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Godofadmin1337

Jojo Stand #2 FE

Sep 5th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. wait(0.016666666666666666)
  138. plr = game.Players.LocalPlayer
  139. mse = plr:GetMouse()
  140. sound = Instance.new("Sound", game.Workspace)
  141. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  142. sound.Volume = 10
  143. canworld = true
  144. mse.KeyDown:connect(function(key)
  145. key = key:lower()
  146. if key == "g" then
  147. if canworld == false then return end
  148. if canworld then
  149. canworld = false
  150. sound:Play()
  151. local function spawnpart()
  152. sphere = Instance.new("Part")
  153. --game.Debris:AddItem(sphere,3)
  154. local sm = Instance.new("SpecialMesh", sphere)
  155. sm.MeshType = "Sphere"
  156. sphere.Transparency = 0.5
  157. sphere.Anchored = true
  158. sphere.CanCollide = false
  159. sphere.Material = "SmoothPlastic"
  160. sphere.BrickColor = BrickColor.new("Lapis")
  161. end
  162.  
  163. local function weld(lol)
  164. local weld = Instance.new("Weld", plr.Character.Torso)
  165. weld.Part0 = plr.Character.Torso
  166. weld.Part1 = lol
  167. weld.C0 = plr.Character.Torso.CFrame:inverse()
  168. weld.C1 = lol.CFrame:inverse()
  169. end
  170. wait(1.4)
  171. spawnpart()
  172. for i, v in pairs(game.Players:GetChildren()) do
  173. t = v.Character:FindFirstChild("Torso")
  174. if t then
  175. t.Anchored = true
  176. plr.Character:FindFirstChild("Torso").Anchored = false
  177. end
  178. RA = v.Character:FindFirstChild("Right Arm")
  179. if RA then
  180. RA.Anchored = true
  181. plr.Character:FindFirstChild("Right Arm").Anchored = false
  182. end
  183. LA = v.Character:FindFirstChild("Left Arm")
  184. if LA then
  185. LA.Anchored = true
  186. plr.Character:FindFirstChild("Left Arm").Anchored = false
  187. end
  188. RL = v.Character:FindFirstChild("Right Leg")
  189. if RL then
  190. RL.Anchored = true
  191. plr.Character:FindFirstChild("Right Leg").Anchored = false
  192. end
  193. LL = v.Character:FindFirstChild("Left Leg")
  194. if LL then
  195. LL.Anchored = true
  196. plr.Character:FindFirstChild("Left Leg").Anchored = false
  197. end
  198. end
  199. weld(sphere)
  200. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  201. cce.Saturation = -2
  202. --game.Debris:AddItem(cce, 5)
  203. sphere.Parent = game.Workspace
  204. for i = 1,10 do
  205. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  206. wait()
  207. end
  208. --wait(5)
  209.  
  210. end
  211. end
  212. end
  213. )
  214.  
  215. mse.KeyDown:connect(function(key)
  216. key = key:lower()
  217. if key == "h" then
  218. canworld = true
  219. for i, v in pairs(game.Players:GetChildren()) do
  220. t = v.Character:FindFirstChild("Torso")
  221. if t then
  222. t.Anchored = false
  223. end
  224. RA = v.Character:FindFirstChild("Right Arm")
  225. if RA then
  226. RA.Anchored = false
  227. end
  228. LA = v.Character:FindFirstChild("Left Arm")
  229. if LA then
  230. LA.Anchored = false
  231. end
  232. RL = v.Character:FindFirstChild("Right Leg")
  233. if RL then
  234. RL.Anchored = false
  235. end
  236. LL = v.Character:FindFirstChild("Left Leg")
  237. if LL then
  238. LL.Anchored = false
  239. end
  240. end
  241. cce.Saturation = 0
  242. sphere:Destroy()
  243. end
  244. end)
  245.  
  246. Effects = {}
  247. local Player = game.Players.localPlayer
  248. local Character = Player.Character
  249. Character.Archivable = true
  250. AdvancingFortress = Character:Clone()
  251. AdvancingFortress.Parent = Character
  252. torso = AdvancingFortress.Torso
  253. hum = AdvancingFortress.Humanoid
  254. AdvancingFortress.Name = "Advancing Fortress"
  255. pl = AdvancingFortress
  256. for i, v in pairs(AdvancingFortress:GetChildren()) do
  257. if v:IsA("BasePart") then
  258. v.Transparency = 1
  259. end
  260. end
  261. local Humanoid = AdvancingFortress.Humanoid
  262. local Mouse = Player:GetMouse()
  263. local LeftArm = AdvancingFortress["Left Arm"]
  264. local RightArm = AdvancingFortress["Right Arm"]
  265. local LeftLeg = AdvancingFortress["Left Leg"]
  266. local RightLeg = AdvancingFortress["Right Leg"]
  267. local Head = AdvancingFortress.Head
  268. local Torso = AdvancingFortress.Torso
  269. local Camera = game.Workspace.CurrentCamera
  270. local RootPart = AdvancingFortress.HumanoidRootPart
  271. local RootJoint = RootPart.RootJoint
  272. local attack = false
  273. local Anim = "Idle"
  274. local attacktype = 1
  275. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  276. local velocity = RootPart.Velocity.y
  277. local sine = 0
  278. local change = 1
  279. local Create = LoadLibrary("RbxUtility").Create
  280. local TimeStop = false
  281. local m = Create("Model")({
  282. Parent = AdvancingFortress,
  283. Name = "WeaponModel"
  284. })
  285. Head.face:remove()
  286. AdvancingFortress.Head.Name = "FHead"
  287. AdvancingFortress.Torso.Name = "FTorso"
  288. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  289. Humanoid.Animator.Parent = nil
  290. AdvancingFortress.Animate.Parent = nil
  291. local function newMotor(part0, part1, c0, c1)
  292. local w = Create("Weld")({
  293. Parent = part0,
  294. Part0 = part0,
  295. Part1 = part1,
  296. C0 = c0,
  297. C1 = c1
  298. })
  299. return w
  300. end
  301. function clerp(a, b, t)
  302. return a:lerp(b, t)
  303. end
  304. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  305. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  306. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  307. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  308. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  309. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  310. RootJoint.C1 = CFrame.new(0, 0, 0)
  311. RootJoint.C0 = CFrame.new(0, 0, 0)
  312. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  313. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  314. local rarmc1 = RW.C1
  315. local larmc1 = LW.C1
  316. local rlegc1 = RH.C1
  317. local llegc1 = LH.C1
  318. local resetc1 = false
  319. function PlayAnimationFromTable(table, speed, bool)
  320. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  321. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  322. RW.C0 = clerp(RW.C0, table[3], speed)
  323. LW.C0 = clerp(LW.C0, table[4], speed)
  324. RH.C0 = clerp(RH.C0, table[5], speed)
  325. LH.C0 = clerp(LH.C0, table[6], speed)
  326. if bool == true and resetc1 == false then
  327. resetc1 = true
  328. RootJoint.C1 = RootJoint.C1
  329. Torso.Neck.C1 = Torso.Neck.C1
  330. RW.C1 = rarmc1
  331. LW.C1 = larmc1
  332. RH.C1 = rlegc1
  333. LH.C1 = llegc1
  334. end
  335. end
  336. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  337. script:WaitForChild("Heartbeat")
  338. frame = 0.03333333333333333
  339. tf = 0
  340. allowframeloss = false
  341. tossremainder = false
  342. lastframe = tick()
  343. script.Heartbeat:Fire()
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.Heartbeat:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.Heartbeat:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363. function swait(num)
  364. if num == 0 or num == nil then
  365. ArtificialHB.Event:wait()
  366. else
  367. for i = 0, num do
  368. ArtificialHB.Event:wait()
  369. end
  370. end
  371. end
  372. function RemoveOutlines(part)
  373. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  374. end
  375. CFuncs = {
  376. Part = {
  377. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  378. local Part = Create("Part")({
  379. Parent = Parent,
  380. Reflectance = Reflectance,
  381. Transparency = Transparency,
  382. CanCollide = false,
  383. Locked = true,
  384. BrickColor = BrickColor.new(tostring(BColor)),
  385. Name = Name,
  386. Size = Size,
  387. Material = Material
  388. })
  389. RemoveOutlines(Part)
  390. return Part
  391. end
  392. },
  393. Mesh = {
  394. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  395. local Msh = Create(Mesh)({
  396. Parent = Part,
  397. Offset = OffSet,
  398. Scale = Scale
  399. })
  400. if Mesh == "SpecialMesh" then
  401. Msh.MeshType = MeshType
  402. Msh.MeshId = MeshId
  403. end
  404. return Msh
  405. end
  406. },
  407. Weld = {
  408. Create = function(Parent, Part0, Part1, C0, C1)
  409. local Weld = Create("Weld")({
  410. Parent = Parent,
  411. Part0 = Part0,
  412. Part1 = Part1,
  413. C0 = C0,
  414. C1 = C1
  415. })
  416. return Weld
  417. end
  418. },
  419. Sound = {
  420. Create = function(id, par, vol, pit)
  421. local Sound = Create("Sound")({
  422. Volume = vol,
  423. Pitch = pit or 1,
  424. SoundId = "rbxassetid://" .. id,
  425. Parent = par or workspace
  426. })
  427. Sound:play()
  428. game:GetService("Debris"):AddItem(Sound, 130)
  429. return Sound
  430. end
  431. },
  432. Decal = {
  433. Create = function(Color, Texture, Transparency, Name, Parent)
  434. local Decal = Create("Decal")({
  435. Color3 = Color,
  436. Texture = "rbxassetid://" .. Texture,
  437. Transparency = Transparency,
  438. Name = Name,
  439. Parent = Parent
  440. })
  441. return Decal
  442. end
  443. },
  444. BillboardGui = {
  445. Create = function(Parent, Image, Position, Size)
  446. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  447. BillPar.CFrame = CFrame.new(Position)
  448. local Bill = Create("BillboardGui")({
  449. Parent = BillPar,
  450. Adornee = BillPar,
  451. Size = UDim2.new(1, 0, 1, 0),
  452. SizeOffset = Vector2.new(Size, Size)
  453. })
  454. local d = Create("ImageLabel", Bill)({
  455. Parent = Bill,
  456. BackgroundTransparency = 1,
  457. Size = UDim2.new(1, 0, 1, 0),
  458. Image = "rbxassetid://" .. Image
  459. })
  460. return BillPar
  461. end
  462. },
  463. ParticleEmitter = {
  464. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  465. local Particle = Create("ParticleEmitter")({
  466. Parent = Parent,
  467. Color = ColorSequence.new(Color1, Color2),
  468. LightEmission = LightEmission,
  469. Size = Size,
  470. Texture = Texture,
  471. Transparency = Transparency,
  472. ZOffset = ZOffset,
  473. Acceleration = Accel,
  474. Drag = Drag,
  475. LockedToPart = LockedToPart,
  476. VelocityInheritance = VelocityInheritance,
  477. EmissionDirection = EmissionDirection,
  478. Enabled = Enabled,
  479. Lifetime = LifeTime,
  480. Rate = Rate,
  481. Rotation = Rotation,
  482. RotSpeed = RotSpeed,
  483. Speed = Speed,
  484. VelocitySpread = VelocitySpread
  485. })
  486. return Particle
  487. end
  488. },
  489. CreateTemplate = {}
  490. }
  491. function rayCast(Position, Direction, Range, Ignore)
  492. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  493. end
  494. function FindNearestTorso(pos)
  495. local list = game.Workspace:children()
  496. local torso
  497. local dist = 1000
  498. local temp, human, temp2
  499. for x = 1, #list do
  500. temp2 = list[x]
  501. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  502. temp = temp2:findFirstChild("Torso")
  503. human = temp2:findFirstChild("Humanoid")
  504. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  505. local dohit = true
  506. if dohit == true then
  507. torso = temp
  508. dist = (temp.Position - pos).magnitude
  509. end
  510. end
  511. end
  512. end
  513. return torso, dist
  514. end
  515. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  516. if hit.Parent == nil then
  517. return
  518. end
  519. local h = hit.Parent:FindFirstChild("Humanoid")
  520. for _, v in pairs(hit.Parent:children()) do
  521. if v:IsA("Humanoid") then
  522. h = v
  523. end
  524. end
  525. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  526. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  527. return
  528. end
  529. local c = Create("ObjectValue")({
  530. Name = "creator",
  531. Value = game:service("Players").LocalPlayer,
  532. Parent = h
  533. })
  534. game:GetService("Debris"):AddItem(c, 0.5)
  535. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  536. local Damage = math.random(minim, maxim)
  537. local blocked = false
  538. local block = hit.Parent:findFirstChild("Block")
  539. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  540. blocked = true
  541. block.Value = block.Value - 1
  542. print(block.Value)
  543. end
  544. if TimeStop == false then
  545. h.Health = h.Health - Damage
  546. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  547. elseif TimeStop == true then
  548. repeat
  549. wait()
  550. until TimeStop == false
  551. h.Health = h.Health - Damage / 2
  552. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Cool yellow").Color)
  553. end
  554. if Type == "Knockdown" then
  555. local hum = hit.Parent.Humanoid
  556. hum.PlatformStand = true
  557. coroutine.resume(coroutine.create(function(HHumanoid)
  558. swait(1)
  559. HHumanoid.PlatformStand = false
  560. end), hum)
  561. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  562. local bodvol = Create("BodyVelocity")({
  563. velocity = angle * knockback,
  564. P = 5000,
  565. maxForce = Vector3.new(8000, 8000, 8000),
  566. Parent = hit
  567. })
  568. local rl = Create("BodyAngularVelocity")({
  569. P = 3000,
  570. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  571. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  572. Parent = hit
  573. })
  574. game:GetService("Debris"):AddItem(bodvol, 0.5)
  575. game:GetService("Debris"):AddItem(rl, 0.5)
  576. elseif Type == "Normal" then
  577. local vp = Create("BodyVelocity")({
  578. P = 500,
  579. maxForce = Vector3.new(math.huge, 0, math.huge),
  580. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  581. })
  582. if knockback > 0 then
  583. vp.Parent = hit.Parent.Torso
  584. end
  585. game:GetService("Debris"):AddItem(vp, 0.5)
  586. elseif Type == "Up" then
  587. local bodyVelocity = Create("BodyVelocity")({
  588. velocity = Vector3.new(0, 20, 0),
  589. P = 5000,
  590. maxForce = Vector3.new(8000, 8000, 8000),
  591. Parent = hit
  592. })
  593. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  594. elseif Type == "DarkUp" then
  595. coroutine.resume(coroutine.create(function()
  596. for i = 0, 1, 0.1 do
  597. swait()
  598. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  599. end
  600. end))
  601. local bodyVelocity = Create("BodyVelocity")({
  602. velocity = Vector3.new(0, 20, 0),
  603. P = 5000,
  604. maxForce = Vector3.new(8000, 8000, 8000),
  605. Parent = hit
  606. })
  607. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  608. elseif Type == "Snare" then
  609. local bp = Create("BodyPosition")({
  610. P = 2000,
  611. D = 100,
  612. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  613. position = hit.Parent.Torso.Position,
  614. Parent = hit.Parent.Torso
  615. })
  616. game:GetService("Debris"):AddItem(bp, 1)
  617. elseif Type == "Freeze" then
  618. local BodPos = Create("BodyPosition")({
  619. P = 50000,
  620. D = 1000,
  621. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  622. position = hit.Parent.Torso.Position,
  623. Parent = hit.Parent.Torso
  624. })
  625. local BodGy = Create("BodyGyro")({
  626. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  627. P = 20000,
  628. Parent = hit.Parent.Torso,
  629. cframe = hit.Parent.Torso.CFrame
  630. })
  631. hit.Parent.Torso.Anchored = true
  632. coroutine.resume(coroutine.create(function(Part)
  633. swait(1.5)
  634. Part.Anchored = false
  635. end), hit.Parent.Torso)
  636. game:GetService("Debris"):AddItem(BodPos, 3)
  637. game:GetService("Debris"):AddItem(BodGy, 3)
  638. end
  639. local debounce = Create("BoolValue")({
  640. Name = "DebounceHit",
  641. Parent = hit.Parent,
  642. Value = true
  643. })
  644. game:GetService("Debris"):AddItem(debounce, Delay)
  645. c = Create("ObjectValue")({
  646. Name = "creator",
  647. Value = Player,
  648. Parent = h
  649. })
  650. game:GetService("Debris"):AddItem(c, 0.5)
  651. end
  652. end
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = 0.03333333333333333
  655. local Pos = Pos or Vector3.new(0, 0, 0)
  656. local Text = Text or ""
  657. local Time = Time or 2
  658. local Color = Color or Color3.new(1, 0, 1)
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui")({
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart
  665. })
  666. local TextLabel = Create("TextLabel")({
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "SciFi",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. Parent = BillboardGui
  674. })
  675. game.Debris:AddItem(EffectPart, Time)
  676. EffectPart.Parent = game:GetService("Workspace")
  677. delay(0, function()
  678. local Frames = Time / Rate
  679. for Frame = 1, Frames do
  680. wait(Rate)
  681. local Percent = Frame / Frames
  682. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  683. TextLabel.TextTransparency = Percent
  684. end
  685. if EffectPart and EffectPart.Parent then
  686. EffectPart:Destroy()
  687. end
  688. end)
  689. end
  690. local STDamage = false
  691. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  692. for _, c in pairs(workspace:children()) do
  693. local hum = c:findFirstChild("Humanoid")
  694. if hum ~= nil then
  695. local head = c:findFirstChild("Torso")
  696. if head ~= nil then
  697. local targ = head.Position - Part.Position
  698. local mag = targ.magnitude
  699. if Magnitude >= mag and c.Name ~= Player.Name then
  700. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  701. if STDamage == true then
  702. for i = 1, 3 do
  703. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  704. end
  705. for i = 1, 10 do
  706. CamShake(1, 70000)
  707. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 1, 1, 1)
  708. end
  709. elseif STDamage == false then
  710. CamShake(1, 90000)
  711. Effects.Block.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  712. for i = 1, 2 do
  713. Effects.Break.Create(BrickColor.new("Cool yellow"), head.CFrame, 0.4, 0.4, 0.4)
  714. end
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  722. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  723. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  724. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  725. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  726. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  727. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  728. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  729. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  730. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  731. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  732. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  733. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  734. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  735. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  736. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  737. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  738. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  739. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  740. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  741. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  742. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  743. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  744. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  745. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  746. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  747. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  748. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  749. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  750. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  751. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  752. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  753. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  754. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  755. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  756. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  757. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  758. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  759. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  760. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  761. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  762. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  763. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  764. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  765. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  766. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  767. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  768. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  769. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  770. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  771. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  772. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  773. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  774. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  775. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  776. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  777. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  778. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  779. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  780. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  781. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  782. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  783. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  784. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  785. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  786. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  787. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  788. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  789. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  790. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  791. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  792. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  793. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  794. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  795. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  796. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  797. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  798. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  799. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  800. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  801. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  802. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  803. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  804. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  805. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  806. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  807. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  808. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  809. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  810. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  811. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  812. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  813. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  814. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  815. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  816. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  817. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  818. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  819. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  820. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  821. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  822. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  823. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Cool yellow", "Part", Vector3.new(9.1, 8.5, 0.2))
  824. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  825. Shield.Parent = nil
  826. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  827. Effects = {
  828. Block = {
  829. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  830. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  831. prt.Anchored = true
  832. prt.CFrame = cframe
  833. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  834. game:GetService("Debris"):AddItem(prt, 10)
  835. if Type == 1 or Type == nil then
  836. table.insert(Effects, {
  837. prt,
  838. "Block1",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. elseif Type == 2 then
  846. table.insert(Effects, {
  847. prt,
  848. "Block2",
  849. delay,
  850. x3,
  851. y3,
  852. z3,
  853. msh
  854. })
  855. end
  856. end
  857. },
  858. Cylinder = {
  859. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  861. prt.Anchored = true
  862. prt.CFrame = cframe
  863. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864. game:GetService("Debris"):AddItem(prt, 2)
  865. Effects[#Effects + 1] = {
  866. prt,
  867. "Cylinder",
  868. delay,
  869. x3,
  870. y3,
  871. z3
  872. }
  873. end
  874. },
  875. Head = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  877. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. table.insert(Effects, {
  883. prt,
  884. "Cylinder",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. end
  892. },
  893. Sphere = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Sphere2 = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Elec = {
  930. Create = function(cff, x, y, z)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Cool yellow"), "Part", Vector3.new(1, 1, 1))
  932. prt.Anchored = true
  933. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  934. prt.CFrame = CFrame.new(prt.Position)
  935. game:GetService("Debris"):AddItem(prt, 2)
  936. local xval = math.random() / 2
  937. local yval = math.random() / 2
  938. local zval = math.random() / 2
  939. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  940. table.insert(Effects, {
  941. prt,
  942. "Elec",
  943. 0.1,
  944. x,
  945. y,
  946. z,
  947. xval,
  948. yval,
  949. zval
  950. })
  951. end
  952. },
  953. Ring = {
  954. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  955. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Cylinder",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. end
  970. },
  971. Wave = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  973. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {
  979. prt,
  980. "Cylinder",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. },
  989. Break = {
  990. Create = function(brickcolor, cframe, x1, y1, z1)
  991. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  992. prt.Anchored = true
  993. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  994. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  995. local num = math.random(10, 50) / 1000
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Shatter",
  1000. num,
  1001. prt.CFrame,
  1002. math.random() - math.random(),
  1003. 0,
  1004. math.random(50, 100) / 100
  1005. })
  1006. end
  1007. },
  1008. Fire = {
  1009. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1010. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1011. prt.Anchored = true
  1012. prt.CFrame = cframe
  1013. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1014. game:GetService("Debris"):AddItem(prt, 10)
  1015. table.insert(Effects, {
  1016. prt,
  1017. "Fire",
  1018. delay,
  1019. 1,
  1020. 1,
  1021. 1,
  1022. msh
  1023. })
  1024. end
  1025. },
  1026. FireWave = {
  1027. Create = function(brickcolor, cframe, x1, y1, z1)
  1028. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1029. prt.Anchored = true
  1030. prt.CFrame = cframe
  1031. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1032. local d = Create("Decal")({
  1033. Parent = prt,
  1034. Texture = "rbxassetid://26356434",
  1035. Face = "Top"
  1036. })
  1037. local d = Create("Decal")({
  1038. Parent = prt,
  1039. Texture = "rbxassetid://26356434",
  1040. Face = "Bottom"
  1041. })
  1042. game:GetService("Debris"):AddItem(prt, 10)
  1043. table.insert(Effects, {
  1044. prt,
  1045. "FireWave",
  1046. 1,
  1047. 30,
  1048. math.random(400, 600) / 100,
  1049. msh
  1050. })
  1051. end
  1052. },
  1053. Lightning = {
  1054. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1055. local magz = (p0 - p1).magnitude
  1056. local curpos = p0
  1057. local trz = {
  1058. -ofs,
  1059. ofs
  1060. }
  1061. for i = 1, tym do
  1062. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1063. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1064. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1065. li.Material = "Neon"
  1066. if tym == i then
  1067. local magz2 = (curpos - p1).magnitude
  1068. li.Size = Vector3.new(th, th, magz2)
  1069. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1070. table.insert(Effects, {
  1071. li,
  1072. "Disappear",
  1073. last
  1074. })
  1075. else
  1076. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1077. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1078. game.Debris:AddItem(li, 10)
  1079. table.insert(Effects, {
  1080. li,
  1081. "Disappear",
  1082. last
  1083. })
  1084. end
  1085. end
  1086. end
  1087. },
  1088. EffectTemplate = {}
  1089. }
  1090. local Invisible = true
  1091. function Reappear()
  1092. for _, i in pairs(AdvancingFortress:children()) do
  1093. if i:IsA("BasePart") then
  1094. coroutine.resume(coroutine.create(function(Part)
  1095. for i = 0, 1, 0.3 do
  1096. swait()
  1097. Part.Transparency = -i
  1098. end
  1099. Part.Transparency = 0
  1100. end), i)
  1101. end
  1102. end
  1103. for _, i in pairs(m:children()) do
  1104. if i:IsA("BasePart") then
  1105. coroutine.resume(coroutine.create(function(Part)
  1106. for i = 0, 1, 0.3 do
  1107. swait()
  1108. Part.Transparency = i
  1109. end
  1110. Part.Transparency = 0
  1111. end), i)
  1112. end
  1113. end
  1114. end
  1115. function ReappearArmorOnly()
  1116. for _, i in pairs(m:children()) do
  1117. if i:IsA("BasePart") then
  1118. coroutine.resume(coroutine.create(function(Part)
  1119. for i = 0, 1, 0.3 do
  1120. swait()
  1121. Part.Transparency = i
  1122. end
  1123. Part.Transparency = 0
  1124. end), i)
  1125. end
  1126. end
  1127. end
  1128. function Disappear()
  1129. for _, i in pairs(AdvancingFortress:children()) do
  1130. if i:IsA("BasePart") then
  1131. coroutine.resume(coroutine.create(function(Part)
  1132. for i = 0, 1, 0.3 do
  1133. swait()
  1134. Part.Transparency = i
  1135. end
  1136. Part.Transparency = 1
  1137. end), i)
  1138. end
  1139. end
  1140. for _, i in pairs(m:children()) do
  1141. if i:IsA("BasePart") then
  1142. coroutine.resume(coroutine.create(function(Part)
  1143. for i = 0, 1, 0.3 do
  1144. swait()
  1145. Part.Transparency = i
  1146. end
  1147. Part.Transparency = 1
  1148. end), i)
  1149. end
  1150. end
  1151. end
  1152. function DisappearArmorOnly()
  1153. for _, i in pairs(m:children()) do
  1154. if i:IsA("BasePart") then
  1155. coroutine.resume(coroutine.create(function(Part)
  1156. for i = 0, 1, 0.3 do
  1157. swait()
  1158. Part.Transparency = i
  1159. end
  1160. Part.Transparency = 1
  1161. end), i)
  1162. end
  1163. end
  1164. end
  1165. function CamShake(time, freq)
  1166. coroutine.resume(coroutine.create(function()
  1167. local cam = game:GetService("Workspace").CurrentCamera
  1168. local time = 10
  1169. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1170. if math.random(1, 2) == 1 then
  1171. seed = Vector3.new(-seed.x, seed.y, 0)
  1172. end
  1173. if math.random(1, 2) == 1 then
  1174. seed = Vector3.new(seed.x, -seed.y, 0)
  1175. end
  1176. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1177. for i = 1, time do
  1178. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1179. wait()
  1180. end
  1181. end))
  1182. end
  1183. local ora = false
  1184. function ORA()
  1185. attack = true
  1186. local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1187. S.Looped = true
  1188. if ora == true then
  1189. while ora == true do
  1190. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1191. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1192. for i = 0, 1, 0.8 do
  1193. swait()
  1194. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1195. PlayAnimationFromTable({
  1196. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1202. }, 0.8, false)
  1203. end
  1204. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1205. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1206. for i = 0, 1, 0.8 do
  1207. swait()
  1208. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1209. PlayAnimationFromTable({
  1210. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1216. }, 0.8, false)
  1217. end
  1218. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1219. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1220. for i = 0, 1, 0.8 do
  1221. swait()
  1222. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1223. PlayAnimationFromTable({
  1224. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1230. }, 0.8, false)
  1231. end
  1232. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1233. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1234. for i = 0, 1, 0.8 do
  1235. swait()
  1236. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1237. PlayAnimationFromTable({
  1238. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1243. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1244. }, 0.8, false)
  1245. end
  1246. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1247. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1248. end
  1249. end
  1250. S:Stop()
  1251. local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1252. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1253. for i = 0, 1, 0.13 do
  1254. swait()
  1255. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1256. PlayAnimationFromTable({
  1257. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1263. }, 0.2, false)
  1264. end
  1265. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1266. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1267. for i = 0, 1, 0.1 do
  1268. swait()
  1269. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1270. PlayAnimationFromTable({
  1271. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1277. }, 0.6, false)
  1278. end
  1279. attack = false
  1280. end
  1281. function CastleCrusherFist()
  1282. attack = true
  1283. STDamage = true
  1284. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1285. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1286. for i = 0, 1, 0.1 do
  1287. swait()
  1288. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1289. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1290. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1291. PlayAnimationFromTable({
  1292. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1298. }, 0.2, false)
  1299. end
  1300. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1301. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1302. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1303. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1304. for i = 0, 1, 0.08 do
  1305. swait()
  1306. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1307. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1308. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1309. PlayAnimationFromTable({
  1310. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1316. }, 0.6, false)
  1317. end
  1318. STDamage = false
  1319. attack = false
  1320. end
  1321. function CastleCrusherFist()
  1322. attack = true
  1323. STDamage = true
  1324. local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1325. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1326. for i = 0, 1, 0.1 do
  1327. swait()
  1328. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1329. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1330. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1331. PlayAnimationFromTable({
  1332. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1338. }, 0.2, false)
  1339. end
  1340. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1341. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1342. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1343. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1344. for i = 0, 1, 0.08 do
  1345. swait()
  1346. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1347. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1348. Effects.Break.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1349. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1350. PlayAnimationFromTable({
  1351. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1354. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1357. }, 0.6, false)
  1358. end
  1359. STDamage = false
  1360. attack = false
  1361. end
  1362. function weld5(part0, part1, c0, c1)
  1363. local weeld = Instance.new("Weld", part0)
  1364. weeld.Part0 = part0
  1365. weeld.Part1 = part1
  1366. weeld.C0 = c0
  1367. weeld.C1 = c1
  1368. return weeld
  1369. end
  1370. local Grab = false
  1371. function GRABEMBOIGRABEM()
  1372. attack = true
  1373. gp = nil
  1374. con1 = HitboxR.Touched:connect(function(hit)
  1375. local ht = hit.Parent
  1376. local hum1 = ht:FindFirstChild("Humanoid")
  1377. if Grab == false then
  1378. if hum1 ~= nil and hit.Parent ~= Character then
  1379. hum1.PlatformStand = true
  1380. gp = ht
  1381. Grab = true
  1382. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1383. asd.Parent = RightArm
  1384. asd.Name = "asd"
  1385. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1386. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1387. elseif hum1 == nil then
  1388. con1:disconnect()
  1389. wait()
  1390. return
  1391. end
  1392. end
  1393. end)
  1394. for i = 0, 1, 0.2 do
  1395. swait()
  1396. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1397. PlayAnimationFromTable({
  1398. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1404. }, 0.3, false)
  1405. end
  1406. for i = 0, 1, 0.1 do
  1407. swait()
  1408. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1409. PlayAnimationFromTable({
  1410. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1416. }, 0.3, false)
  1417. end
  1418. if Grab == true then
  1419. for i = 1, 5 do
  1420. for i = 0, 1, 0.35 do
  1421. swait()
  1422. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1423. PlayAnimationFromTable({
  1424. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1430. }, 0.4, false)
  1431. end
  1432. for i = 0, 1, 0.3 do
  1433. swait()
  1434. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1435. PlayAnimationFromTable({
  1436. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1442. }, 0.7, false)
  1443. end
  1444. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1445. if hit ~= nil then
  1446. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1447. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1448. Effects.Wave.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1449. Effects.Sphere.Create(BrickColor.new("Cool yellow"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1450. end
  1451. end
  1452. end
  1453. for i, v in pairs(RightArm:GetChildren()) do
  1454. if v.Name == "asd" and v:IsA("Weld") then
  1455. v:Remove()
  1456. end
  1457. end
  1458. Grab = false
  1459. con1:disconnect()
  1460. attack = false
  1461. end
  1462. local IsWearingArmor = false
  1463. function Armor(Mode)
  1464. attack = true
  1465. if IsWearingArmor == false and Mode == "On" then
  1466. IsWearingArmor = true
  1467. Disappear()
  1468. swait(10)
  1469. ReappearArmorOnly()
  1470. Character.Humanoid.MaxHealth = 500
  1471. Character.Humanoid.Health = 500
  1472. HHandleWeld.Part0 = Character.Head
  1473. THandleWeld.Part0 = Character.Torso
  1474. AHandleRWeld.Part0 = Character["Right Arm"]
  1475. AHandleLWeld.Part0 = Character["Left Arm"]
  1476. LHandleRWeld.Part0 = Character["Right Leg"]
  1477. LHandleLWeld.Part0 = Character["Left Leg"]
  1478. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1479. if v:IsA("BasePart") then
  1480. v.Transparency = 1
  1481. end
  1482. end
  1483. for i, v in pairs(Character:GetChildren()) do
  1484. if v:IsA("Accessory") then
  1485. v.Handle.Transparency = 1
  1486. end
  1487. end
  1488. elseif IsWearingArmor == true and Mode == "Off" then
  1489. IsWearingArmor = false
  1490. DisappearArmorOnly()
  1491. for i, v in pairs(Character:GetChildren()) do
  1492. if v:IsA("Accessory") then
  1493. v.Handle.Transparency = 0
  1494. end
  1495. end
  1496. swait(10)
  1497. Reappear()
  1498. Character.Humanoid.MaxHealth = 100
  1499. Character.Humanoid.Health = 100
  1500. HHandleWeld.Part0 = Head
  1501. THandleWeld.Part0 = Torso
  1502. AHandleRWeld.Part0 = RightArm
  1503. AHandleLWeld.Part0 = LeftArm
  1504. LHandleRWeld.Part0 = RightLeg
  1505. LHandleLWeld.Part0 = LeftLeg
  1506. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1507. if v:IsA("BasePart") then
  1508. v.Transparency = 0
  1509. end
  1510. end
  1511. end
  1512. attack = false
  1513. end
  1514. local ShieldMode = false
  1515. local ShieldCharge = false
  1516. function HoloHexShield()
  1517. attack = true
  1518. Shield.Parent = m
  1519. Shield.CanCollide = true
  1520. if ShieldMode == true then
  1521. while ShieldMode == true do
  1522. swait()
  1523. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1524. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1525. PlayAnimationFromTable({
  1526. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1532. }, 0.3, false)
  1533. end
  1534. end
  1535. Shield.CanCollide = false
  1536. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1537. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1538. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1539. Effects.Wave.Create(BrickColor.new("Cool yellow"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1540. for i = 0, 1, 0.05 do
  1541. swait()
  1542. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1543. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1544. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1545. PlayAnimationFromTable({
  1546. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1552. }, 0.5, false)
  1553. end
  1554. Shield.Parent = nil
  1555. attack = false
  1556. end
  1557. Mouse.Button1Down:connect(function()
  1558. if attack == false and attacktype == 1 then
  1559. attacktype = 2
  1560. attackone()
  1561. elseif attack == false and attacktype == 2 then
  1562. attacktype = 1
  1563. attacktwo()
  1564. end
  1565. end)
  1566. game.Lighting.Outlines = false
  1567. function attackone()
  1568. attack = true
  1569. for i = 0, 1, 0.12 do
  1570. swait()
  1571. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1572. PlayAnimationFromTable({
  1573. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1579. }, 0.3, false)
  1580. end
  1581. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1582. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1583. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1584. for i = 0, 1, 0.11 do
  1585. swait()
  1586. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1587. PlayAnimationFromTable({
  1588. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1594. }, 0.45, false)
  1595. end
  1596. attack = false
  1597. end
  1598. function attacktwo()
  1599. attack = true
  1600. for i = 0, 1, 0.12 do
  1601. swait()
  1602. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1603. PlayAnimationFromTable({
  1604. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1610. }, 0.34, false)
  1611. end
  1612. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1613. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1614. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1615. for i = 0, 1, 0.12 do
  1616. swait()
  1617. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1618. PlayAnimationFromTable({
  1619. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1625. }, 0.45, false)
  1626. end
  1627. attack = false
  1628. end
  1629. function findNearestTorso(pos)
  1630. local list = game.Workspace:children()
  1631. local torso
  1632. local dist = 1000
  1633. local temp, human, temp2
  1634. for x = 1, #list do
  1635. temp2 = list[x]
  1636. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1637. temp = temp2:findFirstChild("Torso")
  1638. human = temp2:findFirstChild("Humanoid")
  1639. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1640. local dohit = true
  1641. if dohit == true then
  1642. torso = temp
  1643. dist = (temp.Position - pos).magnitude
  1644. end
  1645. end
  1646. end
  1647. end
  1648. return torso, dist
  1649. end
  1650. function TrueAim(aim)
  1651. local target, distance = findNearestTorso(Mouse.Hit.p)
  1652. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1653. if aim ~= nil then
  1654. tehcf = aim
  1655. end
  1656. table.insert(Effects, {
  1657. tehcf,
  1658. "Shoot",
  1659. 30,
  1660. HitboxR.Position,
  1661. 10,
  1662. 15,
  1663. 0,
  1664. 3,
  1665. HitboxR,
  1666. target
  1667. })
  1668. end
  1669. function FireProjectiles()
  1670. attack = true
  1671. Humanoid.WalkSpeed = 20
  1672. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1673. for i = 0, 1, 0.1 do
  1674. swait()
  1675. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1676. PlayAnimationFromTable({
  1677. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1683. }, 0.3, false)
  1684. end
  1685. for i = 0, 1, 0.1 do
  1686. swait()
  1687. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1688. Effects.Block.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1689. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1690. PlayAnimationFromTable({
  1691. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1697. }, 0.2, false)
  1698. end
  1699. for i = 1, 10 do
  1700. for i = 0, 1, 0.3 do
  1701. swait()
  1702. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1703. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1704. PlayAnimationFromTable({
  1705. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1711. }, 0.3, false)
  1712. end
  1713. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1714. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1715. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1716. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1717. TrueAim(MouseLook.lookVector)
  1718. for i = 0, 1, 0.3 do
  1719. swait()
  1720. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1721. Effects.Sphere2.Create(BrickColor.new("Cool yellow"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1722. PlayAnimationFromTable({
  1723. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1729. }, 0.3, false)
  1730. end
  1731. end
  1732. Humanoid.WalkSpeed = 20
  1733. attack = false
  1734. end
  1735. Mouse.KeyDown:connect(function(k)
  1736. k = k:lower()
  1737. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1738. ora = true
  1739. ORA()
  1740. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1741. GRABEMBOIGRABEM()
  1742. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1743. FireProjectiles()
  1744. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1745. Invisible = true
  1746. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1747. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1748. Disappear()
  1749. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1750. Invisible = false
  1751. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1752. Effects.Sphere.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1753. for i = 1, 2 do
  1754. Effects.Block.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1755. end
  1756. for i = 1, 20 do
  1757. Effects.Break.Create(BrickColor.new("Cool yellow"), Torso.CFrame, 1, 1, 1)
  1758. end
  1759. Reappear()
  1760. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1761. ShieldMode = true
  1762. HoloHexShield()
  1763. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1764. CastleCrusherFist()
  1765. end
  1766. if k == "[" and IsWearingArmor == false and Invisible == false then
  1767. Armor("On")
  1768. end
  1769. if k == "]" and IsWearingArmor == true and Invisible == false then
  1770. Armor("Off")
  1771. end
  1772. end)
  1773. Mouse.KeyUp:connect(function(k)
  1774. k = k:lower()
  1775. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1776. ora = false
  1777. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1778. ShieldMode = false
  1779. end
  1780. end)
  1781. coroutine.resume(coroutine.create(function(Part, Part2)
  1782. while Part.Parent ~= nil do
  1783. swait(math.random(100, 150))
  1784. for i = 0, 1, 0.2 do
  1785. wait()
  1786. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1787. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1788. end
  1789. for i = 0, 1, 0.2 do
  1790. swait()
  1791. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1792. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1793. end
  1794. end
  1795. end), Eye1, Eye2)
  1796. while true do
  1797. swait()
  1798. for i, v in pairs(Character:children()) do
  1799. if v:IsA("Part") and IsWearingArmor == true then
  1800. v.Anchored = false
  1801. end
  1802. end
  1803. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1804. if v:IsA("Part") then
  1805. v.Material = "SmoothPlastic"
  1806. v.CanCollide = false
  1807. elseif v:IsA("Humanoid") then
  1808. v:remove()
  1809. elseif v:IsA("Accessory") then
  1810. v:remove()
  1811. elseif v:IsA("Shirt") then
  1812. v:remove()
  1813. elseif v:IsA("Pants") then
  1814. v:remove()
  1815. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1816. v:remove()
  1817. elseif v:IsA("BodyColors") then
  1818. v:remove()
  1819. end
  1820. end
  1821. HHandle.Transparency = 1
  1822. THandle.Transparency = 1
  1823. AHandleR.Transparency = 1
  1824. AHandleL.Transparency = 1
  1825. LHandleR.Transparency = 1
  1826. LHandleL.Transparency = 1
  1827. RootPart.Transparency = 1
  1828. HitboxR.Transparency = 1
  1829. HitboxL.Transparency = 1
  1830. Head.BrickColor = BrickColor.new("Cool yellow")
  1831. Torso.BrickColor = BrickColor.new("Camo")
  1832. RightArm.BrickColor = BrickColor.new("Cool yellow")
  1833. LeftArm.BrickColor = BrickColor.new("Cool yellow")
  1834. RightLeg.BrickColor = BrickColor.new("Cool yellow")
  1835. LeftLeg.BrickColor = BrickColor.new("Cool yellow")
  1836. RootPart.Anchored = true
  1837. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1838. velocity = Character.HumanoidRootPart.Velocity.y
  1839. sine = sine + change
  1840. Shield.Anchored = true
  1841. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1842. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1843. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1844. Anim = "Jump"
  1845. if attack == false then
  1846. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1847. PlayAnimationFromTable({
  1848. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1854. }, 0.3, false)
  1855. end
  1856. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1857. Anim = "Fall"
  1858. if attack == false then
  1859. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1860. PlayAnimationFromTable({
  1861. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1867. }, 0.3, false)
  1868. end
  1869. elseif Torsovelocity < 1 and hit ~= nil then
  1870. Anim = "Idle"
  1871. if attack == false then
  1872. change = 1
  1873. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1874. PlayAnimationFromTable({
  1875. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1881. }, 0.3, false)
  1882. end
  1883. elseif Torsovelocity > 2 and hit ~= nil then
  1884. Anim = "Walk"
  1885. if attack == false then
  1886. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1887. PlayAnimationFromTable({
  1888. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1894. }, 0.3, false)
  1895. end
  1896. end
  1897. if 0 < #Effects then
  1898. for e = 1, #Effects do
  1899. if Effects[e] ~= nil then
  1900. local Thing = Effects[e]
  1901. if Thing ~= nil then
  1902. local Part = Thing[1]
  1903. local Mode = Thing[2]
  1904. local Delay = Thing[3]
  1905. local IncX = Thing[4]
  1906. local IncY = Thing[5]
  1907. local IncZ = Thing[6]
  1908. if Thing[2] == "Shoot" then
  1909. local Look = Thing[1]
  1910. local move = 30
  1911. if Thing[8] == 3 then
  1912. move = 10
  1913. end
  1914. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1915. if Thing[10] ~= nil then
  1916. da = pos
  1917. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1918. cfa = CFrame.new(Thing[4], pos)
  1919. tehCF = cfa:lerp(cf2, 0.2)
  1920. Thing[1] = tehCF.lookVector
  1921. end
  1922. local mag = (Thing[4] - pos).magnitude
  1923. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1924. if Thing[8] == 2 then
  1925. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1926. end
  1927. Thing[4] = Thing[4] + Look * move
  1928. Thing[3] = Thing[3] - 1
  1929. if 2 < Thing[5] then
  1930. Thing[5] = Thing[5] - 0.3
  1931. Thing[6] = Thing[6] - 0.3
  1932. end
  1933. if hit ~= nil then
  1934. Thing[3] = 0
  1935. if Thing[8] == 1 or Thing[8] == 3 then
  1936. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1937. elseif Thing[8] == 2 then
  1938. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1939. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1940. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1941. ref.Anchored = true
  1942. ref.CFrame = CFrame.new(pos)
  1943. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1944. game:GetService("Debris"):AddItem(ref, 0.2)
  1945. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1946. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1947. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1948. end
  1949. end
  1950. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Cool yellow"), "Reference", Vector3.new())
  1951. ref.Anchored = true
  1952. ref.CFrame = CFrame.new(pos)
  1953. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1954. game:GetService("Debris"):AddItem(ref, 1)
  1955. end
  1956. if Thing[3] <= 0 then
  1957. table.remove(Effects, e)
  1958. end
  1959. end
  1960. if Thing[2] == "FireWave" then
  1961. if Thing[3] <= Thing[4] then
  1962. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1963. Thing[3] = Thing[3] + 1
  1964. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1965. else
  1966. Part.Parent = nil
  1967. table.remove(Effects, e)
  1968. end
  1969. end
  1970. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1971. if Thing[1].Transparency <= 1 then
  1972. if Thing[2] == "Block1" then
  1973. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1974. Mesh = Thing[7]
  1975. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1976. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1977. elseif Thing[2] == "Block2" then
  1978. Thing[1].CFrame = Thing[1].CFrame
  1979. Mesh = Thing[7]
  1980. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1981. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1982. elseif Thing[2] == "Fire" then
  1983. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1984. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1985. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1986. elseif Thing[2] == "Cylinder" then
  1987. Mesh = Thing[7]
  1988. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1989. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1990. elseif Thing[2] == "Blood" then
  1991. Mesh = Thing[7]
  1992. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1993. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1994. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1995. elseif Thing[2] == "Elec" then
  1996. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1997. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1998. elseif Thing[2] == "Disappear" then
  1999. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2000. elseif Thing[2] == "Shatter" then
  2001. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2002. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2003. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2004. Thing[6] = Thing[6] + Thing[5]
  2005. end
  2006. else
  2007. Part.Parent = nil
  2008. table.remove(Effects, e)
  2009. end
  2010. end
  2011. end
  2012. end
  2013. end
  2014. end
  2015. end
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