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- -- Script
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- wait(1)
- --// Script made by Cronizete
- --// Please dont check the code its ugly
- --// Who ever has this and youre not the maker of this script then you just stole it unless I released it to the public or whatever but yeah
- --// Please, if you're going to showcase this. Make sure to give credits to me :D
- --// Anyways, enjoy the script!!!!!!!!!!!!!!!
- plr = game.Players.LocalPlayer
- char = plr.Character
- ff = Instance.new('ForceField', char)
- ff.Visible = false
- mouse = plr:GetMouse()
- human = char.Humanoid
- torso = char.Torso
- root = char.HumanoidRootPart
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- head = char.Head
- lshold = torso["Left Shoulder"]
- rshold = torso["Right Shoulder"]
- neck = torso.Neck
- lhip = torso["Left Hip"]
- rhip = torso["Right Hip"]
- lscf = lshold.C0
- rscf = rshold.C0
- ncf = neck.C0
- lhcf = lhip.C0
- rhcf = rhip.C0
- rad = math.rad
- random = math.random
- sin = math.sin
- cos = math.cos
- floor = math.floor
- lsho = lshold.C0
- rsho = rshold.C0
- cd1 = true
- cd2 = true
- function harmlessexplo()
- sph = Instance.new('Part', char)
- sph.Anchored = true
- sph.CFrame = char.Torso.CFrame
- sph.CanCollide = false
- sph.Anchored = true
- sph.Transparency = 0
- sph.Material = "Neon"
- sph.Shape = "Ball"
- sph.Size = Vector3.new(0.2,0.2,0.2)
- for i = 1,50 do
- wait()
- sph.Size = sph.Size + Vector3.new(4,4,4)
- sph.Transparency = sph.Transparency + 0.05
- sph.CFrame = char.Torso.CFrame
- end
- sph:Destroy()
- end
- function entrance()
- for _,q in pairs(char:GetChildren()) do
- if q:IsA('Accessory') then
- q:Destroy()
- end
- a = Instance.new('CharacterMesh', game.Players.LocalPlayer.Character)
- a.MeshId = "279174949"
- a.BodyPart = "LeftArm"
- a = Instance.new('CharacterMesh', game.Players.LocalPlayer.Character)
- a.MeshId = "319336109"
- a.BodyPart = "LeftLeg"
- a = Instance.new('CharacterMesh', game.Players.LocalPlayer.Character)
- a.MeshId = "279174886"
- a.BodyPart = "RightArm"
- a = Instance.new('CharacterMesh', game.Players.LocalPlayer.Character)
- a.MeshId = "319336155"
- a.BodyPart = "RightLeg"
- a = Instance.new('CharacterMesh', game.Players.LocalPlayer.Character)
- a.MeshId = "376169183"
- a.BodyPart = "Torso"
- if q:IsA('Shirt') then
- q.ShirtTemplate = "rbxassetid://704100781"
- end
- if q:IsA('Pants') then
- q.PantsTemplate = "rbxassetid://704102680"
- end
- char["Left Arm"].BrickColor = BrickColor.new('Cyan')
- char["Right Arm"].BrickColor = BrickColor.new('Cyan')
- if q.Name ~= "HumanoidRootPart" and q:IsA('Part') then
- q.Transparency = 1
- end
- end
- char.Humanoid.HipHeight = 60
- wait(.05)
- char.Torso.Anchored = true
- sph = Instance.new('Part', char)
- sph.Anchored = true
- sph.CFrame = char.Torso.CFrame
- sph.CanCollide = false
- sph.Anchored = true
- sph.Transparency = 0
- sph.Material = "Neon"
- sph.Shape = "Ball"
- sph.Size = Vector3.new(0.2,0.2,0.2)
- sp = Instance.new('SpecialMesh', sph)
- sp.MeshId = "http://www.roblox.com/Asset/?id=9982590"
- sp.Scale = Vector3.new(0.2,0.2,0.2)
- a = 0
- for i = 1, 25 do
- sph.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- sp.Scale = sp.Scale + Vector3.new(0.3,0.3,0.3)
- sph.Rotation = Vector3.new( a, a, a)
- wait()
- a = a+3
- end
- for _,e in pairs(char:GetChildren()) do
- if e:IsA('Accessory') then
- e.Handle.Transparency = 0
- end
- if e.Name ~= "HumanoidRootPart" and e:IsA('Part') then
- e.Transparency = 0
- end
- end
- for i = 1, 115 do
- sph.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- sph.Transparency = sph.Transparency + 0.01
- sph.Rotation = Vector3.new( a, a, a)
- wait()
- a = a+15
- end
- char.Torso.Anchored = false
- char.Humanoid.HipHeight = 0
- end
- function chat(chatt)
- local text = Instance.new("BillboardGui", game.Players.LocalPlayer.Character)
- text.Size = UDim2.new(0,100,0,40)
- text.StudsOffset = Vector3.new(0,3,0)
- text.Adornee = game.Players.LocalPlayer.Character.Head
- text.Name = "1"
- local text1 = Instance.new("TextLabel",text)
- text1.BackgroundTransparency = 1
- text1.TextStrokeTransparency = 1
- text1.TextTransparency = 1
- text1.BorderSizePixel = 0
- text1.Text = chatt
- text1.Font = "Fantasy"
- text1.FontSize = "Size36"
- text1.TextStrokeTransparency = 0
- text1.TextColor3 = Color3.new(1,1,1)
- text1.TextStrokeColor3 = Color3.new(0,0,0)
- text1.Size = UDim2.new(1,0,0.5,0)
- for i=1,15 do
- wait()
- text1.TextStrokeTransparency = text1.TextStrokeTransparency - 0.1
- text1.TextTransparency = text1.TextTransparency - 0.1
- end
- wait(1)
- for i=1,25 do
- wait()
- text1.TextStrokeTransparency = text1.TextStrokeTransparency + 0.1
- text1.TextTransparency = text1.TextTransparency + 0.1
- end
- end
- function explo()
- sph = Instance.new('Part', char)
- sph.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild('Humanoid') then
- if hit.Parent.Name ~= plr.Name then
- hit.Parent:Destroy()
- else
- end
- end
- end)
- sph.Anchored = true
- sph.CFrame = char.Torso.CFrame
- sph.CanCollide = false
- sph.Anchored = true
- sph.Transparency = 0
- sph.Material = "Neon"
- sph.Shape = "Ball"
- sph.Size = Vector3.new(0.2,0.2,0.2)
- for i = 1,50 do
- wait()
- sph.Size = sph.Size + Vector3.new(4,4,4)
- sph.Transparency = sph.Transparency + 0.03
- sph.CFrame = char.Torso.CFrame
- end
- sph:Destroy()
- end
- --// Main script, don't touch if you don't know how to script or you might ruin the script.
- entrance()
- mouse.Button1Down:connect(function()
- if cd1 then
- if mouse.Target.Parent:FindFirstChild('Humanoid') then
- cd1 = false
- local target = mouse.Target.Parent
- target:FindFirstChild('Torso').Anchored = true
- for i=0,1,0.1 do
- rshold.C0 = rshold.C0:lerp(CFrame.new(0.9,0.5,-0.1)*CFrame.Angles(rad(-90),rad(90),rad(-180)),i)
- wait()
- end
- chat("破壊する!")
- wait(.5)
- particle = Instance.new('Part', workspace)
- particle.Anchored = true
- particle.CFrame = target:FindFirstChild('Torso').CFrame
- particle.CanCollide = false
- particle.Anchored = true
- particle.Transparency = 1
- particle.Size = Vector3.new(6.52, 10.36, 6.34)
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(7, 7, 7)
- pe.Lifetime = NumberRange.new(1, 4)
- pe.Rate = 500
- pe.RotSpeed = NumberRange.new(7, 7)
- pe.LightEmission = 0.700
- pe.Rotation = NumberRange.new(0, 0)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 10, 0),
- NumberSequenceKeypoint.new(1, 10, 0)
- })
- pe.Texture = "http://www.roblox.com/asset/?id=242996110"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.4, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = particle
- pe.Enabled = true
- wait(1)
- pe.Enabled = false
- target:Destroy()
- for i=0,1,0.1 do
- rshold.C0 = rshold.C0:lerp(rsho,i)
- wait()
- end
- wait(1)
- cd1 = true
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if cd1 then
- cd1 = false
- particle = Instance.new('Part', workspace)
- particle.Anchored = true
- particle.CFrame = char:FindFirstChild('Torso').CFrame
- particle.CanCollide = false
- particle.Anchored = true
- particle.Transparency = 1
- particle.Size = Vector3.new(6.52, 10.36, 6.34)
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(7, 7, 7)
- pe.Lifetime = NumberRange.new(1, 4)
- pe.Rate = 500
- pe.RotSpeed = NumberRange.new(7, 7)
- pe.LightEmission = 0.700
- pe.Rotation = NumberRange.new(0, 0)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 10, 0),
- NumberSequenceKeypoint.new(1, 10, 0)
- })
- pe.Texture = "http://www.roblox.com/asset/?id=242996110"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.4, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = particle
- pe.Enabled = true
- wait(.3)
- char.Torso.CFrame = mouse.Hit
- pe.Enabled = false
- harmlessexplo()
- wait(3)
- cd1 = true
- end
- end
- if key == "q" then
- if cd2 then
- cd2 = false
- for i=0,1,0.1 do
- lshold.C0 = lshold.C0:lerp(CFrame.new(-1.3,0.7,-0.1)*CFrame.Angles(rad(25),-rad(20),-rad(90)),i)
- rshold.C0 = rshold.C0:lerp(CFrame.new(1.3,0.7,-0.1)*CFrame.Angles(rad(25),rad(20),rad(90)),i)
- wait()
- end
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(3, 3, 3)
- pe.Lifetime = NumberRange.new(0.1, 0.5)
- pe.Rate = 4000
- pe.RotSpeed = NumberRange.new(0, 0)
- pe.LightEmission = 0.700
- pe.Rotation = NumberRange.new(0, 0)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(0.1, 1, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- pe.Texture = "http://www.roblox.com/asset/?id=242996110"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.4, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.VelocitySpread = 360
- pe.Parent = char["Right Arm"]
- pe1 = pe:Clone()
- pe1.Parent = char["Left Arm"]
- wait(.05)
- pe.Enabled = true
- wait(.05)
- for i= 1, 100 do
- char.Humanoid.HipHeight = char.Humanoid.HipHeight + 0.5
- wait()
- end
- wait(.03)
- chat("このような世界が消えなければなりません!")
- wait(.07)
- -----------/The final explosion\\-----------
- --[[Movelist
- Instant explosion.
- ---------]]
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- place = Torso
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- pcall(function()
- camera = workspace.CurrentCamera
- camera.CameraType = Enum.CameraType.Scriptable
- camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5,-15) * CFrame.Angles(0,math.rad(180),0)
- coroutine.wrap(function()
- for i = 1, 75 do
- wait()
- end
- gf = 5
- fg = -30
- for i = 1, 580 do
- gf = gf + 0
- fg = fg + 2.5
- camera.CoordinateFrame = Torso.CFrame * CFrame.new(0,5 + gf,-15 - fg ) * CFrame.Angles(0,math.rad(180),0)
- wait()
- end
- for i = 1, 250 do
- wait()
- end
- coroutine.wrap(function()
- for i = 1, 1000 do
- for i,v in pairs(hum.Parent:GetDescendants()) do
- if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
- end
- end
- wait()
- end
- end)()
- camera.CameraType = Enum.CameraType.Custom
- end)()
- end)
- local remote = NS ([==[
- Player=owner
- Character=Player.Character
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- walking = false
- jumping = false
- allowgrassy = false
- zxc = false
- matte = nil
- colori = nil
- bigball = false
- attacking = false
- laughing = false
- running = false
- downpress = false
- taim = nil
- change = 0
- ws = 0
- jp = 0
- appi = false
- tauntdebounce = false
- position = nil
- lastexplosion = false
- staybooming = false
- MseGuide = true
- levitate = false
- firsttime5 = false
- notallowedtransform = false
- settime = 0
- firsttime2 = false
- sine = 0
- t = 0
- combo1 = true
- dgs = 75
- combo2 = false
- firsttime3 = false
- combo3 = false
- local bl = {907530553,907527750,907527912}
- colortable = {"Really black","Really red"}
- colors = #colortable
- blz = #bl
- local aces = {1880203893,1881287656,1881287420,1881288034}
- ace = #aces
- local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
- laugh = #laughs
- mouse = Player:GetMouse()
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- removeuseless = game:GetService("Debris")
- damageall={}
- Repeater={}
- Repeater2={}
- magictable={}
- nonmeshRepeater={}
- nonmeshRepeater2={}
- dmgii={}
- DamageAll2={}
- SlowlyFade={}
- th1={}
- lolzor={}
- lolzor2={}
- th2={}
- keyYsize={}
- blocktrail={}
- keyYtransparency={}
- th3={}
- laughingtable={}
- Extreme={}
- ExtremeM={}
- ExtremeM2={}
- m3={}
- th4={}
- th5={}
- UpMover={}
- openshocktable={}
- LessSize={}
- ForwardMover={}
- FadeIn={}
- signtransparency={}
- signmover={}
- signrotator={}
- FireBall = Instance.new("Sound",LeftArm)
- FireBall.SoundId = "rbxassetid://842332424"
- FireBall.Volume = 5
- FireBall.Pitch = 2.5
- BigFireBall = Instance.new("Sound",LeftArm)
- BigFireBall.SoundId = "rbxassetid://842332424"
- BigFireBall.Volume = 8
- BigFireBall.Pitch = 1.5
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Torso
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- function makeblockytrail()
- coroutine.wrap(function()
- while true do
- for i,v in pairs(blocktrail) do
- smke = Instance.new("Part",v)
- smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- smke.Material = "Neon"
- smke.Anchored = true
- smke.CanCollide = false
- removeuseless:AddItem(smke,2)
- end
- swait()
- end
- end)()
- end
- local function ci(x, c, y, n)
- so = Instance.new("Sound", x)
- so.SoundId = c
- so.Volume = y
- so.Looped = n
- end
- function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
- A = Instance.new("Attachment", PARENT)
- A.Position = POSITION1
- A.Name = "A"
- B = Instance.new("Attachment", PARENT)
- B.Position = POSITION2
- B.Name = "B"
- tr1 = Instance.new("Trail", PARENT)
- tr1.Attachment0 = A
- tr1.Attachment1 = B
- tr1.Enabled = true
- tr1.Lifetime = LIFETIME
- tr1.TextureMode = "Static"
- tr1.LightInfluence = 0
- tr1.Color = COLOR
- tr1.Transparency = NumberSequence.new(0, 1)
- end
- function clean()
- damageall={}
- Repeater={}
- Repeater2={}
- nonmeshRepeater={}
- nonmeshRepeater2={}
- dmgii={}
- DamageAll2={}
- SlowlyFade={}
- th1={}
- th2={}
- th3={}
- Extreme={}
- ExtremeM={}
- ExtremeM2={}
- m3={}
- th4={}
- th5={}
- UpMover={}
- openshocktable={}
- LessSize={}
- ForwardMover={}
- FadeIn={}
- signtransparency={}
- signmover={}
- signrotator={}
- end
- coroutine.wrap(function()
- while wait() do
- hum.WalkSpeed = ws
- hum.JumpPower = jp
- end
- end)()
- godmode = coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") and v ~= Root then
- v.Anchored = false
- end
- end
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- for i,v in pairs(Character:GetChildren()) do
- if v.Name == "Animate" then v:Remove()
- end
- end
- end)()
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
- if v:FindFirstChild("Torso") then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- elseif v:FindFirstChild("UpperTorso") then
- local Mag = (v.UpperTorso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
- so = Instance.new("Sound")
- so.Parent = PARENT
- so.SoundId = "rbxassetid://"..ID
- so.Volume = VOL
- so.Looped = LOOP
- so:Play()
- removeuseless:AddItem(so,REMOVE)
- end
- warn("I'm gonna crush you, and throw you into the wind. Made by Supr14")
- function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function ray2(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
- return ray(StartPos, DIRECTION, Distance, Ignore)
- end
- sacrifice = Instance.new("Sound",Torso)
- sacrifice.SoundId = "rbxassetid://2123165301"
- sacrifice.Volume = 10
- sacrifice:Play()
- explosiontable = {}
- x = 0
- coroutine.wrap(function()
- for i = 1, 400 do
- swait()
- x = x + 15
- for i,v in pairs(explosiontable) do
- v.Scale = v.Scale + Vector3.new(4,.6,4)
- v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(x),0)
- v.Parent.Transparency = v.Parent.Transparency + .025
- end
- end
- end)()
- coroutine.wrap(function()
- for i = 1, 25 do
- shockwave3 = Instance.new("Part", Torso)
- shockwave3.Size = Vector3.new(1,1,1)
- shockwave3.CanCollide = false
- shockwave3.Anchored = true
- shockwave3.Name = "shockwav"
- shockwave3.Transparency = .5
- shockwave3.BrickColor = BrickColor.new("White")
- shockwave3.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
- shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
- shockwavemesh3.Scale = Vector3.new(1,1,1)
- shockwavemesh3.MeshId = "rbxassetid://20329976"
- table.insert(explosiontable,shockwavemesh3)
- swait(5)
- end
- end)()
- for i = 1, 50 do
- settime = 0.05
- sine = sine + change
- change = 1
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(-13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,.3) * CFrame.Angles(math.rad(-100),math.rad(13 + 2 *math.sin(sine/1)),math.rad(5 * math.sin(sine/1))), 0.5)
- RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, -.25) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.5)
- swait()
- end
- explosiontable2={}
- explosiontable3={}
- TheExplosion = Instance.new("Part",LeftArm)
- TheExplosion.BrickColor = BrickColor.new("White")
- TheExplosion.Material = "Neon"
- TheExplosion.Shape = "Ball"
- TheExplosion.Anchored = true
- TheExplosion.CanCollide = false
- TheExplosion.CFrame = CFrame.new(Torso.Position)
- TheExplosion.Size = Vector3.new(8,8,8)
- TheExplosion.Transparency = 0.5
- shockwave2 = Instance.new("Part", LeftArm)
- shockwave2.Size = Vector3.new(1,1,1)
- shockwave2.CanCollide = false
- shockwave2.Anchored = true
- shockwave2.Transparency = 1
- shockwave2.BrickColor = BrickColor.new("White")
- shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
- shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
- shockwavemesh2.Scale = Vector3.new(3,1,3)
- shockwavemesh2.MeshId = "rbxassetid://20329976"
- table.insert(explosiontable2,shockwavemesh2)
- shockwave = Instance.new("Part", LeftArm)
- shockwave.Size = Vector3.new(1,1,1)
- shockwave.CanCollide = false
- shockwave.Anchored = true
- shockwave.Transparency = 1
- shockwave.BrickColor = BrickColor.new("White")
- shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-3,0)
- shockwavemesh = Instance.new("SpecialMesh", shockwave)
- shockwavemesh.Scale = Vector3.new(3,1,3)
- shockwavemesh.MeshId = "rbxassetid://20329976"
- table.insert(explosiontable3,shockwavemesh)
- coroutine.wrap(function()
- for i = 1, 23 do
- TheExplosion.Transparency = 1
- swait(1)
- TheExplosion.Transparency = 0.5
- swait(1)
- end
- coroutine.wrap(function()
- for i = 1, 50 do
- wait(2.5)
- shocks = TheExplosion:Clone()
- shocks.Parent = Torso
- shocks.Name = "shock"
- swait()
- end
- end)()
- n = 0
- f = 0
- dmgal = 0
- shockwave.Transparency = .5
- shockwave2.Transparency = .5
- for i = 1, 125 do
- dmgal = dmgal + .25
- local Hit = damagealll(dmgal,TheExplosion.Position)
- for _,v in pairs(Hit) do
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
- removeuseless:AddItem(vel,.1)
- end
- n = n + 16
- f = f - 16
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.25,.05,.25)
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.25,.05,.25)
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-7),0)
- TheExplosion.Transparency = TheExplosion.Transparency - .0040
- TheExplosion.Size = TheExplosion.Size + Vector3.new(.25,.25,.25)
- swait()
- end
- for i = 1, 920 do
- dmgal = dmgal + 1
- local Hit = damagealll(dmgal/1.5,TheExplosion.Position)
- for _,v in pairs(Hit) do
- v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10+dmgal,20+dmgal))
- vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
- vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
- torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
- vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
- removeuseless:AddItem(vel,.1)
- end
- n = n + 4
- f = f - 4
- for i,v in pairs(explosiontable2) do
- v.Scale = v.Scale + Vector3.new(1,.1,1)
- v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
- end
- for i,v in pairs(explosiontable3) do
- v.Scale = v.Scale + Vector3.new(1,.1,1)
- v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
- end
- TheExplosion.Transparency = TheExplosion.Transparency - .0025
- TheExplosion.Size = TheExplosion.Size + Vector3.new(1,1,1)
- swait()
- end
- for i = 1, 850 do
- n = n + 18
- f = f - 18
- shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1,.1,1)
- shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1,.1,1)
- shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+14),0)
- shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0-14),0)
- TheExplosion.Transparency = TheExplosion.Transparency - .0025
- swait()
- end
- coroutine.wrap(function()
- for i = 1, 1000 do
- for i,v in pairs(hum.Parent:GetDescendants()) do
- if v:IsA("Part") then v.Transparency = v.Transparency + 0.025
- end
- end
- wait()
- end
- end)()
- for i = 1, 50 do
- n = n + 4
- f = f - 4
- for i,v in pairs(explosiontable2) do
- v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
- v.Parent.Transparency = v.Parent.Transparency + 0.05
- end
- for i,v in pairs(explosiontable3) do
- v.Parent.CFrame = v.Parent.CFrame * CFrame.Angles(math.rad(0),math.rad(f),0)
- v.Parent.Transparency = v.Parent.Transparency + 0.05
- end
- TheExplosion.Transparency = TheExplosion.Transparency + .015
- swait()
- end
- for i,v in pairs(explosiontable2) do
- v:Remove()
- end
- for i,v in pairs(explosiontable3) do
- v:Remove()
- end
- TheExplosion:Remove()
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "shocks" then
- v:Remove()
- end
- end
- hum.Parent:BreakJoints()
- for i = 1, 1500 do
- for i,v in pairs(Torso:GetChildren()) do
- if v.Name == "shocks" then
- for i = 1, 20 do
- v.Transparency = v.Transparency + 0.05
- swait()
- end
- end
- end
- swait()
- end
- end)()
- for i = 1, 25 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-10)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.8, -.4) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(10)), 0.4)
- swait()
- end
- lastexplosion = true
- for i = 1, 400 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.45, .1) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),.05)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.05)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, .3) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.05)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.05)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(.3, 2, .5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.05)
- swait()
- end
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse ();
- explo()
- wait(.04)
- for i=0,1,0.1 do
- lshold.C0 = lshold.C0:lerp(lsho,i)
- rshold.C0 = rshold.C0:lerp(rsho,i)
- wait()
- end
- pe.Enabled = false
- pe1.Enabled = fasle
- char.Humanoid.HipHeight = 0
- wait(5)
- cd2 = true
- end
- end
- end)
- while wait() do
- char.Humanoid.MaxHealth = 99999
- char.Humanoid.Health = char.Humanoid.MaxHealth
- end
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