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- --hl/https://code.stypi.com/raw/o9HiV43MDF2NKQmslqJNSCcD
- t=Instance.new("Tool", game.Players.LocalPlayer.Backpack)
- t.Grip=CFrame.Angles(0, -math.pi/2, 0)*CFrame.new(0.4, -0.4, 0.7)
- t.Name="Gun"
- s=Instance.new("Sound")
- s.SoundId='rbxassetid://132373615'
- s.Pitch=0.9
- s.Volume=1
- local handle
- do
- CFI=(function() --de moduled by grub
- -- Optimized CFrame interpolator module ~ by Stravant
- -- Based off of code by Treyreynolds posted on the Roblox Developer Forum
- local fromAxisAngle = CFrame.fromAxisAngle
- local components = CFrame.new().components
- local inverse = CFrame.new().inverse
- local v3 = Vector3.new
- local acos = math.acos
- local sqrt = math.sqrt
- local invroot2 = 1/math.sqrt(2) -- grub: I love how he defines a shorthand for sqrt and then doesn't use it next line
- return function(c0, c1)
- -- (CFrame from, CFrame to) -> (float theta, (float fraction -> CFrame between))
- -- The expanded matrix
- local _, _, _, xx, yx, zx,
- xy, yy, zy,
- xz, yz, zz = components(inverse(c0)*c1)
- -- The cos-theta of the axisAngles from
- local cosTheta = (xx + yy + zz - 1)/2
- -- Rotation axis
- local rotationAxis = v3(yz-zy, zx-xz, xy-yx)
- -- The position to tween through
- local positionDelta = (c1.p - c0.p)
- -- Theta
- local theta;
- -- Catch degenerate cases
- if cosTheta == 0 then
- -- Case exact same rotation, just interpolator over the position
- return 0, function(t)
- return c0 + positionDelta*t
- end
- elseif cosTheta >= 0.999 then
- -- Case very similar rotations, just lineraly interpolate, as it is a good
- -- approximation. At this small angle we can't reliably find a rotation axis
- -- for some values even if the rotation matrix would still be accurate.
- local startPos = c0.p
- local _, _, _, xx0, yx0, zx0,
- xy0, yy0, zy0,
- xz0, yz0, zz0 = components(c0)
- local _, _, _, xx1, yx1, zx1,
- xy1, yy1, zy1,
- xz1, yz1, zz1 = components(c1)
- return acos(cosTheta), function(t)
- local a = 1 - t
- return CFrame.new(0, 0, 0, xx0*a+xx1*t, yx0*a+yx1*t, zx0*a+zx1*t,
- xy0*a+xy1*t, yy0*a+yy1*t, zy0*a+zy1*t,
- xz0*a+xz1*t, yz0*a+yz1*t, zz0*a+zz1*t) +
- (startPos + positionDelta*t)
- end
- elseif cosTheta <= -0.9999 then
- -- Case exactly opposite rotations, disambiguate
- theta = math.pi
- xx = (xx + 1) / 2
- yy = (yy + 1) / 2
- zz = (zz + 1) / 2
- if xx > yy and xx > zz then
- if xx < 0.0001 then
- rotationAxis = v3(0, invroot2, invroot2)
- else
- local x = sqrt(xx)
- xy = (xy + yx) / 4
- xz = (xz + zx) / 4
- rotationAxis = v3(x, xy/x, xz/x)
- end
- elseif yy > zz then
- if yy < 0.0001 then
- rotationAxis = v3(invroot2, 0, invroot2)
- else
- local y = sqrt(yy)
- xy = (xy + yx) / 4
- yz = (yz + zy) / 4
- rotationAxis = v3(xy/y, y, yz/y)
- end
- else
- if zz < 0.0001 then
- rotationAxis = v3(invroot2, invroot2, 0)
- else
- local z = sqrt(zz)
- xz = (xz + zx) / 4
- yz = (yz + zy) / 4
- rotationAxis = v3(xz/z, yz/z, z)
- end
- end
- else
- -- Normal case, get theta from cosTheta
- theta = acos(cosTheta)
- end
- -- Return the interpolator
- return theta, function(t)
- return c0*fromAxisAngle(rotationAxis, theta*t) + positionDelta*t
- end
- end
- end)()
- TIMELERP=function(c0, c1, t, func, yield, stopperEnv)
- local theta,lerper=CFI(c0, c1)
- print(math.deg(theta))
- local start=tick()
- local goal=tick()+t
- local con
- con=game:GetService("RunService").RenderStepped:connect(function()
- if tick()>=goal or (type(stopperEnv)=="string" and getfenv(0)[stopperEnv]==true) then
- con:disconnect()
- else
- coroutine.wrap(func)(lerper((tick()-start)/t))
- end
- end)
- if yield==true then
- for i=0, t, 0.03 do
- if getfenv(0)[stopperEnv]==false then
- wait(0.03)
- else
- break
- end
- end
- else
- return con
- end
- end
- end
- do
- local function Create(ty)
- return function(data)
- local cf
- local obj = Instance.new(ty)
- for k, v in pairs(data) do
- if type(k) == 'number' then
- v.Parent = obj
- else
- if k~="CFrame" or not handle then
- obj[k] = v
- else
- cf=v
- end
- end
- end
- if handle and cf and obj:IsA("BasePart") and obj.Name~="Handle" then
- obj.Anchored=false
- obj.CanCollide=false
- obj.Parent=t
- local w=Instance.new("Weld", handle)
- w.Part0=handle
- w.Part1=obj
- w.C0=CFrame.new(28.0923157, 1.13501048, -19.0281715, 1, 0, 0, 0, 1, 0, 0, 0, 1):inverse()*cf
- local oj=Instance.new("ObjectValue", obj)
- oj.Value=w
- oj.Name="WeldReference"
- end
- return obj
- end
- end
- handle=Create'Part'{
- Parent=t;
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- Transparency = 1;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(5.19381905, 1.83324528, 0.429531336);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0923157, 1.13501048, -19.0281715, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- Name = "Handle";
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.686743796, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3347511, 1.37546921, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.515058458, 0.515058815);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.200000003, 0.463553071);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(25.5792618, 0.851825714, -19.0474834, -2.46411069e-008, -1, 4.61941056e-007, 2.58630678e-007, -4.61941056e-007, -1, 1, -2.46408352e-008, 2.58630791e-007);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.214607641, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(1003);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(30.6053715, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
- --Position = Vector3;
- Create'CylinderMesh'{
- Offset = Vector3.new(0, 0.00100000005, 0);
- Scale = Vector3.new(1.23614097, 0.343372226, 0.549396276);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 1.45933187, 0.223192215);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.9100418, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.686744988, 1, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.240360543, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2619095, 1.81326151, -19.0474834, 1, 1.63915189e-007, -1.86275209e-008, -1.63915203e-007, 1, -6.13577384e-008, 1.86275084e-008, 6.13577456e-008, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.38629517, 1, 0.515058875);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.283371, 1.4999429, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.987195432, 0.600901365, 0.858431697);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2619114, 1.58149493, -19.1462059, -6.39764112e-015, -3.72550382e-008, 1, 1, -1.22715477e-007, 1.82587142e-015, 1.22715477e-007, 1, 3.72550382e-008);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.257529825, 0.12876454, 0.386294276);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2619095, 1.5729109, -18.9487667, -6.39764112e-015, -3.72550382e-008, 1, 1, -1.22715477e-007, 1.82587142e-015, 1.22715477e-007, 1, 3.72550382e-008);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.257529825, 0.12876454, 0.386294276);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1501904, 1.70592546, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.0385933, 1.70592546, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.472136557, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.2360306, 1.70596862, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9443073, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7726212, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7726212, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9443073, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9443073, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.137455, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.1374531, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.429215014, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.1374531, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.2575645, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.2575626, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.686779, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.686779, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.6009369, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.686779, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.6009369, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.6009369, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8584633, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8584633, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8584633, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.0301514, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.0301514, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4292488, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4292488, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.9141922, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.9141922, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.1717205, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.1717205, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.656662, 1.70595741, -18.9573517, -0.999995887, 0, 0, 0, 0.999991775, 0, 0, 0, -0.999995887);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.742506, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3991337, 1.70595908, -18.9573517, -0.999998271, 0, 0, 0, 0.999996543, 0, 0, 0, -0.999998271);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.4849777, 1.70595908, -18.9573517, -0.999996841, 0, 0, 0, 0.999993682, 0, 0, 0, -0.999996841);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3132896, 1.70595574, -18.9573517, -0.999999702, 0, 0, 0, 0.999999404, 0, 0, 0, -0.999999702);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.5708199, 1.70595741, -18.9573517, -0.999995887, 0, 0, 0, 0.999991775, 0, 0, 0, -0.999995887);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.257529169, 0.223192215);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.3520622, 1.37546921, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.858430922, 1, 1);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0000343, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0000343, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5150928, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5150928, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.8283482, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.0301514, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.8283501, 1.70595741, -18.9573517, -0.999996006, 0, 0, 0, 0.999992013, 0, 0, 0, -0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.7425041, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7726231, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3434086, 1.70595741, -18.9573517, -0.999996483, 0, 0, 0, 0.999992967, 0, 0, 0, -0.999996483);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3434067, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373138, 1.74458456, -18.9358883, -0.999999702, -5.96046448e-008, 0, 0, 0, 1, -5.96046448e-008, 0.999999702, 0);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.515058935, 0.257529169, 0.515058935);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2018204, 1.50423563, -19.0474834, 0, 1, 0, -1, 0, 0, 0, 0, 1);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.429215908, 0.214607716, 0.772588491);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.2360306, 1.70596862, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.2360306, 1.70596862, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1501904, 1.70592546, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.0385933, 1.70592546, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.472136557, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1501904, 1.70592546, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.0385933, 1.7059238, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.472136557, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(2.18899655, 0.200000003, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.58149338, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.343372136, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9013863, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.094532, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.429215014, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9872284, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9872284, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.0945339, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.2575645, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9013863, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9872284, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.094532, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.9013863, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8155422, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4292488, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.9141922, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(2.18899655, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.6372838, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.214607567, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3991337, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3434086, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.656662, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.1717205, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.6566639, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3132896, 1.70595574, -19.1376228, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.4849777, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3991337, 1.70596051, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.3132896, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.4849777, 1.70595908, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.5708199, 1.70595574, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.5708199, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0000343, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(2.18899655, 0.200000003, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0858784, 1.67161977, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.12876451, 1);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5150928, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.8283501, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.742506, 1.70595741, -19.1376209, -0.999993801, -2.10731592e-008, 5.08757694e-008, -2.98023224e-008, -1.24297094e-006, -0.999994755, -3.85340009e-008, -0.999996066, 1.24297253e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.643858, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3648663, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.429215103, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4721718, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5580139, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5580139, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.643858, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4721718, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8155441, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.8155422, 1.19949305, -19.0474834, 0.999999762, 0, 0, 0, -0.999999464, 0, 0, 0, -0.999999642);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 0.214607656, 0.686745167);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3648682, 1.19948983, -18.9573517, -0.999993801, -2.10731592e-008, 5.08757694e-008, 2.98023188e-008, 1.25169754e-006, 0.999994755, 3.85339938e-008, 0.999996006, -1.25169754e-006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.4721718, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.5580139, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.643858, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.815508485, 0.200000003, 0.223192215);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.23382914, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.12876451, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.815508485, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.26816356, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.214607567, 0.686745167);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.2618561, 1.37546921, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.171686023, 0.515058458, 0.515058815);
- };
- };
- bolty=Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.6995831, 1.37546921, -18.8972607, 0, 0.999999046, 0, 0.999999046, 0, 0, 0, 0, -0.999998093);
- Name = "bolty";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.515057981, 0.214607641, 0.72966677);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.3648682, 1.19948983, -19.1376209, -0.999996006, 0, 0, 0, -0.999991953, 0, 0, 0, 0.999996006);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.429215014, 0.214607641, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.28764474, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.6352005, 1.48706448, -18.9916878, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.600901484, 0.557980478);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.626654267, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(26.6780548, 1.64586782, -19.0474854, 4.77906603e-008, -0.999994338, -9.06791001e-007, -7.42326733e-008, 1.01325645e-006, -0.999992609, 0.999993861, -7.0422117e-009, -7.42340944e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 1, 0.987196326);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.901351631, 0.257529169, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.7297001, 1.4183892, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(26.0728588, 0.903334498, -19.0474834, 6.05841279e-008, 0.99999398, -1.79874846e-007, 5.30342215e-009, 1.86263023e-007, 0.999992251, 0.999993682, -1.09388463e-008, -5.30369526e-009);
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.291866302, 0.92710495, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(25.7981625, 1.08360338, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.566564143, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.0300083, 0.90333128, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.472136557, 1, 1);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.2059898, 0.903332889, -19.0474834, -1.95530543e-008, 1, -1.19208823e-006, 7.73106112e-009, 1.19208835e-006, 1, 1, 1.95530454e-008, -7.73108422e-009);
- --Position = Vector3;
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.257529169, 0.566564858);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(26.8540325, 0.90332973, -19.0474854, 4.77906603e-008, -0.999994338, -9.06791001e-007, -7.42326733e-008, 1.01325645e-006, -0.999992609, 0.999993861, -7.0422117e-009, -7.42340944e-008);
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.93568927, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(25.6264763, 1.07931066, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.25752902, 1, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.20602335, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.7768421, 1.08360183, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.214607507, 1, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.583732486, 0.200000003, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.5064373, 0.954838514, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.257529259, 1);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(26);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.200000003, 0.463553071);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(25.5792618, 1.31537962, -19.0474834, 0, -1.00000966, -1.46238278e-007, 3.92414421e-008, -1.34649e-007, 1.00000501, -1.00000536, -1.16435686e-007, 3.92414172e-008);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 0.214607641, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.21460788);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.4719868, 1.13257873, -19.0346088, 7.34352454e-008, 0.866026402, -0.499997437, -5.06614015e-007, 0.499997526, 0.86602658, 0.999999702, 2.1242073e-007, 4.59251311e-007);
- Name = "Trigger";
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.214607507, 0.386293739, 1);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(1003);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.566563785, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.9614067, 1.37546921, -19.0045624, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.515058339, 0.343372583);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.04728472, 0.360540837, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(26.4677353, 1.36688519, -19.0474834, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.480720788, 0.257529169, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0386658, 1.05784976, -19.0474834, 1, 0, 0, 0, 1, 0, 0, 0, 1);
- --Position = Vector3;
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.28764474, 0.360540837, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.6352005, 1.36688519, -19.0989914, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.600901961);
- };
- };
- mp1=Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(18);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.437799305, 0.257529169, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0687103, 0.817488074, -19.0474834, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1);
- Name = "MagPart1";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.944274604);
- };
- };
- mp2=Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(18);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.437799305, 0.482867181, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.2010155, 0.536925256, -19.0474834, 0.866025388, -0.5, 4.43304593e-008, 0.5, 0.866025388, -1.07023183e-007, 1.51202979e-008, 1.14850025e-007, 1);
- Name = "MagPart2";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 1, 0.944274604);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223191813, 0.480721146, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(28.0386658, 0.886163294, -19.0474834, -1.95530543e-008, 1, -1.19208823e-006, 7.73106112e-009, 1.19208835e-006, 1, 1, 1.95530454e-008, -7.73108422e-009);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(1, 1, 0.429215878);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(5);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(1.28764474, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.6352005, 1.25528836, -18.9873962, 0.999999762, 0, 0, 0, 0.999999523, 0, 0, 0, 0.999999762);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.68674469, 0.515058815);
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373138, 1.95490146, -19.0260239, 0.999994099, -8.94038067e-007, -2.98023224e-008, 1.05795107e-006, 0.999992609, -5.51159474e-008, 1.63912773e-007, -6.24149266e-009, 0.999993861);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.25752902, 0.300450832, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'WedgePart'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373138, 1.95490146, -19.0689449, -0.999994099, 1.22188317e-006, 2.98023224e-008, 1.05796676e-006, 0.999992609, -5.51148105e-008, -1.63912773e-007, -1.16472108e-007, -0.999993861);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.257528335, 0.300450832, 0.21460788);
- MeshType = Enum.MeshType.Wedge;
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373138, 1.8862263, -19.0474834, -0.999999583, 0, -7.4505806e-008, 0, -0.99999994, 0, -7.4505806e-008, 0, 0.999999583);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.515058935, 0.386293739, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373158, 1.75317025, -19.1590805, -0.999999702, -5.96046448e-008, 0, 0, 0, 1, -5.96046448e-008, 0.999999702, 0);
- --Position = Vector3;
- Create'CylinderMesh'{
- Scale = Vector3.new(0.515058935, 0.257529169, 0.515058935);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.223192185);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1373158, 1.79179907, -19.0474834, -0.999999464, 0, 4.47034836e-008, 0, 0.999999523, 0, -4.47034836e-008, 0, -0.999999464);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.515058339, 0.557979882, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.223192006, 0.200000003, 0.240360826);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(27.1974049, 1.69308066, -19.0474834, -0.999999464, 0, 4.47034836e-008, 0, 0.999999523, 0, -4.47034836e-008, 0, -0.999999464);
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(1, 0.429215282, 1);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2619095, 1.60295248, -19.0474834, 1, 1.63915189e-007, -1.86275209e-008, -1.63915203e-007, 1, -6.13577384e-008, 1.86275084e-008, 6.13577456e-008, 1);
- Name = "Center";
- --Position = Vector3;
- Create'BlockMesh'{
- Scale = Vector3.new(0.38629517, 0.901351988, 0.858431518);
- };
- };
- Create'Part'{
- RightSurface = Enum.SurfaceType.SmoothNoOutlines;
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines;
- TopSurface = Enum.SurfaceType.Smooth;
- BrickColor = BrickColor.new(199);
- CanCollide = false;
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines;
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003);
- formFactor = Enum.FormFactor.Custom;
- BackSurface = Enum.SurfaceType.SmoothNoOutlines;
- BottomSurface = Enum.SurfaceType.Smooth;
- CFrame = CFrame.new(29.2619095, 1.96777833, -19.0474834, 0, 0, 1, 0, 1, 0, -1, 0, 0);
- --Position = Vector3;
- Create'SpecialMesh'{
- Scale = Vector3.new(0.107303753, 0.107303813, 0.429215759);
- MeshId = "http://www.roblox.com/asset/?id=3270017";
- MeshType = Enum.MeshType.FileMesh;
- };
- };
- end
- stopreload=false
- local toggle=false
- s.Parent=handle
- local reload=false
- local char, player, rarm, larm, rw, lw, torso, rs, ls, humanoid, hrp, lleg, rleg, rj, rh, lh, rlw, llw = nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld"), nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, Instance.new("Weld"), Instance.new("Weld")
- local oldpar=t.Parent
- t.Parent=workspace
- mweld21=(mp1.CFrame:inverse()*mp2.CFrame)
- mweld1h=(mp1.WeldReference.Value.C0)
- mweld=nil
- local mp1c=mp1:Clone()
- local mp2c=mp2:Clone()
- function createMag()
- local m1=mp1c:Clone()
- local m2=mp2c:Clone()
- m1.Parent=char
- m2.Parent=char
- local w=Instance.new("Weld", m1)
- w.Part0=m1
- w.Part1=m2
- w.C0=mweld21
- local hweld=Instance.new("Weld", handle)
- hweld.Part0=handle
- hweld.Part1=m1
- hweld.C0=mweld1h
- mp1=m1
- mp2=m2
- mweld=hweld
- end
- mp1.WeldReference.Value:Destroy()
- mp1:Destroy()
- mp2:Destroy()
- oldws=0
- t.Parent=oldpar
- math.randomseed(tick())
- sprintstop=false
- mag=30
- magsize=30
- rpm=1600
- t.Equipped:connect(function(m)
- char=game.Players.LocalPlayer.Character
- do
- local hat, handle, hmesh=Instance.new("Hat"), Instance.new("Part"), Instance.new("SpecialMesh");
- handle.Parent=hat;
- hmesh.Parent=handle;
- handle.Name="Handle";
- hmesh.Scale=Vector3.new(1.04, 1, 1.05);
- hmesh.MeshId="http://www.roblox.com/asset/?id=28200958";
- hmesh.TextureId="http://www.roblox.com/asset/?id=28200947";
- hat.AttachmentPos = Vector3.new(0, 0.4, 0);
- for _, child in pairs(char:GetChildren()) do
- if child:IsA("Hat") then
- child:Destroy();
- end
- end
- hat.Parent=char
- end
- createMag()
- player=game.Players.LocalPlayer
- torso=char.Torso
- rarm=char["Right Arm"]
- larm=char["Left Arm"]
- rleg=char["Right Leg"]
- lleg=char["Left Leg"]
- hrp=char["HumanoidRootPart"]
- rs=torso["Right Shoulder"]
- ls=torso["Left Shoulder"]
- rh=torso["Right Hip"]
- lh=torso["Left Hip"]
- rj=hrp["RootJoint"]
- humanoid=char.Humanoid
- if humanoid.Health>0 then
- rs.Part1=nil
- ls.Part1=nil
- rw.Part1=rarm
- lw.Part1=larm
- rw.Part0=torso
- lw.Part0=torso
- rw.Parent=torso
- lw.Parent=torso
- rw.C1=CFrame.new(0, 0.5, 0)
- rw.C0=CFrame.new(1.5, 0.5, 0)
- lw.C1=CFrame.new(0, 0.5, 0)
- lw.C0=CFrame.new(-1.5, 0.5, 0)
- rw.C0=rw.C0*CFrame.new(-0.2, 0, 0.2)*CFrame.Angles(math.pi/2, 0, 0)
- lw.C0=lw.C0*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
- m.KeyDown:connect(function(k)
- if k:lower()=="c" then
- if toggle then
- rj.C0=CFrame.new(0, 0, 0)*CFrame.Angles(math.pi/2, math.pi, 0 )
- rlw.Parent=nil
- llw.Parent=nil
- rh.Part1=rleg
- lh.Part1=lleg
- humanoid.CameraOffset=Vector3.new(0, 0, 0)
- elseif not toggle then
- rj.C0=CFrame.new(0, -1, 0)*CFrame.Angles(math.pi/2, math.pi, 0 )
- rh.Part1=nil
- lh.Part1=nil
- rlw.Parent=torso
- llw.Parent=torso
- rlw.Part0=torso
- llw.Part0=torso
- rlw.Part1=rleg
- llw.Part1=lleg
- rlw.C0=CFrame.new(.5,-.5,-1)
- llw.C0=CFrame.new(-.5,-1.5,0)*CFrame.Angles(-(math.pi/2), 0, 0)
- rlw.C1=CFrame.new(0,.5,0)
- llw.C1=CFrame.new(0,.5,0)
- humanoid.CameraOffset=Vector3.new(0, -1, 0)
- end
- toggle=not toggle
- elseif k:lower()=="r" then -- reload
- if not reload and not sprinting then
- reload=true
- stopreload=false
- local norm=CFrame.new(-1.5, 0.5, 0)
- local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
- local down=norm
- local handcf=larm.CFrame:inverse()*mp1.CFrame
- game:GetService("Debris"):AddItem(mp2, 5.1)
- game:GetService("Debris"):AddItem(mp1, 5.1)
- mweld:Destroy()
- coroutine.wrap(function()
- local mp1=mp1 --old version
- local mp2=mp2 -- old version
- mp1.CanCollide=false
- mp2.CanCollide=false
- mp1.RotVelocity=Vector3.new(math.random(1, 10), math.random(1, 10), math.random(1, 10))
- mp1.Elasticity=1
- mp2.Elasticity=1
- wait()
- mp1.CanCollide=true
- mp2.CanCollide=true
- wait(4)
- for i=0, 1, 0.1 do
- mp1.Transparency=i
- mp2.Transparency=i
- wait(.1)
- end
- end)()
- mp1=nil
- mp2=nil
- TIMELERP(up, down, .2, function(lerp)
- lw.C0=lerp
- end, true, "stopreload")
- wait(.5)
- local oldC0
- if not stopreload then
- createMag()
- oldC0=mweld.C0
- mweld.Parent=larm
- mweld.Part0=larm
- mweld.C0=handcf
- end
- TIMELERP(down, up, .2, function(lerp)
- lw.C0=lerp
- end, true, "stopreload")
- if not stopreload then
- mweld.C0=oldC0
- mweld.Parent=handle
- mweld.Part0=handle
- reload=false
- mag=magsize
- end
- end
- elseif k=="0" and not reload and not toggle then -- shift
- sprinting=true
- sprintstop=false
- print("sprint")
- oldws=humanoid.WalkSpeed
- humanoid.WalkSpeed=oldws+7
- local norm=CFrame.new(-1.5, 0.5, 0)
- local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
- local down=norm
- local rup=CFrame.new(1.5, 0.5, 0)
- TIMELERP(lw.C0, up*CFrame.Angles(-math.pi/3, 0, 0), 0.5, function(lerp)
- lw.C0=lerp
- end, false, "sprintstop")
- TIMELERP(rw.C0, rup*CFrame.Angles(math.pi/4, math.pi/6, 0), 0.5, function(lerp)
- rw.C0=lerp
- end, true, "sprintstop")
- end
- end)
- m.KeyUp:connect(function(k)
- if k=="0" and sprinting then
- print("unsprint")
- sprintstop=true
- humanoid.WalkSpeed=oldws
- local norm=CFrame.new(-1.5, 0.5, 0)
- local up=norm*CFrame.new(1.2, 0, -0.56)*CFrame.Angles(math.pi/2, 0, math.pi/7)
- local down=norm
- local rup=CFrame.new(1.5, 0.5, 0)
- TIMELERP(up*CFrame.Angles(-math.pi/3, 0, 0), up, 0.5, function(lerp)
- lw.C0=lerp
- end, false, "sprinting")
- TIMELERP(rup*CFrame.Angles(math.pi/4, math.pi/6, 0), rup*CFrame.new(-0.2, 0, 0.2)*CFrame.Angles(math.pi/2,0,0), 0.5, function(lerp)
- rw.C0=lerp
- end, true, "sprinting")
- sprinting=false
- end
- end)
- oldws=humanoid.WalkSpeed
- m.Button1Down:connect(function()
- coroutine.wrap(function()
- shooting=true
- while shooting do
- if not reload and not sprinting and mag>0 then
- s:Play()
- local bw=bolty.WeldReference.Value
- rw.C0=rw.C0*CFrame.new(0, .1, 0)
- bw.C0=bw.C0*CFrame.new(0, .55, 0)
- wait(.005)
- rw.C0=rw.C0*CFrame.new(0, -.1, 0)
- bw.C0=bw.C0*CFrame.new(0, -.55, 0)
- local shell=Instance.new("Part", char)
- shell.FormFactor="Custom"
- shell.Size=Vector3.new(.2, .5, .2)
- shell.BrickColor=BrickColor.new("Bright yellow")
- shell.CFrame=bolty.CFrame*CFrame.new(0, .25, 0)
- shell.CanCollide=false
- shell.Velocity=CFrame.Angles(0, math.rad(-50), 0)*shell.CFrame.lookVector*10
- shell.RotVelocity=Vector3.new(0, 20, 0)
- Instance.new("CylinderMesh", shell)
- game:GetService("Debris"):AddItem(shell, 5.1)
- coroutine.wrap(function()
- wait()
- shell.CanCollide=true
- wait(4)
- for i=0, 1, 0.1 do
- shell.Transparency=i
- wait(.1)
- end
- end)()
- if m.Target then
- local hum=m.Target.Parent:FindFirstChild("Humanoid")
- if not hum then
- hum=m.Target.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hum then
- local dmg=math.random(5, 20)
- for i=1, 17 do
- math.random()
- end
- hum.Health=hum.Health-dmg
- creator=Instance.new("ObjectValue", hum)
- creator.Name="creator"
- creator.Value=game.Players.LocalPlayer
- if hum.Parent:FindFirstChild("Head") then
- -- print("Head found")
- local h=hum.Parent:FindFirstChild("Head")
- local p=Instance.new("Part", workspace)
- p.FormFactor=Enum.FormFactor.Custom
- p.Size=Vector3.new(1, 1, 1)
- p.Anchored=true
- p.CFrame=h.CFrame+Vector3.new(0, 1, 0)
- p.Transparency=1
- local bbg=Instance.new("BillboardGui", p)
- bbg.Adornee=p
- bbg.Size=UDim2.new(0, 50, 0, 70)
- local txt=Instance.new("TextLabel", bbg)
- txt.Size=UDim2.new(1, 0, 1, 0)
- txt.BackgroundTransparency=1
- txt.BorderSizePixel=0;
- txt.Text=dmg
- txt.TextScaled=true
- txt.TextColor3=Color3.new(1, 0.2, 0.2)
- txt.TextStrokeColor3=Color3.new(0, 0, 0)
- txt.TextStrokeTransparency=0.2
- coroutine.wrap(function() for i=1, 40 do
- p.CFrame=p.CFrame+Vector3.new(0, 0.05, 0) wait(.05)
- if i>20 then
- txt.TextTransparency=(i-20)/20
- txt.TextStrokeTransparency=0.2 + (i-20)/20
- end
- end
- p:Destroy()
- end)()
- --[[ hum.PlatformStand=true
- local torso=hum.Parent:FindFirstChild("Torso")
- if torso then
- torso.RotVelocity=Vector3.new(-10, 0, 10)
- end
- wait(0.4)
- torso.RotVelocity=Vector3.new(0, 0, 0)
- hum.PlatformStand=false ]]
- end
- end
- end
- -- pcall(m.Target.Parent.BreakJoints, m.Target.Parent)
- mag=mag-1
- --print(mag)
- end
- wait(60/rpm)
- end
- end)()
- end)
- m.Button1Up:connect(function()
- shooting=false
- end)
- end
- end)
- --CFrame.new(-0.95, 0.8, 0)*CFrame.Angles(0, -math.pi/2, 0)*CFrame.new(0, 0, 1.0)
- t.Unequipped:connect(function()
- shooting=false
- if reload then
- stopreload=true
- --u unequipped. nob.
- end
- sprinting=false
- reload=false
- rs.Part1=rarm
- ls.Part1=larm
- rw.Parent=nil
- rw.Part1=nil
- lw.Parent=nil
- lw.Part1=nil
- for _, v in pairs{mp1, mp2, mweld} do
- if v then v:Destroy() end
- end
- humanoid.WalkSpeed=oldws
- end)
- --hl/https://code.stypi.com/raw/grubsteak/shetgun.lua
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