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- local obese = game:GetService('Players')
- for i,v in pairs(obese.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then
- local stg = v.Handle:FindFirstChildOfClass("BodyForce")
- if stg == nil then
- local a = Instance.new("BodyPosition")
- local b = Instance.new("BodyAngularVelocity")
- a.Parent = v.Handle
- b.Parent = v.Handle
- v.Handle.AccessoryWeld:Destroy()
- b.AngularVelocity = Vector3.new(0,100,0)
- b.MaxTorque = Vector3.new(0,200,0)
- a.P = 30000
- a.D = 50
- game:GetService('RunService').Stepped:connect(function()
- a.Position = obese.LocalPlayer.Character.Head.Position
- end)
- end
- end
- end
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