Advertisement
ColorblindRBLX

Server admin

Sep 4th, 2020 (edited)
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 67.62 KB | None | 0 0
  1. local script = game:GetObjects("rbxassetid://5649583722")[1]
  2.  
  3. --My Converter oh yeah yeah
  4. --//====================================================\\--
  5. --||               CREATED BY SHACKLUSTER
  6. --\\====================================================//--
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --||          USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local SC = false
  83.  
  84. --//=================================\\
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105.     tf = tf + s
  106.     if tf >= frame then
  107.         if allowframeloss then
  108.             ArtificialHB:Fire()
  109.             lastframe = tick()
  110.         else
  111.             for i = 1, math.floor(tf / frame) do
  112.                 ArtificialHB:Fire()
  113.             end
  114.             lastframe = tick()
  115.         end
  116.         if tossremainder then
  117.             tf = 0
  118.         else
  119.             tf = tf - frame * math.floor(tf / frame)
  120.         end
  121.     end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --||          SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136.     if NUMBER >= 0 then
  137.         NUMBER = 0
  138.     end
  139.     return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143.     if NUMBER <= 0 then
  144.         NUMBER = 0
  145.     end
  146.     return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150.     if NUMBER == 0 or NUMBER == nil then
  151.         ArtificialHB.Event:wait()
  152.     else
  153.         for i = 1, NUMBER do
  154.             ArtificialHB.Event:wait()
  155.         end
  156.     end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160.     local NEWMESH = IT(MESH)
  161.     if MESH == "SpecialMesh" then
  162.         NEWMESH.MeshType = MESHTYPE
  163.         if MESHID ~= "nil" and MESHID ~= "" then
  164.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165.         end
  166.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168.         end
  169.     end
  170.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171.     NEWMESH.Scale = SCALE
  172.     NEWMESH.Parent = PARENT
  173.     return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177.     local NEWPART = IT("Part")
  178.     NEWPART.formFactor = FORMFACTOR
  179.     NEWPART.Reflectance = REFLECTANCE
  180.     NEWPART.Transparency = TRANSPARENCY
  181.     NEWPART.CanCollide = false
  182.     NEWPART.Locked = true
  183.     NEWPART.Anchored = true
  184.     if ANCHOR == false then
  185.         NEWPART.Anchored = false
  186.     end
  187.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188.     NEWPART.Name = NAME
  189.     NEWPART.Size = SIZE
  190.     NEWPART.Position = Torso.Position
  191.     NEWPART.Material = MATERIAL
  192.     NEWPART:BreakJoints()
  193.     NEWPART.Parent = PARENT
  194.     return NEWPART
  195. end
  196.  
  197.     local function weldBetween(a, b)
  198.         local weldd = Instance.new("ManualWeld")
  199.         weldd.Part0 = a
  200.         weldd.Part1 = b
  201.         weldd.C0 = CFrame.new()
  202.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  203.         weldd.Parent = a
  204.         return weldd
  205.     end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210.     local trace = m00 + m11 + m22
  211.     if trace > 0 then
  212.         local s = math.sqrt(1 + trace)
  213.         local recip = 0.5 / s
  214.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215.     else
  216.         local i = 0
  217.         if m11 > m00 then
  218.             i = 1
  219.         end
  220.         if m22 > (i == 0 and m00 or m11) then
  221.             i = 2
  222.         end
  223.         if i == 0 then
  224.             local s = math.sqrt(m00 - m11 - m22 + 1)
  225.             local recip = 0.5 / s
  226.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227.         elseif i == 1 then
  228.             local s = math.sqrt(m11 - m22 - m00 + 1)
  229.             local recip = 0.5 / s
  230.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231.         elseif i == 2 then
  232.             local s = math.sqrt(m22 - m00 - m11 + 1)
  233.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234.         end
  235.     end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239.     local xs, ys, zs = x + x, y + y, z + z
  240.     local wx, wy, wz = w * xs, w * ys, w * zs
  241.     local xx = x * xs
  242.     local xy = x * ys
  243.     local xz = x * zs
  244.     local yy = y * ys
  245.     local yz = y * zs
  246.     local zz = z * zs
  247.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252.     local startInterp, finishInterp;
  253.     if cosTheta >= 0.0001 then
  254.         if (1 - cosTheta) > 0.0001 then
  255.             local theta = ACOS(cosTheta)
  256.             local invSinTheta = 1 / SIN(theta)
  257.             startInterp = SIN((1 - t) * theta) * invSinTheta
  258.             finishInterp = SIN(t * theta) * invSinTheta
  259.         else
  260.             startInterp = 1 - t
  261.             finishInterp = t
  262.         end
  263.     else
  264.         if (1 + cosTheta) > 0.0001 then
  265.             local theta = ACOS(-cosTheta)
  266.             local invSinTheta = 1 / SIN(theta)
  267.             startInterp = SIN((t - 1) * theta) * invSinTheta
  268.             finishInterp = SIN(t * theta) * invSinTheta
  269.         else
  270.             startInterp = t - 1
  271.             finishInterp = t
  272.         end
  273.     end
  274.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278.     local qa = {QuaternionFromCFrame(a)}
  279.     local qb = {QuaternionFromCFrame(b)}
  280.     local ax, ay, az = a.x, a.y, a.z
  281.     local bx, by, bz = b.x, b.y, b.z
  282.     local _t = 1 - t
  283.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  287.     local frame = IT("Frame")
  288.     frame.BackgroundTransparency = TRANSPARENCY
  289.     frame.BorderSizePixel = BORDERSIZEPIXEL
  290.     frame.Position = POSITION
  291.     frame.Size = SIZE
  292.     frame.BackgroundColor3 = COLOR
  293.     frame.BorderColor3 = BORDERCOLOR
  294.     frame.Name = NAME
  295.     frame.Parent = PARENT
  296.     return frame
  297. end
  298.  
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300.     local label = IT("TextLabel")
  301.     label.BackgroundTransparency = 1
  302.     label.Size = UD2(1, 0, 1, 0)
  303.     label.Position = UD2(0, 0, 0, 0)
  304.     label.TextColor3 = TEXTCOLOR
  305.     label.TextStrokeTransparency = STROKETRANSPARENCY
  306.     label.TextTransparency = TRANSPARENCY
  307.     label.FontSize = TEXTFONTSIZE
  308.     label.Font = TEXTFONT
  309.     label.BorderSizePixel = BORDERSIZEPIXEL
  310.     label.TextScaled = false
  311.     label.Text = TEXT
  312.     label.Name = NAME
  313.     label.Parent = PARENT
  314.     return label
  315. end
  316.  
  317. function NoOutlines(PART)
  318.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  319. end
  320.  
  321. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  322.     local NEWWELD = IT(TYPE)
  323.     NEWWELD.Part0 = PART0
  324.     NEWWELD.Part1 = PART1
  325.     NEWWELD.C0 = C0
  326.     NEWWELD.C1 = C1
  327.     NEWWELD.Parent = PARENT
  328.     return NEWWELD
  329. end
  330.  
  331. local S = IT("Sound")
  332. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  333.     local NEWSOUND = nil
  334.     coroutine.resume(coroutine.create(function()
  335.         NEWSOUND = S:Clone()
  336.         NEWSOUND.Parent = PARENT
  337.         NEWSOUND.Volume = VOLUME
  338.         NEWSOUND.Pitch = PITCH
  339.         NEWSOUND.SoundId = "rbxassetid://"..ID
  340.         NEWSOUND:play()
  341.         if DOESLOOP == true then
  342.             NEWSOUND.Looped = true
  343.         else
  344.             repeat wait(1) until NEWSOUND.Playing == false
  345.             NEWSOUND:remove()
  346.         end
  347.     end))
  348.     return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352.     local right = top:Cross(back)
  353.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  357. function WACKYEFFECT(Table)
  358.     local TYPE = (Table.EffectType or "Sphere")
  359.     local SIZE = (Table.Size or VT(1,1,1))
  360.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361.     local TRANSPARENCY = (Table.Transparency or 0)
  362.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363.     local CFRAME = (Table.CFrame or Torso.CFrame)
  364.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  365.     local ROTATION1 = (Table.RotationX or 0)
  366.     local ROTATION2 = (Table.RotationY or 0)
  367.     local ROTATION3 = (Table.RotationZ or 0)
  368.     local MATERIAL = (Table.Material or "Neon")
  369.     local COLOR = (Table.Color or C3(1,1,1))
  370.     local TIME = (Table.Time or 45)
  371.     local SOUNDID = (Table.SoundID or nil)
  372.     local SOUNDPITCH = (Table.SoundPitch or nil)
  373.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  374.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  375.     local BOOMERANG = (Table.Boomerang or 0)
  376.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  377.     coroutine.resume(coroutine.create(function()
  378.         local PLAYSSOUND = false
  379.         local SOUND = nil
  380.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382.             PLAYSSOUND = true
  383.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384.         end
  385.         EFFECT.Color = COLOR
  386.         local MSH = nil
  387.         if TYPE == "Sphere" then
  388.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389.         elseif TYPE == "Block" or TYPE == "Box" then
  390.             MSH = IT("BlockMesh",EFFECT)
  391.             MSH.Scale = SIZE
  392.         elseif TYPE == "Wave" then
  393.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394.         elseif TYPE == "Ring" then
  395.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396.         elseif TYPE == "Slash" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398.         elseif TYPE == "Round Slash" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400.         elseif TYPE == "Swirl" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  402.         elseif TYPE == "Skull" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404.         elseif TYPE == "Crystal" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406.         end
  407.         if MSH ~= nil then
  408.             local BOOMR1 = 1+BOOMERANG/50
  409.             local BOOMR2 = 1+SIZEBOOMERANG/50
  410.             local MOVESPEED = nil
  411.             if MOVEDIRECTION ~= nil then
  412.                 if USEBOOMERANGMATH == true then
  413.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  414.                 else
  415.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  416.                 end
  417.             end
  418.             local GROWTH = nil
  419.             if USEBOOMERANGMATH == true then
  420.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  421.             else
  422.                 GROWTH = (SIZE - ENDSIZE)
  423.             end
  424.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  425.             if TYPE == "Block" then
  426.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427.             else
  428.                 EFFECT.CFrame = CFRAME
  429.             end
  430.             if USEBOOMERANGMATH == true then
  431.                 for LOOP = 1, TIME+1 do
  432.                     Swait()
  433.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  434.                     if TYPE == "Wave" then
  435.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  436.                     end
  437.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438.                     if TYPE == "Block" then
  439.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440.                     else
  441.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442.                     end
  443.                     if MOVEDIRECTION ~= nil then
  444.                         local ORI = EFFECT.Orientation
  445.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  446.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  447.                     end
  448.                 end
  449.             else
  450.                 for LOOP = 1, TIME+1 do
  451.                     Swait()
  452.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  453.                     if TYPE == "Wave" then
  454.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  455.                     end
  456.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457.                     if TYPE == "Block" then
  458.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459.                     else
  460.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461.                     end
  462.                     if MOVEDIRECTION ~= nil then
  463.                         local ORI = EFFECT.Orientation
  464.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  466.                     end
  467.                 end
  468.             end
  469.             EFFECT.Transparency = 1
  470.             if PLAYSSOUND == false then
  471.                 EFFECT:remove()
  472.             else
  473.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  474.                 EFFECT:remove()
  475.             end
  476.         else
  477.             if PLAYSSOUND == false then
  478.                 EFFECT:remove()
  479.             else
  480.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  481.                 EFFECT:remove()
  482.             end
  483.         end
  484.     end))
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488.     if TYPE == "Cyl" then
  489.         local MSH = IT("CylinderMesh",PART)
  490.     elseif TYPE == "Ball" then
  491.         local MSH = IT("SpecialMesh",PART)
  492.         MSH.MeshType = "Sphere"
  493.     elseif TYPE == "Wedge" then
  494.         local MSH = IT("SpecialMesh",PART)
  495.         MSH.MeshType = "Wedge"
  496.     end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502.     local DIRECTION = CF(StartPos,EndPos).lookVector
  503.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  504.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  505. end
  506.  
  507. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  508. function Debree(Table)
  509.     local KindOf = (Table.Variant or "Ring")
  510.     local Position = (Table.Location or Torso.Position)
  511.     local Coloration = (Table.Color or C3(1,1,1))
  512.     local Texture = (Table.Material or "Slate")
  513.     local Fling = (Table.Scatter or 1)
  514.     local Number = (Table.Amount or 1)
  515.     local Rocks = (Table.DebreeCount or 1)
  516.     local Range = (Table.Distance or 1)
  517.     local Scale = (Table.Size or 1)
  518.     local Timer = (Table.Delay or 1.5)
  519.     coroutine.resume(coroutine.create(function()
  520.         local ScaleVector = VT(Scale,Scale,Scale)
  521.         local Boulders = {}
  522.         Position = CF(Position)
  523.         if KindOf == "Ring" or KindOf == "Both" then
  524.             for RockValue = 1, Number do
  525.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  526.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  527.                 BOULDER.CanCollide = true
  528.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529.                 BOULDER.Color = Coloration
  530.                 table.insert(Boulders,BOULDER)
  531.             end
  532.         end
  533.         if KindOf == "Loose" or KindOf == "Both" then
  534.             for RockValue = 1, Rocks do
  535.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  536.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  537.                 BOULDER.CanCollide = true
  538.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  539.                 BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  540.                 BOULDER.Color = Coloration
  541.                 table.insert(Boulders,BOULDER)
  542.             end
  543.         end
  544.         if KindOf == "Random" then
  545.             for RockValue = 1, Number do
  546.                 local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  547.                 local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  548.                 BOULDER.CanCollide = true
  549.                 BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550.                 BOULDER.Color = Coloration
  551.                 table.insert(Boulders,BOULDER)
  552.             end
  553.         end
  554.         wait(Timer)
  555.         for E = 1, 45 do
  556.             Swait()
  557.             for A = 1, #Boulders do
  558.                 Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  559.             end
  560.         end
  561.         for A = 1, #Boulders do
  562.             Boulders[A]:Destroy()
  563.         end
  564.     end))
  565. end
  566.  
  567. --//=================================\\
  568. --||       MUSIC AND COLORS
  569. --\\=================================//
  570.  
  571. local BASECOLOR = C3(0,0,0)
  572. local BMUSIC = IT("Sound",RootPart)
  573. local VOLUME = 1
  574. local PITCH = 1
  575. local SONGID = 1442022177
  576. local PLAYING = false
  577. local INTRO = false
  578. local SCREENS = {}
  579. local SCREENWELDS = {}
  580. local GUISTEXT = {}
  581.  
  582. --//=================================\\
  583. --||            DAMAGING
  584. --\\=================================//
  585.  
  586. function ApplyDamage(Humanoid,Damage)
  587.     if Damage > 0 then
  588.         Damage = Damage * DAMAGEMULTIPLIER
  589.         if Humanoid.Health < 2000 then
  590.             if Humanoid.Health - Damage > 0 then
  591.                 Humanoid.Health = Humanoid.Health - Damage
  592.             else
  593.                 Humanoid.Parent:BreakJoints()
  594.             end
  595.         else
  596.             Humanoid.Parent:BreakJoints()
  597.         end
  598.     end
  599. end
  600.  
  601. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  602.     for index, CHILD in pairs(workspace:GetDescendants()) do
  603.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  604.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  605.             if HUM then
  606.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  607.                 if TORSO then
  608.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  609.                         if INSTAKILL == true then
  610.                             CHILD:BreakJoints()
  611.                         else
  612.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  613.                             ApplyDamage(HUM,DMG)
  614.                         end
  615.                         if FLING > 0 then
  616.                             for _, c in pairs(CHILD:GetChildren()) do
  617.                                 if c:IsA("BasePart") then
  618.                                     local bv = Instance.new("BodyVelocity")
  619.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  620.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  621.                                     bv.Parent = c
  622.                                     Debris:AddItem(bv,0.05)
  623.                                 end
  624.                             end
  625.                         end
  626.                     end
  627.                 end
  628.             end
  629.         end
  630.     end
  631. end
  632.  
  633. --//=================================\\
  634. --||    ATTACK FUNCTIONS AND STUFF
  635. --\\=================================//
  636.  
  637. local GLASSESWLD = nil
  638. function IntroThing()
  639.     ATTACK = true
  640.     Rooted = true
  641.     RootJoint.C0 = CF(0,250,0)
  642.     CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  643.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  644.         if HITFLOOR then
  645.             CONNECT:Disconnect()
  646.             local SOUND = CreateSound(606241996, Effects, 5, 1)
  647.             coroutine.resume(coroutine.create(function()
  648.                 repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  649.                 PLAYING = true
  650.             end))
  651.             for i=0, 0.4, 0.1 / Animation_Speed do
  652.                 Swait()
  653.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  654.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  655.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  656.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  657.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  658.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  659.             end
  660.             for i = 1, 3 do
  661.                 WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  662.             end
  663.             Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  664.             for i=0, 0.85, 0.1 / Animation_Speed do
  665.                 Swait()
  666.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  667.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  668.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  669.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  670.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  671.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  672.             end
  673.             for i=0, 1, 0.1 / Animation_Speed do
  674.                 Swait()
  675.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  676.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  677.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  678.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  680.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  681.             end
  682.             for i=0, 1, 0.1 / Animation_Speed do
  683.                 Swait()
  684.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  685.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  686.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  687.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  688.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  689.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  690.             end
  691.             local GLASSES = CreatePart(3, Character, "Fabric", 0, 0, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  692.             CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  693.             local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  694.             CreateSound(147722227, GLASSES, 2, 1.3, false)
  695.             for i=0, 0.25, 0.1 / Animation_Speed do
  696.                 Swait()
  697.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  698.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  699.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  700.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  701.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  702.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  703.             end
  704.             for i=0, 0.3, 0.1 / Animation_Speed do
  705.                 Swait()
  706.                 HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  707.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  708.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  709.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  710.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  711.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  712.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  713.             end
  714.             HELDWELD.Part0 = Head
  715.             HELDWELD.Parent = Head
  716.             HELDWELD.C0 = CF(0,0.1,-0.15)
  717.             HELDWELD.C1 = CF(0,0,0)
  718.             for i = 1, 3 do
  719.                 for i=0, 0.4, 0.1 / Animation_Speed do
  720.                     Swait()
  721.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  722.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  723.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  724.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  725.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  726.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  727.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  728.                 end
  729.                 for i=0, 0.4, 0.1 / Animation_Speed do
  730.                     Swait()
  731.                     HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  732.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  733.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  734.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  735.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  736.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  737.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  738.                 end
  739.             end
  740.             for i = 1, 4 do
  741.                 Swait()
  742.                 local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  743.                 local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  744.                 table.insert(SCREENS,SCREEN)
  745.                 table.insert(SCREENWELDS,SCREENWELD)
  746.                 local GUI = IT("SurfaceGui",SCREEN)
  747.                 for i = 1, 5 do
  748.                     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  749.                     local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  750.                     TEXT.TextXAlignment = "Left"
  751.                     TEXT.TextWrapped = true
  752.                     table.insert(GUISTEXT,TEXT)
  753.                 end
  754.             end
  755.             for i=0, 1, 0.1 / Animation_Speed do
  756.                 Swait()
  757.                 HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  758.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  760.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  761.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  762.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  763.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  764.             end
  765.             for i=0, 0.1, 0.1 / Animation_Speed do
  766.                 Swait()
  767.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  768.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  769.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773.             end
  774.             GLASSESWLD = HELDWELD
  775.             ATTACK = false
  776.             Rooted = false
  777.         end
  778.     end)
  779. end
  780. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  781.     local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  782.     local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  783.     local GUI = IT("SurfaceGui",SCREEN)
  784.     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  785.     local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  786.     TEXT.TextScaled = true
  787.     coroutine.resume(coroutine.create(function()
  788.         coroutine.resume(coroutine.create(function()
  789.             for i = 1, 5 do
  790.                 Swait()
  791.                 SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  792.             end
  793.         end))
  794.         if WaitTillFinished == false then
  795.             for i=0, 1.7, 0.1 / Animation_Speed do
  796.                 Swait()
  797.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  798.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  799.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  800.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  801.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  803.             end
  804.         elseif WaitTillFinished == true then
  805.             repeat
  806.                 Swait()
  807.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  808.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  810.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  811.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  812.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813.             until ATTACK == false
  814.         end
  815.         coroutine.resume(coroutine.create(function()
  816.             SCREENWELD:Remove()
  817.             SCREEN.Anchored = true
  818.             for i = 1, 5 do
  819.                 Swait()
  820.                 SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  821.             end
  822.             SCREEN:Remove()
  823.         end))
  824.         if FinishesMoveEnd == true then
  825.             ATTACK = false
  826.             Rooted = false
  827.         end
  828.     end))
  829.     return SCREEN,TEXT
  830. end
  831. local Fling = function()
  832.     ATTACK = true
  833.     Rooted = false
  834.     Screening(";Fling",true,false)
  835.     wait(0.25)
  836.     RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  837.     CreateSound(138204323, RightArm, 2, 1.3, false)
  838.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  839.     if HITFLOOR then
  840.         Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  841.     end
  842.     ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  843.     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  844. end
  845. local TpTo = function()
  846.     ATTACK = true
  847.     Rooted = true
  848.     local SCR, TEXT = Screening("",false,true)
  849.     for i = 1, 35 do
  850.         Swait()
  851.         local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  852.         TEXT.Text = TPSPOT
  853.     end
  854.     RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  855.     CreateSound(138204323, RightArm, 2, 1.3, false)
  856.     CreateSound(1127492102, Torso, 2, 1, false)
  857.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  858.     wait(0.1)
  859.     ATTACK = false
  860.     Rooted = false
  861. end
  862. local Hurl = function()
  863.     ATTACK = true
  864.     Rooted = false
  865.     local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  866.     local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  867.     local GUI = IT("SurfaceGui",SCREEN)
  868.     local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  869.     local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  870.     local ROCKS = {}
  871.     coroutine.resume(coroutine.create(function()
  872.         for i = 1, 5 do
  873.             Swait()
  874.             SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  875.         end
  876.     end))
  877.     for i = 1, 12 do
  878.         local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  879.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  880.         if HITFLOOR then
  881.             coroutine.resume(coroutine.create(function()
  882.                 local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  883.                 BOULDER.Color = HITFLOOR.Color
  884.                 BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  885.                 local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  886.                 table.insert(ROCKS,BOULDER)
  887.                 for i = 1, 35 do
  888.                     Swait()
  889.                     BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  890.                 end
  891.             end))
  892.         end
  893.     end
  894.     for i=0, 1.7, 0.1 / Animation_Speed do
  895.         Swait()
  896.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  897.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  898.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902.     end
  903.     if #ROCKS > 0 then
  904.         TEXT.Text = "[HURLING DEBREE]"
  905.         local GYRO = IT("BodyGyro",RootPart)
  906.         GYRO.D = 2
  907.         GYRO.P = 20000
  908.         GYRO.MaxTorque = VT(0,4000000,0)
  909.         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  910.         coroutine.resume(coroutine.create(function()
  911.             repeat
  912.                 Swait()
  913.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  914.             until ATTACK == false
  915.             GYRO:Remove()
  916.         end))
  917.         local THROWING = true
  918.         coroutine.resume(coroutine.create(function()
  919.             repeat
  920.                 Swait()
  921.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  922.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  923.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  926.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  927.             until THROWING == false
  928.         end))
  929.         for E = 1, #ROCKS do
  930.             wait(0.05)
  931.             local ROCK = ROCKS[E]
  932.             coroutine.resume(coroutine.create(function()
  933.                 ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  934.                 CreateSound(147722227, ROCK, 2, 1.3, false)
  935.                 local KILL = false
  936.                 for i = 1, 70 do
  937.                     Swait()
  938.                     for i = 1, 4 do
  939.                         ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  940.                         local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  941.                         if HIT then
  942.                             KILL = true
  943.                             CreateSound(174580476, ROCK, 2, 1.6, false)
  944.                             ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  945.                             for E = 1, 2 do
  946.                                 for i = 1, 4 do
  947.                                     WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  948.                                 end
  949.                             end
  950.                             Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  951.                             break
  952.                         else
  953.                             WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  954.                         end
  955.                     end
  956.                     if KILL == true then
  957.                         break
  958.                     end
  959.                 end
  960.                 ROCK.Transparency = 1
  961.                 Debris:AddItem(ROCK,5)
  962.             end))
  963.             wait(0.05)
  964.         end
  965.         THROWING = false
  966.     end
  967.     coroutine.resume(coroutine.create(function()
  968.         SCREENWELD:Remove()
  969.         SCREEN.Anchored = true
  970.         for i = 1, 5 do
  971.             Swait()
  972.             SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  973.         end
  974.         SCREEN:Remove()
  975.     end))
  976.     ATTACK = false
  977.     Rooted = false
  978. end
  979. local Kill = function()
  980.     local TARGET = Mouse.Target
  981.     if TARGET ~= nil then
  982.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  983.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  984.             local ROOT = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso")
  985.             if ROOT and HUM.Health > 0 then
  986.                 local FOE = ROOT.Parent
  987.                 ATTACK = true
  988.                 Rooted = false
  989.                 Screening(";Kill",true,false)
  990.                 wait(0.25)
  991.                 RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  992.                 CreateSound(138204323, RightArm, 2, 1.3, false)
  993.                 for index, CHILD in pairs(FOE:GetChildren()) do
  994.                     if CHILD:IsA("BasePart") then
  995.                         if CHILD.Name == "Head" then
  996.                             WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  997.                         elseif CHILD.Name ~= "HumanoidRootPart" then
  998.                             WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  999.                         end
  1000.                     end
  1001.                 end
  1002.                 FOE:BreakJoints()
  1003.             end
  1004.         end
  1005.     end
  1006. end
  1007. local ATTAC = function()
  1008.     ATTACK = true
  1009.     Rooted = false
  1010.     for i=0, 1, 0.1 / Animation_Speed do
  1011.         Swait()
  1012.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018.     end
  1019.     ATTACK = false
  1020.     Rooted = false
  1021. end
  1022. local LITTLEIDLE = false
  1023. function UniqueIdleAnimation()
  1024.     coroutine.resume(coroutine.create(function()
  1025.         for i=0, 0.1, 0.1 / Animation_Speed do
  1026.             Swait()
  1027.             if ATTACK == true or ANIM ~= "Idle" then
  1028.                 break
  1029.             end
  1030.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1031.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1032.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.         end
  1038.         for i=0, 0.4, 0.1 / Animation_Speed do
  1039.             Swait()
  1040.             if ATTACK == true or ANIM ~= "Idle" then
  1041.                 break
  1042.             end
  1043.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1044.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1045.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050.         end
  1051.         for i=0, 1.3, 0.1 / Animation_Speed do
  1052.             Swait()
  1053.             if ATTACK == true or ANIM ~= "Idle" then
  1054.                 break
  1055.             end
  1056.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1057.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1058.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1061.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063.         end
  1064.         for i=0, 0.3, 0.1 / Animation_Speed do
  1065.             Swait()
  1066.             if ATTACK == true or ANIM ~= "Idle" then
  1067.                 break
  1068.             end
  1069.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1070.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1071.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1073.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1074.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.         end
  1077.         for i=0, 0.1, 0.1 / Animation_Speed do
  1078.             Swait()
  1079.             if ATTACK == true or ANIM ~= "Idle" then
  1080.                 break
  1081.             end
  1082.             GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1083.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1084.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.         end
  1090.         LITTLEIDLE = false
  1091.     end))
  1092. end
  1093.  
  1094. --//=================================\\
  1095. --||         GUIS AND KEYS
  1096. --\\=================================//
  1097.  
  1098. local COLOR = C3(1,1,1)
  1099. local SKILLFONT = "Legacy"
  1100. local SIZE = 2.5
  1101. local MOUSE = 2097542191
  1102. local MELEE = 2097543015
  1103. local BODY = 2097543382
  1104. local PROJECTILE = 2097544084
  1105. local AOE = 2097544884
  1106. local ULTIMATE = 2097545381
  1107.  
  1108. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1109. local GUIS = {}
  1110.  
  1111. for i = 1, #ATTACKS do
  1112.     local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1113.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1114.     SKILLTEXT.TextXAlignment = "Right"
  1115.     local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1116.     BUTTONDISPLAY.TextXAlignment = "Left"
  1117.     if ATTACKS[i][3] then
  1118.         local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1119.         IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1120.         IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1121.         IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1122.         IMAGETODISPLAY.BackgroundTransparency = 1
  1123.         IMAGETODISPLAY.ZIndex = 0
  1124.     end
  1125.     table.insert(GUIS,SKILLTEXT)
  1126. end
  1127.  
  1128. Mouse.Button1Click:connect(function(NEWKEY)
  1129.    
  1130. end)
  1131. Mouse.Button1Up:connect(function(NEWKEY)
  1132.    
  1133. end)
  1134. Mouse.KeyDown:connect(function(NEWKEY)
  1135.     KEYHOLD = true
  1136.     if NEWKEY == "m" then
  1137.         if SC == false then
  1138.             SC = true
  1139.         else
  1140.             SC = false
  1141.         end
  1142.     end
  1143.     if ATTACK == false then
  1144.         for E = 1, #ATTACKS do
  1145.             if ATTACKS[E][4] ~= nil then
  1146.                 if NEWKEY == ATTACKS[E][2] then
  1147.                     ATTACKS[E][4]()
  1148.                 end
  1149.             end
  1150.         end
  1151.     end
  1152. end)
  1153. Mouse.KeyUp:connect(function(NEWKEY)
  1154.     KEYHOLD = false
  1155. end)
  1156.  
  1157. --//=================================\\
  1158. --\\=================================//
  1159.  
  1160. function unanchor()
  1161.     for _, c in pairs(Character:GetChildren()) do
  1162.         if c:IsA("BasePart") and c ~= RootPart then
  1163.             c.Anchored = false
  1164.         end
  1165.     end
  1166.     if UNANCHOR == true then
  1167.         RootPart.Anchored = false
  1168.     else
  1169.         RootPart.Anchored = true
  1170.     end
  1171. end
  1172.  
  1173. --//=================================\\
  1174. --||    WRAP THE WHOLE SCRIPT UP
  1175. --\\=================================//
  1176.  
  1177. Humanoid.Changed:connect(function(Jump)
  1178.     if Jump == "Jump" and (Disable_Jump == true) then
  1179.         Humanoid.Jump = false
  1180.     end
  1181. end)
  1182.  
  1183. local MOVINGSCREENS = false
  1184. local TIMESTAMP = 0
  1185. while true do
  1186.     Swait()
  1187.     script.Parent = WEAPONGUI
  1188.     ANIMATE.Parent = nil
  1189.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1190.         v:Stop();
  1191.     end
  1192.     SINE = SINE + CHANGE
  1193.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1194.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1195.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1196.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1197.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1198.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1199.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1200.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1201.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1202.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1203.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1204.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1206.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1207.     end
  1208.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1209.         ANIM = "Jump"
  1210.         if ATTACK == false then
  1211.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217.         end
  1218.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1219.         ANIM = "Fall"
  1220.         if ATTACK == false then
  1221.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227.         end
  1228.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1229.         ANIM = "Idle"
  1230.         if ATTACK == false then
  1231.             if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1232.                 LITTLEIDLE = true
  1233.                 UniqueIdleAnimation()
  1234.             end
  1235.             if LITTLEIDLE == false then
  1236.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1237.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.             end
  1243.         end
  1244.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1245.         ANIM = "Walk"
  1246.         if ATTACK == false then
  1247.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1248.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1249.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253.         end
  1254.     end
  1255.     unanchor()
  1256.     Humanoid.MaxHealth = 1e3
  1257.     Humanoid.Health = 1e3
  1258.     if Rooted == false then
  1259.         Disable_Jump = false
  1260.         Humanoid.WalkSpeed = Speed
  1261.     elseif Rooted == true then
  1262.         Disable_Jump = true
  1263.         Humanoid.WalkSpeed = 0
  1264.     end
  1265.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1266.     BMUSIC.Looped = true
  1267.     BMUSIC.Pitch = PITCH
  1268.     BMUSIC.Volume = VOLUME
  1269.     BMUSIC.Playing = PLAYING
  1270.     BMUSIC.EmitterSize = 50
  1271.     if BMUSIC.Parent ~= RootPart then
  1272.         print("Fixing music")
  1273.         BMUSIC = IT("Sound",RootPart)
  1274.         BMUSIC.SoundId = "rbxassetid://"..SONGID
  1275.         BMUSIC.Looped = true
  1276.         BMUSIC.Pitch = PITCH
  1277.         BMUSIC.Volume = VOLUME
  1278.         BMUSIC.Playing = true
  1279.         BMUSIC.EmitterSize = 50
  1280.         BMUSIC.TimePosition = TIMESTAMP
  1281.         FIXING = true
  1282.     else
  1283.         if FIXING == false then
  1284.             TIMESTAMP = BMUSIC.TimePosition
  1285.         else
  1286.             FIXING = false
  1287.         end
  1288.     end
  1289.     if Head:FindFirstChild("face") then
  1290.         Head.face.Texture = "rbxassetid://62682458"
  1291.     end
  1292.     Humanoid.Name = "ADMIN"
  1293.     if INTRO == false and ATTACK == false then
  1294.         INTRO = true
  1295.         coroutine.resume(coroutine.create(function()
  1296.             IntroThing()
  1297.         end))
  1298.     end
  1299.     if #SCREENS > 0 then
  1300.         for E = 1, #SCREENS do
  1301.             SCREENS[E].Transparency = MRANDOM(90,99)/100
  1302.         end
  1303.     end
  1304.     if #SCREENWELDS > 0 then
  1305.         if SC == true then
  1306.             if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1307.                 MOVINGSCREENS = true
  1308.                 coroutine.resume(coroutine.create(function()
  1309.                     wait(1)
  1310.                     MOVINGSCREENS = false
  1311.                 end))
  1312.                 for E = 1, #SCREENWELDS do
  1313.                     coroutine.resume(coroutine.create(function()
  1314.                         local MATH1 = MRANDOM(-25,25)/10+1
  1315.                         local MATH2 = MRANDOM(-45,45)
  1316.                         for i = 1, 55 do
  1317.                             Swait()
  1318.                             SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1319.                         end
  1320.                     end))
  1321.                 end
  1322.             end
  1323.         elseif SC == false then
  1324.             for E = 1, #SCREENWELDS do
  1325.                 if E == 1 then
  1326.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1327.                 elseif E == 2 then
  1328.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1329.                 elseif E == 3 then
  1330.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1331.                 elseif E == 4 then
  1332.                     SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1333.                 end
  1334.             end
  1335.         end
  1336.     end
  1337.     local SECONDS = math.floor(workspace.DistributedGameTime)
  1338.     local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1339.     local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1340.     local SECONDS = SECONDS - (MINUTES * 60)
  1341.     local MINUTES = MINUTES - (HOURS * 60)
  1342.     if #GUISTEXT > 0 then
  1343.         for E = 1, #GUISTEXT do
  1344.             local TXT = GUISTEXT[E]
  1345.             if E == 1 then
  1346.                 TXT.Text = "SERVER STATS;"
  1347.             elseif E == 2 then
  1348.                 TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1349.             elseif E == 3 then
  1350.                 TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1351.             elseif E == 4 then
  1352.                 TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1353.             elseif E == 5 then
  1354.                 TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1355.             end
  1356.         end
  1357.     end
  1358.     local SPACEJECTS = {}
  1359.     for index, CHILD in pairs(workspace:GetChildren()) do
  1360.         table.insert(SPACEJECTS,CHILD)
  1361.     end
  1362.     table.insert(SPACEJECTS,game.Lighting)
  1363.     table.insert(SPACEJECTS,game.Workspace)
  1364.     local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1365.     if #GUISTEXT > 0 then
  1366.         if MRANDOM(1,125) == 1 then
  1367.             for E = 1, #GUISTEXT do
  1368.                 local TXT = GUISTEXT[E]
  1369.                 local TEXT = ""
  1370.                 local DOINGS = {"MONITORING","CHECKING"}
  1371.                 local OLDTEXT = string.sub(TXT.Text,3)
  1372.                 if E > 5 then
  1373.                     if E <= 15 then
  1374.                         if MRANDOM(1,3) == 1 then
  1375.                             repeat
  1376.                                 local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1377.                                 if MRANDOM(1,2) == 1 then
  1378.                                     TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1379.                                     for Z = 1, #MALWARE do
  1380.                                         if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1381.                                             TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1382.                                             if TEXT ~= OLDTEXT then
  1383.                                                 CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1384.                                             end
  1385.                                             TXT.TextColor3 = C3(1,0,0)
  1386.                                             break
  1387.                                         else
  1388.                                             TXT.TextColor3 = C3(1,1,1)
  1389.                                         end
  1390.                                     end
  1391.                                     break
  1392.                                 end
  1393.                                 if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1394.                                     local ES = {"SUCCES.","!FAILURE!"}
  1395.                                     TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1396.                                 end
  1397.                             until TEXT ~= ""
  1398.                             local DESIREDTEXT = ">>"..TEXT
  1399.                             TXT.Text = DESIREDTEXT
  1400.                         end
  1401.                     elseif E > 15 then
  1402.                         local N = E-15
  1403.                         local POP = 0
  1404.                         repeat
  1405.                             for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1406.                                 POP = POP + 1
  1407.                                 if POP == N then
  1408.                                     TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1409.                                     break
  1410.                                 else
  1411.                                     TEXT = "NOP"
  1412.                                 end
  1413.                             end
  1414.                         until TEXT ~= ""
  1415.                         if TEXT ~= "NOP" then
  1416.                             local DESIREDTEXT = ">>"..TEXT
  1417.                             TXT.Text = DESIREDTEXT
  1418.                         else
  1419.                             TXT.Text = ""
  1420.                         end
  1421.                     end
  1422.                 end
  1423.             end
  1424.         end
  1425.     end
  1426. end
  1427.  
  1428. --//=================================\\
  1429. --\\=================================//
  1430.  
  1431.  
  1432.  
  1433.  
  1434.  
  1435. --//====================================================\\--
  1436. --||                     END OF SCRIPT
  1437. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement