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- local player = game:GetService("Players")
- local mapthing = player.LocalPlayer.PlayerGui.MainGui.Minimap
- local on = true
- mapthing.BackgroundTransparency = 0
- mapthing.BorderSizePixel = 4
- while wait() do
- local rc = math.random(0,255)
- local gc = math.random(0,255)
- local bc = math.random(0,255)
- local r = rc / 255
- local g = gc / 255
- local b = bc / 255
- local c = Color3.new(r, g, b)
- for i = 0,1,0.05 do
- wait()
- mapthing.BorderColor3 = mapthing.BorderColor3:lerp(c,i)
- mapthing.BorderColor3 = mapthing.BorderColor3:lerp(c,i)
- mapthing.BackgroundColor3 = mapthing.BackgroundColor3:lerp(c,i)
- mapthing.BackgroundColor3 = mapthing.BackgroundColor3:lerp(c,i)
- end
- end
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