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Nov 21st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = owner
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. --//====================================================\\--
  87. --|| CREATED BY SHACKLUSTER
  88. --\\====================================================//--
  89.  
  90. wait(0.2)
  91.  
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Torso)
  112. sick.SoundId = "rbxassetid://848439234"
  113. sick.Looped = true
  114. sick.Pitch = 1
  115. sick.Volume = 3
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134.  
  135. --//=================================\\
  136. --|| USEFUL VALUES
  137. --\\=================================//
  138.  
  139. Animation_Speed = 3
  140. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  141. local Speed = 35
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local DAMAGEMULTIPLIER = 1
  147. local ANIM = "Idle"
  148. local ATTACK = false
  149. local EQUIPPED = false
  150. local HOLD = false
  151. local COMBO = 1
  152. local Rooted = false
  153. local SINE = 0
  154. local KEYHOLD = false
  155. local CHANGE = 2 / Animation_Speed
  156. local WALKINGANIM = false
  157. local VALUE1 = false
  158. local VALUE2 = false
  159. local ROBLOXIDLEANIMATION = IT("Animation")
  160. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  161. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  162. --ROBLOXIDLEANIMATION.Parent = Humanoid
  163. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  164. WEAPONGUI.Name = "Weapon GUI"
  165. local Effects = IT("Folder", Character)
  166. Effects.Name = "Effects"
  167. local ANIMATOR = Humanoid.Animator
  168. local ANIMATE = Character.Animate
  169. local UNANCHOR = true
  170. local LAUGHS = {834001699,834001752,834001797,834001828}
  171. local SONGS = {534861083,530959353,1534958855,0}
  172. local CHOICE = MRANDOM(1,4)
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177.  
  178. --//=================================\\
  179. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  180. --\\=================================//
  181.  
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "ArtificialHB"
  184.  
  185. script:WaitForChild("ArtificialHB")
  186.  
  187. frame = Frame_Speed
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191. lastframe = tick()
  192. script.ArtificialHB:Fire()
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.ArtificialHB:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.ArtificialHB:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  250. local NEWMESH = IT(MESH)
  251. if MESH == "SpecialMesh" then
  252. NEWMESH.MeshType = MESHTYPE
  253. if MESHID ~= "nil" and MESHID ~= "" then
  254. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  255. end
  256. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  257. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  258. end
  259. end
  260. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  261. NEWMESH.Scale = SCALE
  262. NEWMESH.Parent = PARENT
  263. return NEWMESH
  264. end
  265.  
  266. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  267. local NEWPART = IT("Part")
  268. NEWPART.formFactor = FORMFACTOR
  269. NEWPART.Reflectance = REFLECTANCE
  270. NEWPART.Transparency = TRANSPARENCY
  271. NEWPART.CanCollide = false
  272. NEWPART.Locked = true
  273. NEWPART.Anchored = true
  274. if ANCHOR == false then
  275. NEWPART.Anchored = false
  276. end
  277. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  278. NEWPART.Name = NAME
  279. NEWPART.Size = SIZE
  280. NEWPART.Position = Torso.Position
  281. NEWPART.Material = MATERIAL
  282. NEWPART:BreakJoints()
  283. NEWPART.Parent = PARENT
  284. return NEWPART
  285. end
  286.  
  287. local function weldBetween(a, b)
  288. local weldd = IT("Weld")
  289. weldd.Part0 = a
  290. weldd.Part1 = b
  291. weldd.C0 = CF()
  292. weldd.C1 = b.CFrame:inverse() * a.CFrame
  293. weldd.Parent = a
  294. return weldd
  295. end
  296.  
  297.  
  298. function QuaternionFromCFrame(cf)
  299. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  300. local trace = m00 + m11 + m22
  301. if trace > 0 then
  302. local s = math.sqrt(1 + trace)
  303. local recip = 0.5 / s
  304. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  305. else
  306. local i = 0
  307. if m11 > m00 then
  308. i = 1
  309. end
  310. if m22 > (i == 0 and m00 or m11) then
  311. i = 2
  312. end
  313. if i == 0 then
  314. local s = math.sqrt(m00 - m11 - m22 + 1)
  315. local recip = 0.5 / s
  316. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  317. elseif i == 1 then
  318. local s = math.sqrt(m11 - m22 - m00 + 1)
  319. local recip = 0.5 / s
  320. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  321. elseif i == 2 then
  322. local s = math.sqrt(m22 - m00 - m11 + 1)
  323. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  329. local xs, ys, zs = x + x, y + y, z + z
  330. local wx, wy, wz = w * xs, w * ys, w * zs
  331. local xx = x * xs
  332. local xy = x * ys
  333. local xz = x * zs
  334. local yy = y * ys
  335. local yz = y * zs
  336. local zz = z * zs
  337. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  338. end
  339.  
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp;
  343. if cosTheta >= 0.0001 then
  344. if (1 - cosTheta) > 0.0001 then
  345. local theta = ACOS(cosTheta)
  346. local invSinTheta = 1 / SIN(theta)
  347. startInterp = SIN((1 - t) * theta) * invSinTheta
  348. finishInterp = SIN(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. else
  354. if (1 + cosTheta) > 0.0001 then
  355. local theta = ACOS(-cosTheta)
  356. local invSinTheta = 1 / SIN(theta)
  357. startInterp = SIN((t - 1) * theta) * invSinTheta
  358. finishInterp = SIN(t * theta) * invSinTheta
  359. else
  360. startInterp = t - 1
  361. finishInterp = t
  362. end
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366.  
  367. function Clerp(a, b, t)
  368. local qa = {QuaternionFromCFrame(a)}
  369. local qb = {QuaternionFromCFrame(b)}
  370. local ax, ay, az = a.x, a.y, a.z
  371. local bx, by, bz = b.x, b.y, b.z
  372. local _t = 1 - t
  373. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  374. end
  375.  
  376. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  377. local frame = IT("Frame")
  378. frame.BackgroundTransparency = TRANSPARENCY
  379. frame.BorderSizePixel = BORDERSIZEPIXEL
  380. frame.Position = POSITION
  381. frame.Size = SIZE
  382. frame.BackgroundColor3 = COLOR
  383. frame.BorderColor3 = BORDERCOLOR
  384. frame.Name = NAME
  385. frame.Parent = PARENT
  386. return frame
  387. end
  388.  
  389. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  390. local label = IT("TextLabel")
  391. label.BackgroundTransparency = 1
  392. label.Size = UD2(1, 0, 1, 0)
  393. label.Position = UD2(0, 0, 0, 0)
  394. label.TextColor3 = TEXTCOLOR
  395. label.TextStrokeTransparency = STROKETRANSPARENCY
  396. label.TextTransparency = TRANSPARENCY
  397. label.FontSize = TEXTFONTSIZE
  398. label.Font = TEXTFONT
  399. label.BorderSizePixel = BORDERSIZEPIXEL
  400. label.TextScaled = false
  401. label.Text = TEXT
  402. label.Name = NAME
  403. label.Parent = PARENT
  404. return label
  405. end
  406.  
  407. function NoOutlines(PART)
  408. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  409. end
  410.  
  411. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  412. local NEWWELD = IT(TYPE)
  413. NEWWELD.Part0 = PART0
  414. NEWWELD.Part1 = PART1
  415. NEWWELD.C0 = C0
  416. NEWWELD.C1 = C1
  417. NEWWELD.Parent = PARENT
  418. return NEWWELD
  419. end
  420.  
  421. local S = IT("Sound")
  422. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  423. local NEWSOUND = nil
  424. coroutine.resume(coroutine.create(function()
  425. NEWSOUND = S:Clone()
  426. NEWSOUND.Parent = PARENT
  427. NEWSOUND.Volume = VOLUME
  428. NEWSOUND.Pitch = PITCH
  429. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  430. NEWSOUND:play()
  431. if DOESLOOP == true then
  432. NEWSOUND.Looped = true
  433. else
  434. repeat wait(1) until NEWSOUND.Playing == false
  435. NEWSOUND:remove()
  436. end
  437. end))
  438. return NEWSOUND
  439. end
  440.  
  441. function CFrameFromTopBack(at, top, back)
  442. local right = top:Cross(back)
  443. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  444. end
  445.  
  446. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  447. function WACKYEFFECT(Table)
  448. local TYPE = (Table.EffectType or "Sphere")
  449. local SIZE = (Table.Size or VT(1,1,1))
  450. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  451. local TRANSPARENCY = (Table.Transparency or 0)
  452. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  453. local CFRAME = (Table.CFrame or Torso.CFrame)
  454. local MOVEDIRECTION = (Table.MoveToPos or nil)
  455. local ROTATION1 = (Table.RotationX or 0)
  456. local ROTATION2 = (Table.RotationY or 0)
  457. local ROTATION3 = (Table.RotationZ or 0)
  458. local MATERIAL = (Table.Material or "Neon")
  459. local COLOR = (Table.Color or C3(1,1,1))
  460. local TIME = (Table.Time or 45)
  461. local SOUNDID = (Table.SoundID or nil)
  462. local SOUNDPITCH = (Table.SoundPitch or nil)
  463. local SOUNDVOLUME = (Table.SoundVolume or nil)
  464. coroutine.resume(coroutine.create(function()
  465. local PLAYSSOUND = false
  466. local SOUND = nil
  467. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  468. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  469. PLAYSSOUND = true
  470. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  471. end
  472. EFFECT.Color = COLOR
  473. local MSH = nil
  474. if TYPE == "Sphere" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Block" then
  477. MSH = IT("BlockMesh",EFFECT)
  478. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  479. elseif TYPE == "Wave" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  481. elseif TYPE == "Ring" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  483. elseif TYPE == "Slash" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  485. elseif TYPE == "Round Slash" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  487. elseif TYPE == "Swirl" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  489. elseif TYPE == "Skull" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  491. elseif TYPE == "Crystal" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  493. end
  494. if MSH ~= nil then
  495. local MOVESPEED = nil
  496. if MOVEDIRECTION ~= nil then
  497. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  498. end
  499. local GROWTH = SIZE - ENDSIZE
  500. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  501. if TYPE == "Block" then
  502. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  503. else
  504. EFFECT.CFrame = CFRAME
  505. end
  506. for LOOP = 1, TIME+1 do
  507. Swait()
  508. MSH.Scale = MSH.Scale - GROWTH/TIME
  509. if TYPE == "Wave" then
  510. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  511. end
  512. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  513. if TYPE == "Block" then
  514. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  515. else
  516. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  517. end
  518. if MOVEDIRECTION ~= nil then
  519. local ORI = EFFECT.Orientation
  520. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  521. EFFECT.Orientation = ORI
  522. end
  523. end
  524. if PLAYSSOUND == false then
  525. EFFECT:remove()
  526. else
  527. SOUND.Stopped:Connect(function()
  528. EFFECT:remove()
  529. end)
  530. end
  531. else
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. repeat Swait() until SOUND.Playing == false
  536. EFFECT:remove()
  537. end
  538. end
  539. end))
  540. end
  541.  
  542. function MakeForm(PART,TYPE)
  543. if TYPE == "Cyl" then
  544. local MSH = IT("CylinderMesh",PART)
  545. elseif TYPE == "Ball" then
  546. local MSH = IT("SpecialMesh",PART)
  547. MSH.MeshType = "Sphere"
  548. elseif TYPE == "Wedge" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Wedge"
  551. end
  552. end
  553.  
  554. Debris = game:GetService("Debris")
  555.  
  556. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  557. local DIRECTION = CF(StartPos,EndPos).lookVector
  558. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  559. end
  560.  
  561. function turnto(position)
  562. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  563. end
  564.  
  565. function SpawnTrail(FROM,TO,BIG)
  566. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  567. MakeForm(TRAIL,"Cyl")
  568. local DIST = (FROM - TO).Magnitude
  569. if BIG == true then
  570. TRAIL.Size = VT(0.5,DIST,0.5)
  571. else
  572. TRAIL.Size = VT(0.25,DIST,0.25)
  573. end
  574. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  575. coroutine.resume(coroutine.create(function()
  576. for i = 1, 5 do
  577. Swait()
  578. TRAIL.Transparency = TRAIL.Transparency + 0.1
  579. end
  580. TRAIL:remove()
  581. end))
  582. end
  583.  
  584. local asd = Instance.new("ParticleEmitter")
  585. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  586. asd.LightEmission = .1
  587. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  588. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  589. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  590. asd.Transparency = bbb
  591. asd.Size = aaa
  592. asd.ZOffset = .9
  593. asd.Acceleration = Vector3.new(0, -15, 0)
  594. asd.LockedToPart = false
  595. asd.EmissionDirection = "Back"
  596. asd.Lifetime = NumberRange.new(1, 2)
  597. asd.Rotation = NumberRange.new(-100, 100)
  598. asd.RotSpeed = NumberRange.new(-100, 100)
  599. asd.Speed = NumberRange.new(10)
  600. asd.Enabled = false
  601. asd.VelocitySpread = 999
  602.  
  603. function getbloody(victim,amount)
  604. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  605. PART.CFrame = victim.CFrame
  606. local HITPLAYERSOUNDS = {"356551938","264486467"}
  607. Debris:AddItem(PART,5)
  608. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  609. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  610. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  611. local prtcl = asd:Clone()
  612. prtcl.Parent = PART
  613. prtcl:Emit(amount*10)
  614. end
  615.  
  616. local Particle = IT("ParticleEmitter",nil)
  617. Particle.Enabled = false
  618. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  619. Particle.LightEmission = 0.5
  620. Particle.Rate = 150
  621. Particle.ZOffset = 1
  622. Particle.Rotation = NumberRange.new(-180, 180)
  623. Particle.RotSpeed = NumberRange.new(-180, 180)
  624. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  625. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  626.  
  627. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  628. function ParticleEmitter(Table)
  629. local PRTCL = Particle:Clone()
  630. local Speed = Table.Speed or 5
  631. local Drag = Table.Drag or 0
  632. local Size1 = Table.Size1 or 1
  633. local Size2 = Table.Size2 or 5
  634. local Lifetime1 = Table.Lifetime1 or 1
  635. local Lifetime2 = Table.Lifetime2 or 1.5
  636. local Parent = Table.Parent or Torso
  637. local Emit = Table.Emit or 100
  638. local Offset = Table.Offset or 360
  639. local Acel = Table.Acel or VT(0,0,0)
  640. local Enabled = Table.Enabled or false
  641. PRTCL.Parent = Parent
  642. PRTCL.Size = NumberSequence.new(Size1,Size2)
  643. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  644. PRTCL.Speed = NumberRange.new(Speed)
  645. PRTCL.VelocitySpread = Offset
  646. PRTCL.Drag = Drag
  647. PRTCL.Acceleration = Acel
  648. if Enabled == false then
  649. PRTCL:Emit(Emit)
  650. Debris:AddItem(PRTCL,Lifetime2)
  651. else
  652. PRTCL.Enabled = true
  653. end
  654. return PRTCL
  655. end
  656.  
  657. --//=================================\\
  658. --|| WEAPON CREATION
  659. --\\=================================//
  660.  
  661. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  662. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  663. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  664. MakeForm(Part,"Wedge")
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  666. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  669. MakeForm(Part,"Cyl")
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  671. for i = 1, 8 do
  672. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  674. end
  675. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  676. MakeForm(Part,"Wedge")
  677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  678. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  679. MakeForm(Part,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  682. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  683. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  685. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  687. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  688. MakeForm(RightBarrel,"Cyl")
  689. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  690. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  691. MakeForm(Part,"Wedge")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  693. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  694. MakeForm(RightHole,"Cyl")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  696. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  697. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  698. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  699. MakeForm(Part,"Wedge")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  701. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  704. MakeForm(Part,"Cyl")
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  706. for i = 1, 8 do
  707. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  709. end
  710. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  711. MakeForm(Part,"Wedge")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  713. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  714. MakeForm(Part,"Cyl")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  722. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  723. MakeForm(LeftBarrel,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  725. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  726. MakeForm(Part,"Wedge")
  727. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  728. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  729. MakeForm(LeftHole,"Cyl")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  731. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  732. MakeForm(Eye,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  734. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  735. MakeForm(Eye,"Ball")
  736. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  737. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  738. MakeForm(Eye,"Ball")
  739. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  740. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  741. MakeForm(Eye,"Ball")
  742. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  743. local A = IT("Attachment",Torso)
  744. A.Position = VT(1,1.3,0)
  745. A.Orientation = VT(-0.098, -89.999, 0.227)
  746. local B = IT("Attachment",Torso)
  747. B.Position = VT(-1.3,-0.6,0)
  748. B.Orientation = VT(-88.911, -68.808, 158.782)
  749. local ChainLink = IT("Beam",Torso)
  750. ChainLink.Texture = "rbxassetid://73042633"
  751. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  752. ChainLink.TextureSpeed = 1
  753. ChainLink.FaceCamera = true
  754. ChainLink.Width0 = 1
  755. ChainLink.Width1 = 1
  756. ChainLink.TextureLength = 3
  757. ChainLink.Attachment0 = A
  758. ChainLink.Attachment1 = B
  759. ChainLink.CurveSize0 = 1.6
  760. ChainLink.CurveSize1 = 1.6
  761. ChainLink.FaceCamera = true
  762. ChainLink.Transparency = NumberSequence.new(0)
  763. local ChainLink = IT("Beam",Torso)
  764. ChainLink.Texture = "rbxassetid://73042633"
  765. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  766. ChainLink.TextureSpeed = 1
  767. ChainLink.FaceCamera = true
  768. ChainLink.Width0 = 1
  769. ChainLink.Width1 = 1
  770. ChainLink.TextureLength = 3
  771. ChainLink.Attachment0 = B
  772. ChainLink.Attachment1 = A
  773. ChainLink.CurveSize0 = 1.6
  774. ChainLink.CurveSize1 = 1.6
  775. ChainLink.FaceCamera = true
  776. ChainLink.Transparency = NumberSequence.new(0)
  777. local A = IT("Attachment",Torso)
  778. A.Position = VT(1.3,-0.85,0)
  779. A.Orientation = VT(-0.098, -89.999, 0.227)
  780. local B = IT("Attachment",Torso)
  781. B.Position = VT(-1,2,0)
  782. B.Orientation = VT(-88.911, -68.808, 158.782)
  783. local ChainLink = IT("Beam",Torso)
  784. ChainLink.Texture = "rbxassetid://73042633"
  785. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  786. ChainLink.TextureSpeed = 1
  787. ChainLink.FaceCamera = true
  788. ChainLink.Width0 = 1
  789. ChainLink.Width1 = 1
  790. ChainLink.TextureLength = 3
  791. ChainLink.Attachment0 = A
  792. ChainLink.Attachment1 = B
  793. ChainLink.CurveSize0 = 1.3
  794. ChainLink.CurveSize1 = 1.3
  795. ChainLink.FaceCamera = true
  796. ChainLink.Transparency = NumberSequence.new(0)
  797. local ChainLink = IT("Beam",Torso)
  798. ChainLink.Texture = "rbxassetid://73042633"
  799. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  800. ChainLink.TextureSpeed = 1
  801. ChainLink.FaceCamera = true
  802. ChainLink.Width0 = 1
  803. ChainLink.Width1 = 1
  804. ChainLink.TextureLength = 3
  805. ChainLink.Attachment0 = B
  806. ChainLink.Attachment1 = A
  807. ChainLink.CurveSize0 = 1.3
  808. ChainLink.CurveSize1 = 1.3
  809. ChainLink.FaceCamera = true
  810. ChainLink.Transparency = NumberSequence.new(0)
  811.  
  812. local A = IT("Attachment",RightBarrel)
  813. A.Position = VT(0,-2.5,0)
  814. local B = IT("Attachment",RightBarrel)
  815. B.Position = VT(0,2.5,0)
  816. local Trail = IT("Trail",RightBarrel)
  817. Trail.Attachment0 = A
  818. Trail.Attachment1 = B
  819. Trail.Lifetime = 0.2
  820. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  821. Trail.Transparency = NumberSequence.new(0, 1)
  822. Trail.Enabled = false
  823.  
  824. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  825. PRT.LockedToPart = true
  826. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  827. PRT.LockedToPart = true
  828. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  829. PRT.LockedToPart = true
  830. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  831. PRT.LockedToPart = true
  832. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  833. PRT.LockedToPart = true
  834. for _, c in pairs(Character:GetDescendants()) do
  835. if c and c.Parent then
  836. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  837. local ACCESSORY = c.Parent
  838. c.Parent = Character
  839. if c then
  840. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  841. weldBetween(Head,c)
  842. else
  843. weldBetween(Torso,c)
  844. end
  845. end
  846. ACCESSORY:remove()
  847. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  848. c.Material = "Neon"
  849. c.Color = C3(0,0,0)
  850. if c:FindFirstChildOfClass("SpecialMesh") then
  851. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  852. end
  853. if c == Head then
  854. if c:FindFirstChild("face") then
  855. c.face:remove()
  856. end
  857. end
  858. elseif c.ClassName == "Part" and c.Name == "Eye" then
  859. c.Color = C3(1,0,0)
  860. c.Material = "Neon"
  861. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  862. c:remove()
  863. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  864. c:remove()
  865. end
  866. end
  867. end
  868. local BODY = {}
  869. for _, c in pairs(Character:GetDescendants()) do
  870. if c:IsA("BasePart") and c.Name ~= "Handle" then
  871. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  872. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  873. end
  874. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  875. elseif c:IsA("JointInstance") then
  876. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  877. end
  878. end
  879. function refit()
  880. Character.Parent = workspace
  881. for e = 1, #BODY do
  882. if BODY[e] ~= nil then
  883. local STUFF = BODY[e]
  884. local PART = STUFF[1]
  885. local PARENT = STUFF[2]
  886. local MATERIAL = STUFF[3]
  887. local COLOR = STUFF[4]
  888. local TRANSPARENCY = STUFF[5]
  889. --local SIZE = STUFF[6]
  890. local NAME = STUFF[7]
  891. if PART.ClassName == "Part" and PART ~= RootPart then
  892. PART.Material = MATERIAL
  893. PART.Transparency = TRANSPARENCY
  894. PART.Name = NAME
  895. end
  896. if PART.Parent ~= PARENT then
  897. Humanoid:remove()
  898. PART.Parent = PARENT
  899. Humanoid = IT("Humanoid",Character)
  900. end
  901. end
  902. end
  903. end
  904.  
  905. local SKILLTEXTCOLOR = C3(1,0,0)
  906. local SKILLFONT = "Fantasy"
  907. local SKILLTEXTSIZE = 6
  908.  
  909. Humanoid.Died:connect(function()
  910. refit()
  911. end)
  912.  
  913. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  914. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  915. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  916. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  917. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  918. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  919. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  920.  
  921. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  922. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  923. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  924. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  925. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  926. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  927. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  928.  
  929. --//=================================\\
  930. --|| DAMAGE FUNCTIONS
  931. --\\=================================//
  932.  
  933. function StatLabel(CFRAME, TEXT, COLOR)
  934. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  935. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  936. local BODYGYRO = IT("BodyGyro", STATPART)
  937. game:GetService("Debris"):AddItem(STATPART ,5)
  938. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  939. BILLBOARDGUI.Adornee = STATPART
  940. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  941. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  942. BILLBOARDGUI.AlwaysOnTop = false
  943. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  944. TEXTLABEL.BackgroundTransparency = 1
  945. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  946. TEXTLABEL.Text = TEXT
  947. TEXTLABEL.Font = SKILLFONT
  948. TEXTLABEL.FontSize="Size42"
  949. TEXTLABEL.TextColor3 = COLOR
  950. TEXTLABEL.TextStrokeTransparency = 0
  951. TEXTLABEL.TextScaled = true
  952. TEXTLABEL.TextWrapped = true
  953. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  954. for i = 1, 50 do
  955. Swait()
  956. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  957. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  958. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  959. end
  960. THEPART.Parent = nil
  961. end),STATPART, TEXTLABEL)
  962. end
  963.  
  964. --//=================================\\
  965. --|| DAMAGING
  966. --\\=================================//
  967.  
  968. function Kill(Char)
  969. local NewCharacter = IT("Model",Effects)
  970. NewCharacter.Name = "Ow im ded ;-;"
  971. for _, c in pairs(Char:GetDescendants()) do
  972. if c:IsA("BasePart") and c.Transparency == 0 then
  973. if c.Parent == Char then
  974. getbloody(c,5)
  975. end
  976. c:BreakJoints()
  977. c.Material = "Glass"
  978. c.Color = C3(0.5,0,0)
  979. c.CanCollide = true
  980. c.Transparency = 0.3
  981. if c:FindFirstChildOfClass("SpecialMesh") then
  982. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  983. end
  984. if c.Name == "Head" then
  985. c:ClearAllChildren()
  986. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  987. end
  988. if c.ClassName == "MeshPart" then
  989. c.TextureID = ""
  990. end
  991. if c:FindFirstChildOfClass("BodyPosition") then
  992. c:FindFirstChildOfClass("BodyPosition"):remove()
  993. end
  994. if c:FindFirstChildOfClass("ParticleEmitter") then
  995. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  996. end
  997. c.Parent = NewCharacter
  998. c.Name = "DeadPart"
  999. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1000. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1001. end
  1002. end
  1003. Char:remove()
  1004. Debris:AddItem(NewCharacter,5)
  1005. end
  1006.  
  1007. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1008. local CHILDREN = workspace:GetDescendants()
  1009. for index, CHILD in pairs(CHILDREN) do
  1010. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1011. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1012. if HUM then
  1013. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1014. if TORSO then
  1015. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1016. if BRUTAL == true then
  1017. Kill(CHILD)
  1018. else
  1019. CHILD:BreakJoints()
  1020. end
  1021. end
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028. function BulletDetection(FROM,TO,BRUTAL)
  1029. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1030. coroutine.resume(coroutine.create(function()
  1031. if AIMHIT ~= nil then
  1032. if AIMHIT.Parent ~= Character then
  1033. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1034. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1035. if BRUTAL == true then
  1036. Kill(AIMHIT.Parent)
  1037. else
  1038. getbloody(AIMHIT,15)
  1039. AIMHIT.Parent:BreakJoints()
  1040. if AIMHIT.Name == "Head" then
  1041. AIMHIT.Name = "HEADSHOT"
  1042. AIMHIT:remove()
  1043. end
  1044. end
  1045. else
  1046. if BRUTAL == true then
  1047. Kill(AIMHIT.Parent.Parent)
  1048. else
  1049. AIMHIT.Parent.Parent:BreakJoints()
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end))
  1056. SpawnTrail(FROM,AIMPOS)
  1057. return AIMHIT,AIMPOS,NORMAL
  1058. end
  1059.  
  1060. --//=================================\\
  1061. --|| ATTACK FUNCTIONS AND STUFF
  1062. --\\=================================//
  1063.  
  1064. function Unload()
  1065. ATTACK = true
  1066. Rooted = false
  1067. repeat
  1068. local GYRO = IT("BodyGyro",RootPart)
  1069. GYRO.D = 175
  1070. GYRO.P = 20000
  1071. GYRO.MaxTorque = VT(0,40000,0)
  1072. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1073. if COMBO == 1 then
  1074. COMBO = 2
  1075. for i=0, 0.6, 0.1 / Animation_Speed do
  1076. Swait()
  1077. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1086. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1087. CreateSound(145080998, LeftHole, 7, 1, false)
  1088. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1089. for i=0, 0.2, 0.1 / Animation_Speed do
  1090. Swait()
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. end
  1098. elseif COMBO == 2 then
  1099. COMBO = 1
  1100. for i=0, 0.6, 0.1 / Animation_Speed do
  1101. Swait()
  1102. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. end
  1110. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1111. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. CreateSound(145080998, RightHole, 7, 1, false)
  1113. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1114. for i=0, 0.2, 0.1 / Animation_Speed do
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. end
  1123. end
  1124. GYRO:remove()
  1125. until KEYHOLD == false
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129. function Psyo()
  1130. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1131. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1132. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1133. if TORSO and HUM.Health > 0 then
  1134. ATTACK = true
  1135. Rooted = false
  1136. local GYRO = IT("BodyGyro",RootPart)
  1137. GYRO.D = 275
  1138. GYRO.P = 20000
  1139. GYRO.MaxTorque = VT(0,40000,0)
  1140. for i=0, 0.8, 0.1 / Animation_Speed do
  1141. Swait()
  1142. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1151. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1152. local grav = Instance.new("BodyPosition",TORSO)
  1153. grav.D = 1500
  1154. grav.P = 20000
  1155. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1156. grav.position = TORSO.Position+VT(0,15,0)
  1157. Debris:AddItem(grav,10)
  1158. Debris:AddItem(MAGIC,10)
  1159. CreateSound(429459101, Torso, 7, 1, false)
  1160. CreateSound(429459101, TORSO, 7, 1, false)
  1161. for i=0, 1, 0.1 / Animation_Speed do
  1162. Swait()
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. GYRO:remove()
  1171. ATTACK = false
  1172. Rooted = false
  1173. end
  1174. end
  1175. end
  1176. function Cleave()
  1177. ATTACK = true
  1178. Rooted = false
  1179. local TARGET = nil
  1180. local TORS = nil
  1181. local GYRO = IT("BodyGyro",RootPart)
  1182. GYRO.D = 175
  1183. GYRO.P = 20000
  1184. GYRO.MaxTorque = VT(0,40000,0)
  1185. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1186. local RANGE = 5
  1187. CreateSound(541909867, Torso, 7, 1, false)
  1188. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1189. for i=0, 1, 0.1 / Animation_Speed do
  1190. Swait()
  1191. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1192. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1193. local CHILDREN = workspace:GetDescendants()
  1194. for index, CHILD in pairs(CHILDREN) do
  1195. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1196. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1197. if HUM then
  1198. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1199. if TORSO then
  1200. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1201. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1202. TARGET = HUM
  1203. TORS = TORSO
  1204. end
  1205. end
  1206. end
  1207. end
  1208. end
  1209. if TARGET then
  1210. break
  1211. end
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1218. end
  1219. GYRO:remove()
  1220. if TORS and TARGET then
  1221. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1222. Rooted = true
  1223. local BODYPOSITION = IT("BodyPosition", TORS)
  1224. BODYPOSITION.P = 2000
  1225. BODYPOSITION.D = 100
  1226. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1227. for i=0, 1, 0.1 / Animation_Speed do
  1228. Swait()
  1229. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1230. BODYPOSITION.Position = TORS.Position
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. end
  1238. for i=0, 0.4, 0.1 / Animation_Speed do
  1239. Swait()
  1240. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1241. BODYPOSITION.Position = TORS.Position
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. local LOOP = 0
  1250. local LOOP2 = 0
  1251. for i=0, 5, 0.1 / Animation_Speed do
  1252. Swait()
  1253. LOOP = LOOP + 1
  1254. TORS.Anchored = true
  1255. LOOP2 = LOOP2 + 1
  1256. if LOOP2 >= 5 then
  1257. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1258. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1259. CreateSound(145080998, RightHole, 7, 1, false)
  1260. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1261. LOOP2 = 0
  1262. getbloody(TORS,1)
  1263. end
  1264. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1265. BODYPOSITION.Position = TORS.Position
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. BODYPOSITION:remove()
  1274. if TORS then
  1275. TORS.Anchored = false
  1276. Kill(TORS.Parent)
  1277. end
  1278. end
  1279. ATTACK = false
  1280. Rooted = false
  1281. end
  1282. function Lock_n_Load()
  1283. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1284. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1285. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1286. if TORSO and HUM.Health > 0 then
  1287. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1288. ATTACK = true
  1289. Rooted = true
  1290. local GYRO = IT("BodyGyro",RootPart)
  1291. GYRO.D = 175
  1292. GYRO.P = 20000
  1293. GYRO.MaxTorque = VT(0,40000,0)
  1294. if COMBO == 1 then
  1295. COMBO = 2
  1296. for i=0, 1, 0.1 / Animation_Speed do
  1297. Swait()
  1298. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. end
  1306. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1307. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1308. CreateSound(145080998, LeftHole, 7, 1, false)
  1309. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1310. for i=0, 0.4, 0.1 / Animation_Speed do
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. end
  1319. elseif COMBO == 2 then
  1320. COMBO = 1
  1321. for i=0, 1, 0.1 / Animation_Speed do
  1322. Swait()
  1323. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. end
  1331. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1332. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1333. CreateSound(145080998, RightHole, 7, 1, false)
  1334. BulletDetection(RightHole.Position,TORSO.Position,false)
  1335. for i=0, 0.4, 0.1 / Animation_Speed do
  1336. Swait()
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. end
  1344. end
  1345. GYRO:remove()
  1346. ATTACK = false
  1347. Rooted = false
  1348. end
  1349. end
  1350. end
  1351. function Morning_Star()
  1352. ATTACK = true
  1353. Rooted = true
  1354. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1355. for i=0, 1, 0.1 / Animation_Speed do
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. coroutine.resume(coroutine.create(function()
  1365. local POS = Mouse.Hit.p
  1366. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1367. MakeForm(RAY,"Cyl")
  1368. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1369. MakeForm(SPHERE,"Ball")
  1370. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1371. MakeForm(SHIELD,"Ball")
  1372. SHIELD.CFrame = CF(POS)
  1373. RAY.CFrame = CF(POS)
  1374. SPHERE.CFrame = CF(POS)
  1375. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1376. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1377. for i = 1, 200 do
  1378. Swait()
  1379. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1380. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1381. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1382. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1383. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1384. end
  1385. for i = 1, 45 do
  1386. Swait()
  1387. RAY.Transparency = RAY.Transparency + 1/45
  1388. SPHERE.Transparency = RAY.Transparency
  1389. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1390. end
  1391. RAY:remove()
  1392. SHIELD:remove()
  1393. SPHERE:remove()
  1394. end))
  1395. for i=0, 1, 0.1 / Animation_Speed do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. ATTACK = false
  1405. Rooted = false
  1406. end
  1407. function Deathbound()
  1408. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1409. ATTACK = true
  1410. Rooted = true
  1411. for i=0, 1, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. end
  1420. local DONE = false
  1421. local GATE = nil
  1422. local GATESPIN = true
  1423. coroutine.resume(coroutine.create(function()
  1424. repeat
  1425. Swait()
  1426. if GATE ~= nil then
  1427. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1428. end
  1429. until GATESPIN == false
  1430. end))
  1431. coroutine.resume(coroutine.create(function()
  1432. repeat
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. until DONE == true
  1441. Swait(50)
  1442. for i = 1, 35 do
  1443. Swait(4)
  1444. local FIRED = false
  1445. local CHILDREN = workspace:GetDescendants()
  1446. for index, CHILD in pairs(CHILDREN) do
  1447. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1448. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1449. if HUM then
  1450. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1451. if TORSO then
  1452. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1453. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1454. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1457. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1458. Kill(CHILD)
  1459. FIRED = true
  1460. break
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. if FIRED == false then
  1467. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1468. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1469. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1470. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1471. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1472. if HITBOD ~= nil then
  1473. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1474. Kill(HITBOD.Parent)
  1475. end
  1476. end
  1477. end
  1478. end
  1479. for i = 1, 45 do
  1480. Swait()
  1481. GATE.Size = GATE.Size - VT(3,0,3)
  1482. end
  1483. GATESPIN = false
  1484. GATE:remove()
  1485. end))
  1486. Swait(15)
  1487. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1488. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1489. local DECAL = IT("Decal",GATE)
  1490. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1491. DECAL.Face = "Top"
  1492. GATE.CFrame = CF(HITPOS)
  1493. CreateSound(160772554, GATE, 7, 1.3, false)
  1494. for i = 1, 45 do
  1495. Swait()
  1496. GATE.Size = GATE.Size + VT(3,0,3)
  1497. end
  1498. CreateSound(145080998, RightHole, 7, 1, false)
  1499. CreateSound(145080998, LeftHole, 7, 1, false)
  1500. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1501. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1502. ATTACK = false
  1503. Rooted = false
  1504. DONE = true
  1505. end
  1506. function Execute()
  1507. ATTACK = true
  1508. Rooted = false
  1509. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1510. Part.Color = C3(0,0,0)
  1511. MakeForm(Part,"Wedge")
  1512. Part.CanCollide = true
  1513. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1514. for i=0, 1, 0.1 / Animation_Speed do
  1515. Swait()
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1522. end
  1523. Trail.Enabled = true
  1524. CreateSound(541909867, RightBarrel, 7, 1, false)
  1525. local TOCH = Part.Touched:Connect(function(hit)
  1526. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1527. Kill(hit.Parent)
  1528. end
  1529. end)
  1530. for i=0, 0.35, 0.1 / Animation_Speed do
  1531. Swait()
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. TOCH:disconnect()
  1540. Trail.Enabled = false
  1541. for i=0, 0.35, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. end
  1550. Part:remove()
  1551. ATTACK = false
  1552. Rooted = false
  1553. end
  1554.  
  1555. --//=================================\\
  1556. --|| ASSIGN THINGS TO KEYS
  1557. --\\=================================//
  1558.  
  1559. function MouseDown(Mouse)
  1560. if ATTACK == false then
  1561. Execute()
  1562. end
  1563. end
  1564.  
  1565. function MouseUp(Mouse)
  1566. HOLD = false
  1567. end
  1568.  
  1569. function KeyDown(Key)
  1570. KEYHOLD = true
  1571. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1572. if Key == "z" and ATTACK == false then
  1573. Unload()
  1574.  
  1575. elseif Key == "b" and ATTACK == false then
  1576. Psyo()
  1577.  
  1578. elseif Key == "c" and ATTACK == false then
  1579. Cleave()
  1580.  
  1581. elseif Key == "v" and ATTACK == false then
  1582. Lock_n_Load()
  1583.  
  1584. elseif Key == "g" and ATTACK == false then
  1585. Deathbound()
  1586.  
  1587. elseif Key == "x" and ATTACK == false then
  1588. Morning_Star()
  1589.  
  1590. elseif Key == "t" then
  1591. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1592. elseif Key == "1" and ATTACK == false then
  1593. if CHOICE ~= 1 then
  1594. CHOICE = 1
  1595. sick:Play()
  1596. end
  1597. elseif Key == "2" and ATTACK == false then
  1598. if CHOICE ~= 2 then
  1599. CHOICE = 2
  1600. sick:Play()
  1601. end
  1602. elseif Key == "3" and ATTACK == false then
  1603. if CHOICE ~= 3 then
  1604. CHOICE = 3
  1605. sick:Play()
  1606. end
  1607. elseif Key == "4" and ATTACK == false then
  1608. if CHOICE ~= 4 then
  1609. CHOICE = 4
  1610. sick:Play()
  1611. end
  1612. end
  1613. end
  1614. end
  1615.  
  1616. function KeyUp(Key)
  1617. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1618. KEYHOLD = false
  1619. end
  1620. end
  1621.  
  1622. Mouse.Button1Down:connect(function(NEWKEY)
  1623. MouseDown(NEWKEY)
  1624. end)
  1625. Mouse.Button1Up:connect(function(NEWKEY)
  1626. MouseUp(NEWKEY)
  1627. end)
  1628. Mouse.KeyDown:connect(function(NEWKEY)
  1629. KeyDown(NEWKEY)
  1630. end)
  1631. Mouse.KeyUp:connect(function(NEWKEY)
  1632. KeyUp(NEWKEY)
  1633. end)
  1634.  
  1635. --//=================================\\
  1636. --\\=================================//
  1637.  
  1638.  
  1639. function unanchor()
  1640. if UNANCHOR == true then
  1641. g = Character:GetChildren()
  1642. for i = 1, #g do
  1643. if g[i].ClassName == "Part" then
  1644. g[i].Anchored = false
  1645. end
  1646. end
  1647. end
  1648. end
  1649.  
  1650.  
  1651. --//=================================\\
  1652. --|| WRAP THE WHOLE SCRIPT UP
  1653. --\\=================================//
  1654.  
  1655. Humanoid.Changed:connect(function(Jump)
  1656. if Jump == "Jump" and (Disable_Jump == true) then
  1657. Humanoid.Jump = false
  1658. end
  1659. end)
  1660.  
  1661. while true do
  1662. Swait()
  1663. Humanoid.HipHeight = 1.5
  1664. script.Parent = WEAPONGUI
  1665. ANIMATE.Parent = nil
  1666. if Humanoid then
  1667. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1668. IDLEANIMATION:Play()
  1669. end
  1670. SINE = SINE + CHANGE
  1671. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1672. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1673. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1674. if ATTACK == false then
  1675. if TORSOVELOCITY < 1 then
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. elseif TORSOVELOCITY > 1 then
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. end
  1690. end
  1691. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1692. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1693. unanchor()
  1694. Humanoid.MaxHealth = "inf"
  1695. Humanoid.Health = "inf"
  1696. if Rooted == false then
  1697. Disable_Jump = false
  1698. Humanoid.WalkSpeed = Speed
  1699. elseif Rooted == true then
  1700. Disable_Jump = true
  1701. Humanoid.WalkSpeed = 0
  1702. end
  1703. for _, c in pairs(Character:GetDescendants()) do
  1704. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1705. c.Material = "Neon"
  1706. c.Color = C3(0,0,0)
  1707. if c:FindFirstChildOfClass("SpecialMesh") then
  1708. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1709. end
  1710. if c == Head then
  1711. if c:FindFirstChild("face") then
  1712. c.face:remove()
  1713. end
  1714. end
  1715. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1716. c.Color = C3(1,0,0)
  1717. c.Material = "Neon"
  1718. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1719. c:remove()
  1720. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1721. c:remove()
  1722. end
  1723. end
  1724. refit()
  1725. Humanoid.Name = "Deadeyes"
  1726. sick.Parent = Torso
  1727. sick:resume()
  1728. sick.Volume = 5
  1729. sick.Pitch = 1
  1730. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1731. if Head:FindFirstChildOfClass("Sound") then
  1732. Head:FindFirstChildOfClass("Sound"):remove()
  1733. end
  1734. end
  1735.  
  1736. --//=================================\\
  1737. --\\=================================//
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743. --//====================================================\\--
  1744. --|| END OF SCRIPT
  1745. --\\====================================================//--
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