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- --GOD--
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- Head = Char.Head
- Arms = {Char:FindFirstChild'Right Arm', Char:FindFirstChild'Left Arm'}
- Shoulders = {Torso:FindFirstChild'Right Shoulder', Torso:FindFirstChild'Left Shoulder'}
- Legs = {Char:FindFirstChild'Right Leg', Char:FindFirstChild'Left Leg'}
- HumRoot = Char:FindFirstChild'HumanoidRootPart'
- HumRootJ = HumRoot['RootJoint']
- Humanoid = Char:FindFirstChild'Humanoid'
- Mouse = Player:GetMouse()
- local s = Workspace:FindFirstChild('god_script: '..Player.Name,true)
- if s then
- local f = s:FindFirstChild'stop'
- if f then
- f:Invoke()
- end
- end
- s=nil
- Debris = game:service'Debris'
- RS = game:service'RunService'
- Chatserv = game:service'Chat'
- Insertserv = game:service'InsertService'
- Neck = Torso:FindFirstChild'Neck'
- pcall(function() Char.Shirobako:Destroy() end)
- Main = Instance.new("Model",Char)
- Main.Name = "Shirobako"
- script.Parent=Main
- cfn=CFrame.new
- ang = function(x,y,z) return CFrame.Angles(x or 0,y or 0,z or 0)end
- m={tau=math.pi*2;float=196.25}
- v3n=Vector3.new
- md,mr,PI=math.rad, math.random, math.pi
- bcol=BrickColor.new
- numkp=NumberSequenceKeypoint.new
- colkp=ColorSequenceKeypoint.new
- function l(a1,x,y,z,rx,ry,rz)
- local cf
- if tostring(a1):find(',') == nil then
- cf=a1.CFrame
- else cf=a1 end
- return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
- rx or 0,ry or 0,yz or 0)
- end
- New = function(what)
- return function(bar)
- local obj=Instance.new(what)
- for arg,val in pairs(bar) do
- if arg == "_P" then
- obj.Parent = val
- elseif arg=="_PP" then
- obj.Part0=val[1]
- obj.Part1=val[2]
- else
- if pcall(function()return obj[arg] end) then
- obj[arg]=val
- end
- end
- end
- return obj
- end
- end
- Edit = function(what)
- return function(args)
- for ind,obj in next,what do
- for arg,val in next,args do
- local child,argu = arg:match"(.+)%.(.+)"
- if child and argu then
- if pcall(function()return obj[child][argu] end) then
- -- print'a'
- obj[child][argu]=val
- end
- else
- if arg=='_F'then
- val(ind,obj)
- elseif pcall(function()return obj[arg]end) then
- obj[arg]=val
- end
- end
- end
- end
- end
- end
- _1,_2,_3=nil,nil
- set_material = nil
- set_color = nil
- set_parent = nil
- set_anchor = nil
- Part = function(x,y,z,col,tr)
- local p = New"Part"{
- _P=set_parent or Main;
- BrickColor = bcol(col or set_color or "White");
- CanCollide = false;
- Transparency = tr or 0;
- Size = Vector3.new(x or 0,y or 0,z or 0);
- Material = set_material or 'SmoothPlastic';
- Anchored = (set_anchor~=nil and set_anchor or false)
- }
- for _,sur in next,Enum.NormalId:GetEnumItems() do
- p[sur.Name..'Surface'] = 10
- end
- _1 = p
- return p
- end
- Wedge = function(x,y,z,col,tr)
- local p = New"WedgePart"{
- _P=Main;
- BrickColor = bcol(col or "White");
- CanCollide = false;
- Transparency = tr or 0;
- Size = Vector3.new(x or 0,y or 0,z or 0);
- Material = set_material or 'SmoothPlastic';
- Anchored = (set_anchor~=nil and set_anchor or false)
- }
- for _,sur in next,Enum.NormalId:GetEnumItems() do
- p[sur.Name..'Surface'] = 0
- end
- _1 = p
- return p
- end
- Weld = function(part0,part1,c0,c1,...) --over-engineered welding function which accepts many things
- local ar = {...}
- local cframe0,cframe1
- local function checkf()local res=true
- for i,v in pairs(ar)do
- if type(v) ~= 'number' then
- res=false
- end
- end
- return res
- end
- if type(c0) == 'table' then
- cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
- c0[4] or 0, c0[5] or 0, c0[6] or 0)
- elseif type(c0) == 'userdata' then
- cframe0 = c0
- elseif type(c0) == 'number' and checkf() then
- cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
- end
- if type(c1) == 'table' then
- cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
- c1[4] or 0, c1[5] or 0, c1[6] or 0)
- elseif type(c1) == 'userdata' then
- cframe1 = c1
- elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
- cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
- end
- for i,v in pairs(ar)do
- if type(v) == 'table' then
- cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
- elseif type(v) == 'userdata' then
- cframe1 = v
- end
- end
- cframe0,cframe1 = cframe1,cframe0
- part0.Position=part1.Position
- local weld = Instance.new("Motor")
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = cframe0 or CFrame.new()
- weld.C1 = cframe1 or CFrame.new()
- weld.MaxVelocity = .1
- weld.Parent = part0
- _2=weld
- return weld
- end
- mesh_ids = {
- spike = "rbxassetid://1033714";
- ring = "rbxassetid://3270017";
- coil = 'rbxassetid://16606212';
- diamond = 'rbxassetid://9756362';
- rock = 'rbxassetid://1290033';
- }
- mesh_texs = {
- rock = 'rbxassetid://1290030';
- }
- Mesh = function(parent,id,sx,sy,sz)
- local name = ( (id == 'cyl' and 'CylinderMesh') or (id == 'bl' and 'BlockMesh') or 'SpecialMesh')
- local mesh = Instance.new(name)
- if id == 's' then
- mesh.MeshType = Enum.MeshType.Sphere
- elseif id == 'w' then
- mesh.MeshType = Enum.MeshType.Wedge
- elseif string.find(id,"://") ~= nil then
- mesh.MeshId = id
- end
- mesh.Scale = Vector3.new(sx or 1, sy or 1, sz or 1)
- mesh.Parent = parent
- _3=mesh
- return mesh
- end
- cane = Part(.1,4,.1,'Deep blue')Mesh(_1,'cyl')
- hw=Weld(cane,Arms[1],0,-1.15,0,-PI/2)
- bl = Part(.4,.4,.1)Mesh(_1,'s')
- Weld(bl,cane,0,2.25)
- bl2 = Part(.3,.3,.1,'Deep orange')Mesh(_1,'s',1,1,1.25)
- Weld(bl2,bl)_1.Material='Neon'
- set_color='Black'
- for i=0,1,1/4 do
- ring = Part(.1,.1,.1)Mesh(_1,mesh_ids.ring,.25-i*(.25*.9),.25-i*(.25*.9),.1)
- Weld(ring,cane,0,-2-i*.25,0,PI/2)
- end
- set_color='Bright orange'
- for a=-PI/2,PI/2,PI/6 do
- arm = Part(.1,.5,.1)Mesh(_1,'bl',.5,1,.5)
- New'Weld'{_P=arm;_PP={arm,bl};
- C1=cfn(0,0,0)*ang(0,0,a);
- C0=cfn(0,-arm.Size.y,0);
- }
- dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
- Weld(dec,arm,0,.25*.8)
- end
- arm=Part(.1,.9,.1)Mesh(_1,'bl',.5,1,.5)
- New'Weld'{_P=arm;_PP={arm,bl};
- C1=cfn(.1,-.15,0)*ang(0,0,md'25');
- C0=cfn(0,arm.Size.y/2,0);
- }
- dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
- Weld(dec,arm,0,-.45*.8)
- arm=Part(.1,.9,.1)Mesh(_1,'bl',.5,1,.5)
- New'Weld'{_P=arm;_PP={arm,bl};
- C1=cfn(-.1,-.15,0)*ang(0,0,md'-25');
- C0=cfn(0,arm.Size.y/2,0);
- }
- dec = Part(.1,.1,.1,'Bright red')Mesh(_1,'bl',.525,1,.525)_1.Material='Neon'
- Weld(dec,arm,0,-.45*.8)
- set_color=nil
- coil=Part(.1,.1,.1,'New Yeller')Mesh(_1,mesh_ids.coil,.11,.11,1.15)
- Weld(coil,cane,0,0,0,PI/2,0,md'15')
- disk=Part(.1,.1,.1,'New Yeller')Mesh(_1,'cyl',1.1,1,1.1)
- Weld(disk,cane,0,-2+.085)
- disk=Part(.1,.1,.1,'New Yeller')Mesh(_1,'cyl',1.1,1,1.1)
- Weld(disk,cane,0,2-.085)
- rainbow={}
- for i=0,1,.1 do
- local p=60/360
- local col=Color3.fromHSV(p+((p*.25)*i),1,1)
- local kp=colkp(i,col)
- table.insert(rainbow,kp)
- end
- sizes={}
- b=false
- for i=0,1,1/4 do
- b=not b
- local s=.1+(i/2)
- local s2=s/5
- local kp=numkp(i,(b and s or s2))
- table.insert(sizes,kp)
- end
- emitter=New"ParticleEmitter"{_P=coil;
- Texture='rbxassetid://98824648';
- Color=ColorSequence.new(rainbow);
- Size=NumberSequence.new(sizes);
- VelocitySpread=180;
- Lifetime=NumberRange.new(3);
- Transparency=NumberSequence.new{numkp(0,1);numkp(.5,.5);numkp(1,1)};
- Speed=NumberRange.new(.25,.75);
- Rotation=NumberRange.new(0,75);
- LockedToPart=true;
- Rate=3;
- }
- Joints={}
- function addJoint(name,weld,c0,c1)
- local t= {}
- t.w=weld
- t.n_c0 = c0 or weld.C0
- t.n_c1 = c1 or weld.C1
- t._desired=weld.C0
- t.spd=.1
- t.l=0
- function t:get()
- return setmetatable({},{__newindex=function(t,i,v)
- if i=='d' and self.l == 0 then
- self.d = v
- elseif i == 's' then self.spd=v end end})
- end
- setmetatable(t,{__newindex=function(ta,i,v)
- if i=='d' then
- ta._desired = ta.n_c0 * v
- end end})
- Joints[name]=t
- getfenv(0)[name]=Joints[name]
- end
- --Create Joints--
- addJoint('rw',New"Weld"{_P = Torso;Part0=Torso;Part1=Arms[1];
- C0=cfn(1,0.5,0); C1=cfn(-.5,0.5,0)})
- addJoint('lw',New"Weld"{_P = Torso;Part0=Torso;Part1=Arms[2];
- C0=cfn(-1,0.5,0); C1=cfn(.5,0.5,0)})
- addJoint('rw2',New"Weld"{_P=Torso;_PP={Torso,Legs[1]};
- C0=cfn(1,-1,0);C1=cfn(0.5,1,0)})
- addJoint('lw2',New"Weld"{_P=Torso;_PP={Torso,Legs[2]};
- C0=cfn(-1,-1,0);C1=cfn(-0.5,1,0)})
- addJoint('tw',HumRootJ,cfn(0,0,0,-1,0,0,0,0,1,0,1,-0),
- cfn(0,0,0,-1,-0,-0,0,0,1,0,1,0))
- addJoint('nw',Neck,cfn(0,1,0,-1,-0,-0,0,0,1,0,1,0),
- cfn(0,-.5,0,-1,-0,-0,0,0,1,0,1,0))
- addJoint('hw',hw)
- Connections = {}
- anim_con = RS.Stepped:connect(function()
- for _,j in next,Joints do
- j.w.C0 = j.w.C0:lerp(j._desired,j.spd)
- end
- end)
- local pt=tick()
- local pm=0
- local ppos=Torso.Position
- function shadow_effect()
- local ssss={}
- if (tick()-pt)>.075 then
- -- for _,hum in next,findHum(Torso.Position,10)do
- -- hum.Parent:BreakJoints()
- -- end
- Char.archivable=true
- local cl=Char:Clone()cl.Parent=Main
- Char.archivable=false
- for _,obj in next,cl:children() do
- if not obj:IsA'Part' then obj:Destroy()
- elseif obj:IsA'Part'then
- Edit{obj}{Transparency=.5;Reflectance=.1;Anchored=true;CanCollide=false;
- Material='Neon';BrickColro=bcol'New Yeller'}
- local ttt={obj,obj.CFrame}
- table.insert(ssss,ttt)
- end
- end
- Spawn(function()
- for i=0,1,.1 do
- for _,v in next,ssss do
- v[1].Transparency=.5+i/2
- v[1].Size=v[1].Size*1.025
- v[1].CFrame=v[2]
- v[1].BrickColor=bcol'New Yeller'
- end
- wait()
- end
- cl:Destroy()end)
- pt=tick()
- end
- end
- dash=false
- function findHum(pos,rad,hum2)
- local hums={}
- function check(a)
- local res=false
- for i,ho in pairs(hums)do
- if a==ho then res=true end
- end
- return res
- end
- for i,v in pairs(Workspace:children())do
- if v:IsA'Model'and v~=Char and v~=(hum2 or Char) then
- for i,q in pairs(v:children())do
- if q:IsA'Humanoid' and q.Parent:FindFirstChild'Torso'and(q.Torso.Position-pos).magnitude < rad then
- if not check(q)then
- table.insert(hums,q)
- end
- end
- end
- end
- end
- return hums
- end
- -- Head.face.Texture='rbxassetid://321187438'
- WalkSpeed=20
- do --Idleloop
- --IDLES--
- Anim="Idle"
- local sin,cos,abs = math.sin,math.cos,math.abs
- local rw,lw,rw2,lw2,tw = rw:get(),lw:get(),rw2:get(),lw2:get(),tw:get()
- local angle=0
- local a=md'7.5'
- idle_con=RS.Stepped:connect(function()
- local walkmag = v3n(HumRoot.Velocity.x,0,HumRoot.Velocity.z).magnitude
- angle=angle%100+1/5
- if walkmag > .2 then
- Anim='Walk'
- else
- Anim='Idle'
- end
- Humanoid.WalkSpeed=WalkSpeed
- if Anim == 'Idle' then
- rw.d = cfn(0,sin(angle)*.1,0)*ang(0,0,md'10'+sin(angle)*.075)
- lw.d = cfn(0,sin(angle)*.1,0)*ang(0,0,-md'10'-sin(angle)*.075)
- rw2.d = cfn(sin(angle)*.05,abs(sin(angle))*.05,0) * ang(0,0,md'5'-sin(angle)*.1)
- lw2.d = cfn(-sin(angle)*.05,abs(sin(angle))*.05,0) * ang(0,0,-md'5'+sin(angle)*.1)
- tw.d = cfn(0,0,sin(angle)*.15)
- elseif Anim == 'Walk' then
- tw.d=cfn(0,0,sin(angle)*.1)*ang(md'5')
- rw.d=ang(md'-15',0,a)
- lw.d=ang(md'-15',0,-a)
- rw2.d=ang(md'-15',0,a)
- lw2.d=ang(md'-15',0,-a)
- if dash and WalkSpeed>0 then
- Humanoid.WalkSpeed=130
- shadow_effect()
- end
- end
- end)
- end
- function ringSFX(cf,p,r,s)
- p.Anchored=true
- p.CFrame=cf
- local t=p.Transparency
- local msh=Mesh(p,mesh_ids.ring)
- Spawn(function()
- for i=0,1,(s or .1) do
- p.Transparency=t+((1-t)*i)
- msh.Scale=v3n(r*i,r*i,1)
- wait()
- end
- p:Destroy()
- end)
- end
- function sphereSFX(cf,p,r,s)
- p.Anchored=true
- p.CFrame=cf
- local t=p.Transparency
- local msh=Mesh(p,'s')
- Spawn(function()
- for i=0,1,(s or .1) do
- p.Transparency=t+((1-t)*i)
- msh.Scale=v3n(r*i,r*i,r*i)
- wait()
- end
- p:Destroy()
- end)
- end
- function hideAllParts(wut,an)
- local parts={}
- local function hide(object,anchor)
- if object:IsA("BasePart") or object:IsA("Decal") then
- local tr=object.Transparency
- local t={o=object,t=tr}
- object.Transparency = 1
- if object:IsA'BasePart' then
- t.a=object.Anchored
- if anchor==nil then
- object.Anchored=true
- else
- if anchor == 1 then
- object.Anchored=true
- else
- object.Anchored=false
- end
- end
- t.c=object.CanCollide
- object.CanCollide=false
- end
- table.insert(parts,t)
- end
- for _, child in ipairs(object:GetChildren()) do
- hide(child,an)
- end
- end
- hide(wut,an)
- -- for i,v in pairs(Char:children())do
- -- pcall(function()print(v.Anchored)end)end
- return function()
- for i,v in ipairs(parts) do
- v.o.Transparency = v.t
- if v.o:IsA'BasePart'then
- if v.a~=nil then
- v.o.Anchored=v.a
- end
- if v.c~=nil then
- v.o.CanCollide=v.c
- end
- end
- end
- end
- end
- -- unh=hideAllParts(Char)wait()
- -- unh()
- do --Main part of the script
- function slash(mouse)
- rw.l=1
- rw.d=ang(PI/2,0,-PI/4/2)*ang(0,PI/2)
- hw.d=cfn(0,-.85,0)*ang(0,PI/2)
- wait'.5'
- local p=Part(4,4,1,'New Yeller',.5)
- p.Anchored=true
- local stp,enp=l(Torso,-5,0,-3).p,l(Torso,5,0,-3).p
- p.CFrame=cfn(stp,enp)
- local mag=(stp-enp).magnitude
- local sx,sz=p.Size.x,p.Size.y
- for _,hum in next,findHum(l(Torso,0,0,-3).p,5) do
- ringSFX(l(hum.Torso),Part(1,1,1,'New Yeller',.5),10)
- ringSFX(l(hum.Torso)*ang(PI/2),Part(1,1,1,'New Yeller',.5),10)
- ringSFX(l(hum.Torso)*ang(PI/2,PI/2),Part(1,1,1,'New Yeller',.5),10)
- local bl=Part(1,1,1,'New Yeller')bl.Anchored=true bl.Material='Neon'
- local msh=Mesh(_1,'s')
- bl.CFrame=hum.Torso.CFrame
- msh.Scale=hum.Parent:GetExtentsSize()
- local lol=math.max(msh.Scale.x,msh.Scale.y,msh.Scale.z)
- local scale=v3n(lol,lol,lol)*1.25
- local pos=hum.Torso.Position
- ---Shrink ball, teleball with trail, enlarge and unhide---
- Spawn(function()
- local unhide=hideAllParts(hum.Parent)
- for i=1,.1,-.05 do
- msh.Scale=scale*i
- wait()
- end
- bl.CFrame=cfn(mouse.hit.p)
- local mag=(pos-l(bl).p).magnitude
- local laz=Part(1,1,mag,'New Yeller',.5) laz.Anchored=true
- laz.CFrame=cfn(l(bl).p,pos)*cfn(0,0,-mag/2)
- Spawn(function()
- for i=0,1,.1 do laz.Transparency=i wait()end laz:Destroy()end)
- for i=.1,1,.1 do
- msh.Scale=scale*i
- wait()
- end
- hum.Parent:MoveTo(bl.Position)
- -- repeat wait() until (l(hum.Torso).p-l(bl,0,2).p).magnitude<3
- unhide()
- bl:Destroy()
- end)
- end
- Spawn(function()
- for i=0,1,.25 do
- p.Size=v3n(sx,sz,i*mag)
- p.CFrame=cfn(stp,enp)*cfn(0,0,-(i*(mag/2)))
- wait()
- end
- for i=.5,1,.1 do
- p.Transparency=i
- wait()
- end p:Destroy()
- end)
- rw.spd=.3
- rw.d=ang(PI/2,0,md'130')*ang(0,PI/2)
- wait'.5'
- rw.l=0
- hw.d=cfn()
- end
- function laser(mouse)
- rw.l=1
- lw.l=1
- rw.d=ang(md'100',0,md'-55')
- lw.d=ang(md'100',0,md'55')
- hw.d=ang(md'7.5',md'45')
- cp=Part(.1,.1,.1)
- local laz=Part(3,0,3,'New Yeller')laz.Material='Neon'
- Mesh(laz,'bl').Name='m'
- laz.Anchored=true
- local t={}
- for i=0,m.tau,m.tau/6 do
- local p=Part(.1,.1,.1)
- local w=Weld(p,bl,{0,0,-.25,PI/2,i,0},{0,0,1})
- Edit{w}{C0=w.C0*ang(PI/2),C1=w.C1*ang(PI/2)}
- Mesh(_1,mesh_ids.diamond,.3,.3,.3)
- w.DesiredAngle=9e+009
- table.insert(t,p)
- end
- aura=Part(1,1,1,'New Yeller',.5)Weld(aura,bl)
- local msh=Mesh(aura,'s',0,0,0)
- for i=0,1,.1 do msh.Scale=v3n(2,2,2)*i wait()end
- holding=true
- local tr=0
- local li={}
- local r=1.5
- local pt=tick()
- local function ran()return l(bl,mr(-r,r),mr(-r,r),mr(-r,r),mr(-PI,PI),mr(-PI,PI),mr(-PI,PI))end
- for i=1,6 do
- local pp=Part(.1,.1,.1,'New Yeller',.5)_1.Anchored=true _1.Material='Neon'
- pp.CFrame=ran()
- table.insert(li,pp)
- end
- ---Make aura glow
- Spawn(function()
- while wait()do
- for i=0,.5,.1 do aura.Transparency=.5+i/2
- for _,v in next,li do v.CFrame=ran() end
- wait()end
- for i=.5,0,-.1 do aura.Transparency=.5+i/2
- for _,v in next,li do v.CFrame=ran() end
- wait()end
- end end)
- while holding do
- ---Positioning laser---
- local mag=(l(bl).p-mouse.hit.p).magnitude
- laz.Size=v3n(.1,mag,.1)
- laz.CFrame = (cfn(l(bl).p,mouse.hit.p)*cfn(0,0,-mag/2))*ang(PI/2)
- ---Damaging---
- for _,hum in next,findHum(mouse.hit.p,3) do
- -- hum:TakeDamage(1)
- -- if not hum.Torso:FindFirstChild'Umpalumpa'then
- --Turn them to androids and anchor em still--
- local android=hum.Torso:FindFirstChild'android'
- if not android then
- local pp=Part(1,1,1,'New Yeller',.5)Weld(pp,hum.Torso,0,0,0,0,PI)
- _1.Name='android'
- local ring = Part(1,1,1,'',1)ring.Parent=pp
- local ring2 = Part(1,1,1,'New Yeller',.5)ring.Parent=pp
- ring2.Parent=ring
- local sx,sy,sz=6,2,6
- Mesh(ring,'cyl',sx+.25,sy,sz+.25)
- Mesh(ring2,mesh_ids.ring,sx,sz,sy*6)
- Weld(ring,pp,ang(PI/2),ang(PI/2)).DesiredAngle=9e+009
- Weld(ring2,ring,ang(PI/2))
- for _,face in next,Enum.NormalId:GetEnumItems() do
- if face.Name~="Top"and face.Name~="Bottom" then
- New"Texture"{_P=ring;Face=face;Texture='rbxassetid://33092505';}
- end
- end
- pp.Parent=hum.Torso
- Mesh(pp,'s',5,7,5)
- local cnt=New"NumberValue"{_P=pp;Name='cnt'}
- local huhu=hum
- local cf=huhu.Torso.CFrame
- local o1,o2=huhu.WalkSpeed,huhu.JumpPower
- huhu.WalkSpeed=0
- huhu.JumpPower=0
- local bp=New"BodyPosition"{_P=hum.Torso;MaxForce=v3n(1,1,1)*9e+009;
- position=hum.Torso.Position;Name='Umpalumpa'}
- Spawn(function()
- repeat
- -- pcall(function()huhu.Torso.Anchored=true end)
- -- pp.CFrame=cf
- pcall(function()pp.Parent.Anchored=false end)
- cnt.Value=cnt.Value-1
- wait'.5'
- until cnt.Value <= 0
- huhu.WalkSpeed,huhu.JumpPower=o1,o2
- pcall(function()bp:Destroy() end)
- for i=.5,1,.1 do
- pp.Transparency=i
- ring2.Transparency=i
- wait()
- end pp:Destroy()
- end)
- Debris:AddItem(pp,7)
- else
- android.cnt.Value=.5
- end
- ---Backup stucking---
- -- Debris:AddItem(bp,.25) --end
- end
- -- 'rbxassetid://430059354'
- ---Cross effect---
- local bl=Part(1,1,1,nil,.5)Mesh(_1,'s')
- local bl2=Part(1,1,1,nil,.5)Mesh(_1,'s')
- Edit{bl,bl2}{Anchored=true;BrickColor=bcol'New Yeller'}
- bl.CFrame=cfn(mouse.hit.p,l(Torso).p)*ang(0,PI/2)
- bl2.CFrame=l(bl,0,0,0,PI/2)
- -- bl3.CFrame=l(bl2,0,0,0,0,PI/2)
- Spawn(function()
- for i=0,1,.1 do
- for _,v in next,{bl,bl2}do
- pcall(function()v.Mesh.Scale=v3n(1,10,1)*i end)
- v.Transparency=i
- end wait()
- end bl:Destroy()bl2:Destroy() end)
- ---Ring efect beneath you
- local gr,gr_pos=Workspace:FindPartOnRay(Ray.new(l(Torso).p,v3n(0,-10)),Char)
- if (tick()-pt)>.1 then
- if gr and gr_pos then
- Part(.1,.1,.1,'New Yeller',.5)
- ringSFX(cfn(gr_pos)*ang(PI/2),_1,20)
- end
- ---"Grow" effect on laser---
- Spawn(function()
- local cl=laz:Clone()cl.Parent=Main
- local msh=cl.m
- for i=0,1,.25 do
- msh.Scale=v3n(1+i*10,1,1+i*10)
- cl.Transparency=i
- wait()
- end
- cl:Destroy()
- end)
- pt=tick()
- end
- wait()
- end
- ---Clearing up---
- for i,v in pairs(t)do v:Destroy()end
- for i,v in pairs(li)do v:Destroy()end
- laz:Destroy()
- for i=1,0,-.1 do msh.Scale=v3n(2,2,2)*i wait()end
- aura:Destroy()
- hw.d=cfn()
- rw.l=0 lw.l=0
- end
- function recurseHum(what)
- local res
- local p=what
- repeat
- p=p.Parent
- if p then
- local hum=p:FindFirstChild'Humanoid'
- if hum then
- res=hum
- break
- end
- end
- until p==nil
- return res
- end
- function galaxy()
- local function getAllParts(radius)
- local min,max = math.min,math.max
- local list={}
- local pos1,pos2=l(Torso,-15,-2,-15).p,l(Torso,15,2,15).p
- local reg=Region3.new(v3n(min(pos1.x,pos2.x),min(pos1.y,pos2.y),min(pos1.z,pos2.z)),
- v3n(max(pos1.x,pos2.x),max(pos1.y,pos2.y),max(pos1.z,pos2.z)))
- for i,v in pairs(Workspace:FindPartsInRegion3WithIgnoreList(reg,{Char})) do
- if (v.Position-Torso.Position).magnitude<radius and v.Name~='Base' then
- table.insert(list,v)
- end
- end
- return list
- end
- local orig_ws=Humanoid.WalkSpeed
- WalkSpeed=0
- Edit{rw,lw,rw2,lw2,tw}{l=1}
- tw.d=ang(md'-45')
- -- rw.d=ang(md'-45',0,md'25')
- rw.d=ang(md'50',0,md'25')*ang(0,md'15')
- lw.d=ang(md'-45',0,md'-25')
- -- hw.d=ang(0,0,md'15')
- hw.d=cfn(0,.05,0)
- rw2.d=ang(PI/4,0,md'15')
- lw2.d=ang(PI/4,0,-md'15')
- Humanoid.HipHeight=-1.5
- local linese={}
- local spinners={}
- ---Rings---
- for a=-90,90,45 do
- local cyl=Part(1,1,1,'',1)Mesh(cyl,'cyl',10,1,10)
- local ww=Weld(cyl,HumRoot,0,0,0,md(a))
- table.insert(spinners,ww)
- table.insert(linese,cyl)
- end
- for a=-90,90,45 do
- local cyl=Part(1,1,1,'',1)Mesh(cyl,'cyl',10,1,10)
- local ww=Weld(cyl,HumRoot,0,0,0,0,0,md(a))
- table.insert(spinners,ww)
- table.insert(linese,cyl)
- end
- for i,v in pairs(linese)do
- for _,face in next,Enum.NormalId:GetEnumItems() do
- if face.Name~='Top'and face.Name~='Bottom' then
- New"Texture"{_P=v;Texture='rbxassetid://'..180728579-1;Face=face;Transparency=0;
- StudsPreTileU=1;}
- end
- end end
- ---Spheres---
- for i=0,1,1/6 do
- local p=Part(1,1,1,'New Yeller',.9)p.Material='Neon'
- Mesh(p,'s',i*9,i*9,i*9)
- table.insert(spinners,Weld(p,Torso))
- for _,face in next,Enum.NormalId:GetEnumItems() do
- New"Decal"{_P=p;Face=face;Texture='rbxassetid://'..124291850-1;Transparency=.5}
- end
- end
- base_spd = .025
- deviation = 1
- local ptick=tick()
- holding=true
- ---Mainloop---
- while holding do
- ---Spin---
- for o,weld in next,spinners do
- weld.C1 = weld.C1 * ang(0,(o%2==0 and -1 or 1)*base_spd)
- end
- --Move parts away from you---
- for _,part in next,getAllParts(7) do
- local hum=recurseHum(part)
- if hum and (hum.Torso.Position-Torso.Position).magnitude <= 10 then
- local rot=l(hum.Torso)-l(hum.Torso).p
- hum.Torso.CFrame=cfn((cfn(hum.Torso.CFrame.p,Torso.CFrame.p)*cfn(0,0,5)).p)*rot
- break
- else
- local rot=l(part)-l(part).p
- part.CFrame=cfn((cfn(part.CFrame.p,Torso.CFrame.p)*cfn(0,0,5)).p)*rot
- end
- end
- ---Heal others---
- if (tick()-ptick)>.25 then
- for _,hum in next,findHum(Torso.Position,20) do
- hum:TakeDamage(-5)
- local mag=(l(hum.Torso).p-l(Torso).p).magnitude
- local bl=Part(.1,mag,.1,'Lime green',.75)bl.Material='Neon'
- bl.Anchored=true
- local msh=Mesh(_1,'s')
- bl.CFrame=l(cfn(l(Torso).p,l(hum.Torso).p),0,0,-mag/2)*ang(PI/2)
- local momo=godly(hum.Parent,'Lime green',.9)
- Spawn(function() ---Fade out beam---
- local scales={}
- for _,v in pairs(momo:children())do table.insert(scales,v.Mesh.Scale) end
- for i=0,1,.05 do
- for i2,v in pairs(momo:children())do
- v.Mesh.Scale=scales[i2]+(v3n(.05,.05,.05)*i)
- v.Transparency=.9+(.1*i)
- end
- bl.Transparency=.75+i*(1-.75)
- msh.Scale=v3n(1+i*5,1,1+i*.5)
- wait()
- end
- momo:Destroy()
- bl:Destroy()end)
- end
- ptick=tick()
- end
- ---Heal yourself---
- Humanoid:TakeDamage(-5)
- wait()
- end
- for _,v in pairs(spinners)do v.Parent:Destroy()end
- Humanoid.HipHeight=0
- hw.d=cfn()
- WalkSpeed=orig_ws
- Edit{rw,lw,rw2,lw2,tw}{l=0}
- end
- function godly(tar,color,tr)
- local function getM(a)
- local res=nil
- for i,v in pairs(a:children())do
- if v.className:match'Mesh' then
- res=v
- end
- end return res
- end
- local godo=New"Model"{_P=Main}
- set_parent=godo
- local trlist={}
- for i,v in next,(tar and tar:children() or Char:children()) do
- if v:IsA'Part' and v.Name~='HumanoidRootPart' then
- if v.Name =='Head'then
- local pp=Part(1,1,1,color or 'New Yeller',tr or .9)pp.Material='Neon'
- pp.Size=v.Size
- Weld(pp,v)
- local mesh=v.Mesh:Clone()mesh.Parent=pp
- mesh.Scale=mesh.Scale*1.1
- table.insert(trlist,mesh.Scale)
- else
- local pp=Part(1,1,1,color or 'New Yeller',tr or .9)_1.Material='Neon'
- pp.Size=v.Size Weld(pp,v)
- local msh=Mesh(pp,'bl')
- msh.Scale=msh.Scale*1.1
- table.insert(trlist,msh.Scale)
- end
- elseif v:IsA'Hat'then
- local pp=Part(.1,.1,.1,color or 'New Yeller',tr or .9)_1.Material='Neon'
- Weld(pp,v.Handle)
- local mesh=getM(v.Handle):Clone()
- mesh.TextureId=''
- mesh.Scale=mesh.Scale+(mesh.Scale*.01)
- mesh.Parent=pp
- table.insert(trlist,mesh.Scale)
- end
- end
- set_parent=nil
- return godo,trlist
- end
- main_aura,main_aura_tr=godly()
- function hammer(mouse)
- Edit{rw,lw,rw2,lw2,tw}{l=1}
- tw.d=cfn()*ang(md'25')
- Humanoid.HipHeight=.25
- rw2.d=cfn(0,-.05,0)*ang(md'25')
- lw2.d=ang(md'-25')
- rw.d=cfn(0,0,-.25)*ang(PI/2+md'25',0,md'-45')
- lw.d=cfn(0,0,-.25)*ang(PI/2+md'25',0,md'45')
- hw.d=cfn(0,-1,0)*ang(PI/2,md'45')
- wait(1)
- local ppos=l(HumRoot,0,0,-5).p
- for _,hum in next,findHum(ppos,30) do
- Spawn(function()hum.PlatformStand=true wait'.1'hum.PlatformStand=false end)
- hum.Torso.Velocity=v3n(0,100,0)
- end
- rw.d=cfn(0,0,-.25)*ang(PI/2+md'45',0,md'-45')
- lw.d=cfn(0,0,-.25)*ang(PI/2+md'45',0,md'45')
- tw.d=ang(md'-45')
- lw2.d=ang(md'-55')
- local bv=New"BodyVelocity"{_P=Torso,velocity=HumRoot.CFrame.lookVector*-30}
- local gr,gr_p=Workspace:FindPartOnRay(Ray.new(ppos,v3n(0,-10,0)),Char)
- -- ge,ge_p=nil,nil
- if not gr or not gr_p then
- hw.d=cfn()
- Edit{rw,lw,rw2,lw2,tw}{l=0}
- return end
- local volcano=Part(1,1,1,'Crimson')volcano.Anchored=true
- volcano.CFrame=cfn(gr_p)
- local cf =volcano.CFrame
- local r=100
- Spawn(function()
- for i=1,5 do
- local pp=Part(3,3,3,'White')pp.Material='Slate'
- local msh=Mesh(pp,mesh_ids.rock)msh.Scale=v3n(.6,.6,.6)*pp.Size
- msh.TextureId = mesh_texs.rock
- msh.VertexColor=v3n(1,0,0)
- pp.CanCollide=true
- New"Fire"{_P=pp;Size=4.5;Heat=0}
- pp.CFrame=l(cf,0,0,0,mr(-md'15',md'15'),0,mr(-md'15',md'15'))*cfn(0,0,1)
- pp:BreakJoints()
- pp.Velocity=l(cf,0,0,0,mr(-4,4),mr(-4,4),mr(-4,4)).lookVector*40+v3n(0,50,0)
- New"BodyForce"{_P=pp;Name='F';Force=v3n(0,(m.float*pp:GetMass())*.75,0)}
- New"BodyAngularVelocity"{_P=pp;angularvelocity=v3n(4,4,4)*PI*4}
- Delay(1,function()
- for i=1,3 do
- local p=pp:Clone()
- p.Size=v3n(1,1,1)
- p.Parent=Main
- p.F.Force=v3n(0,p:GetMass()*m.float*1.25,0)
- p.Velocity=cfn(p.Position,mouse.hit.p).lookVector*200
- p.Touched:connect(function(hit)
- if hit:IsDescendantOf(Char) then return end
- local e=Instance.new("Explosion",Workspace)
- e.BlastPressure=0
- e.BlastRadius = 7
- e.Position=p.Position
- e.Hit:connect(function(hit)
- local hum=hit.Parent:FindFirstChild'Humanoid'
- if hum and hum.Parent~=Char then
- hum:TakeDamage(2)
- end end)
- p:Destroy()
- end)
- Debris:AddItem(p,2)
- end
- pp:Destroy()
- end)
- wait()
- end
- end)
- ringSFX(l(volcano,0,0,0,PI/2),volcano,40,.025)
- wait(1)
- bv:Destroy()
- hw.d=cfn()
- Edit{rw,lw,rw2,lw2,tw}{l=0}
- end
- stealthed=false
- re=nil
- function ballSFX(cf,part,scale,from,to,dir)
- part.Anchored=true
- part.CFrame=cf
- local msh=Mesh(part,'s',0,0,0)
- for i=from,to,dir do
- msh.Scale=v3n(scale,scale,scale)*i
- wait()
- end
- end
- function stealth()
- stealthed=not stealthed
- local tt=main_aura_tr
- if stealthed then
- re = hideAllParts(Char,0)
- emitter.Enabled=false
- ---Shrink---
- for i=0,1,.1 do
- Edit(main_aura:children()){
- Transparency=.9+(i*.1);
- ['Mesh.Scale'] = v3n(1,1,1)*(1-i);
- }
- wait()
- end
- else
- ---Expand---
- for i=0,1,.1 do
- Edit(main_aura:children()){
- Transparency=1-(.1*i);
- -- ['Mesh.Scale']=(v3n(1.1,1.1,1.1)*i);
- }
- for o,v in pairs(main_aura:children())do
- v.Mesh.Scale=tt[o]*i
- end
- wait()
- end
- re()
- emitter.Enabled=true
- end
- end
- function conjure()
- c_cf=l(Torso,0,0,-5)
- set_anchor = true
- mp = Part(.15,1,.15)
- mp.CFrame=c_cf
- blade = Part(1,4,.25)
- _1.CFrame=l(mp,0,.5+2)
- Mesh(_1,'bl',1,1,.5)
- cp = Part(.8,3.8,.25,'White')
- New"Texture"{_P=cp;Face='Back';Texture='rbxassetid://33092538'}
- New"Texture"{_P=cp;Face='Front';Texture='rbxassetid://33092538'}
- cp.CFrame=l(blade)
- Mesh(_1,'bl',1,1,.55)
- tip1=Wedge(.25,1,.5)
- _1.CFrame=l(blade,.25,2+_1.Size.y/2,0,0,-PI/2)
- Mesh(_1,'w',.5,1,1)
- tip2=Wedge(.25,1,.5)
- _1.CFrame=l(blade,-.25,2+_1.Size.y/2,0,0,PI/2)
- Mesh(_1,'w',.5,1,1)
- set_anchor = nil
- end
- -- conjure()
- holding=false
- attacking=false
- klist={
- f=slash;
- qq=laser;
- cq=galaxy;
- r=hammer;
- z=stealth;
- x=conjure;
- }
- Humanoid.Died:connect(function()
- local bl=Part(10,10,10)bl.Anchored=true
- bl.CFrame=l(Torso)
- for _,v in pairs(Char:children())do
- if v:IsA'BasePart'then
- v.Touched:connect(function(a)
- local h=recurseHum(a)
- if h and h.Parent~=Char then h.Health=0 end
- end)
- end
- end
- for i,v in pairs(findHum(Torso.Position,10))do
- v.Parent:BreakJoints()
- end
- Mesh(bl,'s')
- Spawn(function()
- for i=0,1,.1 do
- Edit{bl}{Transparency=i}
- wait()
- end
- end)
- end)
- -- rbxassetid://430066606 mesh
- -- rbxassetid://430066609 tex
- -- New"FileMesh"{_P=character.Head;MeshId='rbxassetid://430066606'}
- holding=false
- Mouse.KeyUp:connect(function(key)
- if key=='0' then dash=false else
- for i,v in pairs(klist)do
- if key == i:sub(1,1) and i:sub(2,2) == 'q' then
- holding=false
- end
- end
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if attacking then return end
- attacking=true
- if key=='0' then dash=true else
- for i,v in pairs(klist)do
- if key==i:sub(1,1) then
- v(Mouse)
- end
- end
- end
- attacking=false
- end)
- for i,v in next,getfenv(0) do
- if i:match('_con') then
- table.insert(Connections,v)
- end
- end
- New"BindableFunction"{_P=script;Name='stop'}.OnInvoke=function()for i,v in pairs(Connections)do v:disconnect()end end
- script.Name='god_script: '..Player.Name
- end
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