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- local Player = game.Player.LocalPlayer:FireServer(function(Player)
- local ReplicatedStorage = game.Player.localPlayer:FireEvents(function(remotePlayerAdded)
- end)
- local remoteName = game.Name.name == "Clicks"
- local Clicks = Remotes:FireClient("Clicks, Player")
- if clicked then
- end
- wait(1) do
- end
- wait(1) == true wait until(0.0) do
- end
- end
- wait()time == 0 then
- end
- player.Time.Clicked == ('99999999',("Clicks"):FireRemoteFunction
- game.Player.PlayerClicked.Remotes("ReplicatedStorage").RemotesFunction.Player.ClicksAmount:FireServerEvents('clicks', "99999999999999")
- if remoteEvents == not true then
- end
- repeat then do wait(1) until time == 0 then do
- local replicatedStorage.Clicks:FireClicks()
- remoteClicks:FireRemoteClicks()
- end
- local clicksEvent == 999999999999999 then
- local remotes = game:FireTaskEvents() and clicks
- local until clicked == clicked:FireRemotesValueTask(9999999999999999999,)
- local 999999999999999name == game.9999999999999Click:FireClients()
- local function task:self("GetUpValue,Clicks")
- local GetUpValue = "999999999999999999999Clicks"()))
- end)))
- end
- end
- end)
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