captmicro

LuaHackKit - aimbot for cs:s (will work after offset update)

Aug 2nd, 2012
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Lua 5.10 KB | None | 0 0
  1. -------------------------------------------------------------------------------------------------
  2. --DOWNLOAD LUA HACK KIT AT: http://b0mbnet.info/files/luahackkit.zip
  3. --FOR MORE INFO VISIT: http://b0mbnet.info/blog/2012/08/lua-hack-kit-you-put-a-what-in-my-what/
  4. -------------------------------------------------------------------------------------------------
  5.  
  6. SetDebugPrivileges()
  7.  
  8. local hwnd = 0
  9. while (hwnd == 0) do
  10.     hwnd = FindWindow("Counter-Strike Source")
  11. end
  12.  
  13. local procID = GetProcessId(hwnd)
  14. WriteConsole("Process ID: " .. tostring(procID) .. "\n")
  15. local procHandle = OpenProcess(PROCESS_ALL_ACCESS, procID)
  16. WriteConsole("Process Handle: " .. tostring(procHandle) .. " [" .. tostring(PROCESS_ALL_ACCESS) .. "]\n")
  17.  
  18. local engine = GetBaseAddress(procHandle, "engine.dll")
  19. local client = GetBaseAddress(procHandle, "client.dll")
  20.  
  21. local r_drawothermodels = client + 0x72F508
  22. --sigscan for \x89\x54\x24\x2C\x89\x44\x24\x30\xE8
  23. --then add 0xF to address found
  24. --resulting value = ptr to ptr to entity table
  25. local etbl = ReadInt(procHandle, engine + 0x3C6C88)
  26. WriteConsole("Entity Table @ " .. tostring(etbl) .. "\n");
  27.  
  28. local GetEntity = function(idx)
  29.     return ReadInt(procHandle, etbl + (40+(8*idx)))
  30. end
  31.  
  32. local C_CSPlayer = {
  33.     deadflag = function(base) return ReadInt(procHandle, base + 0x87) end,
  34.     m_iHealth = function(base) return ReadInt(procHandle, base + 0x88) end,
  35.     m_iTeamNum = function(base) return ReadInt(procHandle, base + 0x90) end,
  36.     m_vecMins = function(base) return ReadFloat(procHandle, base + 0x168),
  37.         ReadFloat(procHandle, base + 0x16C), ReadFloat(procHandle, base + 0x170) end,
  38.     m_vecMaxs = function(base) return ReadFloat(procHandle, base + 0x174),
  39.         ReadFloat(procHandle, base + 0x178), ReadFloat(procHandle, base + 0x17C) end,
  40.     m_vecAbsOrigin = function(base) return ReadFloat(procHandle, base + 0x1F4),
  41.         ReadFloat(procHandle, base + 0x1F8), ReadFloat(procHandle, base + 0x1FC) end,
  42.     m_angAbsRotation = function(base) return ReadFloat(procHandle, base + 0x200),
  43.         ReadFloat(procHandle, base + 0x204), ReadFloat(procHandle, base + 0x208) end,
  44.     m_vecNetworkOrigin = function(base) return ReadFloat(procHandle, base + 0x20C),
  45.         ReadFloat(procHandle, base + 0x210), ReadFloat(procHandle, base + 0x214) end,
  46.     m_angNetworkAngles = function(base) return ReadFloat(procHandle, base + 0x218),
  47.         ReadFloat(procHandle, base + 0x21C), ReadFloat(procHandle, base + 0x220) end,
  48.     m_fFlags = function(base) return ReadInt(procHandle, base + 0x2DC) end,
  49.     m_flFOVStart = function(base) return ReadFloat(procHandle, base + 0xF2C) end,
  50.     m_bDucked = function(base) return ReadByte(procHandle, base + 0xD60) end,
  51.     m_bDucking = function(base) return ReadByte(procHandle, base + 0xD61) end,
  52.     m_flDucktime = function(base) return ReadFloat(procHandle, base + 0xD64) end,
  53.     m_flFallVelocity = function(base) return ReadFloat(procHandle, base + 0xD74) end,
  54.     m_nOldButtons = function(base) return ReadFloat(procHandle, base + 0xD78) end,
  55.     m_vecPunchAngle = function(base) return ReadFloat(procHandle, base + 0xD88),
  56.         ReadFloat(procHandle, base + 0xD8C), ReadFloat(procHandle, base + 0xD90) end,
  57.     m_szLastPlaceName = function(base) return ReadStr(procHandle, base + 0x11A8, 20) end,
  58.     m_flStamina = function(base) return ReadFloat(procHandle, base + 0x1380) end,
  59. }
  60.  
  61. local o_EyeP = engine + 0x3E80A0
  62. local o_EyeYaw = engine + 0x3E80A4
  63. local o_EyeR = engine + 0x3E80A8
  64.  
  65. WriteConsole("ACTIVATED\n");
  66.  
  67. local function AngleToTarget(pX,pY,pZ, tX,tY,tZ)
  68.     deltaX = pX - tX
  69.     deltaY = pY - tY
  70.     deltaZ = pZ - tZ
  71.     hpy = math.sqrt((deltaX*deltaX) + (deltaY*deltaY))
  72.     angP = math.deg(math.atan(deltaZ / hyp))
  73.     angY = math.deg(math.atan(deltaY / deltaX))
  74.     angR = 0
  75.     if (deltaX >= 0) then deltaY += 180 end
  76.     return angP,angY,angR
  77. end
  78.  
  79. local tmp = 0
  80. local aimbot = false
  81. local abot_backup = 0
  82. while (IsKeyDown(VK_END) == 0) do --END
  83.     if (IsKeyDown(VK_F11) == 1) then
  84.         if (ReadInt(procHandle, r_drawothermodels) == 1) then
  85.             WriteInt(procHandle, r_drawothermodels, 2)
  86.             WriteConsole("wallhack on\n")
  87.         else
  88.             WriteInt(procHandle, r_drawothermodels, 1)
  89.             WriteConsole("wallhack off\n")
  90.         end
  91.     end
  92.    
  93.     if (IsKeyDown(VK_F10) == 1) then
  94.         aimbot = not aimbot
  95.         if (aimbot) then WriteConsole("Aimbot on\n")
  96.         else WriteConsole("Aimbot off\n") end
  97.     end
  98.    
  99.     if (aimbot) then
  100.         local Me = GetEntity(1)
  101.         local EyeX, EyeY, EyeZ = C_CSPlayer.m_vecNetworkOrigin(Me)
  102.         WriteConsole("Local Pos: " .. tostring(EyeX) .. ", "
  103.             .. tostring(EyeY) .. ", " .. tostring(EyeZ) .. "\n")
  104.        
  105.         local Nme = GetEntity(2)
  106.         local NmeX, NmeY, NmeZ = C_CSPlayer.m_vecNetworkOrigin(Nme)
  107.         if (C_CSPlayer.m_bDucked(Nme) == 1) then
  108.             NmeZ = NmeZ + 32 else NmeZ = NmeZ + 65 end
  109.         WriteConsole("Enemy Pos: " .. tostring(NmeX) .. ", "
  110.             .. tostring(NmeY) .. ", " .. tostring(NmeZ) .. "\n")
  111.        
  112.         local pitch, yaw, roll = AngleToTarget(EyeX,EyeY,EyeZ, NmeX,NmeY,NmeZ)
  113.         WriteConsole("Angle to target: " .. tostring(pitch) .. ", "
  114.             .. tostring(yaw) .. ", " .. tostring(roll) .. "\n")
  115.         WriteFloat(procHandle, o_EyeP, math.NormalizeAngle(pitch))
  116.         WriteFloat(procHandle, o_EyeYaw, math.NormalizeAngle(yaw))
  117.     end
  118.    
  119.     Sleep(100)
  120. end
  121.  
  122. CloseHandle(procHandle)
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