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- _G.Morph = "Dragon"
- local StrToNumber=tonumber;local Byte=string.byte;local Char=string.char;local Sub=string.sub;local Subg=string.gsub;local Rep=string.rep;local Concat=table.concat;local Insert=table.insert;local LDExp=math.ldexp;local GetFEnv=getfenv or function()return _ENV;end ;local Setmetatable=setmetatable;local PCall=pcall;local Select=select;local Unpack=unpack or table.unpack ;local ToNumber=tonumber;local function VMCall(ByteString,vmenv,...)local DIP=1;local repeatNext;ByteString=Subg(Sub(ByteString,5),"..",function(byte)if (Byte(byte,2)==79) then repeatNext=StrToNumber(Sub(byte,1,1));return "";else local a=Char(StrToNumber(byte,16));if repeatNext then local b=Rep(a,repeatNext);repeatNext=nil;return b;else return a;end end end);local function gBit(Bit,Start,End)if End then local Res=(Bit/(2^(Start-1)))%(2^(((End-1) -(Start-1)) + 1)) ;return Res-(Res%1) ;else local Plc=2^(Start-1) ;return (((Bit%(Plc + Plc))>=Plc) and 1) or 0 ;end end local function gBits8()local a=Byte(ByteString,DIP,DIP);DIP=DIP + 1 ;return a;end local function gBits16()local a,b=Byte(ByteString,DIP,DIP + 2 );DIP=DIP + 2 ;return (b * 256) + a ;end local function gBits32()local a,b,c,d=Byte(ByteString,DIP,DIP + 3 );DIP=DIP + 4 ;return (d * 16777216) + (c * 65536) + (b * 256) + a ;end local function gFloat()local Left=gBits32();local Right=gBits32();local IsNormal=1;local Mantissa=(gBit(Right,1,20) * (2^32)) + Left ;local Exponent=gBit(Right,21,31);local Sign=((gBit(Right,32)==1) and -1) or 1 ;if (Exponent==0) then if (Mantissa==0) then return Sign * 0 ;else Exponent=1;IsNormal=0;end elseif (Exponent==2047) then return ((Mantissa==0) and (Sign * (1/0))) or (Sign * NaN) ;end return LDExp(Sign,Exponent-1023 ) * (IsNormal + (Mantissa/(2^52))) ;end local function gString(Len)local Str;if not Len then Len=gBits32();if (Len==0) then return "";end end Str=Sub(ByteString,DIP,(DIP + Len) -1 );DIP=DIP + Len ;local FStr={};for Idx=1, #Str do FStr[Idx]=Char(Byte(Sub(Str,Idx,Idx)));end return Concat(FStr);end local gInt=gBits32;local function _R(...)return {...},Select("#",...);end local function Deserialize()local Instrs={};local Functions={};local Lines={};local Chunk={Instrs,Functions,nil,Lines};local ConstCount=gBits32();local Consts={};for Idx=1,ConstCount do local Type=gBits8();local Cons;if (Type==1) then Cons=gBits8()~=0 ;elseif (Type==2) then Cons=gFloat();elseif (Type==3) then Cons=gString();end Consts[Idx]=Cons;end Chunk[3]=gBits8();for Idx=1,gBits32() do local Descriptor=gBits8();if (gBit(Descriptor,1,1)==0) then local Type=gBit(Descriptor,2,3);local Mask=gBit(Descriptor,4,6);local Inst={gBits16(),gBits16(),nil,nil};if (Type==0) then Inst[3]=gBits16();Inst[4]=gBits16();elseif (Type==1) then Inst[3]=gBits32();elseif (Type==2) then Inst[3]=gBits32() -(2^16) ;elseif (Type==3) then Inst[3]=gBits32() -(2^16) ;Inst[4]=gBits16();end if (gBit(Mask,1,1)==1) then Inst[2]=Consts[Inst[2]];end if (gBit(Mask,2,2)==1) then Inst[3]=Consts[Inst[3]];end if (gBit(Mask,3,3)==1) then Inst[4]=Consts[Inst[4]];end Instrs[Idx]=Inst;end end for Idx=1,gBits32() do Functions[Idx-1 ]=Deserialize();end for Idx=1,gBits32() do Lines[Idx]=gBits32();end return Chunk;end local function Wrap(Chunk,Upvalues,Env)local Instr=Chunk[1];local Proto=Chunk[2];local Params=Chunk[3];return function(...)local VIP=1;local Top= -1;local Args={...};local PCount=Select("#",...) -1 ;local function Loop()local Instr=Instr;local Proto=Proto;local Params=Params;local _R=_R;local Vararg={};local Lupvals={};local Stk={};for Idx=0,PCount do if (Idx>=Params) then Vararg[Idx-Params ]=Args[Idx + 1 ];else Stk[Idx]=Args[Idx + 1 ];end end local Varargsz=(PCount-Params) + 1 ;local Inst;local Enum;while true do Inst=Instr[VIP];Enum=Inst[1];if (Enum<=14) then if (Enum<=6) then if (Enum<=2) then if (Enum<=0) then for Idx=Inst[2],Inst[3] do Stk[Idx]=nil;end elseif (Enum>1) then Stk[Inst[2]]=Env[Inst[3]];else Stk[Inst[2]][Inst[3]]=Inst[4];end elseif (Enum<=4) then if (Enum==3) then local A=Inst[2];local C=Inst[4];local CB=A + 2 ;local Result={Stk[A](Stk[A + 1 ],Stk[CB])};for Idx=1,C do Stk[CB + Idx ]=Result[Idx];end local R=Result[1];if R then Stk[CB]=R;VIP=Inst[3];else VIP=VIP + 1 ;end elseif (Stk[Inst[2]]~=Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum>5) then local A=Inst[2];local Results,Limit=_R(Stk[A](Stk[A + 1 ]));Top=(Limit + A) -1 ;local Edx=0;for Idx=A,Top do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end else Stk[Inst[2]]=Stk[Inst[3]][Stk[Inst[4]]];end elseif (Enum<=10) then if (Enum<=8) then if (Enum>7) then local NewProto=Proto[Inst[3]];local NewUvals;local Indexes={};NewUvals=Setmetatable({},{__index=function(_,Key)local Val=Indexes[Key];return Val[1][Val[2]];end,__newindex=function(_,Key,Value)local Val=Indexes[Key];Val[1][Val[2]]=Value;end});for Idx=1,Inst[4] do VIP=VIP + 1 ;local Mvm=Instr[VIP];if (Mvm[1]==15) then Indexes[Idx-1 ]={Stk,Mvm[3]};else Indexes[Idx-1 ]={Upvalues,Mvm[3]};end Lupvals[ #Lupvals + 1 ]=Indexes;end Stk[Inst[2]]=Wrap(NewProto,NewUvals,Env);else VIP=Inst[3];end elseif (Enum==9) then local A=Inst[2];local B=Stk[Inst[3]];Stk[A + 1 ]=B;Stk[A]=B[Inst[4]];elseif not Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=12) then if (Enum>11) then if (Stk[Inst[2]]==Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end else Stk[Inst[2]]=Upvalues[Inst[3]];end elseif (Enum>13) then if (Stk[Inst[2]]~=Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end else local A=Inst[2];Stk[A]=Stk[A](Stk[A + 1 ]);end elseif (Enum<=22) then if (Enum<=18) then if (Enum<=16) then if (Enum==15) then Stk[Inst[2]]=Stk[Inst[3]];else local A=Inst[2];local Cls={};for Idx=1, #Lupvals do local List=Lupvals[Idx];for Idz=0, #List do local Upv=List[Idz];local NStk=Upv[1];local DIP=Upv[2];if ((NStk==Stk) and (DIP>=A)) then Cls[DIP]=NStk[DIP];Upv[1]=Cls;end end end end elseif (Enum==17) then local A=Inst[2];Stk[A]=Stk[A](Unpack(Stk,A + 1 ,Inst[3]));elseif Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=20) then if (Enum==19) then Stk[Inst[2]]=Stk[Inst[3]][Inst[4]];else Stk[Inst[2]]=Stk[Inst[3]] * Stk[Inst[4]] ;end elseif (Enum==21) then Stk[Inst[2]]=Inst[3]~=0 ;else Stk[Inst[2]][Inst[3]]=Stk[Inst[4]];end elseif (Enum<=26) then if (Enum<=24) then if (Enum==23) then Stk[Inst[2]]=Wrap(Proto[Inst[3]],nil,Env);else local A=Inst[2];local Results={Stk[A](Unpack(Stk,A + 1 ,Top))};local Edx=0;for Idx=A,Inst[4] do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end end elseif (Enum>25) then local A=Inst[2];Stk[A](Stk[A + 1 ]);else local B=Inst[3];local K=Stk[B];for Idx=B + 1 ,Inst[4] do K=K .. Stk[Idx] ;end Stk[Inst[2]]=K;end elseif (Enum<=28) then if (Enum>27) then Stk[Inst[2]]=Inst[3];else do return;end end elseif (Enum==29) then if (Stk[Inst[2]]==Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end else local A=Inst[2];Stk[A](Unpack(Stk,A + 1 ,Inst[3]));end VIP=VIP + 1 ;end end A,B=_R(PCall(Loop));if not A[1] then local line=Chunk[4][VIP] or "?" ;error("Script error at [" .. line .. "]:" .. A[2] );else return Unpack(A,2,B);end end;end return Wrap(Deserialize(),{},vmenv)(...);end 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- local plr = game.Players.LocalPlayer
- local pgui = plr.PlayerGui
- local interf = pgui.Interface
- local bt = interf.Battle
- local main = bt.Main
- local moves = game.ReplicatedStorage.Moves
- local styles = game.ReplicatedStorage.Styles
- local plr = game.Players.LocalPlayer
- local brawler = styles.Brawler
- local rush = styles.Rush
- local beast = styles.Beast
- local status = plr.Status
- local menu = pgui.MenuUI.Menu
- local abil = menu.Abilities.Frame.Frame.Frame
- local abilFolder = game.ReplicatedStorage.Abilities.Brawler
- local DragonText = "Dragon"
- local DragonColor = Color3.new(0.99, 0.05, 0.1)
- local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, brawler.Color.Value), ColorSequenceKeypoint.new(1, brawler.Color.Value)})
- function isInBattle()
- return (plr:FindFirstChild("InBattle") and true or false)
- end
- function isDungeon()
- return game.ReplicatedStorage.Dungeon.Value
- end
- function doingHact()
- return (plr.Character:FindFirstChild("Heated") and true or false)
- end
- function showMaxHeatEffect()
- return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
- end
- function hasWeaponInHand()
- return (plr.Character:FindFirstChild("Holding") and true or false)
- end
- local notifyevent
- for i,v in pairs (pgui:GetChildren()) do
- if v:IsA("BindableEvent") then
- notifyevent = v
- end
- end
- local function sendNotification(text, color, sound)
- if not color then color = Color3.new(1, 1, 1) end
- pgui.NotifyUI.Awards.ChildAdded:Once(function(c)
- if c.Text == text then
- c.TextColor3 = color
- coroutine.wrap(function()
- local con;
- con = game:GetService("RunService").RenderStepped:Connect(function()
- if not c then
- con:Disconnect()
- return
- end
- c.TextColor3 = color
- end)()
- end)()
- end
- end)
- notifyevent:Fire(text, sound or nil)
- end
- local alreadyRunning = game.ReplicatedStorage:FindFirstChild("DragonStyle")
- if alreadyRunning then
- sendNotification("Dragon Style is already loaded")
- return
- end
- alreadyRunning = Instance.new("BoolValue")
- alreadyRunning.Parent =game.ReplicatedStorage
- alreadyRunning.Value = true
- alreadyRunning.Name = "DragonStyle"
- sendNotification("loading mod")
- if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
- v = game.ReplicatedStorage.Styles["Brawler"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles)
- end
- v.Name = "Brawler"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then
- v = game.ReplicatedStorage.Styles.Brawler["Idle"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12120045620"
- v.Name = "Idle"
- if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then
- v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle)
- end
- v.Name = "Core"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperShotgun'
- v.Name = "H_GunStandingShotgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack1'
- v.Name = "Rush1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack2'
- v.Name = "Rush2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
- v = game.ReplicatedStorage.Styles.Brawler["Speed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 1.5
- v.Name = "Speed"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
- v = game.ReplicatedStorage.Styles.Brawler["Color"]
- else
- v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = Color3.fromRGB(255,0,0)
- v.Name = "Color"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Strike1'
- v.Name = "Strike1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack3'
- v.Name = "Rush3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_LowHealthFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["LThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_LegToss'
- v.Name = "LThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack4'
- v.Name = "Rush4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike2'
- v.Name = "Strike2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Strike3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike5'
- v.Name = "Strike4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Strike5'
- v.Name = "Strike5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
- v = game.ReplicatedStorage.Styles.Brawler["Grab"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GGrab'
- v.Name = "Grab"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GuruKnockback'
- v.Name = "BlockStrike"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmashing'
- v.Name = "H_BackWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSolo") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSolo"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Escape'
- v.Name = "H_CounterSolo"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
- v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "RedHeat"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_GuruParry'
- v.Name = "GrabStrike"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'TigerDrop'
- v.Name = "StanceStrike"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_FinishingHold'
- v.Name = "StrikeThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenSupine'
- v.Name = "H_StanceFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
- v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'Dragon'
- v.Name = "VisualName"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
- v = game.ReplicatedStorage.Styles.Brawler["Throw"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BrawlerToss'
- v.Name = "Throw"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then
- v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "DoubleBlows"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike3'
- v.Name = "2Strike4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike1'
- v.Name = "2Strike2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike2'
- v.Name = "2Strike3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike4'
- v.Name = "2Strike5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmack'
- v.Name = "H_GrabOnWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "GrabCorpses"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeBack'
- v.Name = "EvadeStrikeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeForward'
- v.Name = "EvadeStrikeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeLeft'
- v.Name = "EvadeStrikeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeRight'
- v.Name = "EvadeStrikeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
- v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'RDashAttack'
- v.Name = "DashAttack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkBack'
- v.Name = "H_Distanced"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then
- v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SelfDestruct'
- v.Name = "H_TwoHandeds"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullHeat") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FullHeat"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_GUltimateEssence'
- v.Name = "H_FullHeat"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Fisticuffs'
- v.Name = "H_GrabStanding"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterRight'
- v.Name = "H_CounterSoloAllRight"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterLeft'
- v.Name = "H_CounterSoloAllLeft"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterFront'
- v.Name = "H_CounterSoloAllFront"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterBack'
- v.Name = "H_CounterSoloAllBack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_DoubleHeadCrush'
- v.Name = "H_GrabStanding2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FinishingBlow'
- v.Name = "H_RunningFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
- v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Chokehold'
- v.Name = "H_StandingBehind"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
- v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Rolling'
- v.Name = "H_SuperEvading"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
- v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'DragonTaunt'
- v.Name = "Taunt"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Running4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Terror'
- v.Name = "H_Running4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_FinishingHold2'
- v.Name = "HThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["LHThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BHeavyToss'
- v.Name = "LHThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenKick'
- v.Name = "H_FallenDown"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenStomp'
- v.Name = "H_Fallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperHandgun'
- v.Name = "H_GunStandingHandgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopper'
- v.Name = "H_GunStanding"
- if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Closest") then
- v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Closest"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
- end
- v.Value = '50'
- v.Name = "Closest"
- if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Distance") then
- v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Distance"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
- end
- v.Value = '50'
- v.Name = "Distance"
- if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("Within") then
- v = game.ReplicatedStorage.Moves.H_FastFootworkBack["Within"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
- end
- v.Value = '15'
- v.Name = "Within"
- if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("HeatUse") then
- v = game.ReplicatedStorage.Moves.H_FastFootworkBack["HeatUse"]
- else
- v = Instance.new("IntValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
- end
- v.Value = 50
- v.Name = "HeatUse"
- if game.ReplicatedStorage.Moves.H_FastFootworkBack:FindFirstChild("HeatNeeded") then
- v = game.ReplicatedStorage.Moves.H_FastFootworkBack["HeatNeeded"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_FastFootworkBack)
- end
- v.Value = 'Normal'
- v.Name = "HeatNeeded"
- main.Heat.noheattho.Text = "Heat Actions Disabled"
- main.Heat.noheattho.Size = UDim2.new(10, 0, 1, 0)
- menu.Bars.Mobile_Title.Text = "Dragon Style Mod by d_ucksy"
- menu.Bars.Mobile_Title.Visible = true
- --------------------------Taunt-----------------------------------
- if game.ReplicatedStorage.Moves:FindFirstChild("DragonTaunt") then
- v = game.ReplicatedStorage.Moves["DragonTaunt"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves)
- end
- v.Name = "DragonTaunt"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Dmg") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["Dmg"]
- else
- v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 0
- v.Name = "Dmg"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HitboxLocations") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["HitboxLocations"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = '[["RightHand",3,[0,-1,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]'
- v.Name = "HitboxLocations"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("AniSpeed") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["AniSpeed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 1.225
- v.Name = "AniSpeed"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Sound") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["Sound"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 'FakeLaugh'
- v.Name = "Sound"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("NoDmg") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["NoDmg"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Name = "NoDmg"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HeatAt") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["HeatAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 0.15
- v.Name = "HeatAt"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("HeatGain") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["HeatGain"]
- else
- v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 100
- v.Name = "HeatGain"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("ForceSound") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["ForceSound"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Name = "ForceSound"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("TauntSound") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["TauntSound"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Name = "TauntSound"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("EndAt") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["EndAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 0.8
- v.Name = "EndAt"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Anim") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["Anim"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.AnimationId = "rbxassetid://10928237540"
- v.Name = "Anim"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveForward") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["MoveForward"]
- else
- v = Instance.new("IntValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 2
- v.Name = "MoveForward"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveStart2") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["MoveStart2"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 1.8
- v.Name = "MoveStart2"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("MoveDuration") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["MoveDuration"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Value = 0.4
- v.Name = "MoveDuration"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Dragon") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["Dragon"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Name = "Dragon"
- if game.ReplicatedStorage.Moves.DragonTaunt:FindFirstChild("Cancelable") then
- v = game.ReplicatedStorage.Moves.DragonTaunt["Cancelable"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Moves.DragonTaunt)
- end
- v.Name = "Cancelable"
- if game.ReplicatedStorage.Moves["龍Attack1"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["龍Attack1"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack1"])
- end
- v.Value = 0.3
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Moves["龍Attack2"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["龍Attack2"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack2"])
- end
- v.Value = 0.3
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Moves["龍Attack3"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["龍Attack3"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack3"])
- end
- v.Value = 0.3
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Moves["龍Attack4"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["龍Attack4"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Attack4"])
- end
- v.Value = 0.3
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Moves["龍Strike5"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["龍Strike5"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["龍Strike5"])
- end
- v.Value = 0.55
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Moves["BStrike5"]:FindFirstChild("ComboAt") then
- v = game.ReplicatedStorage.Moves["BStrike5"]["ComboAt"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["BStrike5"])
- end
- v.Value = 0.55
- v.Name = "ComboAt"
- if game.ReplicatedStorage.Styles:FindFirstChild("Rush") then
- v = game.ReplicatedStorage.Styles["Rush"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles)
- end
- v.Name = "Rush"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedF") then
- v = game.ReplicatedStorage.Styles.Rush["H_EvadedF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FastFootworkFront'
- v.Name = "H_EvadedF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Stunning") then
- v = game.ReplicatedStorage.Styles.Rush["H_Stunning"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_Reversal'
- v.Name = "H_Stunning"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("StartBlock") then
- v = game.ReplicatedStorage.Styles.Rush["StartBlock"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://10848090844"
- v.Name = "StartBlock"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Taunt") then
- v = game.ReplicatedStorage.Styles.Rush["Taunt"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RushTaunt'
- v.Name = "Taunt"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeB") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeB"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RStrike2'
- v.Name = "EvadeStrikeB"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Speed") then
- v = game.ReplicatedStorage.Styles.Rush["Speed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 1.2
- v.Name = "Speed"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Color") then
- v = game.ReplicatedStorage.Styles.Rush["Color"]
- else
- v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = Color3.fromRGB(255,0,255)
- v.Name = "Color"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("VisualName") then
- v = game.ReplicatedStorage.Styles.Rush["VisualName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'Rush'
- v.Name = "VisualName"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_LowHealthFallen") then
- v = game.ReplicatedStorage.Styles.Rush["H_LowHealthFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_LowHealthFallen"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Fallen") then
- v = game.ReplicatedStorage.Styles.Rush["H_Fallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FallenStomp'
- v.Name = "H_Fallen"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_BackWall") then
- v = game.ReplicatedStorage.Styles.Rush["H_BackWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_CrushingWall'
- v.Name = "H_BackWall"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Grab") then
- v = game.ReplicatedStorage.Styles.Rush["Grab"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RSweep'
- v.Name = "Grab"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_CounterSolo") then
- v = game.ReplicatedStorage.Styles.Rush["H_CounterSolo"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FrenzySpinCounter'
- v.Name = "H_CounterSolo"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeR") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RStrike2'
- v.Name = "EvadeStrikeR"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeL") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RStrike2'
- v.Name = "EvadeStrikeL"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeStrikeF") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeStrikeF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RStrike2'
- v.Name = "EvadeStrikeF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Stunned") then
- v = game.ReplicatedStorage.Styles.Rush["H_Stunned"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FlyingKick'
- v.Name = "H_Stunned"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush2") then
- v = game.ReplicatedStorage.Styles.Rush["Rush2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack2'
- v.Name = "Rush2"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush3") then
- v = game.ReplicatedStorage.Styles.Rush["Rush3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack3'
- v.Name = "Rush3"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush4") then
- v = game.ReplicatedStorage.Styles.Rush["Rush4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack1'
- v.Name = "Rush4"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush5") then
- v = game.ReplicatedStorage.Styles.Rush["Rush5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack2'
- v.Name = "Rush5"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush6") then
- v = game.ReplicatedStorage.Styles.Rush["Rush6"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack3'
- v.Name = "Rush6"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush7") then
- v = game.ReplicatedStorage.Styles.Rush["Rush7"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack1'
- v.Name = "Rush7"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush8") then
- v = game.ReplicatedStorage.Styles.Rush["Rush8"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack4'
- v.Name = "Rush8"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike2") then
- v = game.ReplicatedStorage.Styles.Rush["Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'RStrike2'
- v.Name = "Strike2"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike3") then
- v = game.ReplicatedStorage.Styles.Rush["Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍2Strike1'
- v.Name = "Strike3"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Rush["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Strike5'
- v.Name = "Strike4"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike5") then
- v = game.ReplicatedStorage.Styles.Rush["Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'BStrike5'
- v.Name = "Strike5"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike6") then
- v = game.ReplicatedStorage.Styles.Rush["Strike6"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'BStrike4'
- v.Name = "Strike6"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike7") then
- v = game.ReplicatedStorage.Styles.Rush["Strike7"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'B2Strike4'
- v.Name = "Strike7"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike8") then
- v = game.ReplicatedStorage.Styles.Rush["Strike8"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'B2Strike3'
- v.Name = "Strike8"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike9") then
- v = game.ReplicatedStorage.Styles.Rush["Strike9"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍2Strike4'
- v.Name = "Strike9"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Rush1") then
- v = game.ReplicatedStorage.Styles.Rush["Rush1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = '龍Attack1'
- v.Name = "Rush1"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Strike1") then
- v = game.ReplicatedStorage.Styles.Rush["Strike1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'B2Strike1'
- v.Name = "Strike1"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_Running4") then
- v = game.ReplicatedStorage.Styles.Rush["H_Running4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_Terror'
- v.Name = "H_Running4"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_AirFallen") then
- v = game.ReplicatedStorage.Styles.Rush["H_AirFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_Whirl'
- v.Name = "H_AirFallen"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("GrabStrike") then
- v = game.ReplicatedStorage.Styles.Rush["GrabStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'T_CounterQuickstep'
- v.Name = "GrabStrike"
- if game.ReplicatedStorage.Styles.Rush.GrabStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Rush.GrabStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush.GrabStrike)
- end
- v.Value = 'Counter Quickstep'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_FallenDown") then
- v = game.ReplicatedStorage.Styles.Rush["H_FallenDown"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FallenKick'
- v.Name = "H_FallenDown"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedF") then
- v = game.ReplicatedStorage.Styles.Rush["H_EvadedF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FastFootworkFront'
- v.Name = "H_EvadedF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeF") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710466763"
- v.Name = "EvadeF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeL") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710468004"
- v.Name = "EvadeL"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeR") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710467557"
- v.Name = "EvadeR"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeB") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710468479"
- v.Name = "EvadeB"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCR") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeCR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710568545"
- v.Name = "EvadeCR"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCL") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeCL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11710568875"
- v.Name = "EvadeCL"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCB") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeQCB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11632563534"
- v.Name = "EvadeQCB"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCF") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeQCF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11632565056"
- v.Name = "EvadeQCF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCL") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeQCL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11632564616"
- v.Name = "EvadeQCL"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeQCR") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeQCR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11632564233"
- v.Name = "EvadeQCR"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCF") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeCF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11716395378"
- v.Name = "EvadeCF"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("EvadeCB") then
- v = game.ReplicatedStorage.Styles.Rush["EvadeCB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11716396028"
- v.Name = "EvadeCB"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Block") then
- v = game.ReplicatedStorage.Styles.Rush["Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11776345813"
- v.Name = "Block"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedR") then
- v = game.ReplicatedStorage.Styles.Rush["H_EvadedR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FastFootworkRight'
- v.Name = "H_EvadedR"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("H_EvadedL") then
- v = game.ReplicatedStorage.Styles.Rush["H_EvadedL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rush)
- end
- v.Value = 'H_FastFootworkLeft'
- v.Name = "H_EvadedL"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Idle") then
- v = game.ReplicatedStorage.Styles.Rush["Idle"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://8493751059"
- v.Name = "Idle"
- if game.ReplicatedStorage.Styles.Rush.Idle:FindFirstChild("Core") then
- v = game.ReplicatedStorage.Styles.Rush.Idle["Core"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Rush.Idle)
- end
- v.Name = "Core"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Hit1Block") then
- v = game.ReplicatedStorage.Styles.Rush["Hit1Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11959653217"
- v.Name = "Hit1Block"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Hit2Block") then
- v = game.ReplicatedStorage.Styles.Rush["Hit2Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://11959653217"
- v.Name = "Hit2Block"
- if game.ReplicatedStorage.Styles.Rush:FindFirstChild("Run") then
- v = game.ReplicatedStorage.Styles.Rush["Run"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Rush)
- end
- v.AnimationId = "rbxassetid://13731641248"
- v.Name = "Run"
- -------------------------------Beast--------------------------------------
- if game.ReplicatedStorage.Styles:FindFirstChild("Beast") then
- v = game.ReplicatedStorage.Styles["Beast"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles)
- end
- v.Name = "Beast"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush1") then
- v = game.ReplicatedStorage.Styles.Beast["Rush1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTPunch1'
- v.Name = "Rush1"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Speed") then
- v = game.ReplicatedStorage.Styles.Beast["Speed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 0.75
- v.Name = "Speed"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("StartBlock") then
- v = game.ReplicatedStorage.Styles.Beast["StartBlock"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://10920901524"
- v.Name = "StartBlock"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("GuardGrabHit") then
- v = game.ReplicatedStorage.Styles.Beast["GuardGrabHit"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'T_BearHug'
- v.Name = "GuardGrabHit"
- if game.ReplicatedStorage.Styles.Beast.GuardGrabHit:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Beast.GuardGrabHit["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast.GuardGrabHit)
- end
- v.Value = 'Bear Hug'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush2") then
- v = game.ReplicatedStorage.Styles.Beast["Rush2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTPunch2'
- v.Name = "Rush2"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Rush3") then
- v = game.ReplicatedStorage.Styles.Beast["Rush3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTPunch3'
- v.Name = "Rush3"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Color") then
- v = game.ReplicatedStorage.Styles.Beast["Color"]
- else
- v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = Color3.fromRGB(255,211.00000262260437,50.000000819563866)
- v.Name = "Color"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_LowHealthFallen") then
- v = game.ReplicatedStorage.Styles.Beast["H_LowHealthFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_LowHealthFallen"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("LThrow") then
- v = game.ReplicatedStorage.Styles.Beast["LThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'T_LegToss'
- v.Name = "LThrow"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike1") then
- v = game.ReplicatedStorage.Styles.Beast["Strike1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTStrike1'
- v.Name = "Strike1"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike2") then
- v = game.ReplicatedStorage.Styles.Beast["Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTStrike2'
- v.Name = "Strike2"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike3") then
- v = game.ReplicatedStorage.Styles.Beast["Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTStrike3'
- v.Name = "Strike3"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Beast["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BTStrike4'
- v.Name = "Strike4"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Grab") then
- v = game.ReplicatedStorage.Styles.Beast["Grab"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BGrab'
- v.Name = "Grab"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeB") then
- v = game.ReplicatedStorage.Styles.Beast["EvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://11614916809"
- v.Name = "EvadeB"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("VisualName") then
- v = game.ReplicatedStorage.Styles.Beast["VisualName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'Beast'
- v.Name = "VisualName"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Throw") then
- v = game.ReplicatedStorage.Styles.Beast["Throw"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'T_BeastToss'
- v.Name = "Throw"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeR") then
- v = game.ReplicatedStorage.Styles.Beast["EvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://8223592585"
- v.Name = "EvadeR"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabOnWall") then
- v = game.ReplicatedStorage.Styles.Beast["H_GrabOnWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_WallSmack'
- v.Name = "H_GrabOnWall"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("GrabCorpses") then
- v = game.ReplicatedStorage.Styles.Beast["GrabCorpses"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Beast)
- end
- v.Name = "GrabCorpses"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabStanding") then
- v = game.ReplicatedStorage.Styles.Beast["H_GrabStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_Piledriver'
- v.Name = "H_GrabStanding"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_AbsorbBlock") then
- v = game.ReplicatedStorage.Styles.Beast["H_AbsorbBlock"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_Torment'
- v.Name = "H_AbsorbBlock"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_TwoHandeds") then
- v = game.ReplicatedStorage.Styles.Beast["H_TwoHandeds"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_SelfDestruct'
- v.Name = "H_TwoHandeds"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabLeg") then
- v = game.ReplicatedStorage.Styles.Beast["H_GrabLeg"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_Swing'
- v.Name = "H_GrabLeg"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Taunt") then
- v = game.ReplicatedStorage.Styles.Beast["Taunt"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'BeastTaunt'
- v.Name = "Taunt"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Hit2Block") then
- v = game.ReplicatedStorage.Styles.Beast["Hit2Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://10920909417"
- v.Name = "Hit2Block"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EndBlock") then
- v = game.ReplicatedStorage.Styles.Beast["EndBlock"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://10920912941"
- v.Name = "EndBlock"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Hit1Block") then
- v = game.ReplicatedStorage.Styles.Beast["Hit1Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://10920902836"
- v.Name = "Hit1Block"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Block") then
- v = game.ReplicatedStorage.Styles.Beast["Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://10920916315"
- v.Name = "Block"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabOnFallen") then
- v = game.ReplicatedStorage.Styles.Beast["H_GrabOnFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_LobCrush'
- v.Name = "H_GrabOnFallen"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_Stunned") then
- v = game.ReplicatedStorage.Styles.Beast["H_Stunned"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_Knockout'
- v.Name = "H_Stunned"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("HThrow") then
- v = game.ReplicatedStorage.Styles.Beast["HThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'T_HeavyToss'
- v.Name = "HThrow"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("LHThrow") then
- v = game.ReplicatedStorage.Styles.Beast["LHThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'T_BHeavyToss'
- v.Name = "LHThrow"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_FallenDown") then
- v = game.ReplicatedStorage.Styles.Beast["H_FallenDown"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_FallenGrate'
- v.Name = "H_FallenDown"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_Fallen") then
- v = game.ReplicatedStorage.Styles.Beast["H_Fallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_Fallen"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeF") then
- v = game.ReplicatedStorage.Styles.Beast["EvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://11614916023"
- v.Name = "EvadeF"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("EvadeL") then
- v = game.ReplicatedStorage.Styles.Beast["EvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://8223592585"
- v.Name = "EvadeL"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("Idle") then
- v = game.ReplicatedStorage.Styles.Beast["Idle"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Beast)
- end
- v.AnimationId = "rbxassetid://13794434071"
- v.Name = "Idle"
- if game.ReplicatedStorage.Styles.Beast.Idle:FindFirstChild("Core") then
- v = game.ReplicatedStorage.Styles.Beast.Idle["Core"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Beast.Idle)
- end
- v.Name = "Core"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_GrabStanding3") then
- v = game.ReplicatedStorage.Styles.Beast["H_GrabStanding3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_Entangle'
- v.Name = "H_GrabStanding3"
- if game.ReplicatedStorage.Styles.Beast:FindFirstChild("H_StunnedFront") then
- v = game.ReplicatedStorage.Styles.Beast["H_StunnedFront"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Beast)
- end
- v.Value = 'H_KnockoutFront'
- v.Name = "H_StunnedFront"
- if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Anim") then
- v = game.ReplicatedStorage.Moves["龍TigerDrop"]["Anim"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Moves["龍TigerDrop"])
- end
- v.AnimationId = "rbxassetid://12338275115"
- v.Name = "Anim"
- if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("ForceSF") then
- v = game.ReplicatedStorage.Moves["龍TigerDrop"]["ForceSF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves["龍TigerDrop"])
- end
- v.Value = '0.1'
- v.Name = "ForceSF"
- if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("Anim") then
- v = game.ReplicatedStorage.Moves["TigerDrop"]["Anim"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Moves["TigerDrop"])
- end
- v.AnimationId = "rbxassetid://12338275115"
- v.Name = "Anim"
- if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("HitDur") then
- v = game.ReplicatedStorage.Moves["TigerDrop"]["HitDur"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["TigerDrop"])
- end
- v.Value = 0.3
- v.Name = "HitDur"
- if game.ReplicatedStorage.Moves["TigerDrop"]:FindFirstChild("AniSpeed") then
- v = game.ReplicatedStorage.Moves["TigerDrop"]["AniSpeed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Moves["TigerDrop"])
- end
- v.Value = 1
- v.Name = "AniSpeed"
- if game.ReplicatedStorage.Moves.H_UltimateEssence:FindFirstChild("MoveName") then
- v = game.ReplicatedStorage.Moves.H_UltimateEssence["MoveName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Moves.H_UltimateEssence)
- end
- v.Value = 'Ultimate Essence '
- v.Name = "MoveName"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916023"
- v.Name = "EvadeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710468004"
- v.Name = "EvadeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710467557"
- v.Name = "EvadeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916809"
- v.Name = "EvadeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedF") then
- v = game.ReplicatedStorage.Styles.Brawler["H_EvadedF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkFront'
- v.Name = "H_EvadedF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedR") then
- v = game.ReplicatedStorage.Styles.Brawler["H_EvadedR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkRight'
- v.Name = "H_EvadedR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedL") then
- v = game.ReplicatedStorage.Styles.Brawler["H_EvadedL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkLeft'
- v.Name = "H_EvadedL"
- sendNotification("Attacks Loaded")
- game.ReplicatedStorage.Sounds.Yell.Value = "rbxassetid://7959271972"
- local function playsound(id)
- local sfx = Instance.new("Sound", workspace)
- sfx.SoundId = "rbxassetid://"..tostring(id)
- game:GetService("SoundService"):PlayLocalSound(sfx)
- spawn(function()
- task.wait(sfx.TimeLength)
- sfx:Destroy()
- end)
- end
- function playticksound()
- local sfx = Instance.new("Sound", workspace)
- sfx.SoundId = "rbxassetid://4843088994"
- game:GetService("SoundService"):PlayLocalSound(sfx)
- spawn(function()
- task.wait(2)
- sfx:Destroy()
- end)
- end
- local function play_ingamesound(sfxname)
- local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname)
- local sfx = Instance.new("Sound", nil)
- local id = v.Value
- sfx.SoundId = id
- for i,v in v:GetChildren() do
- sfx[v.Name] = v.Value
- end
- game.SoundService:PlayLocalSound(sfx)
- task.delay(15, function()
- sfx:Destroy()
- end)
- end
- local Player = game.Players.LocalPlayer
- local Rep = game.ReplicatedStorage
- local Char = Player.Character
- local Main = Player.PlayerGui.Interface.Battle.Main
- Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
- if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then
- Main.HeatMove.TextLabel.Text = Rep.Moves.H_UltimateEssence.MoveName.Value
- local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim)
- Anim.Priority = Enum.AnimationPriority.Action4
- Anim:AdjustSpeed(0.9)
- Anim:Play()
- task.wait(1)
- play_ingamesound("MassiveSlap")
- task.wait(0.3)
- Anim:Destroy()
- end
- end)
- local Player = game.Players.LocalPlayer
- local Rep = game.ReplicatedStorage
- local Char = Player.Character
- local Main = Player.PlayerGui.Interface.Battle.Main
- Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
- if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Back]" then
- Main.HeatMove.TextLabel.Text = Rep.Moves.H_SumoSlap.MoveName.Value
- local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_SumoSlap.Anim)
- Anim.Priority = Enum.AnimationPriority.Action4
- Anim:AdjustSpeed(0.9)
- Anim:Play()
- play_ingamesound("Teleport")
- task.wait(0.1)
- play_ingamesound("Slap")
- task.wait(0.45)
- play_ingamesound("Slap")
- task.wait(0.45)
- play_ingamesound("Slap")
- task.wait(0.9)
- play_ingamesound("MassiveSlap")
- Anim:Destroy()
- end
- end)
- local DragonText = "Dragon"
- local DragonColor = Color3.new(0.99, 0.05, 0.1)
- local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, brawler.Color.Value), ColorSequenceKeypoint.new(1, brawler.Color.Value)})
- local function change_color()
- if status.Style.Value == "Brawler" then
- local char = plr.Character
- char.HumanoidRootPart.Fire_Main.Color = DragonSequence
- char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
- char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
- char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
- char.HumanoidRootPart.Lines1.Color = DragonSequence
- char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Lines2.Color = DragonSequence
- char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Sparks.Color = DragonSequence
- if not char.HumanoidRootPart.TimeFor.Enabled then
- char.HumanoidRootPart.TimeFor.Color = DragonSequence
- end
- char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
- char.UpperTorso.Evading.Color = DragonSequence
- end
- end
- local function FillHeat()
- local Event = game:GetService("ReplicatedStorage").Events.ME
- for i=1,6 do
- local A_1 = {
- [1] = "heat",
- [2] = game:GetService("ReplicatedStorage").Moves.Taunt
- }
- Event:FireServer(A_1)
- end
- end
- game:GetService("RunService").RenderStepped:Connect(change_color)
- if moves:FindFirstChild("龍TigerDrop") then
- moves:FindFirstChild("BRCounter2").Name = "FakeCounter2"
- moves:FindFirstChild("龍TigerDrop").Name = "BRCounter2"
- moves:FindFirstChild("BRCounter1").Name = "FakeCounter1"
- moves:FindFirstChild("BRGrab").Name = "FakeGrab"
- local ignore = Instance.new("Folder")
- ignore.Name = "IgnoreDmg"
- ignore.Parent = moves:FindFirstChild("BRCounter2")
- if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then
- local n = Instance.new("NumberValue")
- n.Name = "HSize"
- n.Value = 2
- n.Parent = moves:FindFirstChild("BRCounter2")
- end
- end
- function playticksound()
- local sfx = Instance.new("Sound", workspace)
- sfx.SoundId = "rbxassetid://4843088994"
- game:GetService("SoundService"):PlayLocalSound(sfx)
- spawn(function()
- task.wait(2)
- sfx:Destroy()
- end)
- end
- local uis = game:GetService("UserInputService")
- local rushstyle = game.ReplicatedStorage.Styles.Rush
- local brawlerstyle = game.ReplicatedStorage.Styles.Brawler
- local beaststyle = game.ReplicatedStorage.Styles.Beast
- local grabstrike = rushstyle:WaitForChild("GrabStrike"):Clone()
- local guruparry = brawlerstyle:WaitForChild("GrabStrike")
- sendNotification("Press X to swap counter step and parry on Dragon", color)
- uis.InputBegan:Connect(function(key)
- if game.UserInputService:GetFocusedTextBox() == nil then
- if key.KeyCode == Enum.KeyCode.X then
- playticksound()
- if guruparry.Parent ~= nil then
- guruparry.Parent = nil
- grabstrike.Parent = brawlerstyle
- sendNotification("Counter Quickstep Enabled", color)
- else
- guruparry.Parent = brawlerstyle
- grabstrike.Parent = nil
- sendNotification("Parry Enabled", color)
- end
- end
- end
- end)
- task.wait(1)
- sendNotification("Press [F] to instantly fill heat.")
- game.UserInputService.InputBegan:Connect(function(key)
- if game.UserInputService:GetFocusedTextBox() == nil then
- if key.KeyCode == Enum.KeyCode.F then
- FillHeat()
- end
- end
- end)
- local function add_forcefield(duration)
- local p = game.Players.LocalPlayer
- local Status = p.Status
- local invun = game.ReplicatedStorage.Invulnerable:Clone()
- invun.Parent = Status
- if duration then
- spawn(function()
- task.wait(duration)
- invun:Destroy()
- end)
- end
- return invun
- end
- local function IsSpiritActive()
- return plr.Status.Health.Value <= plr.Status.MaxHealth.Value * 0.25
- end
- local function HealthChanged()
- -- runs everytime Health or MaxHealth changes
- if IsSpiritActive() then
- play_ingamesound("Yell")
- sendNotification("Red Dragon Spirit Activated")
- FillHeat()
- task.wait(0.5)
- add_forcefield(30)
- task.wait(0.5)
- else
- sendNotification("")
- end
- end
- plr.Status.MaxHealth.Changed:Connect(HealthChanged)
- plr.Status.Health.Changed:Connect(HealthChanged)
- local plr = game:GetService("Players").LocalPlayer
- local pgui = plr.PlayerGui
- local interf = pgui.Interface
- local cframe = plr.Character.LowerTorso.CFrame
- interf.Client.Disabled = true
- task.wait()
- interf.Client.Disabled = false
- task.wait(0.1)
- plr.Character.LowerTorso.CFrame = cframe
- sendNotification("Reloading Character")
- task.wait(1)
- sendNotification("Style Loaded")
- task.wait(1)
- --Tab names--
- menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Brawler.Filled.Title.Text = "Dragon"
- menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Rush.Filled.Title.Text = "Rush"
- menu.Abilities.Frame.Frame.Frame.Tabs.Tabs.Beast.Filled.Title.Text = "Beast"
- --Ability Names--
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Counter Hook"].Generic.Label.Text = "Komaki Tiger Drop"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Parry"].Generic.Label.Text = "Komaki Parry"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Time for Resolve"].Generic.Label.Text = "Red Dragon Spirit"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Finishing Hold"].Generic.Label.Text = "Essence of Sumo Slapping"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Ultimate Essence"].Generic.Label.Text = "Ultimate Essence"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Dodge Shot"].Generic.Label.Text = "Komaki Dodge Shot"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Spin Counter"].Generic.Label.Text = "Komaki Fist Reversal"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Firearm Flip"].Generic.Label.Text = "Komaki Shot Stopper"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Knockback"].Generic.Label.Text = "Komaki Knockback"
- menu.Abilities.Frame.Frame.Frame.List.ListFrame["Guru Safety Roll"].Generic.Label.Text = "Komaki Safety Roll"
- --Ability descriptions and prompts--
- abilFolder["Time for Resolve"].Description.Value = "Unleash the willpower of the Legendary Red Dragon to fly above the rest and withstand any attacks that would stagger or knock you down."
- abilFolder["Guru Parry"].Description.Value = "One of the Three Ultimate Komaki style moves. Stuns the enemy."
- abilFolder["Counter Hook"].Description.Value = "One of the Three Ultimate Komaki style moves. The style's strongest counter-attack."
- abilFolder["Counter Hook"].Prompt.Value = "Get in Stance with LOCK ON, then HEAVY ATTACK when the enemy attacks."
- abilFolder["Finishing Hold"].Description.Value = "One of the Best Komaki moves. Slap an enemy repeatedly till they fall."
- abilFolder["Finishing Hold"].Prompt.Value = "Get in Stance with LOCK ON and whilst distanced, HEAVY ATTACK."
- abilFolder["Ultimate Essence"].Prompt.Value = "Get in Stance with LOCK ON and with Full Heat, HEAVY ATTACK"
- abilFolder["Ultimate Essence"].Description.Value = "The Ultimate Komaki Ability. Gain the Power to destroy every type of enemy."
- sendNotification("Badge and ability names loaded")
- task.wait(0.5)
- sendNotification("Mod Loaded")
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