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luckytyphlosion

vc factory rough guide v0.2

Jan 31st, 2017
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  1. - this guide assumes you do not do any extra scrolls. note that you can always toss from items while organizing them in viridian center
  2.  
  3. - buy thunderstone x1, fire stone x1 in any order
  4. - have 20 items in inventory
  5. - get 255 stack of thunderstone using missingno/'M
  6. - fly to saffron, go to location where bushes are on the topmost row (e.g. http://puu.sh/tCT57/816907aa36.png)
  7. - dry underflow
  8. - non-useless:
  9. - any items fetched in the setup
  10. - thunderstones + fire stones
  11. - swap useless with max potion x[]1 in south connection
  12. - set instant text
  13. - get rid of any shitty rival name/money items/TID here (do not swap max elixer/quantity of 83 in rival name!!!)
  14. - fly to celadon
  15. - walk 1 left, swap fire stone x1 from main inventory with xcoord rare candies
  16. - walk 1 down, toss 15 from fire stone x0, swap with useless in inventory
  17. - swap useless with great ball x255 in connections
  18. - optional: get rid of cancel in badges (ignore if you don't have all 8 badges/don't really care)
  19. - swap master ball TID with tileset x0 (will be said as potion for simplicity)
  20. - toss 1 from potion
  21. - toss cancel directly above potion (toss entire stack by pressing down)
  22. - scroll all the way back to badges
  23. - swap upper potion x255 stack with tm23 x64 (do not scroll too far or else you'll get a click item)
  24. - swap master balls swapped into tileset back into TID
  25. - swap ultra ball with potion x255
  26. - fly to pallet
  27. - swap ether x171 in south connection with useless, 171 - 168 = 3
  28. - note: you might see an ether somewhere in rival name. to simplify the guide, do not use this ether
  29. - swap useless with hp up x0 in north connection
  30. - swap master ball x0 in warping with useless
  31. - fly to cerulean, go to route 24 (you'll be on route 24 when a sprite appears on the bridge)
  32. - swap useless with tm31 x70
  33. - go to route 9
  34. - swap tm13 x86 in text pointer with useless, 86 - 44 = 42
  35. - go to route 5
  36. - swap useless with 9F in north connection
  37. - fly to viridian
  38. - go to house with bird inside it (adjacent to girl in viridian)
  39. - swap tm22 x65 with useless, 65 - 62 = 3
  40. - exit house
  41. - change to an empty box (not box 1) if the current box isn't empty
  42. - go to route 1
  43. - get inside a wild battle
  44. - use the "9F" item inside battle, press start to open the start menu, flash trainer card + partymons
  45. - from this point onward, if you save and reset during the process, you must go back to route 1 and use 9F in battle again.
  46. - walk to the center (open start menu to gauge your current location)
  47. - NOTE: you cannot fly to viridian or else you will lose the "out of battle" state
  48. - the game now thinks you're still in a battle. this allows you to repeatedly throw master balls to catch the enemy mon (although it will become a ditto after the first mon is caught)
  49. - if you don't have a full party (6 pokemon), catch pokemon using the master ball stack until you have a full party
  50. - after you have a full party, go to the following header in the doc based on the condition:
  51. - go to "catch order, good select button" if you're okay with using the select button multiple times (or changing case using the label at the bottom of the nickname screen). These names are much less complicated than the other names.
  52. - go to "catch order, bad select button" if you aren't okay with using the select button multiple times (i.e. original 3ds)
  53. - name all caught mons in order, based on the names below (end at "; end boxmon naming 1")
  54. - note: if you mess up a name, then you must release all the pokemon in the box and do it all over again!
  55. - the alternative is withdrawing and depositing mons to "insert" the fixed name, which is much more confusing and not that faster
  56. - you can double check at the end using the names directly below the names used when catching (i.e. "box order, etc.")
  57. - one you have caught all mons, re-order the inventory to:
  58. any item
  59. useless[1]
  60. thunderstone x0
  61. tm22 x3
  62. max potion x121
  63. ether x171
  64. master ball x??
  65. tm13 x42
  66. useless[2]
  67. rare candy x0
  68. useless[3]
  69. useless[4]
  70. hp up x0
  71. great ball x255
  72. fire stone x241
  73. useless[5]
  74. - note that you can ignore quantities if they are different, they are just there for completion sake
  75. - fix the following item quantities:
  76. - thunderstone: 256 - 250 = 6
  77. - tm22: 65 - 62 = 3
  78. - max potion: 121 - 21 = 100
  79. - ether: 171 - 168 = 3
  80. - master ball: ?? - ?? = 58 (toss in stacks of 30 until you get a recognizable number, then use math to toss to 58)
  81. - tm13: 86 - 44 = 42
  82. - rare candy: 256 - 5 = 251
  83. - hp up: 256 - 254 = 2
  84. - great ball: 255 - 226 = 29
  85. - fire stone: 256 - 15 = 241
  86. - your inventory should look like:
  87. any item
  88. useless
  89. thunderstone x6
  90. tm22 x3
  91. max potion x100
  92. ether x3
  93. master ball x58
  94. tm13 x42
  95. useless
  96. rare candy x251
  97. useless
  98. useless
  99. hp up x2
  100. great ball x29
  101. fire stone x241
  102. useless
  103. - swap useless[1] with moon stone x10 in north connection
  104. - swap tm01 in south connection with useless[5]
  105. - your inventory should look like:
  106. any item
  107. moon stone x8
  108. thunderstone x6
  109. tm22 x3
  110. max potion x100
  111. ether x3
  112. master ball x58
  113. tm13 x42
  114. useless
  115. rare candy x251
  116. useless
  117. useless
  118. hp up x2
  119. great ball x29
  120. fire stone x241
  121. tm01 x10
  122. - toss 2 from swapped moonstones
  123. - for useless[3] to useless[5], swap the useless item with []j. x255 in connections byte, then walk out and back in viridian center to refresh the []j. x255
  124. - note: do not use the []j. item or else you will crash!
  125. - for each []j. x255 stack in the inventory, toss the following quantities respectively:
  126. - 255 - 70 = 186
  127. - 255 - 121 = 135
  128. - 255 - 122 = 134
  129. - your inventory should look like:
  130. any item
  131. moon stone x8
  132. thunderstone x6
  133. tm22 x3
  134. max potion x100
  135. ether x3
  136. master ball x58
  137. tm13 x42
  138. []j. x186
  139. rare candy x251
  140. []j. x135
  141. []j. x134
  142. hp up x2
  143. great ball x29
  144. fire stone x241
  145. tm01 x10
  146. - toss 58 from tm31 x70 to get 12
  147. - swap with ws m in text pointer
  148. - talk to the cable club lady
  149. - if done correctly, the cable club lady should output an empty textbox, and your box items should look like "random" items
  150. - release any mon in the current box
  151. - throw a master ball from the master ball x58 stack
  152. - name the caught mon the last name from the box names you were using (the name below "; end boxmon naming 1")
  153. - toss 3 from master ball x57 to get 54
  154. - toss 96 from max potion x100 to get 4
  155. - your inventory should look like:
  156. any item
  157. moon stone x8
  158. thunderstone x6
  159. tm22 x3
  160. max potion x4
  161. ether x3
  162. master ball x54
  163. tm13 x42
  164. []j. x186
  165. rare candy x251
  166. []j. x135
  167. []j. x134
  168. hp up x2
  169. great ball x29
  170. fire stone x241
  171. tm01 x10
  172. - talk to the cable club lady again (empty textbox)
  173. - switch to box 1, and reset the game
  174. - release everything in box 1 so that the box is empty (alternatively, poke transfer whatever is in box 1)
  175. - farm setup:
  176. - acquire LWAHeX code for the pokemon wanted
  177. - have the first five pokemon in the party named as the LWAHeX code
  178. - example:
  179. - xhm!t/nuAH
  180. - OOOO?Yt/vc
  181. - oud?xy
  182. - [Name of Pokémon]
  183. - GF
  184. - will give a:
  185. - L100 Mew
  186. - Hyper Beam, Earthquake, Swords Dance, Softboiled
  187. - Adamant Nature
  188. - TID: 22796 | OT: GF
  189. - Nickname: [Whatever name you gave, although it's reset upon transfer specifically for Mew]
  190. - scroll to the tm40 x198 in north connection, and toss 192 to get 6
  191. - swap with ws m in text pointer
  192. - talk to cable club lady (game is saved upon talking)
  193. - note: you must have 5 or 6 pokemon in the party for this to work!
  194. - enjoy 20 of the mon wanted in the box!
  195. - note: for stat resetting efficiency, you can home menu once you hear the unpleasant sound from the cable club lady, and go to poke transporter
  196. ===
  197. ; catch order, good select button
  198. -C-sFzPyj-
  199. f?bzzUsyyr
  200. yzj?Kz-ck?
  201. tyUze? mKz
  202. e?amKzzxj?
  203. Kzk-OzzmPy
  204. i?Ozzrrmml
  205. OzzPfyy-Kz
  206. ezzP-ccJi?
  207. fy-:Kzi?Oz
  208. Kzi?Ozzrez
  209. l--OezzSw-
  210. Zy-;MzKzzv
  211. k-Ozm?gzza
  212. lzZyt-KyKz
  213. LzZy-SSpw-
  214. Lzm?ezZy X
  215. uz xNyyb T
  216. qyyTuyyEIz
  217. vzzanzkzzW
  218. ; end boxmon naming 1
  219. -Szy J I (8 characters)
  220. ===
  221. ; box order, good select button
  222. vzzanzkzzW
  223. qyyTuyyEIz
  224. uz xNyyb T
  225. Lzm?ezZy X
  226. LzZy-SSpw-
  227. lzZyt-KyKz
  228. k-Ozm?gzza
  229. Zy-;MzKzzv
  230. l--OezzSw-
  231. Kzi?Ozzrez
  232. fy-:Kzi?Oz
  233. ezzP-ccJi?
  234. OzzPfyy-Kz
  235. i?Ozzrrmml
  236. Kzk-OzzmPy
  237. e?amKzzxj?
  238. tyUze? mKz
  239. yzj?Kz-ck?
  240. f?bzzUsyyr
  241. -C-sFzPyj-
  242. ; end boxmon naming 1
  243. -Szy J I (8 characters)
  244. ===
  245. ; catch order, bad select button
  246. -C♂(VZ:[j-
  247. [,D♀J,U,W♀
  248. (♀j?h -cd,
  249. V, -;,JYX]
  250. ;,D?X](♀j?
  251. X]k-l ty(c
  252. i?l vzlyfz
  253. )]G♀H,-NX]
  254. G♀G♀?:X]i?
  255. H,-:X]i?l (10th character is a space)
  256. X]i?l vzez
  257. l-q,ezgyn♀
  258. C?-;Z]X]Z♀
  259. k-l f,gzza
  260. N♀C?-DX[X]
  261. Y]C?-S(]-J
  262. Y]m?ezak♂x
  263. W♀OZ([O♀ T
  264. S,H♀W,A,YZ
  265. X♀P,P♀M♀K,
  266. ; end boxmon naming 1
  267. -S), J I (8 characters)
  268. ===
  269. ; box order, bad select button
  270. X♀P,P♀M♀K,
  271. S,H♀W,A,YZ
  272. W♀OZ([O♀ T
  273. Y]m?ezak♂x
  274. Y]C?-S(]-J
  275. N♀C?-DX[X]
  276. k-l f,gzza
  277. C?-;Z]X]Z♀
  278. l-q,ezgyn♀
  279. X]i?l vzez
  280. H,-:X]i?l (10th character is a space)
  281. G♀G♀?:X]i?
  282. )]G♀H,-NX]
  283. i?l vzlyfz
  284. X]k-l ty(c
  285. ;,D?X](♀j?
  286. V, -;,JYX]
  287. (♀j?h -cd,
  288. [,D♀J,U,W♀
  289. -C♂(VZ:[j-
  290. ; end boxmon naming 1
  291. -S), J I (8 characters)
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