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Untitled

Jun 21st, 2019
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  1.  
  2. TRAIL.Size = VT(0.5,DIST,0.5)
  3. else
  4. TRAIL.Size = VT(0.25,DIST,0.25)
  5. end
  6. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  7. coroutine.resume(coroutine.create(function()
  8. for i = 1, 5 do
  9. Swait()
  10. TRAIL.Transparency = TRAIL.Transparency + 0.1
  11. end
  12. TRAIL:remove()
  13. end))
  14. end
  15.  
  16. Debris = game:GetService("Debris")
  17.  
  18. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  19. local DIRECTION = CF(StartPos,EndPos).lookVector
  20. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  21. end
  22.  
  23. function turnto(position)
  24. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  25. end
  26.  
  27. --//=================================\\
  28. --|| WEAPON CREATION
  29. --\\=================================//
  30.  
  31.  
  32.  
  33. local Particle = IT("ParticleEmitter",nil)
  34. Particle.Enabled = false
  35. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  36. Particle.LightEmission = 0.5
  37. Particle.Rate = 150
  38. Particle.ZOffset = 0.2
  39. Particle.Rotation = NumberRange.new(-180, 180)
  40. Particle.RotSpeed = NumberRange.new(-180, 180)
  41. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  42. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1.5,0,1))
  43.  
  44. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  45. function ParticleEmitter(Table)
  46. local PRTCL = Particle:Clone()
  47. local Speed = Table.Speed or 5
  48. local Drag = Table.Drag or 0
  49. local Size1 = Table.Size1 or 1
  50. local Size2 = Table.Size2 or 5
  51. local Lifetime1 = Table.Lifetime1 or 1
  52. local Lifetime2 = Table.Lifetime2 or 1.5
  53. local Parent = Table.Parent or Torso
  54. local Emit = Table.Emit or 100
  55. local Offset = Table.Offset or 360
  56. local Acel = Table.Acel or VT(0,0,0)
  57. local Enabled = Table.Enabled or false
  58. PRTCL.Parent = Parent
  59. PRTCL.Size = NumberSequence.new(Size1,Size2)
  60. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  61. PRTCL.Speed = NumberRange.new(Speed)
  62. PRTCL.VelocitySpread = Offset
  63. PRTCL.Drag = Drag
  64. PRTCL.Acceleration = Acel
  65. if Enabled == false then
  66. PRTCL:Emit(Emit)
  67. Debris:AddItem(PRTCL,Lifetime2)
  68. else
  69. PRTCL.Enabled = true
  70. end
  71. return PRTCL
  72. end
  73.  
  74.  
  75.  
  76. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  77. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  78. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  79. MakeForm(Part,"Wedge")
  80. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  81. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  82. MakeForm(Part,"Wedge")
  83. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  84. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  85. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  86. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  87. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  88. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  89. MakeForm(Part,"Cyl")
  90. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  91. for i = 1, 8 do
  92. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  93. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  94. end
  95. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  96. MakeForm(Part,"Cyl")
  97. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  98. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  99. MakeForm(Part,"Ball")
  100. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  101. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  102. MakeForm(Part,"Wedge")
  103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  104. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  106. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  107. MakeForm(Part,"Cyl")
  108. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  109. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  110. MakeForm(Part,"Cyl")
  111. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  112. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  113. MakeForm(Part,"Cyl")
  114. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  115. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  116. MakeForm(Part,"Wedge")
  117. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  118. local LASTPART = Handle
  119. for i = 1, 10 do
  120. if LASTPART == Handle then
  121. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  122. LASTPART = Part
  123. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  124. else
  125. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  126. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  127. LASTPART = Part
  128. end
  129. end
  130.  
  131. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  132. MakeForm(Barrel,"Cyl")
  133. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  134. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  135. MakeForm(Part,"Cyl")
  136. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  137. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  138. MakeForm(Part,"Wedge")
  139. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  140. local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  141. MakeForm(Hole2,"Cyl")
  142. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  143. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  144. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  145. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  146. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  147. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  148. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  149. coroutine.resume(coroutine.create(function()
  150. while wait() do
  151. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  152. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  153. end
  154. end))
  155. ----------
  156.  
  157. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  158. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  159. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  160. MakeForm(Part,"Wedge")
  161. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  162. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  163. MakeForm(Part,"Wedge")
  164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  166. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  167. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  168. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  169. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  170. MakeForm(Part,"Cyl")
  171. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  172. for i = 1, 8 do
  173. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  174. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  175. end
  176. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  177. MakeForm(Part,"Cyl")
  178. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  180. MakeForm(Part,"Ball")
  181. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  183. MakeForm(Part,"Wedge")
  184. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  185. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  186. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  187. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  188. MakeForm(Part,"Cyl")
  189. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  191. MakeForm(Part,"Cyl")
  192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  194. MakeForm(Part,"Cyl")
  195. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  197. MakeForm(Part,"Wedge")
  198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  199. local LASTPART = Handle
  200. for i = 1, 10 do
  201. if LASTPART == Handle then
  202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  203. LASTPART = Part
  204. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  205. else
  206. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  207. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  208. LASTPART = Part
  209. end
  210. end
  211.  
  212. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  213. MakeForm(Barrel,"Cyl")
  214. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  215. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  216. MakeForm(Part,"Cyl")
  217. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  218. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  219. MakeForm(Part,"Wedge")
  220. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  221. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  222. MakeForm(Hole,"Cyl")
  223. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  224. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  225. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  226. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  227. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  228. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  229. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  230. coroutine.resume(coroutine.create(function()
  231. while wait() do
  232. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  233. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  234. end
  235. end))
  236.  
  237.  
  238. ---epic
  239. local Handle = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  240. local Right42ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(-15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  241. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  242. MakeForm(Part,"Wedge")
  243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  244. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  245. MakeForm(Part,"Wedge")
  246. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  247. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  249. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  251. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  252. MakeForm(Part,"Cyl")
  253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  254. for i = 1, 8 do
  255. local Piece = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  256. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  257. end
  258. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  259. MakeForm(Part,"Cyl")
  260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  261. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  262. MakeForm(Part,"Ball")
  263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  264. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  265. MakeForm(Part,"Wedge")
  266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  267. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  269. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  270. MakeForm(Part,"Cyl")
  271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  272. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  273. MakeForm(Part,"Cyl")
  274. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  275. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  276. MakeForm(Part,"Cyl")
  277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  278. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  279. MakeForm(Part,"Wedge")
  280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  281. local LASTPART = Handle
  282. for i = 1, 10 do
  283. if LASTPART == Handle then
  284. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  285. LASTPART = Part
  286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  287. else
  288. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  289. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  290. LASTPART = Part
  291. end
  292. end
  293.  
  294. local Barrel = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  295. MakeForm(Barrel,"Cyl")
  296. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  297. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  298. MakeForm(Part,"Cyl")
  299. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  300. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  301. MakeForm(Part,"Wedge")
  302. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  303. local Hole4 = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  304. MakeForm(Hole4,"Cyl")
  305. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole4, CF(0, 0.98, 0), CF(0, 0, 0))
  306. local Part = CreatePart(3, Weapon4, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  307. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  308. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  309. local Part = CreatePart(3, Weapon4, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  310. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  311. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  312. coroutine.resume(coroutine.create(function()
  313. while wait() do
  314. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  315. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  316. end
  317. end))
  318. ----epic
  319.  
  320. local Handle = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  321. local Left12ArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-5,0, 0.5) * ANGLES(RAD(180), RAD(0), RAD(15 - 13 * SIN(SINE / 12))), CF(0, 0.21, 0))
  322. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  323. MakeForm(Part,"Wedge")
  324. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  325. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  326. MakeForm(Part,"Wedge")
  327. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  328. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  329. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  330. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  331. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  332. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  333. MakeForm(Part,"Cyl")
  334. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  335. for i = 1, 8 do
  336. local Piece = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  337. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  338. end
  339. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  340. MakeForm(Part,"Cyl")
  341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  342. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  343. MakeForm(Part,"Ball")
  344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  345. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  346. MakeForm(Part,"Wedge")
  347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  348. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  349. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  350. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  351. MakeForm(Part,"Cyl")
  352. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  353. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  354. MakeForm(Part,"Cyl")
  355. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  356. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  357. MakeForm(Part,"Cyl")
  358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  359. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  360. MakeForm(Part,"Wedge")
  361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  362. local LASTPART = Handle
  363. for i = 1, 10 do
  364. if LASTPART == Handle then
  365. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  366. LASTPART = Part
  367. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  368. else
  369. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  370. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  371. LASTPART = Part
  372. end
  373. end
  374.  
  375. local Barrel = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  376. MakeForm(Barrel,"Cyl")
  377. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  378. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  379. MakeForm(Part,"Cyl")
  380. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  381. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  382. MakeForm(Part,"Wedge")
  383. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  384. local Hole3 = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  385. MakeForm(Hole3,"Cyl")
  386. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole3, CF(0, 0.98, 0), CF(0, 0, 0))
  387. local Part = CreatePart(3, Weapon5, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  388. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  389. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  390. local Part = CreatePart(3, Weapon5, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  391. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  392. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  393. coroutine.resume(coroutine.create(function()
  394. while wait() do
  395. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  396. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  397. end
  398. end))
  399.  
  400. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole6, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  401. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole5, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  402. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole4, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  403. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole3, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  404. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  405. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 1, Enabled = true, Acel = VT(0,5,0)})
  406. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  407.  
  408. for _, c in pairs(Weapon:GetDescendants()) do
  409. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  410. c.Material = "Wood"
  411. c.Color = C3(0,0,0)
  412. elseif c.ClassName == "Part" and c.Name == "Eye" then
  413. c.Color = C3(1,0,0)
  414. c.Material = "Neon"
  415. end
  416. end
  417.  
  418. for _, c in pairs(Weapon2:GetDescendants()) do
  419. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  420. c.Material = "Wood"
  421. c.Color = C3(0,0,0)
  422. elseif c.ClassName == "Part" and c.Name == "Eye" then
  423. c.Color = C3(1,0,0)
  424. c.Material = "Neon"
  425. end
  426. end
  427.  
  428. Weapon7.Parent = nil
  429. Weapon6.Parent = nil
  430. Weapon5.Parent = nil
  431. Weapon4.Parent = nil
  432. Weapon2.Parent = nil
  433. Weapon.Parent = nil
  434. for _, c in pairs(Weapon:GetChildren()) do
  435. if c.ClassName == "Part" then
  436. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  437. end
  438. end
  439.  
  440. for _, c in pairs(Weapon2:GetChildren()) do
  441. if c.ClassName == "Part" then
  442. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  443. end
  444. end
  445.  
  446. for _, c in pairs(Weapon4:GetChildren()) do
  447. if c.ClassName == "Part" then
  448. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  449. end
  450. end
  451.  
  452. local SKILLTEXTCOLOR = C3(1.5,0,1)
  453. local SKILLFONT = "Cartoon"
  454. local SKILLTEXTSIZE = 7
  455.  
  456. Humanoid.Died:connect(function()
  457. ATTACK = true
  458. end)
  459.  
  460. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  461. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  462. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  463. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  464. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  465. ]]
  466. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "Edit By NameClan", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  467. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  468. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  469. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  470. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  471. ]]
  472. function printbye(Name)
  473. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  474. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  475. end
  476.  
  477. workspace.ChildAdded:connect(function(instance)
  478. for BANISH = 1, #TOBANISH do
  479. if TOBANISH[BANISH] ~= nil then
  480. if instance.Name == TOBANISH[BANISH] then
  481. coroutine.resume(coroutine.create(function()
  482. printbye(instance.Name)
  483. instance:ClearAllChildren()
  484. Debris:AddItem(instance,0.0005)
  485. end))
  486. end
  487. end
  488. end
  489. end)
  490.  
  491. --//=================================\\
  492. --|| DAMAGING
  493. --\\=================================//
  494.  
  495. function Banish(Foe)
  496. if Foe then
  497. coroutine.resume(coroutine.create(function()
  498. --if game.Players:FindFirstChild(Foe.Name) then
  499. table.insert(TOBANISH,Foe.Name)
  500. printbye(Foe.Name)
  501. --end
  502. Foe.Archivable = true
  503. local CLONE = Foe:Clone()
  504. Foe:Destroy()
  505. CLONE.Parent = Effects
  506. CLONE:BreakJoints()
  507. local MATERIALS = {"Wood","Neon"}
  508. for _, c in pairs(CLONE:GetDescendants()) do
  509. if c:IsA("BasePart") then
  510. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  511. CreateSound(340722848, c, 10, 1, false)
  512. end
  513. c.Anchored = true
  514. c.Transparency = c.Transparency + 0.2
  515. c.Material = MATERIALS[MRANDOM(1,2)]
  516. c.Color = C3(1,0,0)
  517. if c.ClassName == "MeshPart" then
  518. c.TextureID = ""
  519. end
  520. if c:FindFirstChildOfClass("SpecialMesh") then
  521. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  522. end
  523. if c:FindFirstChildOfClass("Decal") then
  524. c:FindFirstChildOfClass("Decal"):remove()
  525. end
  526. c.Name = "Banished"
  527. c.CanCollide = false
  528. else
  529. c:remove()
  530. end
  531. end
  532. local A = false
  533. for i = 1, 35 do
  534. if A == false then
  535. A = true
  536. elseif A == true then
  537. A = false
  538. end
  539. for _, c in pairs(CLONE:GetDescendants()) do
  540. if c:IsA("BasePart") then
  541. c.Anchored = true
  542. c.Material = MATERIALS[MRANDOM(1,2)]
  543. c.Transparency = c.Transparency + 0.8/35
  544. if A == false then
  545. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  546. elseif A == true then
  547. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  548. end
  549. end
  550. end
  551. Swait()
  552. end
  553. CLONE:remove()
  554. end))
  555. end
  556. end
  557.  
  558. function ApplyAoE(POSITION,RANGE,ISBANISH)
  559. local CHILDREN = workspace:GetDescendants()
  560. for index, CHILD in pairs(CHILDREN) do
  561. if CHILD.ClassName == "Model" and CHILD ~= Character then
  562. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  563. if HUM then
  564. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  565. if TORSO then
  566. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  567. if ISBANISH == true then
  568. Banish(CHILD)
  569. else
  570. if ISBANISH == "Gravity" then
  571. HUM.PlatformStand = true
  572. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  573. local grav = Instance.new("BodyPosition",TORSO)
  574. grav.D = 15
  575. grav.P = 20000
  576. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  577. grav.position = TORSO.Position
  578. grav.Name = "V3BanishForce"..Player.Name
  579. else
  580. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  581. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  582. end
  583. else
  584. HUM.PlatformStand = false
  585. end
  586. end
  587. elseif ISBANISH == "Gravity" then
  588. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  589. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  590. HUM.PlatformStand = false
  591. end
  592. end
  593. end
  594. end
  595. end
  596. end
  597. end
  598.  
  599. --//=================================\\
  600. --|| ATTACK FUNCTIONS AND STUFF
  601. --\\=================================//
  602.  
  603. function Intro()
  604. ATTACK = true
  605. Rooted = true
  606. for i=0, 13, 0.1 / Animation_Speed do
  607. Swait()
  608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  614. end
  615. for i=0, 15, 0.1 / Animation_Speed do
  616. Swait()
  617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  623. end
  624. CamShake(4,4)
  625. CreateSound(363808674, Torso, 6, 1, false)
  626. for i=0, 1, 0.1 / Animation_Speed do
  627. Swait()
  628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(45), RAD(0)), 1 / Animation_Speed)
  630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  634. end
  635. for i=0, 1, 0.1 / Animation_Speed do
  636. Swait()
  637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  643. end
  644. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  645. Weapon7.Parent = Character
  646. Weapon6.Parent = Character
  647. Weapon5.Parent = Character
  648. Weapon.Parent = Character
  649. Weapon2.Parent = Character
  650. Weapon3.Parent = Character
  651. Weapon4.Parent = Character
  652. for _, c in pairs(Character:GetChildren()) do
  653. if c.ClassName == "Part" and c.Name ~= "Detail" then
  654. c.Material = "Fabric"
  655. if c:FindFirstChildOfClass("ParticleEmitter") then
  656. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  657. end
  658. if c ~= Head then
  659. c.Color = C3(0,0,0)
  660. else
  661. c.Color = C3(1,1,1)
  662. end
  663. if c == Head then
  664. if c:FindFirstChild("face") then
  665. c.face:remove()
  666. end
  667. end
  668. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  669. c:remove()
  670. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  671. c:remove()
  672. end
  673. end
  674. MagicSphere(VT(0,0,0),3,Head.CFrame,"Really black",VT(2,2,2))
  675. Humanoid.DisplayDistanceType = "None"
  676. local naeeym2 = IT("BillboardGui",Character)
  677. naeeym2.AlwaysOnTop = true
  678. naeeym2.Size = UDim2.new(5,35,2,15)
  679. naeeym2.StudsOffset = Vector3.new(0,2,0)
  680. naeeym2.MaxDistance = 75
  681. naeeym2.Adornee = Character.Head
  682. naeeym2.Name = "Name"
  683. local tecks2 = IT("TextLabel",naeeym2)
  684. tecks2.BackgroundTransparency = 1
  685. tecks2.TextScaled = true
  686. tecks2.BorderSizePixel = 0
  687. tecks2.Text = "Maniac Banish"
  688. tecks2.Font = "Fantasy"
  689. tecks2.TextSize = 30
  690. tecks2.TextStrokeTransparency = 0
  691. tecks2.TextColor3 = C3(1,1,1)
  692. tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62)
  693. tecks2.Size = UDim2.new(1,0,0.5,0)
  694. tecks2.Parent = naeeym2
  695. local top = Instance.new("Shirt")
  696. top.ShirtTemplate = "rbxassetid://1182218263"
  697. top.Parent = Character
  698. top.Name = "Cloth"
  699. local bottom = Instance.new("Pants")
  700. bottom.PantsTemplate = "rbxassetid://1829011479"
  701. bottom.Parent = Character
  702. bottom.Name = "Cloth"
  703. for i = 1, 16 do
  704. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  705. FACE.Color = C3(0,0,0)
  706. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  707. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  708. end
  709. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really black", "Wistband part", VT(1.015,1.15,1.015),false)
  710. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711.  
  712. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Really red", "Wistband part", VT(1.015,1.15,1.015),false)
  713. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftLeg, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714.  
  715. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Lily white", "Wistband part", VT(1.015,1.15,1.015),false)
  716. local Caac = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local part = CreatePart(3, Weapon3, "Neon", 0, 0, "Royal purple", "Wistband part", VT(1.015,1.15,1.015),false)
  718. local Caac = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  719.  
  720.  
  721. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  722. MakeForm(EYE,"Ball")
  723. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  724. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  725. MakeForm(EYE2,"Ball")
  726. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  727. local HAT1 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2,0.2,2),false)
  728. MakeForm(HAT1,"Cyl")
  729. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  730. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false)
  731. BELT.Color = Color3.new(0,0,0)
  732. MakeForm(BELT,"Cyl")
  733. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  734. local HAT2 = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false)
  735. MakeForm(HAT2,"Cyl")
  736. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  737. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false)
  738. BELT.Color = Color3.new(0,0,0)
  739. MakeForm(BELT,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  741. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lily white", "Gem", VT(0.25,0.25,0.1),false)
  742. MakeForm(GEM,"Ball")
  743. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  744. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Gem", VT(0.25,0.25,0.1),false)
  745. MakeForm(GEM,"Ball")
  746. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  747. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
  748. MakeForm(GEM,"Ball")
  749. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  750. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Gem", VT(0.1,0.25,0.25),false)
  751. MakeForm(GEM,"Ball")
  752. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  753. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  754. BELT.Color = Color3.new(0,0,0)
  755. MakeForm(BELT,"Cyl")
  756. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  757. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  758. BELT.Color = Color3.new(0,0,0)
  759. MakeForm(BELT,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  761. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  762. BELT.Color = Color3.new(0,0,0)
  763. MakeForm(BELT,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  765. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false)
  766. BELT.Color = Color3.new(0,0,0)
  767. MakeForm(BELT,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  769. local BELT = CreatePart(3, Character, "Wood", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false)
  770.  
  771. MakeForm(BELT,"Ball")
  772. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  773. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  774. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  776. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  777. MakeForm(PRT,"Cyl")
  778. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  779. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  780. MakeForm(PRT,"Cyl")
  781. PRT.Color = Color3.fromRGB(0, 0, 0)
  782. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  783. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  784. MakeForm(RING,"Cyl")
  785. RING.Color = Color3.fromRGB(81, 69, 69)
  786. for i = 1, 12 do
  787. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  788. PRT.Color = C3(1,0,0)
  789. local MSH = IT("BlockMesh",PRT)
  790. MSH.Scale = VT(0.6,1,1)
  791. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  792. end
  793. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  794. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  796. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  797. MakeForm(PRT,"Cyl")
  798. local PRT = CreatePart(3, Weapon3, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  799. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  800. MakeForm(PRT,"Cyl")
  801. PRT.Color = C3(159/255, 111/255, 183/255)
  802. local RING = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  803. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  804. MakeForm(RING,"Cyl")
  805. RING.Color = C3(0,0,0)
  806. for i = 1, 12 do
  807. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  808. PRT.Color = C3(1,0,0)
  809. local MSH = IT("BlockMesh",PRT)
  810. MSH.Scale = VT(0.6,1,1)
  811. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  812. end
  813. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  814. PRT.Color = C3(1,0,0)
  815. local MSH = IT("BlockMesh",PRT)
  816. MSH.Scale = VT(0.4,1,1)
  817. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  818. local PRT = CreatePart(3, Weapon3, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  819. PRT.Color = C3(0,0,0)
  820. local MSH = IT("BlockMesh",PRT)
  821. MSH.Scale = VT(0.4,1,1)
  822. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  823. for _, c in pairs(Weapon3:GetChildren()) do
  824. if c.ClassName == "Part" then
  825. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  826. end
  827. end
  828. for i = 1, 100 do
  829. Swait()
  830. for _, c in pairs(Character:GetChildren()) do
  831. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  832. c.Transparency = 0
  833. end
  834. end
  835. for _, c in pairs(Weapon:GetChildren()) do
  836. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  837. c.Transparency = 0
  838. end
  839. end
  840. for _, c in pairs(Weapon2:GetChildren()) do
  841. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  842. c.Transparency = 0
  843. end
  844. end
  845. for _, c in pairs(Weapon:GetDescendants()) do
  846. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  847. c.Material = "Wood"
  848. c.Color = C3(0,0,0)
  849. elseif c.ClassName == "Part" and c.Name == "Eye" then
  850. c.Color = C3(1,0,0)
  851. c.Material = "Neon"
  852. end
  853. end
  854.  
  855. for _, c in pairs(Weapon4:GetDescendants()) do
  856. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  857. c.Material = "Wood"
  858. c.Color = C3(0,0,0)
  859. elseif c.ClassName == "Part" and c.Name == "Eye" then
  860. c.Color = C3(1,0,0)
  861. c.Material = "Neon"
  862. end
  863. end
  864.  
  865. for _, c in pairs(Weapon5:GetDescendants()) do
  866. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  867. c.Material = "Wood"
  868. c.Color = C3(0,0,0)
  869. elseif c.ClassName == "Part" and c.Name == "Eye" then
  870. c.Color = C3(1.5,0,1)
  871. c.Material = "Neon"
  872. end
  873. end
  874.  
  875. for _, c in pairs(Weapon6:GetDescendants()) do
  876. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  877. c.Material = "Wood"
  878. c.Color = C3(0,0,0)
  879. elseif c.ClassName == "Part" and c.Name == "Eye" then
  880. c.Color = C3(0,0,0)
  881. c.Material = "Neon"
  882. end
  883. end
  884.  
  885. for _, c in pairs(Weapon7:GetDescendants()) do
  886. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  887. c.Material = "Wood"
  888. c.Color = C3(0,0,0)
  889. elseif c.ClassName == "Part" and c.Name == "Eye" then
  890. c.Color = C3(1,1,1)
  891. c.Material = "Neon"
  892. end
  893. end
  894.  
  895. for _, c in pairs(Weapon2:GetDescendants()) do
  896. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  897. c.Material = "Wood"
  898. c.Color = C3(0,0,0)
  899. elseif c.ClassName == "Part" and c.Name == "Eye" then
  900. c.Color = C3(1,0,0)
  901. c.Material = "Neon"
  902. end
  903. end
  904. end
  905. TRANSFORMED = true
  906. ATTACK = false
  907. Rooted = false
  908. end
  909.  
  910.  
  911. function Shot()
  912. ATTACK = true
  913. Rooted = false
  914. for i=0, 2, 0.1 / Animation_Speed do
  915. Swait()
  916. turnto(Mouse.Hit.p)
  917. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 1, SoundVolume = 0})
  918. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0,0,0), SoundID = "163619849", SoundPitch = 2, SoundVolume = 0})
  919. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole2.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 1, SoundVolume = 1})
  920. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0.2,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = Hole.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1.5,0,1), SoundID = "163619849", SoundPitch = 2, SoundVolume = 1})
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  927. end
  928. for i=0, 1, 0.1 / Animation_Speed do
  929. Swait()
  930. turnto(Mouse.Hit.p)
  931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. end
  938. repeat
  939. for i=0, 0.1, 0.1 / Animation_Speed do
  940. Swait()
  941. turnto(Mouse.Hit.p)
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  948. end
  949. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  950. SpawnTrail(Hole.Position,POS)
  951. if HIT ~= nil then
  952. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  953. Banish(HIT.Parent)
  954. end
  955. end
  956. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  957. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  958. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  959. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  960. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  961. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  962. SpawnTrail(Hole2.Position,POS)
  963. if HIT ~= nil then
  964. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  965. Banish(HIT.Parent)
  966. end
  967. end
  968. local HIT,POS = CastProperRay(Hole3.Position, Mouse.Hit.p, 1000, Character)
  969. SpawnTrail(Hole3.Position,POS)
  970. if HIT ~= nil then
  971. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  972. Banish(HIT.Parent)
  973. end
  974. end
  975. local HIT,POS = CastProperRay(Hole4.Position, Mouse.Hit.p, 1000, Character)
  976. SpawnTrail(Hole4.Position,POS)
  977. if HIT ~= nil then
  978. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  979. Banish(HIT.Parent)
  980. end
  981. end
  982. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  983. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  984. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  985. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  986. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  987. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole3.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  988.  
  989. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  990. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  991. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  992. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  993. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole4.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  994.  
  995. ----e
  996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  997. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  998. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  999. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1000. for i=0, 0.1, 0.1 / Animation_Speed do
  1001. Swait()
  1002. CamShake(2,2)
  1003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-21), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.7) * ANGLES(RAD(75), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-21), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. end
  1010. until KEYHOLD == false
  1011. ATTACK = false
  1012. Rooted = false
  1013. end
  1014. function Taunt()
  1015. ATTACK = true
  1016. Rooted = false
  1017. for i=0, 2, 0.1 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. end
  1026. CreateSound(2618961109, Head, 5, 1, false)
  1027. for i=0, 3, 0.1 / Animation_Speed do
  1028. Swait()
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, - 0.1 * COS(SINE / 3)) * ANGLES(RAD(21), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(45), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035. end
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039.  
  1040. function AttackTemplate()
  1041. ATTACK = true
  1042. Rooted = false
  1043. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1044. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1045. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1046. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1047. WACKYEFFECT({Time = 100+(35), EffectType = "Wave", Size = VT(85,0,85), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(Head.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1048. WACKYEFFECT({Time = 100+(35), EffectType = "Sphere", Size = VT(45,45,45), Size2 = VT(0,0,0), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1049. for i=0, 5, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-12), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. end
  1058. CamShake(5,7)
  1059. MagicSphere(VT(0,0,0),5,Hole.CFrame,"Really red",VT(1,1,1))
  1060. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1061. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1062. MagicSphere(VT(0,0,0),5,Hole4.CFrame,"Really red",VT(1,1,1))
  1063. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = Hole4.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1064. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole4.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1065.  
  1066. MagicSphere(VT(0,0,0),5,Hole3.CFrame,"Really red",VT(1,1,1))
  1067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = Hole3.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1068. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole3.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1069.  
  1070. MagicSphere(VT(0,0,0),5,Hole2.CFrame,"Really red",VT(1,1,1))
  1071. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1.5,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1072. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168143115, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1073.  
  1074. local POS = RootPart.Position
  1075. ApplyAoE(POS, 60, true)
  1076. CreateSound(833855896, Torso, 10, 1, false)
  1077. CreateSound(2103404398, Torso, 10, 1, false)
  1078. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1079. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1080. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1081. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1082. WACKYEFFECT({Time = 175, EffectType = "Sphere", Size = Head.Size, Size2 = VT(250,250,250)+(VT(0,0,0)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = 1-(10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1083. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(0,0,0)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1084. ATTACK = false
  1085. Rooted = false
  1086. end
  1087.  
  1088. --//=================================\\
  1089. --|| ASSIGN THINGS TO KEYS
  1090. --\\=================================//
  1091.  
  1092. function MouseDown(Mouse)
  1093. if ATTACK == false then
  1094. end
  1095. end
  1096.  
  1097. function MouseUp(Mouse)
  1098. HOLD = false
  1099. end
  1100.  
  1101. function KeyDown(Key)
  1102. KEYHOLD = true
  1103. if Key == "z" and ATTACK == false then
  1104. Shot()
  1105. end
  1106.  
  1107. if Key == "b" and ATTACK == false then
  1108. AttackTemplate()
  1109. end
  1110.  
  1111. if Key == "t" and ATTACK == false then
  1112. Taunt()
  1113. end
  1114.  
  1115. if Key == "v" and ATTACK == false then
  1116. end
  1117.  
  1118. if Key == "x" and ATTACK == false then
  1119. end
  1120. end
  1121.  
  1122. function KeyUp(Key)
  1123. KEYHOLD = false
  1124. end
  1125.  
  1126. Mouse.Button1Down:connect(function(NEWKEY)
  1127. MouseDown(NEWKEY)
  1128. end)
  1129. Mouse.Button1Up:connect(function(NEWKEY)
  1130. MouseUp(NEWKEY)
  1131. end)
  1132. Mouse.KeyDown:connect(function(NEWKEY)
  1133. KeyDown(NEWKEY)
  1134. end)
  1135. Mouse.KeyUp:connect(function(NEWKEY)
  1136. KeyUp(NEWKEY)
  1137. end)
  1138.  
  1139. --//=================================\\
  1140. --\\=================================//
  1141.  
  1142.  
  1143. function unanchor()
  1144. if UNANCHOR == true then
  1145. g = Character:GetChildren()
  1146. for i = 1, #g do
  1147. if g[i].ClassName == "Part" then
  1148. g[i].Anchored = false
  1149. end
  1150. end
  1151. end
  1152. end
  1153.  
  1154.  
  1155. --//=================================\\
  1156. --|| WRAP THE WHOLE SCRIPT UP
  1157. --\\=================================//
  1158.  
  1159. Humanoid.Changed:connect(function(Jump)
  1160. if Jump == "Jump" and (Disable_Jump == true) then
  1161. Humanoid.Jump = false
  1162. end
  1163. end)
  1164.  
  1165. local CONNECT = nil
  1166.  
  1167. while true do
  1168. Swait()
  1169. ANIMATE.Parent = nil
  1170. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1171. Humanoid = IT("Humanoid",Character)
  1172. end
  1173. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1174. v:Stop();
  1175. end
  1176. SINE = SINE + CHANGE
  1177. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1178. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1179. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1180. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1181. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1182. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1183. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1184. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1185. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1186. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1187. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1188. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1189. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1190. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1191. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1192. end
  1193. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1194. ANIM = "Jump"
  1195. if ATTACK == false then
  1196. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1200. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1201. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1202. end
  1203. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1204. ANIM = "Fall"
  1205. if ATTACK == false then
  1206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1212. end
  1213. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1214. ANIM = "Idle"
  1215. if ATTACK == false then
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. if MRANDOM(1,100) == 1 then
  1223. VALUE1 = true
  1224. for i = 1, 75 do
  1225. Swait()
  1226. sick.Pitch = 0.8
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(MRANDOM(-25,25))), 1 / Animation_Speed)
  1228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.1 * COS(SINE / 4), 0.25 - 0.025 * COS(SINE / 5)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 4), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. end
  1234. sick.Pitch = 1
  1235. VALUE1 = false
  1236. end
  1237. end
  1238. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1239. ANIM = "Walk"
  1240. WALK = WALK + 1 / Animation_Speed
  1241. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / SIZE)) then
  1242. WALK = 0
  1243. if WALKINGANIM == true then
  1244. WALKINGANIM = false
  1245. elseif WALKINGANIM == false then
  1246. WALKINGANIM = true
  1247. end
  1248. end
  1249. if ATTACK == false then
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(45), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(-45), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1256. end
  1257. end
  1258. unanchor()
  1259. Humanoid.MaxHealth = "inf"
  1260. Humanoid.Health = "inf"
  1261. if Rooted == false then
  1262. Disable_Jump = false
  1263. Humanoid.WalkSpeed = Speed
  1264. elseif Rooted == true then
  1265. Disable_Jump = true
  1266. Humanoid.WalkSpeed = 0
  1267. end
  1268. if INTRO == false and INSTANT == false then
  1269. INTRO = true
  1270. coroutine.resume(coroutine.create(function()
  1271. sick:Play()
  1272. Intro()
  1273. end))
  1274. end
  1275. if INSTANT == true then
  1276. if TRANSFORMED == false then
  1277. sick.TimePosition = 119
  1278. sick:Play()
  1279. Gun.Parent = Character
  1280. end
  1281. TRANSFORMED = true
  1282. end
  1283. sick.Parent = Torso
  1284. sick:resume()
  1285. sick.Looped = true
  1286. sick.Volume = 2
  1287. sick.Pitch = 1
  1288. sick.SoundId = "rbxassetid://1600388782"
  1289. sick.Name = "Dead"
  1290. end
  1291.  
  1292. --//=================================\\
  1293. --\\=================================//
  1294.  
  1295.  
  1296.  
  1297.  
  1298.  
  1299. --//====================================================\\--
  1300. --|| END OF SCRIPT
  1301. --\\====================================================//--
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