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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local anim = "Idle"
- local animate = char.Animate
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- local dustp = Instance.new("Part",char)
- dustp.Transparency = 1
- dustp.Size = Vector3.new(0.1, 0.1, 0.1)
- dustp.CanCollide = false
- local dustj = ezweld(char, root, dustp, CFrame.new(0, -tors.Size.y - 0.5, 0))
- local dust = Instance.new("ParticleEmitter",dustp)
- dust.Rate = 3
- dust.Lifetime = NumberRange.new(0.35)
- dust.Texture = "rbxassetid://420061161"
- dust.Speed = NumberRange.new(2)
- dust.EmissionDirection = "Back"
- dust.Rotation = NumberRange.new(155)
- dust.RotSpeed = NumberRange.new(15)
- dust.Enabled = false
- dust.Size = NumberSequence.new(tors.Size.y - 1.5, tors.Size.y - 0.75)
- dust.Transparency = NumberSequence.new(0.25, 1)
- sped = 30
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- NLS([[
- plr = owner
- char = plr.Character
- root = char.HumanoidRootPart
- hum = char.Humanoid
- mouse = plr:GetMouse()
- canjump = false
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- root.Touched:connect(function(hit)
- hitfloor = RayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4+hum.HipHeight, char)
- if hitfloor == nil and not char:FindFirstChild("cooldown") and not hit.Parent:FindFirstChild("Head") then
- root.Anchored = true
- canjump = true
- local coold = Instance.new("NumberValue",char)
- coold.Name = "cooldown"
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == " " and root.Anchored == true and canjump == true then
- root.Anchored = false
- canjump = false
- hum:ChangeState(Enum.HumanoidStateType.Jumping)
- if char:FindFirstChild("cooldown") then
- coold = char.cooldown
- game.Debris:AddItem(coold, 0.25)
- end
- end
- end)
- ]],char)
- local shaded = false
- local celmodel = Instance.new("Model",nil)
- celmodel.Name = "CelShading"
- local a = -1.05
- local a2 = 1
- for i,v in pairs (char:GetDescendants()) do
- if v:IsA("Part") then
- if v.Name == "Head" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxassetid://4128938772"
- mesh.Scale = Vector3.new(a2, a2, a2)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- if v.Name == "Right Arm" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxasset://fonts/rightarm.mesh"
- mesh.Scale = Vector3.new(a, a, a)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- if v.Name == "Left Arm" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxasset://fonts/leftarm.mesh"
- mesh.Scale = Vector3.new(a, a, a)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- if v.Name == "Right Leg" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxasset://fonts/rightleg.mesh"
- mesh.Scale = Vector3.new(a, a, a)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- if v.Name == "Left Leg" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxasset://fonts/leftleg.mesh"
- mesh.Scale = Vector3.new(a, a, a)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- if v.Name == "Torso" then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Color = Color3.new(0, 0, 0)
- clone.CanCollide = false
- clone:ClearAllChildren()
- local mesh = Instance.new("SpecialMesh",clone)
- mesh.MeshId = "rbxasset://fonts/torso.mesh"
- mesh.Scale = Vector3.new(a, a, a)
- local joint = ezweld(char, clone, v, CFrame.new())
- end
- end
- if v:IsA("Hat") or v:IsA("Accessory") then
- local clone = v:Clone()
- clone.Parent = celmodel
- clone.Name = "cooliocelshadio"
- local handel = v:FindFirstChild("Handle")
- local handel2 = clone:FindFirstChild("Handle")
- if handel and handel2 then
- local joint = ezweld(celmodel, handel2, handel, CFrame.Angles(Rad(180), 0, 0))
- end
- for i,v in pairs (clone:GetDescendants()) do
- if v:IsA("SpecialMesh") then
- v.Scale = Vector3.new(-v.Scale.x - 0.05, -v.Scale.y - 0.05, -v.Scale.z - 0.05)
- v.MeshId = ""
- v.TextureId = "rbxassetid://4128940935"
- end
- end
- end
- end
- function slide()
- dust.Enabled = false
- attack = true
- hold = true
- local a = Vector3.new(root.Velocity.x,0,root.Velocity.z).magnitude + 10
- a = a + 30
- local dir = Vector3.new(root.Velocity.x,0,root.Velocity.z).unit
- local bv = Instance.new("BodyVelocity",root)
- bv.maxForce = Vector3.new(1/0,1/0,1/0)
- bv.Velocity = dir*a
- local bg = Instance.new("BodyGyro",tors)
- bg.maxTorque = Vector3.new(1/0,1/0,1/0)
- bg.cframe = CFrame.new(Vector3.new(0, 0, 0), dir) * CFrame.Angles(math.pi/2.2,0.24,0)
- sped = 0
- local sfx = Instance.new("Sound",tors) sfx.SoundId = "rbxassetid://1295468446" sfx.Volume = 4 sfx.Looped = true sfx:Play()
- if a > 40 then
- repeat
- Swait()
- sped = 0
- a = a - 0.96
- bv.velocity = dir*a + Vector3.new(0,0,0)
- clerp(rootj, rootjnor * CFrame.new(0, -1, -2.25) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(90), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(-0.25, 0.5, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0.35, 0.5) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0.35, 0.5) * CFrame.Angles(Rad(-135), 0, 0), 0.3)
- until hold == false or a < 2
- end
- sfx:remove()
- sped = 30
- bg:remove()
- bv:remove()
- hold = false
- attack = false
- end
- function spin()
- dust.Enabled = false
- dust:Emit(1)
- attack = true
- local spinn = 0
- local sfx = Instance.new("Sound",tors) sfx.SoundId = "rbxassetid://158475221" sfx.Volume = 4 sfx:Play()
- if anim == "Idle" or anim == "Walk" then
- local bv = Instance.new("BodyVelocity",root)
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.Velocity = Vector3.new(0, 35, 0)
- Debris:AddItem(bv, 0.1)
- end
- for i = 1,25 do
- Swait()
- spinn = spinn + 15
- clerp2(rootj, rootjnor * CFrame.Angles(0, 0, spinn))
- clerp(neck, necknor, 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
- clerp(LS, LSnor * CFrame.new(0, -0.5, 0.5) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
- end
- attack = false
- end
- function lunge()
- dust.Enabled = false
- attack = true
- local bv = Instance.new("BodyVelocity",root)
- bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.Velocity = root.CFrame.lookVector * 75
- Debris:AddItem(bv, 0.1)
- for i = 1,12 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, -1, -2.25) * CFrame.Angles(Rad(90), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.new(0, -0.25, 0) * CFrame.Angles(Rad(-90), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(-0.25, 0.5, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(180)), 0.3)
- end
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- slide()
- end
- if key == "e" then
- lunge()
- end
- if key == "q" then
- spin()
- end
- if key == "p" then
- if shaded then
- shaded = false
- celmodel.Parent = nil
- for i,v in pairs (char:children()) do
- if v:IsA("Hat") or v:IsA("Accessory") and v.Name == "cooliocelshadio" then
- v.Parent = celmodel
- end
- end
- else
- shaded = true
- celmodel.Parent = char
- for i,v in pairs (celmodel:children()) do
- if v:IsA("Hat") or v:IsA("Accessory") and v.Name == "cooliocelshadio" then
- v.Parent = char
- end
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- hold = false
- end)
- while true do
- Swait()
- sine = sine + 1
- hum.JumpPower = 70
- hum.WalkSpeed = sped
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil then
- anim = "Idle"
- if attack == false then
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)), 0.3)
- clerp(neck, necknor, 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), 0) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20 - 6 * math.sin(sine / 12)), 0, 0), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(-20 - 6 * math.sin(sine / 12)), 0, 0), 0.3)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil then
- anim = "Walk"
- if attack == false then
- dust.Enabled = true
- clerp(rootj, rootjnor * CFrame.new(0, 0.25 + 0.5 * Cos(sine / 3), 0.25 + 0.5 * Cos(sine / 3)) * CFrame.Angles(Rad(-15), -root.RotVelocity.Y / 15, Rad(0 + 25 * Cos(sine / 6))), 0.15)
- clerp(neck, necknor * CFrame.Angles(0, 0, -hed.RotVelocity.Y / 15), 0.15)
- clerp(RH, RHnor * CFrame.new(0 + 0.3 * Cos(sine / 3), 0 - 0.3 * Cos(sine / 3), 0) * CFrame.Angles(0, Rad(0), Rad(125 * Cos(sine / 6))), 0.15)
- clerp(LH, LHnor * CFrame.new(0 + 0.3 * Cos(sine / 3), 0 - 0.3 * Cos(sine / 3), 0) * CFrame.Angles(0, Rad(0), Rad(125 * Cos(sine / 6))), 0.15)
- clerp(RS, RSnor * CFrame.new(0 - 0.5 * Cos(sine / 6), -0.5, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(-150 * Cos(sine / 6))), 0.15)
- clerp(LS, LSnor * CFrame.new(0 - 0.5 * Cos(sine / 6), -0.5, 0.25) * CFrame.Angles(Rad(-90), Rad(0), Rad(-150 * Cos(sine / 6))), 0.15)
- end
- elseif torsverticalvel > 1 and hitfloor == nil then
- anim = "Jump"
- if attack == false then
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3)
- end
- elseif torsverticalvel < 1 and hitfloor == nil then
- anim = "Fall"
- if attack == false then
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3)
- end
- end
- end
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