHIT.Parent ~= Character then
  1007. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1008. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1009. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1010. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1011. if AIMHIT.Parent.ClassName == "Accessory" then
  1012. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1013. AIMHIT.Parent.Parent:BreakJoints()
  1014. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1015. getbloody(AIMHIT.Parent.Parent.Head,15)
  1016. AIMHIT.Parent.Parent.Head:remove()
  1017. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1018. end
  1019. else
  1020. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1021. end
  1022. elseif AIMHIT.Name == "Head" then
  1023. getbloody(AIMHIT,15)
  1024. AIMHIT.Parent:BreakJoints()
  1025. AIMHIT:remove()
  1026. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1027. end
  1028. end
  1029. else
  1030. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1031. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1032. end
  1033. end
  1034. end
  1035. end))
  1036. return AIMHIT,AIMPOS,NORMAL
  1037. end
  1038.  
  1039. local asd = Instance.new("ParticleEmitter")
  1040. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1041. asd.LightEmission = .1
  1042. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1043. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1044. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1045. asd.Transparency = bbb
  1046. asd.Size = aaa
  1047. asd.ZOffset = .9
  1048. asd.Acceleration = Vector3.new(0, -15, 0)
  1049. asd.LockedToPart = false
  1050. asd.EmissionDirection = "Back"
  1051. asd.Lifetime = NumberRange.new(1, 2)
  1052. asd.Rotation = NumberRange.new(-100, 100)
  1053. asd.RotSpeed = NumberRange.new(-100, 100)
  1054. asd.Speed = NumberRange.new(10)
  1055. asd.Enabled = false
  1056. asd.VelocitySpread = 999
  1057.  
  1058. function getbloody(victim,amount)
  1059. local PART = IT("Part",Effects)
  1060. PART.Transparency = 1
  1061. PART.Size = victim.Size
  1062. PART.Anchored = true
  1063. PART.CanCollide = false
  1064. PART.CFrame = CF(victim.Position)
  1065. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1066. Debris:AddItem(PART,5)
  1067. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1068. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1069. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1070. local prtcl = asd:Clone()
  1071. prtcl.Parent = PART
  1072. prtcl:Emit(amount*10)
  1073. end
  1074.  
  1075.  
  1076. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1077. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1078. defence.Name = ("HitBy"..Player.Name)
  1079. game:GetService("Debris"):AddItem(defence, 0.001)
  1080. Damage = Damage * DAMAGEMULTIPLIER
  1081. if Humanoid.Health ~= 0 then
  1082. local CritChance = MRANDOM(1,100)
  1083. if Damage > Humanoid.Health then
  1084. Damage = math.ceil(Humanoid.Health)
  1085. if Damage == 0 then
  1086. Damage = 0.1
  1087. end
  1088. end
  1089. Humanoid.Health = Humanoid.Health - Damage
  1090. end
  1091. end
  1092.  
  1093. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1094. local dmg = math.random(min,max)
  1095. for i,v in ipairs(workspace:GetChildren()) do
  1096. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1097. local body = v:GetChildren()
  1098. for part = 1, #body do
  1099. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1100. if(body[part].Position - position).Magnitude < radius then
  1101. if v.ClassName == "Model" then
  1102. if v:FindFirstChildOfClass("Humanoid") then
  1103. if CanBeDodgedByJumping == true then
  1104. if body[part].Position.Y < position.Y+5 then
  1105. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1106. end
  1107. else
  1108. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1109. end
  1110. local bv = Instance.new("BodyVelocity")
  1111. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1112. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1113. bv.Parent = body[part]
  1114. Debris:AddItem(bv,0.2)
  1115. end
  1116. end
  1117. end
  1118. end
  1119. end
  1120. end
  1121. if v:FindFirstChild("HitBy"..Player.Name) then
  1122. v:FindFirstChild("HitBy"..Player.Name):remove()
  1123. end
  1124. end
  1125. end
  1126.  
  1127. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1128. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1129. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  1130. wave.CFrame = CFRAME
  1131. coroutine.resume(coroutine.create(function(PART)
  1132. for i = 1, WAIT do
  1133. Swait()
  1134. mesh.Scale = mesh.Scale + GROW
  1135. wave.Transparency = wave.Transparency + (1/WAIT)
  1136. if wave.Transparency > 0.99 then
  1137. wave:remove()
  1138. end
  1139. end
  1140. end))
  1141. end
  1142.  
  1143. function StatLabel(CFRAME, TEXT, COLOR)
  1144. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1145. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1146. local BODYGYRO = IT("BodyGyro", STATPART)
  1147. game:GetService("Debris"):AddItem(STATPART ,5)
  1148. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1149. BILLBOARDGUI.Adornee = STATPART
  1150. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1151. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1152. BILLBOARDGUI.AlwaysOnTop = false
  1153. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1154. TEXTLABEL.BackgroundTransparency = 1
  1155. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1156. TEXTLABEL.Text = TEXT
  1157. TEXTLABEL.Font = SKILLFONT
  1158. TEXTLABEL.FontSize="Size42"
  1159. TEXTLABEL.TextColor3 = COLOR
  1160. TEXTLABEL.TextStrokeTransparency = 0
  1161. TEXTLABEL.TextScaled = true
  1162. TEXTLABEL.TextWrapped = true
  1163. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1164. for i = 1, 10 do
  1165. Swait()
  1166. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1167. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1168. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1169. end
  1170. THEPART.Parent = nil
  1171. end),STATPART, TEXTLABEL)
  1172. end
  1173.  
  1174.  
  1175. --//=================================\\
  1176. --|| ATTACK FUNCTIONS AND STUFF
  1177. --\\=================================//
  1178.  
  1179. function Shot()
  1180. ATTACK = true
  1181. Rooted = false
  1182. local GYRO = IT("BodyGyro",RootPart)
  1183. GYRO.D = 750
  1184. GYRO.P = 20000
  1185. GYRO.MaxTorque = VT(0,40000000,0)
  1186. repeat
  1187. for i=0, 0.5, 0.1 / Animation_Speed do
  1188. Swait()
  1189. turnto(Mouse.Hit.p)
  1190. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(70)), 1 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. end
  1198. GYRO:remove()
  1199. CreateSound(696483710, Gun, 5, 1, false)
  1200. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1201. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1203. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1204. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1205. Epic(4,4)
  1206. for i=0, 0.3, 0.1 / Animation_Speed do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(0), RAD(-70)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, 0) * ANGLES(RAD(87), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. until KEYHOLD == false
  1216. ATTACK = false
  1217. Rooted = false
  1218. end
  1219.  
  1220. function Dash()
  1221. ATTACK = true
  1222. Rooted = true
  1223. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1224. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1225. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1226. for i=0, 1, 0.1 / Animation_Speed do
  1227. Swait()
  1228. Slice("Thin",0.4,15,Gun.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-0.01,0,-0.01))
  1229. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1230. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1231. if HITFLOOR then
  1232. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1233. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(-0.001,0,-0.001))
  1234. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really red",VT(-0.01,0,-0.01))
  1235. end
  1236. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243. end
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function Shooting()
  1249. ATTACK = true
  1250. Rooted = false
  1251. for i=0, 2, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1259. end
  1260. for i=0, 2, 0.1 / Animation_Speed do
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1268. end
  1269. for i=0, 0.3, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1277. end
  1278. Epic(4,4)
  1279. CreateSound(696483710, Gun, 5, 1, false)
  1280. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1281. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1282. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1283. for i=0, 2, 0.1 / Animation_Speed do
  1284. Swait()
  1285. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1292. end
  1293. for i=0, 3, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1301. end
  1302. for i=0, 0.3, 0.1 / Animation_Speed do
  1303. Swait()
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1310. end
  1311. Epic(4,4)
  1312. CreateSound(696483710, Gun, 5, 1, false)
  1313. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1314. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1315. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1316. for i=0, 0.3, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1324. end
  1325. for i=0, 0.3, 0.1 / Animation_Speed do
  1326. Swait()
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1333. end
  1334. Epic(4,4)
  1335. CreateSound(142213099, Torso, 5, 1, false)
  1336. CreateSound(696483710, Gun, 5, 1, false)
  1337. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1338. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1339. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. for i=0, 0.3, 0.1 / Animation_Speed do
  1341. Swait()
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1348. end
  1349. for i=0, 0.3, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1357. end
  1358. Epic(4,4)
  1359. CreateSound(696483710, Gun, 5, 1, false)
  1360. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1361. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1362. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1363. for i=0, 0.3, 0.1 / Animation_Speed do
  1364. Swait()
  1365. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1369. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1371. end
  1372. for i=0, 0.3, 0.1 / Animation_Speed do
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1380. end
  1381. Epic(4,4)
  1382. CreateSound(696483710, Gun, 5, 1, false)
  1383. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1384. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1385. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386. for i=0, 0.3, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1394. end
  1395. for i=0, 0.3, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1403. end
  1404. Epic(4,4)
  1405. CreateSound(696483710, Gun, 5, 1, false)
  1406. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1407. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1408. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1409. for i=0, 0.3, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1417. end
  1418. for i=0, 0.3, 0.1 / Animation_Speed do
  1419. Swait()
  1420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1424. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1426. end
  1427. Epic(4,4)
  1428. CreateSound(696483710, Gun, 5, 1, false)
  1429. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1430. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1431. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1432. for i=0, 0.3, 0.1 / Animation_Speed do
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1440. end
  1441. for i=0, 0.3, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1449. end
  1450. Epic(4,4)
  1451. CreateSound(696483710, Gun, 5, 1, false)
  1452. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1453. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1454. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. for i=0, 0.3, 0.1 / Animation_Speed do
  1456. Swait()
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1463. end
  1464. for i=0, 0.3, 0.1 / Animation_Speed do
  1465. Swait()
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1472. end
  1473. Epic(4,4)
  1474. CreateSound(696483710, Gun, 5, 1, false)
  1475. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1476. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1477. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1478. for i=0, 0.3, 0.1 / Animation_Speed do
  1479. Swait()
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1486. end
  1487. for i=0, 0.3, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1495. end
  1496. Epic(4,4)
  1497. CreateSound(696483710, Gun, 5, 1, false)
  1498. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1499. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1500. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1501. for i=0, 0.3, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1509. end
  1510. for i=0, 0.3, 0.1 / Animation_Speed do
  1511. Swait()
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1518. end
  1519. Epic(4,4)
  1520. CreateSound(696483710, Gun, 5, 1, false)
  1521. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1522. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1523. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1524. for i=0, 0.3, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1530. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1532. end
  1533. for i=0, 0.3, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1541. end
  1542. Epic(4,4)
  1543. CreateSound(696483710, Gun, 5, 1, false)
  1544. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1545. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1546. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1547. for i=0, 0.3, 0.1 / Animation_Speed do
  1548. Swait()
  1549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1555. end
  1556. for i=0, 0.3, 0.1 / Animation_Speed do
  1557. Swait()
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 2 / Animation_Speed)
  1564. end
  1565. Epic(4,4)
  1566. CreateSound(696483710, Gun, 5, 1, false)
  1567. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,2), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1568. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1569. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,2), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1570. for i=0, 0.3, 0.1 / Animation_Speed do
  1571. Swait()
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1578. end
  1579. CreateSound(833855896, Torso, 10, 0.8, false)
  1580. CreateSound(2103404398, Torso, 10, 0.8, false)
  1581. Epic(10,10)
  1582. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1583. MagicSphere(VT(30,30,30),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1584. MagicSphere(VT(30,10,10),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1585. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1586. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(250,250,250), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1587. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(80,80,80), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1588. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,true)
  1589. AoEDamage(HITPOS,99999,999999,999999,999999,999999,999999,false)
  1590. for i = 1, 7 do
  1591. Slice("Thin",0.4,55,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1592. Slice("Round",0.4,65,CF(HITPOS+VT(0,5,0),HITPOS+VT(0,5,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1593. end
  1594. RootPart.CFrame = RootPart.CFrame * CF(0,0,-10)
  1595. ATTACK = false
  1596. Rooted = false
  1597. end
  1598.  
  1599. function AttackTemplate()
  1600. ATTACK = true
  1601. Rooted = false
  1602. for i=0, 1, 0.1 / Animation_Speed do
  1603. Swait()
  1604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. end
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615. function boom()
  1616. ATTACK = true
  1617. Rooted = false
  1618. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1619. if HITFLOOR ~= nil then
  1620. CreateSound(1371567007, Torso, 10, 1, false)
  1621. for i=0, 3, 0.1 / Animation_Speed do
  1622. Swait()
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(20)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. end
  1630. for i=0, 0.3, 0.1 / Animation_Speed do
  1631. Swait()
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.3) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-12), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.4, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60)), 2 / Animation_Speed)
  1638. end
  1639. CreateSound(833855896, Torso, 10, 1, false)
  1640. CreateSound(2103404398, Torso, 10, 1, false)
  1641. Epic(4,4)
  1642. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1643. MagicSphere(VT(3,3,3),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1644. MagicSphere(VT(3,1,1),80,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1645. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1646. WACKYEFFECT({Time = 80, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil , SoundPitch = 1.2, SoundVolume = 4})
  1647. AoEDamage(HITPOS,75,999,999,15,2,2,true)
  1648. AoEDamage(HITPOS,75,999,999,15,2,2,false)
  1649. for i = 1, 7 do
  1650. Slice("Thin",0.4,55,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Really blue",VT(0.1,0,0.1))
  1651. Slice("Round",0.4,65,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really blue",VT(0.1,0,0.1))
  1652. end
  1653. ATTACK = false
  1654. Rooted = false
  1655. end
  1656. end
  1657.  
  1658. function Taunt()
  1659. ATTACK = true
  1660. Rooted = false
  1661. for i=0, 1, 0.1 / Animation_Speed do
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1669. end
  1670. CreateSound(1272009124, Torso, 10, 1)
  1671. for i=0, 0.3, 0.1 / Animation_Speed do
  1672. Swait()
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1679. end
  1680. for i=0, 0.3, 0.1 / Animation_Speed do
  1681. Swait()
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. end
  1689. for i=0, 0.3, 0.1 / Animation_Speed do
  1690. Swait()
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(30)), 1 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. end
  1698. ATTACK = false
  1699. Rooted = false
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --|| ASSIGN THINGS TO KEYS
  1704. --\\=================================//
  1705.  
  1706. function MouseDown(Mouse)
  1707. if ATTACK == false then
  1708. end
  1709. end
  1710.  
  1711. function MouseUp(Mouse)
  1712. HOLD = false
  1713. end
  1714.  
  1715. function KeyDown(Key)
  1716. KEYHOLD = true
  1717. if Key == "z" and ATTACK == false then
  1718. Shot()
  1719. end
  1720.  
  1721. if Key == "t" and ATTACK == false then
  1722. Taunt()
  1723. end
  1724.  
  1725. if Key == "x" and ATTACK == false then
  1726. boom()
  1727. end
  1728.  
  1729. if Key == "c" and ATTACK == false then
  1730. Dash()
  1731. end
  1732.  
  1733. if Key == "v" and ATTACK == false then
  1734. Shooting()
  1735. end
  1736. end
  1737.  
  1738. function KeyUp(Key)
  1739. KEYHOLD = false
  1740. end
  1741.  
  1742. Mouse.Button1Down:connect(function(NEWKEY)
  1743. MouseDown(NEWKEY)
  1744. end)
  1745. Mouse.Button1Up:connect(function(NEWKEY)
  1746. MouseUp(NEWKEY)
  1747. end)
  1748. Mouse.KeyDown:connect(function(NEWKEY)
  1749. KeyDown(NEWKEY)
  1750. end)
  1751. Mouse.KeyUp:connect(function(NEWKEY)
  1752. KeyUp(NEWKEY)
  1753. end)
  1754.  
  1755. --//=================================\\
  1756. --\\=================================//
  1757.  
  1758.  
  1759. function unanchor()
  1760. if UNANCHOR == true then
  1761. g = Character:GetChildren()
  1762. for i = 1, #g do
  1763. if g[i].ClassName == "Part" then
  1764. g[i].Anchored = false
  1765. end
  1766. end
  1767. end
  1768. end
  1769.  
  1770.  
  1771. --//=================================\\
  1772. --|| WRAP THE WHOLE SCRIPT UP
  1773. --\\=================================//
  1774.  
  1775. Humanoid.Changed:connect(function(Jump)
  1776. if Jump == "Jump" and (Disable_Jump == true) then
  1777. Humanoid.Jump = false
  1778. end
  1779. end)
  1780.  
  1781. local CONNECT = nil
  1782.  
  1783. while true do
  1784. Swait()
  1785. ANIMATE.Parent = nil
  1786. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1787. Humanoid = IT("Humanoid",Character)
  1788. end
  1789. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1790. v:Stop();
  1791. end
  1792. SINE = SINE + CHANGE
  1793. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1794. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1795. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1796. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1797. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1798. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1799. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1800. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1801. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1802. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1803. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1804. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1805. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1806. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1807. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1808. end
  1809. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1810. ANIM = "Jump"
  1811. if ATTACK == false then
  1812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1818. end
  1819. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1820. ANIM = "Fall"
  1821. if ATTACK == false then
  1822. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1828. end
  1829. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1830. ANIM = "Idle"
  1831. if ATTACK == false then
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 18)) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 18)), RAD(5 * COS(SINE / 18)), RAD(30)), 0.15 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - 10.5 * SIN(SINE / 16)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 18), 0) * ANGLES(RAD(0), RAD(0 - -10.5 * SIN(SINE / 16)), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.1 * COS(SINE / 18), -0.01) * ANGLES(RAD(5 * COS(SINE / 18)), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1838. end
  1839. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1840. ANIM = "Walk"
  1841. if ATTACK == false then
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1848. end
  1849. end
  1850. if HITFLOOR ~= nil then
  1851. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really blue",VT(0.001,0,0.001))
  1852. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Maroon",VT(0,0,0))
  1853. end
  1854. unanchor()
  1855. Humanoid.MaxHealth = "inf"
  1856. Humanoid.Health = "inf"
  1857. if Rooted == false then
  1858. Disable_Jump = false
  1859. Humanoid.WalkSpeed = Speed
  1860. elseif Rooted == true then
  1861. Disable_Jump = true
  1862. Humanoid.WalkSpeed = 0
  1863. end
  1864. end
  1865.  
  1866. --//=================================\\
  1867. --\\=================================//
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. --//====================================================\\--
  1874. --|| END OF SCRIPT
  1875. --\\====================================================//--
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