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Tomyum pandora

Mar 1st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. --//====================================================\\--
  142. --|| CREATED BY SHACKLUSTER
  143. --\\====================================================//--
  144.  
  145. wait(0.2)
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. Mouse = Player:GetMouse()
  154. RootPart = Character["HumanoidRootPart"]
  155. Torso = Character["Torso"]
  156. Head = Character["Head"]
  157. RightArm = Character["Right Arm"]
  158. LeftArm = Character["Left Arm"]
  159. RightLeg = Character["Right Leg"]
  160. LeftLeg = Character["Left Leg"]
  161. RootJoint = RootPart["RootJoint"]
  162. Neck = Torso["Neck"]
  163. RightShoulder = Torso["Right Shoulder"]
  164. LeftShoulder = Torso["Left Shoulder"]
  165. RightHip = Torso["Right Hip"]
  166. LeftHip = Torso["Left Hip"]
  167. Character.Archivable = true
  168. Player:ClearCharacterAppearance()
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 20
  194. local SIZE = 1.4
  195. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  198. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  199. local DAMAGEMULTIPLIER = 1
  200. local ANIM = "Idle"
  201. local ATTACK = false
  202. local EQUIPPED = false
  203. local HOLD = false
  204. local COMBO = 1
  205. local Rooted = false
  206. local SINE = 0
  207. local KEYHOLD = false
  208. local CHANGE = 2 / Animation_Speed
  209. local WALKINGANIM = false
  210. local VALUE1 = false
  211. local VALUE2 = false
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  214. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  215. local ATANIM = IT("Animation")
  216. ATANIM.Name = "Attack Animation"
  217. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  218. --ROBLOXIDLEANIMATION.Parent = Humanoid
  219. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  220. WEAPONGUI.Name = "Weapon GUI"
  221. local Weapon = IT("Model")
  222. Weapon.Name = "Adds"
  223. local Effects = IT("Folder", Weapon)
  224. Effects.Name = "Effects"
  225. local ANIMATOR = Humanoid.Animator
  226. local ANIMATE = Character.Animate
  227. local UNANCHOR = true
  228. local CLOCKLOOP = 0
  229. local SONG = 534861083
  230. local CLOCKTARGET = nil
  231. local CLOCKSPEED = 10
  232. script.Parent = WEAPONGUI
  233. local CLONE = Character:Clone()
  234. CLONE.Parent = nil
  235. Character.Archivable = false
  236. local sick = Instance.new("Sound",Torso)
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242. --//=================================\\
  243. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  244. --\\=================================//
  245.  
  246. ArtificialHB = Instance.new("BindableEvent", script)
  247. ArtificialHB.Name = "ArtificialHB"
  248.  
  249. script:WaitForChild("ArtificialHB")
  250.  
  251. frame = Frame_Speed
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.ArtificialHB:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277.  
  278. --//=================================\\
  279. --\\=================================//
  280.  
  281. --//=================================\\
  282. --|| SOME FUNCTIONS
  283. --\\=================================//
  284.  
  285. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  286. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  287. end
  288.  
  289. function PositiveAngle(NUMBER)
  290. if NUMBER >= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function NegativeAngle(NUMBER)
  297. if NUMBER <= 0 then
  298. NUMBER = 0
  299. end
  300. return NUMBER
  301. end
  302.  
  303. function Swait(NUMBER)
  304. if NUMBER == 0 or NUMBER == nil then
  305. ArtificialHB.Event:wait()
  306. else
  307. for i = 1, NUMBER do
  308. ArtificialHB.Event:wait()
  309. end
  310. end
  311. end
  312.  
  313. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  314. local NEWMESH = IT(MESH)
  315. if MESH == "SpecialMesh" then
  316. NEWMESH.MeshType = MESHTYPE
  317. if MESHID ~= "nil" and MESHID ~= "" then
  318. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  319. end
  320. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  321. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  322. end
  323. end
  324. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  325. NEWMESH.Scale = SCALE
  326. NEWMESH.Parent = PARENT
  327. return NEWMESH
  328. end
  329.  
  330. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  331. local NEWPART = IT("Part")
  332. NEWPART.formFactor = FORMFACTOR
  333. NEWPART.Reflectance = REFLECTANCE
  334. NEWPART.Transparency = TRANSPARENCY
  335. NEWPART.CanCollide = false
  336. NEWPART.Locked = true
  337. NEWPART.Anchored = true
  338. if ANCHOR == false then
  339. NEWPART.Anchored = false
  340. end
  341. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  342. NEWPART.Name = NAME
  343. NEWPART.Size = SIZE
  344. NEWPART.Position = Torso.Position
  345. NEWPART.Material = MATERIAL
  346. NEWPART:BreakJoints()
  347. NEWPART.Parent = PARENT
  348. return NEWPART
  349. end
  350.  
  351. local function weldBetween(a, b)
  352. local weldd = Instance.new("ManualWeld")
  353. weldd.Part0 = a
  354. weldd.Part1 = b
  355. weldd.C0 = CFrame.new()
  356. weldd.C1 = b.CFrame:inverse() * a.CFrame
  357. weldd.Parent = a
  358. return weldd
  359. end
  360.  
  361.  
  362. function QuaternionFromCFrame(cf)
  363. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  364. local trace = m00 + m11 + m22
  365. if trace > 0 then
  366. local s = math.sqrt(1 + trace)
  367. local recip = 0.5 / s
  368. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  369. else
  370. local i = 0
  371. if m11 > m00 then
  372. i = 1
  373. end
  374. if m22 > (i == 0 and m00 or m11) then
  375. i = 2
  376. end
  377. if i == 0 then
  378. local s = math.sqrt(m00 - m11 - m22 + 1)
  379. local recip = 0.5 / s
  380. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  381. elseif i == 1 then
  382. local s = math.sqrt(m11 - m22 - m00 + 1)
  383. local recip = 0.5 / s
  384. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  385. elseif i == 2 then
  386. local s = math.sqrt(m22 - m00 - m11 + 1)
  387. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  388. end
  389. end
  390. end
  391.  
  392. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  393. local xs, ys, zs = x + x, y + y, z + z
  394. local wx, wy, wz = w * xs, w * ys, w * zs
  395. local xx = x * xs
  396. local xy = x * ys
  397. local xz = x * zs
  398. local yy = y * ys
  399. local yz = y * zs
  400. local zz = z * zs
  401. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  402. end
  403.  
  404. function QuaternionSlerp(a, b, t)
  405. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  406. local startInterp, finishInterp;
  407. if cosTheta >= 0.0001 then
  408. if (1 - cosTheta) > 0.0001 then
  409. local theta = ACOS(cosTheta)
  410. local invSinTheta = 1 / SIN(theta)
  411. startInterp = SIN((1 - t) * theta) * invSinTheta
  412. finishInterp = SIN(t * theta) * invSinTheta
  413. else
  414. startInterp = 1 - t
  415. finishInterp = t
  416. end
  417. else
  418. if (1 + cosTheta) > 0.0001 then
  419. local theta = ACOS(-cosTheta)
  420. local invSinTheta = 1 / SIN(theta)
  421. startInterp = SIN((t - 1) * theta) * invSinTheta
  422. finishInterp = SIN(t * theta) * invSinTheta
  423. else
  424. startInterp = t - 1
  425. finishInterp = t
  426. end
  427. end
  428. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  429. end
  430.  
  431. function Clerp(a, b, t)
  432. local qa = {QuaternionFromCFrame(a)}
  433. local qb = {QuaternionFromCFrame(b)}
  434. local ax, ay, az = a.x, a.y, a.z
  435. local bx, by, bz = b.x, b.y, b.z
  436. local _t = 1 - t
  437. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  438. end
  439.  
  440. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  441. local frame = IT("Frame")
  442. frame.BackgroundTransparency = TRANSPARENCY
  443. frame.BorderSizePixel = BORDERSIZEPIXEL
  444. frame.Position = POSITION
  445. frame.Size = SIZE
  446. frame.BackgroundColor3 = COLOR
  447. frame.BorderColor3 = BORDERCOLOR
  448. frame.Name = NAME
  449. frame.Parent = PARENT
  450. return frame
  451. end
  452.  
  453. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  454. local label = IT("TextLabel")
  455. label.BackgroundTransparency = 1
  456. label.Size = UD2(1, 0, 1, 0)
  457. label.Position = UD2(0, 0, 0, 0)
  458. label.TextColor3 = TEXTCOLOR
  459. label.TextStrokeTransparency = STROKETRANSPARENCY
  460. label.TextTransparency = TRANSPARENCY
  461. label.FontSize = TEXTFONTSIZE
  462. label.Font = TEXTFONT
  463. label.BorderSizePixel = BORDERSIZEPIXEL
  464. label.TextStrokeColor3 = C3(1,1,1)
  465. label.TextScaled = false
  466. label.Text = TEXT
  467. label.Name = NAME
  468. label.Parent = PARENT
  469. return label
  470. end
  471.  
  472. function NoOutlines(PART)
  473. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  474. end
  475.  
  476. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  477. local NEWWELD = IT(TYPE)
  478. NEWWELD.Part0 = PART0
  479. NEWWELD.Part1 = PART1
  480. NEWWELD.C0 = C0
  481. NEWWELD.C1 = C1
  482. NEWWELD.Parent = PARENT
  483. return NEWWELD
  484. end
  485.  
  486. local S = IT("Sound")
  487. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  488. local NEWSOUND = nil
  489. coroutine.resume(coroutine.create(function()
  490. NEWSOUND = S:Clone()
  491. NEWSOUND.Parent = PARENT
  492. NEWSOUND.Volume = VOLUME
  493. NEWSOUND.Pitch = PITCH
  494. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  495. NEWSOUND:play()
  496. if DOESLOOP == true then
  497. NEWSOUND.Looped = true
  498. else
  499. repeat wait(1) until NEWSOUND.Playing == false
  500. NEWSOUND:remove()
  501. end
  502. end))
  503. return NEWSOUND
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  512. function WACKYEFFECT(Table)
  513. local TYPE = (Table.EffectType or "Sphere")
  514. local SIZE = (Table.Size or VT(1,1,1))
  515. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  516. local TRANSPARENCY = (Table.Transparency or 0)
  517. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  518. local CFRAME = (Table.CFrame or Torso.CFrame)
  519. local MOVEDIRECTION = (Table.MoveToPos or nil)
  520. local ROTATION1 = (Table.RotationX or 0)
  521. local ROTATION2 = (Table.RotationY or 0)
  522. local ROTATION3 = (Table.RotationZ or 0)
  523. local MATERIAL = (Table.Material or "Neon")
  524. local COLOR = (Table.Color or C3(1,1,1))
  525. local TIME = (Table.Time or 45)
  526. local SOUNDID = (Table.SoundID or nil)
  527. local SOUNDPITCH = (Table.SoundPitch or nil)
  528. local SOUNDVOLUME = (Table.SoundVolume or nil)
  529. coroutine.resume(coroutine.create(function()
  530. local PLAYSSOUND = false
  531. local SOUND = nil
  532. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  533. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  534. PLAYSSOUND = true
  535. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  536. end
  537. EFFECT.Color = COLOR
  538. local MSH = nil
  539. if TYPE == "Sphere" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Block" then
  542. MSH = IT("BlockMesh",EFFECT)
  543. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  544. elseif TYPE == "Wave" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  546. elseif TYPE == "Ring" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  548. elseif TYPE == "Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Round Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Swirl" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Skull" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Crystal" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  558. end
  559. if MSH ~= nil then
  560. local MOVESPEED = nil
  561. if MOVEDIRECTION ~= nil then
  562. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  563. end
  564. local GROWTH = SIZE - ENDSIZE
  565. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = CFRAME
  570. end
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - GROWTH/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  586. EFFECT.Orientation = ORI
  587. end
  588. end
  589. if PLAYSSOUND == false then
  590. EFFECT:remove()
  591. else
  592. repeat Swait() until SOUND.Playing == false
  593. EFFECT:remove()
  594. end
  595. else
  596. if PLAYSSOUND == false then
  597. EFFECT:remove()
  598. else
  599. repeat Swait() until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. end
  616. end
  617.  
  618. Debris = game:GetService("Debris")
  619.  
  620. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  621. local DIRECTION = CF(StartPos,EndPos).lookVector
  622. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  623. end
  624.  
  625. function turnto(position)
  626. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  627. end
  628.  
  629. local HATWELD = nil
  630. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  631. PLAYMAINANIM = false
  632. if WhichPose == "Cast1" then
  633. for i=0, Time, 0.1 / Animation_Speed do
  634. Swait()
  635. if Magic == true then
  636. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  637. end
  638. if Gyro ~= nil and Gyro ~= false then
  639. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  640. end
  641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  647. end
  648. elseif WhichPose == "Cast2" then
  649. for i=0, Time, 0.1 / Animation_Speed do
  650. Swait()
  651. if Magic == true then
  652. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  653. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  654. end
  655. if Gyro ~= nil and Gyro ~= false then
  656. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  657. end
  658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  664. end
  665. elseif WhichPose == "RightArmUp" then
  666. for i=0, Time, 0.1 / Animation_Speed do
  667. Swait()
  668. if Magic == true then
  669. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  670. end
  671. if Gyro ~= nil and Gyro ~= false then
  672. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  673. end
  674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  680. end
  681. elseif WhichPose == "Taunt" then
  682. for i=0, Time, 0.1 / Animation_Speed do
  683. Swait()
  684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  690. end
  691. HATWELD.Part0 = RightArm
  692. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  693. CreateSound(221057812,Torso,10,1,false)
  694. for i=0, Time*2, 0.1 / Animation_Speed do
  695. Swait()
  696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  702. end
  703. for i=0, Time, 0.1 / Animation_Speed do
  704. Swait()
  705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  711. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  712. end
  713. HATWELD.Part0 = Head
  714. HATWELD.C0 = CF(0,0.35,0)
  715. elseif WhichPose == "Prepare key" then
  716. for i=0, Time, 0.1 / Animation_Speed do
  717. Swait()
  718. if Gyro ~= nil and Gyro ~= false then
  719. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  720. end
  721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  727. end
  728. elseif WhichPose == "Turn key" then
  729. for i=0, Time, 0.1 / Animation_Speed do
  730. Swait()
  731. if Gyro ~= nil and Gyro ~= false then
  732. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  733. end
  734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  738. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  740. end
  741. end
  742. PLAYMAINANIM = true
  743. end
  744.  
  745. --//=================================\\
  746. --|| WEAPON CREATION
  747. --\\=================================//
  748.  
  749. Humanoid.Parent = nil
  750. RootPart.Size = RootPart.Size*SIZE
  751. Torso.Size = Torso.Size*SIZE
  752. RightArm.Size = RightArm.Size*SIZE
  753. RightLeg.Size = RightLeg.Size*SIZE
  754. LeftArm.Size = LeftArm.Size*SIZE
  755. LeftLeg.Size = LeftLeg.Size*SIZE
  756. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  757. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  758. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  759. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  760. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  761. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  762. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  763. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  764. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  765. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  766. Head.Size = Head.Size*SIZE
  767. RootJoint.Parent = RootPart
  768. Neck.Parent = Torso
  769. RightShoulder.Parent = Torso
  770. LeftShoulder.Parent = Torso
  771. RightHip.Parent = Torso
  772. LeftHip.Parent = Torso
  773.  
  774. Humanoid.DisplayDistanceType = "None"
  775. local naeeym2 = IT("BillboardGui",Character)
  776. naeeym2.AlwaysOnTop = true
  777. naeeym2.Size = UDim2.new(5,35,2,15)
  778. naeeym2.StudsOffset = Vector3.new(0,2,0)
  779. naeeym2.MaxDistance = 75
  780. naeeym2.Adornee = Character.Head
  781. naeeym2.Name = "Name"
  782. local tecks2 = IT("TextLabel",naeeym2)
  783. tecks2.BackgroundTransparency = 1
  784. tecks2.TextScaled = true
  785. tecks2.BorderSizePixel = 0
  786. tecks2.Text = "TomYum Pandora"
  787. tecks2.Font = "Fantasy"
  788. tecks2.TextSize = 30
  789. tecks2.TextStrokeTransparency = 0
  790. tecks2.TextColor3 = C3(1,1,1)
  791. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  792. tecks2.Size = UDim2.new(1,0,0.5,0)
  793. tecks2.Parent = naeeym2
  794. local top = Instance.new("Shirt")
  795. top.ShirtTemplate = "rbxassetid://1533635803"
  796. top.Parent = Character
  797. top.Name = "Cloth"
  798. local bottom = Instance.new("Pants")
  799. bottom.PantsTemplate = "rbxassetid://1460022985"
  800. bottom.Parent = Character
  801. bottom.Name = "Cloth"
  802. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  803. PRT.Color = C3(0,0,0)
  804. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  805. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  806. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  807. PRT.Color = C3(1,1,1)
  808. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  809. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  810. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  811. PRT.Color = C3(159/255, 111/255, 183/255)
  812. MakeForm(PRT,"Ball")
  813. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  814. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  815. PRT.Color = C3(159/255, 111/255, 183/255)
  816. MakeForm(PRT,"Ball")
  817. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  818. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  819. PRT.Color = C3(159/255, 111/255, 183/255)
  820. MakeForm(PRT,"Ball")
  821. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  822. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  823. PRT.Color = C3(159/255, 111/255, 183/255)
  824. MakeForm(PRT,"Ball")
  825. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  826. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  827. PRT.Color = C3(159/255, 111/255, 183/255)
  828. MakeForm(PRT,"Ball")
  829. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  830. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  831. PRT.Color = C3(159/255, 111/255, 183/255)
  832. MakeForm(PRT,"Ball")
  833. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  834. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  835. MakeForm(HAT1,"Cyl")
  836.  
  837.  
  838. local LASTPART = Head
  839. for i = 1, 24 do
  840. local MATH = (1-(i/30))
  841. if LASTPART == Head then
  842. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  843. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  844. LASTPART = Horn
  845. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  846. else
  847. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  848. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  849. LASTPART = Horn
  850. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  851. end
  852. end
  853. local LASTPART = Head
  854. for i = 1, 24 do
  855. local MATH = (1-(i/30))
  856. if LASTPART == Head then
  857. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  858. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  859. LASTPART = Horn
  860. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  861. else
  862. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  863. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  864. LASTPART = Horn
  865. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  866. end
  867. end
  868. local LASTPART = Head
  869. for i = 1, 8 do
  870. local MATH = (1-(i/14))
  871. if LASTPART == Head then
  872. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  873. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  874. LASTPART = Horn
  875. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  876. else
  877. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  878. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  879. LASTPART = Horn
  880. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  881. end
  882. end
  883. local LASTPART = Head
  884. for i = 1, 8 do
  885. local MATH = (1-(i/14))
  886. if LASTPART == Head then
  887. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  888. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  889. LASTPART = Horn
  890. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  891. else
  892. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  893. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  894. LASTPART = Horn
  895. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  896. end
  897. end
  898. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  899. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  900. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  901. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  902. MakeForm(PRT,"Cyl")
  903. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  904. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  905. MakeForm(PRT,"Cyl")
  906. PRT.Color = C3(159/255, 111/255, 183/255)
  907. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  908. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  909. MakeForm(RING,"Cyl")
  910. RING.Color = C3(0,0,0)
  911. for i = 1, 12 do
  912. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  913. PRT.Color = C3(0,0,0)
  914. local MSH = IT("BlockMesh",PRT)
  915. MSH.Scale = VT(0.6,1,1)
  916. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  917. end
  918. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  919. PRT.Color = C3(0,0,0)
  920. local MSH = IT("BlockMesh",PRT)
  921. MSH.Scale = VT(0.4,1,1)
  922. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  923. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  924. PRT.Color = C3(0,0,0)
  925. local MSH = IT("BlockMesh",PRT)
  926. MSH.Scale = VT(0.4,1,1)
  927. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  928. coroutine.resume(coroutine.create(function()
  929. while true do
  930. Swait()
  931. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  932. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  933. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  934. if CLOCKLOOP <= -150 then
  935. if VALUE1 == false then
  936. CLOCKLOOP = 0
  937. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.4})
  938. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  939. ApplyAoE(HITPOS,10,15,45,75,false)
  940. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  941. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.4})
  942. if CLOCKTARGET ~= nil then
  943. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  944. if CLOCKTARGET.Torso ~= nil then
  945. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  946. end
  947. if CLOCKTARGET.Health == 0 then
  948. CLOCKTARGET = nil
  949. end
  950. end
  951. end
  952. end
  953. end
  954. end))
  955.  
  956. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  957. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  958. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  959. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  960. MakeForm(PRT,"Cyl")
  961. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  962. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  963. MakeForm(PRT,"Cyl")
  964. PRT.Color = C3(159/255, 111/255, 183/255)
  965. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  966. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  967. MakeForm(RING,"Cyl")
  968. RING.Color = C3(0,0,0)
  969. for i = 1, 12 do
  970. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  971. PRT.Color = C3(0,0,0)
  972. local MSH = IT("BlockMesh",PRT)
  973. MSH.Scale = VT(0.6,1,1)
  974. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  975. end
  976. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  977. PRT.Color = C3(0,0,0)
  978. local MSH = IT("BlockMesh",PRT)
  979. MSH.Scale = VT(0.4,1,1)
  980. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  981. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  982. PRT.Color = C3(0,0,0)
  983. local MSH = IT("BlockMesh",PRT)
  984. MSH.Scale = VT(0.4,1,1)
  985. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  986. coroutine.resume(coroutine.create(function()
  987. while true do
  988. Swait()
  989. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  990. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  991. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  992. if CLOCKLOOP <= -150 then
  993. if VALUE1 == false then
  994. CLOCKLOOP = 0
  995. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 0.1})
  996. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  997. ApplyAoE(HITPOS,10,15,45,75,false)
  998. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  999. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 0.1})
  1000. if CLOCKTARGET ~= nil then
  1001. CLOCKTARGET.Health = CLOCKTARGET.Health - 9999
  1002. if CLOCKTARGET.Torso ~= nil then
  1003. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1004. end
  1005. if CLOCKTARGET.Health == 0 then
  1006. CLOCKTARGET = nil
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end))
  1013.  
  1014. for _, c in pairs(Weapon:GetChildren()) do
  1015. if c.ClassName == "Part" then
  1016. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1017. end
  1018. end
  1019.  
  1020. Neck.Name = "Weld"
  1021. RootJoint.Name = "Weld"
  1022. RightShoulder.Name = "Weld"
  1023. LeftShoulder.Name = "Weld"
  1024. RightHip.Name = "Weld"
  1025. LeftHip.Name = "Weld"
  1026.  
  1027. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  1028. local SKILLFONT = "Fantasy"
  1029. local SKILLTEXTSIZE = 7
  1030.  
  1031. Weapon.Parent = Character
  1032. Humanoid.Parent = Character
  1033.  
  1034. Humanoid.Died:connect(function()
  1035. ATTACK = true
  1036. end)
  1037.  
  1038. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1039. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1040. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1041. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1042. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1043.  
  1044. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1045. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1046. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1047. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1048. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1049.  
  1050. --//=================================\\
  1051. --|| DAMAGING
  1052. --\\=================================//
  1053.  
  1054. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1055. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1056. defence.Name = ("HitBy"..Player.Name)
  1057. game:GetService("Debris"):AddItem(defence, 0.001)
  1058. Damage = Damage * DAMAGEMULTIPLIER
  1059. if Humanoid.Health ~= 0 then
  1060. local CritChance = MRANDOM(1,100)
  1061. if Damage > Humanoid.Health then
  1062. Damage = math.ceil(Humanoid.Health)
  1063. if Damage == 0 then
  1064. Damage = 0.1
  1065. end
  1066. end
  1067. Humanoid.Health = Humanoid.Health - Damage
  1068. end
  1069. end
  1070.  
  1071. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1072. local CHILDREN = workspace:GetDescendants()
  1073. for index, CHILD in pairs(CHILDREN) do
  1074. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1075. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1076. if HUM then
  1077. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1078. if TORSO then
  1079. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1080. if INSTAKILL == true then
  1081. CHILD:BreakJoints()
  1082. else
  1083. local DMG = MRANDOM(MINDMG,MAXDMG)
  1084. ApplyDamage(HUM,DMG,TORSO)
  1085. end
  1086. if FLING > 0 then
  1087. for _, c in pairs(CHILD:GetChildren()) do
  1088. if c:IsA("BasePart") then
  1089. local bv = Instance.new("BodyVelocity")
  1090. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1091. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1092. bv.Parent = c
  1093. Debris:AddItem(bv,0.05)
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --|| ATTACK FUNCTIONS AND STUFF
  1106. --\\=================================//
  1107.  
  1108. function MagicMissiles()
  1109. ATTACK = true
  1110. Rooted = true
  1111. local SELECTING = true
  1112. local SPOTS = {}
  1113. coroutine.resume(coroutine.create(function()
  1114. local LOOP = 0
  1115. repeat
  1116. LOOP = LOOP + 1
  1117. Swait()
  1118. if LOOP >= 10 then
  1119. LOOP = 0
  1120. for i = 1, #SPOTS do
  1121. if SPOTS[i] ~= nil then
  1122. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1123. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1124. end
  1125. end
  1126. end
  1127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1131. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1133. until SELECTING == false
  1134. Rooted = false
  1135. repeat
  1136. LOOP = LOOP + 1
  1137. Swait()
  1138. if LOOP >= 10 then
  1139. LOOP = 0
  1140. for i = 1, #SPOTS do
  1141. if SPOTS[i] ~= nil then
  1142. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1143. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1144. end
  1145. end
  1146. end
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. until ATTACK == false
  1154. end))
  1155. repeat
  1156. repeat Swait() until HOLD == true
  1157. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1158. if DIST > 65 then
  1159. DIST = 65
  1160. end
  1161. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1162. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1163. if HITFLOOR ~= nil then
  1164. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1165. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1166. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1167. end
  1168. repeat Swait() until HOLD == false
  1169. until #SPOTS == 5
  1170. SELECTING = false
  1171. for i = 1, #SPOTS do
  1172. if SPOTS[i] ~= nil then
  1173. local POS = SPOTS[i]
  1174. coroutine.resume(coroutine.create(function()
  1175. local MISSILE = IT("Model",Effects)
  1176. MISSILE.Name = "Missile"
  1177. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1178. MakeForm(BASEPART,"Cyl")
  1179. MISSILE.PrimaryPart = BASEPART
  1180. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1181. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1182. MakeForm(HEAD,"Ball")
  1183. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1184. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1185. MakeForm(TAIL,"Cyl")
  1186. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1187. for i = 1, 10 do
  1188. Swait()
  1189. for _, c in pairs(MISSILE:GetChildren()) do
  1190. if c.ClassName == "Part" then
  1191. c.Transparency = c.Transparency - 1/10
  1192. end
  1193. end
  1194. end
  1195. for i = 1, 15*1.5 do
  1196. Swait()
  1197. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1198. end
  1199. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1200. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1201. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1202. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1203. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1204. MISSILE:remove()
  1205. end))
  1206. end
  1207. end
  1208. wait(0.6)
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function TimesUp()
  1214. CLOCKTARGET = nil
  1215. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1216. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1217. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1218. if TORSO then
  1219. ATTACK = true
  1220. Rooted = false
  1221. coroutine.resume(coroutine.create(function()
  1222. repeat
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. until ATTACK == false
  1231. end))
  1232. if Effects:FindFirstChild("NeonDoll") then
  1233. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1234. end
  1235. wait(0.5)
  1236. local FAKECHARACTER = IT("Model",Effects)
  1237. FAKECHARACTER.Name = "NeonDoll"
  1238. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1239. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1240. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1241. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1242. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1243. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1244. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1245. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1246. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1247. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1248. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1249. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1250. CreateSound(201858045, TORS, 5, 0.4, false)
  1251. for i = 1, 150 do
  1252. Swait()
  1253. CLOCKSPEED = 10
  1254. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1255. if c.ClassName == "Part" then
  1256. c.Transparency = c.Transparency - 0.5/150
  1257. end
  1258. end
  1259. end
  1260. CLOCKTARGET = HUM
  1261. coroutine.resume(coroutine.create(function()
  1262. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1263. for i = 1, 25 do
  1264. Swait()
  1265. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1266. if c.ClassName == "Part" then
  1267. c.Transparency = c.Transparency + 0.5/25
  1268. end
  1269. end
  1270. end
  1271. CLOCKSPEED = 10
  1272. FAKECHARACTER:remove()
  1273. end))
  1274. wait(0.5)
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278. end
  1279. end
  1280.  
  1281. function ChainPunch()
  1282. ATTACK = true
  1283. Rooted = false
  1284. local GYRO = IT("BodyGyro",RootPart)
  1285. GYRO.D = 25
  1286. GYRO.P = 2000
  1287. GYRO.MaxTorque = VT(0,40000,0)
  1288. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1289. repeat
  1290. Swait()
  1291. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1292. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1296. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. until HOLD == true
  1299. local POS = Mouse.Hit.p
  1300. local CHAINS = false
  1301. local CHAINLINKS = {}
  1302. local A = IT("Attachment",RightArm)
  1303. A.Position = VT(1,-1,0)*SIZE
  1304. A.Orientation = VT(-90, -89.982, 0)
  1305. local B = IT("Attachment",RightArm)
  1306. B.Position = VT(-1,-1,0)*SIZE
  1307. B.Orientation = VT(-90, 89.988, 0)
  1308. local C = IT("Attachment",RightArm)
  1309. C.Position = VT(0.5,-1.3,0)*SIZE
  1310. C.Orientation = VT(-90, -89.982, 0)
  1311. local D = IT("Attachment",RightArm)
  1312. D.Position = VT(-0.5,-1.3,0)*SIZE
  1313. D.Orientation = VT(-90, 89.988, 0)
  1314. local LIGHT = IT("Attachment",RightArm)
  1315. LIGHT.Position = VT(0,-1,0)*SIZE
  1316. local LIGHT2 = IT("PointLight",LIGHT)
  1317. LIGHT2.Range = 7
  1318. LIGHT2.Brightness = 5
  1319. LIGHT2.Color = SKILLTEXTCOLOR
  1320. for i = 1, 2 do
  1321. local TWIST = -2
  1322. local START = A
  1323. local END = B
  1324. if i == 1 then
  1325. START = B
  1326. END = A
  1327. end
  1328. local ChainLink = IT("Beam",Torso)
  1329. ChainLink.Texture = "rbxassetid://73042633"
  1330. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1331. ChainLink.TextureSpeed = 1
  1332. ChainLink.Width0 = 1
  1333. ChainLink.Width1 = 1
  1334. ChainLink.TextureLength = 2.5
  1335. ChainLink.Attachment0 = START
  1336. ChainLink.Attachment1 = END
  1337. ChainLink.CurveSize0 = TWIST
  1338. ChainLink.CurveSize1 = TWIST
  1339. --ChainLink.FaceCamera = true
  1340. ChainLink.Segments = 45
  1341. ChainLink.Transparency = NumberSequence.new(1)
  1342. table.insert(CHAINLINKS,ChainLink)
  1343. end
  1344. for i = 1, 2 do
  1345. local TWIST = -1
  1346. local START = C
  1347. local END = D
  1348. if i == 1 then
  1349. START = D
  1350. END = C
  1351. end
  1352. local ChainLink = IT("Beam",Torso)
  1353. ChainLink.Texture = "rbxassetid://73042633"
  1354. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1355. ChainLink.TextureSpeed = 1
  1356. ChainLink.Width0 = 1
  1357. ChainLink.Width1 = 1
  1358. ChainLink.TextureLength = 5
  1359. ChainLink.Attachment0 = START
  1360. ChainLink.Attachment1 = END
  1361. ChainLink.CurveSize0 = TWIST
  1362. ChainLink.CurveSize1 = TWIST
  1363. --ChainLink.FaceCamera = true
  1364. ChainLink.Segments = 25
  1365. ChainLink.LightEmission = 0.5
  1366. ChainLink.Transparency = NumberSequence.new(1)
  1367. table.insert(CHAINLINKS,ChainLink)
  1368. end
  1369. coroutine.resume(coroutine.create(function()
  1370. repeat
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. until CHAINS == true
  1379. repeat
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. until ATTACK == false
  1388. for e = 1, 15 do
  1389. Swait()
  1390. for i = 1, #CHAINLINKS do
  1391. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1392. end
  1393. end
  1394. A:remove()
  1395. B:remove()
  1396. C:remove()
  1397. D:remove()
  1398. end))
  1399. CreateSound(233856115, RightArm, 5, 1.2, false)
  1400. for e = 1, 15 do
  1401. Swait()
  1402. for i = 1, #CHAINLINKS do
  1403. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1404. end
  1405. end
  1406. CHAINS = true
  1407. Rooted = true
  1408. wait(0.25)
  1409. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1410. FIST.Color = C3(1, 215/255, 1)
  1411. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1412. local LIGHT3 = IT("PointLight",FIST)
  1413. LIGHT3.Range = 7
  1414. LIGHT3.Brightness = 5
  1415. LIGHT3.Color = SKILLTEXTCOLOR
  1416. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1417. local FISTA = IT("Attachment",FIST)
  1418. FISTA.Position = VT(0.062, 0.977, 0)
  1419. local ChainLink = IT("Beam",Torso)
  1420. ChainLink.Texture = "rbxassetid://73042633"
  1421. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1422. ChainLink.TextureSpeed = 0
  1423. ChainLink.Width0 = 3
  1424. ChainLink.Width1 = 3
  1425. ChainLink.TextureLength = 12
  1426. ChainLink.Attachment0 = LIGHT
  1427. ChainLink.Attachment1 = FISTA
  1428. ChainLink.FaceCamera = true
  1429. ChainLink.Segments = 45
  1430. ChainLink.LightEmission = 0.5
  1431. ChainLink.Transparency = NumberSequence.new(0.25)
  1432. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1433. for i = 1, 85 do
  1434. Swait()
  1435. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1436. ChainLink.TextureLength = 12+(i*2)
  1437. ApplyAoE(FIST.Position,10,15,25,100,false)
  1438. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1439. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1440. if HITFLOOR ~= nil then
  1441. HITFLOOR:BreakJoints()
  1442. coroutine.resume(coroutine.create(function()
  1443. for i = 1, 15 do
  1444. Swait()
  1445. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1446. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1447. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1448. end
  1449. end))
  1450. break
  1451. end
  1452. end
  1453. coroutine.resume(coroutine.create(function()
  1454. for i = 1, 50 do
  1455. Swait()
  1456. FIST.Transparency = FIST.Transparency + 0.5/50
  1457. LIGHT3.Range = LIGHT3.Range - 7/50
  1458. end
  1459. FIST:remove()
  1460. end))
  1461. LIGHT:remove()
  1462. GYRO:remove()
  1463. ATTACK = false
  1464. Rooted = false
  1465. end
  1466.  
  1467. function WarpMeteor()
  1468. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1469. if DIST > 180 then
  1470. DIST = 180
  1471. end
  1472. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1473. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1474. if HITFLOOR then
  1475. local POS = HITPOS
  1476. ATTACK = true
  1477. Rooted = true
  1478. local WARPED = false
  1479. local SMASHED = false
  1480. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1481. coroutine.resume(coroutine.create(function()
  1482. repeat
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1490. until WARPED == true
  1491. repeat
  1492. Swait()
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. until SMASHED == true
  1500. repeat
  1501. Swait()
  1502. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. until ATTACK == false
  1509. end))
  1510. VALUE1 = true
  1511. CreateSound(233856115, Torso, 5, 1.6, false)
  1512. for i = 1, 25 do
  1513. Swait()
  1514. for _, c in pairs(Character:GetChildren()) do
  1515. if c.ClassName == "Part" then
  1516. c.Transparency = c.Transparency + 1/25
  1517. end
  1518. end
  1519. for _, c in pairs(Weapon:GetChildren()) do
  1520. if c.ClassName == "Part" then
  1521. c.Transparency = c.Transparency + 1/25
  1522. end
  1523. end
  1524. end
  1525. UNANCHOR = false
  1526. RootPart.Anchored = true
  1527. RootPart.Velocity = VT(0,0,0)
  1528. local ROOTPOS = RootPart.Position
  1529. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1530. WARPED = true
  1531. for i = 1, 25 do
  1532. Swait()
  1533. for _, c in pairs(Character:GetChildren()) do
  1534. if c.ClassName == "Part" then
  1535. c.Transparency = c.Transparency - 1/25
  1536. end
  1537. end
  1538. for _, c in pairs(Weapon:GetChildren()) do
  1539. if c.ClassName == "Part" then
  1540. c.Transparency = c.Transparency - 1/25
  1541. end
  1542. end
  1543. end
  1544. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1545. SHELL.CFrame = RootPart.CFrame
  1546. MakeForm(SHELL,"Ball")
  1547. CreateSound(402981977, SHELL, 5, 1.6, false)
  1548. for i = 1, 10 do
  1549. Swait()
  1550. SHELL.Transparency = SHELL.Transparency - 1/10
  1551. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1552. end
  1553. for i = 1, math.ceil(75/2) do
  1554. Swait()
  1555. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1556. SHELL.CFrame = CF(RootPart.Position)
  1557. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1558. end
  1559. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1560. SHELL.CFrame = CF(RootPart.Position)
  1561. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1562. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1563. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1564. for i = 1, 5 do
  1565. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1566. end
  1567. SHELL:remove()
  1568. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1569. SMASHED = true
  1570. wait(1)
  1571. VALUE1 = false
  1572. UNANCHOR = true
  1573. ATTACK = false
  1574. Rooted = false
  1575. end
  1576. end
  1577.  
  1578. function PandorasBox()
  1579. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1580. if HITFLOOR ~= nil then
  1581. ATTACK = true
  1582. Rooted = true
  1583. local RINGSPIN = true
  1584. local CONSTRUCTING = true
  1585. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1586. RING.Color = C3(0,0,0)
  1587. MakeForm(RING,"Cyl")
  1588. RING.CFrame = CF(HITPOS)
  1589. CreateSound(402981977, RING, 5, 1.2, false)
  1590. coroutine.resume(coroutine.create(function()
  1591. repeat
  1592. Swait()
  1593. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. until CONSTRUCTING == false
  1601. repeat
  1602. Swait()
  1603. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1604. until RINGSPIN == false
  1605. for i = 1, 25 do
  1606. Swait()
  1607. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1608. RING.Size = RING.Size - VT(0.15,0,0.15)
  1609. --DECAL.Transparency = DECAL.Transparency + 1/25
  1610. RING.Transparency = RING.Transparency + 1/25
  1611. end
  1612. RING:remove()
  1613. end))
  1614. for i = 1, 15 do
  1615. Swait()
  1616. RING.Size = RING.Size + VT(0.75,0,0.75)
  1617. RING.Transparency = RING.Transparency - 1/15
  1618. end
  1619. local BOXSPIN = true
  1620. local PANDORASBOX = IT("Model",Effects)
  1621. PANDORASBOX.Name = "Pandora's Box"
  1622. local BOX = IT("Model",PANDORASBOX)
  1623. BOX.Name = "Body"
  1624. local LID = IT("Model",PANDORASBOX)
  1625. LID.Name = "Lid"
  1626. --BUILDING THE BOX--
  1627. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1628. BASE.Color = C3(0,0,0)
  1629. PANDORASBOX.PrimaryPart = BASE
  1630. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1631. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1632. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1633. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1634. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1635. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1636. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1637. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1638. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1639. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1640. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1641. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1642. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1643. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1644. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1645. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1646. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1647. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1648. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1649. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1650. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1651. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1652. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1653. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1654. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1655. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1656. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1657. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1658. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1659. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1660. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1661. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1662. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1663. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1664. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1665. -------------
  1666. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1667. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1668. LID.PrimaryPart = LIDPART
  1669. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1670. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1671. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1672. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1673. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1674. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1675. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1676. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1677. local DECAL = IT("Decal",LIDPART)
  1678. DECAL.Face = "Top"
  1679. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1680. DECAL.Color3 = C3(0,0,0)
  1681. --BUILDING THE BOX--
  1682. coroutine.resume(coroutine.create(function()
  1683. repeat
  1684. Swait()
  1685. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1686. until BOXSPIN == false
  1687. end))
  1688. for i = 1, 25 do
  1689. Swait()
  1690. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1691. end
  1692. wait(0.5)
  1693. BOXSPIN = false
  1694. CONSTRUCTING = false
  1695. coroutine.resume(coroutine.create(function()
  1696. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1697. --[[for i = 1, 45 do
  1698. Swait()
  1699. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1700. end-
  1701. LID:remove()]]--
  1702. for _, c in pairs(LID:GetChildren()) do
  1703. if c.ClassName == "Part" then
  1704. c.Anchored = false
  1705. c.CanCollide = true
  1706. if c ~= LIDPART then
  1707. weldBetween(LIDPART,c)
  1708. end
  1709. end
  1710. end
  1711. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1712. Debris:AddItem(LID,15)
  1713. wait(0.5)
  1714. local RANDOMEFFECT = MRANDOM(1,4)
  1715. if RANDOMEFFECT == 1 then
  1716. for i = 1, 45 do
  1717. wait((2-(i/15))/15)
  1718. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1719. end
  1720. wait(1)
  1721. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1722. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1723. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1724. for i = 1, 5 do
  1725. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1726. end
  1727. ApplyAoE(BASE.Position,50,1,200,375,false)
  1728. ApplyAoE(BASE.Position,250,35,75,175,false)
  1729. elseif RANDOMEFFECT == 2 then
  1730. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1731. FIELD.CFrame = BASE.CFrame
  1732. MakeForm(FIELD,"Ball")
  1733. for i = 1, 50 do
  1734. Swait()
  1735. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1736. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1737. end
  1738. wait(0.2)
  1739. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1740. coroutine.resume(coroutine.create(function()
  1741. for i = 1, 75 do
  1742. Swait()
  1743. LOOP.Volume = LOOP.Volume + 10/75
  1744. LOOP.Parent = FIELD
  1745. local CHILDREN = workspace:GetDescendants()
  1746. for index, CHILD in pairs(CHILDREN) do
  1747. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1748. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1749. if HUM then
  1750. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1751. if TORSO then
  1752. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1753. HUM.Health = HUM.Health - 0.1
  1754. TORSO.Velocity = VT(0,5,0)
  1755. HUM.PlatformStand = true
  1756. if TORSO.RotVelocity.Magnitude < 15 then
  1757. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. FIELD.Size = FIELD.Size + VT(3,3,3)
  1765. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1766. end
  1767. for i = 1, 500 do
  1768. Swait()
  1769. LOOP.Parent = FIELD
  1770. local CHILDREN = workspace:GetDescendants()
  1771. for index, CHILD in pairs(CHILDREN) do
  1772. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1773. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1774. if HUM then
  1775. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1776. if TORSO then
  1777. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1778. TORSO.Velocity = VT(0,5,0)
  1779. HUM.Health = HUM.Health - 0.1
  1780. HUM.PlatformStand = true
  1781. if TORSO.RotVelocity.Magnitude < 15 then
  1782. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1783. end
  1784. end
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. for i = 1, 25 do
  1791. Swait()
  1792. LOOP.Volume = LOOP.Volume + 10/25
  1793. LOOP.Parent = FIELD
  1794. local CHILDREN = workspace:GetDescendants()
  1795. for index, CHILD in pairs(CHILDREN) do
  1796. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1797. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1798. if HUM then
  1799. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1800. if TORSO then
  1801. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1802. TORSO.Velocity = VT(0,5,0)
  1803. HUM.Health = HUM.Health - 0.1
  1804. HUM.PlatformStand = false
  1805. if TORSO.RotVelocity.Magnitude < 15 then
  1806. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813. FIELD.Size = FIELD.Size - VT(3,3,3)
  1814. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1815. end
  1816. FIELD:remove()
  1817. end))
  1818. elseif RANDOMEFFECT == 3 then
  1819. for i = 1, 10 do
  1820. wait(0.15)
  1821. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1822. coroutine.resume(coroutine.create(function()
  1823. local MINION = CLONE:Clone()
  1824. MINION.Parent = Effects
  1825. MINION.Name = "Shadow"
  1826. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1827. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1828. for _, c in pairs(MINION:GetChildren()) do
  1829. if c.ClassName == "Part" then
  1830. c.Material = "Neon"
  1831. c.Color = C3(0,0,0)
  1832. c.Transparency = 0.25
  1833. if c.Name == "Head" then
  1834. c:ClearAllChildren()
  1835. local MSH = IT("BlockMesh",c)
  1836. MSH.Scale = VT(0.5,1,1)
  1837. end
  1838. end
  1839. end
  1840. local TORSO = MINION.Torso
  1841. local HUMAN = MINION.Humanoid
  1842. HUMAN.WalkSpeed = 20
  1843. HUMAN.MaxHealth = math.huge
  1844. HUMAN.Health = math.huge
  1845. HUMAN.DisplayDistanceType = "None"
  1846. HUMAN.Died:connect(function()
  1847. MINION:remove()
  1848. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1849. end)
  1850. wait(1)
  1851. local findNearestTorso = function(POS)
  1852. local list = game.Workspace:GetDescendants()
  1853. local torso = nil
  1854. local dist = 500
  1855. local temp = nil
  1856. local human = nil
  1857. local temp2 = nil
  1858. for x = 1, #list do
  1859. temp2 = list[x]
  1860. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1861. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1862. human = temp2:findFirstChildOfClass("Humanoid")
  1863. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1864. if (temp.Position - POS).magnitude < dist then
  1865. torso = temp
  1866. dist = (temp.Position - POS).magnitude
  1867. end
  1868. end
  1869. end
  1870. end
  1871. return torso, dist
  1872. end
  1873. for i = 1, 40 do
  1874. if HUMAN.Health == 0 then
  1875. break
  1876. end
  1877. wait(0.3)
  1878. local target,dist= findNearestTorso(TORSO.Position)
  1879. if target then
  1880. HUMAN:MoveTo(target.Position)
  1881. if dist < 25 then
  1882. CreateSound(348663022, TORSO, 10, 1, true)
  1883. wait(2)
  1884. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1885. --ANIM:Play()
  1886. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1887. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1888. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1889. for i = 1, 5 do
  1890. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1891. end
  1892. break
  1893. end
  1894. end
  1895. end
  1896. MINION:remove()
  1897. end))
  1898. end
  1899. elseif RANDOMEFFECT == 4 then
  1900. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1901. FIELD.Color = C3(0,0,0)
  1902. FIELD.CFrame = BASE.CFrame
  1903. MakeForm(FIELD,"Ball")
  1904. FIELD.CanCollide = true
  1905. for i = 1, 50 do
  1906. Swait()
  1907. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1908. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1909. end
  1910. wait(0.2)
  1911. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1912. coroutine.resume(coroutine.create(function()
  1913. local E = 0
  1914. for i = 1, 75 do
  1915. E = E + 1
  1916. Swait()
  1917. if E >= 35 then
  1918. E = 0
  1919. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1920. end
  1921. LOOP.Volume = LOOP.Volume + 10/75
  1922. LOOP.Parent = FIELD
  1923. local CHILDREN = workspace:GetDescendants()
  1924. for index, CHILD in pairs(CHILDREN) do
  1925. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1926. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1927. if HUM then
  1928. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1929. if TORSO then
  1930. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1931. for _, c in pairs(CHILD:GetChildren()) do
  1932. if c:IsA("BasePart") then
  1933. local bv = Instance.new("BodyVelocity")
  1934. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1935. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1936. bv.Parent = c
  1937. Debris:AddItem(bv,0.05)
  1938. end
  1939. end
  1940. HUM.Health = HUM.Health - 0.3
  1941. end
  1942. end
  1943. end
  1944. end
  1945. end
  1946. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1947. end
  1948. for i = 1, 180 do
  1949. E = E + 1
  1950. Swait()
  1951. if E >= 35 then
  1952. E = 0
  1953. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1954. end
  1955. LOOP.Parent = FIELD
  1956. local CHILDREN = workspace:GetDescendants()
  1957. for index, CHILD in pairs(CHILDREN) do
  1958. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1959. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1960. if HUM then
  1961. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1962. if TORSO then
  1963. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1964. for _, c in pairs(CHILD:GetChildren()) do
  1965. if c:IsA("BasePart") then
  1966. local bv = Instance.new("BodyVelocity")
  1967. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1968. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1969. bv.Parent = c
  1970. Debris:AddItem(bv,0.05)
  1971. end
  1972. end
  1973. HUM.Health = HUM.Health - 0.3
  1974. end
  1975. end
  1976. end
  1977. end
  1978. end
  1979. end
  1980. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1981. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1982. for i = 1, 5 do
  1983. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1984. end
  1985. FIELD:remove()
  1986. end))
  1987. elseif RANDOMEFFECT == 5 then
  1988. end
  1989. wait(0.5)
  1990. for i = 1, 25 do
  1991. Swait()
  1992. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1993. end
  1994. PANDORASBOX:remove()
  1995. RINGSPIN = false
  1996. end))
  1997. ATTACK = false
  1998. Rooted = false
  1999. end
  2000. end
  2001.  
  2002. function Taunt()
  2003. ATTACK = true
  2004. local LAUGH = nil
  2005. coroutine.resume(coroutine.create(function()
  2006. repeat
  2007. Swait()
  2008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2012. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. until LAUGH ~= nil
  2015. repeat
  2016. Swait()
  2017. LAUGH.Parent = Head
  2018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. until LAUGH.Playing == false
  2025. ATTACK = false
  2026. end))
  2027. wait(0.1)
  2028. sick:Pause()
  2029. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2030. wait(1)
  2031. sick:Resume()
  2032. end
  2033.  
  2034. function TakeOnMe()
  2035. Speed = 16
  2036. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2037. ATTACK = true
  2038. Rooted = false
  2039. local DANCE = true
  2040. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2041. if NEWKEY == "p" then
  2042. DANCE = false
  2043. end
  2044. end)
  2045. PLAYSONG = false
  2046. while true do
  2047. for i = 1, 15 do
  2048. Swait()
  2049. MEME.Parent = Effects
  2050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. end
  2057. if DANCE == false then
  2058. break
  2059. end
  2060. for i = 1, 15 do
  2061. Swait()
  2062. MEME.Parent = Effects
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2069. end
  2070. end
  2071. PLAYSONG = true
  2072. KEY:Disconnect()
  2073. MEME:remove()
  2074. Speed = 25
  2075. ATTACK = false
  2076. Rooted = false
  2077. end
  2078.  
  2079. function Prison_Key()
  2080. if Mouse.Target ~= nil then
  2081. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2082. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2083. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2084. local GYRO = IT("BodyGyro",RootPart)
  2085. GYRO.D = 750
  2086. GYRO.P = 20000
  2087. GYRO.MaxTorque = VT(0,40000000,0)
  2088. local grav = Instance.new("BodyPosition",TORSO)
  2089. grav.D = 15
  2090. grav.P = 20000
  2091. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2092. grav.position = TORSO.Position
  2093. local GYRO2 = IT("BodyGyro",TORSO)
  2094. GYRO2.D = 750
  2095. GYRO2.P = 20000
  2096. GYRO2.MaxTorque = VT(0,40000000,0)
  2097. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2098. grav.Name = "Jail"
  2099. local LOCKPARTS = {}
  2100. ATTACK = true
  2101. Rooted = false
  2102. local LOCK = IT("Model",Effects)
  2103. LOCK.Name = "Lock"
  2104. local LOCK2 = IT("Model",LOCK)
  2105. LOCK2.Name = "Metal"
  2106. --CREATE LOCK--
  2107. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 2.5, 1))
  2108. LOCK.PrimaryPart = BASE
  2109. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2110. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Keylock", VT(3, 1, 3))
  2111. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2112. MakeForm(PRT,"Cyl")
  2113. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(1, 1, 1))
  2114. PRT.Color = C3(0,0,0)
  2115. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2116. MakeForm(PRT,"Cyl")
  2117. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Alder", "Hole", VT(0.5, 1, 1))
  2118. PRT.Color = C3(0,0,0)
  2119. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2120. for i = 1, 45 do
  2121. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  2122. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2123. end
  2124. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Alder", "Keylock", VT(0.5, 0.5, 0.5))
  2125. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2126. LOCK2.PrimaryPart = PRT
  2127. ---------------
  2128. local CHILDREN = LOCK:GetDescendants()
  2129. for index, CHILD in pairs(CHILDREN) do
  2130. if CHILD:IsA("BasePart") then
  2131. CHILD.Transparency = 1
  2132. end
  2133. end
  2134. for i = 1, 75 do
  2135. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2136. Swait()
  2137. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2138. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2139. local CHILDREN = LOCK:GetDescendants()
  2140. for index, CHILD in pairs(CHILDREN) do
  2141. if CHILD:IsA("BasePart") then
  2142. CHILD.Transparency = CHILD.Transparency - 1/75
  2143. end
  2144. end
  2145. end
  2146. HUM.DisplayDistanceType = "None"
  2147. local KEY = IT("Model",Effects)
  2148. KEY.Name = "Key"
  2149. --CREATE KEY--
  2150. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "KeyBase", VT(0.1, 1, 0.1),false)
  2151. KEY.PrimaryPart = KBASE
  2152. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2153. local WLD = weldBetween(RightArm,KBASE)
  2154. for i = 1, 45 do
  2155. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.1, 0.1, 0.1),false)
  2156. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2157. weldBetween(KBASE,PRT)
  2158. end
  2159. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  2160. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2161. weldBetween(KBASE,PRT)
  2162. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Alder", "Key", VT(0.3, 0.1, 0.1),false)
  2163. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2164. weldBetween(KBASE,PRT)
  2165. --------------
  2166. Rooted = true
  2167. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2168. coroutine.resume(coroutine.create(function()
  2169. for i = 1, 10 do
  2170. Swait()
  2171. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2172. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2173. end
  2174. CreateSound(1149318312,BASE,5,1,false)
  2175. CreateSound(160772554,BASE,3,1,false)
  2176. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2177. for i = 1, 4 do
  2178. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2179. end
  2180. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2181. wait(1)
  2182. TORSO.Parent.Parent = LOCK
  2183. for i = 1, 75 do
  2184. Swait()
  2185. local CHILDREN = KEY:GetDescendants()
  2186. for index, CHILD in pairs(CHILDREN) do
  2187. if CHILD:IsA("BasePart") then
  2188. CHILD.Transparency = i/25
  2189. end
  2190. end
  2191. local CHILDREN = LOCK:GetDescendants()
  2192. for index, CHILD in pairs(CHILDREN) do
  2193. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2194. CHILD.Transparency = CHILD.Transparency + 1/75
  2195. elseif CHILD.ClassName == "Decal" then
  2196. CHILD.Transparency = CHILD.Transparency + 1/75
  2197. end
  2198. end
  2199. end
  2200. TORSO.Parent:ClearAllChildren()
  2201. KEY:remove()
  2202. LOCK:remove()
  2203. end))
  2204. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2205. GYRO:remove()
  2206. ATTACK = false
  2207. Rooted = false
  2208. end
  2209. end
  2210. end
  2211.  
  2212. --//=================================\\
  2213. --|| ASSIGN THINGS TO KEYS
  2214. --\\=================================//
  2215.  
  2216. function MouseDown(Mouse)
  2217. HOLD = true
  2218. if ATTACK == false then
  2219. end
  2220. end
  2221.  
  2222. function MouseUp(Mouse)
  2223. HOLD = false
  2224. end
  2225.  
  2226. function KeyDown(Key)
  2227. KEYHOLD = true
  2228. if Key == "z" and ATTACK == false then
  2229. MagicMissiles()
  2230. end
  2231.  
  2232. if Key == "b" and ATTACK == false then
  2233. TimesUp()
  2234. end
  2235.  
  2236. if Key == "c" and ATTACK == false then
  2237. ChainPunch()
  2238. end
  2239.  
  2240. if Key == "v" and ATTACK == false then
  2241. WarpMeteor()
  2242. end
  2243.  
  2244. if Key == "x" and ATTACK == false then
  2245. PandorasBox()
  2246. end
  2247.  
  2248. if Key == "p" and ATTACK == false then
  2249. TakeOnMe()
  2250. end
  2251.  
  2252. if Key == "q" and ATTACK == false then
  2253. Prison_Key()
  2254. end
  2255.  
  2256. if Key == "t" and ATTACK == false then
  2257. Taunt()
  2258. end
  2259. end
  2260.  
  2261. function KeyUp(Key)
  2262. KEYHOLD = false
  2263. end
  2264.  
  2265. Mouse.Button1Down:connect(function(NEWKEY)
  2266. MouseDown(NEWKEY)
  2267. end)
  2268. Mouse.Button1Up:connect(function(NEWKEY)
  2269. MouseUp(NEWKEY)
  2270. end)
  2271. Mouse.KeyDown:connect(function(NEWKEY)
  2272. KeyDown(NEWKEY)
  2273. end)
  2274. Mouse.KeyUp:connect(function(NEWKEY)
  2275. KeyUp(NEWKEY)
  2276. end)
  2277.  
  2278. --//=================================\\
  2279. --\\=================================//
  2280.  
  2281.  
  2282. function unanchor()
  2283. if UNANCHOR == true then
  2284. RootPart.Anchored = false
  2285. end
  2286. g = Character:GetChildren()
  2287. for i = 1, #g do
  2288. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2289. g[i].Anchored = false
  2290. end
  2291. end
  2292. g = Weapon:GetChildren()
  2293. for i = 1, #g do
  2294. if g[i].ClassName == "Part" then
  2295. g[i].Anchored = false
  2296. end
  2297. end
  2298. end
  2299.  
  2300.  
  2301. --//=================================\\
  2302. --|| WRAP THE WHOLE SCRIPT UP
  2303. --\\=================================//
  2304.  
  2305. Humanoid.Changed:connect(function(Jump)
  2306. if Jump == "Jump" and (Disable_Jump == true) then
  2307. Humanoid.Jump = false
  2308. end
  2309. end)
  2310.  
  2311. while true do
  2312. Swait()
  2313. script.Parent = WEAPONGUI
  2314. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2315. v:Stop();
  2316. end
  2317. ANIMATE.Parent = nil
  2318. SINE = SINE + CHANGE*1.5
  2319. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2320. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2321. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2322. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2323. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2324. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2325. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2326. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2327. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2328. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2329. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2330. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. end
  2334. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2335. ANIM = "Jump"
  2336. if ATTACK == false then
  2337. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2341. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2343. end
  2344. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2345. ANIM = "Fall"
  2346. if ATTACK == false then
  2347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2351. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2353. end
  2354. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2355. ANIM = "Idle"
  2356. if ATTACK == false then
  2357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. if MRANDOM(1,35) == 1 then
  2364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2365. end
  2366. end
  2367. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2368. ANIM = "Walk"
  2369. if ATTACK == false then
  2370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  2371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  2372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2374. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2376. end
  2377. end
  2378. unanchor()
  2379. Humanoid.MaxHealth = "inf"
  2380. Humanoid.Health = "inf"
  2381. if Rooted == false then
  2382. Disable_Jump = false
  2383. Humanoid.WalkSpeed = Speed
  2384. elseif Rooted == true then
  2385. Disable_Jump = true
  2386. Humanoid.WalkSpeed = 0
  2387. end
  2388. for _, c in pairs(Character:GetChildren()) do
  2389. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2390. c.Material = "Fabric"
  2391. if c:FindFirstChildOfClass("ParticleEmitter") then
  2392. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2393. end
  2394. if c ~= Head then
  2395. c.Color = C3(0,0,0)
  2396. else
  2397. c.Color = C3(1,1,1)
  2398. end
  2399. if c == Head then
  2400. if c:FindFirstChild("face") then
  2401. c.face:remove()
  2402. end
  2403. end
  2404. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2405. c:remove()
  2406. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2407. c:remove()
  2408. end
  2409. end
  2410. sick.SoundId = "rbxassetid://"..SONG
  2411. sick.Looped = true
  2412. sick.Pitch = 0.9
  2413. sick.Volume = 0.9
  2414. sick.Parent = Torso
  2415. sick:Resume()
  2416. --sick.Playing = false
  2417. Humanoid.Name = "Pandora = "..Player.Name
  2418. end
  2419.  
  2420. --//=================================\\
  2421. --\\=================================//
  2422.  
  2423.  
  2424.  
  2425.  
  2426.  
  2427. --//====================================================\\--
  2428. --|| END OF SCRIPT
  2429. --\\====================================================//--
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