IcariumQA

Undaunted fix and buff

May 8th, 2021 (edited)
181
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
MySQL 10.56 KB | None | 0 0
  1. DELETE FROM `db_spellitemenchantment_12340` WHERE `ID`=978721;
  2. INSERT INTO `db_spellitemenchantment_12340` (`ID`, `Charges`, `Effect_1`, `Effect_2`, `Effect_3`, `EffectPointsMin_1`, `EffectPointsMin_2`, `EffectPointsMin_3`, `EffectPointsMax_1`, `EffectPointsMax_2`, `EffectPointsMax_3`, `EffectArg_1`, `EffectArg_2`, `EffectArg_3`, `Name_Lang_enUS`, `Name_Lang_enGB`, `Name_Lang_koKR`, `Name_Lang_frFR`, `Name_Lang_deDE`, `Name_Lang_enCN`, `Name_Lang_zhCN`, `Name_Lang_enTW`, `Name_Lang_zhTW`, `Name_Lang_esES`, `Name_Lang_esMX`, `Name_Lang_ruRU`, `Name_Lang_ptPT`, `Name_Lang_ptBR`, `Name_Lang_itIT`, `Name_Lang_Unk`, `Name_Lang_Mask`, `ItemVisual`, `Flags`, `Src_ItemID`, `Condition_Id`, `RequiredSkillID`, `RequiredSkillRank`, `MinLevel`) VALUES (978721, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 978721, 0, 0, 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'Equip: Undaunted - Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', '', 16712190, 0, 0, 0, 0, 0, 0, 0);
  3. DELETE FROM `spell` WHERE `ID`=978721;
  4. INSERT INTO `spell` (`ID`, `Category`, `Dispel`, `Mechanic`, `Attributes`, `AttributesEx`, `AttributesEx2`, `AttributesEx3`, `AttributesEx4`, `AttributesEx5`, `AttributesEx6`, `AttributesEx7`, `Stances`, `Unknown1`, `StancesNot`, `Unknown2`, `Targets`, `TargetCreatureType`, `RequiresSpellFocus`, `FacingCasterFlags`, `CasterAuraState`, `TargetAuraState`, `CasterAuraStateNot`, `TargetAuraStateNot`, `CasterAuraSpell`, `TargetAuraSpell`, `ExcludeCasterAuraSpell`, `ExcludeTargetAuraSpell`, `CastingTimeIndex`, `RecoveryTime`, `CategoryRecoveryTime`, `InterruptFlags`, `AuraInterruptFlags`, `ChannelInterruptFlags`, `ProcFlags`, `ProcChance`, `ProcCharges`, `MaximumLevel`, `BaseLevel`, `SpellLevel`, `DurationIndex`, `PowerType`, `ManaCost`, `ManaCostPerLevel`, `ManaPerSecond`, `ManaPerSecondPerLevel`, `RangeIndex`, `Speed`, `ModalNextSpell`, `StackAmount`, `Totem1`, `Totem2`, `Reagent1`, `Reagent2`, `Reagent3`, `Reagent4`, `Reagent5`, `Reagent6`, `Reagent7`, `Reagent8`, `ReagentCount1`, `ReagentCount2`, `ReagentCount3`, `ReagentCount4`, `ReagentCount5`, `ReagentCount6`, `ReagentCount7`, `ReagentCount8`, `EquippedItemClass`, `EquippedItemSubClassMask`, `EquippedItemInventoryTypeMask`, `Effect1`, `Effect2`, `Effect3`, `EffectDieSides1`, `EffectDieSides2`, `EffectDieSides3`, `EffectRealPointsPerLevel1`, `EffectRealPointsPerLevel2`, `EffectRealPointsPerLevel3`, `EffectBasePoints1`, `EffectBasePoints2`, `EffectBasePoints3`, `EffectMechanic1`, `EffectMechanic2`, `EffectMechanic3`, `EffectImplicitTargetA1`, `EffectImplicitTargetA2`, `EffectImplicitTargetA3`, `EffectImplicitTargetB1`, `EffectImplicitTargetB2`, `EffectImplicitTargetB3`, `EffectRadiusIndex1`, `EffectRadiusIndex2`, `EffectRadiusIndex3`, `EffectApplyAuraName1`, `EffectApplyAuraName2`, `EffectApplyAuraName3`, `EffectAmplitude1`, `EffectAmplitude2`, `EffectAmplitude3`, `EffectMultipleValue1`, `EffectMultipleValue2`, `EffectMultipleValue3`, `EffectChainTarget1`, `EffectChainTarget2`, `EffectChainTarget3`, `EffectItemType1`, `EffectItemType2`, `EffectItemType3`, `EffectMiscValue1`, `EffectMiscValue2`, `EffectMiscValue3`, `EffectMiscValueB1`, `EffectMiscValueB2`, `EffectMiscValueB3`, `EffectTriggerSpell1`, `EffectTriggerSpell2`, `EffectTriggerSpell3`, `EffectPointsPerComboPoint1`, `EffectPointsPerComboPoint2`, `EffectPointsPerComboPoint3`, `EffectSpellClassMaskA1`, `EffectSpellClassMaskA2`, `EffectSpellClassMaskA3`, `EffectSpellClassMaskB1`, `EffectSpellClassMaskB2`, `EffectSpellClassMaskB3`, `EffectSpellClassMaskC1`, `EffectSpellClassMaskC2`, `EffectSpellClassMaskC3`, `SpellVisual1`, `SpellVisual2`, `SpellIconID`, `ActiveIconID`, `SpellPriority`, `SpellName0`, `SpellName1`, `SpellName2`, `SpellName3`, `SpellName4`, `SpellName5`, `SpellName6`, `SpellName7`, `SpellName8`, `SpellNameFlag0`, `SpellNameFlag1`, `SpellNameFlag2`, `SpellNameFlag3`, `SpellNameFlag4`, `SpellNameFlag5`, `SpellNameFlag6`, `SpellNameFlag7`, `SpellRank0`, `SpellRank1`, `SpellRank2`, `SpellRank3`, `SpellRank4`, `SpellRank5`, `SpellRank6`, `SpellRank7`, `SpellRank8`, `SpellRankFlags0`, `SpellRankFlags1`, `SpellRankFlags2`, `SpellRankFlags3`, `SpellRankFlags4`, `SpellRankFlags5`, `SpellRankFlags6`, `SpellRankFlags7`, `SpellDescription0`, `SpellDescription1`, `SpellDescription2`, `SpellDescription3`, `SpellDescription4`, `SpellDescription5`, `SpellDescription6`, `SpellDescription7`, `SpellDescription8`, `SpellDescriptionFlags0`, `SpellDescriptionFlags1`, `SpellDescriptionFlags2`, `SpellDescriptionFlags3`, `SpellDescriptionFlags4`, `SpellDescriptionFlags5`, `SpellDescriptionFlags6`, `SpellDescriptionFlags7`, `SpellToolTip0`, `SpellToolTip1`, `SpellToolTip2`, `SpellToolTip3`, `SpellToolTip4`, `SpellToolTip5`, `SpellToolTip6`, `SpellToolTip7`, `SpellToolTip8`, `SpellToolTipFlags0`, `SpellToolTipFlags1`, `SpellToolTipFlags2`, `SpellToolTipFlags3`, `SpellToolTipFlags4`, `SpellToolTipFlags5`, `SpellToolTipFlags6`, `SpellToolTipFlags7`, `ManaCostPercentage`, `StartRecoveryCategory`, `StartRecoveryTime`, `MaximumTargetLevel`, `SpellFamilyName`, `SpellFamilyFlags`, `SpellFamilyFlags1`, `SpellFamilyFlags2`, `MaximumAffectedTargets`, `DamageClass`, `PreventionType`, `StanceBarOrder`, `EffectDamageMultiplier1`, `EffectDamageMultiplier2`, `EffectDamageMultiplier3`, `MinimumFactionId`, `MinimumReputation`, `RequiredAuraVision`, `TotemCategory1`, `TotemCategory2`, `AreaGroupID`, `SchoolMask`, `RuneCostID`, `SpellMissileID`, `PowerDisplayId`, `EffectBonusMultiplier1`, `EffectBonusMultiplier2`, `EffectBonusMultiplier3`, `SpellDescriptionVariableID`, `SpellDifficultyID`) VALUES (978721, 0, 0, 0, 464, 2048, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 6, 6, 0, 1, 1, 1, 0, 0, 0, -1, -16, -51, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 42, 107, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 978722, 0, 0, 0, 0, 0, 0, 0, 0, 0, 524288, 0, 0, 0, 256, 0, 0, 25755, 0, 0, 'Undaunted', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 'Unknown Spell', 0, 0, 0, 0, 0, 0, 0, 16712190, 'Rank 5', 'Rank 4', 'Rank 4', 'Rank 4', 'Rank 4', 'Rank 4', 'Rank 4', 'Rank 4', 'Rank 4', 0, 0, 0, 0, 0, 0, 0, 16712190, 'Casting Victory Rush while Stagger is active reduces the cooldown of your Last Stand by 40 seconds. Activating Last Stand reduces the damage stored in your current Stagger effect to zero, but its health bonus is reduced to 10%.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 'If you\'re reading this you need to update your patch.', 0, 0, 0, 0, 0, 0, 0, 16712190, '', '', '', '', '', '', '', '', '', 0, 0, 0, 0, 0, 0, 0, 16712190, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0);
  5.  
Add Comment
Please, Sign In to add comment