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pasterultimate22

THE GLOCK...

Aug 8th, 2018
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  1. local function Create(ty)
  2. return function(data)
  3. local obj = Instance.new(ty)
  4. for k, v in pairs(data) do
  5. if type(k) == 'number' then
  6. v.Parent = obj
  7. else
  8. obj[k] = v
  9. end
  10. end
  11. return obj
  12. end
  13. end
  14.  
  15. slidem=Create'Model'{
  16. Name = "Slide";
  17. Create'Part'{
  18. Anchored = true;
  19. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  20. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  21. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  22. CanCollide = false;
  23. Material = Enum.Material.SmoothPlastic;
  24. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  25. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  26. formFactor = Enum.FormFactor.Custom;
  27. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  28. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  29. CFrame = CFrame.new(-65.899025, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  30. --Position = Vector3;
  31. Create'BlockMesh'{
  32. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  33. };
  34. };
  35. Create'WedgePart'{
  36. Anchored = true;
  37. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  38. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  39. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  40. CanCollide = false;
  41. Material = Enum.Material.SmoothPlastic;
  42. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  43. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  44. formFactor = Enum.FormFactor.Custom;
  45. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  46. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  47. CFrame = CFrame.new(-66.0504913, 1.00961018, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  48. --Position = Vector3;
  49. Create'SpecialMesh'{
  50. Scale = Vector3.new(0.144255385, 0.0721278116, 0.0721277967);
  51. MeshType = Enum.MeshType.Wedge;
  52. };
  53. };
  54. Create'WedgePart'{
  55. Anchored = true;
  56. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  57. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  58. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  59. CanCollide = false;
  60. Material = Enum.Material.SmoothPlastic;
  61. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  62. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  63. formFactor = Enum.FormFactor.Custom;
  64. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  65. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  66. CFrame = CFrame.new(-65.9711456, 0.995186329, -13.1190109, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  67. --Position = Vector3;
  68. Create'SpecialMesh'{
  69. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  70. MeshType = Enum.MeshType.Wedge;
  71. };
  72. };
  73. Create'WedgePart'{
  74. Anchored = true;
  75. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  76. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  77. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  78. CanCollide = false;
  79. Material = Enum.Material.SmoothPlastic;
  80. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  81. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  82. formFactor = Enum.FormFactor.Custom;
  83. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  84. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  85. CFrame = CFrame.new(-65.9350891, 1.03124976, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  86. --Position = Vector3;
  87. Create'SpecialMesh'{
  88. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  89. MeshType = Enum.MeshType.Wedge;
  90. };
  91. };
  92. Create'WedgePart'{
  93. Anchored = true;
  94. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  95. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  96. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  97. CanCollide = false;
  98. Material = Enum.Material.SmoothPlastic;
  99. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  100. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  101. formFactor = Enum.FormFactor.Custom;
  102. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  103. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  104. CFrame = CFrame.new(-66.0649109, 1.0889523, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  105. --Position = Vector3;
  106. Create'SpecialMesh'{
  107. Scale = Vector3.new(0.144255355, 0.0721278116, 0.144255593);
  108. MeshType = Enum.MeshType.Wedge;
  109. };
  110. };
  111. Create'WedgePart'{
  112. Anchored = true;
  113. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  114. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  115. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  116. CanCollide = false;
  117. Material = Enum.Material.SmoothPlastic;
  118. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  119. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  120. formFactor = Enum.FormFactor.Custom;
  121. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  122. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  123. CFrame = CFrame.new(-66.0649109, 1.03124714, -13.1190128, 5.43902274e-008, -2.38418579e-007, 0.999999642, -1.73907708e-007, -0.999999642, -2.38418579e-007, 1, -1.73907836e-007, -5.43902203e-008);
  124. --Position = Vector3;
  125. Create'SpecialMesh'{
  126. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  127. MeshType = Enum.MeshType.Wedge;
  128. };
  129. };
  130. Create'WedgePart'{
  131. Anchored = true;
  132. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  133. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  134. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  135. CanCollide = false;
  136. Material = Enum.Material.SmoothPlastic;
  137. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  138. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  139. formFactor = Enum.FormFactor.Custom;
  140. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  141. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  142. CFrame = CFrame.new(-65.9350891, 1.0889523, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  143. --Position = Vector3;
  144. Create'SpecialMesh'{
  145. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  146. MeshType = Enum.MeshType.Wedge;
  147. };
  148. };
  149. Create'Part'{
  150. Anchored = true;
  151. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  152. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  153. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  154. CanCollide = false;
  155. Material = Enum.Material.SmoothPlastic;
  156. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  157. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  158. formFactor = Enum.FormFactor.Custom;
  159. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  160. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  161. CFrame = CFrame.new(-65.9350891, 1.06010008, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  162. --Position = Vector3;
  163. Create'BlockMesh'{
  164. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  165. };
  166. };
  167. Create'Part'{
  168. Anchored = true;
  169. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  170. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  171. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  172. CanCollide = false;
  173. Material = Enum.Material.SmoothPlastic;
  174. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  175. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  176. formFactor = Enum.FormFactor.Custom;
  177. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  178. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  179. CFrame = CFrame.new(-66.0649109, 1.06010079, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  180. --Position = Vector3;
  181. Create'BlockMesh'{
  182. Scale = Vector3.new(0.0721278042, 0.144255593, 0.14425613);
  183. };
  184. };
  185. Create'Part'{
  186. Anchored = true;
  187. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  188. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  189. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  190. CanCollide = false;
  191. Material = Enum.Material.SmoothPlastic;
  192. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  193. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  194. formFactor = Enum.FormFactor.Custom;
  195. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  196. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  197. CFrame = CFrame.new(-65.9062347, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  198. --Position = Vector3;
  199. Create'BlockMesh'{
  200. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  201. };
  202. };
  203. Create'Part'{
  204. Anchored = true;
  205. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  206. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  207. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  208. CanCollide = false;
  209. Material = Enum.Material.SmoothPlastic;
  210. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  211. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  212. formFactor = Enum.FormFactor.Custom;
  213. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  214. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  215. CFrame = CFrame.new(-66.100975, 1.09616446, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  216. --Position = Vector3;
  217. Create'BlockMesh'{
  218. Scale = Vector3.new(0.432766825, 0.0721278116, 1);
  219. };
  220. };
  221. Create'Part'{
  222. Anchored = true;
  223. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  224. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  225. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  226. CanCollide = false;
  227. Material = Enum.Material.SmoothPlastic;
  228. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  229. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  230. formFactor = Enum.FormFactor.Custom;
  231. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  232. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  233. CFrame = CFrame.new(-66.0937653, 1.11058998, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  234. --Position = Vector3;
  235. Create'BlockMesh'{
  236. Scale = Vector3.new(0.504894555, 0.0721278116, 1);
  237. };
  238. };
  239. Create'WedgePart'{
  240. Anchored = true;
  241. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  242. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  243. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  244. CanCollide = false;
  245. Material = Enum.Material.SmoothPlastic;
  246. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  247. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  248. formFactor = Enum.FormFactor.Custom;
  249. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  250. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  251. CFrame = CFrame.new(-65.9495087, 1.0889349, -13.1190128, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  252. --Position = Vector3;
  253. Create'SpecialMesh'{
  254. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  255. MeshType = Enum.MeshType.Wedge;
  256. };
  257. };
  258. Create'WedgePart'{
  259. Anchored = true;
  260. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  261. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  262. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  263. CanCollide = false;
  264. Material = Enum.Material.SmoothPlastic;
  265. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  266. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  267. formFactor = Enum.FormFactor.Custom;
  268. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  269. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  270. CFrame = CFrame.new(-66.0504913, 1.0889523, -13.1190128, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  271. --Position = Vector3;
  272. Create'SpecialMesh'{
  273. Scale = Vector3.new(0.144255385, 0.0721278116, 0.144255593);
  274. MeshType = Enum.MeshType.Wedge;
  275. };
  276. };
  277. Create'WedgePart'{
  278. Anchored = true;
  279. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  280. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  281. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  282. CanCollide = false;
  283. Material = Enum.Material.SmoothPlastic;
  284. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  285. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  286. formFactor = Enum.FormFactor.Custom;
  287. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  288. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  289. CFrame = CFrame.new(-66.0504913, 1.03124976, -13.1190128, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  290. --Position = Vector3;
  291. Create'SpecialMesh'{
  292. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  293. MeshType = Enum.MeshType.Wedge;
  294. };
  295. };
  296. Create'WedgePart'{
  297. Anchored = true;
  298. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  299. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  300. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  301. CanCollide = false;
  302. Material = Enum.Material.SmoothPlastic;
  303. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  304. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  305. formFactor = Enum.FormFactor.Custom;
  306. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  307. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  308. CFrame = CFrame.new(-66.0288544, 1.00961208, -13.1190128, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  309. --Position = Vector3;
  310. Create'SpecialMesh'{
  311. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  312. MeshType = Enum.MeshType.Wedge;
  313. };
  314. };
  315. Create'WedgePart'{
  316. Anchored = true;
  317. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  318. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  319. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  320. CanCollide = false;
  321. Material = Enum.Material.SmoothPlastic;
  322. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  323. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  324. formFactor = Enum.FormFactor.Custom;
  325. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  326. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  327. CFrame = CFrame.new(-65.9711456, 1.00954151, -13.1190128, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  328. --Position = Vector3;
  329. Create'SpecialMesh'{
  330. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  331. MeshType = Enum.MeshType.Wedge;
  332. };
  333. };
  334. Create'WedgePart'{
  335. Anchored = true;
  336. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  337. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  338. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  339. CanCollide = false;
  340. Material = Enum.Material.SmoothPlastic;
  341. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  342. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  343. formFactor = Enum.FormFactor.Custom;
  344. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  345. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  346. CFrame = CFrame.new(-65.9495087, 1.03117585, -13.1190109, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  347. --Position = Vector3;
  348. Create'SpecialMesh'{
  349. Scale = Vector3.new(0.144255444, 0.0721278116, 0.144255593);
  350. MeshType = Enum.MeshType.Wedge;
  351. };
  352. };
  353. Create'Part'{
  354. Anchored = true;
  355. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  356. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  357. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  358. CanCollide = false;
  359. Material = Enum.Material.SmoothPlastic;
  360. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  361. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  362. formFactor = Enum.FormFactor.Custom;
  363. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  364. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  365. CFrame = CFrame.new(-66, 0.995186329, -13.1190128, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  366. --Position = Vector3;
  367. Create'BlockMesh'{
  368. Scale = Vector3.new(0.144255638, 0.0721279457, 0.144255772);
  369. };
  370. };
  371. Create'WedgePart'{
  372. Anchored = true;
  373. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  374. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  375. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  376. CanCollide = false;
  377. Material = Enum.Material.SmoothPlastic;
  378. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  379. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  380. formFactor = Enum.FormFactor.Custom;
  381. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  382. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  383. CFrame = CFrame.new(-65.9495087, 1.00961208, -13.1190128, 3.17287174e-008, 1.00000048, -5.96046448e-008, -3.03543857e-008, -7.76869926e-016, 1.00000048, 1.00000012, -7.38756327e-008, -3.64816728e-008);
  384. --Position = Vector3;
  385. Create'SpecialMesh'{
  386. Scale = Vector3.new(0.144255444, 0.0721278116, 0.0721277967);
  387. MeshType = Enum.MeshType.Wedge;
  388. };
  389. };
  390. Create'WedgePart'{
  391. Anchored = true;
  392. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  393. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  394. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  395. CanCollide = false;
  396. Material = Enum.Material.SmoothPlastic;
  397. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  398. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  399. formFactor = Enum.FormFactor.Custom;
  400. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  401. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  402. CFrame = CFrame.new(-66.0288544, 0.995186329, -13.1190109, 6.21630534e-008, -1.00000012, 8.94069672e-008, 9.2254119e-008, 5.96046448e-008, 1.00000024, -0.999999821, -3.73660072e-008, 2.84716606e-009);
  403. --Position = Vector3;
  404. Create'SpecialMesh'{
  405. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  406. MeshType = Enum.MeshType.Wedge;
  407. };
  408. };
  409. Create'WedgePart'{
  410. Anchored = true;
  411. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  412. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  413. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  414. CanCollide = false;
  415. Material = Enum.Material.SmoothPlastic;
  416. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  417. Size = Vector3.new(1.37042797, 0.200000003, 0.200000003);
  418. formFactor = Enum.FormFactor.Custom;
  419. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  420. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  421. CFrame = CFrame.new(-66.1370392, 1.3702507, -12.4482155, 0, -2.08616257e-007, 0.999996185, 0, 0.999996424, 2.08616257e-007, -0.999992907, 0, 0);
  422. --Position = Vector3;
  423. Create'SpecialMesh'{
  424. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  425. MeshType = Enum.MeshType.Wedge;
  426. };
  427. };
  428. Create'Part'{
  429. Anchored = true;
  430. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  431. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  432. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  433. CanCollide = false;
  434. Material = Enum.Material.SmoothPlastic;
  435. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  436. Size = Vector3.new(0.200000003, 0.274085671, 0.245234534);
  437. formFactor = Enum.FormFactor.Custom;
  438. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  439. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  440. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  441. --Position = Vector3;
  442. Create'BlockMesh'{
  443. Scale = Vector3.new(0.216383412, 1, 1);
  444. };
  445. };
  446. Create'WedgePart'{
  447. Anchored = true;
  448. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  449. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  450. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  451. CanCollide = false;
  452. Material = Enum.Material.SmoothPlastic;
  453. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  454. Size = Vector3.new(1.91859937, 0.200000003, 0.200000003);
  455. formFactor = Enum.FormFactor.Custom;
  456. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  457. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  458. CFrame = CFrame.new(-66.1154022, 1.38467622, -12.1741333, -3.39477594e-007, 0, 1, -7.81597009e-014, 1, 0, -0.999999881, 2.84217094e-014, -3.39477594e-007);
  459. --Position = Vector3;
  460. Create'SpecialMesh'{
  461. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  462. MeshType = Enum.MeshType.Wedge;
  463. };
  464. };
  465. Create'Part'{
  466. Anchored = true;
  467. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  468. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  469. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  470. CanCollide = false;
  471. Material = Enum.Material.SmoothPlastic;
  472. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  473. Size = Vector3.new(0.245234475, 0.274085671, 0.200000003);
  474. formFactor = Enum.FormFactor.Custom;
  475. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  476. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  477. CFrame = CFrame.new(-65.978363, 1.2259903, -12.5131359, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  478. --Position = Vector3;
  479. Create'BlockMesh'{
  480. Scale = Vector3.new(1, 1, 0.144255772);
  481. };
  482. };
  483. Create'WedgePart'{
  484. Anchored = true;
  485. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  486. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  487. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  488. CanCollide = false;
  489. Material = Enum.Material.SmoothPlastic;
  490. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  491. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  492. formFactor = Enum.FormFactor.Custom;
  493. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  494. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  495. CFrame = CFrame.new(-65.9711456, 1.11057329, -13.1190128, -1.75943331e-008, -1.00000012, -7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, -0.999999821, 4.23913527e-008, 2.98023224e-008);
  496. --Position = Vector3;
  497. Create'SpecialMesh'{
  498. Scale = Vector3.new(0.144255608, 0.144255593, 0.0721277967);
  499. MeshType = Enum.MeshType.Wedge;
  500. };
  501. };
  502. Create'WedgePart'{
  503. Anchored = true;
  504. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  505. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  506. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  507. CanCollide = false;
  508. Material = Enum.Material.SmoothPlastic;
  509. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  510. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  511. formFactor = Enum.FormFactor.Custom;
  512. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  513. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  514. CFrame = CFrame.new(-65.8701706, 1.26925945, -12.2606888, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  515. --Position = Vector3;
  516. Create'SpecialMesh'{
  517. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  518. MeshType = Enum.MeshType.Wedge;
  519. };
  520. };
  521. Create'Part'{
  522. Anchored = true;
  523. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  524. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  525. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  526. CanCollide = false;
  527. Material = Enum.Material.SmoothPlastic;
  528. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  529. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  530. formFactor = Enum.FormFactor.Custom;
  531. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  532. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  533. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2606888, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  534. --Position = Vector3;
  535. Create'BlockMesh'{
  536. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  537. };
  538. };
  539. Create'WedgePart'{
  540. Anchored = true;
  541. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  542. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  543. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  544. CanCollide = false;
  545. Material = Enum.Material.SmoothPlastic;
  546. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  547. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  548. formFactor = Enum.FormFactor.Custom;
  549. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  550. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  551. CFrame = CFrame.new(-65.8701706, 1.25483274, -12.2390499, -1, 2.36299798e-008, -6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, 6.17492368e-009, -8.0466657e-007, -1);
  552. --Position = Vector3;
  553. Create'SpecialMesh'{
  554. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  555. MeshType = Enum.MeshType.Wedge;
  556. };
  557. };
  558. Create'Part'{
  559. Anchored = true;
  560. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  561. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  562. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  563. CanCollide = false;
  564. Material = Enum.Material.SmoothPlastic;
  565. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  566. Size = Vector3.new(0.200000003, 0.274085671, 0.259660095);
  567. formFactor = Enum.FormFactor.Custom;
  568. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  569. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  570. CFrame = CFrame.new(-66.1226196, 1.2259903, -12.3977318, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  571. --Position = Vector3;
  572. Create'BlockMesh'{
  573. Scale = Vector3.new(0.216383353, 1, 1);
  574. };
  575. };
  576. Create'Part'{
  577. Anchored = true;
  578. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  579. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  580. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  581. CanCollide = false;
  582. Material = Enum.Material.SmoothPlastic;
  583. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  584. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  585. formFactor = Enum.FormFactor.Custom;
  586. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  587. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  588. CFrame = CFrame.new(-65.8701706, 1.16829109, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  589. --Position = Vector3;
  590. Create'BlockMesh'{
  591. Scale = Vector3.new(0.144255653, 0.79340601, 1);
  592. };
  593. };
  594. Create'Part'{
  595. Anchored = true;
  596. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  597. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  598. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  599. CanCollide = false;
  600. Material = Enum.Material.SmoothPlastic;
  601. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  602. Size = Vector3.new(0.200000003, 0.200000003, 0.245234534);
  603. formFactor = Enum.FormFactor.Custom;
  604. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  605. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  606. CFrame = CFrame.new(-66.1154022, 1.37025118, -12.1452847, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  607. --Position = Vector3;
  608. Create'BlockMesh'{
  609. Scale = Vector3.new(0.144255608, 0.0721279606, 1);
  610. };
  611. };
  612. Create'Part'{
  613. Anchored = true;
  614. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  615. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  616. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  617. CanCollide = false;
  618. Material = Enum.Material.SmoothPlastic;
  619. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  620. Size = Vector3.new(0.200000003, 0.274085671, 0.230808973);
  621. formFactor = Enum.FormFactor.Custom;
  622. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  623. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  624. CFrame = CFrame.new(-65.8701706, 1.2259903, -12.3833046, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  625. --Position = Vector3;
  626. Create'BlockMesh'{
  627. Scale = Vector3.new(0.144255474, 1, 1);
  628. };
  629. };
  630. Create'Part'{
  631. Anchored = true;
  632. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  633. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  634. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  635. Material = Enum.Material.SmoothPlastic;
  636. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  637. Size = Vector3.new(0.288511187, 0.245234534, 0.605873466);
  638. formFactor = Enum.FormFactor.Custom;
  639. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  640. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  641. CFrame = CFrame.new(-66, 1.24041557, -12.8304996, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  642. --Position = Vector3;
  643. };
  644. Create'Part'{
  645. Anchored = true;
  646. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  647. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  648. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  649. CanCollide = false;
  650. Material = Enum.Material.SmoothPlastic;
  651. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  652. Size = Vector3.new(0.259660095, 0.200000003, 0.200000003);
  653. formFactor = Enum.FormFactor.Custom;
  654. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  655. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  656. CFrame = CFrame.new(-66, 1.3702507, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  657. --Position = Vector3;
  658. Create'BlockMesh'{
  659. Scale = Vector3.new(1, 0.0721279606, 0.649150312);
  660. };
  661. };
  662. Create'Part'{
  663. Anchored = true;
  664. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  665. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  666. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  667. CanCollide = false;
  668. Material = Enum.Material.SmoothPlastic;
  669. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  670. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  671. formFactor = Enum.FormFactor.Custom;
  672. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  673. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  674. CFrame = CFrame.new(-65.8701706, 1.26205301, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  675. --Position = Vector3;
  676. Create'BlockMesh'{
  677. Scale = Vector3.new(0.144255653, 0.144255728, 0.144255772);
  678. };
  679. };
  680. Create'Part'{
  681. Anchored = true;
  682. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  683. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  684. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  685. CanCollide = false;
  686. Material = Enum.Material.SmoothPlastic;
  687. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  688. Size = Vector3.new(0.201957837, 0.200000003, 0.865533531);
  689. formFactor = Enum.FormFactor.Custom;
  690. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  691. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  692. CFrame = CFrame.new(-66, 1.38467717, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  693. --Position = Vector3;
  694. Create'BlockMesh'{
  695. Scale = Vector3.new(1, 0.0721278116, 1);
  696. };
  697. };
  698. Create'WedgePart'{
  699. Anchored = true;
  700. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  701. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  702. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  703. CanCollide = false;
  704. Material = Enum.Material.SmoothPlastic;
  705. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  706. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  707. formFactor = Enum.FormFactor.Custom;
  708. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  709. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  710. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0803699, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  711. --Position = Vector3;
  712. Create'SpecialMesh'{
  713. Scale = Vector3.new(0.144255534, 0.0721278116, 0.144255593);
  714. MeshType = Enum.MeshType.Wedge;
  715. };
  716. };
  717. Create'WedgePart'{
  718. Anchored = true;
  719. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  720. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  721. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  722. CanCollide = false;
  723. Material = Enum.Material.SmoothPlastic;
  724. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  725. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  726. formFactor = Enum.FormFactor.Custom;
  727. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  728. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  729. CFrame = CFrame.new(-65.8701706, 1.26926661, -12.0587311, 1, -2.36299798e-008, 6.17494322e-009, 2.36299798e-008, 1, -8.0466657e-007, -6.17492368e-009, 8.0466657e-007, 1);
  730. --Position = Vector3;
  731. Create'SpecialMesh'{
  732. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  733. MeshType = Enum.MeshType.Wedge;
  734. };
  735. };
  736. Create'Part'{
  737. Anchored = true;
  738. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  739. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  740. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  741. CanCollide = false;
  742. Material = Enum.Material.SmoothPlastic;
  743. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  744. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  745. formFactor = Enum.FormFactor.Custom;
  746. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  747. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  748. CFrame = CFrame.new(-66.1298294, 1.2259903, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  749. --Position = Vector3;
  750. Create'BlockMesh'{
  751. Scale = Vector3.new(0.144255608, 1, 0.649150133);
  752. };
  753. };
  754. Create'Part'{
  755. Anchored = true;
  756. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  757. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  758. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  759. BrickColor = BrickColor.new(199);
  760. CanCollide = false;
  761. Material = Enum.Material.SmoothPlastic;
  762. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  763. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  764. formFactor = Enum.FormFactor.Custom;
  765. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  766. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  767. CFrame = CFrame.new(-65.8701706, 1.29811835, -12.0082397, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  768. --Position = Vector3;
  769. Create'BlockMesh'{
  770. Scale = Vector3.new(0.144255608, 0.216383427, 0.144255593);
  771. };
  772. };
  773. Create'Part'{
  774. Anchored = true;
  775. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  776. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  777. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  778. CanCollide = false;
  779. Material = Enum.Material.SmoothPlastic;
  780. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  781. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  782. formFactor = Enum.FormFactor.Custom;
  783. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  784. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  785. CFrame = CFrame.new(-65.8701706, 1.2548399, -12.0587311, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  786. --Position = Vector3;
  787. Create'BlockMesh'{
  788. Scale = Vector3.new(0.144255668, 0.0721278116, 0.0721277967);
  789. };
  790. };
  791. Create'Part'{
  792. Anchored = true;
  793. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  794. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  795. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  796. CanCollide = false;
  797. Material = Enum.Material.SmoothPlastic;
  798. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  799. Size = Vector3.new(0.259660095, 0.200000003, 0.865533531);
  800. formFactor = Enum.FormFactor.Custom;
  801. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  802. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  803. CFrame = CFrame.new(-66, 1.37025118, -12.7006683, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  804. --Position = Vector3;
  805. Create'BlockMesh'{
  806. Scale = Vector3.new(1, 0.0721278116, 1);
  807. };
  808. };
  809. Create'WedgePart'{
  810. Anchored = true;
  811. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  812. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  813. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  814. CanCollide = false;
  815. Material = Enum.Material.SmoothPlastic;
  816. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  817. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  818. formFactor = Enum.FormFactor.Custom;
  819. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  820. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  821. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.7053013, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  822. --Position = Vector3;
  823. Create'SpecialMesh'{
  824. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  825. MeshType = Enum.MeshType.Wedge;
  826. };
  827. };
  828. Create'Part'{
  829. Anchored = true;
  830. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  831. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  832. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  833. CanCollide = false;
  834. Material = Enum.Material.SmoothPlastic;
  835. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  836. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  837. formFactor = Enum.FormFactor.Custom;
  838. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  839. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  840. CFrame = CFrame.new(-65.8629608, 1.22598124, -11.7053013, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  841. --Position = Vector3;
  842. Create'BlockMesh'{
  843. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  844. };
  845. };
  846. Create'Part'{
  847. Anchored = true;
  848. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  849. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  850. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  851. CanCollide = false;
  852. Material = Enum.Material.SmoothPlastic;
  853. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  854. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  855. formFactor = Enum.FormFactor.Custom;
  856. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  857. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  858. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.633173, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  859. --Position = Vector3;
  860. Create'BlockMesh'{
  861. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  862. };
  863. };
  864. Create'Part'{
  865. Anchored = true;
  866. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  867. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  868. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  869. CanCollide = false;
  870. Material = Enum.Material.SmoothPlastic;
  871. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  872. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  873. formFactor = Enum.FormFactor.Custom;
  874. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  875. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  876. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.7053013, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  877. --Position = Vector3;
  878. Create'BlockMesh'{
  879. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  880. };
  881. };
  882. Create'Part'{
  883. Anchored = true;
  884. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  885. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  886. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  887. CanCollide = false;
  888. Material = Enum.Material.SmoothPlastic;
  889. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  890. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  891. formFactor = Enum.FormFactor.Custom;
  892. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  893. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  894. CFrame = CFrame.new(-66.1370392, 1.22598052, -11.5610447, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  895. --Position = Vector3;
  896. Create'BlockMesh'{
  897. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  898. };
  899. };
  900. Create'WedgePart'{
  901. Anchored = true;
  902. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  903. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  904. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  905. CanCollide = false;
  906. Material = Enum.Material.SmoothPlastic;
  907. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  908. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  909. formFactor = Enum.FormFactor.Custom;
  910. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  911. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  912. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.7053013, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  913. --Position = Vector3;
  914. Create'SpecialMesh'{
  915. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  916. MeshType = Enum.MeshType.Wedge;
  917. };
  918. };
  919. Create'WedgePart'{
  920. Anchored = true;
  921. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  922. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  923. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  924. CanCollide = false;
  925. Material = Enum.Material.SmoothPlastic;
  926. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  927. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  928. formFactor = Enum.FormFactor.Custom;
  929. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  930. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  931. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.633173, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  932. --Position = Vector3;
  933. Create'SpecialMesh'{
  934. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  935. MeshType = Enum.MeshType.Wedge;
  936. };
  937. };
  938. Create'WedgePart'{
  939. Anchored = true;
  940. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  941. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  942. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  943. CanCollide = false;
  944. Material = Enum.Material.SmoothPlastic;
  945. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  946. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  947. formFactor = Enum.FormFactor.Custom;
  948. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  949. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  950. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.5610447, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  951. --Position = Vector3;
  952. Create'SpecialMesh'{
  953. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  954. MeshType = Enum.MeshType.Wedge;
  955. };
  956. };
  957. Create'WedgePart'{
  958. Anchored = true;
  959. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  960. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  961. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  962. CanCollide = false;
  963. Material = Enum.Material.SmoothPlastic;
  964. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  965. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  966. formFactor = Enum.FormFactor.Custom;
  967. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  968. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  969. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.8928356, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  970. --Position = Vector3;
  971. Create'SpecialMesh'{
  972. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  973. MeshType = Enum.MeshType.Wedge;
  974. };
  975. };
  976. Create'Part'{
  977. Anchored = true;
  978. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  979. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  980. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  981. CanCollide = false;
  982. Material = Enum.Material.SmoothPlastic;
  983. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  984. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  985. formFactor = Enum.FormFactor.Custom;
  986. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  987. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  988. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.8279209, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  989. --Position = Vector3;
  990. Create'BlockMesh'{
  991. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  992. };
  993. };
  994. Create'Part'{
  995. Anchored = true;
  996. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  997. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  998. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  999. CanCollide = false;
  1000. Material = Enum.Material.SmoothPlastic;
  1001. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1002. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1003. formFactor = Enum.FormFactor.Custom;
  1004. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1005. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1006. CFrame = CFrame.new(-66.1370392, 1.2259903, -11.8279228, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1007. --Position = Vector3;
  1008. Create'BlockMesh'{
  1009. Scale = Vector3.new(0.0721278042, 1, 0.649150133);
  1010. };
  1011. };
  1012. Create'Part'{
  1013. Anchored = true;
  1014. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1015. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1016. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1017. CanCollide = false;
  1018. Material = Enum.Material.SmoothPlastic;
  1019. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1020. Size = Vector3.new(0.201957852, 0.200000003, 0.807831287);
  1021. formFactor = Enum.FormFactor.Custom;
  1022. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1023. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1024. CFrame = CFrame.new(-66, 1.38467622, -11.6187477, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1025. --Position = Vector3;
  1026. Create'BlockMesh'{
  1027. Scale = Vector3.new(1, 0.0721278116, 1);
  1028. };
  1029. };
  1030. Create'Part'{
  1031. Anchored = true;
  1032. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1033. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1034. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1035. CanCollide = false;
  1036. Material = Enum.Material.SmoothPlastic;
  1037. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1038. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1039. formFactor = Enum.FormFactor.Custom;
  1040. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1041. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1042. CFrame = CFrame.new(-65.8773804, 1.29811978, -11.9000492, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1043. --Position = Vector3;
  1044. Create'BlockMesh'{
  1045. Scale = Vector3.new(0.0721278042, 0.216383427, 0.0721277967);
  1046. };
  1047. };
  1048. Create'WedgePart'{
  1049. Anchored = true;
  1050. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1051. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1052. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1053. CanCollide = false;
  1054. Material = Enum.Material.SmoothPlastic;
  1055. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1056. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1057. formFactor = Enum.FormFactor.Custom;
  1058. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1059. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1060. CFrame = CFrame.new(-65.8629608, 1.37024999, -12.7006664, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1061. --Position = Vector3;
  1062. Create'SpecialMesh'{
  1063. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1064. MeshType = Enum.MeshType.Wedge;
  1065. };
  1066. };
  1067. Create'WedgePart'{
  1068. Anchored = true;
  1069. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1070. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1071. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1072. CanCollide = false;
  1073. Material = Enum.Material.SmoothPlastic;
  1074. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1075. Size = Vector3.new(0.865533471, 0.200000003, 0.200000003);
  1076. formFactor = Enum.FormFactor.Custom;
  1077. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1078. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1079. CFrame = CFrame.new(-65.8845978, 1.38467622, -12.7006683, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1080. --Position = Vector3;
  1081. Create'SpecialMesh'{
  1082. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1083. MeshType = Enum.MeshType.Wedge;
  1084. };
  1085. };
  1086. Create'WedgePart'{
  1087. Anchored = true;
  1088. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1089. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1090. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1091. BrickColor = BrickColor.new(199);
  1092. CanCollide = false;
  1093. Material = Enum.Material.SmoothPlastic;
  1094. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1095. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1096. formFactor = Enum.FormFactor.Custom;
  1097. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1098. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1099. CFrame = CFrame.new(-65.8701706, 1.29811835, -11.9505386, -3.49111033e-008, 1, 6.63107585e-007, -1, -3.49110962e-008, -8.46824832e-009, -8.46824832e-009, -6.63107585e-007, 1);
  1100. --Position = Vector3;
  1101. Create'SpecialMesh'{
  1102. Scale = Vector3.new(0.216383353, 0.144255593, 0.432766736);
  1103. MeshType = Enum.MeshType.Wedge;
  1104. };
  1105. };
  1106. Create'Part'{
  1107. Anchored = true;
  1108. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1109. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1110. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1111. CanCollide = false;
  1112. Material = Enum.Material.SmoothPlastic;
  1113. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1114. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1115. formFactor = Enum.FormFactor.Custom;
  1116. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1117. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1118. CFrame = CFrame.new(-65.8701706, 1.34139895, -11.9577503, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1119. --Position = Vector3;
  1120. Create'BlockMesh'{
  1121. Scale = Vector3.new(0.144255608, 0.216383427, 0.649150133);
  1122. };
  1123. };
  1124. Create'Part'{
  1125. Anchored = true;
  1126. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1127. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1128. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1129. CanCollide = false;
  1130. Material = Enum.Material.SmoothPlastic;
  1131. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1132. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1133. formFactor = Enum.FormFactor.Custom;
  1134. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1135. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1136. CFrame = CFrame.new(-65.8701706, 1.18271542, -11.9577522, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1137. --Position = Vector3;
  1138. Create'BlockMesh'{
  1139. Scale = Vector3.new(0.144255608, 0.937661588, 0.649150133);
  1140. };
  1141. };
  1142. Create'Part'{
  1143. Anchored = true;
  1144. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1145. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1146. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1147. Material = Enum.Material.SmoothPlastic;
  1148. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1149. Size = Vector3.new(0.259660095, 0.288511246, 0.591447949);
  1150. formFactor = Enum.FormFactor.Custom;
  1151. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1152. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1153. CFrame = CFrame.new(-66, 1.23320246, -11.5971107, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1154. --Position = Vector3;
  1155. };
  1156. Create'WedgePart'{
  1157. Anchored = true;
  1158. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1159. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1160. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1161. CanCollide = false;
  1162. Material = Enum.Material.SmoothPlastic;
  1163. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1164. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1165. formFactor = Enum.FormFactor.Custom;
  1166. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1167. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1168. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.5610447, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1169. --Position = Vector3;
  1170. Create'SpecialMesh'{
  1171. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1172. MeshType = Enum.MeshType.Wedge;
  1173. };
  1174. };
  1175. Create'WedgePart'{
  1176. Anchored = true;
  1177. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1178. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1179. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1180. CanCollide = false;
  1181. Material = Enum.Material.SmoothPlastic;
  1182. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1183. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1184. formFactor = Enum.FormFactor.Custom;
  1185. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1186. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1187. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.633173, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1188. --Position = Vector3;
  1189. Create'SpecialMesh'{
  1190. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1191. MeshType = Enum.MeshType.Wedge;
  1192. };
  1193. };
  1194. Create'Part'{
  1195. Anchored = true;
  1196. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1197. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1198. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1199. CanCollide = false;
  1200. Material = Enum.Material.SmoothPlastic;
  1201. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1202. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1203. formFactor = Enum.FormFactor.Custom;
  1204. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1205. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1206. CFrame = CFrame.new(-65.8629608, 1.22598577, -11.633173, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1207. --Position = Vector3;
  1208. Create'BlockMesh'{
  1209. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1210. };
  1211. };
  1212. Create'Part'{
  1213. Anchored = true;
  1214. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1215. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1216. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1217. CanCollide = false;
  1218. Material = Enum.Material.SmoothPlastic;
  1219. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1220. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1221. formFactor = Enum.FormFactor.Custom;
  1222. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1223. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1224. CFrame = CFrame.new(-65.8629608, 1.2259872, -11.5610447, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1225. --Position = Vector3;
  1226. Create'BlockMesh'{
  1227. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1228. };
  1229. };
  1230. Create'Part'{
  1231. Anchored = true;
  1232. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1233. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1234. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1235. CanCollide = false;
  1236. Material = Enum.Material.SmoothPlastic;
  1237. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1238. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1239. formFactor = Enum.FormFactor.Custom;
  1240. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1241. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1242. CFrame = CFrame.new(-66.1370392, 1.22597194, -11.3446598, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1243. --Position = Vector3;
  1244. Create'BlockMesh'{
  1245. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1246. };
  1247. };
  1248. Create'Part'{
  1249. Anchored = true;
  1250. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1251. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1252. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1253. CanCollide = false;
  1254. Material = Enum.Material.SmoothPlastic;
  1255. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1256. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1257. formFactor = Enum.FormFactor.Custom;
  1258. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1259. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1260. CFrame = CFrame.new(-66.1370392, 1.22597456, -11.4167881, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1261. --Position = Vector3;
  1262. Create'BlockMesh'{
  1263. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1264. };
  1265. };
  1266. Create'Part'{
  1267. Anchored = true;
  1268. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1269. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1270. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1271. CanCollide = false;
  1272. Material = Enum.Material.SmoothPlastic;
  1273. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1274. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1275. formFactor = Enum.FormFactor.Custom;
  1276. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1277. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1278. CFrame = CFrame.new(-66.1370392, 1.22597766, -11.4889183, -1, 0, 0, 0, 1, 0, 0, 0, -1);
  1279. --Position = Vector3;
  1280. Create'BlockMesh'{
  1281. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1282. };
  1283. };
  1284. Create'WedgePart'{
  1285. Anchored = true;
  1286. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1287. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1288. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1289. CanCollide = false;
  1290. Material = Enum.Material.SmoothPlastic;
  1291. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1292. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1293. formFactor = Enum.FormFactor.Custom;
  1294. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1295. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1296. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4167881, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1297. --Position = Vector3;
  1298. Create'SpecialMesh'{
  1299. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1300. MeshType = Enum.MeshType.Wedge;
  1301. };
  1302. };
  1303. Create'WedgePart'{
  1304. Anchored = true;
  1305. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1306. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1307. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1308. CanCollide = false;
  1309. Material = Enum.Material.SmoothPlastic;
  1310. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1311. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1312. formFactor = Enum.FormFactor.Custom;
  1313. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1314. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1315. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.3446598, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1316. --Position = Vector3;
  1317. Create'SpecialMesh'{
  1318. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1319. MeshType = Enum.MeshType.Wedge;
  1320. };
  1321. };
  1322. Create'WedgePart'{
  1323. Anchored = true;
  1324. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1325. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1326. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1327. CanCollide = false;
  1328. Material = Enum.Material.SmoothPlastic;
  1329. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1330. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1331. formFactor = Enum.FormFactor.Custom;
  1332. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1333. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1334. CFrame = CFrame.new(-66.1370392, 1.37024951, -11.4889183, -6.17362872e-009, 8.0466657e-007, 1, 2.36299798e-008, 1, -8.0466657e-007, -1, 2.36299798e-008, -6.17429441e-009);
  1335. --Position = Vector3;
  1336. Create'SpecialMesh'{
  1337. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1338. MeshType = Enum.MeshType.Wedge;
  1339. };
  1340. };
  1341. Create'WedgePart'{
  1342. Anchored = true;
  1343. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1344. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1345. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1346. CanCollide = false;
  1347. Material = Enum.Material.SmoothPlastic;
  1348. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1349. Size = Vector3.new(0.807831347, 0.200000003, 0.200000003);
  1350. formFactor = Enum.FormFactor.Custom;
  1351. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1352. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1353. CFrame = CFrame.new(-65.8845978, 1.38467622, -11.6187496, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1354. --Position = Vector3;
  1355. Create'SpecialMesh'{
  1356. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  1357. MeshType = Enum.MeshType.Wedge;
  1358. };
  1359. };
  1360. Create'Part'{
  1361. Anchored = true;
  1362. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1363. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1364. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1365. CanCollide = false;
  1366. Material = Enum.Material.SmoothPlastic;
  1367. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1368. Size = Vector3.new(0.288511187, 0.274085671, 0.200000003);
  1369. formFactor = Enum.FormFactor.Custom;
  1370. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1371. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1372. CFrame = CFrame.new(-66, 1.22598958, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1373. --Position = Vector3;
  1374. Create'BlockMesh'{
  1375. Scale = Vector3.new(1, 1, 0.432767034);
  1376. };
  1377. };
  1378. Create'Part'{
  1379. Anchored = true;
  1380. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1381. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1382. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1383. CanCollide = false;
  1384. Material = Enum.Material.SmoothPlastic;
  1385. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1386. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1387. formFactor = Enum.FormFactor.Custom;
  1388. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1389. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1390. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4167919, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1391. --Position = Vector3;
  1392. Create'BlockMesh'{
  1393. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1394. };
  1395. };
  1396. Create'WedgePart'{
  1397. Anchored = true;
  1398. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1399. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1400. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1401. CanCollide = false;
  1402. Material = Enum.Material.SmoothPlastic;
  1403. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1404. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1405. formFactor = Enum.FormFactor.Custom;
  1406. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1407. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1408. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4889183, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1409. --Position = Vector3;
  1410. Create'SpecialMesh'{
  1411. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1412. MeshType = Enum.MeshType.Wedge;
  1413. };
  1414. };
  1415. Create'Part'{
  1416. Anchored = true;
  1417. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1418. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1419. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1420. CanCollide = false;
  1421. Material = Enum.Material.SmoothPlastic;
  1422. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1423. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1424. formFactor = Enum.FormFactor.Custom;
  1425. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1426. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1427. CFrame = CFrame.new(-65.8629608, 1.2259903, -11.4889183, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1428. --Position = Vector3;
  1429. Create'BlockMesh'{
  1430. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1431. };
  1432. };
  1433. Create'WedgePart'{
  1434. Anchored = true;
  1435. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1436. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1437. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1438. CanCollide = false;
  1439. Material = Enum.Material.SmoothPlastic;
  1440. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1441. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1442. formFactor = Enum.FormFactor.Custom;
  1443. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1444. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1445. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.3446636, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1446. --Position = Vector3;
  1447. Create'SpecialMesh'{
  1448. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1449. MeshType = Enum.MeshType.Wedge;
  1450. };
  1451. };
  1452. Create'Part'{
  1453. Anchored = true;
  1454. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1455. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1456. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1457. CanCollide = false;
  1458. Material = Enum.Material.SmoothPlastic;
  1459. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1460. Size = Vector3.new(0.200000003, 0.274085671, 0.200000003);
  1461. formFactor = Enum.FormFactor.Custom;
  1462. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1463. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1464. CFrame = CFrame.new(-65.8629608, 1.22598958, -11.3446636, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1465. --Position = Vector3;
  1466. Create'BlockMesh'{
  1467. Scale = Vector3.new(0.0721278042, 1, 0.144255593);
  1468. };
  1469. };
  1470. Create'Part'{
  1471. Anchored = true;
  1472. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1473. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1474. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1475. CanCollide = false;
  1476. Material = Enum.Material.SmoothPlastic;
  1477. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1478. Size = Vector3.new(0.259660035, 0.200000003, 0.200000003);
  1479. formFactor = Enum.FormFactor.Custom;
  1480. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1481. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1482. CFrame = CFrame.new(-66, 1.3702507, -11.25811, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1483. --Position = Vector3;
  1484. Create'BlockMesh'{
  1485. Scale = Vector3.new(1, 0.0721278116, 0.432767034);
  1486. };
  1487. };
  1488. Create'WedgePart'{
  1489. Anchored = true;
  1490. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1491. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1492. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1493. CanCollide = false;
  1494. Material = Enum.Material.SmoothPlastic;
  1495. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1496. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1497. formFactor = Enum.FormFactor.Custom;
  1498. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1499. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1500. CFrame = CFrame.new(-65.8629608, 1.3702507, -11.4167919, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1501. --Position = Vector3;
  1502. Create'SpecialMesh'{
  1503. Scale = Vector3.new(0.144255534, 0.0721278116, 0.0721277967);
  1504. MeshType = Enum.MeshType.Wedge;
  1505. };
  1506. };
  1507. Create'WedgePart'{
  1508. Anchored = true;
  1509. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1510. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1511. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1512. CanCollide = false;
  1513. Material = Enum.Material.SmoothPlastic;
  1514. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1515. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1516. formFactor = Enum.FormFactor.Custom;
  1517. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1518. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1519. CFrame = CFrame.new(-66.1370392, 1.37024999, -11.25811, -3.4141457e-012, -1.84774319e-006, 0.999994755, 0, 0.999994993, 1.84774717e-006, -0.999996364, 0, 0);
  1520. --Position = Vector3;
  1521. Create'SpecialMesh'{
  1522. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1523. MeshType = Enum.MeshType.Wedge;
  1524. };
  1525. };
  1526. Create'WedgePart'{
  1527. Anchored = true;
  1528. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1529. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1530. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1531. CanCollide = false;
  1532. Material = Enum.Material.SmoothPlastic;
  1533. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1534. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1535. formFactor = Enum.FormFactor.Custom;
  1536. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1537. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1538. CFrame = CFrame.new(-65.8629608, 1.37024999, -11.25811, 6.17362872e-009, -8.0466657e-007, -1, 2.36299798e-008, 1, -8.0466657e-007, 1, -2.36299798e-008, 6.17429441e-009);
  1539. --Position = Vector3;
  1540. Create'SpecialMesh'{
  1541. Scale = Vector3.new(0.432766676, 0.0721278116, 0.0721277967);
  1542. MeshType = Enum.MeshType.Wedge;
  1543. };
  1544. };
  1545. Create'WedgePart'{
  1546. Anchored = true;
  1547. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1548. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1549. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1550. CanCollide = false;
  1551. Material = Enum.Material.SmoothPlastic;
  1552. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1553. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1554. formFactor = Enum.FormFactor.Custom;
  1555. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1556. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1557. CFrame = CFrame.new(-66.0288544, 1.11058998, -13.1190128, 1.75943331e-008, 1.00000012, 7.03225425e-008, 1.1920929e-007, -8.68539232e-008, 1.00000024, 0.999999821, -4.23913527e-008, -2.98023224e-008);
  1558. --Position = Vector3;
  1559. Create'SpecialMesh'{
  1560. Scale = Vector3.new(0.144255444, 0.144255593, 0.0721277967);
  1561. MeshType = Enum.MeshType.Wedge;
  1562. };
  1563. };
  1564. };
  1565. basem=Create'Model'{
  1566. Name = "Base";
  1567. Create'WedgePart'{
  1568. Anchored = true;
  1569. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1570. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1571. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1572. BrickColor = BrickColor.new(199);
  1573. Material = Enum.Material.SmoothPlastic;
  1574. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1575. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  1576. formFactor = Enum.FormFactor.Custom;
  1577. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1578. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1579. CFrame = CFrame.new(-66, 0.540778399, -11.7702198, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  1580. --Position = Vector3;
  1581. };
  1582. Create'Part'{
  1583. Anchored = true;
  1584. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1585. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1586. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1587. BrickColor = BrickColor.new(199);
  1588. CanCollide = false;
  1589. Material = Enum.Material.SmoothPlastic;
  1590. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1591. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  1592. formFactor = Enum.FormFactor.Custom;
  1593. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1594. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1595. CFrame = CFrame.new(-66, 0.713889599, -11.8423462, 0.999999404, -1.77635684e-015, -4.47034836e-008, -3.55271368e-015, -0.999999642, -1.49011612e-008, -7.4505806e-008, 2.98023135e-008, -0.999999404);
  1596. --Position = Vector3;
  1597. Create'BlockMesh'{
  1598. Scale = Vector3.new(1, 0.144255742, 0.360639155);
  1599. };
  1600. };
  1601. Create'WedgePart'{
  1602. Anchored = true;
  1603. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1604. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1605. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1606. BrickColor = BrickColor.new(199);
  1607. CanCollide = false;
  1608. Material = Enum.Material.SmoothPlastic;
  1609. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1610. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1611. formFactor = Enum.FormFactor.Custom;
  1612. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1613. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1614. CFrame = CFrame.new(-66, 0.713889599, -11.9144745, -0.999999404, -4.47034836e-008, -1.77635684e-015, 3.55271368e-015, -1.49011612e-008, -0.999999642, 7.4505806e-008, -0.999999404, 2.98023135e-008);
  1615. --Position = Vector3;
  1616. Create'SpecialMesh'{
  1617. Scale = Vector3.new(1, 0.360638946, 0.144255593);
  1618. MeshType = Enum.MeshType.Wedge;
  1619. };
  1620. };
  1621. Create'Part'{
  1622. Anchored = true;
  1623. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1624. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1625. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1626. BrickColor = BrickColor.new(199);
  1627. CanCollide = false;
  1628. Material = Enum.Material.SmoothPlastic;
  1629. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1630. Size = Vector3.new(0.288511187, 0.200000003, 0.490469038);
  1631. formFactor = Enum.FormFactor.Custom;
  1632. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1633. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1634. CFrame = CFrame.new(-66, 0.677825451, -12.0370922, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1635. --Position = Vector3;
  1636. Create'BlockMesh'{
  1637. Scale = Vector3.new(1, 0.216383427, 1);
  1638. };
  1639. };
  1640. Create'WedgePart'{
  1641. Anchored = true;
  1642. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1643. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1644. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1645. BrickColor = BrickColor.new(199);
  1646. CanCollide = false;
  1647. Material = Enum.Material.SmoothPlastic;
  1648. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1649. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1650. formFactor = Enum.FormFactor.Custom;
  1651. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1652. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1653. CFrame = CFrame.new(-66, 0.706677914, -12.2606888, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1654. --Position = Vector3;
  1655. Create'SpecialMesh'{
  1656. Scale = Vector3.new(1, 0.216383427, 0.0721278116);
  1657. MeshType = Enum.MeshType.Wedge;
  1658. };
  1659. };
  1660. Create'Part'{
  1661. Anchored = true;
  1662. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1663. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1664. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1665. BrickColor = BrickColor.new(199);
  1666. CanCollide = false;
  1667. Material = Enum.Material.SmoothPlastic;
  1668. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1669. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1670. formFactor = Enum.FormFactor.Custom;
  1671. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1672. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1673. CFrame = CFrame.new(-66, 0.706677914, -12.2895393, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1674. --Position = Vector3;
  1675. Create'BlockMesh'{
  1676. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  1677. };
  1678. };
  1679. Create'WedgePart'{
  1680. Anchored = true;
  1681. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1682. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1683. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1684. BrickColor = BrickColor.new(199);
  1685. CanCollide = false;
  1686. Material = Enum.Material.SmoothPlastic;
  1687. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1688. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1689. formFactor = Enum.FormFactor.Custom;
  1690. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1691. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1692. CFrame = CFrame.new(-66, 0.663399696, -12.3039646, -0.999998212, -4.47034303e-008, 0, 4.47034729e-008, -0.999999046, 1.49011523e-008, 2.98022886e-008, 2.98022993e-008, 0.999998808);
  1693. --Position = Vector3;
  1694. Create'SpecialMesh'{
  1695. Scale = Vector3.new(1, 0.0721278191, 0.216383398);
  1696. MeshType = Enum.MeshType.Wedge;
  1697. };
  1698. };
  1699. Create'Part'{
  1700. Anchored = true;
  1701. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1702. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1703. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1704. BrickColor = BrickColor.new(199);
  1705. CanCollide = false;
  1706. Material = Enum.Material.SmoothPlastic;
  1707. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1708. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1709. formFactor = Enum.FormFactor.Custom;
  1710. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1711. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1712. CFrame = CFrame.new(-66, 0.685038805, -12.3039646, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1713. --Position = Vector3;
  1714. Create'BlockMesh'{
  1715. Scale = Vector3.new(1, 0.144255593, 0.216383427);
  1716. };
  1717. };
  1718. Create'WedgePart'{
  1719. Anchored = true;
  1720. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1721. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1722. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1723. BrickColor = BrickColor.new(199);
  1724. CanCollide = false;
  1725. Material = Enum.Material.SmoothPlastic;
  1726. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1727. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1728. formFactor = Enum.FormFactor.Custom;
  1729. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1730. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1731. CFrame = CFrame.new(-66, 0.685038805, -12.3328152, -0.99999094, -5.59716824e-008, -4.4984116e-008, 5.59810722e-008, -0.999994755, 1.51991844e-006, 1.86294571e-008, 1.51991844e-006, 0.999993324);
  1732. --Position = Vector3;
  1733. Create'SpecialMesh'{
  1734. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  1735. MeshType = Enum.MeshType.Wedge;
  1736. };
  1737. };
  1738. Create'WedgePart'{
  1739. Anchored = true;
  1740. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1741. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1742. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1743. BrickColor = BrickColor.new(199);
  1744. CanCollide = false;
  1745. Material = Enum.Material.SmoothPlastic;
  1746. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1747. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1748. formFactor = Enum.FormFactor.Custom;
  1749. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1750. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1751. CFrame = CFrame.new(-66, 0.764380217, -11.8423462, -0.999999285, 2.98023224e-008, -3.55271368e-015, 4.4408921e-016, -1.49011612e-008, -0.999999404, 1.49011612e-008, -0.999999404, 1.49011559e-008);
  1752. --Position = Vector3;
  1753. Create'SpecialMesh'{
  1754. Scale = Vector3.new(1, 0.360639006, 0.360638946);
  1755. MeshType = Enum.MeshType.Wedge;
  1756. };
  1757. };
  1758. Create'WedgePart'{
  1759. Anchored = true;
  1760. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1761. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1762. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1763. BrickColor = BrickColor.new(199);
  1764. CanCollide = false;
  1765. Material = Enum.Material.SmoothPlastic;
  1766. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1767. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1768. formFactor = Enum.FormFactor.Custom;
  1769. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1770. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1771. CFrame = CFrame.new(-66, 0.77159214, -12.2895393, 0.999991, -1.39119479e-007, 2.84650241e-008, 2.84560429e-008, 1.10267433e-006, -0.999994814, 7.55060015e-008, 0.999993384, 1.13247347e-006);
  1772. --Position = Vector3;
  1773. Create'SpecialMesh'{
  1774. Scale = Vector3.new(1, 0.0721278116, 0.577022374);
  1775. MeshType = Enum.MeshType.Wedge;
  1776. };
  1777. };
  1778. Create'Part'{
  1779. Anchored = true;
  1780. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1781. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1782. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1783. BrickColor = BrickColor.new(199);
  1784. Material = Enum.Material.SmoothPlastic;
  1785. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1786. Size = Vector3.new(0.288511187, 0.836682558, 0.302936733);
  1787. formFactor = Enum.FormFactor.Custom;
  1788. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1789. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1790. CFrame = CFrame.new(-66, 0.540778399, -11.5105591, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1791. --Position = Vector3;
  1792. };
  1793. Create'Part'{
  1794. Anchored = true;
  1795. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1796. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1797. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1798. BrickColor = BrickColor.new(199);
  1799. CanCollide = false;
  1800. Material = Enum.Material.SmoothPlastic;
  1801. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1802. Size = Vector3.new(0.288511187, 0.259660095, 0.200000003);
  1803. formFactor = Enum.FormFactor.Custom;
  1804. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1805. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1806. CFrame = CFrame.new(-66, 0.82929492, -12.3183899, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1807. --Position = Vector3;
  1808. Create'BlockMesh'{
  1809. Scale = Vector3.new(1, 1, 0.216383427);
  1810. };
  1811. };
  1812. Create'WedgePart'{
  1813. Anchored = true;
  1814. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1815. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1816. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1817. BrickColor = BrickColor.new(199);
  1818. CanCollide = false;
  1819. Material = Enum.Material.SmoothPlastic;
  1820. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1821. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  1822. formFactor = Enum.FormFactor.Custom;
  1823. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1824. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1825. CFrame = CFrame.new(-66, 0.879785299, -12.2823277, -0.999990582, 2.23517418e-007, -4.47034552e-008, 0, -1.10268581e-006, 0.999994576, 1.1920929e-007, 0.999993324, 1.07288338e-006);
  1826. --Position = Vector3;
  1827. Create'SpecialMesh'{
  1828. Scale = Vector3.new(1, 0.144255593, 0.504894555);
  1829. MeshType = Enum.MeshType.Wedge;
  1830. };
  1831. };
  1832. Create'Part'{
  1833. Anchored = true;
  1834. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1835. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1836. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1837. BrickColor = BrickColor.new(199);
  1838. CanCollide = false;
  1839. Material = Enum.Material.SmoothPlastic;
  1840. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1841. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1842. formFactor = Enum.FormFactor.Custom;
  1843. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1844. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1845. CFrame = CFrame.new(-66.0937653, 0.966336966, -13.0973701, 1, 0, 0, 0, -1, 0, 0, 0, -1);
  1846. Name = "CornerWedge";
  1847. --Position = Vector3;
  1848. Create'SpecialMesh'{
  1849. Scale = Vector3.new(0.0288511179, 0.0288511235, 0.144255579);
  1850. MeshId = "http://www.roblox.com/asset/?id=11294911";
  1851. TextureId = "rbxassetid://0";
  1852. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  1853. MeshType = Enum.MeshType.FileMesh;
  1854. };
  1855. };
  1856. Create'Part'{
  1857. Anchored = true;
  1858. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1859. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1860. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1861. BrickColor = BrickColor.new(199);
  1862. CanCollide = false;
  1863. Material = Enum.Material.SmoothPlastic;
  1864. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1865. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  1866. formFactor = Enum.FormFactor.Custom;
  1867. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1868. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1869. CFrame = CFrame.new(-65.9495087, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1870. Name = "Outer";
  1871. --Position = Vector3;
  1872. Create'BlockMesh'{
  1873. Scale = Vector3.new(0.0721278265, 0.0721279457, 1);
  1874. };
  1875. };
  1876. Create'Part'{
  1877. Anchored = true;
  1878. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1879. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1880. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1881. BrickColor = BrickColor.new(199);
  1882. CanCollide = false;
  1883. Material = Enum.Material.SmoothPlastic;
  1884. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1885. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1886. formFactor = Enum.FormFactor.Custom;
  1887. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1888. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1889. CFrame = CFrame.new(-66, 0.966336966, -12.8232841, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1890. --Position = Vector3;
  1891. Create'BlockMesh'{
  1892. Scale = Vector3.new(0.144255608, 0.0721279457, 0.216384232);
  1893. };
  1894. };
  1895. Create'WedgePart'{
  1896. Anchored = true;
  1897. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1898. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1899. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1900. BrickColor = BrickColor.new(199);
  1901. CanCollide = false;
  1902. Material = Enum.Material.SmoothPlastic;
  1903. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1904. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  1905. formFactor = Enum.FormFactor.Custom;
  1906. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1907. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1908. CFrame = CFrame.new(-66.1298294, 1.06731415, -12.8304958, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  1909. --Position = Vector3;
  1910. Create'SpecialMesh'{
  1911. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  1912. MeshType = Enum.MeshType.Wedge;
  1913. };
  1914. };
  1915. Create'Part'{
  1916. Anchored = true;
  1917. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1918. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1919. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1920. BrickColor = BrickColor.new(199);
  1921. CanCollide = false;
  1922. Material = Enum.Material.SmoothPlastic;
  1923. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1924. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1925. formFactor = Enum.FormFactor.Custom;
  1926. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1927. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1928. CFrame = CFrame.new(-66, 0.966336966, -12.5780506, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1929. --Position = Vector3;
  1930. Create'BlockMesh'{
  1931. Scale = Vector3.new(0.144255608, 0.0721279457, 0.0721277967);
  1932. };
  1933. };
  1934. Create'WedgePart'{
  1935. Anchored = true;
  1936. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1937. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1938. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1939. BrickColor = BrickColor.new(199);
  1940. CanCollide = false;
  1941. Material = Enum.Material.SmoothPlastic;
  1942. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1943. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1944. formFactor = Enum.FormFactor.Custom;
  1945. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1946. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1947. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.981966, 5.20890753e-009, -8.14456257e-007, -1, -2.36262725e-008, -1, 8.144562e-007, -1, 2.36262832e-008, -5.20836352e-009);
  1948. --Position = Vector3;
  1949. Create'SpecialMesh'{
  1950. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  1951. MeshType = Enum.MeshType.Wedge;
  1952. };
  1953. };
  1954. Create'Part'{
  1955. Anchored = true;
  1956. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1957. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1958. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1959. BrickColor = BrickColor.new(199);
  1960. CanCollide = false;
  1961. Material = Enum.Material.SmoothPlastic;
  1962. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1963. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  1964. formFactor = Enum.FormFactor.Custom;
  1965. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1966. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1967. CFrame = CFrame.new(-66.0504913, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  1968. --Position = Vector3;
  1969. Create'BlockMesh'{
  1970. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  1971. };
  1972. };
  1973. Create'WedgePart'{
  1974. Anchored = true;
  1975. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1976. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1977. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1978. BrickColor = BrickColor.new(199);
  1979. CanCollide = false;
  1980. Material = Enum.Material.SmoothPlastic;
  1981. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  1982. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  1983. formFactor = Enum.FormFactor.Custom;
  1984. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  1985. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  1986. CFrame = CFrame.new(-66.1298294, 1.02403831, -12.5491982, 7.68454242e-008, -1, -4.70734562e-014, 1, 7.68453177e-008, 2.98023224e-008, -2.98023224e-008, 5.29354338e-013, 1);
  1987. --Position = Vector3;
  1988. Create'SpecialMesh'{
  1989. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  1990. MeshType = Enum.MeshType.Wedge;
  1991. };
  1992. };
  1993. Create'WedgePart'{
  1994. Anchored = true;
  1995. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  1996. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  1997. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  1998. BrickColor = BrickColor.new(199);
  1999. CanCollide = false;
  2000. Material = Enum.Material.SmoothPlastic;
  2001. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2002. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2003. formFactor = Enum.FormFactor.Custom;
  2004. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2005. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2006. CFrame = CFrame.new(-66, 0.995187759, -11.3374519, -0.999999285, 0, 0, 0, 2.98023153e-008, 0.999999583, 0, 0.999999583, -2.98023153e-008);
  2007. --Position = Vector3;
  2008. Create'SpecialMesh'{
  2009. Scale = Vector3.new(1, 0.216383427, 0.360638946);
  2010. MeshType = Enum.MeshType.Wedge;
  2011. };
  2012. };
  2013. Create'Part'{
  2014. Anchored = true;
  2015. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2016. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2017. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2018. BrickColor = BrickColor.new(199);
  2019. CanCollide = false;
  2020. Material = Enum.Material.SmoothPlastic;
  2021. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2022. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2023. formFactor = Enum.FormFactor.Custom;
  2024. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2025. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2026. CFrame = CFrame.new(-65.899025, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2027. --Position = Vector3;
  2028. Create'BlockMesh'{
  2029. Scale = Vector3.new(0.144255608, 0.432767004, 1);
  2030. };
  2031. };
  2032. Create'WedgePart'{
  2033. Anchored = true;
  2034. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2035. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2036. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2037. BrickColor = BrickColor.new(199);
  2038. CanCollide = false;
  2039. Material = Enum.Material.SmoothPlastic;
  2040. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2041. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2042. formFactor = Enum.FormFactor.Custom;
  2043. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2044. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2045. CFrame = CFrame.new(-65.8701706, 1.02403831, -12.5491982, 2.36268534e-008, 1, -8.04669014e-007, -1, 2.36269102e-008, -6.17750384e-009, -6.17682172e-009, 8.04668446e-007, 1);
  2046. --Position = Vector3;
  2047. Create'SpecialMesh'{
  2048. Scale = Vector3.new(0.649150074, 0.144255593, 0.216383398);
  2049. MeshType = Enum.MeshType.Wedge;
  2050. };
  2051. };
  2052. Create'Part'{
  2053. Anchored = true;
  2054. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2055. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2056. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2057. BrickColor = BrickColor.new(199);
  2058. CanCollide = false;
  2059. Material = Enum.Material.SmoothPlastic;
  2060. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2061. Size = Vector3.new(0.288511187, 0.200000003, 1.16847026);
  2062. formFactor = Enum.FormFactor.Custom;
  2063. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2064. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2065. CFrame = CFrame.new(-66, 1.01682639, -11.943325, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2066. --Position = Vector3;
  2067. Create'BlockMesh'{
  2068. Scale = Vector3.new(1, 0.577022552, 1);
  2069. };
  2070. };
  2071. Create'Part'{
  2072. Anchored = true;
  2073. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2074. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2075. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2076. BrickColor = BrickColor.new(199);
  2077. CanCollide = false;
  2078. Material = Enum.Material.SmoothPlastic;
  2079. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2080. Size = Vector3.new(0.201957852, 0.200000003, 0.562596977);
  2081. formFactor = Enum.FormFactor.Custom;
  2082. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2083. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2084. CFrame = CFrame.new(-66, 0.980762482, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2085. --Position = Vector3;
  2086. Create'BlockMesh'{
  2087. Scale = Vector3.new(1, 0.0721279457, 1);
  2088. };
  2089. };
  2090. Create'Part'{
  2091. Anchored = true;
  2092. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2093. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2094. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2095. BrickColor = BrickColor.new(199);
  2096. CanCollide = false;
  2097. Material = Enum.Material.SmoothPlastic;
  2098. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2099. Size = Vector3.new(0.288511217, 0.200000003, 0.200000003);
  2100. formFactor = Enum.FormFactor.Custom;
  2101. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2102. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2103. CFrame = CFrame.new(-66, 1.05289006, -11.3374519, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2104. --Position = Vector3;
  2105. Create'BlockMesh'{
  2106. Scale = Vector3.new(1, 0.216383547, 0.216383576);
  2107. };
  2108. };
  2109. Create'WedgePart'{
  2110. Anchored = true;
  2111. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2112. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2113. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2114. BrickColor = BrickColor.new(199);
  2115. CanCollide = false;
  2116. Material = Enum.Material.SmoothPlastic;
  2117. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2118. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2119. formFactor = Enum.FormFactor.Custom;
  2120. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2121. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2122. CFrame = CFrame.new(-66, 0.966336966, -13.0973701, -0.999998748, 8.66465207e-017, -5.20471399e-009, -2.10734132e-008, -0.999999225, 1.49011555e-007, 1.22552981e-008, 8.94069316e-008, 0.999999285);
  2123. --Position = Vector3;
  2124. Create'SpecialMesh'{
  2125. Scale = Vector3.new(0.865533352, 0.0721278116, 0.360638946);
  2126. MeshType = Enum.MeshType.Wedge;
  2127. };
  2128. };
  2129. Create'WedgePart'{
  2130. Anchored = true;
  2131. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2132. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2133. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2134. BrickColor = BrickColor.new(199);
  2135. CanCollide = false;
  2136. Material = Enum.Material.SmoothPlastic;
  2137. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2138. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2139. formFactor = Enum.FormFactor.Custom;
  2140. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2141. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2142. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.981966, 4.47035902e-008, 3.90638462e-007, 0.999999642, -8.68500365e-008, -0.999999404, 4.20440813e-007, 0.999999583, -1.50070321e-007, -4.47035333e-008);
  2143. --Position = Vector3;
  2144. Create'SpecialMesh'{
  2145. Scale = Vector3.new(0.79340589, 0.0721278116, 0.0721277967);
  2146. MeshType = Enum.MeshType.Wedge;
  2147. };
  2148. };
  2149. Create'Part'{
  2150. Anchored = true;
  2151. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2152. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2153. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2154. BrickColor = BrickColor.new(199);
  2155. CanCollide = false;
  2156. Material = Enum.Material.SmoothPlastic;
  2157. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2158. Size = Vector3.new(0.230808973, 0.200000003, 0.200000003);
  2159. formFactor = Enum.FormFactor.Custom;
  2160. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2161. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2162. CFrame = CFrame.new(-66, 0.980762482, -12.5491982, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2163. --Position = Vector3;
  2164. Create'BlockMesh'{
  2165. Scale = Vector3.new(1, 0.216383547, 0.216384321);
  2166. };
  2167. };
  2168. Create'WedgePart'{
  2169. Anchored = true;
  2170. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2171. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2172. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2173. BrickColor = BrickColor.new(199);
  2174. CanCollide = false;
  2175. Material = Enum.Material.SmoothPlastic;
  2176. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2177. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2178. formFactor = Enum.FormFactor.Custom;
  2179. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2180. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2181. CFrame = CFrame.new(-65.9062347, 0.966336966, -12.70788, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2182. --Position = Vector3;
  2183. Create'SpecialMesh'{
  2184. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2185. MeshType = Enum.MeshType.Wedge;
  2186. };
  2187. };
  2188. Create'WedgePart'{
  2189. Anchored = true;
  2190. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2191. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2192. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2193. BrickColor = BrickColor.new(199);
  2194. CanCollide = false;
  2195. Material = Enum.Material.SmoothPlastic;
  2196. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2197. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2198. formFactor = Enum.FormFactor.Custom;
  2199. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2200. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2201. CFrame = CFrame.new(-66, 1.05289006, -11.2653236, -1, 0, 0, 0, 0, 1, 0, 1, -0);
  2202. --Position = Vector3;
  2203. Create'SpecialMesh'{
  2204. Scale = Vector3.new(1, 0.504894614, 0.216383398);
  2205. MeshType = Enum.MeshType.Wedge;
  2206. };
  2207. };
  2208. Create'Part'{
  2209. Anchored = true;
  2210. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2211. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2212. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2213. BrickColor = BrickColor.new(199);
  2214. CanCollide = false;
  2215. Material = Enum.Material.SmoothPlastic;
  2216. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2217. Size = Vector3.new(0.200000003, 0.200000003, 0.27408576);
  2218. formFactor = Enum.FormFactor.Custom;
  2219. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2220. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2221. CFrame = CFrame.new(-65.9495087, 0.966336966, -12.70788, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2222. --Position = Vector3;
  2223. Create'BlockMesh'{
  2224. Scale = Vector3.new(0.360639006, 0.0721279457, 1);
  2225. };
  2226. };
  2227. Create'Part'{
  2228. Anchored = true;
  2229. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2230. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2231. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2232. BrickColor = BrickColor.new(199);
  2233. CanCollide = false;
  2234. Material = Enum.Material.SmoothPlastic;
  2235. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2236. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2237. formFactor = Enum.FormFactor.Custom;
  2238. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2239. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2240. CFrame = CFrame.new(-66, 0.966336966, -12.981966, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2241. --Position = Vector3;
  2242. Create'BlockMesh'{
  2243. Scale = Vector3.new(0.86553365, 0.0721279457, 0.793406665);
  2244. };
  2245. };
  2246. Create'WedgePart'{
  2247. Anchored = true;
  2248. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2249. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2250. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2251. BrickColor = BrickColor.new(199);
  2252. CanCollide = false;
  2253. Material = Enum.Material.SmoothPlastic;
  2254. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2255. Size = Vector3.new(0.274085641, 0.200000003, 0.200000003);
  2256. formFactor = Enum.FormFactor.Custom;
  2257. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2258. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2259. CFrame = CFrame.new(-66.0937653, 0.966336966, -12.70788, -3.94351218e-013, -8.94069672e-008, 0.999997377, -9.09029509e-008, -0.999997377, -1.75833702e-006, 0.999998212, -9.09029367e-008, -2.58015831e-013);
  2260. --Position = Vector3;
  2261. Create'SpecialMesh'{
  2262. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2263. MeshType = Enum.MeshType.Wedge;
  2264. };
  2265. };
  2266. Create'Part'{
  2267. Anchored = true;
  2268. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2269. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2270. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2271. BrickColor = BrickColor.new(199);
  2272. CanCollide = false;
  2273. Material = Enum.Material.SmoothPlastic;
  2274. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2275. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2276. formFactor = Enum.FormFactor.Custom;
  2277. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2278. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2279. CFrame = CFrame.new(-65.9062347, 0.966336966, -13.0973701, 0, 0, 1, 0, -1, 0, 1, 0, -0);
  2280. Name = "CornerWedge";
  2281. --Position = Vector3;
  2282. Create'SpecialMesh'{
  2283. Scale = Vector3.new(0.144255593, 0.0288511235, 0.0288511198);
  2284. MeshId = "http://www.roblox.com/asset/?id=11294911";
  2285. TextureId = "rbxassetid://0";
  2286. VertexColor = Vector3.new(0.639215708, 0.635294139, 0.647058845);
  2287. MeshType = Enum.MeshType.FileMesh;
  2288. };
  2289. };
  2290. Create'Part'{
  2291. Anchored = true;
  2292. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2293. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2294. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2295. BrickColor = BrickColor.new(199);
  2296. CanCollide = false;
  2297. Material = Enum.Material.SmoothPlastic;
  2298. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2299. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2300. formFactor = Enum.FormFactor.Custom;
  2301. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2302. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2303. CFrame = CFrame.new(-66.0649109, 1.00240111, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2304. Name = "Outer";
  2305. --Position = Vector3;
  2306. Create'BlockMesh'{
  2307. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2308. };
  2309. };
  2310. Create'WedgePart'{
  2311. Anchored = true;
  2312. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2313. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2314. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2315. BrickColor = BrickColor.new(199);
  2316. CanCollide = false;
  2317. Material = Enum.Material.SmoothPlastic;
  2318. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2319. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2320. formFactor = Enum.FormFactor.Custom;
  2321. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2322. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2323. CFrame = CFrame.new(-66.0504913, 1.0096128, -12.8304977, -6.3089729e-008, -5.96046448e-008, -1.00000048, -1.70092719e-007, 1.00000036, -2.98023224e-008, 1.00000012, 1.03256617e-007, -2.09428084e-008);
  2324. Name = "Outer";
  2325. --Position = Vector3;
  2326. Create'SpecialMesh'{
  2327. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2328. MeshType = Enum.MeshType.Wedge;
  2329. };
  2330. };
  2331. Create'Part'{
  2332. Anchored = true;
  2333. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2334. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2335. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2336. BrickColor = BrickColor.new(199);
  2337. CanCollide = false;
  2338. Material = Enum.Material.SmoothPlastic;
  2339. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2340. Size = Vector3.new(0.200000003, 0.200000003, 0.605873525);
  2341. formFactor = Enum.FormFactor.Custom;
  2342. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2343. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2344. CFrame = CFrame.new(-66.1009827, 1.04567671, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2345. --Position = Vector3;
  2346. Create'BlockMesh'{
  2347. Scale = Vector3.new(0.144255638, 0.432766855, 1);
  2348. };
  2349. };
  2350. Create'Part'{
  2351. Anchored = true;
  2352. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2353. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2354. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2355. BrickColor = BrickColor.new(199);
  2356. CanCollide = false;
  2357. Material = Enum.Material.SmoothPlastic;
  2358. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2359. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2360. formFactor = Enum.FormFactor.Custom;
  2361. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2362. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2363. CFrame = CFrame.new(-66.0793381, 1.03846359, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2364. Name = "Outer";
  2365. --Position = Vector3;
  2366. Create'BlockMesh'{
  2367. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2368. };
  2369. };
  2370. Create'WedgePart'{
  2371. Anchored = true;
  2372. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2373. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2374. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2375. BrickColor = BrickColor.new(199);
  2376. CanCollide = false;
  2377. Material = Enum.Material.SmoothPlastic;
  2378. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2379. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2380. formFactor = Enum.FormFactor.Custom;
  2381. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2382. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2383. CFrame = CFrame.new(-66.0649109, 1.03125024, -12.8304958, -5.00532016e-009, 1.00000477, -1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, -1.00000477, -2.9802468e-008, 5.96053482e-008);
  2384. Name = "Outer";
  2385. --Position = Vector3;
  2386. Create'SpecialMesh'{
  2387. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2388. MeshType = Enum.MeshType.Wedge;
  2389. };
  2390. };
  2391. Create'WedgePart'{
  2392. Anchored = true;
  2393. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2394. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2395. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2396. BrickColor = BrickColor.new(199);
  2397. CanCollide = false;
  2398. Material = Enum.Material.SmoothPlastic;
  2399. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2400. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2401. formFactor = Enum.FormFactor.Custom;
  2402. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2403. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2404. CFrame = CFrame.new(-66.0288544, 0.995187759, -12.8304958, -5.00529351e-009, 1.00000012, -1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, -1.00000012, -2.98023259e-008, 5.96046448e-008);
  2405. Name = "Outer";
  2406. --Position = Vector3;
  2407. Create'SpecialMesh'{
  2408. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2409. MeshType = Enum.MeshType.Wedge;
  2410. };
  2411. };
  2412. Create'WedgePart'{
  2413. Anchored = true;
  2414. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2415. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2416. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2417. BrickColor = BrickColor.new(199);
  2418. CanCollide = false;
  2419. Material = Enum.Material.SmoothPlastic;
  2420. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2421. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2422. formFactor = Enum.FormFactor.Custom;
  2423. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2424. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2425. CFrame = CFrame.new(-65.9495087, 1.0096128, -12.8304958, 5.98490857e-008, -1.00000048, -1.78813934e-007, -5.54701174e-008, 2.38418579e-007, -1.00000048, 1.00000012, 1.0199598e-007, 1.13659802e-008);
  2426. Name = "Outer";
  2427. --Position = Vector3;
  2428. Create'SpecialMesh'{
  2429. Scale = Vector3.new(1, 0.0721278116, 0.0721277967);
  2430. MeshType = Enum.MeshType.Wedge;
  2431. };
  2432. };
  2433. Create'WedgePart'{
  2434. Anchored = true;
  2435. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2436. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2437. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2438. BrickColor = BrickColor.new(199);
  2439. CanCollide = false;
  2440. Material = Enum.Material.SmoothPlastic;
  2441. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2442. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2443. formFactor = Enum.FormFactor.Custom;
  2444. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2445. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2446. CFrame = CFrame.new(-65.9711456, 0.995117903, -12.8304958, 5.00529351e-009, -1.00000012, 1.32709648e-008, -2.98023259e-008, -2.98023295e-008, -1.00000036, 1.00000012, 2.98023259e-008, -5.96046448e-008);
  2447. Name = "Outer";
  2448. --Position = Vector3;
  2449. Create'SpecialMesh'{
  2450. Scale = Vector3.new(1, 0.144255593, 0.0721277967);
  2451. MeshType = Enum.MeshType.Wedge;
  2452. };
  2453. };
  2454. Create'Part'{
  2455. Anchored = true;
  2456. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2457. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2458. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2459. BrickColor = BrickColor.new(199);
  2460. CanCollide = false;
  2461. Material = Enum.Material.SmoothPlastic;
  2462. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2463. Size = Vector3.new(0.200000003, 0.200000003, 0.605873466);
  2464. formFactor = Enum.FormFactor.Custom;
  2465. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2466. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2467. CFrame = CFrame.new(-65.9206619, 1.03846335, -12.8304958, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2468. Name = "Outer";
  2469. --Position = Vector3;
  2470. Create'BlockMesh'{
  2471. Scale = Vector3.new(0.0721278042, 0.504894793, 1);
  2472. };
  2473. };
  2474. Create'WedgePart'{
  2475. Anchored = true;
  2476. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2477. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2478. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2479. BrickColor = BrickColor.new(199);
  2480. CanCollide = false;
  2481. Material = Enum.Material.SmoothPlastic;
  2482. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2483. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2484. formFactor = Enum.FormFactor.Custom;
  2485. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2486. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2487. CFrame = CFrame.new(-65.9350815, 1.031178, -12.8304958, 5.00532016e-009, -1.00000477, 1.32712366e-008, -2.98028908e-008, -2.98028944e-008, -1.00000966, 1.00000477, 2.9802468e-008, -5.96053482e-008);
  2488. Name = "Outer";
  2489. --Position = Vector3;
  2490. Create'SpecialMesh'{
  2491. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2492. MeshType = Enum.MeshType.Wedge;
  2493. };
  2494. };
  2495. Create'Part'{
  2496. Anchored = true;
  2497. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2498. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2499. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2500. BrickColor = BrickColor.new(199);
  2501. CanCollide = false;
  2502. Material = Enum.Material.SmoothPlastic;
  2503. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2504. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2505. formFactor = Enum.FormFactor.Custom;
  2506. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2507. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2508. CFrame = CFrame.new(-65.9350891, 1.00239992, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2509. Name = "Outer";
  2510. --Position = Vector3;
  2511. Create'BlockMesh'{
  2512. Scale = Vector3.new(0.0721278042, 0.144255742, 1);
  2513. };
  2514. };
  2515. Create'Part'{
  2516. Anchored = true;
  2517. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2518. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2519. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2520. BrickColor = BrickColor.new(199);
  2521. CanCollide = false;
  2522. Material = Enum.Material.SmoothPlastic;
  2523. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2524. Size = Vector3.new(0.200000003, 0.200000003, 0.562596858);
  2525. formFactor = Enum.FormFactor.Custom;
  2526. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2527. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2528. CFrame = CFrame.new(-66.0504913, 0.995187759, -12.8521366, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2529. Name = "Outer";
  2530. --Position = Vector3;
  2531. Create'BlockMesh'{
  2532. Scale = Vector3.new(0.0721278042, 0.0721279457, 1);
  2533. };
  2534. };
  2535. Create'Part'{
  2536. Anchored = true;
  2537. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2538. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2539. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2540. BrickColor = BrickColor.new(199);
  2541. CanCollide = false;
  2542. Material = Enum.Material.SmoothPlastic;
  2543. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2544. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2545. formFactor = Enum.FormFactor.Custom;
  2546. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2547. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2548. CFrame = CFrame.new(-66, 0.944699764, -12.2823257, -0.999999821, 0, -8.94069672e-008, 0, 1, 0, 8.94069672e-008, 0, -0.999999821);
  2549. --Position = Vector3;
  2550. Create'BlockMesh'{
  2551. Scale = Vector3.new(1, 0.144255593, 0.144255593);
  2552. };
  2553. };
  2554. Create'WedgePart'{
  2555. Anchored = true;
  2556. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2557. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2558. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2559. BrickColor = BrickColor.new(199);
  2560. CanCollide = false;
  2561. Material = Enum.Material.SmoothPlastic;
  2562. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2563. Size = Vector3.new(0.288511187, 0.200000003, 0.200000003);
  2564. formFactor = Enum.FormFactor.Custom;
  2565. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2566. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2567. CFrame = CFrame.new(-66, 0.94470048, -12.2318382, -0.999990582, 2.23517418e-007, 5.68434189e-014, 0, 2.37209406e-006, 0.999994516, 1.1920929e-007, 0.999993324, -2.40794884e-006);
  2568. --Position = Vector3;
  2569. Create'SpecialMesh'{
  2570. Scale = Vector3.new(1, 0.360639066, 0.144255593);
  2571. MeshType = Enum.MeshType.Wedge;
  2572. };
  2573. };
  2574. Create'Part'{
  2575. Anchored = true;
  2576. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2577. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2578. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2579. BrickColor = BrickColor.new(199);
  2580. CanCollide = false;
  2581. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2582. Size = Vector3.new(0.230808973, 0.605873644, 0.200000003);
  2583. formFactor = Enum.FormFactor.Custom;
  2584. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2585. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2586. CFrame = CFrame.new(-66, 1.28369379, -12.8449211, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2587. Name = "BarrelPart";
  2588. --Position = Vector3;
  2589. Create'CylinderMesh'{
  2590. Scale = Vector3.new(1, 1, 0.793405831);
  2591. };
  2592. };
  2593. Create'Part'{
  2594. Anchored = true;
  2595. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2596. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2597. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2598. BrickColor = BrickColor.new(199);
  2599. CanCollide = false;
  2600. Material = Enum.Material.SmoothPlastic;
  2601. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2602. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2603. formFactor = Enum.FormFactor.Custom;
  2604. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2605. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2606. CFrame = CFrame.new(-66, 1.06010294, -12.6213264, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2607. --Position = Vector3;
  2608. Create'CylinderMesh'{
  2609. Scale = Vector3.new(0.432766825, 0.937661946, 0.432766855);
  2610. };
  2611. };
  2612. Create'WedgePart'{
  2613. Anchored = true;
  2614. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2615. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2616. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2617. BrickColor = BrickColor.new(199);
  2618. Material = Enum.Material.SmoothPlastic;
  2619. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2620. Size = Vector3.new(0.288511187, 0.216383412, 0.836682379);
  2621. formFactor = Enum.FormFactor.Custom;
  2622. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2623. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2624. CFrame = CFrame.new(-66, 0.540778399, -11.2508984, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  2625. --Position = Vector3;
  2626. };
  2627. Create'Part'{
  2628. Anchored = true;
  2629. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2630. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2631. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2632. BrickColor = BrickColor.new(199);
  2633. CanCollide = false;
  2634. Material = Enum.Material.SmoothPlastic;
  2635. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2636. Size = Vector3.new(0.288511187, 0.200000003, 1.31272602);
  2637. formFactor = Enum.FormFactor.Custom;
  2638. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2639. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2640. CFrame = CFrame.new(-66, 1.08174086, -11.8711987, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2641. --Position = Vector3;
  2642. Create'BlockMesh'{
  2643. Scale = Vector3.new(1, 0.0721279457, 1);
  2644. };
  2645. };
  2646. Create'WedgePart'{
  2647. Anchored = true;
  2648. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2649. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2650. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2651. BrickColor = BrickColor.new(199);
  2652. CanCollide = false;
  2653. Material = Enum.Material.SmoothPlastic;
  2654. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2655. Size = Vector3.new(0.605873525, 0.200000003, 0.200000003);
  2656. formFactor = Enum.FormFactor.Custom;
  2657. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2658. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2659. CFrame = CFrame.new(-65.8701706, 1.06731415, -12.8304958, 6.1780332e-009, -8.04669014e-007, -1, -2.36262725e-008, -1, 8.04668957e-007, -1, 2.36262832e-008, -6.17748874e-009);
  2660. --Position = Vector3;
  2661. Create'SpecialMesh'{
  2662. Scale = Vector3.new(1, 0.216383427, 0.144255593);
  2663. MeshType = Enum.MeshType.Wedge;
  2664. };
  2665. };
  2666. Create'WedgePart'{
  2667. Anchored = true;
  2668. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2669. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2670. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2671. BrickColor = BrickColor.new(199);
  2672. CanCollide = false;
  2673. Material = Enum.Material.SmoothPlastic;
  2674. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2675. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2676. formFactor = Enum.FormFactor.Custom;
  2677. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2678. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2679. CFrame = CFrame.new(-66.0721283, 1.0745275, -12.8304958, -2.55395719e-007, 1.00000477, 2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, 1.00000453, 2.30598317e-007, -8.94069672e-008);
  2680. Name = "Outer";
  2681. --Position = Vector3;
  2682. Create'SpecialMesh'{
  2683. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2684. MeshType = Enum.MeshType.Wedge;
  2685. };
  2686. };
  2687. Create'WedgePart'{
  2688. Anchored = true;
  2689. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2690. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2691. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2692. BrickColor = BrickColor.new(199);
  2693. CanCollide = false;
  2694. Material = Enum.Material.SmoothPlastic;
  2695. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2696. Size = Vector3.new(0.605873466, 0.200000003, 0.200000003);
  2697. formFactor = Enum.FormFactor.Custom;
  2698. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2699. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2700. CFrame = CFrame.new(-65.9278717, 1.07450962, -12.8304958, 2.55395719e-007, -1.00000477, -2.68236658e-006, 2.98023224e-008, -2.69891052e-006, 1.00000954, -1.00000453, -2.30598317e-007, 8.94069672e-008);
  2701. Name = "Outer";
  2702. --Position = Vector3;
  2703. Create'SpecialMesh'{
  2704. Scale = Vector3.new(1, 0.0721278116, 0.144255593);
  2705. MeshType = Enum.MeshType.Wedge;
  2706. };
  2707. };
  2708. Create'Part'{
  2709. Anchored = true;
  2710. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2711. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2712. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2713. BrickColor = BrickColor.new(1002);
  2714. Material = Enum.Material.SmoothPlastic;
  2715. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2716. Size = Vector3.new(0.216383383, 0.274085671, 0.245234534);
  2717. formFactor = Enum.FormFactor.Custom;
  2718. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2719. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2720. CFrame = CFrame.new(-65.9927902, 1.22599244, -12.1452827, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2721. Name = "Metal";
  2722. --Position = Vector3;
  2723. };
  2724. Create'WedgePart'{
  2725. Anchored = true;
  2726. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2727. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2728. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2729. BrickColor = BrickColor.new(26);
  2730. CanCollide = false;
  2731. Material = Enum.Material.SmoothPlastic;
  2732. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2733. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2734. formFactor = Enum.FormFactor.Custom;
  2735. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2736. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2737. CFrame = CFrame.new(-66, 0.754731655, -12.0189285, -0.999991775, -1.78195239e-006, 8.08243101e-007, 4.58985767e-007, 0.146083787, 0.989263356, -1.94771019e-006, 0.989266396, -0.146084398);
  2738. --Position = Vector3;
  2739. Create'SpecialMesh'{
  2740. Scale = Vector3.new(0.721277952, 0.19113867, 0.115404464);
  2741. MeshType = Enum.MeshType.Wedge;
  2742. };
  2743. };
  2744. Create'Part'{
  2745. Anchored = true;
  2746. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2747. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2748. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2749. BrickColor = BrickColor.new(1003);
  2750. CanCollide = false;
  2751. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2752. Size = Vector3.new(0.230808973, 0.61968234, 0.200000003);
  2753. formFactor = Enum.FormFactor.Custom;
  2754. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2755. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2756. CFrame = CFrame.new(-66, 1.28369355, -12.8499718, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2757. Name = "Hole";
  2758. --Position = Vector3;
  2759. Create'CylinderMesh'{
  2760. Scale = Vector3.new(1, 1, 0.649150133);
  2761. };
  2762. };
  2763. Create'WedgePart'{
  2764. Anchored = true;
  2765. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2766. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2767. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2768. BrickColor = BrickColor.new(26);
  2769. CanCollide = false;
  2770. Material = Enum.Material.SmoothPlastic;
  2771. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2772. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2773. formFactor = Enum.FormFactor.Custom;
  2774. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2775. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2776. CFrame = CFrame.new(-66, 0.964531898, -12.0011349, -0.999991834, 8.03110396e-008, 1.95573193e-007, -1.67532761e-007, 0.813725054, -0.581235468, -3.27164713e-007, -0.581237257, -0.813727438);
  2777. --Position = Vector3;
  2778. Create'SpecialMesh'{
  2779. Scale = Vector3.new(0.721277952, 0.501288116, 0.613086164);
  2780. MeshType = Enum.MeshType.Wedge;
  2781. };
  2782. };
  2783. Create'WedgePart'{
  2784. Anchored = true;
  2785. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2786. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2787. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2788. BrickColor = BrickColor.new(26);
  2789. CanCollide = false;
  2790. Material = Enum.Material.SmoothPlastic;
  2791. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2792. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2793. formFactor = Enum.FormFactor.Custom;
  2794. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2795. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2796. CFrame = CFrame.new(-66, 0.93129611, -11.9761524, -0.999991834, 7.64302257e-008, 1.28373301e-007, -2.15856005e-007, 0.324316472, -0.94593966, -2.35273234e-007, -0.945942521, -0.324317336);
  2797. --Position = Vector3;
  2798. Create'SpecialMesh'{
  2799. Scale = Vector3.new(0.721277952, 0.288511187, 0.328181446);
  2800. MeshType = Enum.MeshType.Wedge;
  2801. };
  2802. };
  2803. Create'WedgePart'{
  2804. Anchored = true;
  2805. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2806. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2807. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2808. BrickColor = BrickColor.new(26);
  2809. CanCollide = false;
  2810. Material = Enum.Material.SmoothPlastic;
  2811. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2812. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2813. formFactor = Enum.FormFactor.Custom;
  2814. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2815. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2816. CFrame = CFrame.new(-66, 0.830366135, -12.030098, -0.999991775, 1.6574761e-006, -9.1193499e-007, 5.79753191e-007, -0.146081612, -0.989263713, -1.83971554e-006, -0.989266634, 0.146082193);
  2817. --Position = Vector3;
  2818. Create'SpecialMesh'{
  2819. Scale = Vector3.new(0.721277952, 0.19113867, 0.649150074);
  2820. MeshType = Enum.MeshType.Wedge;
  2821. };
  2822. };
  2823. Create'WedgePart'{
  2824. Anchored = true;
  2825. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2826. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2827. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2828. BrickColor = BrickColor.new(26);
  2829. CanCollide = false;
  2830. Material = Enum.Material.SmoothPlastic;
  2831. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2832. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2833. formFactor = Enum.FormFactor.Custom;
  2834. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2835. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2836. CFrame = CFrame.new(-66, 0.84122324, -12.0123806, 0.999991894, 1.8087452e-006, -1.34110451e-007, -3.87430191e-007, 0.324308068, 0.945942283, 1.85519457e-006, -0.945945323, 0.324308902);
  2837. --Position = Vector3;
  2838. Create'SpecialMesh'{
  2839. Scale = Vector3.new(0.721277952, 0.335394263, 0.649150074);
  2840. MeshType = Enum.MeshType.Wedge;
  2841. };
  2842. };
  2843. Create'Part'{
  2844. Anchored = true;
  2845. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2846. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2847. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2848. BrickColor = BrickColor.new(199);
  2849. CanCollide = false;
  2850. Material = Enum.Material.SmoothPlastic;
  2851. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2852. Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
  2853. formFactor = Enum.FormFactor.Custom;
  2854. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2855. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2856. CFrame = CFrame.new(-66, 1.06010294, -13.1334343, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2857. --Position = Vector3;
  2858. Create'CylinderMesh'{
  2859. Scale = Vector3.new(0.577022433, 0.144255966, 0.577022433);
  2860. };
  2861. };
  2862. Create'Part'{
  2863. Anchored = true;
  2864. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2865. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2866. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2867. BrickColor = BrickColor.new(199);
  2868. CanCollide = false;
  2869. Material = Enum.Material.SmoothPlastic;
  2870. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2871. Size = Vector3.new(0.200000003, 0.403915763, 0.200000003);
  2872. formFactor = Enum.FormFactor.Custom;
  2873. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2874. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2875. CFrame = CFrame.new(-66, 1.06010294, -12.9170513, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2876. --Position = Vector3;
  2877. Create'CylinderMesh'{
  2878. Scale = Vector3.new(0.288511246, 1, 0.288511217);
  2879. };
  2880. };
  2881. };
  2882. magm=Create'Model'{
  2883. Name = "Mag";
  2884. Create'WedgePart'{
  2885. Anchored = true;
  2886. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2887. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2888. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2889. BrickColor = BrickColor.new(199);
  2890. CanCollide = false;
  2891. Material = Enum.Material.SmoothPlastic;
  2892. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2893. Size = Vector3.new(0.230808929, 0.200000003, 0.836682379);
  2894. formFactor = Enum.FormFactor.Custom;
  2895. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2896. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2897. CFrame = CFrame.new(-66, 0.540777445, -11.6476002, 1, 0, -0, 0, 0, 1, 0, -1, 0);
  2898. --Position = Vector3;
  2899. Create'SpecialMesh'{
  2900. Scale = Vector3.new(1, 0.577022433, 1);
  2901. MeshType = Enum.MeshType.Wedge;
  2902. };
  2903. };
  2904. Create'Part'{
  2905. Anchored = true;
  2906. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2907. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2908. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2909. BrickColor = BrickColor.new(199);
  2910. Material = Enum.Material.SmoothPlastic;
  2911. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2912. Size = Vector3.new(0.230808944, 0.836682558, 0.230808944);
  2913. formFactor = Enum.FormFactor.Custom;
  2914. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2915. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2916. CFrame = CFrame.new(-66, 0.540777445, -11.474493, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2917. --Position = Vector3;
  2918. };
  2919. Create'WedgePart'{
  2920. Anchored = true;
  2921. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2922. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2923. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2924. BrickColor = BrickColor.new(199);
  2925. CanCollide = false;
  2926. Material = Enum.Material.SmoothPlastic;
  2927. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2928. Size = Vector3.new(0.230808944, 0.200000003, 0.836682379);
  2929. formFactor = Enum.FormFactor.Custom;
  2930. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2931. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2932. CFrame = CFrame.new(-66, 0.540777445, -11.3013878, 1, 0, 0, 0, -2.98023224e-008, -1, 0, 1, -2.98023224e-008);
  2933. --Position = Vector3;
  2934. Create'SpecialMesh'{
  2935. Scale = Vector3.new(1, 0.577022433, 1);
  2936. MeshType = Enum.MeshType.Wedge;
  2937. };
  2938. };
  2939. Create'Part'{
  2940. Anchored = true;
  2941. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2942. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2943. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2944. BrickColor = BrickColor.new(199);
  2945. CanCollide = false;
  2946. Material = Enum.Material.SmoothPlastic;
  2947. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2948. Size = Vector3.new(0.200000003, 0.259660125, 0.735703468);
  2949. formFactor = Enum.FormFactor.Custom;
  2950. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2951. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2952. CFrame = CFrame.new(-66.0288544, 0.515873194, -11.4581356, -0.999995112, 0, 1.42107734e-014, -1.59872116e-014, -0.136636451, -0.990617037, 0, -0.990613759, 0.136636898);
  2953. Name = "DirectionPart";
  2954. --Position = Vector3;
  2955. Create'BlockMesh'{
  2956. Scale = Vector3.new(0.721277952, 1, 1);
  2957. };
  2958. };
  2959. Create'Part'{
  2960. Anchored = true;
  2961. RightSurface = Enum.SurfaceType.SmoothNoOutlines;
  2962. LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
  2963. TopSurface = Enum.SurfaceType.SmoothNoOutlines;
  2964. BrickColor = BrickColor.new(199);
  2965. CanCollide = false;
  2966. Material = Enum.Material.SmoothPlastic;
  2967. FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
  2968. Size = Vector3.new(0.288511187, 0.200000003, 0.447192281);
  2969. formFactor = Enum.FormFactor.Custom;
  2970. BackSurface = Enum.SurfaceType.SmoothNoOutlines;
  2971. BottomSurface = Enum.SurfaceType.SmoothNoOutlines;
  2972. CFrame = CFrame.new(-66, 0.100801349, -11.4384308, 1, 0, 0, 0, 1, 0, 0, 0, 1);
  2973. --Position = Vector3;
  2974. Create'BlockMesh'{
  2975. Scale = Vector3.new(1, 0.216383547, 1);
  2976. };
  2977. };
  2978. };
  2979.  
  2980. local Plr = game:service'Players'.LocalPlayer
  2981. local nottorso = Plr.Character.HumanoidRootPart
  2982.  
  2983. blindedbois = {}
  2984. local blindedsound = Instance.new("Sound", nottorso)
  2985. blindedsound.SoundId = "rbxassetid://152736435"
  2986. blindedsound.Volume = 10
  2987. blindedsound.MaxDistance = 1
  2988. local blindedsound1 = Instance.new("Sound", nottorso)
  2989. blindedsound1.SoundId = "rbxassetid://152736435"
  2990. blindedsound1.Volume = 10
  2991. blindedsound1.MaxDistance = 1
  2992. local blindedsound11 = Instance.new("Sound", nottorso)
  2993. blindedsound11.SoundId = "rbxassetid://152736435"
  2994. blindedsound11.Volume = 10
  2995. blindedsound11.MaxDistance = 1
  2996. local blindedsound111 = Instance.new("Sound", nottorso)
  2997. blindedsound111.SoundId = "rbxassetid://152736435"
  2998. blindedsound111.Volume = 10
  2999. blindedsound111.MaxDistance = 1
  3000. local blindedsound1111 = Instance.new("Sound", nottorso)
  3001. blindedsound1111.SoundId = "rbxassetid://152736435"
  3002. blindedsound1111.Volume = 10
  3003. blindedsound1111.MaxDistance = 1
  3004. canuse = true
  3005.  
  3006. IT = Instance.new
  3007. CF = CFrame.new
  3008. VT = Vector3.new
  3009. RAD = math.rad
  3010. C3 = Color3.new
  3011. UD2 = UDim2.new
  3012. BRICKC = BrickColor.new
  3013. ANGLES = CFrame.Angles
  3014. EULER = CFrame.fromEulerAnglesXYZ
  3015. COS = math.cos
  3016. ACOS = math.acos
  3017. SIN = math.sin
  3018. ASIN = math.asin
  3019. ABS = math.abs
  3020. MRANDOM = math.random
  3021. FLOOR = math.floor
  3022.  
  3023. local Debris = game:service'Debris'
  3024. local Character = game:service'Players'.LocalPlayer.Character
  3025. local Torso = Character.HumanoidRootPart
  3026. local Effects = Instance.new('Folder',Character)
  3027. local Frame_Speed = 1/60
  3028.  
  3029. ArtificialHB = Instance.new("BindableEvent", script)
  3030. ArtificialHB.Name = "ArtificialHB"
  3031.  
  3032. script:WaitForChild("ArtificialHB")
  3033.  
  3034. frame = Frame_Speed
  3035. tf = 0
  3036. allowframeloss = false
  3037. tossremainder = false
  3038. lastframe = tick()
  3039. script.ArtificialHB:Fire()
  3040.  
  3041. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3042. tf = tf + s
  3043. if tf >= frame then
  3044. if allowframeloss then
  3045. script.ArtificialHB:Fire()
  3046. lastframe = tick()
  3047. else
  3048. for i = 1, math.floor(tf / frame) do
  3049. script.ArtificialHB:Fire()
  3050. end
  3051. lastframe = tick()
  3052. end
  3053. if tossremainder then
  3054. tf = 0
  3055. else
  3056. tf = tf - frame * math.floor(tf / frame)
  3057. end
  3058. end
  3059. end)
  3060.  
  3061. local S = Instance.new("Sound")
  3062. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  3063. local NEWSOUND = nil
  3064. coroutine.resume(coroutine.create(function()
  3065. NEWSOUND = S:Clone()
  3066. NEWSOUND.Parent = PARENT
  3067. NEWSOUND.Volume = VOLUME
  3068. NEWSOUND.Pitch = PITCH
  3069. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3070. NEWSOUND:play()
  3071. if DOESLOOP == true then
  3072. NEWSOUND.Looped = true
  3073. else
  3074. repeat wait(1) until NEWSOUND.Playing == false
  3075. NEWSOUND:remove()
  3076. end
  3077. end))
  3078. return NEWSOUND
  3079. end
  3080.  
  3081. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  3082. local NEWMESH = IT(MESH)
  3083. if MESH == "SpecialMesh" then
  3084. NEWMESH.MeshType = MESHTYPE
  3085. if MESHID ~= "nil" and MESHID ~= "" then
  3086. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  3087. end
  3088. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  3089. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  3090. end
  3091. end
  3092. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  3093. NEWMESH.Scale = SCALE
  3094. NEWMESH.Parent = PARENT
  3095. return NEWMESH
  3096. end
  3097.  
  3098. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  3099. local NEWPART = IT("Part")
  3100. NEWPART.formFactor = FORMFACTOR
  3101. NEWPART.Reflectance = REFLECTANCE
  3102. NEWPART.Transparency = TRANSPARENCY
  3103. NEWPART.CanCollide = false
  3104. NEWPART.Locked = true
  3105. NEWPART.Anchored = true
  3106. if ANCHOR == false then
  3107. NEWPART.Anchored = false
  3108. end
  3109. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3110. NEWPART.Name = NAME
  3111. NEWPART.Size = SIZE
  3112. NEWPART.Position = Torso.Position
  3113. NEWPART.Material = MATERIAL
  3114. NEWPART:BreakJoints()
  3115. NEWPART.Parent = PARENT
  3116. return NEWPART
  3117. end
  3118.  
  3119. function Swait(NUMBER)
  3120. if NUMBER == 0 or NUMBER == nil then
  3121. ArtificialHB.Event:wait()
  3122. else
  3123. for i = 1, NUMBER do
  3124. ArtificialHB.Event:wait()
  3125. end
  3126. end
  3127. end
  3128.  
  3129. function WACKYEFFECT(Table)
  3130. local TYPE = (Table.EffectType or "Sphere")
  3131. local SIZE = (Table.Size or VT(1,1,1))
  3132. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  3133. local TRANSPARENCY = (Table.Transparency or 0)
  3134. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  3135. local CFRAME = (Table.CFrame or Torso.CFrame)
  3136. local MOVEDIRECTION = (Table.MoveToPos or nil)
  3137. local ROTATION1 = (Table.RotationX or 0)
  3138. local ROTATION2 = (Table.RotationY or 0)
  3139. local ROTATION3 = (Table.RotationZ or 0)
  3140. local MATERIAL = (Table.Material or "Neon")
  3141. local COLOR = (Table.Color or C3(1,1,1))
  3142. local TIME = (Table.Time or 45)
  3143. local SOUNDID = (Table.SoundID or nil)
  3144. local SOUNDPITCH = (Table.SoundPitch or nil)
  3145. local SOUNDVOLUME = (Table.SoundVolume or nil)
  3146. coroutine.resume(coroutine.create(function()
  3147. local PLAYSSOUND = false
  3148. local SOUND = nil
  3149. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  3150. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  3151. PLAYSSOUND = true
  3152. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  3153. end
  3154. EFFECT.Color = COLOR
  3155. local MSH = nil
  3156. if TYPE == "Sphere" then
  3157. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  3158. elseif TYPE == "Block" then
  3159. MSH = IT("BlockMesh",EFFECT)
  3160. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  3161. elseif TYPE == "Wave" then
  3162. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  3163. elseif TYPE == "Ring" then
  3164. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  3165. elseif TYPE == "Slash" then
  3166. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3167. elseif TYPE == "Round Slash" then
  3168. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  3169. elseif TYPE == "Swirl" then
  3170. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  3171. elseif TYPE == "Skull" then
  3172. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  3173. elseif TYPE == "Crystal" then
  3174. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  3175. end
  3176. if MSH ~= nil then
  3177. local MOVESPEED = nil
  3178. if MOVEDIRECTION ~= nil then
  3179. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  3180. end
  3181. local GROWTH = SIZE - ENDSIZE
  3182. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  3183. if TYPE == "Block" then
  3184. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3185. else
  3186. EFFECT.CFrame = CFRAME
  3187. end
  3188. for LOOP = 1, TIME+1 do
  3189. Swait()
  3190. MSH.Scale = MSH.Scale - GROWTH/TIME
  3191. if TYPE == "Wave" then
  3192. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  3193. end
  3194. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  3195. if TYPE == "Block" then
  3196. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3197. else
  3198. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  3199. end
  3200. if MOVEDIRECTION ~= nil then
  3201. local ORI = EFFECT.Orientation
  3202. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  3203. EFFECT.Orientation = ORI
  3204. end
  3205. end
  3206. if PLAYSSOUND == false then
  3207. EFFECT:remove()
  3208. else
  3209. SOUND.Stopped:Connect(function()
  3210. EFFECT:remove()
  3211. end)
  3212. end
  3213. else
  3214. if PLAYSSOUND == false then
  3215. EFFECT:remove()
  3216. else
  3217. repeat Swait() until SOUND.Playing == false
  3218. EFFECT:remove()
  3219. end
  3220. end
  3221. end))
  3222. end
  3223.  
  3224. local asd = Instance.new("ParticleEmitter")
  3225. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  3226. asd.LightEmission = .1
  3227. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  3228. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  3229. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  3230. asd.Transparency = bbb
  3231. asd.Size = aaa
  3232. asd.ZOffset = .9
  3233. asd.Acceleration = Vector3.new(0, -15, 0)
  3234. asd.LockedToPart = false
  3235. asd.EmissionDirection = "Back"
  3236. asd.Lifetime = NumberRange.new(1, 2)
  3237. asd.Rotation = NumberRange.new(-100, 100)
  3238. asd.RotSpeed = NumberRange.new(-100, 100)
  3239. asd.Speed = NumberRange.new(10)
  3240. asd.Enabled = false
  3241. asd.VelocitySpread = 999
  3242.  
  3243. function getbloody(victim,amount)
  3244. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  3245. PART.CFrame = victim.CFrame
  3246. local HITPLAYERSOUNDS = {"356551938","264486467"}
  3247. Debris:AddItem(PART,5)
  3248. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3249. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3250. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  3251. local prtcl = asd:Clone()
  3252. prtcl.Parent = PART
  3253. prtcl:Emit(amount*10)
  3254. end
  3255.  
  3256. function Kill(Char)
  3257. local NewCharacter = Instance.new("Model",Effects)
  3258. NewCharacter.Name = "Ow im ded ;-;"
  3259. for _, c in pairs(Char:GetDescendants()) do
  3260. if c:IsA("BasePart") and c.Transparency == 0 then
  3261. if c.Parent == Char then
  3262. getbloody(c,5)
  3263. end
  3264. c:BreakJoints()
  3265. c.Material = "Glass"
  3266. c.Color = C3(0.5,0,0)
  3267. c.CanCollide = true
  3268. c.Transparency = 0.3
  3269. if c:FindFirstChildOfClass("SpecialMesh") then
  3270. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3271. end
  3272. if c.Name == "Head" then
  3273. c:ClearAllChildren()
  3274. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3275. end
  3276. if c.ClassName == "MeshPart" then
  3277. c.TextureID = ""
  3278. end
  3279. if c:FindFirstChildOfClass("BodyPosition") then
  3280. c:FindFirstChildOfClass("BodyPosition"):remove()
  3281. end
  3282. if c:FindFirstChildOfClass("ParticleEmitter") then
  3283. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3284. end
  3285. c.Parent = NewCharacter
  3286. c.Name = "DeadPart"
  3287. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3288. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3289. end
  3290. end
  3291. Char:remove()
  3292. Debris:AddItem(NewCharacter,5)
  3293. end
  3294.  
  3295. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3296. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3297. end
  3298.  
  3299. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  3300. local DIRECTION = CF(StartPos,EndPos).lookVector
  3301. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  3302. end
  3303.  
  3304. function MakeForm(PART,TYPE)
  3305. if TYPE == "Cyl" then
  3306. local MSH = IT("CylinderMesh",PART)
  3307. elseif TYPE == "Ball" then
  3308. local MSH = IT("SpecialMesh",PART)
  3309. MSH.MeshType = "Sphere"
  3310. elseif TYPE == "Wedge" then
  3311. local MSH = IT("SpecialMesh",PART)
  3312. MSH.MeshType = "Wedge"
  3313. end
  3314. end
  3315.  
  3316. function SpawnTrail(FROM,TO,BIG)
  3317. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  3318. MakeForm(TRAIL,"Cyl")
  3319. local DIST = (FROM - TO).Magnitude
  3320. if BIG == true then
  3321. TRAIL.Size = VT(0.5,DIST,0.5)
  3322. else
  3323. TRAIL.Size = VT(0.25,DIST,0.25)
  3324. end
  3325. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  3326. coroutine.resume(coroutine.create(function()
  3327. for i = 1, 5 do
  3328. Swait()
  3329. TRAIL.Transparency = TRAIL.Transparency + 0.1
  3330. end
  3331. TRAIL:remove()
  3332. end))
  3333. end
  3334.  
  3335. function BulletDetection(FROM,TO,BRUTAL)
  3336. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  3337. coroutine.resume(coroutine.create(function()
  3338. if AIMHIT ~= nil then
  3339. if AIMHIT.Parent ~= Character then
  3340. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3341. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  3342. if BRUTAL == true then
  3343. Kill(AIMHIT.Parent)
  3344. else
  3345. getbloody(AIMHIT,15)
  3346. AIMHIT.Parent:BreakJoints()
  3347. if AIMHIT.Name == "Head" then
  3348. AIMHIT.Name = "HEADSHOT"
  3349. AIMHIT:remove()
  3350. end
  3351. end
  3352. else
  3353. if BRUTAL == true then
  3354. Kill(AIMHIT.Parent.Parent)
  3355. else
  3356. AIMHIT.Parent.Parent:BreakJoints()
  3357. end
  3358. end
  3359. end
  3360. end
  3361. end
  3362. end))
  3363. SpawnTrail(FROM,AIMPOS)
  3364. return AIMHIT,AIMPOS,NORMAL
  3365. end
  3366.  
  3367. function throw()
  3368. if canuse then
  3369. canuse = false
  3370. --Converted with ttyyuu12345's model to script plugin v4
  3371. local function sandbox(var,func)
  3372. local env = getfenv(func)
  3373. local newenv = setmetatable({},{
  3374. __index = function(self,k)
  3375. if k=="script" then
  3376. return var
  3377. else
  3378. return env[k]
  3379. end
  3380. end,
  3381. })
  3382. setfenv(func,newenv)
  3383. return func
  3384. end
  3385. local cors = {}
  3386. local mas = Instance.new("Model",game:GetService("Lighting"))
  3387. local Part0 = Instance.new("Part")
  3388. local SpecialMesh1 = Instance.new("SpecialMesh")
  3389. local Sound2 = Instance.new("Sound")
  3390. Part0.Name = "Handle"
  3391. Part0.Parent = mas
  3392. Part0.BrickColor = BrickColor.new("Earth green")
  3393. Part0.Rotation = Vector3.new(0, 90, 0)
  3394. Part0.FormFactor = Enum.FormFactor.Symmetric
  3395. Part0.Size = Vector3.new(1, 2, 1)
  3396. Part0.CFrame = CFrame.new(2.5, 6.00001717, -26, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  3397. Part0.BottomSurface = Enum.SurfaceType.Smooth
  3398. Part0.TopSurface = Enum.SurfaceType.Smooth
  3399. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3400. Part0.Position = Vector3.new(2.5, 6.00001717, -26)
  3401. Part0.Orientation = Vector3.new(0, 90, 0)
  3402. Part0.Color = Color3.new(0.152941, 0.27451, 0.176471)
  3403. SpecialMesh1.Parent = Part0
  3404. SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=16975131"
  3405. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3406. SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=16975111"
  3407. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  3408. SpecialMesh1.Scale = Vector3.new(0.600000024, 0.699999988, 0.600000024)
  3409. Sound2.Parent = Part0
  3410. Sound2.Pitch = 2
  3411. Sound2.Volume = 10
  3412. Sound2.SoundId = "rbxassetid://142070127"
  3413. for i,v in pairs(mas:GetChildren()) do
  3414. v.Parent = workspace
  3415. pcall(function() v:MakeJoints() end)
  3416. end
  3417. mas:Destroy()
  3418. for i,v in pairs(cors) do
  3419. spawn(function()
  3420. pcall(v)
  3421. end)
  3422. end
  3423. Part0.CFrame = game:service'Players'.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,0.75)
  3424. for i = 1,15 do
  3425. Part0.Velocity = mouse.Hit.lookVector * 66
  3426. wait()
  3427. end
  3428. wait(2)
  3429. Sound2:Play()
  3430. local ow = Instance.new("Part", Character)
  3431. ow.CanCollide = false
  3432. ow.Anchored = true
  3433. ow.Shape = "Ball"
  3434. ow.Material = "Neon"
  3435. ow.Size = Vector3.new(1,1,1)
  3436. ow.CFrame = Part0.CFrame
  3437. for i = 1,7 do
  3438. ow.Size = ow.Size + Vector3.new(7,7,7)
  3439. ow.CFrame = Part0.CFrame
  3440. game:GetService("RunService").RenderStepped:wait()
  3441. end
  3442. for i,v in pairs(game:service'Players':GetChildren()) do
  3443. if v.ClassName ~= "Part" then
  3444. if v.Character and v ~= Plr then
  3445. local head = v.Character:findFirstChild("Head")
  3446. if head then
  3447. if ((head.Position - ow.Position).magnitude < math.random(50,64)) then
  3448. v.CameraMode = "LockFirstPerson"
  3449. local bs1 = blindedsound:Clone()
  3450. bs1.Parent = head
  3451. bs1:Play()
  3452. local bs11 = blindedsound1:Clone()
  3453. bs11.Parent = head
  3454. bs11:Play()
  3455. local bs111 = blindedsound11:Clone()
  3456. bs111.Parent = head
  3457. bs111:Play()
  3458. local bs11111 = blindedsound111:Clone()
  3459. bs11111.Parent = head
  3460. bs11111:Play()
  3461. local bs1111 = blindedsound1111:Clone()
  3462. bs1111.Parent = head
  3463. bs1111:Play()
  3464. --Converted with ttyyuu12345's model to script plugin v4
  3465. function sandbox(var,func)
  3466. local env = getfenv(func)
  3467. local newenv = setmetatable({},{
  3468. __index = function(self,k)
  3469. if k=="script" then
  3470. return var
  3471. else
  3472. return env[k]
  3473. end
  3474. end,
  3475. })
  3476. setfenv(func,newenv)
  3477. return func
  3478. end
  3479. cors = {}
  3480. mas = Instance.new("Model",game:GetService("Lighting"))
  3481. local Model0 = Instance.new("Model")
  3482. local Part1 = Instance.new("Part")
  3483. local Part2 = Instance.new("Part")
  3484. local Weld3 = Instance.new("Weld")
  3485. local Weld4 = Instance.new("Weld")
  3486. local Weld5 = Instance.new("Weld")
  3487. local Weld6 = Instance.new("Weld")
  3488. local Weld7 = Instance.new("Weld")
  3489. local Weld8 = Instance.new("Weld")
  3490. local Part9 = Instance.new("Part")
  3491. local Part10 = Instance.new("Part")
  3492. local Part11 = Instance.new("Part")
  3493. local Part12 = Instance.new("Part")
  3494. Model0.Parent = mas
  3495. Part1.Parent = Model0
  3496. Part1.Material = Enum.Material.Neon
  3497. Part1.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3498. Part1.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3499. Part1.Velocity = Vector3.new(0.00411429629, -0.0155075621, -0.00764747709)
  3500. Part1.CanCollide = false
  3501. Part1.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3502. Part1.CFrame = CFrame.new(-1.42134643, 7.36401653, -0.278908014, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3503. Part1.BottomSurface = Enum.SurfaceType.Smooth
  3504. Part1.TopSurface = Enum.SurfaceType.Smooth
  3505. Part1.Position = Vector3.new(-1.42134643, 7.36401653, -0.278908014)
  3506. Part1.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3507. Part2.Parent = Model0
  3508. Part2.Material = Enum.Material.Neon
  3509. Part2.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3510. Part2.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3511. Part2.Velocity = Vector3.new(0.0390362106, -0.0155943036, -0.072574608)
  3512. Part2.CanCollide = false
  3513. Part2.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3514. Part2.CFrame = CFrame.new(-0.0424690843, 5.79735136, 0.464832425, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3515. Part2.BottomSurface = Enum.SurfaceType.Smooth
  3516. Part2.TopSurface = Enum.SurfaceType.Smooth
  3517. Part2.Position = Vector3.new(-0.0424690843, 5.79735136, 0.464832425)
  3518. Part2.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3519. Weld3.Parent = Part2
  3520. Weld3.C0 = CFrame.new(0, 1.56666708, 1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3521. Weld3.Part0 = Part2
  3522. Weld3.Part1 = Part12
  3523. Weld4.Parent = Part2
  3524. Weld4.C0 = CFrame.new(-1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3525. Weld4.Part0 = Part2
  3526. Weld4.Part1 = Part1
  3527. Weld5.Parent = Part2
  3528. Weld5.C0 = CFrame.new(1.56666708, 1.56666708, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3529. Weld5.Part0 = Part2
  3530. Weld5.Part1 = Part9
  3531. Weld6.Parent = Part2
  3532. Weld6.C0 = CFrame.new(0.39166677, 1.56666708, -1.56666708, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3533. Weld6.Part0 = Part2
  3534. Weld6.Part1 = Part10
  3535. Weld7.Parent = Part2
  3536. Weld7.C0 = CFrame.new(0, 3.9166677, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3537. Weld7.Part0 = Part2
  3538. Weld7.Part1 = Part11
  3539. Weld8.Parent = Part2
  3540. Weld8.C0 = CFrame.new(0, -1.56666696, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3541. Weld8.Part1 = Part2
  3542. Part9.Parent = Model0
  3543. Part9.Material = Enum.Material.Neon
  3544. Part9.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3545. Part9.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3546. Part9.Velocity = Vector3.new(0.00411525369, -0.0154845472, -0.00764926523)
  3547. Part9.CanCollide = false
  3548. Part9.Size = Vector3.new(0.78333354, 3.9166677, 3.9166677)
  3549. Part9.CFrame = CFrame.new(1.33838439, 7.36401749, 1.20489419, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3550. Part9.BottomSurface = Enum.SurfaceType.Smooth
  3551. Part9.TopSurface = Enum.SurfaceType.Smooth
  3552. Part9.Position = Vector3.new(1.33838439, 7.36401749, 1.20489419)
  3553. Part9.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3554. Part10.Parent = Model0
  3555. Part10.Material = Enum.Material.Neon
  3556. Part10.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3557. Part10.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3558. Part10.Velocity = Vector3.new(0.00416051969, 0.058228761, -0.00773560256)
  3559. Part10.CanCollide = false
  3560. Part10.Size = Vector3.new(3.13333416, 3.9166677, 0.78333354)
  3561. Part10.CFrame = CFrame.new(1.04538584, 7.36192942, -0.731395841, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3562. Part10.BottomSurface = Enum.SurfaceType.Smooth
  3563. Part10.TopSurface = Enum.SurfaceType.Smooth
  3564. Part10.Position = Vector3.new(1.04538584, 7.36192942, -0.731395841)
  3565. Part10.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3566. Part11.Parent = Model0
  3567. Part11.Material = Enum.Material.Neon
  3568. Part11.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3569. Part11.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3570. Part11.Velocity = Vector3.new(-0.0482673831, -0.0153486775, 0.0897410139)
  3571. Part11.CanCollide = false
  3572. Part11.Size = Vector3.new(3.9166677, 0.78333354, 3.9166677)
  3573. Part11.CFrame = CFrame.new(-0.0399989188, 9.71401596, 0.460234106, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3574. Part11.BottomSurface = Enum.SurfaceType.Smooth
  3575. Part11.TopSurface = Enum.SurfaceType.Smooth
  3576. Part11.Position = Vector3.new(-0.0399989188, 9.71401596, 0.460234106)
  3577. Part11.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3578. Part12.Parent = Model0
  3579. Part12.Material = Enum.Material.Neon
  3580. Part12.Rotation = Vector3.new(-0.0899999961, -28.2699986, -0.0399999991)
  3581. Part12.RotVelocity = Vector3.new(0.0414423086, 6.61378124e-07, 0.0222902913)
  3582. Part12.Velocity = Vector3.new(0.00406914484, -0.0892179906, -0.00756134093)
  3583. Part12.CanCollide = false
  3584. Part12.Size = Vector3.new(3.9166677, 3.9166677, 0.78333354)
  3585. Part12.CFrame = CFrame.new(-0.783381462, 7.36610508, 1.84285736, 0.880764902, 0.000630680006, -0.47355336, 4.90961725e-07, 0.999999106, 0.0013327155, 0.473553777, -0.00117404154, 0.880764127)
  3586. Part12.BottomSurface = Enum.SurfaceType.Smooth
  3587. Part12.TopSurface = Enum.SurfaceType.Smooth
  3588. Part12.Position = Vector3.new(-0.783381462, 7.36610508, 1.84285736)
  3589. Part12.Orientation = Vector3.new(-0.0799999982, -28.2699986, 0)
  3590. for i,v in pairs(mas:GetChildren()) do
  3591. v.Parent = workspace
  3592. pcall(function() v:MakeJoints() end)
  3593. end
  3594. mas:Destroy()
  3595. for i,v in pairs(cors) do
  3596. spawn(function()
  3597. pcall(v)
  3598. end)
  3599. end
  3600. for q,w in pairs(Model0:GetChildren()) do
  3601. w.CanCollide = false
  3602. end
  3603. Part2.CFrame = head.CFrame
  3604. local weld = Instance.new("Weld", Part2)
  3605. weld.Part0 = head
  3606. weld.Part1 = Part2
  3607. weld.C0 = CFrame.new(0,-2,0)
  3608. local blindval = 0
  3609. local candooo = true
  3610. local function doblind()
  3611. if candooo then
  3612. blindval = blindval + 1
  3613. if blindval > 300 then
  3614. for q,w in pairs(Model0:GetChildren()) do
  3615. w.Transparency = w.Transparency + 0.005
  3616. end
  3617. if blindval > 500 then
  3618. candooo = false
  3619. blindval = 0
  3620. Model0:destroy()
  3621. bs1:destroy()
  3622. bs11:destroy()
  3623. bs111:destroy()
  3624. bs1111:destroy()
  3625. bs11111:destroy()
  3626. v.CameraMode = "Classic"
  3627. end
  3628. end
  3629. end
  3630. end
  3631. game:GetService("RunService").RenderStepped:connect(doblind)
  3632. end
  3633. end
  3634. end
  3635. end
  3636. end
  3637. ow:destroy()
  3638. Part0:destroy()
  3639. wait(0.5)
  3640. canuse = true
  3641. end
  3642. end
  3643.  
  3644. m=Instance.new("Model", workspace)
  3645. slidem.Parent=m
  3646. basem.Parent=m
  3647. magm.Parent=m
  3648.  
  3649. hsize=m:GetModelSize()
  3650. hcf=m:GetModelCFrame()
  3651.  
  3652. ssize=slidem:GetModelSize()
  3653. scf=slidem:GetModelCFrame()
  3654.  
  3655. msize=magm:GetModelSize()
  3656. mcf=magm:GetModelCFrame()
  3657.  
  3658. bsize=basem:GetModelSize()
  3659. bcf=basem:GetModelCFrame()
  3660.  
  3661.  
  3662. ProcessModel=function(model, hcf, hsize)
  3663. local handle=Instance.new("Part", model)
  3664. handle.Name="HandlePart"
  3665. handle.FormFactor="Custom"
  3666. handle.Size=hsize
  3667. handle.CFrame=hcf
  3668. handle.Transparency=1
  3669. for _, part in pairs(model:GetChildren()) do
  3670. if part~=handle and part:IsA("BasePart") then
  3671. local cf=part.CFrame
  3672. part.Anchored=false
  3673. part.CanCollide=false
  3674. local w=Instance.new("Weld", handle)
  3675. w.Part0=handle
  3676. w.Part1=part
  3677. w.C0=hcf:inverse()*cf
  3678. end
  3679. end
  3680. return model
  3681. end
  3682. function WeldModel(handle, model, cf)
  3683. local part=model.HandlePart
  3684. local w=Instance.new("Weld", handle)
  3685. w.Part0=handle
  3686. w.Part1=part
  3687. w.C0=hcf:inverse()*cf
  3688. return w
  3689. end
  3690. mouse=game:service'Players'.LocalPlayer:GetMouse()
  3691. m.Parent=nil
  3692. mag=ProcessModel(magm:Clone(), mcf, msize)
  3693. base=ProcessModel(basem:Clone(), bcf, bsize)
  3694. slide=ProcessModel(slidem:Clone(), scf, ssize)
  3695. t=Instance.new("Tool", game:service'Players'.LocalPlayer.Backpack)
  3696. t.Grip=CFrame.new(-.5, -0.2, 0)*CFrame.Angles(0, -math.pi/2, 0)
  3697. t.Name="Glock"
  3698. local handle=Instance.new("Part", t)
  3699. handle.Name="Handle"
  3700. handle.FormFactor="Custom"
  3701. handle.Size=hsize
  3702. handle.CFrame=hcf
  3703. handle.Transparency=1
  3704. magw=WeldModel(handle, mag, mcf)
  3705. slidew=WeldModel(handle, slide, scf)
  3706. basew=WeldModel(handle, base, bcf)
  3707. mag.Parent=t
  3708. slide.Parent=t
  3709. base.Parent=t
  3710. shoot=Instance.new("Sound", handle)
  3711. shoot.SoundId="rbxassetid://165946426"
  3712. shoot.Volume=1
  3713.  
  3714.  
  3715. local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil
  3716. t.Equipped:connect(function(m)
  3717. char=game:service'Players'.LocalPlayer.Character
  3718. player=game:service'Players'.LocalPlayer
  3719. torso=char.HumanoidRootPart
  3720. humanoid=char.Humanoid
  3721. m.Button1Down:connect(function()
  3722. shoot:Play()
  3723. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3724. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = t.Base.Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3725. BulletDetection(t.Base.Hole.Position,m.Hit.p,true)
  3726. coroutine.wrap(function()
  3727. slidew.C0=slidew.C0*CFrame.new(-.4, 0, 0)
  3728. wait()
  3729. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3730. wait()
  3731. slidew.C0=slidew.C0*CFrame.new(.2, 0, 0)
  3732. end)()
  3733. end)
  3734. end)
  3735.  
  3736. mouse.KeyDown:connect(function(key)
  3737. if key == "g" then
  3738. throw()
  3739. end
  3740. end)
  3741.  
  3742. --[[
  3743.  
  3744. hl/https://code.stypi.com/raw/wxeKL3UgUCwAtsXleX3sk1R3
  3745.  
  3746. ]]
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