Fri3ndGaming

dead eye

Sep 1st, 2019 (edited)
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  1. --//====================================================\\--
  2. --|| Edited By LockJuitsu (follow me :D )
  3. --\\====================================================//--
  4.  
  5.  
  6. ----------skidded by blobgi jk
  7. local plr = game:service'Players'.LocalPlayer
  8. local char = plr.Character
  9. local hum = char.Humanoid
  10. local hed = char.Head
  11. Character = char
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18.  
  19. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  20. particleemitter.VelocitySpread = 350
  21. particleemitter.Lifetime = NumberRange.new(1)
  22. particleemitter.Speed = NumberRange.new(0)
  23. cringememe= {}
  24. for i=0, 19 do
  25. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  26. end
  27. particleemitter.Size = NumberSequence.new(cringememe)
  28. particleemitter.Rate = 50
  29. particleemitter.LockedToPart = true
  30. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  31. particleemitter.LightEmission = 1
  32. particleemitter.Texture = "rbxassetid://584827399"
  33. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  34.  
  35. local particleemitter = Instance.new('ParticleEmitter', Torso)
  36. particleemitter.VelocitySpread = 250
  37. particleemitter.Lifetime = NumberRange.new(3)
  38. particleemitter.Speed = NumberRange.new(1.5)
  39. youAreATHOT = {}
  40. for i=0, 19 do
  41. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  42. end
  43. particleemitter.Size = NumberSequence.new(youAreATHOT)
  44. particleemitter.Rate = 50
  45. particleemitter.LockedToPart = false
  46. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  47. particleemitter.LightEmission = 1
  48. particleemitter.Texture = "rbxassetid://584827399"
  49. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  50.  
  51. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  52. particleemitter.VelocitySpread = 350
  53. particleemitter.Lifetime = NumberRange.new(1)
  54. particleemitter.Speed = NumberRange.new(0)
  55. cringememe2= {}
  56. for i=0, 19 do
  57. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  58. end
  59. particleemitter.Size = NumberSequence.new(cringememe2)
  60. particleemitter.Rate = 50
  61. particleemitter.LockedToPart = true
  62. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  63. particleemitter.LightEmission = 1
  64. particleemitter.Texture = "rbxassetid://584827399"
  65. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  66.  
  67. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  68. particleemitter.VelocitySpread = 350
  69. particleemitter.Lifetime = NumberRange.new(1)
  70. particleemitter.Speed = NumberRange.new(0)
  71. cringememe3= {}
  72. for i=0, 19 do
  73. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  74. end
  75. particleemitter.Size = NumberSequence.new(cringememe3)
  76. particleemitter.Rate = 50
  77. particleemitter.LockedToPart = true
  78. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  79. particleemitter.LightEmission = 1
  80. particleemitter.Texture = "rbxassetid://584827399"
  81. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  82.  
  83. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  84. particleemitter.VelocitySpread = 350
  85. particleemitter.Lifetime = NumberRange.new(1)
  86. particleemitter.Speed = NumberRange.new(0)
  87. cringememe4= {}
  88. for i=0, 19 do
  89. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
  90. end
  91. particleemitter.Size = NumberSequence.new(cringememe4)
  92. particleemitter.Rate = 50
  93. particleemitter.LockedToPart = true
  94. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  95. particleemitter.LightEmission = 1
  96. particleemitter.Texture = "rbxassetid://584827399"
  97. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  98.  
  99.  
  100.  
  101. ---------------------------------
  102. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  103. textblin.Adornee = cykablyat
  104. textblin.Name = "ky"
  105. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  106. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  107. local textblin= Instance.new("TextLabel", textblin)
  108. textblin.Size = UDim2.new(6, 0, 1, 0)
  109. textblin.FontSize = "Size8"
  110. textblin.TextScaled = true
  111. textblin.TextTransparency = 0
  112. textblin.BackgroundTransparency = 1
  113. textblin.TextTransparency = 0
  114. textblin.TextStrokeTransparency = 0
  115. textblin.Font = "SciFi"
  116. textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
  117. textblin.Text = "Future-eye"
  118. -------------------------
  119. TrailSettings = {
  120. Lifetime = 0.5,
  121. Texture = 'rbxassetid://31270182',
  122. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  123. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  124. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  125. AllBody = true,
  126. UpperBodyOnly = false,
  127. LowerBodyOnly = false,
  128. Accessories = false,
  129. Extras = true,
  130. R15 = false, --Change to true if you're using R15
  131. R15Parts = {
  132. 'UpperTorso',
  133. 'LowerTorso',
  134. }
  135. }
  136.  
  137. local Trail; --Making other Trails uses this in this Script
  138.  
  139. --UpperBody Function
  140. UpperBody = function()
  141. if TrailSettings.R15 == false then
  142. A0 = Instance.new('Attachment',Character.Torso)
  143. A1 = Instance.new('Attachment',Character.Head)
  144. A2 = Instance.new('Attachment',Character['Right Arm'])
  145. A3 = Instance.new('Attachment',Character['Left Arm'])
  146. Trail = Instance.new('Trail',Character)
  147. Trail.Attachment0 = A0
  148. Trail.Attachment1 = A1
  149. Trail.Texture = TrailSettings.Texture
  150. Trail.Color = TrailSettings.Color1
  151. Trail.Lifetime = TrailSettings.Lifetime
  152. local Trail2 = Trail:Clone()
  153. Trail2.Parent = Character
  154. Trail2.Attachment1 = A2
  155. local Trail3 = Trail:Clone()
  156. Trail3.Parent = Character
  157. Trail3.Attachment1 = A3
  158. local Trail6 = Trail:Clone()
  159. Trail6.Parent = Character
  160. Trail6.Attachment0 = A1
  161. Trail6.Attachment1 = A2
  162. local Trail7 = Trail:Clone()
  163. Trail7.Parent = Character
  164. Trail7.Attachment0 = A1
  165. Trail7.Attachment1 = A3
  166. else
  167. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  168. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  169. A1 = Instance.new('Attachment',Character.Head)
  170. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  171. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  172. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  173. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  174. Trail = Instance.new('Trail',Character)
  175. Trail.Attachment0 = A0
  176. Trail.Attachment1 = A1
  177. Trail.Texture = TrailSettings.Texture
  178. Trail.Color = TrailSettings.Color1
  179. Trail.Lifetime = TrailSettings.Lifetime
  180. local Trail2 = Trail:Clone()
  181. Trail2.Parent = Character
  182. Trail2.Attachment1 = A2
  183. local Trail3 = Trail:Clone()
  184. Trail3.Parent = Character
  185. Trail3.Attachment1 = A3
  186. local Trail6 = Trail:Clone()
  187. Trail6.Parent = Character
  188. Trail6.Attachment0 = A1
  189. Trail6.Attachment1 = A2
  190. local Trail7 = Trail:Clone()
  191. Trail7.Parent = Character
  192. Trail7.Attachment0 = A1
  193. Trail7.Attachment1 = A3
  194. --R15 Trails
  195. local Trail1R = Trail:Clone()
  196. Trail1R.Parent = Character
  197. Trail1R.Attachment1 = A2R
  198. local Trail2R = Trail:Clone()
  199. Trail2R.Parent = Character
  200. Trail2R.Attachment1 = A3R
  201. local Trail6R = Trail:Clone()
  202. Trail6.Parent = Character
  203. Trail6.Attachment0 = A1
  204. Trail6.Attachment1 = A2R
  205. local Trail7R = Trail:Clone()
  206. Trail7.Parent = Character
  207. Trail7.Attachment0 = A1
  208. Trail7.Attachment1 = A3R
  209. end
  210. end
  211.  
  212. --Lower Body Function
  213. LowerBody = function()
  214. if TrailSettings.R15 == false then
  215. A4 = Instance.new('Attachment',Character['Right Leg'])
  216. A5 = Instance.new('Attachment',Character['Left Leg'])
  217. local Trail4 = Trail:Clone()
  218. Trail4.Parent = Character
  219. Trail4.Attachment1 = A4
  220. local Trail5 = Trail:Clone()
  221. Trail5.Parent = Character
  222. Trail5.Attachment1 = A5
  223. local Trail8 = Trail:Clone()
  224. Trail8.Parent = Character
  225. Trail8.Attachment0 = A2
  226. Trail8.Attachment1 = A4
  227. Trail8.Color = TrailSettings.Color2
  228. local Trail9 = Trail:Clone()
  229. Trail9.Parent = Character
  230. Trail9.Attachment0 = A3
  231. Trail9.Attachment1 = A5
  232. Trail9.Color = TrailSettings.Color2
  233. local FT = Trail:Clone()
  234. FT.Parent = Character
  235. FT.Attachment0 = A4
  236. FT.Attachment1 = A5
  237. FT.Color = TrailSettings.Color2
  238. else
  239. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  240. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  241. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  242. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  243. local Trail4 = Trail:Clone()
  244. Trail4.Parent = Character
  245. Trail4.Attachment1 = A4
  246. local Trail5 = Trail:Clone()
  247. Trail5.Parent = Character
  248. Trail5.Attachment1 = A5
  249. local Trail8 = Trail:Clone()
  250. Trail8.Parent = Character
  251. Trail8.Attachment0 = A2
  252. Trail8.Attachment1 = A4
  253. Trail8.Color = TrailSettings.Color2
  254. local Trail9 = Trail:Clone()
  255. Trail9.Parent = Character
  256. Trail9.Attachment0 = A3
  257. Trail9.Attachment1 = A5
  258. Trail9.Color = TrailSettings.Color2
  259. local FT = Trail:Clone()
  260. FT.Parent = Character
  261. FT.Attachment0 = A4
  262. FT.Attachment1 = A5
  263. FT.Color = TrailSettings.Color2
  264. --R15 Trails
  265. local Trail3R = Trail:Clone()
  266. Trail3R.Parent = Character
  267. Trail3R.Attachment1 = A4R
  268. local Trail4R = Trail:Clone()
  269. Trail4R.Parent = Character
  270. Trail4R.Attachment1 = A5R
  271. local Trail8 = Trail:Clone()
  272. Trail8.Parent = Character
  273. Trail8.Attachment0 = A2R
  274. Trail8.Attachment1 = A4R
  275. Trail8.Color = TrailSettings.Color2
  276. local Trail9 = Trail:Clone()
  277. Trail9.Parent = Character
  278. Trail9.Attachment0 = A3R
  279. Trail9.Attachment1 = A5R
  280. Trail9.Color = TrailSettings.Color2
  281. local FT2R = Trail:Clone()
  282. FT2R.Parent = Character
  283. FT2R.Attachment0 = A4R
  284. FT2R.Attachment1 = A5R
  285. FT2R.Color = TrailSettings.Color2
  286. end
  287. end
  288.  
  289. --All Body Function calling Both Functions
  290. AllBody = function()
  291. UpperBody()
  292. LowerBody()
  293. end
  294.  
  295. --Checking to make sure that Only some Variables are Selected else do All Body
  296. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  297. TrailSettings.UpperBodyOnly = false
  298. TrailSettings.LowerBodyOnly = false
  299. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  300. TrailSettings.UpperBodyOnly = false
  301. TrailSettings.LowerBodyOnly = false
  302. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  303. TrailSettings.UpperBodyOnly = false
  304. TrailSettings.LowerBodyOnly = false
  305. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  306. TrailSettings.AllBody = true
  307. TrailSettings.UpperBodyOnly = false
  308. TrailSettings.LowerBodyOnly = false
  309. end
  310.  
  311. --Call Trail Functions
  312. if TrailSettings.UpperBodyOnly == true then
  313. UpperBody()
  314. print('Called Upper Body Trail')
  315. elseif TrailSettings.LowerBodyOnly == true then
  316. LowerBody()
  317. print('Called Lower Body Trail')
  318. elseif TrailSettings.AllBody == true then
  319. AllBody()
  320. print('Called Full Body Trail')
  321. end
  322.  
  323. --Trails for Accessories
  324. if TrailSettings.Accessories == true then
  325. for Index,Item in pairs(Character:GetChildren()) do
  326. if Item:IsA'Accessory' then
  327. local AA = Instance.new('Attachment',Item.Handle)
  328. local ATrail = Trail:Clone()
  329. ATrail.Parent = Character
  330. ATrail.Attachment1 = AA
  331. end
  332. end
  333. end
  334.  
  335. --Extras
  336. if TrailSettings.Extras == true then
  337. --Making an Invisible Platform Part
  338. local a = Instance.new('Part',Character)
  339. a.CanCollide = false
  340. a.Size = Vector3.new(2,.2,2)
  341. a.Transparency = 1
  342.  
  343. --Constantly putting it under your feet
  344. if TrailSettings.R15 == false then
  345. spawn(function()
  346. game:GetService('RunService').RenderStepped:connect(function()
  347. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  348. end)
  349. end)
  350. else
  351. spawn(function()
  352. game:GetService('RunService').RenderStepped:connect(function()
  353. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  354. end)
  355. end)
  356. end
  357.  
  358. --Make a Trail from both feet to the Platform
  359. spawn(function()
  360. repeat wait() until Trail
  361. local AB = Instance.new('Attachment',a)
  362. local ABT = Trail:Clone()
  363. ABT.Parent = Character
  364. ABT.Attachment0 = A4
  365. ABT.Attachment1 = AB
  366. ABT.Color = TrailSettings.Color2
  367. local ABT2 = Trail:Clone()
  368. ABT2.Parent = Character
  369. ABT2.Attachment0 = A5
  370. ABT2.Attachment1 = AB
  371. ABT2.Color = TrailSettings.Color2
  372. end)
  373. end
  374. --
  375.  
  376. wait(0.2)
  377.  
  378. Player = game:GetService("Players").LocalPlayer
  379. PlayerGui = Player.PlayerGui
  380. Cam = workspace.CurrentCamera
  381. Backpack = Player.Backpack
  382. Character = Player.Character
  383. Humanoid = Character.Humanoid
  384. Mouse = Player:GetMouse()
  385. RootPart = Character["HumanoidRootPart"]
  386. Torso = Character["Torso"]
  387. Head = Character["Head"]
  388. RightArm = Character["Right Arm"]
  389. LeftArm = Character["Left Arm"]
  390. RightLeg = Character["Right Leg"]
  391. LeftLeg = Character["Left Leg"]
  392. RootJoint = RootPart["RootJoint"]
  393. Neck = Torso["Neck"]
  394. RightShoulder = Torso["Right Shoulder"]
  395. LeftShoulder = Torso["Left Shoulder"]
  396. RightHip = Torso["Right Hip"]
  397. LeftHip = Torso["Left Hip"]
  398. local sick = Instance.new("Sound",Torso)
  399. sick.SoundId = "rbxassetid://848439234"
  400. sick.Looped = true
  401. sick.Pitch = 1
  402. sick.Volume = 5
  403. sick:Play()
  404.  
  405. IT = Instance.new
  406. CF = CFrame.new
  407. VT = Vector3.new
  408. RAD = math.rad
  409. C3 = Color3.fromRGB
  410. UD2 = UDim2.new
  411. BRICKC = BrickColor.new
  412. ANGLES = CFrame.Angles
  413. EULER = CFrame.fromEulerAnglesXYZ
  414. COS = math.cos
  415. ACOS = math.acos
  416. SIN = math.sin
  417. ASIN = math.asin
  418. ABS = math.abs
  419. MRANDOM = math.random
  420. FLOOR = math.floor
  421.  
  422. --//=================================\\
  423. --|| USEFUL VALUES
  424. --\\=================================//
  425.  
  426. Animation_Speed = 2
  427. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  428. local Speed = 50
  429. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  430. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  431. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  432. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  433. local DAMAGEMULTIPLIER = 1
  434. local ANIM = "Idle"
  435. local ATTACK = false
  436. local EQUIPPED = false
  437. local HOLD = false
  438. local COMBO = 1
  439. local Rooted = false
  440. local SINE = 0
  441. local KEYHOLD = false
  442. local CHANGE = 2 / Animation_Speed
  443. local WALKINGANIM = false
  444. local VALUE1 = false
  445. local VALUE2 = false
  446. local ROBLOXIDLEANIMATION = IT("Animation")
  447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  449. --ROBLOXIDLEANIMATION.Parent = Humanoid
  450. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  451. WEAPONGUI.Name = "Weapon GUI"
  452. local Effects = IT("Folder", Character)
  453. Effects.Name = "Effects"
  454. local ANIMATOR = Humanoid.Animator
  455. local ANIMATE = Character.Animate
  456. local UNANCHOR = true
  457. local LAUGHS = {834001699,834001752,834001797,834001828}
  458. local SONGS = {1241922139}
  459. local CHOICE = MRANDOM(1)
  460.  
  461. --//=================================\\
  462. --\\=================================//
  463.  
  464.  
  465. --//=================================\\
  466. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  467. --\\=================================//
  468.  
  469. ArtificialHB = Instance.new("BindableEvent", script)
  470. ArtificialHB.Name = "ArtificialHB"
  471.  
  472. script:WaitForChild("ArtificialHB")
  473.  
  474. frame = Frame_Speed
  475. tf = 0
  476. allowframeloss = false
  477. tossremainder = false
  478. lastframe = tick()
  479. script.ArtificialHB:Fire()
  480.  
  481. game:GetService("RunService").Heartbeat:connect(function(s, p)
  482. tf = tf + s
  483. if tf >= frame then
  484. if allowframeloss then
  485. script.ArtificialHB:Fire()
  486. lastframe = tick()
  487. else
  488. for i = 1, math.floor(tf / frame) do
  489. script.ArtificialHB:Fire()
  490. end
  491. lastframe = tick()
  492. end
  493. if tossremainder then
  494. tf = 0
  495. else
  496. tf = tf - frame * math.floor(tf / frame)
  497. end
  498. end
  499. end)
  500.  
  501. --//=================================\\
  502. --\\=================================//
  503.  
  504. --//=================================\\
  505. --|| SOME FUNCTIONS
  506. --\\=================================//
  507.  
  508. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  509. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  510. end
  511.  
  512. function PositiveAngle(NUMBER)
  513. if NUMBER >= 0 then
  514. NUMBER = 0
  515. end
  516. return NUMBER
  517. end
  518.  
  519. function NegativeAngle(NUMBER)
  520. if NUMBER <= 0 then
  521. NUMBER = 0
  522. end
  523. return NUMBER
  524. end
  525.  
  526. function Swait(NUMBER)
  527. if NUMBER == 0 or NUMBER == nil then
  528. ArtificialHB.Event:wait()
  529. else
  530. for i = 1, NUMBER do
  531. ArtificialHB.Event:wait()
  532. end
  533. end
  534. end
  535.  
  536. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  537. local NEWMESH = IT(MESH)
  538. if MESH == "SpecialMesh" then
  539. NEWMESH.MeshType = MESHTYPE
  540. if MESHID ~= "nil" and MESHID ~= "" then
  541. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  542. end
  543. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  544. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  545. end
  546. end
  547. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  548. NEWMESH.Scale = SCALE
  549. NEWMESH.Parent = PARENT
  550. return NEWMESH
  551. end
  552.  
  553. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  554. local NEWPART = IT("Part")
  555. NEWPART.formFactor = FORMFACTOR
  556. NEWPART.Reflectance = REFLECTANCE
  557. NEWPART.Transparency = TRANSPARENCY
  558. NEWPART.CanCollide = false
  559. NEWPART.Locked = true
  560. NEWPART.Anchored = true
  561. if ANCHOR == false then
  562. NEWPART.Anchored = false
  563. end
  564. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  565. NEWPART.Name = NAME
  566. NEWPART.Size = SIZE
  567. NEWPART.Position = Torso.Position
  568. NEWPART.Material = MATERIAL
  569. NEWPART:BreakJoints()
  570. NEWPART.Parent = PARENT
  571. return NEWPART
  572. end
  573.  
  574. local function weldBetween(a, b)
  575. local weldd = IT("Weld")
  576. weldd.Part0 = a
  577. weldd.Part1 = b
  578. weldd.C0 = CF()
  579. weldd.C1 = b.CFrame:inverse() * a.CFrame
  580. weldd.Parent = a
  581. return weldd
  582. end
  583.  
  584.  
  585. function QuaternionFromCFrame(cf)
  586. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  587. local trace = m00 + m11 + m22
  588. if trace > 0 then
  589. local s = math.sqrt(1 + trace)
  590. local recip = 0.5 / s
  591. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  592. else
  593. local i = 0
  594. if m11 > m00 then
  595. i = 1
  596. end
  597. if m22 > (i == 0 and m00 or m11) then
  598. i = 2
  599. end
  600. if i == 0 then
  601. local s = math.sqrt(m00 - m11 - m22 + 1)
  602. local recip = 0.5 / s
  603. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  604. elseif i == 1 then
  605. local s = math.sqrt(m11 - m22 - m00 + 1)
  606. local recip = 0.5 / s
  607. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  608. elseif i == 2 then
  609. local s = math.sqrt(m22 - m00 - m11 + 1)
  610. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  611. end
  612. end
  613. end
  614.  
  615. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  616. local xs, ys, zs = x + x, y + y, z + z
  617. local wx, wy, wz = w * xs, w * ys, w * zs
  618. local xx = x * xs
  619. local xy = x * ys
  620. local xz = x * zs
  621. local yy = y * ys
  622. local yz = y * zs
  623. local zz = z * zs
  624. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  625. end
  626.  
  627. function QuaternionSlerp(a, b, t)
  628. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  629. local startInterp, finishInterp;
  630. if cosTheta >= 0.0001 then
  631. if (1 - cosTheta) > 0.0001 then
  632. local theta = ACOS(cosTheta)
  633. local invSinTheta = 1 / SIN(theta)
  634. startInterp = SIN((1 - t) * theta) * invSinTheta
  635. finishInterp = SIN(t * theta) * invSinTheta
  636. else
  637. startInterp = 1 - t
  638. finishInterp = t
  639. end
  640. else
  641. if (1 + cosTheta) > 0.0001 then
  642. local theta = ACOS(-cosTheta)
  643. local invSinTheta = 1 / SIN(theta)
  644. startInterp = SIN((t - 1) * theta) * invSinTheta
  645. finishInterp = SIN(t * theta) * invSinTheta
  646. else
  647. startInterp = t - 1
  648. finishInterp = t
  649. end
  650. end
  651. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  652. end
  653.  
  654. function Clerp(a, b, t)
  655. local qa = {QuaternionFromCFrame(a)}
  656. local qb = {QuaternionFromCFrame(b)}
  657. local ax, ay, az = a.x, a.y, a.z
  658. local bx, by, bz = b.x, b.y, b.z
  659. local _t = 1 - t
  660. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  661. end
  662.  
  663. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  664. local frame = IT("Frame")
  665. frame.BackgroundTransparency = TRANSPARENCY
  666. frame.BorderSizePixel = BORDERSIZEPIXEL
  667. frame.Position = POSITION
  668. frame.Size = SIZE
  669. frame.BackgroundColor3 = COLOR
  670. frame.BorderColor3 = BORDERCOLOR
  671. frame.Name = NAME
  672. frame.Parent = PARENT
  673. return frame
  674. end
  675.  
  676. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  677. local label = IT("TextLabel")
  678. label.BackgroundTransparency = 1
  679. label.Size = UD2(1, 0, 1, 0)
  680. label.Position = UD2(0, 0, 0, 0)
  681. label.TextColor3 = TEXTCOLOR
  682. label.TextStrokeTransparency = STROKETRANSPARENCY
  683. label.TextTransparency = TRANSPARENCY
  684. label.FontSize = TEXTFONTSIZE
  685. label.Font = TEXTFONT
  686. label.BorderSizePixel = BORDERSIZEPIXEL
  687. label.TextScaled = false
  688. label.Text = TEXT
  689. label.Name = NAME
  690. label.Parent = PARENT
  691. return label
  692. end
  693.  
  694. function NoOutlines(PART)
  695. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  696. end
  697.  
  698. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  699. local NEWWELD = IT(TYPE)
  700. NEWWELD.Part0 = PART0
  701. NEWWELD.Part1 = PART1
  702. NEWWELD.C0 = C0
  703. NEWWELD.C1 = C1
  704. NEWWELD.Parent = PARENT
  705. return NEWWELD
  706. end
  707.  
  708. local S = IT("Sound")
  709. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  710. local NEWSOUND = nil
  711. coroutine.resume(coroutine.create(function()
  712. NEWSOUND = S:Clone()
  713. NEWSOUND.Parent = PARENT
  714. NEWSOUND.Volume = VOLUME
  715. NEWSOUND.Pitch = PITCH
  716. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  717. NEWSOUND:play()
  718. if DOESLOOP == true then
  719. NEWSOUND.Looped = true
  720. else
  721. repeat wait(1) until NEWSOUND.Playing == false
  722. NEWSOUND:remove()
  723. end
  724. end))
  725. return NEWSOUND
  726. end
  727.  
  728. function CFrameFromTopBack(at, top, back)
  729. local right = top:Cross(back)
  730. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  731. end
  732.  
  733. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  734. function WACKYEFFECT(Table)
  735. local TYPE = (Table.EffectType or "Sphere")
  736. local SIZE = (Table.Size or VT(1,1,1))
  737. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  738. local TRANSPARENCY = (Table.Transparency or 0)
  739. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  740. local CFRAME = (Table.CFrame or Torso.CFrame)
  741. local MOVEDIRECTION = (Table.MoveToPos or nil)
  742. local ROTATION1 = (Table.RotationX or 0)
  743. local ROTATION2 = (Table.RotationY or 0)
  744. local ROTATION3 = (Table.RotationZ or 0)
  745. local MATERIAL = (Table.Material or "Neon")
  746. local COLOR = (Table.Color or C3(1,1,1))
  747. local TIME = (Table.Time or 45)
  748. local SOUNDID = (Table.SoundID or nil)
  749. local SOUNDPITCH = (Table.SoundPitch or nil)
  750. local SOUNDVOLUME = (Table.SoundVolume or nil)
  751. coroutine.resume(coroutine.create(function()
  752. local PLAYSSOUND = false
  753. local SOUND = nil
  754. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  755. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  756. PLAYSSOUND = true
  757. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  758. end
  759. EFFECT.Color = COLOR
  760. local MSH = nil
  761. if TYPE == "Sphere" then
  762. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  763. elseif TYPE == "Block" then
  764. MSH = IT("BlockMesh",EFFECT)
  765. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  766. elseif TYPE == "Wave" then
  767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  768. elseif TYPE == "Ring" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  770. elseif TYPE == "Slash" then
  771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  772. elseif TYPE == "Round Slash" then
  773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  774. elseif TYPE == "Swirl" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  776. elseif TYPE == "Skull" then
  777. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  778. elseif TYPE == "Crystal" then
  779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  780. end
  781. if MSH ~= nil then
  782. local MOVESPEED = nil
  783. if MOVEDIRECTION ~= nil then
  784. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  785. end
  786. local GROWTH = SIZE - ENDSIZE
  787. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  788. if TYPE == "Block" then
  789. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  790. else
  791. EFFECT.CFrame = CFRAME
  792. end
  793. for LOOP = 1, TIME+1 do
  794. Swait()
  795. MSH.Scale = MSH.Scale - GROWTH/TIME
  796. if TYPE == "Wave" then
  797. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  798. end
  799. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  800. if TYPE == "Block" then
  801. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  802. else
  803. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  804. end
  805. if MOVEDIRECTION ~= nil then
  806. local ORI = EFFECT.Orientation
  807. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  808. EFFECT.Orientation = ORI
  809. end
  810. end
  811. if PLAYSSOUND == false then
  812. EFFECT:remove()
  813. else
  814. SOUND.Stopped:Connect(function()
  815. EFFECT:remove()
  816. end)
  817. end
  818. else
  819. if PLAYSSOUND == false then
  820. EFFECT:remove()
  821. else
  822. repeat Swait() until SOUND.Playing == false
  823. EFFECT:remove()
  824. end
  825. end
  826. end))
  827. end
  828.  
  829. function MakeForm(PART,TYPE)
  830. if TYPE == "Cyl" then
  831. local MSH = IT("CylinderMesh",PART)
  832. elseif TYPE == "Ball" then
  833. local MSH = IT("SpecialMesh",PART)
  834. MSH.MeshType = "Sphere"
  835. elseif TYPE == "Wedge" then
  836. local MSH = IT("SpecialMesh",PART)
  837. MSH.MeshType = "Wedge"
  838. end
  839. end
  840.  
  841. Debris = game:GetService("Debris")
  842.  
  843. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  844. local DIRECTION = CF(StartPos,EndPos).lookVector
  845. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  846. end
  847.  
  848. function turnto(position)
  849. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  850. end
  851.  
  852. function SpawnTrail(FROM,TO,BIG)
  853. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  854. MakeForm(TRAIL,"Cyl")
  855. local DIST = (FROM - TO).Magnitude
  856. if BIG == true then
  857. TRAIL.Size = VT(0.5,DIST,0.5)
  858. else
  859. TRAIL.Size = VT(0.25,DIST,0.25)
  860. end
  861. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  862. coroutine.resume(coroutine.create(function()
  863. for i = 0, 5 do
  864. Swait()
  865. TRAIL.Transparency = TRAIL.Transparency + 0.1
  866. end
  867. TRAIL:remove()
  868. end))
  869. end
  870.  
  871. local asd = Instance.new("ParticleEmitter")
  872. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  873. asd.LightEmission = .1
  874. asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
  875. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  876. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  877. asd.Transparency = aaa
  878. asd.Size = bbb
  879. asd.ZOffset = .9
  880. asd.Acceleration = Vector3.new(0, -15, 0)
  881. asd.LockedToPart = false
  882. asd.EmissionDirection = "Back"
  883. asd.Lifetime = NumberRange.new(1, 2)
  884. asd.Rotation = NumberRange.new(-100, 100)
  885. asd.RotSpeed = NumberRange.new(-100, 100)
  886. asd.Speed = NumberRange.new(10)
  887. asd.Enabled = true
  888. asd.VelocitySpread = 999
  889.  
  890. function getbloody(victim,amount)
  891. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  892. PART.CFrame = victim.CFrame
  893. local HITPLAYERSOUNDS = {"356551938","264486467"}
  894. Debris:AddItem(PART,5)
  895. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  896. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  897. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  898. local prtcl = asd:Clone()
  899. prtcl.Parent = PART
  900. prtcl:Emit(amount*10)
  901. end
  902.  
  903. local Particle = IT("ParticleEmitter",nil)
  904. Particle.Enabled = true
  905. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  906. Particle.LightEmission = 1
  907. Particle.Rate = 800
  908. Particle.ZOffset = 1
  909. Particle.Rotation = NumberRange.new(-180, 180)
  910. Particle.RotSpeed = NumberRange.new(-180, 180)
  911. Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
  912. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  913.  
  914. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  915. function ParticleEmitter(Table)
  916. local PRTCL = Particle:Clone()
  917. local Speed = Table.Speed or 5
  918. local Drag = Table.Drag or 0
  919. local Size1 = Table.Size1 or 1
  920. local Size2 = Table.Size2 or 5
  921. local Lifetime1 = Table.Lifetime1 or 1
  922. local Lifetime2 = Table.Lifetime2 or 1.5
  923. local Parent = Table.Parent or Torso
  924. local Emit = Table.Emit or 100
  925. local Offset = Table.Offset or 360
  926. local Acel = Table.Acel or VT(0,0,0)
  927. local Enabled = Table.Enabled or false
  928. PRTCL.Parent = Parent
  929. PRTCL.Size = NumberSequence.new(Size1,Size2)
  930. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  931. PRTCL.Speed = NumberRange.new(Speed)
  932. PRTCL.VelocitySpread = Offset
  933. PRTCL.Drag = Drag
  934. PRTCL.Acceleration = Acel
  935. if Enabled == false then
  936. PRTCL:Emit(Emit)
  937. Debris:AddItem(PRTCL,Lifetime2)
  938. else
  939. PRTCL.Enabled = true
  940. end
  941. return PRTCL
  942. end
  943.  
  944. --//=================================\\
  945. --|| WEAPON CREATION
  946. --\\=================================//
  947.  
  948. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  949. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  950. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  951. MakeForm(Part,"Wedge")
  952. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  954. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  956. MakeForm(Part,"Cyl")
  957. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  958. for i = 1, 8 do
  959. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  960. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  961. end
  962. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  963. MakeForm(Part,"Wedge")
  964. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  965. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  966. MakeForm(Part,"Cyl")
  967. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  968. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  969. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  970. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  971. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  972. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  974. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  975. MakeForm(RightBarrel,"Cyl")
  976. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  977. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  978. MakeForm(Part,"Wedge")
  979. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  980. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  981. MakeForm(RightHole,"Cyl")
  982. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  983. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  984. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  985. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  986. MakeForm(Part,"Wedge")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  988. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  989. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  991. MakeForm(Part,"Cyl")
  992. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  993. for i = 1, 8 do
  994. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  995. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  996. end
  997. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  998. MakeForm(Part,"Wedge")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1000. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  1001. MakeForm(Part,"Cyl")
  1002. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1003. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  1008. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1009. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  1010. MakeForm(LeftBarrel,"Cyl")
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1012. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  1013. MakeForm(Part,"Wedge")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  1016. MakeForm(LeftHole,"Cyl")
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1018. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1019. MakeForm(Eye,"Ball")
  1020. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1021. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  1022. MakeForm(Eye,"Ball")
  1023. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1024. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1025. MakeForm(Eye,"Ball")
  1026. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1027. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  1028. MakeForm(Eye,"Ball")
  1029. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1030. local A = IT("Attachment",Torso)
  1031. A.Position = VT(1,1.3,0)
  1032. A.Orientation = VT(-0.098, -89.999, 0.227)
  1033. local B = IT("Attachment",Torso)
  1034. B.Position = VT(-1.3,-0.6,0)
  1035. B.Orientation = VT(-88.911, -68.808, 158.782)
  1036. local ChainLink = IT("Beam",Torso)
  1037. ChainLink.Texture = "rbxassetid://73042633"
  1038. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1039. ChainLink.TextureSpeed = 1
  1040. ChainLink.FaceCamera = true
  1041. ChainLink.Width0 = 1
  1042. ChainLink.Width1 = 1
  1043. ChainLink.TextureLength = 3
  1044. ChainLink.Attachment0 = A
  1045. ChainLink.Attachment1 = B
  1046. ChainLink.CurveSize0 = 1.6
  1047. ChainLink.CurveSize1 = 1.6
  1048. ChainLink.FaceCamera = true
  1049. ChainLink.Transparency = NumberSequence.new(0)
  1050. local ChainLink = IT("Beam",Torso)
  1051. ChainLink.Texture = "rbxassetid://73042633"
  1052. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1053. ChainLink.TextureSpeed = 1
  1054. ChainLink.FaceCamera = true
  1055. ChainLink.Width0 = 1
  1056. ChainLink.Width1 = 1
  1057. ChainLink.TextureLength = 3
  1058. ChainLink.Attachment0 = B
  1059. ChainLink.Attachment1 = A
  1060. ChainLink.CurveSize0 = 2
  1061. ChainLink.CurveSize1 = 2
  1062. ChainLink.FaceCamera = true
  1063. ChainLink.Transparency = NumberSequence.new(0)
  1064. local A = IT("Attachment",Torso)
  1065. A.Position = VT(1.3,-0.85,0)
  1066. A.Orientation = VT(-0.098, -89.999, 0.227)
  1067. local B = IT("Attachment",Torso)
  1068. B.Position = VT(-1,2,0)
  1069. B.Orientation = VT(-88.911, -68.808, 158.782)
  1070. local ChainLink = IT("Beam",Torso)
  1071. ChainLink.Texture = "rbxassetid://73042633"
  1072. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1073. ChainLink.TextureSpeed = 1
  1074. ChainLink.FaceCamera = true
  1075. ChainLink.Width0 = 1
  1076. ChainLink.Width1 = 1
  1077. ChainLink.TextureLength = 3
  1078. ChainLink.Attachment0 = A
  1079. ChainLink.Attachment1 = B
  1080. ChainLink.CurveSize0 = 1.3
  1081. ChainLink.CurveSize1 = 1.3
  1082. ChainLink.FaceCamera = true
  1083. ChainLink.Transparency = NumberSequence.new(0)
  1084. local ChainLink = IT("Beam",Torso)
  1085. ChainLink.Texture = "rbxassetid://73042633"
  1086. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  1087. ChainLink.TextureSpeed = 1
  1088. ChainLink.FaceCamera = true
  1089. ChainLink.Width0 = 1
  1090. ChainLink.Width1 = 1
  1091. ChainLink.TextureLength = 3
  1092. ChainLink.Attachment0 = B
  1093. ChainLink.Attachment1 = A
  1094. ChainLink.CurveSize0 = 1.5
  1095. ChainLink.CurveSize1 = 1.5
  1096. ChainLink.FaceCamera = true
  1097. ChainLink.Transparency = NumberSequence.new(0)
  1098.  
  1099. local A = IT("Attachment",LeftBarrel)
  1100. A.Position = VT(0,-2.5,0)
  1101. local B = IT("Attachment",LeftBarrel)
  1102. B.Position = VT(0,2.5,0)
  1103. local Trail = IT("Trail",LeftBarrel)
  1104. Trail.Attachment0 = A
  1105. Trail.Attachment1 = B
  1106. Trail.Lifetime = 0.5
  1107. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1108. Trail.Transparency = NumberSequence.new(0, 1)
  1109. Trail.Enabled = true
  1110. -------------------------------------------------------------
  1111. local A = IT("Attachment",RightBarrel)
  1112. A.Position = VT(0,-2.5,0)
  1113. local B = IT("Attachment",RightBarrel)
  1114. B.Position = VT(0,2.5,0)
  1115. local Trail = IT("Trail",RightBarrel)
  1116. Trail.Attachment0 = A
  1117. Trail.Attachment1 = B
  1118. Trail.Lifetime = 0.5
  1119. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  1120. Trail.Transparency = NumberSequence.new(0, 1)
  1121. Trail.Enabled = true
  1122.  
  1123. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1124. PRT.LockedToPart = true
  1125. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1126. PRT.LockedToPart = true
  1127. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1128. PRT.LockedToPart = true
  1129. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1130. PRT.LockedToPart = true
  1131. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1132. PRT.LockedToPart = true
  1133. for _, c in pairs(Character:GetDescendants()) do
  1134. if c and c.Parent then
  1135. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1136. local ACCESSORY = c.Parent
  1137. c.Parent = Character
  1138. if c then
  1139. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1140. weldBetween(Head,c)
  1141. else
  1142. weldBetween(Torso,c)
  1143. end
  1144. end
  1145. ACCESSORY:remove()
  1146. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1147. c.Material = "Neon"
  1148. c.Color = C3(0,0,0)
  1149. if c:FindFirstChildOfClass("SpecialMesh") then
  1150. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1151. end
  1152. if c == Head then
  1153. if c:FindFirstChild("face") then
  1154. c.face:remove()
  1155. end
  1156. end
  1157. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1158. c.Color = C3(0,0,255)
  1159. c.Material = "Neon"
  1160. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1161. c:remove()
  1162. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1163. c:remove()
  1164. end
  1165. end
  1166. end
  1167. local BODY = {}
  1168. for _, c in pairs(Character:GetDescendants()) do
  1169. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1170. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1171. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1172. end
  1173. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1174. elseif c:IsA("JointInstance") then
  1175. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1176. end
  1177. end
  1178. function refit()
  1179. Character.Parent = workspace
  1180. for e = 1, #BODY do
  1181. if BODY[e] ~= nil then
  1182. local STUFF = BODY[e]
  1183. local PART = STUFF[1]
  1184. local PARENT = STUFF[2]
  1185. local MATERIAL = STUFF[3]
  1186. local COLOR = STUFF[4]
  1187. local TRANSPARENCY = STUFF[5]
  1188. --local SIZE = STUFF[6]
  1189. local NAME = STUFF[7]
  1190. if PART.ClassName == "Part" and PART ~= RootPart then
  1191. PART.Material = MATERIAL
  1192. PART.Transparency = TRANSPARENCY
  1193. PART.Name = NAME
  1194. end
  1195. if PART.Parent ~= PARENT then
  1196. Humanoid:remove()
  1197. PART.Parent = PARENT
  1198. Humanoid = IT("Humanoid",Character)
  1199. end
  1200. end
  1201. end
  1202. end
  1203.  
  1204. local SKILLTEXTCOLOR = C3(0,0,255)
  1205. local SKILLFONT = "Fantasy"
  1206. local SKILLTEXTSIZE = 6
  1207.  
  1208. Humanoid.Died:connect(function()
  1209. refit()
  1210. end)
  1211.  
  1212. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1213. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1214. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1215. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1216. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1217. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1218. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1219.  
  1220. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  1221. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  1222. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1223. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1224. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  1225. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1226. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1227.  
  1228. --//=================================\\
  1229. --|| DAMAGE FUNCTIONS
  1230. --\\=================================//
  1231.  
  1232. function StatLabel(CFRAME, TEXT, COLOR)
  1233. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  1234. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1235. local BODYGYRO = IT("BodyGyro", STATPART)
  1236. game:GetService("Debris"):AddItem(STATPART ,5)
  1237. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1238. BILLBOARDGUI.Adornee = STATPART
  1239. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1240. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1241. BILLBOARDGUI.AlwaysOnTop = false
  1242. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1243. TEXTLABEL.BackgroundTransparency = 1
  1244. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1245. TEXTLABEL.Text = TEXT
  1246. TEXTLABEL.Font = SKILLFONT
  1247. TEXTLABEL.FontSize="Size42"
  1248. TEXTLABEL.TextColor3 = COLOR
  1249. TEXTLABEL.TextStrokeTransparency = 0
  1250. TEXTLABEL.TextScaled = true
  1251. TEXTLABEL.TextWrapped = true
  1252. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1253. for i = 1, 50 do
  1254. Swait()
  1255. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1256. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1257. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1258. end
  1259. THEPART.Parent = nil
  1260. end),STATPART, TEXTLABEL)
  1261. end
  1262.  
  1263. --//=================================\\
  1264. --|| DAMAGING
  1265. --\\=================================//
  1266.  
  1267. function Kill(Char)
  1268. local NewCharacter = IT("Model",Effects)
  1269. NewCharacter.Name = "Ow im ded ;-;"
  1270. for _, c in pairs(Char:GetDescendants()) do
  1271. if c:IsA("BasePart") and c.Transparency == 0 then
  1272. if c.Parent == Char then
  1273. getbloody(c,5)
  1274. end
  1275. c:BreakJoints()
  1276. c.Material = "Glass"
  1277. c.Color = C3(0.5,0,0)
  1278. c.CanCollide = true
  1279. c.Transparency = 0.3
  1280. if c:FindFirstChildOfClass("SpecialMesh") then
  1281. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1282. end
  1283. if c.Name == "Head" then
  1284. c:ClearAllChildren()
  1285. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1286. end
  1287. if c.ClassName == "MeshPart" then
  1288. c.TextureID = ""
  1289. end
  1290. if c:FindFirstChildOfClass("BodyPosition") then
  1291. c:FindFirstChildOfClass("BodyPosition"):remove()
  1292. end
  1293. if c:FindFirstChildOfClass("ParticleEmitter") then
  1294. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1295. end
  1296. c.Parent = NewCharacter
  1297. c.Name = "DeadPart"
  1298. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1299. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1300. end
  1301. end
  1302. Char:remove()
  1303. Debris:AddItem(NewCharacter,5)
  1304. end
  1305.  
  1306. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1307. local CHILDREN = workspace:GetDescendants()
  1308. for index, CHILD in pairs(CHILDREN) do
  1309. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1310. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1311. if HUM then
  1312. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313. if TORSO then
  1314. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1315. if BRUTAL == true then
  1316. Kill(CHILD)
  1317. else
  1318. CHILD:BreakJoints()
  1319. end
  1320. end
  1321. end
  1322. end
  1323. end
  1324. end
  1325. end
  1326.  
  1327. function BulletDetection(FROM,TO,BRUTAL)
  1328. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1329. coroutine.resume(coroutine.create(function()
  1330. if AIMHIT ~= nil then
  1331. if AIMHIT.Parent ~= Character then
  1332. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1333. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1334. if BRUTAL == true then
  1335. Kill(AIMHIT.Parent)
  1336. else
  1337. getbloody(AIMHIT,15)
  1338. AIMHIT.Parent:BreakJoints()
  1339. if AIMHIT.Name == "Head" then
  1340. AIMHIT.Name = "HEADSHOT"
  1341. AIMHIT:remove()
  1342. end
  1343. end
  1344. else
  1345. if BRUTAL == true then
  1346. Kill(AIMHIT.Parent.Parent)
  1347. else
  1348. AIMHIT.Parent.Parent:BreakJoints()
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. end))
  1355. SpawnTrail(FROM,AIMPOS)
  1356. return AIMHIT,AIMPOS,NORMAL
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --|| ATTACK FUNCTIONS AND STUFF
  1361. --\\=================================//
  1362.  
  1363. function Unload()
  1364. ATTACK = true
  1365. Rooted = false
  1366. repeat
  1367. local GYRO = IT("BodyGyro",RootPart)
  1368. GYRO.D = 175
  1369. GYRO.P = 20000
  1370. GYRO.MaxTorque = VT(0,40000,0)
  1371. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1372. if COMBO == 1 then
  1373. COMBO = 2
  1374. for i=0, 0, 0.1 / Animation_Speed do
  1375. Swait()
  1376. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. end
  1384. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386. CreateSound(268761947, LeftHole, 7, 1, false)
  1387. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1388. for i=0, 0, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. end
  1397. elseif COMBO == 2 then
  1398. COMBO = 1
  1399. for i=0, 0.1, 0.1 / Animation_Speed do
  1400. Swait()
  1401. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. end
  1409. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1410. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. CreateSound(268761947, RightHole, 7, 1, false)
  1412. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1413. for i=0, 0.1, 0.1 / Animation_Speed do
  1414. Swait()
  1415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. end
  1422. end
  1423. GYRO:remove()
  1424. until KEYHOLD == false
  1425. ATTACK = false
  1426. Rooted = false
  1427. end
  1428. function Psyo()
  1429. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1430. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1431. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1432. if TORSO and HUM.Health > 0 then
  1433. ATTACK = true
  1434. Rooted = false
  1435. local GYRO = IT("BodyGyro",RootPart)
  1436. GYRO.D = 275
  1437. GYRO.P = 20000
  1438. GYRO.MaxTorque = VT(0,40000,0)
  1439. for i=0, 0.8, 0.1 / Animation_Speed do
  1440. Swait()
  1441. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. end
  1449. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1450. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1451. local grav = Instance.new("BodyPosition",TORSO)
  1452. grav.D = 1500
  1453. grav.P = 20000
  1454. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1455. grav.position = TORSO.Position+VT(0,15,0)
  1456. Debris:AddItem(grav,10)
  1457. Debris:AddItem(MAGIC,10)
  1458. CreateSound(429459101, Torso, 7, 1, false)
  1459. CreateSound(429459101, TORSO, 7, 1, false)
  1460. for i=0, 1, 0.1 / Animation_Speed do
  1461. Swait()
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. GYRO:remove()
  1470. ATTACK = false
  1471. Rooted = false
  1472. end
  1473. end
  1474. end
  1475. function Cleave()
  1476. ATTACK = true
  1477. Rooted = false
  1478. local TARGET = nil
  1479. local TORS = nil
  1480. local GYRO = IT("BodyGyro",RootPart)
  1481. GYRO.D = 175
  1482. GYRO.P = 20000
  1483. GYRO.MaxTorque = VT(0,40000,0)
  1484. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1485. local RANGE = 5
  1486. CreateSound(541909867, Torso, 7, 1, false)
  1487. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1488. for i=0, 1, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1491. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1492. local CHILDREN = workspace:GetDescendants()
  1493. for index, CHILD in pairs(CHILDREN) do
  1494. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1495. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1496. if HUM then
  1497. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1498. if TORSO then
  1499. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1500. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1501. TARGET = HUM
  1502. TORS = TORSO
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end
  1508. if TARGET then
  1509. break
  1510. end
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. end
  1518. GYRO:remove()
  1519. if TORS and TARGET then
  1520. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1521. Rooted = true
  1522. local BODYPOSITION = IT("BodyPosition", TORS)
  1523. BODYPOSITION.P = 2000
  1524. BODYPOSITION.D = 100
  1525. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1526. for i=0, 1, 0.1 / Animation_Speed do
  1527. Swait()
  1528. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1529. BODYPOSITION.Position = TORS.Position
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. end
  1537. for i=0, 0.4, 0.1 / Animation_Speed do
  1538. Swait()
  1539. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1540. BODYPOSITION.Position = TORS.Position
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. local LOOP = 0
  1549. local LOOP2 = 0
  1550. for i=0, 5, 0.1 / Animation_Speed do
  1551. Swait()
  1552. LOOP = LOOP + 1
  1553. TORS.Anchored = true
  1554. LOOP2 = LOOP2 + 1
  1555. if LOOP2 >= 5 then
  1556. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1557. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1558. CreateSound(268761947, RightHole, 7, 1, false)
  1559. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1560. LOOP2 = 0
  1561. getbloody(TORS,1)
  1562. end
  1563. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1564. BODYPOSITION.Position = TORS.Position
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. end
  1572. BODYPOSITION:remove()
  1573. if TORS then
  1574. TORS.Anchored = false
  1575. Kill(TORS.Parent)
  1576. end
  1577. end
  1578. ATTACK = false
  1579. Rooted = false
  1580. end
  1581. function Lock_n_Load()
  1582. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1583. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1584. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1585. if TORSO and HUM.Health > 0 then
  1586. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1587. ATTACK = true
  1588. Rooted = true
  1589. local GYRO = IT("BodyGyro",RootPart)
  1590. GYRO.D = 175
  1591. GYRO.P = 20000
  1592. GYRO.MaxTorque = VT(0,40000,0)
  1593. if COMBO == 1 then
  1594. COMBO = 2
  1595. for i=0, 1, 0.1 / Animation_Speed do
  1596. Swait()
  1597. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. end
  1605. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1607. CreateSound(268761947, LeftHole, 7, 1, false)
  1608. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1609. for i=0, 0.4, 0.1 / Animation_Speed do
  1610. Swait()
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. end
  1618. elseif COMBO == 2 then
  1619. COMBO = 1
  1620. for i=0, 1, 0.1 / Animation_Speed do
  1621. Swait()
  1622. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. end
  1630. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1631. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632. CreateSound(268761947, RightHole, 7, 1, false)
  1633. BulletDetection(RightHole.Position,TORSO.Position,false)
  1634. for i=0, 0.4, 0.1 / Animation_Speed do
  1635. Swait()
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. end
  1644. GYRO:remove()
  1645. ATTACK = false
  1646. Rooted = false
  1647. end
  1648. end
  1649. end
  1650. function Morning_Star()
  1651. ATTACK = true
  1652. Rooted = true
  1653. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1654. for i=0, 1, 0.1 / Animation_Speed do
  1655. Swait()
  1656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. end
  1663. coroutine.resume(coroutine.create(function()
  1664. local POS = Mouse.Hit.p
  1665. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1666. MakeForm(RAY,"Cyl")
  1667. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1668. MakeForm(SPHERE,"Ball")
  1669. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1670. MakeForm(SHIELD,"Ball")
  1671. SHIELD.CFrame = CF(POS)
  1672. RAY.CFrame = CF(POS)
  1673. SPHERE.CFrame = CF(POS)
  1674. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1675. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1676. for i = 1, 200 do
  1677. Swait()
  1678. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1679. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1680. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1681. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1682. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1683. end
  1684. for i = 1, 45 do
  1685. Swait()
  1686. RAY.Transparency = RAY.Transparency + 1/45
  1687. SPHERE.Transparency = RAY.Transparency
  1688. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1689. end
  1690. RAY:remove()
  1691. SHIELD:remove()
  1692. SPHERE:remove()
  1693. end))
  1694. for i=0, 1, 0.1 / Animation_Speed do
  1695. Swait()
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. ATTACK = false
  1704. Rooted = false
  1705. end
  1706. function Deathbound()
  1707. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1708. ATTACK = true
  1709. Rooted = true
  1710. for i=0, 1, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. local DONE = false
  1720. local GATE = nil
  1721. local GATESPIN = true
  1722. coroutine.resume(coroutine.create(function()
  1723. repeat
  1724. Swait()
  1725. if GATE ~= nil then
  1726. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1727. end
  1728. until GATESPIN == false
  1729. end))
  1730. coroutine.resume(coroutine.create(function()
  1731. repeat
  1732. Swait()
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. until DONE == true
  1740. Swait(50)
  1741. for i = 1, 35 do
  1742. Swait(4)
  1743. local FIRED = false
  1744. local CHILDREN = workspace:GetDescendants()
  1745. for index, CHILD in pairs(CHILDREN) do
  1746. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1747. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1748. if HUM then
  1749. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1750. if TORSO then
  1751. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1752. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1753. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
  1755. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1756. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1757. Kill(CHILD)
  1758. FIRED = true
  1759. break
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. if FIRED == false then
  1766. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1767. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
  1768. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1769. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1770. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1771. if HITBOD ~= nil then
  1772. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1773. Kill(HITBOD.Parent)
  1774. end
  1775. end
  1776. end
  1777. end
  1778. for i = 1, 45 do
  1779. Swait()
  1780. GATE.Size = GATE.Size - VT(3,0,3)
  1781. end
  1782. GATESPIN = false
  1783. GATE:remove()
  1784. end))
  1785. Swait(15)
  1786. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1787. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1788. local DECAL = IT("Decal",GATE)
  1789. DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
  1790. DECAL.Face = "Top"
  1791. GATE.CFrame = CF(HITPOS)
  1792. CreateSound(160772554, GATE, 7, 1.3, false)
  1793. for i = 1, 45 do
  1794. Swait()
  1795. GATE.Size = GATE.Size + VT(3,0,3)
  1796. end
  1797. CreateSound(268761947, RightHole, 7, 1, false)
  1798. CreateSound(268761947, LeftHole, 7, 1, false)
  1799. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1800. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1801. ATTACK = false
  1802. Rooted = false
  1803. DONE = true
  1804. end
  1805. function Execute()
  1806. ATTACK = true
  1807. Rooted = false
  1808. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1809. Part.Color = C3(0,0,0)
  1810. MakeForm(Part,"Wedge")
  1811. Part.CanCollide = true
  1812. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1813. for i=0, 1, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. end
  1822. Trail.Enabled = true
  1823. CreateSound(541909867, RightBarrel, 7, 1, false)
  1824. local TOCH = Part.Touched:Connect(function(hit)
  1825. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1826. Kill(hit.Parent)
  1827. end
  1828. end)
  1829. for i=0, 0.35, 0.1 / Animation_Speed do
  1830. Swait()
  1831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. end
  1838. TOCH:disconnect()
  1839. Trail.Enabled = true
  1840. for i=0, 0.35, 0.1 / Animation_Speed do
  1841. Swait()
  1842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. end
  1849. Part:remove()
  1850. ATTACK = false
  1851. Rooted = false
  1852. end
  1853.  
  1854. --//=================================\\
  1855. --|| ASSIGN THINGS TO KEYS
  1856. --\\=================================//
  1857.  
  1858. function MouseDown(Mouse)
  1859. if ATTACK == false then
  1860. Execute()
  1861. end
  1862. end
  1863.  
  1864. function MouseUp(Mouse)
  1865. HOLD = false
  1866. end
  1867.  
  1868. function KeyDown(Key)
  1869. KEYHOLD = true
  1870. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1871. if Key == "z" and ATTACK == false then
  1872. Unload()
  1873.  
  1874. elseif Key == "b" and ATTACK == false then
  1875. Psyo()
  1876.  
  1877. elseif Key == "c" and ATTACK == false then
  1878. Cleave()
  1879.  
  1880. elseif Key == "v" and ATTACK == false then
  1881. Lock_n_Load()
  1882.  
  1883. elseif Key == "g" and ATTACK == false then
  1884. Deathbound()
  1885.  
  1886. elseif Key == "x" and ATTACK == false then
  1887. Morning_Star()
  1888.  
  1889. elseif Key == "t" then
  1890. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1891. elseif Key == "1" and ATTACK == false then
  1892. if CHOICE ~= 1 then
  1893. CHOICE = 1
  1894. sick:Play()
  1895. end
  1896. elseif Key == "2" and ATTACK == false then
  1897. if CHOICE ~= 2 then
  1898. CHOICE = 2
  1899. sick:Play()
  1900. end
  1901. elseif Key == "3" and ATTACK == false then
  1902. if CHOICE ~= 3 then
  1903. CHOICE = 3
  1904. sick:Play()
  1905. end
  1906. elseif Key == "4" and ATTACK == false then
  1907. if CHOICE ~= 4 then
  1908. CHOICE = 4
  1909. sick:Play()
  1910. end
  1911. end
  1912. end
  1913. end
  1914.  
  1915. function KeyUp(Key)
  1916. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1917. KEYHOLD = false
  1918. end
  1919. end
  1920.  
  1921. Mouse.Button1Down:connect(function(NEWKEY)
  1922. MouseDown(NEWKEY)
  1923. end)
  1924. Mouse.Button1Up:connect(function(NEWKEY)
  1925. MouseUp(NEWKEY)
  1926. end)
  1927. Mouse.KeyDown:connect(function(NEWKEY)
  1928. KeyDown(NEWKEY)
  1929. end)
  1930. Mouse.KeyUp:connect(function(NEWKEY)
  1931. KeyUp(NEWKEY)
  1932. end)
  1933.  
  1934. --//=================================\\
  1935. --\\=================================//
  1936.  
  1937.  
  1938. function unanchor()
  1939. if UNANCHOR == true then
  1940. g = Character:GetChildren()
  1941. for i = 1, #g do
  1942. if g[i].ClassName == "Part" then
  1943. g[i].Anchored = false
  1944. end
  1945. end
  1946. end
  1947. end
  1948.  
  1949.  
  1950. --//=================================\\
  1951. --|| WRAP THE WHOLE SCRIPT UP
  1952. --\\=================================//
  1953.  
  1954. Humanoid.Changed:connect(function(Jump)
  1955. if Jump == "Jump" and (Disable_Jump == true) then
  1956. Humanoid.Jump = false
  1957. end
  1958. end)
  1959.  
  1960. while true do
  1961. Swait()
  1962. Humanoid.HipHeight = 1.5
  1963. script.Parent = WEAPONGUI
  1964. ANIMATE.Parent = nil
  1965. if Humanoid then
  1966. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1967. IDLEANIMATION:Play()
  1968. end
  1969. SINE = SINE + CHANGE
  1970. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1971. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1972. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1973. if ATTACK == false then
  1974. if TORSOVELOCITY < 1 then
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. elseif TORSOVELOCITY > 1 then
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. end
  1990. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1991. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1992. unanchor()
  1993. Humanoid.MaxHealth = "inf"
  1994. Humanoid.Health = "inf"
  1995. if Rooted == false then
  1996. Disable_Jump = false
  1997. Humanoid.WalkSpeed = Speed
  1998. elseif Rooted == true then
  1999. Disable_Jump = true
  2000. Humanoid.WalkSpeed = 0
  2001. end
  2002. for _, c in pairs(Character:GetDescendants()) do
  2003. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2004. c.Material = "Neon"
  2005. c.Color = C3(0,0,0)
  2006. if c:FindFirstChildOfClass("SpecialMesh") then
  2007. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2008. end
  2009. if c == Head then
  2010. if c:FindFirstChild("face") then
  2011. c.face:remove()
  2012. end
  2013. end
  2014. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2015. c.Color = C3(0,0,255)
  2016. c.Material = "Neon"
  2017. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2018. c:remove()
  2019. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2020. c:remove()
  2021. end
  2022. end
  2023. refit()
  2024. Humanoid.Name = "Deadeyes"
  2025. sick.Parent = Torso
  2026. sick:resume()
  2027. sick.Volume = 5
  2028. sick.Pitch = 1
  2029. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  2030. if Head:FindFirstChildOfClass("Sound") then
  2031. Head:FindFirstChildOfClass("Sound"):remove()
  2032. end
  2033. end
  2034.  
  2035. --//=================================\\
  2036. --\\=================================//
  2037.  
  2038.  
  2039.  
  2040.  
  2041.  
  2042. --//====================================================\\--
  2043. --|| END OF SCRIPT
  2044. --\\====================================================//--
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