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HenloMyDude

platformer

Dec 2nd, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. plr = owner
  8. char = plr.Character
  9. ra = char["Right Arm"]
  10. la = char["Left Arm"]
  11. hed = char.Head
  12. root = char.HumanoidRootPart
  13. hum = char.Humanoid
  14. dancin = false
  15.  
  16. clerp = function(toclerp, cf, number)
  17. local joint = toclerp
  18. joint.C0 = joint.C0:Lerp(cf, number)
  19. end
  20.  
  21. clerp2 = function(toclerp, cf)
  22. local joint = toclerp
  23. joint.C0 = cf
  24. end
  25.  
  26. clerp3 = function(toclerp, cf, number)
  27. local joint = toclerp
  28. joint.C1 = joint.C1:Lerp(cf, number)
  29. end
  30.  
  31. Swait,swait = function(number)
  32. if number == 0 or number == nil then
  33. game:GetService("RunService").Heartbeat:Wait()
  34. else
  35. for i = 1,number do
  36. game:GetService("RunService").Heartbeat:Wait()
  37. end
  38. end
  39. end
  40.  
  41. ezweld = function(p, a, b, cf)
  42. local weld = Instance.new("Weld",p)
  43. weld.Part0 = a
  44. weld.Part1 = b
  45. weld.C0 = cf
  46. return weld
  47. end
  48.  
  49. NewSound = function(p, id, pit, vol, loop)
  50. local Sound = Instance.new("Sound",p)
  51. Sound.Pitch = pit
  52. Sound.Volume = vol
  53. Sound.SoundId = "rbxassetid://" ..id
  54. Sound.Looped = loop
  55. Sound:Play()
  56. return Sound
  57. end
  58.  
  59. IT = Instance.new
  60. Rad = math.rad
  61. Cos = math.cos
  62. Sin = math.sin
  63. BrickC = BrickColor.new
  64. C3 = Color3.new
  65. VT = Vector3.new
  66.  
  67. anim = "Idle"
  68. attack = false
  69. local RS = char.Torso["Right Shoulder"]
  70. local LS = char.Torso["Left Shoulder"]
  71. local RH = char.Torso["Right Hip"]
  72. local LH = char.Torso["Left Hip"]
  73. local neck = char.Torso["Neck"]
  74. local anim = "Idle"
  75. local animate = char.Animate
  76. local root = char.HumanoidRootPart
  77. local rootj = root.RootJoint
  78. local timepos = 0
  79. local sine = 0
  80. local RSnor = RS.C0
  81. local LSnor = LS.C0
  82. local RHnor = RH.C0
  83. local LHnor = LH.C0
  84. local RSnor2 = RS.C1
  85. local LSnor2 = LS.C1
  86. local RHnor2 = RH.C1
  87. local LHnor2 = LH.C1
  88. local rootjnor = rootj.C0
  89. local necknor = neck.C0
  90. local tors = char.Torso
  91. hum.Animator:remove()
  92. mouse = plr:GetMouse()
  93. hold = false
  94. Debris = game:GetService("Debris")
  95.  
  96. local dustp = Instance.new("Part",char)
  97. dustp.Transparency = 1
  98. dustp.Size = Vector3.new(0.1, 0.1, 0.1)
  99. dustp.CanCollide = false
  100. local dustj = ezweld(char, root, dustp, CFrame.new(0, -tors.Size.y - 0.5, 0))
  101. local dust = Instance.new("ParticleEmitter",dustp)
  102. dust.Rate = 3
  103. dust.Lifetime = NumberRange.new(0.35)
  104. dust.Texture = "rbxassetid://420061161"
  105. dust.Speed = NumberRange.new(2)
  106. dust.EmissionDirection = "Back"
  107. dust.Rotation = NumberRange.new(155)
  108. dust.RotSpeed = NumberRange.new(15)
  109. dust.Enabled = false
  110. dust.Size = NumberSequence.new(tors.Size.y - 1.5, tors.Size.y - 0.75)
  111. dust.Transparency = NumberSequence.new(0.25, 1)
  112. sped = 30
  113.  
  114. function RayCast(Position, Direction, Range, Ignore)
  115. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  116. end
  117.  
  118. NLS([[
  119.  
  120. plr = owner
  121. char = plr.Character
  122. root = char.HumanoidRootPart
  123. hum = char.Humanoid
  124. mouse = plr:GetMouse()
  125. canjump = false
  126.  
  127. function RayCast(Position, Direction, Range, Ignore)
  128. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  129. end
  130.  
  131. root.Touched:connect(function(hit)
  132. hitfloor = RayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4+hum.HipHeight, char)
  133. if hitfloor == nil and not char:FindFirstChild("cooldown") and not hit.Parent:FindFirstChild("Head") then
  134. root.Anchored = true
  135. canjump = true
  136. local coold = Instance.new("NumberValue",char)
  137. coold.Name = "cooldown"
  138. end
  139. end)
  140.  
  141. mouse.KeyDown:connect(function(key)
  142. if key == " " and root.Anchored == true and canjump == true then
  143. root.Anchored = false
  144. canjump = false
  145. hum:ChangeState(Enum.HumanoidStateType.Jumping)
  146. if char:FindFirstChild("cooldown") then
  147. coold = char.cooldown
  148. game.Debris:AddItem(coold, 0.25)
  149. end
  150. end
  151. end)
  152.  
  153. ]],char)
  154.  
  155. local shaded = false
  156. local celmodel = Instance.new("Model",nil)
  157. celmodel.Name = "CelShading"
  158. local a = -1.05
  159. local a2 = 1
  160. for i,v in pairs (char:GetDescendants()) do
  161. if v:IsA("Part") then
  162. if v.Name == "Head" then
  163. local clone = v:Clone()
  164. clone.Parent = celmodel
  165. clone.Color = Color3.new(0, 0, 0)
  166. clone.CanCollide = false
  167. clone:ClearAllChildren()
  168. local mesh = Instance.new("SpecialMesh",clone)
  169. mesh.MeshId = "rbxassetid://4128938772"
  170. mesh.Scale = Vector3.new(a2, a2, a2)
  171. local joint = ezweld(char, clone, v, CFrame.new())
  172. end
  173. if v.Name == "Right Arm" then
  174. local clone = v:Clone()
  175. clone.Parent = celmodel
  176. clone.Color = Color3.new(0, 0, 0)
  177. clone.CanCollide = false
  178. clone:ClearAllChildren()
  179. local mesh = Instance.new("SpecialMesh",clone)
  180. mesh.MeshId = "rbxasset://fonts/rightarm.mesh"
  181. mesh.Scale = Vector3.new(a, a, a)
  182. local joint = ezweld(char, clone, v, CFrame.new())
  183. end
  184. if v.Name == "Left Arm" then
  185. local clone = v:Clone()
  186. clone.Parent = celmodel
  187. clone.Color = Color3.new(0, 0, 0)
  188. clone.CanCollide = false
  189. clone:ClearAllChildren()
  190. local mesh = Instance.new("SpecialMesh",clone)
  191. mesh.MeshId = "rbxasset://fonts/leftarm.mesh"
  192. mesh.Scale = Vector3.new(a, a, a)
  193. local joint = ezweld(char, clone, v, CFrame.new())
  194. end
  195. if v.Name == "Right Leg" then
  196. local clone = v:Clone()
  197. clone.Parent = celmodel
  198. clone.Color = Color3.new(0, 0, 0)
  199. clone.CanCollide = false
  200. clone:ClearAllChildren()
  201. local mesh = Instance.new("SpecialMesh",clone)
  202. mesh.MeshId = "rbxasset://fonts/rightleg.mesh"
  203. mesh.Scale = Vector3.new(a, a, a)
  204. local joint = ezweld(char, clone, v, CFrame.new())
  205. end
  206. if v.Name == "Left Leg" then
  207. local clone = v:Clone()
  208. clone.Parent = celmodel
  209. clone.Color = Color3.new(0, 0, 0)
  210. clone.CanCollide = false
  211. clone:ClearAllChildren()
  212. local mesh = Instance.new("SpecialMesh",clone)
  213. mesh.MeshId = "rbxasset://fonts/leftleg.mesh"
  214. mesh.Scale = Vector3.new(a, a, a)
  215. local joint = ezweld(char, clone, v, CFrame.new())
  216. end
  217. if v.Name == "Torso" then
  218. local clone = v:Clone()
  219. clone.Parent = celmodel
  220. clone.Color = Color3.new(0, 0, 0)
  221. clone.CanCollide = false
  222. clone:ClearAllChildren()
  223. local mesh = Instance.new("SpecialMesh",clone)
  224. mesh.MeshId = "rbxasset://fonts/torso.mesh"
  225. mesh.Scale = Vector3.new(a, a, a)
  226. local joint = ezweld(char, clone, v, CFrame.new())
  227. end
  228. end
  229. if v:IsA("Hat") or v:IsA("Accessory") then
  230. local clone = v:Clone()
  231. clone.Parent = celmodel
  232. clone.Name = "cooliocelshadio"
  233. local handel = v:FindFirstChild("Handle")
  234. local handel2 = clone:FindFirstChild("Handle")
  235. if handel and handel2 then
  236. local joint = ezweld(celmodel, handel2, handel, CFrame.Angles(Rad(180), 0, 0))
  237. end
  238. for i,v in pairs (clone:GetDescendants()) do
  239. if v:IsA("SpecialMesh") then
  240. v.Scale = Vector3.new(-v.Scale.x - 0.05, -v.Scale.y - 0.05, -v.Scale.z - 0.05)
  241. v.MeshId = ""
  242. v.TextureId = "rbxassetid://4128940935"
  243. end
  244. end
  245. end
  246. end
  247.  
  248. function slide()
  249. dust.Enabled = false
  250. attack = true
  251. hold = true
  252. local a = Vector3.new(root.Velocity.x,0,root.Velocity.z).magnitude + 10
  253. a = a + 30
  254. local dir = Vector3.new(root.Velocity.x,0,root.Velocity.z).unit
  255. local bv = Instance.new("BodyVelocity",root)
  256. bv.maxForce = Vector3.new(1/0,1/0,1/0)
  257. bv.Velocity = dir*a
  258. local bg = Instance.new("BodyGyro",tors)
  259. bg.maxTorque = Vector3.new(1/0,1/0,1/0)
  260. bg.cframe = CFrame.new(Vector3.new(0, 0, 0), dir) * CFrame.Angles(math.pi/2.2,0.24,0)
  261. sped = 0
  262. local sfx = Instance.new("Sound",tors) sfx.SoundId = "rbxassetid://1295468446" sfx.Volume = 4 sfx.Looped = true sfx:Play()
  263. if a > 40 then
  264. repeat
  265. Swait()
  266. sped = 0
  267. a = a - 0.96
  268. bv.velocity = dir*a + Vector3.new(0,0,0)
  269. clerp(rootj, rootjnor * CFrame.new(0, -1, -2.25) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
  270. clerp(neck, necknor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(90), 0, 0), 0.3)
  271. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 0, 0), 0.3)
  272. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(-0.25, 0.5, 0), 0.3)
  273. clerp(RS, RSnor * CFrame.new(0, 0.35, 0.5) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
  274. clerp(LS, LSnor * CFrame.new(0, 0.35, 0.5) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
  275. until hold == false or a < 2
  276. end
  277. sfx:remove()
  278. sped = 30
  279. bg:remove()
  280. bv:remove()
  281. hold = false
  282. attack = false
  283. end
  284.  
  285. function spin()
  286. dust.Enabled = false
  287. dust:Emit(1)
  288. attack = true
  289. local spinn = 0
  290. local sfx = Instance.new("Sound",tors) sfx.SoundId = "rbxassetid://158475221" sfx.Volume = 4 sfx:Play()
  291. if anim == "Idle" or anim == "Walk" then
  292. local bv = Instance.new("BodyVelocity",root)
  293. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  294. bv.Velocity = Vector3.new(0, 35, 0)
  295. Debris:AddItem(bv, 0.1)
  296. end
  297. for i = 1,25 do
  298. Swait()
  299. spinn = spinn + 15
  300. clerp2(rootj, rootjnor * CFrame.Angles(0, 0, spinn))
  301. clerp(neck, necknor, 0.3)
  302. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  303. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  304. clerp(RS, RSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
  305. clerp(LS, LSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
  306. end
  307. attack = false
  308. end
  309.  
  310. function lunge()
  311. dust.Enabled = false
  312. attack = true
  313. local bv = Instance.new("BodyVelocity",root)
  314. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  315. bv.Velocity = root.CFrame.lookVector * 75
  316. Debris:AddItem(bv, 0.1)
  317. for i = 1,12 do
  318. Swait()
  319. clerp(rootj, rootjnor * CFrame.new(0, -1, -2.25) * CFrame.Angles(Rad(90), 0, 0), 0.3)
  320. clerp(neck, necknor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
  321. clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 0, 0), 0.3)
  322. clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(-0.25, 0.5, 0), 0.3)
  323. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), 0.3)
  324. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), 0.3)
  325. end
  326. attack = false
  327. end
  328.  
  329. mouse.KeyDown:connect(function(key)
  330. if key == "c" then
  331. slide()
  332. end
  333. if key == "e" then
  334. lunge()
  335. end
  336. if key == "q" then
  337. spin()
  338. end
  339. if key == "p" then
  340. if shaded then
  341. shaded = false
  342. celmodel.Parent = nil
  343. for i,v in pairs (char:children()) do
  344. if v:IsA("Hat") or v:IsA("Accessory") and v.Name == "cooliocelshadio" then
  345. v.Parent = celmodel
  346. end
  347. end
  348. else
  349. shaded = true
  350. celmodel.Parent = char
  351. for i,v in pairs (celmodel:children()) do
  352. if v:IsA("Hat") or v:IsA("Accessory") and v.Name == "cooliocelshadio" then
  353. v.Parent = char
  354. end
  355. end
  356. end
  357. end
  358. end)
  359.  
  360. mouse.KeyUp:connect(function(key)
  361. hold = false
  362. end)
  363.  
  364. while true do
  365. Swait()
  366. sine = sine + 1
  367. hum.JumpPower = 70
  368. hum.WalkSpeed = sped
  369. local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
  370. torsverticalvel = root.Velocity.y
  371. hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
  372. if TORSOVELOCITY < 1 and hitfloor ~= nil then
  373. anim = "Idle"
  374. if attack == false then
  375. dust.Enabled = false
  376. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)), 0.3)
  377. clerp(neck, necknor, 0.3)
  378. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  379. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  380. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20 - 6 * math.sin(sine / 12)), 0, 0), 0.3)
  381. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20 - 6 * math.sin(sine / 12)), 0, 0), 0.3)
  382. end
  383. elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
  384. anim = "Walk"
  385. if attack == false then
  386. dust.Enabled = true
  387. clerp(rootj, rootjnor * CFrame.new(0, 0.25 + 0.5 * Cos(sine / 3), 0.25 + 0.5 * Cos(sine / 3)) * CFrame.Angles(Rad(-15), -root.RotVelocity.Y / 15, Rad(0 + 25 * Cos(sine / 6))), 0.15)
  388. clerp(neck, necknor * CFrame.Angles(0, 0, -hed.RotVelocity.Y / 15), 0.15)
  389. clerp(RH, RHnor * CFrame.new(0 + 0.3 * Cos(sine / 3), 0 - 0.3 * Cos(sine / 3), 0) * CFrame.Angles(0, Rad(0), Rad(125 * Cos(sine / 6))), 0.15)
  390. clerp(LH, LHnor * CFrame.new(0 + 0.3 * Cos(sine / 3), 0 - 0.3 * Cos(sine / 3), 0) * CFrame.Angles(0, Rad(0), Rad(125 * Cos(sine / 6))), 0.15)
  391. clerp(RS, RSnor * CFrame.new(0 - 0.5 * Cos(sine / 6), -0.5, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(-150 * Cos(sine / 6))), 0.15)
  392. clerp(LS, LSnor * CFrame.new(0 - 0.5 * Cos(sine / 6), -0.5, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(-150 * Cos(sine / 6))), 0.15)
  393. end
  394. elseif torsverticalvel > 1 and hitfloor == nil then
  395. anim = "Jump"
  396. if attack == false then
  397. dust.Enabled = false
  398. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(5), 0, 0), 0.3)
  399. clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3)
  400. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  401. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  402. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3)
  403. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3)
  404. end
  405. elseif torsverticalvel < 1 and hitfloor == nil then
  406. anim = "Fall"
  407. if attack == false then
  408. dust.Enabled = false
  409. clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
  410. clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3)
  411. clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  412. clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
  413. clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3)
  414. clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3)
  415. end
  416. end
  417. end
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