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- Sniper Rifles
- ~ Reserve ammo is set to 16, no more fake bullet
- Provide better feedback to snipers.
- Soda Popper
- ~ Added HYPE jump sound effect when using HYPE
- Provide better feedback to enemies on scout's mobility
- Sandman
- ~ Added BONK effect over marked targets heads
- + Reverted debuff duration time to 7s max (was 5s max)
- + Minimum distance for debuff duration decreased to 175 HU
- Item's debuff seemed too hard to capitalize on, so it buffed to allow for a better window.
- Natascha
- + Increased health-on-hit to up to +8 (was +5)
- - Reverted damage penalty to -25% (was -20%)
- Weapon appeared underwhelming at it's main niche, so increasing the potential health while keeping its damage reined in should help the weapon promote sustainability.
- Vita-Saw
- + Reverted: Collect the organs of people you hit
- ~ Changed: 400 points of healing instead gives one Organ
- ~ Changed On teammate hit: heals them for 50% HP per Organ, up to their max overheal
- + Added Alt-Fire: use 3 organs to guarantee a critical hit on your next hit!
- - Removed extra damage from charge
- - Added No Random Crits
- Reintroducing the old organ collecting and segmenting the potential healing in more distinct chunks, done in order to limit the potential healing from more passive play while also reintroducing the risk/reward of the prior version to provide your team with support.
- Manmelter
- + Increased damage to +50% bonus (was -20% penalty)
- - Added: Minicrits whenever it would normally crit
- - Removed faster firing speed
- Attempting to make the weapon better stand by providing a stronger opening shot without crits while reining in the potential damage from farmed crits.
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