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GForcebit

PPE/Shaders

Apr 3rd, 2018 (edited)
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  1. local bloom = Instance.new("BloomEffect",game.Lighting)
  2. bloom.Intensity = .65
  3. bloom.Size = 13
  4. bloom.Threshold = .91
  5. local sunrays = Instance.new("SunRaysEffect",game.Lighting)
  6. sunrays.Intensity = .15
  7. sunrays.Spread = 1
  8. local CC = Instance.new("ColorCorrectionEffect",game.Lighting)
  9. CC.Brightness = -.3
  10. CC.Contrast = -0.4
  11. CC.Saturation = 0.4
  12. CC.TintColor = Color3.new(253,254,254)
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