Advertisement
Zach_script_stealer2

Burning hope FE ( broken confirmed )

Feb 13th, 2019
191
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. print("Load Finished")
  89. print("Edited By InfiniteOneWithdank Hello User")
  90. print("=====| 100 Percent Done Version |=====")
  91. print(">=Updates")
  92. print("!=Big Changes")
  93. print("*=Small Changes")
  94. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  95. print(">Gun is now a rainbow color")
  96. print("*Changed Fire Size by 1")
  97. print("*Changed Taunts/Voices A Bit")
  98. print(">Added Wave Emote when u click")
  99. print(">Added in intro text")
  100. print(">Added New Smexy moves")
  101. warn("Make Them All Suffer For Their Sins")
  102. warn("In Fact Make them Burn")
  103.  
  104.  
  105. script:ClearAllChildren()
  106. wait(0.2)
  107.  
  108. Player = game:GetService("Players").LocalPlayer
  109. PlayerGui = Player.PlayerGui
  110. Cam = workspace.CurrentCamera
  111. Backpack = Player.Backpack
  112. Character = Player.Character
  113. Humanoid = Character.Humanoid
  114. Mouse = Player:GetMouse()
  115. RootPart = Character["HumanoidRootPart"]
  116. Torso = Character["Torso"]
  117. Head = Character["Head"]
  118. RightArm = Character["Right Arm"]
  119. LeftArm = Character["Left Arm"]
  120. RightLeg = Character["Right Leg"]
  121. LeftLeg = Character["Left Leg"]
  122. RootJoint = RootPart["RootJoint"]
  123. Neck = Torso["Neck"]
  124. RightShoulder = Torso["Right Shoulder"]
  125. LeftShoulder = Torso["Left Shoulder"]
  126. RightHip = Torso["Right Hip"]
  127. LeftHip = Torso["Left Hip"]
  128. local TIME = 0
  129. local sick = Instance.new("Sound",Torso)
  130.  
  131. IT = Instance.new
  132. CF = CFrame.new
  133. VT = Vector3.new
  134. RAD = math.rad
  135. C3 = Color3.new
  136. UD2 = UDim2.new
  137. BRICKC = BrickColor.new
  138. ANGLES = CFrame.Angles
  139. EULER = CFrame.fromEulerAnglesXYZ
  140. COS = math.cos
  141. ACOS = math.acos
  142. SIN = math.sin
  143. ASIN = math.asin
  144. ABS = math.abs
  145. MRANDOM = math.random
  146. FLOOR = math.floor
  147. local RWINGS = {}
  148. local LWINGS = {}
  149. local GunPoint
  150. Player_Size = 1
  151.  
  152. -- Thingy To Make Song Work
  153.  
  154. p = game.Players.LocalPlayer
  155. char = p.Character
  156.  
  157. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  158. local s = Instance.new("Sound",char)
  159. s.Name = "BGMusic"
  160. s.SoundId = "rbxassetid://1416617454"
  161. s.Pitch = 1
  162. s.Volume = 40
  163. s.Looped = true
  164. s.archivable = false
  165. s.Parent = char.Head
  166. wait(0.1)
  167. s:play()
  168.  
  169. -- Rest of Script
  170. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  171.  
  172. --//=================================\\
  173. --|| PARTICLES N STUFF
  174. --\\=================================//
  175.  
  176. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  177. particleemitter.VelocitySpread = 350
  178. particleemitter.Lifetime = NumberRange.new(1)
  179. particleemitter.Speed = NumberRange.new(0)
  180. cringememe= {}
  181. for i=0, 19 do
  182. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  183. end
  184. particleemitter.Size = NumberSequence.new(cringememe)
  185. particleemitter.Rate = 20
  186. particleemitter.LockedToPart = true
  187. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  188. particleemitter.LightEmission = 1
  189. particleemitter.Texture = "rbxassetid://38727848"
  190. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  191.  
  192. local particleemitter = Instance.new('ParticleEmitter', Torso)
  193. particleemitter.VelocitySpread = 250
  194. particleemitter.Lifetime = NumberRange.new(3)
  195. particleemitter.Speed = NumberRange.new(1.5)
  196. youAreATHOT = {}
  197. for i=0, 19 do
  198. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  199. end
  200. particleemitter.Size = NumberSequence.new(youAreATHOT)
  201. particleemitter.Rate = 10
  202. particleemitter.LockedToPart = false
  203. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  204. particleemitter.LightEmission = 1
  205. particleemitter.Texture = "rbxassetid://253188763"
  206. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  207.  
  208. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  209. particleemitter.VelocitySpread = 350
  210. particleemitter.Lifetime = NumberRange.new(1)
  211. particleemitter.Speed = NumberRange.new(0)
  212. cringememe2= {}
  213. for i=0, 19 do
  214. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  215. end
  216. particleemitter.Size = NumberSequence.new(cringememe2)
  217. particleemitter.Rate = 20
  218. particleemitter.LockedToPart = true
  219. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  220. particleemitter.LightEmission = 1
  221. particleemitter.Texture = "rbxassetid://38727848"
  222. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  223.  
  224. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  225. particleemitter.VelocitySpread = 350
  226. particleemitter.Lifetime = NumberRange.new(1)
  227. particleemitter.Speed = NumberRange.new(0)
  228. cringememe3= {}
  229. for i=0, 19 do
  230. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  231. end
  232. particleemitter.Size = NumberSequence.new(cringememe3)
  233. particleemitter.Rate = 30
  234. particleemitter.LockedToPart = true
  235. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  236. particleemitter.LightEmission = 1
  237. particleemitter.Texture = "rbxassetid://38727848"
  238. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  239.  
  240. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  241. particleemitter.VelocitySpread = 350
  242. particleemitter.Lifetime = NumberRange.new(1)
  243. particleemitter.Speed = NumberRange.new(0)
  244. cringememe4= {}
  245. for i=0, 19 do
  246. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  247. end
  248. particleemitter.Size = NumberSequence.new(cringememe4)
  249. particleemitter.Rate = 30
  250. particleemitter.LockedToPart = true
  251. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  252. particleemitter.LightEmission = 1
  253. particleemitter.Texture = "rbxassetid://38727848"
  254. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  255.  
  256. --//=================================\\
  257. --|| USEFUL VALUES
  258. --\\=================================//
  259.  
  260. Animation_Speed = 1.5
  261. local FORCERESET = false
  262. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  263. local Speed = 16
  264. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  266. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  267. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  268. local DAMAGEMULTIPLIER = 1
  269. local ANIM = "Idle"
  270. local ATTACK = false
  271. local EQUIPPED = false
  272. local HOLD = false
  273. local COMBO = 1
  274. local Rooted = false
  275. local SINE = 0
  276. local KEYHOLD = false
  277. local CHANGE = 2 / Animation_Speed
  278. local WALKINGANIM = false
  279. local VALUE1 = false
  280. local VALUE2 = false
  281. local ROBLOXIDLEANIMATION = IT("Animation")
  282. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  283. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  284. --ROBLOXIDLEANIMATION.Parent = Humanoid
  285. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  286. WEAPONGUI.Name = "BanishV3Gui"
  287. local Weapon = IT("Model")
  288. Weapon.Name = "Adds"
  289. local Effects = IT("Folder", Weapon)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character:FindFirstChild("Animate")
  293. local UNANCHOR = true
  294. local TOBANISH = {}
  295. script.Parent = PlayerGui
  296.  
  297. function StatLabel(CFRAME, TEXT, COLOR)
  298. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  299. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  300. local BODYGYRO = IT("BodyGyro", STATPART)
  301. game:GetService("Debris"):AddItem(STATPART ,5)
  302. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  303. BILLBOARDGUI.Adornee = STATPART
  304. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  305. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  306. BILLBOARDGUI.AlwaysOnTop = false
  307. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  308. TEXTLABEL.BackgroundTransparency = 1
  309. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  310. TEXTLABEL.Text = TEXT
  311. TEXTLABEL.Font = SKILLFONT
  312. TEXTLABEL.FontSize="Size42"
  313. TEXTLABEL.TextColor3 = COLOR
  314. TEXTLABEL.TextStrokeTransparency = 0
  315. TEXTLABEL.TextScaled = true
  316. TEXTLABEL.TextWrapped = true
  317. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  318. for i = 1, 50 do
  319. Swait()
  320. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  321. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  322. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  323. end
  324. THEPART.Parent = nil
  325. end),STATPART, TEXTLABEL)
  326. end
  327.  
  328. --//=================================\\
  329. --\\=================================//
  330.  
  331.  
  332. --//=================================\\
  333. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  334. --\\=================================//
  335.  
  336. ArtificialHB = Instance.new("BindableEvent", script)
  337. ArtificialHB.Name = "ArtificialHB"
  338.  
  339. script:WaitForChild("ArtificialHB")
  340.  
  341. frame = Frame_Speed
  342. tf = 0
  343. allowframeloss = false
  344. tossremainder = false
  345. lastframe = tick()
  346. script.ArtificialHB:Fire()
  347.  
  348. game:GetService("RunService").Heartbeat:connect(function(s, p)
  349. tf = tf + s
  350. if tf >= frame then
  351. if allowframeloss then
  352. script.ArtificialHB:Fire()
  353. lastframe = tick()
  354. else
  355. for i = 1, math.floor(tf / frame) do
  356. script.ArtificialHB:Fire()
  357. end
  358. lastframe = tick()
  359. end
  360. if tossremainder then
  361. tf = 0
  362. else
  363. tf = tf - frame * math.floor(tf / frame)
  364. end
  365. end
  366. end)
  367.  
  368. --//=================================\\
  369. --\\=================================//
  370.  
  371. --//=================================\\
  372. --|| SOME TAG EDIT
  373. --\\=================================//
  374.  
  375. m = game.Players.LocalPlayer
  376. char = m.Character
  377. local txt = Instance.new("BillboardGui", char)
  378. txt.Adornee = char.Head
  379. txt.Name = "_status"
  380. txt.Size = UDim2.new(2, 0, 1.2, 0)
  381. txt.StudsOffset = Vector3.new(-9, 8, 0)
  382. local text = Instance.new("TextLabel", txt)
  383. text.Size = UDim2.new(10, 0, 7, 0)
  384. text.FontSize = "Size24"
  385. text.TextScaled = true
  386. text.TextTransparency = 0
  387. text.BackgroundTransparency = 1
  388. text.TextTransparency = 0
  389. text.TextStrokeTransparency = 0
  390. text.Font = "Bodoni"
  391. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  392. v = Instance.new("Part")
  393. v.Name = "ColorBrick"
  394. v.Parent = m.Character
  395. v.FormFactor = "Symmetric"
  396. v.Anchored = true
  397. v.CanCollide = false
  398. v.BottomSurface = "Smooth"
  399. v.TopSurface = "Smooth"
  400. v.Size = Vector3.new(10, 5, 3)
  401. v.Transparency = 1
  402. v.CFrame = char.Torso.CFrame
  403. v.BrickColor = BrickColor.new("Really black")
  404. v.Transparency = 1
  405. v.Shape = "Block"
  406. spawn(function()
  407. local TweenService = game:GetService("TweenService")
  408. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  409. local Int = 0
  410. while wait(0.5) do
  411. if Int == #Colours then Int = 0 end
  412. Int = Int+1
  413. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  414. end
  415. end)
  416. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  417. wait(2)
  418. text.Text = "People thought i was gone but no i return to tell you this..."
  419. wait(3)
  420. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  421. wait(2)
  422. text.Text = "Burning Hope"
  423.  
  424. --//=================================\\
  425. --\\=================================//
  426.  
  427. --//=================================\\
  428. --|| SOME FUNCTIONS
  429. --\\=================================//
  430.  
  431. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  432. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  433. end
  434.  
  435. function PositiveAngle(NUMBER)
  436. if NUMBER >= 0 then
  437. NUMBER = 0
  438. end
  439. return NUMBER
  440. end
  441.  
  442. function NegativeAngle(NUMBER)
  443. if NUMBER <= 0 then
  444. NUMBER = 0
  445. end
  446. return NUMBER
  447. end
  448.  
  449. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  450. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  451. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  452. wave.CFrame = CFRAME
  453. coroutine.resume(coroutine.create(function(PART)
  454. for i = 1, WAIT do
  455. Swait()
  456. mesh.Scale = mesh.Scale + GROW
  457. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  458. if DOESROT == true then
  459. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  460. end
  461. wave.Transparency = wave.Transparency + 0.5 / WAIT
  462. if wave.Transparency > 0.99 then
  463. wave:remove()
  464. end
  465. end
  466. end))
  467. end
  468.  
  469. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  470. for _, c in pairs(PARENT:GetChildren()) do
  471. if c.ClassName == "Model" then
  472. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  473. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  474. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  475. if DIST > (TORSO.Position - FROM).Magnitude then
  476. table.insert(TABLE, c)
  477. end
  478. AddChildrenToTable(FROM, c, DIST, TABLE)
  479. elseif c.ClassName == "Folder" then
  480. AddChildrenToTable(FROM, c, DIST, TABLE)
  481. end
  482. end
  483. end
  484. end
  485.  
  486. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  487. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  488. local mesh
  489. if KIND == "Base" then
  490. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  491. elseif KIND == "Thin" then
  492. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  493. elseif KIND == "Round" then
  494. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  495. end
  496. wave.CFrame = CFRAME
  497. coroutine.resume(coroutine.create(function(PART)
  498. for i = 1, WAIT do
  499. Swait()
  500. mesh.Scale = mesh.Scale + GROW / 10
  501. wave.Transparency = wave.Transparency + 0.5 / WAIT
  502. if wave.Transparency > 0.99 then
  503. wave:remove()
  504. end
  505. end
  506. end))
  507. end
  508.  
  509. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  510. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  511. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  512. wave.CFrame = CFRAME
  513. coroutine.resume(coroutine.create(function(PART)
  514. for i = 1, WAIT do
  515. Swait()
  516. mesh.Scale = mesh.Scale + GROW
  517. wave.Transparency = wave.Transparency + 1 / WAIT
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  526. local TORSO = Torso
  527. local HUM = Humanoid
  528. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  529. coroutine.wrap(function()
  530. VT = Vector3.new
  531. MRANDOM = math.random
  532. local A = TIME
  533. local B = INTENSITY
  534. local C = true
  535. local HUMANOID = Humanoid
  536. local TIMER = A or 35
  537. local SHAKE = B or 5
  538. local FADE = C or true
  539. if HUMANOID then
  540. local FADER = SHAKE / TIMER
  541. for i = 1, TIMER do
  542. wait()
  543. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  544. end
  545. HUMANOID.CameraOffset = VT(0, 0, 0)
  546. end
  547.  
  548. end)()
  549. end
  550. end
  551.  
  552. function Effect(data)
  553. local FX = data.Effect or 'ResizeAndFade'
  554. local Parent = data.Parent or Effects
  555. local Color = data.Color or C3.N(0,0,0)
  556. local Size = data.Size or V3.N(1,1,1)
  557. local MoveDir = data.MoveDirection or nil
  558. local MeshData = data.Mesh or nil
  559. local SndData = data.Sound or nil
  560. local Frames = data.Frames or 45
  561. local Manual = data.Manual or nil
  562. local Material = data.Material or nil
  563. local CFra = data.CFrame or Torso.CFrame
  564. local Settings = data.FXSettings or {}
  565. local Snd,Prt,Msh;
  566. local Shape = data.Shape or Enum.PartType.Block
  567. coroutine.resume(coroutine.create(function()
  568. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  569. Prt = Manual
  570. else
  571. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  572. Prt.Shape = Shape
  573. end
  574. if(typeof(MeshData) == 'table')then
  575. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  576. elseif(typeof(MeshData) == 'Instance')then
  577. Msh = MeshData:Clone()
  578. Msh.Parent = Prt
  579. elseif(Shape == Enum.PartType.Block)then
  580. Msh = Mesh(Prt,Enum.MeshType.Brick)
  581. end
  582. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  583. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  584. end
  585. if(Snd)then
  586. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  587. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  588. end
  589. local MoveSpeed = nil;
  590. if(MoveDir)then
  591. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  592. end
  593. local Inc = M.RNG()-M.RNG()
  594. local Thingie = 0
  595. local Thingie2 = M.RNG(50,100)/100
  596. if(FX ~= 'Arc')then
  597. for i = 1, Frames do
  598. if(swait and typeof(swait) == 'function')then
  599. swait()
  600. else
  601. wait()
  602. end
  603. if(FX == 'ResizeAndFade')then
  604. if(not Settings.EndSize)then
  605. Settings.EndSize = V3.N(0,0,0)
  606. end
  607. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  608. if(Settings.EndIsIncrement)then
  609. Prt.Size = Prt.Size + Settings.EndSize
  610. else
  611. Prt.Size = Prt.Size - grow/Frames
  612. end
  613. Prt.Transparency = (i/Frames)
  614. elseif(FX == 'Fade')then
  615. Prt.Transparency = (i/Frames)
  616. end
  617.  
  618. if(Settings.RandomizeCFrame)then
  619. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  620. end
  621. if(MoveDir and MoveSpeed)then
  622. local Orientation = Prt.Orientation
  623. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  624. Prt.Orientation = Orientation
  625. end
  626. end
  627. Prt:destroy()
  628. else
  629. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  630. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  631. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  632. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  633. assert(start ~= nil,"You need to specify a start point!")
  634. assert(endP ~= nil,"You need to specify an end point!")
  635. for i = 0, 1, Settings.Speed or 0.01 do
  636. if(swait and typeof(swait) == 'function')then
  637. swait()
  638. else
  639. wait()
  640. end
  641. if(Settings.Home)then
  642. endP = Settings.Home.CFrame
  643. end
  644. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  645. end
  646. if(Settings.RemoveOnGoal)then
  647. Prt:destroy()
  648. end
  649. end
  650. end))
  651. return Prt,Msh,Snd
  652. end
  653.  
  654. function RightWing()
  655. for i = 1, 2 do
  656. local PART
  657. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  658. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  659. table.insert(RWINGS, WingWeld)
  660. PART = Wing
  661. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  662. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  663. PART = Wing
  664. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  665. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  667. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  668. PART = Wing
  669. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  670. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  672. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  675. PART = Wing
  676. table.insert(RWINGS, WingWeld)
  677. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  678. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  679. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  680. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  684. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  685. PART = Wing
  686. table.insert(RWINGS, WingWeld)
  687. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  688. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  689. PART = Wing
  690. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  691. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  692. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  693. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  696. PART = Wing
  697. table.insert(RWINGS, WingWeld)
  698. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  699. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  700. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  701. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  705. table.insert(EYES, Wing1)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  707. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  709. PART = Wing
  710. table.insert(RWINGS, WingWeld)
  711. end
  712. BODY = {}
  713. for _, c in pairs(Character:GetDescendants()) do
  714. if c:IsA("BasePart") then
  715. table.insert(BODY, {
  716. c,
  717. c.Parent,
  718. c.Material,
  719. c.Color
  720. })
  721. elseif c:IsA("JointInstance") then
  722. table.insert(BODY, {
  723. c,
  724. c.Parent,
  725. nil,
  726. nil
  727. })
  728. end
  729. end
  730. end
  731. function LeftWing()
  732. for i = 1, 2 do
  733. local PART
  734. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  735. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  736. table.insert(LWINGS, WingWeld)
  737. PART = Wing
  738. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  739. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  740. PART = Wing
  741. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  742. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  744. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  745. PART = Wing
  746. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  747. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  749. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  751. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  752. PART = Wing
  753. table.insert(LWINGS, WingWeld)
  754. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  755. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  756. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  757. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  758. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  759. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  762. PART = Wing
  763. table.insert(LWINGS, WingWeld)
  764. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  765. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  766. PART = Wing
  767. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  768. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  769. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  770. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  771. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  772. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  773. PART = Wing
  774. table.insert(LWINGS, WingWeld)
  775. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  776. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  777. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  778. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  780. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  782. table.insert(EYES, Wing1)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  784. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  785. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  786. PART = Wing
  787. table.insert(LWINGS, WingWeld)
  788. end
  789. BODY = {}
  790. for _, c in pairs(Character:GetDescendants()) do
  791. if c:IsA("BasePart") then
  792. table.insert(BODY, {
  793. c,
  794. c.Parent,
  795. c.Material,
  796. c.Color
  797. })
  798. elseif c:IsA("JointInstance") then
  799. table.insert(BODY, {
  800. c,
  801. c.Parent,
  802. nil,
  803. nil
  804. })
  805. end
  806. end
  807. end
  808.  
  809. function Swait(NUMBER)
  810. if NUMBER == 0 or NUMBER == nil then
  811. ArtificialHB.Event:wait()
  812. else
  813. for i = 1, NUMBER do
  814. ArtificialHB.Event:wait()
  815. end
  816. end
  817. end
  818.  
  819. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  820. local NEWMESH = IT(MESH)
  821. if MESH == "SpecialMesh" then
  822. NEWMESH.MeshType = MESHTYPE
  823. if MESHID ~= "nil" and MESHID ~= "" then
  824. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  825. end
  826. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  827. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  828. end
  829. end
  830. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  831. NEWMESH.Scale = SCALE
  832. NEWMESH.Parent = PARENT
  833. return NEWMESH
  834. end
  835.  
  836. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  837. local NEWPART = IT("Part")
  838. NEWPART.formFactor = FORMFACTOR
  839. NEWPART.Reflectance = REFLECTANCE
  840. NEWPART.Transparency = TRANSPARENCY
  841. NEWPART.CanCollide = false
  842. NEWPART.Locked = true
  843. NEWPART.Anchored = true
  844. if ANCHOR == false then
  845. NEWPART.Anchored = false
  846. end
  847. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  848. NEWPART.Name = NAME
  849. NEWPART.Size = SIZE
  850. NEWPART.Position = Torso.Position
  851. NEWPART.Material = MATERIAL
  852. NEWPART:BreakJoints()
  853. NEWPART.Parent = PARENT
  854. return NEWPART
  855. end
  856.  
  857. local function weldBetween(a, b)
  858. local weldd = Instance.new("ManualWeld")
  859. weldd.Part0 = a
  860. weldd.Part1 = b
  861. weldd.C0 = CFrame.new()
  862. weldd.C1 = b.CFrame:inverse() * a.CFrame
  863. weldd.Parent = a
  864. return weldd
  865. end
  866.  
  867.  
  868. function QuaternionFromCFrame(cf)
  869. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  870. local trace = m00 + m11 + m22
  871. if trace > 0 then
  872. local s = math.sqrt(1 + trace)
  873. local recip = 0.5 / s
  874. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  875. else
  876. local i = 0
  877. if m11 > m00 then
  878. i = 1
  879. end
  880. if m22 > (i == 0 and m00 or m11) then
  881. i = 2
  882. end
  883. if i == 0 then
  884. local s = math.sqrt(m00 - m11 - m22 + 1)
  885. local recip = 0.5 / s
  886. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  887. elseif i == 1 then
  888. local s = math.sqrt(m11 - m22 - m00 + 1)
  889. local recip = 0.5 / s
  890. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  891. elseif i == 2 then
  892. local s = math.sqrt(m22 - m00 - m11 + 1)
  893. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  894. end
  895. end
  896. end
  897.  
  898. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  899. local xs, ys, zs = x + x, y + y, z + z
  900. local wx, wy, wz = w * xs, w * ys, w * zs
  901. local xx = x * xs
  902. local xy = x * ys
  903. local xz = x * zs
  904. local yy = y * ys
  905. local yz = y * zs
  906. local zz = z * zs
  907. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  908. end
  909.  
  910. function QuaternionSlerp(a, b, t)
  911. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  912. local startInterp, finishInterp;
  913. if cosTheta >= 0.0001 then
  914. if (1 - cosTheta) > 0.0001 then
  915. local theta = ACOS(cosTheta)
  916. local invSinTheta = 1 / SIN(theta)
  917. startInterp = SIN((1 - t) * theta) * invSinTheta
  918. finishInterp = SIN(t * theta) * invSinTheta
  919. else
  920. startInterp = 1 - t
  921. finishInterp = t
  922. end
  923. else
  924. if (1 + cosTheta) > 0.0001 then
  925. local theta = ACOS(-cosTheta)
  926. local invSinTheta = 1 / SIN(theta)
  927. startInterp = SIN((t - 1) * theta) * invSinTheta
  928. finishInterp = SIN(t * theta) * invSinTheta
  929. else
  930. startInterp = t - 1
  931. finishInterp = t
  932. end
  933. end
  934. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  935. end
  936.  
  937. function Clerp(a, b, t)
  938. local qa = {QuaternionFromCFrame(a)}
  939. local qb = {QuaternionFromCFrame(b)}
  940. local ax, ay, az = a.x, a.y, a.z
  941. local bx, by, bz = b.x, b.y, b.z
  942. local _t = 1 - t
  943. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  944. end
  945.  
  946. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  947. local frame = IT("Frame")
  948. frame.BackgroundTransparency = TRANSPARENCY
  949. frame.BorderSizePixel = BORDERSIZEPIXEL
  950. frame.Position = POSITION
  951. frame.Size = SIZE
  952. frame.BackgroundColor3 = COLOR
  953. frame.BorderColor3 = BORDERCOLOR
  954. frame.Name = NAME
  955. frame.Parent = PARENT
  956. return frame
  957. end
  958.  
  959. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  960. local label = IT("TextLabel")
  961. label.BackgroundTransparency = 1
  962. label.Size = UD2(1, 0, 1, 0)
  963. label.Position = UD2(0, 0, 0, 0)
  964. label.TextColor3 = TEXTCOLOR
  965. label.TextStrokeTransparency = STROKETRANSPARENCY
  966. label.TextTransparency = TRANSPARENCY
  967. label.FontSize = TEXTFONTSIZE
  968. label.Font = TEXTFONT
  969. label.BorderSizePixel = BORDERSIZEPIXEL
  970. label.TextScaled = false
  971. label.Text = TEXT
  972. label.Name = NAME
  973. label.Parent = PARENT
  974. return label
  975. end
  976.  
  977. function NoOutlines(PART)
  978. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  979. end
  980.  
  981. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  982. local NEWWELD = IT(TYPE)
  983. NEWWELD.Part0 = PART0
  984. NEWWELD.Part1 = PART1
  985. NEWWELD.C0 = C0
  986. NEWWELD.C1 = C1
  987. NEWWELD.Parent = PARENT
  988. return NEWWELD
  989. end
  990.  
  991. local S = IT("Sound")
  992. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  993. local NEWSOUND = nil
  994. coroutine.resume(coroutine.create(function()
  995. NEWSOUND = S:Clone()
  996. NEWSOUND.Parent = PARENT
  997. NEWSOUND.Volume = VOLUME
  998. NEWSOUND.Pitch = PITCH
  999. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1000. NEWSOUND:play()
  1001. if DOESLOOP == true then
  1002. NEWSOUND.Looped = true
  1003. else
  1004. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1005. NEWSOUND:remove()
  1006. end
  1007. end))
  1008. return NEWSOUND
  1009. end
  1010.  
  1011. function CFrameFromTopBack(at, top, back)
  1012. local right = top:Cross(back)
  1013. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1014. end
  1015.  
  1016. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1017. function Lightning(Table)
  1018. local Color = Table.Color or C3(1,1,1)
  1019. local StartPos = Table.Start or Torso.Position
  1020. local EndPos = Table.End or Mouse.Hit.p
  1021. local SegmentLength = Table.SegmentL or 2
  1022. local Thickness = Table.Thickness or 0.1
  1023. local Dissapear = Table.DoesFade or false
  1024. local Parent = Table.Ignore or Character
  1025. local MaxDist = Table.MaxDist or 400
  1026. local Branches = Table.Branches or false
  1027. local Thicken = Table.Thicken or false
  1028. local FadeTime = Table.FadeTime or 15
  1029. local FadeIn = Table.FadeIn or false
  1030. local Material = Table.Material or "Neon"
  1031. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1032. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1033. local LIGHTNINGMODEL = IT("Model",Effects)
  1034. LIGHTNINGMODEL.Name = "Lightning"
  1035. local LastBolt = nil
  1036. for E = 1, DISTANCE do
  1037. local ExtraSize = 0
  1038. if Thicken == true then
  1039. ExtraSize = (DISTANCE-E)/15
  1040. end
  1041. local TRANSPARENCY = 0
  1042. if FadeIn == true then
  1043. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1044. if TRANSPARENCY < 0 then
  1045. TRANSPARENCY = 0
  1046. end
  1047. end
  1048. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1049. PART.Color = Color
  1050. MakeForm(PART,"Cyl")
  1051. if LastBolt == nil then
  1052. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1053. else
  1054. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1055. end
  1056. LastBolt = PART
  1057. if Branches == true and E < (DISTANCE-5) then
  1058. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1059. if CHOICE == 1 then
  1060. local LASTBRANCH = nil
  1061. for i = 1, MRANDOM(2,5) do
  1062. local ExtraSize2 = 0
  1063. if Thicken == true then
  1064. ExtraSize = ((DISTANCE-E)/25)/i
  1065. end
  1066. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1067. PART.Color = Color
  1068. MakeForm(PART,"Cyl")
  1069. if LASTBRANCH == nil then
  1070. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1071. else
  1072. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1073. end
  1074. LASTBRANCH = PART
  1075. end
  1076. end
  1077. end
  1078. end
  1079. if Dissapear == true then
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 1, FadeTime do
  1082. Swait()
  1083. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1084. if c.ClassName == "Part" then
  1085. c.Transparency = c.Transparency + (i/FadeTime)/10
  1086. end
  1087. end
  1088. end
  1089. LIGHTNINGMODEL:remove()
  1090. end))
  1091. elseif Dissapear == false then
  1092. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1093. end
  1094. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1095. end
  1096.  
  1097. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1098. local cR=255
  1099. local cG=0
  1100. local cB=0
  1101. local flg5=1 local omgidk=1
  1102. local add=15
  1103. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1104. if omgidk>10000 then omgidk=0 end
  1105. omgidk=omgidk+1
  1106. if cR>=255 then flg5=1 end
  1107. if cG>=255 then flg5=2 end
  1108. if cB>=255 then flg5=3 end
  1109. if flg5==1 then cR=cR-add cG=cG+add end
  1110. if flg5==2 then cG=cG-add cB=cB+add end
  1111. if flg5==3 then cB=cB-add cR=cR+add end
  1112. color=Color3.fromRGB(cR,cG,cB)
  1113. function WACKYEFFECT(Table)
  1114. local TYPE = (Table.EffectType or "Sphere")
  1115. local SIZE = (Table.Size or VT(6,6,6))
  1116. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1117. local TRANSPARENCY = (Table.Transparency or 0)
  1118. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1119. local CFRAME = (Table.CFrame or Torso.CFrame)
  1120. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1121. local ROTATION1 = (Table.RotationX or 0)
  1122. local ROTATION2 = (Table.RotationY or 0)
  1123. local ROTATION3 = (Table.RotationZ or 0)
  1124. local MATERIAL = "Neon"
  1125. local COLOR = color
  1126. local TIME = (Table.Time or 45)
  1127. local SOUNDID = (Table.SoundID or nil)
  1128. local SOUNDPITCH = (Table.SoundPitch or nil)
  1129. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1130. coroutine.resume(coroutine.create(function()
  1131. local PLAYSSOUND = false
  1132. local SOUND = nil
  1133. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1134. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1135. PLAYSSOUND = true
  1136. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1137. end
  1138. EFFECT.Color = color
  1139. local MSH = nil
  1140. if TYPE == "Sphere" then
  1141. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1142. elseif TYPE == "Block" then
  1143. MSH = IT("BlockMesh",EFFECT)
  1144. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1145. elseif TYPE == "Wave" then
  1146. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1147. elseif TYPE == "Ring" then
  1148. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1149. elseif TYPE == "Slash" then
  1150. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1151. elseif TYPE == "Round Slash" then
  1152. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1153. elseif TYPE == "Swirl" then
  1154. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1155. elseif TYPE == "Skull" then
  1156. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1157. elseif TYPE == "Crystal" then
  1158. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1159. end
  1160. if MSH ~= nil then
  1161. local MOVESPEED = nil
  1162. if MOVEDIRECTION ~= nil then
  1163. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1164. end
  1165. local GROWTH = SIZE - ENDSIZE
  1166. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1167. if TYPE == "Block" then
  1168. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1169. else
  1170. EFFECT.CFrame = CFRAME
  1171. end
  1172. for LOOP = 1, TIME+1 do
  1173. Swait()
  1174. MSH.Scale = MSH.Scale - GROWTH/TIME
  1175. if TYPE == "Wave" then
  1176. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1177. end
  1178. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1179. if TYPE == "Block" then
  1180. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1181. else
  1182. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1183. end
  1184. if MOVEDIRECTION ~= nil then
  1185. local ORI = EFFECT.Orientation
  1186. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1187. EFFECT.Orientation = ORI
  1188. end
  1189. end
  1190. if PLAYSSOUND == false then
  1191. EFFECT:remove()
  1192. else
  1193. SOUND.Stopped:Connect(function()
  1194. EFFECT:remove()
  1195. end)
  1196. end
  1197. else
  1198. if PLAYSSOUND == false then
  1199. EFFECT:remove()
  1200. else
  1201. repeat Swait() until SOUND.Playing == false
  1202. EFFECT:remove()
  1203. end
  1204. end
  1205. end))
  1206. end
  1207. end)
  1208. function MakeForm(PART,TYPE)
  1209. if TYPE == "Cyl" then
  1210. local MSH = IT("CylinderMesh",PART)
  1211. elseif TYPE == "Ball" then
  1212. local MSH = IT("SpecialMesh",PART)
  1213. MSH.MeshType = "Sphere"
  1214. elseif TYPE == "Wedge" then
  1215. local MSH = IT("SpecialMesh",PART)
  1216. MSH.MeshType = "Wedge"
  1217. end
  1218. end
  1219. function SpawnTrail(FROM,TO,BIG)
  1220. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1221. MakeForm(TRAIL,"Cyl")
  1222. local cR=255
  1223. local cG=0
  1224. local cB=0
  1225. local flg5=1 local omgidk=1
  1226. local add=15
  1227. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1228. if omgidk>10000 then omgidk=0 end
  1229. omgidk=omgidk+1
  1230. if cR>=255 then flg5=1 end
  1231. if cG>=255 then flg5=2 end
  1232. if cB>=255 then flg5=3 end
  1233. if flg5==1 then cR=cR-add cG=cG+add end
  1234. if flg5==2 then cG=cG-add cB=cB+add end
  1235. if flg5==3 then cB=cB-add cR=cR+add end
  1236. color=Color3.fromRGB(cR,cG,cB)
  1237. TRAIL.Color = color
  1238. end)
  1239. local DIST = (FROM - TO).Magnitude
  1240. if BIG == true then
  1241. TRAIL.Size = VT(5,DIST,5)
  1242. else
  1243. TRAIL.Size = VT(5,DIST,5)
  1244. end
  1245. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1246. coroutine.resume(coroutine.create(function()
  1247. for i = 1, 55 do
  1248. Swait()
  1249. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1250. end
  1251. TRAIL:remove()
  1252. end))
  1253. end
  1254.  
  1255. Debris = game:GetService("Debris")
  1256.  
  1257. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1258. local DIRECTION = CF(StartPos,EndPos).lookVector
  1259. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1260. end
  1261.  
  1262. function turnto(position)
  1263. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1264. end
  1265.  
  1266. --//=================================\\
  1267. --|| WEAPON CREATION
  1268. --\\=================================//
  1269. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1270.  
  1271. for i = 1, 35 do
  1272. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1273. FACE.Color = C3(0,0,0)
  1274. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1275. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1276. end
  1277. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1278. MakeForm(Eye,"Ball")
  1279. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1280. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1281. MakeForm(Eye,"Ball")
  1282. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1283. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1284. MakeForm(Eye,"Ball")
  1285. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1286. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1287. MakeForm(Eye,"Ball")
  1288. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1289.  
  1290. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1291. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1292.  
  1293. local Particle = IT("ParticleEmitter",nil)
  1294. Particle.Enabled = false
  1295. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1296. Particle.LightEmission = 0.5
  1297. Particle.Rate = 150
  1298. Particle.ZOffset = 0.2
  1299. Particle.Rotation = NumberRange.new(-180, 180)
  1300. Particle.RotSpeed = NumberRange.new(-180, 180)
  1301. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1302. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1303.  
  1304. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1305. function ParticleEmitter(Table)
  1306. local PRTCL = Particle:Clone()
  1307. local Speed = Table.Speed or 5
  1308. local Drag = Table.Drag or 0
  1309. local Size1 = Table.Size1 or 1
  1310. local Size2 = Table.Size2 or 5
  1311. local Lifetime1 = Table.Lifetime1 or 1
  1312. local Lifetime2 = Table.Lifetime2 or 1.5
  1313. local Parent = Table.Parent or Torso
  1314. local Emit = Table.Emit or 100
  1315. local Offset = Table.Offset or 360
  1316. local Acel = Table.Acel or VT(0,0,0)
  1317. local Enabled = Table.Enabled or false
  1318. PRTCL.Parent = Parent
  1319. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1320. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1321. PRTCL.Speed = NumberRange.new(Speed)
  1322. PRTCL.VelocitySpread = Offset
  1323. PRTCL.Drag = Drag
  1324. PRTCL.Acceleration = Acel
  1325. if Enabled == false then
  1326. PRTCL:Emit(Emit)
  1327. Debris:AddItem(PRTCL,Lifetime2)
  1328. else
  1329. PRTCL.Enabled = true
  1330. end
  1331. return PRTCL
  1332. end
  1333.  
  1334. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1335. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1336. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1337. MakeForm(Part,"Wedge")
  1338. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1339. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1340. MakeForm(Part,"Wedge")
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1343. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1345. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1346. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1347. MakeForm(Part,"Cyl")
  1348. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. for i = 1, 8 do
  1350. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1351. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1352. end
  1353. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1354. MakeForm(Part,"Cyl")
  1355. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1356. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1357. MakeForm(Part,"Ball")
  1358. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1359. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1360. MakeForm(Part,"Wedge")
  1361. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1362. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1363. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1364. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1365. MakeForm(Part,"Cyl")
  1366. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1367. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1368. MakeForm(Part,"Cyl")
  1369. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1370. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1371. MakeForm(Part,"Cyl")
  1372. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1373. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1374. MakeForm(Part,"Wedge")
  1375. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1376. local LASTPART = Handle
  1377. for i = 1, 10 do
  1378. if LASTPART == Handle then
  1379. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1380. LASTPART = Part
  1381. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1382. else
  1383. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1384. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1385. LASTPART = Part
  1386. end
  1387. end
  1388.  
  1389. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1390. MakeForm(Barrel,"Cyl")
  1391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1392. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1393. MakeForm(Part,"Cyl")
  1394. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1395. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1396. MakeForm(Part,"Wedge")
  1397. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1398. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1399. MakeForm(Hole,"Cyl")
  1400. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1401. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1402. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1403. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1404. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1405. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1406. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1407. coroutine.resume(coroutine.create(function()
  1408. while wait() do
  1409. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1410. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1411. end
  1412. end))
  1413.  
  1414. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1415. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1416.  
  1417. local cR=255
  1418. local cG=0
  1419. local cB=0
  1420. local flg5=1 local omgidk=1
  1421. local add=15
  1422. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1423. if omgidk>10000 then omgidk=0 end
  1424. omgidk=omgidk+1
  1425. if cR>=255 then flg5=1 end
  1426. if cG>=255 then flg5=2 end
  1427. if cB>=255 then flg5=3 end
  1428. if flg5==1 then cR=cR-add cG=cG+add end
  1429. if flg5==2 then cG=cG-add cB=cB+add end
  1430. if flg5==3 then cB=cB-add cR=cR+add end
  1431. color=Color3.fromRGB(cR,cG,cB)
  1432. for _, c in pairs(Weapon:GetDescendants()) do
  1433. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1434. c.Material = "Glass"
  1435. c.Color = C3(0,0,0)
  1436. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1437. c.Color = color
  1438. c.Material = "Neon"
  1439. end
  1440. end
  1441. end)
  1442. Weapon.Parent = Character
  1443. for _, c in pairs(Weapon:GetChildren()) do
  1444. if c.ClassName == "Part" then
  1445. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1446. end
  1447. end
  1448.  
  1449. function swait(num)
  1450. if num == 0 or num == nil then
  1451. ArtificialHB.Event:wait()
  1452. else
  1453. for i = 0, num do
  1454. ArtificialHB.Event:wait()
  1455. end
  1456. end
  1457. end
  1458.  
  1459. function chatfunc(text)
  1460. local chat = coroutine.wrap(function()
  1461. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1462. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1463. end
  1464. local Bill = Instance.new("BillboardGui",Character)
  1465. Bill.Size = UDim2.new(0,100,0,40)
  1466. Bill.StudsOffset = Vector3.new(0,3,0)
  1467. Bill.Adornee = Character.Head
  1468. Bill.Name = "TalkingBillBoard"
  1469. local Hehe = Instance.new("TextLabel",Bill)
  1470. Hehe.BackgroundTransparency = 1
  1471. Hehe.BorderSizePixel = 0
  1472. Hehe.Text = ""
  1473. Hehe.Font = "Bodoni"
  1474. Hehe.TextSize = 40
  1475. Hehe.TextStrokeTransparency = 0
  1476. Hehe.Size = UDim2.new(1,0,0.5,0)
  1477. coroutine.resume(coroutine.create(function()
  1478. while Hehe ~= nil do
  1479. swait()
  1480. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1481. Hehe.Rotation = math.random(-5,5)
  1482. Hehe.TextColor3 = Color3.new(0,255,0)
  1483. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1484. end
  1485. end))
  1486. for i = 1,string.len(text),1 do
  1487. swait()
  1488. Hehe.Text = string.sub(text,1,i)
  1489. end
  1490. swait(90)--Re[math.random(1, 93)]
  1491. for i = 0, 1, .025 do
  1492. swait()
  1493. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1494. Hehe.TextStrokeTransparency = i
  1495. Hehe.TextTransparency = i
  1496. end
  1497. Bill:Destroy()
  1498. end)
  1499. chat()
  1500. end
  1501.  
  1502. function onChatted(msg)
  1503. chatfunc(msg)
  1504. end
  1505.  
  1506. Player.Chatted:connect(onChatted)
  1507.  
  1508. local BODY = {}
  1509. for _, c in pairs(Character:GetDescendants()) do
  1510. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1511. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1512. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1513. end
  1514. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1515. elseif c:IsA("JointInstance") then
  1516. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1517. end
  1518. end
  1519.  
  1520. function refit()
  1521. Character.Parent = workspace
  1522. for e = 1, #BODY do
  1523. if BODY[e] ~= nil then
  1524. local STUFF = BODY[e]
  1525. local PART = STUFF[1]
  1526. local PARENT = STUFF[2]
  1527. local MATERIAL = STUFF[3]
  1528. local COLOR = STUFF[4]
  1529. local TRANSPARENCY = STUFF[5]
  1530. --local SIZE = STUFF[6]
  1531. local NAME = STUFF[7]
  1532. if PART.ClassName == "Part" and PART ~= RootPart then
  1533. PART.Material = MATERIAL
  1534. PART.Transparency = TRANSPARENCY
  1535. PART.Name = NAME
  1536. end
  1537. if PART.Parent ~= PARENT then
  1538. Humanoid:remove()
  1539. PART.Parent = PARENT
  1540. Humanoid = IT("Humanoid",Character)
  1541. end
  1542. end
  1543. end
  1544. end
  1545.  
  1546. local SKILLTEXTCOLOR = C3(0,255,0)
  1547. local SKILLFONT = "Code"
  1548. local SKILLTEXTSIZE = 7
  1549.  
  1550. Humanoid.Died:connect(function()
  1551. refit()
  1552. end)
  1553.  
  1554. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1555. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1556. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1557. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1558. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1559. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1560. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1561. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1562. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1563. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1564. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1565. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1566.  
  1567. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1568. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1569. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1570. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1571. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1572. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1573. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1574. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1575. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1576. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1577. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1578. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1579.  
  1580. function printbye(Name)
  1581. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1582. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1583. end
  1584.  
  1585. workspace.ChildAdded:connect(function(instance)
  1586. for BANISH = 1, #TOBANISH do
  1587. if TOBANISH[BANISH] ~= nil then
  1588. if instance.Name == TOBANISH[BANISH] then
  1589. coroutine.resume(coroutine.create(function()
  1590. printbye(instance.Name)
  1591. instance:ClearAllChildren()
  1592. Debris:AddItem(instance,0.0005)
  1593. end))
  1594. end
  1595. end
  1596. end
  1597. end)
  1598.  
  1599. --//=================================\\
  1600. --|| DAMAGING
  1601. --\\=================================//
  1602.  
  1603. function Banish(Foe)
  1604. if Foe then
  1605. coroutine.resume(coroutine.create(function()
  1606. --if game.Players:FindFirstChild(Foe.Name) then
  1607. table.insert(TOBANISH,Foe.Name)
  1608. printbye(Foe.Name)
  1609. --end
  1610. Foe.Archivable = true
  1611. local CLONE = Foe:Clone()
  1612. Foe:Destroy()
  1613. CLONE.Parent = Effects
  1614. CLONE:BreakJoints()
  1615. local MATERIALS = {"Glass","Neon"}
  1616. for _, c in pairs(CLONE:GetDescendants()) do
  1617. if c:IsA("BasePart") then
  1618. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1619. CreateSound(340722848, c, 10, 1, false)
  1620. end
  1621. c.Anchored = true
  1622. c.Transparency = c.Transparency + 0.2
  1623. c.Material = MATERIALS[MRANDOM(1,2)]
  1624. c.Color = C3(0,255,0)
  1625. if c.ClassName == "MeshPart" then
  1626. c.TextureID = ""
  1627. end
  1628. if c:FindFirstChildOfClass("SpecialMesh") then
  1629. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1630. end
  1631. if c:FindFirstChildOfClass("Decal") then
  1632. c:FindFirstChildOfClass("Decal"):remove()
  1633. end
  1634. c.Name = "Banished"
  1635. c.CanCollide = false
  1636. else
  1637. c:remove()
  1638. end
  1639. end
  1640. local A = false
  1641. for i = 1, 35 do
  1642. if A == false then
  1643. A = true
  1644. elseif A == true then
  1645. A = false
  1646. end
  1647. for _, c in pairs(CLONE:GetDescendants()) do
  1648. if c:IsA("BasePart") then
  1649. c.Anchored = true
  1650. c.Material = MATERIALS[MRANDOM(1,2)]
  1651. c.Transparency = c.Transparency + 0.8/35
  1652. if A == false then
  1653. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1654. elseif A == true then
  1655. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1656. end
  1657. end
  1658. end
  1659. Swait()
  1660. end
  1661. CLONE:remove()
  1662. end))
  1663. end
  1664. end
  1665.  
  1666. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1667. local CHILDREN = workspace:GetDescendants()
  1668. for index, CHILD in pairs(CHILDREN) do
  1669. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1670. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1671. if HUM then
  1672. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1673. if TORSO then
  1674. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1675. if ISBANISH == true then
  1676. Banish(CHILD)
  1677. else
  1678. if ISBANISH == "Gravity" then
  1679. HUM.PlatformStand = true
  1680. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1681. local grav = Instance.new("BodyPosition",TORSO)
  1682. grav.D = 15
  1683. grav.P = 20000
  1684. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1685. grav.position = TORSO.Position
  1686. grav.Name = "V3BanishForce"..Player.Name
  1687. else
  1688. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1689. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1690. end
  1691. else
  1692. HUM.PlatformStand = false
  1693. end
  1694. end
  1695. elseif ISBANISH == "Gravity" then
  1696. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1697. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1698. HUM.PlatformStand = false
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. end
  1706.  
  1707. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1708.  
  1709. --//=================================\\
  1710. --|| ATTACK FUNCTIONS AND STUFF
  1711. --\\=================================//
  1712. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1713.  
  1714. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1715. MakeForm(RightHole,"Cyl")
  1716. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1717. MakeForm(LeftHole,"Cyl")
  1718.  
  1719. function getbloody(victim,amount)
  1720. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1721. PART.CFrame = victim.CFrame
  1722. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1723. Debris:AddItem(PART,5)
  1724. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1725. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1726. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1727. local prtcl = asd:Clone()
  1728. prtcl.Parent = PART
  1729. prtcl:Emit(amount*10)
  1730. end
  1731.  
  1732. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1733.  
  1734. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1735. if DoesCourontine == false then
  1736. local Direction = CF(Part.Position, ToLocation)
  1737. local Distance = (Part.Position - ToLocation).magnitude
  1738. for i = 1, AmountOfTime do
  1739. Swait()
  1740. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1741. Direction = Part.CFrame
  1742. end
  1743. Part:remove()
  1744. elseif DoesCourontine == true then
  1745. coroutine.resume(coroutine.create(function()
  1746. local Direction = CF(Part.Position, ToLocation)
  1747. local Distance = (Part.Position - ToLocation).magnitude
  1748. for i = 1, AmountOfTime do
  1749. Swait()
  1750. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1751. Direction = Part.CFrame
  1752. end
  1753. Part:remove()
  1754. end))
  1755. end
  1756. end
  1757.  
  1758. function Absoluteum()
  1759. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1760. if HITFLOOR ~= nil then
  1761. do
  1762. local HITBODIES = {}
  1763. ATTACK = true
  1764. Rooted = true
  1765. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1766. MakeForm(ABSOLUTE, "Ball")
  1767. CreateSound("416200578", RootPart, 10, 1)
  1768. for i = 0, 8, 0.1 / Animation_Speed do
  1769. Swait()
  1770. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1771. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1772. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1773. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1774. MakeForm(CHARGE, "Ball")
  1775. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1776. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1777. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1785. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1786. for i = 1, 45 do
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. end
  1795. coroutine.resume(coroutine.create(function()
  1796. local IMPACT = false
  1797. local BULLET = ABSOLUTE
  1798. MakeForm(BULLET, "Ball")
  1799. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1800. for i = 1, 500 do
  1801. Swait()
  1802. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1803. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1804. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1805. if HIT ~= nil then
  1806. IMPACT = true
  1807. break
  1808. end
  1809. end
  1810. if IMPACT == false then
  1811. for i = 1, 40 do
  1812. Swait()
  1813. BULLET.Size = BULLET.Size * 0.9
  1814. end
  1815. BULLET:remove()
  1816. else
  1817. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1818. for i = 1, 175 do
  1819. Swait()
  1820. BULLET.Size = BULLET.Size * 0.99
  1821. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1822. end
  1823. CreateSound("438666001", BULLET, 10, 3)
  1824. Swait(35)
  1825. BULLET.Transparency = 1
  1826. for i = 1, 20 do
  1827. for e = 1, 5 do
  1828. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1829. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1830. end
  1831. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1832. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1833. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1834. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1835. Swait(5)
  1836. for e = 1, #HITBODIES do
  1837. if HITBODIES[e] ~= nil then
  1838. local BOD = HITBODIES[e]
  1839. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1840. if TORS then
  1841. BOD:BreakJoints()
  1842. for _, c in pairs(BOD:GetChildren()) do
  1843. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1844. local bv = Instance.new("BodyVelocity")
  1845. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1846. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1847. bv.Parent = c
  1848. Debris:AddItem(bv, 0.2)
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1855. end
  1856. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1857. Debris:AddItem(BULLET, 10)
  1858. end
  1859. end))
  1860. ATTACK = false
  1861. Rooted = false
  1862. end
  1863. end
  1864. end
  1865.  
  1866. function Nuke()
  1867. ATTACK = true
  1868. Rooted = true
  1869. local CHARGE = false
  1870. local BLASTS = {468991944, 468991990}
  1871. coroutine.resume(coroutine.create(function()
  1872. repeat
  1873. Swait()
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1880. until CHARGE == true
  1881. for i = 0, 0.4, 0.1 / Animation_Speed do
  1882. Swait()
  1883. WACKYEFFECT({
  1884. Time = 15,
  1885. EffectType = "Sphere",
  1886. Size = VT(60, 60, 60),
  1887. Size2 = VT(0, 0, 0),
  1888. Transparency = 1,
  1889. Transparency2 = 0.7,
  1890. CFrame = CF(RootPart.Position),
  1891. MoveToPos = nil,
  1892. RotationX = 0,
  1893. RotationY = 0,
  1894. RotationZ = 0,
  1895. Material = "Neon",
  1896. Color = C3(1, 1, 1),
  1897. SoundID = nil,
  1898. SoundPitch = nil,
  1899. SoundVolume = nil
  1900. })
  1901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1907. end
  1908. coroutine.resume(coroutine.create(function()
  1909. local POS = RootPart.Position
  1910. wait(0.2)
  1911. for i = 1, 5 do
  1912. WACKYEFFECT({
  1913. Time = 65,
  1914. EffectType = "Sphere",
  1915. Size = VT(2, 2, 2),
  1916. Size2 = VT(0, 0, 500),
  1917. Transparency = 1,
  1918. Transparency2 = 0,
  1919. CFrame = CF(POS),
  1920. MoveToPos = nil,
  1921. RotationX = MRANDOM(-2, 2),
  1922. RotationY = MRANDOM(-12, 12),
  1923. RotationZ = MRANDOM(-2, 2),
  1924. Material = "Neon",
  1925. Color = C3(1, 1, 1),
  1926. SoundID = nil,
  1927. SoundPitch = nil,
  1928. SoundVolume = nil
  1929. })
  1930. end
  1931. wait(1)
  1932. SHAKECAM(POS, 9999999999, 25, 25)
  1933. ApplyAoE(POS, 450)
  1934. WACKYEFFECT({
  1935. Time = 85,
  1936. EffectType = "Sphere",
  1937. Size = VT(120, 120, 120),
  1938. Size2 = VT(350, 350, 350),
  1939. Transparency = 0,
  1940. Transparency2 = 1,
  1941. CFrame = CF(POS),
  1942. MoveToPos = nil,
  1943. RotationX = 0,
  1944. RotationY = 0,
  1945. RotationZ = 0,
  1946. Material = "Neon",
  1947. Color = C3(1, 1, 1),
  1948. SoundID = nil,
  1949. SoundPitch = 1,
  1950. SoundVolume = 10
  1951. })
  1952. for i = 1, 20 do
  1953. WACKYEFFECT({
  1954. Time = 85,
  1955. EffectType = "Sphere",
  1956. Size = VT(120, 120, 120),
  1957. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1958. Transparency = 0.8,
  1959. Transparency2 = 1,
  1960. CFrame = CF(POS),
  1961. MoveToPos = nil,
  1962. RotationX = 0,
  1963. RotationY = 0,
  1964. RotationZ = 0,
  1965. Material = "Neon",
  1966. Color = C3(1, 1, 1),
  1967. SoundID = nil,
  1968. SoundPitch = 1,
  1969. SoundVolume = 10
  1970. })
  1971. WACKYEFFECT({
  1972. Time = 100,
  1973. EffectType = "Wave",
  1974. Size = VT(25, 2, 25),
  1975. Size2 = VT(400, 0, 400) * 1.2,
  1976. Transparency = 0,
  1977. Transparency2 = 1,
  1978. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1979. MoveToPos = nil,
  1980. RotationX = 0,
  1981. RotationY = 0,
  1982. RotationZ = 0,
  1983. Material = "Neon",
  1984. Color = C3(1, 1, 1),
  1985. SoundID = nil,
  1986. SoundPitch = nil,
  1987. SoundVolume = nil
  1988. })
  1989. end
  1990. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1991. for i = 1, 5 do
  1992. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1993. WACKYEFFECT({
  1994. Time = 120,
  1995. EffectType = "Wave",
  1996. Size = VT(150, 2, 150),
  1997. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1998. Transparency = 0,
  1999. Transparency2 = 1,
  2000. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2001. MoveToPos = nil,
  2002. RotationX = 0,
  2003. RotationY = 0,
  2004. RotationZ = 0,
  2005. Material = "Neon",
  2006. Color = C3(1, 1, 1),
  2007. SoundID = nil,
  2008. SoundPitch = nil,
  2009. SoundVolume = nil
  2010. })
  2011. end
  2012. end))
  2013. for i = 0, 1, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. ATTACK = false
  2023. Rooted = false
  2024. end))
  2025. for i = 1, 30 do
  2026. wait(0.01)
  2027. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2028. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2029. if HITFLOOR then
  2030. ApplyAoE(HITPOS, 65, true)
  2031. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2032. WACKYEFFECT({
  2033. Time = 25,
  2034. EffectType = "Sphere",
  2035. Size = VT(22, 22, 22),
  2036. Size2 = VT(85, 85, 85),
  2037. Transparency = 0,
  2038. Transparency2 = 1,
  2039. CFrame = CF(HITPOS),
  2040. MoveToPos = nil,
  2041. RotationX = 0,
  2042. RotationY = 0,
  2043. RotationZ = 0,
  2044. Material = "Neon",
  2045. Color = C3(1, 1, 1),
  2046. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2047. SoundPitch = MRANDOM(9, 12) / 10,
  2048. SoundVolume = 10
  2049. })
  2050. for e = 1, 3 do
  2051. WACKYEFFECT({
  2052. EffectType = "Wave",
  2053. Size = VT(25, 0, 25),
  2054. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2055. Transparency = 0,
  2056. Transparency2 = 1,
  2057. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2058. MoveToPos = nil,
  2059. RotationX = 0,
  2060. RotationY = 3,
  2061. RotationZ = 0,
  2062. Material = "Neon",
  2063. Color = C3(1, 1, 1),
  2064. SoundID = nil,
  2065. SoundPitch = nil,
  2066. SoundVolume = nil
  2067. })
  2068. WACKYEFFECT({
  2069. Time = 35,
  2070. EffectType = "Sphere",
  2071. Size = VT(22, 45, 22),
  2072. Size2 = VT(25, 45 + e * 75, 25),
  2073. Transparency = 0,
  2074. Transparency2 = 1,
  2075. CFrame = CF(HITPOS) * TURN,
  2076. MoveToPos = nil,
  2077. RotationX = 0,
  2078. RotationY = 0,
  2079. RotationZ = 0,
  2080. Material = "Neon",
  2081. Color = C3(1, 1, 1),
  2082. SoundID = nil,
  2083. SoundPitch = MRANDOM(9, 12) / 10,
  2084. SoundVolume = 10
  2085. })
  2086. end
  2087. end
  2088. end
  2089. CHARGE = true
  2090. end
  2091.  
  2092. function SpectralBanishing()
  2093. ATTACK = true
  2094. Rooted = false
  2095. chatfunc("If you desire to be a ghost...", 20)
  2096. for i = 0, 5, 0.1 / Animation_Speed do
  2097. Swait()
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2104. end
  2105. chatfunc("Then move on to the afterlife!", 6)
  2106. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2107. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2108. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2109. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2110. local distance = (GunPoint.Position - Way).magnitude
  2111. for i = 1, 5 do
  2112. local laser = Instance.new("Part", Effects)
  2113. laser.Transparency = 0
  2114. laser.CanCollide = false
  2115. laser.Anchored = true
  2116. laser.Color = C3(1, 0, 0)
  2117. laser.Material = "Neon"
  2118. laser.formFactor = Enum.FormFactor.Custom
  2119. laser.Size = Vector3.new(0.15, 0.15, distance)
  2120. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2121. table.insert(Effects2, {
  2122. laser,
  2123. "Disappear",
  2124. 0.1,
  2125. 1,
  2126. 1,
  2127. 1,
  2128. 2
  2129. })
  2130. end
  2131. coroutine.resume(coroutine.create(function()
  2132. Swait(15)
  2133. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2134. for i = 1, 25 do
  2135. Swait()
  2136. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2137. end
  2138. local GAME = game.Players:GetChildren()
  2139. for PLAYER = 1, #GAME do
  2140. do
  2141. local PLAY = GAME[PLAYER]
  2142. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2143. PLAY.Character.Parent = nil
  2144. coroutine.resume(coroutine.create(function()
  2145. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2146. PLAY.Character.Parent = workspace
  2147. local Value = IT("BoolValue", Delete)
  2148. Value.Name = PLAY.Name
  2149. end
  2150. end))
  2151. end
  2152. end
  2153. end
  2154. for i = 1, 25 do
  2155. Swait()
  2156. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2157. end
  2158. end))
  2159. for i = 0, 2, 0.1 / Animation_Speed do
  2160. Swait()
  2161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2167. end
  2168. ATTACK = false
  2169. Rooted = false
  2170. end
  2171.  
  2172. function Madness()
  2173. ATTACK = true
  2174. Rooted = false
  2175. local GYRO = IT("BodyGyro",RootPart)
  2176. GYRO.D = 750
  2177. GYRO.P = 20000
  2178. GYRO.MaxTorque = VT(0,40000000,0)
  2179. local LOCKED = true
  2180. local SHOT = false
  2181. coroutine.resume(coroutine.create(function()
  2182. for i=0, 1, 0.1 / Animation_Speed do
  2183. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2184. Swait()
  2185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2189. end
  2190. LOCKED = false
  2191. SHOT = true
  2192. repeat
  2193. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2199. until HOLD == false and SHOT == false
  2200. for i=0, 0.3, 0.1 / Animation_Speed do
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2206. end
  2207. GYRO:remove()
  2208. ATTACK = false
  2209. Rooted = false
  2210. end))
  2211. repeat wait() until LOCKED == false
  2212. repeat
  2213. SHOT = true
  2214. wait(0.2)
  2215. SHOT = false
  2216. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2217. local HIT = BULLET.Hit
  2218. local HITPOS = BULLET.End
  2219. if HIT then
  2220. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2221. Banish(HIT.Parent)
  2222. end
  2223. end
  2224. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2225. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2226. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2227. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2228. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2229. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2230. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2231. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2232. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2233. until HOLD == false
  2234. end
  2235.  
  2236. function EMOTE()
  2237. ATTACK = true
  2238. Rooted = false
  2239. local LOOP = 0
  2240. for i=0, 0.1, 0.1 / Animation_Speed do
  2241. Swait()
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2246. end
  2247. for i=0, 3, 0.1 / Animation_Speed do
  2248. Swait()
  2249. LOOP = LOOP + 1
  2250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2254. end
  2255. for i=0, 0.1, 0.1 / Animation_Speed do
  2256. Swait()
  2257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. end
  2262. ATTACK = false
  2263. Rooted = false
  2264. end
  2265.  
  2266. function Kill(Char)
  2267. local NewCharacter = IT("Model",Effects)
  2268. NewCharacter.Name = "Ow im ded ;-;"
  2269. for _, c in pairs(Char:GetDescendants()) do
  2270. if c:IsA("BasePart") and c.Transparency == 0 then
  2271. if c.Parent == Char then
  2272. getbloody(c,5)
  2273. end
  2274. c:BreakJoints()
  2275. c.Material = "Glass"
  2276. c.Color = C3(0.5,0,0)
  2277. c.CanCollide = true
  2278. c.Transparency = 0.3
  2279. if c:FindFirstChildOfClass("SpecialMesh") then
  2280. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2281. end
  2282. if c.Name == "Head" then
  2283. c:ClearAllChildren()
  2284. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2285. end
  2286. if c.ClassName == "MeshPart" then
  2287. c.TextureID = ""
  2288. end
  2289. if c:FindFirstChildOfClass("BodyPosition") then
  2290. c:FindFirstChildOfClass("BodyPosition"):remove()
  2291. end
  2292. if c:FindFirstChildOfClass("ParticleEmitter") then
  2293. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2294. end
  2295. c.Parent = NewCharacter
  2296. c.Name = "DeadPart"
  2297. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2298. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2299. end
  2300. end
  2301. Char:remove()
  2302. Debris:AddItem(NewCharacter,5)
  2303. end
  2304.  
  2305. function Taunt()
  2306. ATTACK = true
  2307. Rooted = true
  2308. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2309. repeat
  2310. Swait()
  2311. TAUNT.Parent = Torso
  2312. TAUNT.Playing = true
  2313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. until TAUNT.TimePosition >= 1.25
  2320. for i=0, 1.6, 0.1 / Animation_Speed do
  2321. Swait()
  2322. TAUNT.Parent = Torso
  2323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2329. end
  2330. ATTACK = false
  2331. Rooted = false
  2332. end
  2333.  
  2334. function oofBeam()
  2335. ATTACK = true
  2336. Rooted = false
  2337. VALUE2 = true
  2338. local GYRO = IT("BodyGyro", RootPart)
  2339. GYRO.D = 20
  2340. GYRO.P = 4000
  2341. GYRO.MaxTorque = VT(0, 40000, 0)
  2342. local POS = RootPart.Position + VT(0, 25, 0)
  2343. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350. coroutine.resume(coroutine.create(function()
  2351. local E = 0
  2352. repeat
  2353. E = E + 5
  2354. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2355. Swait()
  2356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2362. until ATTACK == false
  2363. GYRO:remove()
  2364. end))
  2365. for i = 1, 50 do
  2366. Swait()
  2367. end
  2368. for i = 1, 25 do
  2369. Swait()
  2370. WACKYEFFECT({
  2371. Time = 15,
  2372. EffectType = "Skull",
  2373. Size = VT(4, 4, 4),
  2374. Size2 = VT(0, 0, 0),
  2375. Transparency = 1,
  2376. Transparency2 = 0,
  2377. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2378. MoveToPos = Eon.Position,
  2379. RotationX = 0,
  2380. RotationY = 0,
  2381. RotationZ = 0,
  2382. Material = "Neon",
  2383. Color = C3(1, 0, 0),
  2384. SoundID = nil,
  2385. SoundPitch = nil,
  2386. SoundVolume = nil
  2387. })
  2388. end
  2389. local LOOP = 0
  2390. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2391. MakeForm(BEAMO, "Ball")
  2392. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2393. MakeForm(BEAM, "Cyl")
  2394. repeat
  2395. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2396. if DISTANCE < 2000 then
  2397. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2398. BEAMO.CFrame = CF(Eon.Position)
  2399. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2400. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2401. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2402. WACKYEFFECT({
  2403. Time = 35,
  2404. EffectType = "Sphere",
  2405. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2406. Size2 = VT(5, 75, 5),
  2407. Transparency = 0,
  2408. Transparency2 = 1,
  2409. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2410. MoveToPos = nil,
  2411. RotationX = 0,
  2412. RotationY = 0,
  2413. RotationZ = 0,
  2414. Material = "Neon",
  2415. Color = C3(1, 0, 0),
  2416. SoundID = nil,
  2417. SoundPitch = MRANDOM(9, 12) / 10,
  2418. SoundVolume = 10
  2419. })
  2420. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2421. Swait()
  2422. LOOP = LOOP + 1
  2423. end
  2424. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2425. coroutine.resume(coroutine.create(function()
  2426. for i = 1, 15 do
  2427. Swait()
  2428. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2429. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2430. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2431. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2432. end
  2433. BEAM:remove()
  2434. BEAMO:remove()
  2435. end))
  2436. ATTACK = false
  2437. Rooted = false
  2438. VALUE2 = false
  2439. end
  2440.  
  2441. function TakeOnMe()
  2442. Speed = 5
  2443. local MEME = CreateSound(0, Effects, 2, 1, false)
  2444. ATTACK = true
  2445. Rooted = false
  2446. local DANCE = true
  2447. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2448. if NEWKEY == "p" then
  2449. DANCE = false
  2450. end
  2451. end)
  2452. PLAYSONG = false
  2453. while true do
  2454. for i = 1, 15 do
  2455. Swait()
  2456. MEME.Parent = Effects
  2457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. end
  2464. if DANCE == false then
  2465. break
  2466. end
  2467. for i = 1, 15 do
  2468. Swait()
  2469. MEME.Parent = Effects
  2470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2474. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. end
  2477. end
  2478. PLAYSONG = true
  2479. KEY:Disconnect()
  2480. MEME:remove()
  2481. Speed = 25
  2482. ATTACK = false
  2483. Rooted = false
  2484. end
  2485.  
  2486. function Banisher_Bullet()
  2487. ATTACK = true
  2488. Rooted = false
  2489. for i=0, 0.05, 0.1 / Animation_Speed do
  2490. Swait()
  2491. turnto(Mouse.Hit.p)
  2492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2498. end
  2499. repeat
  2500. for i=0, 0.05, 0.1 / Animation_Speed do
  2501. Swait()
  2502. turnto(Mouse.Hit.p)
  2503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2509. end
  2510. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2511. SpawnTrail(Hole.Position,POS)
  2512. if HIT ~= nil then
  2513. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2514. Banish(HIT.Parent)
  2515. end
  2516. end
  2517. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2519. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2520. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2521. for i=0, 0.05, 0.1 / Animation_Speed do
  2522. Swait()
  2523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2529. end
  2530. until KEYHOLD == false
  2531. ATTACK = false
  2532. Rooted = false
  2533. end
  2534. function Execute()
  2535. ATTACK = true
  2536. Rooted = false
  2537. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2538. Part.Color = C3(0,0,0)
  2539. MakeForm(Part,"Wedge")
  2540. Part.CanCollide = true
  2541. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2542. for i=0, 1, 0.1 / Animation_Speed do
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. end
  2551. CreateSound(541909867, RightBarrel, 7, 1, false)
  2552. local TOCH = Part.Touched:Connect(function(hit)
  2553. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2554. Banish(hit.Parent)
  2555. end
  2556. end)
  2557. for i=0, 0.35, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. end
  2566. TOCH:disconnect()
  2567. for i=0, 0.35, 0.1 / Animation_Speed do
  2568. Swait()
  2569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. end
  2576. Part:remove()
  2577. ATTACK = false
  2578. Rooted = false
  2579. end
  2580. function Banisher_Burn()
  2581. ATTACK = true
  2582. Rooted = true
  2583. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2584. for i=0, 1, 0.1 / Animation_Speed do
  2585. Swait()
  2586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2592. end
  2593. coroutine.resume(coroutine.create(function()
  2594. local POS = Mouse.Hit.p
  2595. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2596. MakeForm(RAY,"Cyl")
  2597. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2598. MakeForm(SPHERE,"Ball")
  2599. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2600. MakeForm(SHIELD,"Ball")
  2601. SHIELD.CFrame = CF(POS)
  2602. RAY.CFrame = CF(POS)
  2603. SPHERE.CFrame = CF(POS)
  2604. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2605. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2606. for i = 1, 200 do
  2607. Swait()
  2608. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2610. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2611. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2612. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2613. end
  2614. for i = 1, 45 do
  2615. Swait()
  2616. RAY.Transparency = RAY.Transparency + 1/45
  2617. SPHERE.Transparency = RAY.Transparency
  2618. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2619. end
  2620. RAY:remove()
  2621. SHIELD:remove()
  2622. SPHERE:remove()
  2623. end))
  2624. for i=0, 1, 0.1 / Animation_Speed do
  2625. Swait()
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. end
  2633. ATTACK = false
  2634. Rooted = false
  2635. end
  2636. function Teleport()
  2637. ATTACK = true
  2638. Rooted = false
  2639. for i=0, 0.5, 0.1 / Animation_Speed do
  2640. Swait()
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2643. end
  2644. for e = 1, #BODY do
  2645. if BODY[e] ~= nil then
  2646. local STUFF = BODY[e]
  2647. local PART = STUFF[1]
  2648. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2649. local PRT = PART:Clone()
  2650. PRT.Anchored = true
  2651. PRT.CanCollide = false
  2652. PRT.Material = "Neon"
  2653. PRT.Color = C3(255,100,255)
  2654. PRT.Name = "WarpEffect"
  2655. PRT.Parent = Effects
  2656. PRT.CFrame = PART.CFrame
  2657. PRT:BreakJoints()
  2658. if PRT:FindFirstChildOfClass("Sound") then
  2659. PRT:FindFirstChildOfClass("Sound"):remove()
  2660. end
  2661. if PRT:FindFirstChildOfClass("Decal") then
  2662. PRT:FindFirstChildOfClass("Decal"):remove()
  2663. end
  2664. coroutine.resume(coroutine.create(function()
  2665. for i = 1, 100 do
  2666. Swait()
  2667. PRT.Transparency = PRT.Transparency + 1/100
  2668. end
  2669. PRT:remove()
  2670. end))
  2671. end
  2672. end
  2673. end
  2674. CreateSound(217767125, Torso, 10, 1)
  2675. local POS = RootPart.Orientation
  2676. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2677. RootPart.Orientation = POS
  2678. RootJoint.Parent = RootPart
  2679. for i=0, 0.5, 0.1 / Animation_Speed do
  2680. Swait()
  2681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2683. end
  2684. for i=0, 0.1, 0.1 / Animation_Speed do
  2685. Swait()
  2686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2687. end
  2688. ATTACK = false
  2689. Rooted = false
  2690. end
  2691. function BanishmentBeam()
  2692. ATTACK = true
  2693. Rooted = false
  2694. local GYRO = IT("BodyGyro",RootPart)
  2695. GYRO.D = 100
  2696. GYRO.P = 2000
  2697. GYRO.MaxTorque = VT(0,4000000,0)
  2698. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2699. CreateSound("93724183", RightArm, 5, 1, false)
  2700. for i=1, 35 do
  2701. Swait()
  2702. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2703. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2710. end
  2711. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2712. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2713. local TOCH = BEAM.Touched:Connect(function(hit)
  2714. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2715. Kill(hit)
  2716. end
  2717. end)
  2718. local I = 0
  2719. repeat
  2720. Swait()
  2721. I = I + 1
  2722. if I <= 10 then
  2723. BEAM.Transparency = BEAM.Transparency - 0.1
  2724. end
  2725. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2726. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2727. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2728. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2729. BEAM.Size = VT(2,2,DISTANCE)
  2730. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2731. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2732. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2733. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. if ENDHIT ~= nil then
  2741. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2742. Banish(ENDHIT)
  2743. end
  2744. end
  2745. until LOOP.Playing == false
  2746. GYRO:remove()
  2747. BEAM:remove()
  2748. ATTACK = false
  2749. Rooted = false
  2750. end
  2751. function Deathbound()
  2752. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2753. ATTACK = true
  2754. Rooted = true
  2755. for i=0, 1, 0.1 / Animation_Speed do
  2756. Swait()
  2757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. end
  2764. local DONE = false
  2765. local GATE = nil
  2766. local GATESPIN = true
  2767. coroutine.resume(coroutine.create(function()
  2768. repeat
  2769. Swait()
  2770. if GATE ~= nil then
  2771. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2772. end
  2773. until GATESPIN == false
  2774. end))
  2775. coroutine.resume(coroutine.create(function()
  2776. repeat
  2777. Swait()
  2778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. until DONE == true
  2785. Swait(50)
  2786. for i = 1, 35 do
  2787. Swait(4)
  2788. local FIRED = false
  2789. local CHILDREN = workspace:GetDescendants()
  2790. for index, CHILD in pairs(CHILDREN) do
  2791. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2792. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2793. if HUM then
  2794. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2795. if TORSO then
  2796. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2797. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2798. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2799. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2800. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2801. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2802. Banish(CHILD)
  2803. FIRED = true
  2804. break
  2805. end
  2806. end
  2807. end
  2808. end
  2809. end
  2810. if FIRED == false then
  2811. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2812. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2813. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2814. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2815. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2816. if HITBOD ~= nil then
  2817. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2818. Kill(HITBOD.Parent)
  2819. end
  2820. end
  2821. end
  2822. end
  2823. for i = 1, 45 do
  2824. Swait()
  2825. GATE.Size = GATE.Size - VT(3,0,3)
  2826. end
  2827. GATESPIN = false
  2828. GATE:remove()
  2829. end))
  2830. Swait(15)
  2831. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2832. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2833. local DECAL = IT("Decal",GATE)
  2834. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2835. DECAL.Face = "Top"
  2836. GATE.CFrame = CF(HITPOS)
  2837. CreateSound(160772554, GATE, 7, 1.3, false)
  2838. for i = 1, 45 do
  2839. Swait()
  2840. GATE.Size = GATE.Size + VT(3,0,3)
  2841. end
  2842. CreateSound(213603013, RightHole, 7, 1, false)
  2843. CreateSound(213603013, LeftHole, 7, 1, false)
  2844. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2845. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2846. ATTACK = false
  2847. Rooted = false
  2848. DONE = true
  2849. end
  2850.  
  2851.  
  2852. --//=================================\\
  2853. --|| ASSIGN THINGS TO KEYS
  2854. --\\=================================//
  2855.  
  2856. function MouseDown(Mouse)
  2857. if ATTACK == false then
  2858. EMOTE()
  2859. end
  2860. end
  2861.  
  2862. function MouseUp(Mouse)
  2863. HOLD = false
  2864. end
  2865.  
  2866. function KeyDown(Key)
  2867. KEYHOLD = true
  2868. if Key == "z" and ATTACK == false then
  2869. Banisher_Bullet()
  2870. end
  2871.  
  2872. if Key == "b" and ATTACK == false then
  2873. Banisher_Burn()
  2874. end
  2875.  
  2876. if Key == "c" and ATTACK == false then
  2877. BanishmentBeam()
  2878. end
  2879.  
  2880. if Key == "v" and ATTACK == false then
  2881. Teleport()
  2882. end
  2883.  
  2884. if Key == "t" and ATTACK == false then
  2885. Taunt()
  2886. end
  2887.  
  2888. if Key == "e" and ATTACK == false then
  2889. Madness()
  2890. end
  2891.  
  2892. if Key == "j" and ATTACK == false then
  2893. Nuke()
  2894. end
  2895.  
  2896. if Key == "y" and ATTACK == false then
  2897. oofBeam()
  2898. end
  2899.  
  2900. if Key == "u" and ATTACK == false then
  2901. Absoluteum()
  2902. end
  2903.  
  2904. if Key == "g" and ATTACK == false then
  2905. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2906. TOBANISH = {}
  2907. end
  2908.  
  2909. if Key == "p" and ATTACK == false then
  2910. TakeOnMe()
  2911. end
  2912.  
  2913. if Key == "x" and ATTACK == false then
  2914. Deathbound()
  2915. end
  2916. end
  2917.  
  2918. function KeyUp(Key)
  2919. KEYHOLD = false
  2920. end
  2921.  
  2922. Mouse.Button1Down:connect(function(NEWKEY)
  2923. MouseDown(NEWKEY)
  2924. end)
  2925. Mouse.Button1Up:connect(function(NEWKEY)
  2926. MouseUp(NEWKEY)
  2927. end)
  2928. Mouse.KeyDown:connect(function(NEWKEY)
  2929. KeyDown(NEWKEY)
  2930. end)
  2931. Mouse.KeyUp:connect(function(NEWKEY)
  2932. KeyUp(NEWKEY)
  2933. end)
  2934.  
  2935. --//=================================\\
  2936. --\\=================================//
  2937.  
  2938.  
  2939. function unanchor()
  2940. if UNANCHOR == true then
  2941. g = Character:GetChildren()
  2942. for i = 1, #g do
  2943. if g[i].ClassName == "Part" then
  2944. g[i].Anchored = false
  2945. end
  2946. end
  2947. end
  2948. end
  2949.  
  2950.  
  2951. --//=================================\\
  2952. --|| WRAP THE WHOLE SCRIPT UP
  2953. --\\=================================//
  2954.  
  2955. Humanoid.Changed:connect(function(Jump)
  2956. if Jump == "Jump" and (Disable_Jump == true) then
  2957. Humanoid.Jump = false
  2958. end
  2959. end)
  2960.  
  2961. local CONNECT = nil
  2962.  
  2963. while true do
  2964. Swait()
  2965. ANIMATE.Parent = nil
  2966. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2967. Humanoid = IT("Humanoid",Character)
  2968. end
  2969. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2970. v:Stop();
  2971. end
  2972. SINE = SINE + CHANGE
  2973. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2974. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2975. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2976. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2977. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2978. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2979. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2980. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2981. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2982. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2983. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2984. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2985. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2986. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2987. end
  2988. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2989. ANIM = "Jump"
  2990. if ATTACK == false then
  2991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2997. end
  2998. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2999. ANIM = "Fall"
  3000. if ATTACK == false then
  3001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3007. end
  3008. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3009. ANIM = "Idle"
  3010. if ATTACK == false then
  3011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3017. end
  3018. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3019. ANIM = "Walk"
  3020. if ATTACK == false then
  3021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3025. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3027. end
  3028. end
  3029. unanchor()
  3030. Humanoid.MaxHealth = "inf"
  3031. Humanoid.Health = "inf"
  3032. if Rooted == false then
  3033. Disable_Jump = false
  3034. Humanoid.WalkSpeed = Speed
  3035. elseif Rooted == true then
  3036. Disable_Jump = true
  3037. Humanoid.WalkSpeed = 0
  3038. end
  3039. refit()
  3040. sick.Parent = Torso
  3041. sick:resume()
  3042. sick.Volume = 5
  3043. sick.Pitch = 1
  3044. sick.SoundId = "rbxassetid://0"
  3045. sick.Name = "BanishV3Music"
  3046. end
  3047.  
  3048. --//=================================\\
  3049. --\\=================================//
  3050.  
  3051.  
  3052.  
  3053.  
  3054.  
  3055. --//====================================================\\--
  3056. --|| END OF SCRIPT
  3057. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement