Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Miniguns
- + Base spin-down time reduced by 25% to match base spin-up time
- Done to bring both times in-line with each other, making retreat and repositioning for the Heavy easier without speeding up his ability to deploy. Time remains the same between all miniguns.
- Syringe Guns
- ~ Projectiles retooled with new base to be more palatable in sound and effects
- + Syringes pass through teammates
- Intent on making weapon feedback better.
- Thermal Thruster
- - Wearer cannot carry the intelligence briefcase or PASS Time JACK
- The ease of use of this mobility tool makes it especially damaging for these objectives.
- Manmelter
- + Restored stored crits from removing debuffs
- + Increased health gain from removing debuffs to 30
- - Removed minicrits vs burning targets
- - Removed damage bonus
- - Added -20% damage penalty
- - Added -70% afterburn duration penalty
- The reward for its support usage seemed underwhelming and incongruous with its stronger initial flares. This version returns stored crits to instead make its offensive capabilities more directly linked with the support aspect while muting its base combat ability for this expanded source of extra damage.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement