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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(1)
  12.  
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://531711813"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 1
  40. sick:Play()
  41. Head:ClearAllChildren()
  42.  
  43. local tor = Instance.new("CharacterMesh")
  44. tor.Parent = Character
  45. tor.Name = "Bones"
  46. tor.BodyPart = "Torso"
  47. tor.MeshId = "36780113"
  48. tor.OverlayTextureId = "494636944"
  49.  
  50. local tor = Instance.new("CharacterMesh")
  51. tor.Parent = Character
  52. tor.Name = "Bones"
  53. tor.BodyPart = "LeftLeg"
  54. tor.MeshId = "36780079"
  55. tor.OverlayTextureId = "494636944"
  56.  
  57. local tor = Instance.new("CharacterMesh")
  58. tor.Parent = Character
  59. tor.Name = "Bones"
  60. tor.BodyPart = "RightLeg"
  61. tor.MeshId = "36780195"
  62. tor.OverlayTextureId = "494636944"
  63.  
  64. local tor = Instance.new("CharacterMesh")
  65. tor.Parent = Character
  66. tor.Name = "Bones"
  67. tor.BodyPart = "RightArm"
  68. tor.MeshId = "36780156"
  69. tor.OverlayTextureId = "494636944"
  70.  
  71. local tor = Instance.new("CharacterMesh")
  72. tor.Parent = Character
  73. tor.Name = "Bones"
  74. tor.BodyPart = "LeftArm"
  75. tor.MeshId = "36780032"
  76. tor.OverlayTextureId = "494636944"
  77.  
  78. local tor = Instance.new("SpecialMesh")
  79. tor.Scale = Vector3.new(1,1,1)
  80. tor.MeshType = "FileMesh"
  81. tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
  82. tor.TextureId = "rbxassetid://494637850"
  83. tor.Parent = Head
  84.  
  85. local naeeym2 = Instance.new("BillboardGui",Character)
  86. naeeym2.AlwaysOnTop = true
  87. naeeym2.Size = UDim2.new(5,35,2,35)
  88. naeeym2.StudsOffset = Vector3.new(0,3,0)
  89. naeeym2.Adornee = Character.Head
  90. naeeym2.Name = "Name"
  91. --naeeym2.PlayerToHideFrom = Player
  92. naeeym2.MaxDistance = 200
  93. local tecks2 = Instance.new("TextLabel",naeeym2)
  94. tecks2.BackgroundTransparency = 1
  95. tecks2.TextScaled = true
  96. tecks2.BorderSizePixel = 0
  97. tecks2.Text = "Bone-Thugga"
  98. tecks2.Font = "Antique"
  99. tecks2.TextSize = 30
  100. tecks2.TextStrokeTransparency = 1
  101. tecks2.TextColor3 = Color3.new(0,0,0)
  102. tecks2.TextStrokeColor3 = Color3.new(0,0,1)
  103. tecks2.Size = UDim2.new(1,0,0.5,0)
  104. tecks2.Parent = naeeym2
  105.  
  106. IT = Instance.new
  107. CF = CFrame.new
  108. VT = Vector3.new
  109. RAD = math.rad
  110. C3 = Color3.new
  111. UD2 = UDim2.new
  112. BRICKC = BrickColor.new
  113. ANGLES = CFrame.Angles
  114. EULER = CFrame.fromEulerAnglesXYZ
  115. COS = math.cos
  116. ACOS = math.acos
  117. SIN = math.sin
  118. ASIN = math.asin
  119. ABS = math.abs
  120. MRANDOM = math.random
  121. FLOOR = math.floor
  122.  
  123. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  124. local NEWMESH = IT(MESH)
  125. if MESH == "SpecialMesh" then
  126. NEWMESH.MeshType = MESHTYPE
  127. if MESHID ~= "nil" and MESHID ~= "" then
  128. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  129. end
  130. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  131. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  132. end
  133. end
  134. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  135. NEWMESH.Scale = SCALE
  136. NEWMESH.Parent = PARENT
  137. return NEWMESH
  138. end
  139.  
  140. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  141. local NEWPART = IT("Part")
  142. NEWPART.formFactor = FORMFACTOR
  143. NEWPART.Reflectance = REFLECTANCE
  144. NEWPART.Transparency = TRANSPARENCY
  145. NEWPART.CanCollide = false
  146. NEWPART.Locked = true
  147. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  148. NEWPART.Name = NAME
  149. NEWPART.Size = SIZE
  150. NEWPART.Position = Torso.Position
  151. NEWPART.Material = MATERIAL
  152. NEWPART:BreakJoints()
  153. NEWPART.Parent = PARENT
  154. return NEWPART
  155. end
  156.  
  157.  
  158. --//=================================\\
  159. --|| CUSTOMIZATION
  160. --\\=================================//
  161.  
  162. Class_Name = "Template"
  163. Weapon_Name = "Add-ons"
  164.  
  165. Custom_Colors = {
  166. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  167. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  168.  
  169. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  170. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  171. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  172. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  173. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  174.  
  175. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  176. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  177. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  178. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  179. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  180. }
  181.  
  182.  
  183. Player_Size = 1 --Size of the player.
  184. Animation_Speed = 3
  185. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  186.  
  187. local Speed = 16
  188. local Effects2 = {}
  189.  
  190. --//=================================\\
  191. --|| END OF CUSTOMIZATION
  192. --\\=================================//
  193.  
  194. local function weldBetween(a, b)
  195. local weldd = Instance.new("ManualWeld")
  196. weldd.Part0 = a
  197. weldd.Part1 = b
  198. weldd.C0 = CFrame.new()
  199. weldd.C1 = b.CFrame:inverse() * a.CFrame
  200. weldd.Parent = a
  201. return weldd
  202. end
  203.  
  204. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  205. local acs = Instance.new("Part")
  206. acs.CanCollide = false
  207. acs.Anchored = false
  208. acs.Size = Vector3.new(0,0,0)
  209. acs.CFrame = attachmentpart.CFrame
  210. acs.Parent = Character
  211. acs.BrickColor = color
  212. local meshs = Instance.new("SpecialMesh")
  213. meshs.MeshId = mesh
  214. meshs.TextureId = texture
  215. meshs.Parent = acs
  216. meshs.Scale = scale
  217. meshs.Offset = offset
  218. weldBetween(attachmentpart,acs)
  219. end
  220.  
  221. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  222. if TYPE == "Gem" then
  223. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  224. acs.Anchored = false
  225. acs.CanCollide = false
  226. acs.CFrame = PART.CFrame
  227. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  228. weldBetween(PART,acs)
  229. elseif TYPE == "Skull" then
  230. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  231. acs.Anchored = false
  232. acs.CanCollide = false
  233. acs.CFrame = PART.CFrame
  234. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  235. weldBetween(PART,acs)
  236. elseif TYPE == "Eye" then
  237. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  238. acs.Anchored = false
  239. acs.CanCollide = false
  240. acs.CFrame = PART.CFrame
  241. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  242. weldBetween(PART,acs)
  243. end
  244. end
  245.  
  246. createaccessory(Head,"http://www.roblox.com/asset/?id=18755442","",VT(1,1,1),VT(0,0,-0.1),BrickColor.new("Really black"))
  247. createbodypart("Eye","Pearl",Head,VT(0.2, 0.1, -0.5),VT(2,4,2))
  248. createbodypart("Eye","Pearl",Head,VT(-0.2, 0.1, -0.5),VT(2,4,2))
  249. createaccessory(Torso,"rbxassetid://984742986","rbxassetid://984743351",VT(0.52,0.52,0.52),VT(0,0.5,0.02),BrickColor.new("Really black"))
  250.  
  251. --//=================================\\
  252. --|| USEFUL VALUES
  253. --\\=================================//
  254.  
  255. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  256. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  257. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  258. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  259. local CO1 = 0
  260. local CO2 = 0
  261. local CO3 = 0
  262. local CO4 = 0
  263. local CHANGEDEFENSE = 0
  264. local CHANGEDAMAGE = 0
  265. local CHANGEMOVEMENT = 0
  266. local ANIM = "Idle"
  267. local ATTACK = false
  268. local EQUIPPED = false
  269. local HOLD = false
  270. local COMBO = 1
  271. local LASTPOINT = nil
  272. local BLCF = nil
  273. local SCFR = nil
  274. local STAGGERHITANIM = false
  275. local STAGGERANIM = false
  276. local STUNANIM = false
  277. local CRITCHANCENUMBER = 0
  278. local IDLENUMBER = 0
  279. local DONUMBER = 0
  280. local HANDIDLE = false
  281. local SINE = 0
  282. local CHANGE = 2 / Animation_Speed
  283. local WALKINGANIM = false
  284. local WALK = 0
  285. local DISABLEJUMPING = false
  286. local HASBEENBLOCKED = false
  287. local STUNDELAYNUMBER = 0
  288. local MANADELAYNUMBER = 0
  289. local SECONDARYMANADELAYNUMBER = 0
  290. local ROBLOXIDLEANIMATION = IT("Animation")
  291. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  292. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  293. --ROBLOXIDLEANIMATION.Parent = Humanoid
  294. local WEAPONGUI = IT("ScreenGui", nil)
  295. WEAPONGUI.Name = "Weapon GUI"
  296. local WEAPONTOOL = IT("HopperBin", nil)
  297. WEAPONTOOL.Name = Weapon_Name
  298. local Weapon = IT("Model")
  299. Weapon.Name = Weapon_Name
  300. local Effects = IT("Folder", Weapon)
  301. Effects.Name = "Effects"
  302. local ANIMATOR = Humanoid.Animator
  303. local ANIMATE = Character.Animate
  304. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  305. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  306. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  307. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  308. local UNANCHOR = true
  309. local MAGICPARTICLE = "655109389"
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314. --//=================================\\
  315. --|| STATS
  316. --\\=================================//
  317.  
  318. if Character:FindFirstChild("Stats") ~= nil then
  319. Character:FindFirstChild("Stats").Parent = nil
  320. end
  321.  
  322. local Stats = IT("Folder", nil)
  323. Stats.Name = "Stats"
  324. local ChangeStat = IT("Folder", Stats)
  325. ChangeStat.Name = "ChangeStat"
  326. local Defense = IT("NumberValue", Stats)
  327. Defense.Name = "Defense"
  328. Defense.Value = 1
  329. local Movement = IT("NumberValue", Stats)
  330. Movement.Name = "Movement"
  331. Movement.Value = 1
  332. local Damage = IT("NumberValue", Stats)
  333. Damage.Name = "Damage"
  334. Damage.Value = 1
  335. local Mana = IT("NumberValue", Stats)
  336. Mana.Name = "Mana"
  337. Mana.Value = 0
  338. local SecondaryMana = IT("NumberValue", Stats)
  339. SecondaryMana.Name = "SecondaryMana"
  340. SecondaryMana.Value = 0
  341. local CanCrit = IT("BoolValue", Stats)
  342. CanCrit.Name = "CanCrit"
  343. CanCrit.Value = false
  344. local CritChance = IT("NumberValue", Stats)
  345. CritChance.Name = "CritChance"
  346. CritChance.Value = 20
  347. local CanPenetrateArmor = IT("BoolValue", Stats)
  348. CanPenetrateArmor.Name = "CanPenetrateArmor"
  349. CanPenetrateArmor.Value = false
  350. local AntiTeamKill = IT("BoolValue", Stats)
  351. AntiTeamKill.Name = "AntiTeamKill"
  352. AntiTeamKill.Value = false
  353. local Rooted = IT("BoolValue", Stats)
  354. Rooted.Name = "Rooted"
  355. Rooted.Value = false
  356. local Block = IT("BoolValue", Stats)
  357. Block.Name = "Block"
  358. Block.Value = false
  359. local RecentEnemy = IT("ObjectValue", Stats)
  360. RecentEnemy.Name = "RecentEnemy"
  361. RecentEnemy.Value = nil
  362. local StaggerHit = IT("BoolValue", Stats)
  363. StaggerHit.Name = "StaggerHit"
  364. StaggerHit.Value = false
  365. local Stagger = IT("BoolValue", Stats)
  366. Stagger.Name = "Stagger"
  367. Stagger.Value = false
  368. local Stun = IT("BoolValue", Stats)
  369. Stun.Name = "Stun"
  370. Stun.Value = false
  371. local StunValue = IT("NumberValue", Stats)
  372. StunValue.Name = "StunValue"
  373. StunValue.Value = 0
  374.  
  375.  
  376. --//=================================\\
  377. --\\=================================//
  378.  
  379.  
  380.  
  381.  
  382.  
  383. --//=================================\\
  384. --|| DEBUFFS / BUFFS
  385. --\\=================================//
  386.  
  387. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  388. DEFENSECHANGE1.Name = "ChangeDefense"
  389. DEFENSECHANGE1.Value = 0
  390.  
  391. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  392. MOVEMENTCHANGE1.Name = "ChangeMovement"
  393. MOVEMENTCHANGE1.Value = 0
  394.  
  395. --//=================================\\
  396. --\\=================================//
  397.  
  398.  
  399.  
  400.  
  401.  
  402. --//=================================\\
  403. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  404. --\\=================================//
  405.  
  406. ArtificialHB = Instance.new("BindableEvent", script)
  407. ArtificialHB.Name = "ArtificialHB"
  408.  
  409. script:WaitForChild("ArtificialHB")
  410.  
  411. frame = Frame_Speed
  412. tf = 0
  413. allowframeloss = false
  414. tossremainder = false
  415. lastframe = tick()
  416. script.ArtificialHB:Fire()
  417.  
  418. game:GetService("RunService").Heartbeat:connect(function(s, p)
  419. tf = tf + s
  420. if tf >= frame then
  421. if allowframeloss then
  422. script.ArtificialHB:Fire()
  423. lastframe = tick()
  424. else
  425. for i = 1, math.floor(tf / frame) do
  426. script.ArtificialHB:Fire()
  427. end
  428. lastframe = tick()
  429. end
  430. if tossremainder then
  431. tf = 0
  432. else
  433. tf = tf - frame * math.floor(tf / frame)
  434. end
  435. end
  436. end)
  437.  
  438. --//=================================\\
  439. --\\=================================//
  440.  
  441.  
  442.  
  443.  
  444.  
  445. --//=================================\\
  446. --|| SOME FUNCTIONS
  447. --\\=================================//
  448.  
  449. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  450. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  451. end
  452.  
  453. function PositiveAngle(NUMBER)
  454. if NUMBER >= 0 then
  455. NUMBER = 0
  456. end
  457. return NUMBER
  458. end
  459.  
  460. function NegativeAngle(NUMBER)
  461. if NUMBER <= 0 then
  462. NUMBER = 0
  463. end
  464. return NUMBER
  465. end
  466.  
  467. function Swait(NUMBER)
  468. if NUMBER == 0 or NUMBER == nil then
  469. ArtificialHB.Event:wait()
  470. else
  471. for i = 1, NUMBER do
  472. ArtificialHB.Event:wait()
  473. end
  474. end
  475. end
  476.  
  477. function QuaternionFromCFrame(cf)
  478. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  479. local trace = m00 + m11 + m22
  480. if trace > 0 then
  481. local s = math.sqrt(1 + trace)
  482. local recip = 0.5 / s
  483. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  484. else
  485. local i = 0
  486. if m11 > m00 then
  487. i = 1
  488. end
  489. if m22 > (i == 0 and m00 or m11) then
  490. i = 2
  491. end
  492. if i == 0 then
  493. local s = math.sqrt(m00 - m11 - m22 + 1)
  494. local recip = 0.5 / s
  495. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  496. elseif i == 1 then
  497. local s = math.sqrt(m11 - m22 - m00 + 1)
  498. local recip = 0.5 / s
  499. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  500. elseif i == 2 then
  501. local s = math.sqrt(m22 - m00 - m11 + 1)
  502. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  503. end
  504. end
  505. end
  506.  
  507. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  508. local xs, ys, zs = x + x, y + y, z + z
  509. local wx, wy, wz = w * xs, w * ys, w * zs
  510. local xx = x * xs
  511. local xy = x * ys
  512. local xz = x * zs
  513. local yy = y * ys
  514. local yz = y * zs
  515. local zz = z * zs
  516. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  517. end
  518.  
  519. function QuaternionSlerp(a, b, t)
  520. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  521. local startInterp, finishInterp;
  522. if cosTheta >= 0.0001 then
  523. if (1 - cosTheta) > 0.0001 then
  524. local theta = ACOS(cosTheta)
  525. local invSinTheta = 1 / SIN(theta)
  526. startInterp = SIN((1 - t) * theta) * invSinTheta
  527. finishInterp = SIN(t * theta) * invSinTheta
  528. else
  529. startInterp = 1 - t
  530. finishInterp = t
  531. end
  532. else
  533. if (1 + cosTheta) > 0.0001 then
  534. local theta = ACOS(-cosTheta)
  535. local invSinTheta = 1 / SIN(theta)
  536. startInterp = SIN((t - 1) * theta) * invSinTheta
  537. finishInterp = SIN(t * theta) * invSinTheta
  538. else
  539. startInterp = t - 1
  540. finishInterp = t
  541. end
  542. end
  543. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  544. end
  545.  
  546. function Clerp(a, b, t)
  547. local qa = {QuaternionFromCFrame(a)}
  548. local qb = {QuaternionFromCFrame(b)}
  549. local ax, ay, az = a.x, a.y, a.z
  550. local bx, by, bz = b.x, b.y, b.z
  551. local _t = 1 - t
  552. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  553. end
  554.  
  555. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  556. local frame = IT("Frame")
  557. frame.BackgroundTransparency = TRANSPARENCY
  558. frame.BorderSizePixel = BORDERSIZEPIXEL
  559. frame.Position = POSITION
  560. frame.Size = SIZE
  561. frame.BackgroundColor3 = COLOR
  562. frame.BorderColor3 = BORDERCOLOR
  563. frame.Name = NAME
  564. frame.Parent = PARENT
  565. return frame
  566. end
  567.  
  568. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  569. local label = IT("TextLabel")
  570. label.BackgroundTransparency = 1
  571. label.Size = UD2(1, 0, 1, 0)
  572. label.Position = UD2(0, 0, 0, 0)
  573. label.TextColor3 = C3(255, 255, 255)
  574. label.TextStrokeTransparency = STROKETRANSPARENCY
  575. label.TextTransparency = TRANSPARENCY
  576. label.FontSize = TEXTFONTSIZE
  577. label.Font = TEXTFONT
  578. label.BorderSizePixel = BORDERSIZEPIXEL
  579. label.TextScaled = true
  580. label.Text = TEXT
  581. label.Name = NAME
  582. label.Parent = PARENT
  583. return label
  584. end
  585.  
  586. function NoOutlines(PART)
  587. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  588. end
  589.  
  590.  
  591. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  592. local NEWWELD = IT(TYPE)
  593. NEWWELD.Part0 = PART0
  594. NEWWELD.Part1 = PART1
  595. NEWWELD.C0 = C0
  596. NEWWELD.C1 = C1
  597. NEWWELD.Parent = PARENT
  598. return NEWWELD
  599. end
  600.  
  601. function CreateSound(ID, PARENT, VOLUME, PITCH)
  602. local NEWSOUND = nil
  603. coroutine.resume(coroutine.create(function()
  604. NEWSOUND = IT("Sound", PARENT)
  605. NEWSOUND.Volume = VOLUME
  606. NEWSOUND.Pitch = PITCH
  607. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  608. Swait()
  609. NEWSOUND:play()
  610. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  611. end))
  612. return NEWSOUND
  613. end
  614.  
  615. function CFrameFromTopBack(at, top, back)
  616. local right = top:Cross(back)
  617. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  618. end
  619.  
  620. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  621. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  622. local mesh = IT("SpecialMesh",wave)
  623. mesh.MeshType = "FileMesh"
  624. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  625. mesh.Scale = VT(size,size,size)
  626. mesh.Offset = VT(0,0,-size/8)
  627. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  628. coroutine.resume(coroutine.create(function(PART)
  629. for i = 1, waitt do
  630. Swait()
  631. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  632. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  633. if doesrotate == true then
  634. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  635. end
  636. wave.Transparency = wave.Transparency + (0.5/waitt)
  637. if wave.Transparency > 0.99 then
  638. wave:remove()
  639. end
  640. end
  641. end))
  642. end
  643.  
  644. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  645. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  646. local mesh = IT("SpecialMesh",wave)
  647. mesh.MeshType = "FileMesh"
  648. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  649. mesh.Scale = VT(size,size,size)
  650. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  651. coroutine.resume(coroutine.create(function(PART)
  652. for i = 1, waitt do
  653. Swait()
  654. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  655. if doesrotate == true then
  656. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  657. end
  658. wave.Transparency = wave.Transparency + (0.5/waitt)
  659. if wave.Transparency > 0.99 then
  660. wave:remove()
  661. end
  662. end
  663. end))
  664. end
  665.  
  666. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  667. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  668. local mesh = IT("SpecialMesh",wave)
  669. mesh.MeshType = "FileMesh"
  670. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  671. mesh.Scale = VT(size,size,size)
  672. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  673. coroutine.resume(coroutine.create(function(PART)
  674. for i = 1, waitt do
  675. Swait()
  676. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  677. if doesrotate == true then
  678. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  679. end
  680. wave.Transparency = wave.Transparency + (0.5/waitt)
  681. if wave.Transparency > 0.99 then
  682. wave:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  689. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  690. local mesh = IT("SpecialMesh",wave)
  691. mesh.MeshType = "FileMesh"
  692. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  693. mesh.Scale = VT(size,size,size)
  694. mesh.Offset = VT(0,0,0)
  695. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, waitt do
  698. Swait()
  699. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  700. if doesrotate == true then
  701. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  702. end
  703. wave.Transparency = wave.Transparency + (0.5/waitt)
  704. if wave.Transparency > 0.99 then
  705. wave:remove()
  706. end
  707. end
  708. end))
  709. end
  710.  
  711. function MagicSphere(size,waitt,part,offset,color)
  712. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  713. local mesh = IT("SpecialMesh",wave)
  714. mesh.MeshType = "FileMesh"
  715. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  716. mesh.Scale = VT(size,size,size)
  717. mesh.Offset = VT(0,0,0)
  718. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  719. coroutine.resume(coroutine.create(function(PART)
  720. for i = 1, waitt do
  721. Swait()
  722. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  723. wave.Transparency = wave.Transparency + (0.5/waitt)
  724. if wave.Transparency > 0.99 then
  725. wave:remove()
  726. end
  727. end
  728. end))
  729. end
  730.  
  731. function MagicBlock(size,waitt,part,offset,color)
  732. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  733. local mesh = IT("BlockMesh",wave)
  734. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  735. coroutine.resume(coroutine.create(function(PART)
  736. for i = 1, waitt do
  737. Swait()
  738. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  739. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  740. wave.Transparency = wave.Transparency + (0.5/waitt)
  741. if wave.Transparency > 0.99 then
  742. wave:remove()
  743. end
  744. end
  745. end))
  746. end
  747.  
  748. local EyeSizes={
  749. NumberSequenceKeypoint.new(0,1,0),
  750. NumberSequenceKeypoint.new(1,0.2,0)
  751. }
  752. local EyeTrans={
  753. NumberSequenceKeypoint.new(0,0.8,0),
  754. NumberSequenceKeypoint.new(1,1,0)
  755. }
  756. local PE=Instance.new("ParticleEmitter")
  757. PE.LightEmission=0
  758. PE.Size=NumberSequence.new(EyeSizes)
  759. PE.Transparency=NumberSequence.new(EyeTrans)
  760. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  761. PE.Rotation=NumberRange.new(0,360)
  762. PE.Rate=15
  763. PE.Acceleration = Vector3.new(0,75,0)
  764. PE.Drag = 5
  765. PE.Enabled = false
  766. PE.Speed = NumberRange.new(0,0,0)
  767. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  768. PE.ZOffset = 0
  769. PE.Name = "Particles"
  770.  
  771. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  772. local particle = PE:Clone()
  773. particle.Parent = art
  774. particle.Acceleration = accel
  775. PE.Rate = rate
  776. if type == "Fire" then
  777. local EyeSizes={
  778. NumberSequenceKeypoint.new(0,1,0.3),
  779. NumberSequenceKeypoint.new(1,0.2,0.2)
  780. }
  781. PE.Size = NumberSequence.new(EyeSizes)
  782. elseif type == "Smoke" then
  783. local EyeSizes={
  784. NumberSequenceKeypoint.new(0,1,0),
  785. NumberSequenceKeypoint.new(1,5,0.5)
  786. }
  787. PE.Size = NumberSequence.new(EyeSizes)
  788. elseif type == "Solid" then
  789. local EyeSizes={
  790. NumberSequenceKeypoint.new(0,1,0),
  791. NumberSequenceKeypoint.new(1,1,0)
  792. }
  793. PE.Size = NumberSequence.new(EyeSizes)
  794. end
  795. PE.Drag = drag
  796. particle.Texture = "http://www.roblox.com/asset/?id="..text
  797. particle.Enabled = isenabledbydefault
  798. return particle
  799. end
  800.  
  801. --//=================================\\
  802. --\\=================================//
  803.  
  804.  
  805. --//=================================\\
  806. --|| WEAPON CREATION
  807. --\\=================================//
  808.  
  809. if Player_Size ~= 1 then
  810. for _, v in pairs (Weapon:GetChildren()) do
  811. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  812. local p1 = v.Part1
  813. v.Part1 = nil
  814. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  815. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  816. v.Part1 = p1
  817. elseif v.ClassName == "Part" then
  818. for _, b in pairs (v:GetChildren()) do
  819. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  820. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  821. end
  822. end
  823. end
  824. end
  825. end
  826.  
  827. for _, c in pairs(Weapon:GetChildren()) do
  828. if c.ClassName == "Part" then
  829. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  830. end
  831. end
  832.  
  833. Weapon.Parent = Character
  834.  
  835. Humanoid.Died:connect(function()
  836. sick:remove()
  837. tecks2.Text = "BRUH WTF"
  838. ATTACK = true
  839. end)
  840.  
  841. print(Class_Name.." loaded.")
  842.  
  843. --//=================================\\
  844. --\\=================================//
  845.  
  846.  
  847.  
  848.  
  849.  
  850. --//=================================\\
  851. --|| DAMAGE FUNCTIONS
  852. --\\=================================//
  853.  
  854. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  855. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  856. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  857. local BODYGYRO = IT("BodyGyro", STATPART)
  858. local BODYPOSITION = IT("BodyPosition", STATPART)
  859. BODYPOSITION.P = 2000
  860. BODYPOSITION.D = 100
  861. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  862. if LABELTYPE == "Normal" then
  863. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  864. elseif LABELTYPE == "Debuff" then
  865. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  866. elseif LABELTYPE == "Interruption" then
  867. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  868. end
  869. game:GetService("Debris"):AddItem(STATPART ,5)
  870. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  871. BILLBOARDGUI.Adornee = STATPART
  872. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  873. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  874. BILLBOARDGUI.AlwaysOnTop = false
  875. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  876. TEXTLABEL.BackgroundTransparency = 1
  877. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  878. TEXTLABEL.Text = TEXT
  879. TEXTLABEL.Font = "SciFi"
  880. TEXTLABEL.FontSize="Size42"
  881. TEXTLABEL.TextColor3 = COLOR
  882. TEXTLABEL.TextStrokeTransparency = 1
  883. TEXTLABEL.TextScaled = true
  884. TEXTLABEL.TextWrapped = true
  885. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  886. wait(0.2)
  887. for i=1, 5 do
  888. wait()
  889. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  890. end
  891. wait(1.2)
  892. for i=1, 5 do
  893. wait()
  894. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  895. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  896. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  897. end
  898. THEPART.Parent = nil
  899. end),STATPART, BODYPOSITION, TEXTLABEL)
  900. end
  901.  
  902.  
  903. --//=================================\\
  904. --|| DAMAGING
  905. --\\=================================//
  906.  
  907. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  908. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  909. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  910. local dmg = math.random(min,max)
  911. if humanoid.Health > 0 then
  912. if beserk == true then
  913. humanoid.Health = 0
  914. else
  915. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  916. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  917. if math.random(1,100) < critrate+1 then
  918. humanoid.Health = humanoid.Health - dmg*critmultiplier
  919. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  920. else
  921. humanoid.Health = humanoid.Health - dmg
  922. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  923. end
  924. local defence = Instance.new("BoolValue",hit.Parent)
  925. defence.Name = ("HitBy"..Player.Name)
  926. game:GetService("Debris"):AddItem(defence, 0.5)
  927. end
  928. end
  929. end
  930. end
  931.  
  932. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  933. local dmg = math.random(min,max)
  934. for i,v in ipairs(workspace:GetChildren()) do
  935. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  936. local body = v:GetChildren()
  937. for part = 1, #body do
  938. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  939. if(body[part].Position - position).Magnitude < radius then
  940. if v.ClassName == "Model" then
  941. if v:FindFirstChild("Humanoid") then
  942. if v.Humanoid.Health ~= 0 then
  943. if CanBeDodgedByJumping == true then
  944. if body[part].Position.Y < position.Y+5 then
  945. if math.random(1,100) < critrate+1 then
  946. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  947. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  948. else
  949. v.Humanoid.Health = v.Humanoid.Health - dmg
  950. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  951. end
  952. local defence = Instance.new("BoolValue",v)
  953. defence.Name = ("HitBy"..Player.Name)
  954. game:GetService("Debris"):AddItem(defence, 0.5)
  955. end
  956. else
  957. if beserk == true then
  958. v.Humanoid.Health = 0
  959. end
  960. if math.random(1,100) < critrate+1 then
  961. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  962. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  963. else
  964. v.Humanoid.Health = v.Humanoid.Health - dmg
  965. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  966. end
  967. local defence = Instance.new("BoolValue",v)
  968. defence.Name = ("HitBy"..Player.Name)
  969. game:GetService("Debris"):AddItem(defence, 0.5)
  970. end
  971. end
  972. end
  973. end
  974. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  975. end
  976. end
  977. end
  978. if v.ClassName == "Part" then
  979. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  980. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  981. end
  982. end
  983. end
  984. end
  985. end
  986.  
  987. function killnearest(position,range,maxstrength)
  988. for i,v in ipairs(workspace:GetChildren()) do
  989. local body = v:GetChildren()
  990. for part = 1, #body do
  991. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  992. if(body[part].Position - position).Magnitude < range then
  993. if v.ClassName == "Model" then
  994. v:BreakJoints()
  995. end
  996. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  997. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  998. end
  999. end
  1000. end
  1001. if v.ClassName == "Part" then
  1002. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1003. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1004. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1005. end
  1006. end
  1007. end
  1008. end
  1009.  
  1010. --//=================================\\
  1011. --|| ATTACK FUNCTIONS AND STUFF
  1012. --\\=================================//
  1013.  
  1014. function makebone()
  1015. local bone = IT("Part",Effects)
  1016. bone.Size = VT(2,2,2)
  1017. local mesh = IT("SpecialMesh",bone)
  1018. mesh.MeshId = "rbxassetid://523610338"
  1019. mesh.Scale = VT(0.02,0.02,0.02)
  1020. return bone
  1021. end
  1022.  
  1023. function rattlebones()
  1024. ATTACK = true
  1025. tecks2.Text = "Finna imma rattle ur bones"
  1026. for i = 1, 15 do
  1027. local bone = makebone()
  1028. bone.CFrame = RootPart.CFrame * ANGLES(RAD(math.random(-5,5)),RAD(math.random(-10,10)),RAD(math.random(-30,30)))
  1029. local bv = Instance.new("BodyVelocity")
  1030. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1031. bv.velocity = bone.CFrame.lookVector * MRANDOM(50,150)
  1032. bv.Parent = bone
  1033. bv.Name = "DASH"
  1034. bone.CanCollide = false
  1035. local paw = bone.Touched:Connect(function(hit)
  1036. dealdamage(hit,35,45,5,false,7,5)
  1037. end)
  1038. game:GetService("Debris"):AddItem(bone, 3)
  1039. Swait()
  1040. end
  1041. Swait(20)
  1042. tecks2.Text = "Bone-Thugga"
  1043. ATTACK = false
  1044. end
  1045.  
  1046. function risingbones()
  1047. ATTACK = true
  1048. tecks2.Text = "Finna imma rattle u so hard"
  1049. for i = 1, 50 do
  1050. for i = 1, 5 do
  1051. local bone = makebone()
  1052. bone.Anchored = true
  1053. bone.CanCollide = false
  1054. bone.CFrame = RootPart.CFrame * CF(math.random(-25,25),-6,math.random(-25,25)) * ANGLES(RAD(-135),RAD(0),RAD(math.random(-10,10)))
  1055. local paw = bone.Touched:Connect(function(hit)
  1056. dealdamage(hit,35,45,5,false,7,5)
  1057. end)
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 10 do
  1060. bone.CFrame = bone.CFrame * CF(0,0,0.5)
  1061. Swait()
  1062. end
  1063. for i = 1, 10 do
  1064. bone.Transparency = bone.Transparency + 0.1
  1065. Swait()
  1066. end
  1067. bone:remove()
  1068. end))
  1069. end
  1070. Swait()
  1071. end
  1072. Swait(20)
  1073. tecks2.Text = "Bone-Thugga"
  1074. ATTACK = false
  1075. end
  1076.  
  1077. --//=================================\\
  1078. --|| ASSIGN THINGS TO KEYS
  1079. --\\=================================//
  1080.  
  1081. function MouseDown(Mouse)
  1082. if ATTACK == false then
  1083. end
  1084. end
  1085.  
  1086. function MouseUp(Mouse)
  1087. HOLD = false
  1088. end
  1089.  
  1090. function KeyDown(Key)
  1091. if Key == "e" and ATTACK == false then
  1092. rattlebones()
  1093. end
  1094. if Key == "r" and ATTACK == false then
  1095. risingbones()
  1096. end
  1097. end
  1098.  
  1099. function KeyUp(Key)
  1100. end
  1101.  
  1102. Mouse.Button1Down:connect(function(NEWKEY)
  1103. MouseDown(NEWKEY)
  1104. end)
  1105. Mouse.Button1Up:connect(function(NEWKEY)
  1106. MouseUp(NEWKEY)
  1107. end)
  1108. Mouse.KeyDown:connect(function(NEWKEY)
  1109. KeyDown(NEWKEY)
  1110. end)
  1111. Mouse.KeyUp:connect(function(NEWKEY)
  1112. KeyUp(NEWKEY)
  1113. end)
  1114.  
  1115. --//=================================\\
  1116. --\\=================================//
  1117.  
  1118.  
  1119. function unanchor()
  1120. if UNANCHOR == true then
  1121. g = Character:GetChildren()
  1122. for i = 1, #g do
  1123. if g[i].ClassName == "Part" then
  1124. g[i].Anchored = false
  1125. end
  1126. end
  1127. end
  1128. end
  1129.  
  1130.  
  1131. --//=================================\\
  1132. --|| WRAP THE WHOLE SCRIPT UP
  1133. --\\=================================//
  1134.  
  1135. while true do
  1136. Swait()
  1137.  
  1138. if #Effects2>0 then
  1139. for e=1,#Effects2 do
  1140. if Effects2[e]~=nil then
  1141. local Thing=Effects2[e]
  1142. if Thing~=nil then
  1143. local Part=Thing[1]
  1144. local Mode=Thing[2]
  1145. local Delay=Thing[3]
  1146. local IncX=Thing[4]
  1147. local IncY=Thing[5]
  1148. local IncZ=Thing[6]
  1149. local Part2=Thing[8]
  1150. if Thing[1].Transparency<=1 then
  1151. if Thing[2]=="Block1" then
  1152. Thing[1].CFrame=Thing[1].CFrame
  1153. Mesh=Thing[1].Mesh
  1154. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1155. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1156. elseif Thing[2]=="Cylinder" then
  1157. Mesh=Thing[1].Mesh
  1158. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1159. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1160. elseif Thing[2]=="Blood" then
  1161. Mesh=Thing[7]
  1162. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1163. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1164. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1165. elseif Thing[2]=="Elec" then
  1166. Mesh=Thing[1].Mesh
  1167. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1168. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1169. elseif Thing[2]=="Disappear" then
  1170. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1171. end
  1172. else
  1173. Part.Parent=nil
  1174. table.remove(Effects2,e)
  1175. end
  1176. end
  1177. end
  1178. end
  1179. end
  1180. Humanoid.DisplayDistanceType = "None"
  1181. unanchor()
  1182. Humanoid.MaxHealth = "inf"
  1183. Humanoid.Health = "inf"
  1184. Humanoid.WalkSpeed = 26
  1185. q = Character:GetChildren()
  1186. for u = 1, #q do
  1187. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1188. q[u]:remove()
  1189. elseif q[u].ClassName == "Shirt" and q[u].Name ~= "ChaniacClothes1" then
  1190. q[u]:Destroy()
  1191. elseif q[u].ClassName == "Pants" and q[u].Name ~= "ChaniacClothes2" then
  1192. q[u]:Destroy()
  1193. elseif q[u].ClassName == "CharacterMesh" and q[u].Name ~= "Bones" then
  1194. q[u]:remove()
  1195. elseif q[u].ClassName == "ShirtGraphic" then
  1196. q[u]:remove()
  1197. end
  1198. end
  1199. end
  1200.  
  1201. --//=================================\\
  1202. --\\=================================//
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208. --//====================================================\\--
  1209. --|| END OF SCRIPT
  1210. --\\====================================================//--
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