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- local explosion = Instance.new("Explosion")
- local nuke = Instance.new("Part")
- explosion.Position = Vector3.new(163.501, 0, 169.682)
- nuke.Position = explosion.Position
- nuke.Anchored = true
- nuke.Parent = game.Workspace
- explosion.Parent = game.Workspace
- local x, y, z = 5, 5, 5
- nuke.BrickColor = BrickColor.new ("New Yeller")
- nuke.Size = Vector3.new(x, y, z)
- nuke.CanCollide = false
- nuke.Name = "nuke"
- nuke.Shape = "Ball"
- nuke.Transparency = 0.3
- nuke.Material = "Neon"
- nuke.Locked = true
- for i = 1,1000 do
- wait()
- x, y, z = x+1, y+1, z+1
- nuke.Size = Vector3.new(x, y, z)
- explosion.BlastPressure = 100000000000000000
- explosion.DestroyJointRadiusPercent = 1000000000000000000000000000000000000000000
- explosion.ExplosionType = "Craters"
- explosion.BlastRadius = x+5000000000
- local explosion2 = Instance.new("Explosion")
- explosion2.BlastPressure = 9999999999999999999999999999999999999999999999999
- explosion2.BlastRadius = x+999999999999999999999999999999999999999999999999999
- explosion2.DestroyJointRadiusPercent = 9999999999999999999999999999999999999999999999
- explosion2.ExplosionType = "Craters"
- explosion2.Parent = nuke
- explosion2.Position = explosion.Position
- end
- nuke:Destroy()
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