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xester editv3

Jan 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -----------/XESTER THE CARD MASTER\\-----------
  7. --[[Movelist
  8. Q = The disappearing act.
  9. E = Full house
  10. R = Cardnado
  11. T = Teleport
  12. Y = Big card(Click to smash.)
  13. U = Black hole
  14. P = Card shield(Click to bounce people off, press p again to shred.)
  15. F = Transform(You can switch between modes any time.)
  16. -----------/SECOND FORM MOVES\-----------
  17. T = Laugh
  18. G = Fire ball
  19. H = Huge fire ball
  20. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  21. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  22. ---------]]
  23.  
  24. --"Now you see me 2" is a good movie, which is why i've made this.--
  25. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  26. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  27. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  28. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  29. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  30.  
  31.  
  32. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  33. --Creterisk
  34.  
  35. wait(1/60)
  36.  
  37. Player=game:GetService("Players").LocalPlayer
  38. Character=Player.Character
  39. Character.Humanoid.Name = "noneofurbusiness"
  40. hum = Character.noneofurbusiness
  41. LeftArm=Character["Left Arm"]
  42. LeftLeg=Character["Left Leg"]
  43. RightArm=Character["Right Arm"]
  44. RightLeg=Character["Right Leg"]
  45. Root=Character["HumanoidRootPart"]
  46. Head=Character["Head"]
  47. Torso=Character["Torso"]
  48. Neck=Torso["Neck"]
  49. walking = false
  50. jumping = false
  51. allowgrassy = false
  52. zxc = false
  53. matte = nil
  54. colori = nil
  55. bigball = false
  56. attacking = false
  57. laughing = false
  58. running = false
  59. downpress = false
  60. taim = nil
  61. change = 0
  62. ws = 10
  63. appi = false
  64. tauntdebounce = false
  65. position = nil
  66. staybooming = false
  67. MseGuide = true
  68. levitate = false
  69. firsttime5 = false
  70. notallowedtransform = false
  71. settime = 0
  72. firsttime2 = false
  73. sine = 0
  74. t = 0
  75. combo1 = true
  76. dgs = 75
  77. combo2 = false
  78. firsttime3 = false
  79. combo3 = false
  80. local bl = {907530553,907527750,907527912}
  81. colortable = {"Really black","Really red"}
  82. colors = #colortable
  83. blz = #bl
  84. local aces = {1880203893,1881287656,1881287420,1881288034}
  85. ace = #aces
  86. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  87. laugh = #laughs
  88. mouse = Player:GetMouse()
  89. RunSrv = game:GetService("RunService")
  90. RenderStepped = game:GetService("RunService").RenderStepped
  91. removeuseless = game:GetService("Debris")
  92. damageall={}
  93. Repeater={}
  94. Repeater2={}
  95. magictable={}
  96. nonmeshRepeater={}
  97. nonmeshRepeater2={}
  98. dmgii={}
  99. DamageAll2={}
  100. SlowlyFade={}
  101. th1={}
  102. lolzor={}
  103. lolzor2={}
  104. th2={}
  105. keyYsize={}
  106. blocktrail={}
  107. keyYtransparency={}
  108. th3={}
  109. laughingtable={}
  110. Extreme={}
  111. ExtremeM={}
  112. ExtremeM2={}
  113. m3={}
  114. th4={}
  115. th5={}
  116. UpMover={}
  117. openshocktable={}
  118. LessSize={}
  119. ForwardMover={}
  120. FadeIn={}
  121. signtransparency={}
  122. signmover={}
  123. signrotator={}
  124.  
  125. screenGui = Instance.new("ScreenGui")
  126. screenGui.Parent = script.Parent
  127.  
  128. FireBall = Instance.new("Sound",LeftArm)
  129. FireBall.SoundId = "rbxassetid://842332424"
  130. FireBall.Volume = 5
  131. FireBall.Pitch = 2.5
  132.  
  133. BigFireBall = Instance.new("Sound",LeftArm)
  134. BigFireBall.SoundId = "rbxassetid://842332424"
  135. BigFireBall.Volume = 8
  136. BigFireBall.Pitch = 1.5
  137.  
  138. local HEADLERP = Instance.new("ManualWeld")
  139. HEADLERP.Parent = Head
  140. HEADLERP.Part0 = Head
  141. HEADLERP.Part1 = Head
  142. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  143.  
  144. local TORSOLERP = Instance.new("ManualWeld")
  145. TORSOLERP.Parent = Root
  146. TORSOLERP.Part0 = Torso
  147. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  148.  
  149. local ROOTLERP = Instance.new("ManualWeld")
  150. ROOTLERP.Parent = Root
  151. ROOTLERP.Part0 = Root
  152. ROOTLERP.Part1 = Torso
  153. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  154.  
  155. local RIGHTARMLERP = Instance.new("ManualWeld")
  156. RIGHTARMLERP.Parent = RightArm
  157. RIGHTARMLERP.Part0 = RightArm
  158. RIGHTARMLERP.Part1 = Torso
  159. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  160.  
  161. local LEFTARMLERP = Instance.new("ManualWeld")
  162. LEFTARMLERP.Parent = LeftArm
  163. LEFTARMLERP.Part0 = LeftArm
  164. LEFTARMLERP.Part1 = Torso
  165. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  166.  
  167. local RIGHTLEGLERP = Instance.new("ManualWeld")
  168. RIGHTLEGLERP.Parent = RightLeg
  169. RIGHTLEGLERP.Part0 = RightLeg
  170. RIGHTLEGLERP.Part1 = Torso
  171. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  172.  
  173. local LEFTLEGLERP = Instance.new("ManualWeld")
  174. LEFTLEGLERP.Parent = LeftLeg
  175. LEFTLEGLERP.Part0 = LeftLeg
  176. LEFTLEGLERP.Part1 = Torso
  177. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  178.  
  179. local function weldBetween(a, b)
  180. local weld = Instance.new("ManualWeld", a)
  181. weld.Part0 = a
  182. weld.Part1 = b
  183. weld.C0 = a.CFrame:inverse() * b.CFrame
  184. return weld
  185. end
  186.  
  187. function makeblockytrail()
  188. coroutine.wrap(function()
  189. while true do
  190. for i,v in pairs(blocktrail) do
  191. smke = Instance.new("Part",v)
  192. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  193. smke.Material = "Neon"
  194. smke.Anchored = true
  195. smke.CanCollide = false
  196. removeuseless:AddItem(smke,2)
  197. end
  198. swait()
  199. end
  200. end)()
  201. end
  202.  
  203. local function ci(x, c, y, n)
  204. so = Instance.new("Sound", x)
  205. so.SoundId = c
  206. so.Volume = y
  207. so.Looped = n
  208. end
  209.  
  210. function ghost()
  211.  
  212. fakejester = Instance.new("Part",Character)
  213. fakejester.Size = Vector3.new(2,2,2)
  214. fakejester.CFrame = jester.CFrame
  215. fakejester.CanCollide = false
  216. fakejester.Transparency = .5
  217. fakejester.Anchored = true
  218. fakejester.BrickColor = BrickColor.new("White")
  219. fakejesterm = Instance.new("SpecialMesh", fakejester)
  220. fakejesterm.MeshType = "FileMesh"
  221. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  222. fakejesterm.MeshId = 'rbxassetid://13640868'
  223. table.insert(ghosttable,fakejester)
  224. removeuseless:AddItem(fakejester,3)
  225.  
  226.  
  227. fakehead = Instance.new("Part",Character)
  228. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  229. fakehead.Anchored = true
  230. fakehead.CanCollide = false
  231. fakehead.Transparency = .5
  232. fakehead.BrickColor = BrickColor.new("White")
  233. fakehead.Material = "Neon"
  234. fakehead.CFrame = Head.CFrame
  235. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  236. fakeheadmesh.MeshType = "Head"
  237. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  238. table.insert(ghosttable,fakehead)
  239. removeuseless:AddItem(fakehead,3)
  240.  
  241.  
  242. fakelarm = Instance.new("Part",Character)
  243. fakelarm.CFrame = LeftArm.CFrame
  244. fakelarm.Size = Vector3.new(1,2,1)
  245. fakelarm.CanCollide = false
  246. fakelarm.Transparency = .5
  247. fakelarm.Material = "Neon"
  248. fakelarm.Anchored = true
  249. table.insert(ghosttable,fakelarm)
  250. removeuseless:AddItem(fakelarm,3)
  251.  
  252.  
  253. fakerarm = Instance.new("Part",Character)
  254. fakerarm.CFrame = RightArm.CFrame
  255. fakerarm.Size = Vector3.new(1,2,1)
  256. fakerarm.Transparency = .5
  257. fakerarm.CanCollide = false
  258. fakerarm.Material = "Neon"
  259. fakerarm.Anchored = true
  260. table.insert(ghosttable,fakerarm)
  261. removeuseless:AddItem(fakerarm,3)
  262.  
  263.  
  264. fakelleg = Instance.new("Part",Character)
  265. fakelleg.CFrame = LeftLeg.CFrame
  266. fakelleg.Size = Vector3.new(1,2,1)
  267. fakelleg.Transparency = .5
  268. fakelleg.CanCollide = false
  269. fakelleg.Material = "Neon"
  270. fakelleg.Anchored = true
  271. table.insert(ghosttable,fakelleg)
  272. removeuseless:AddItem(fakelleg,3)
  273.  
  274.  
  275. fakerleg = Instance.new("Part",Character)
  276. fakerleg.CFrame = RightLeg.CFrame
  277. fakerleg.Size = Vector3.new(1,2,1)
  278. fakerleg.Transparency = .5
  279. fakerleg.CanCollide = false
  280. fakerleg.Material = "Neon"
  281. fakerleg.Anchored = true
  282. table.insert(ghosttable,fakerleg)
  283. removeuseless:AddItem(fakerleg,3)
  284.  
  285.  
  286. fakeTorso = Instance.new("Part",Character)
  287. fakeTorso.CFrame = Torso.CFrame
  288. fakeTorso.Size = Vector3.new(2,2,1)
  289. fakeTorso.Transparency = .5
  290. fakeTorso.CanCollide = false
  291. fakeTorso.Material = "Neon"
  292. fakeTorso.Anchored = true
  293. table.insert(ghosttable,fakeTorso)
  294. removeuseless:AddItem(fakeTorso,3)
  295. end
  296.  
  297. ghosttable={}
  298. coroutine.wrap(function()
  299. while true do
  300. for i,v in pairs(ghosttable) do
  301. v.Transparency = v.Transparency + 0.025
  302. end
  303. wait()
  304. end
  305. end)()
  306.  
  307. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  308. A = Instance.new("Attachment", PARENT)
  309. A.Position = POSITION1
  310. A.Name = "A"
  311. B = Instance.new("Attachment", PARENT)
  312. B.Position = POSITION2
  313. B.Name = "B"
  314. tr1 = Instance.new("Trail", PARENT)
  315. tr1.Attachment0 = A
  316. tr1.Attachment1 = B
  317. tr1.Enabled = true
  318. tr1.Lifetime = LIFETIME
  319. tr1.TextureMode = "Static"
  320. tr1.LightInfluence = 0
  321. tr1.Color = COLOR
  322. tr1.Transparency = NumberSequence.new(0, 1)
  323. end
  324.  
  325. function clean()
  326. damageall={}
  327. Repeater={}
  328. Repeater2={}
  329. nonmeshRepeater={}
  330. nonmeshRepeater2={}
  331. dmgii={}
  332. DamageAll2={}
  333. SlowlyFade={}
  334. th1={}
  335. th2={}
  336. th3={}
  337. Extreme={}
  338. ExtremeM={}
  339. ExtremeM2={}
  340. m3={}
  341. th4={}
  342. th5={}
  343. UpMover={}
  344. openshocktable={}
  345. LessSize={}
  346. ForwardMover={}
  347. FadeIn={}
  348. signtransparency={}
  349. signmover={}
  350. signrotator={}
  351. end
  352.  
  353. coroutine.wrap(function()
  354. while wait() do
  355. hum.WalkSpeed = ws
  356. LeftArm.BrickColor = BrickColor.new("Really black")
  357. RightArm.BrickColor = BrickColor.new("Really black")
  358. Head.BrickColor = BrickColor.new("Really black")
  359. end
  360. end)()
  361. godmode = coroutine.wrap(function()
  362. for i,v in pairs(Character:GetChildren()) do
  363. if v:IsA("BasePart") and v ~= Root then
  364. v.Anchored = false
  365. end
  366. end
  367. while true do
  368. hum.MaxHealth = math.huge
  369. wait(0.0000001)
  370. hum.Health = math.huge
  371. wait()
  372. end
  373. end)
  374. godmode()
  375. ff = Instance.new("ForceField", Character)
  376. ff.Visible = false
  377.  
  378. coroutine.wrap(function()
  379. for i,v in pairs(Character:GetChildren()) do
  380. if v.Name == "Animate" then v:Remove()
  381. end
  382. end
  383. end)()
  384.  
  385. function damagealll(Radius,Position)
  386. local Returning = {}
  387. for _,v in pairs(workspace:GetChildren()) do
  388. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  389. if v:FindFirstChild("Torso") then
  390. local Mag = (v.Torso.Position - Position).magnitude
  391. if Mag < Radius then
  392. table.insert(Returning,v)
  393. end
  394. elseif v:FindFirstChild("UpperTorso") then
  395. local Mag = (v.UpperTorso.Position - Position).magnitude
  396. if Mag < Radius then
  397. table.insert(Returning,v)
  398. end
  399. end
  400. end
  401. end
  402. return Returning
  403. end
  404.  
  405. ArtificialHB = Instance.new("BindableEvent", script)
  406. ArtificialHB.Name = "Heartbeat"
  407. script:WaitForChild("Heartbeat")
  408.  
  409. frame = 1 / 60
  410. tf = 0
  411. allowframeloss = false
  412. tossremainder = false
  413.  
  414.  
  415. lastframe = tick()
  416. script.Heartbeat:Fire()
  417.  
  418.  
  419. game:GetService("RunService").Heartbeat:connect(function(s, p)
  420. tf = tf + s
  421. if tf >= frame then
  422. if allowframeloss then
  423. script.Heartbeat:Fire()
  424. lastframe = tick()
  425. else
  426. for i = 1, math.floor(tf / frame) do
  427. script.Heartbeat:Fire()
  428. end
  429. lastframe = tick()
  430. end
  431. if tossremainder then
  432. tf = 0
  433. else
  434. tf = tf - frame * math.floor(tf / frame)
  435. end
  436. end
  437. end)
  438.  
  439. function swait(num)
  440. if num == 0 or num == nil then
  441. game:service("RunService").Stepped:wait(0)
  442. else
  443. for i = 0, num do
  444. game:service("RunService").Stepped:wait(0)
  445. end
  446. end
  447. end
  448.  
  449. doomtheme = Instance.new("Sound", Torso)
  450. doomtheme.Volume = 0
  451. doomtheme.Name = "doomtheme"
  452. doomtheme.Looped = true
  453. doomtheme.SoundId = "rbxassetid://1566197356"
  454. doomtheme:Play()
  455.  
  456. Torso.ChildRemoved:connect(function(removed)
  457. if removed.Name == "doomtheme" then
  458. if levitate then
  459. doomtheme = Instance.new("Sound", Torso)
  460. doomtheme.Volume = 3
  461. doomtheme.Name = "doomtheme"
  462. doomtheme.Looped = true
  463. doomtheme.SoundId = "rbxassetid://2204137310"
  464. doomtheme:Play()
  465. else
  466. doomtheme = Instance.new("Sound", Torso)
  467. doomtheme.Volume = 3
  468. doomtheme.Name = "doomtheme"
  469. doomtheme.Looped = true
  470. doomtheme.SoundId = "rbxassetid://1566197356"
  471. doomtheme:Play()
  472. doomtheme.TimePosition = 20.7
  473. end
  474. end
  475. end)
  476.  
  477. for _,n in pairs(Character:GetChildren()) do
  478. if n:IsA("Accessory") then n:Remove() end
  479. end
  480. for _,x in pairs(Character:GetChildren()) do
  481. if x:IsA("Decal") then x:Remove() end
  482. end
  483.  
  484. glow = Instance.new("Part",Head)
  485. glow.Size = Vector3.new(.488,.3,.1)
  486. glow.CanCollide = false
  487. glow.Material = "Neon"
  488. glow.Transparency = 1
  489. glow.BrickColor = BrickColor.new("Really white")
  490. glowweld = weldBetween(glow,Head)
  491. glowweld.C0 = CFrame.new(0,.2,.565)
  492.  
  493. leftlocation = Instance.new("Part",LeftArm)
  494. leftlocation.Size = Vector3.new(1,1,1)
  495. leftlocation.Transparency = 1
  496. leftlocationweld = weldBetween(leftlocation,LeftArm)
  497. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  498. rightlocation = Instance.new("Part",RightArm)
  499. rightlocation.Size = Vector3.new(1,1,1)
  500. rightlocation.Transparency = 1
  501. rightlocationweld = weldBetween(rightlocation,RightArm)
  502. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  503.  
  504. shirt = Instance.new("Shirt", Character)
  505. shirt.Name = "Shirt"
  506. pants = Instance.new("Pants", Character)
  507. pants.Name = "Pants"
  508. Character.Shirt.ShirtTemplate = "rbxassetid://276792537"----lol
  509. Character.Pants.PantsTemplate = "rbxassetid://276792689"
  510.  
  511. CV="Maroon"
  512. Player = owner
  513. Character = Player.Character
  514. local txt = Instance.new("BillboardGui", Character)
  515. txt.Adornee = Character .Head
  516. txt.Name = "_status"
  517. txt.Size = UDim2.new(2, 0, 1.2, 0)
  518. txt.StudsOffset = Vector3.new(-9, 8, 0)
  519. local text = Instance.new("TextLabel", txt)
  520. text.Size = UDim2.new(10, 0, 7, 0)
  521. text.FontSize = "Size24"
  522. text.TextScaled = true
  523. text.TextTransparency = 0
  524. text.BackgroundTransparency = 1
  525. text.TextTransparency = 0
  526. text.TextStrokeTransparency = 0
  527. text.Font = "Bodoni"
  528. text.TextStrokeColor3 = Color3.new(0,0,0)
  529.  
  530. v=Instance.new("Part")
  531. v.Name = "ColorBrick"
  532. v.Parent=Player.Character
  533. v.FormFactor="Symmetric"
  534. v.Anchored=true
  535. v.CanCollide=false
  536. v.BottomSurface="Smooth"
  537. v.TopSurface="Smooth"
  538. v.Size=Vector3.new(3,3,3)
  539. v.Transparency=1
  540. v.CFrame=Character.Torso.CFrame
  541. v.BrickColor=BrickColor.new(CV)
  542. v.Transparency=1
  543. text.TextColor3 = Color3.new(0,0,0)
  544. v.Shape="Block"
  545. text.Text = "MICHEAL THE CARD MASTER"
  546.  
  547. fakehed = Instance.new("Part",Character)
  548. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  549. fakehed.Anchored = false
  550. fakehed.CanCollide = false
  551. fakehed.Transparency = 0
  552. fakehed.BrickColor = BrickColor.new("Really black")
  553. fakehed.Material = "Neon"
  554. fakehed.CFrame = Head.CFrame
  555. fakehedweld = weldBetween(fakehed,Head)
  556. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  557. fakehedmesh.MeshType = "Head"
  558. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  559.  
  560. jester = Instance.new("Part",Character)
  561. jester.Size = Vector3.new(2,2,2)
  562. jester.CFrame = Head.CFrame
  563. jester.CanCollide = false
  564. jesterWeld = Instance.new("Weld",jester)
  565. jesterWeld.Part0 = jester
  566. jesterWeld.Part1 = Head
  567. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  568. mjester = Instance.new("SpecialMesh", jester)
  569. mjester.MeshType = "FileMesh"
  570. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  571. mjester.MeshId,mjester.TextureId ='rbxassetid://13640868','rbxassetid://18987684'
  572.  
  573. light = Instance.new("PointLight", Torso)
  574. light.Color = Color3.new(0,255,0)
  575. light.Range = 8
  576. light.Brightness = 35
  577.  
  578.  
  579. eyo1 = Instance.new("Part",Head)
  580. eyo1.BrickColor = BrickColor.new("White")
  581. eyo1.Material = "Neon"
  582. eyo1.Shape = "Ball"
  583. eyo1.Name = "eyo1"
  584. eyo1.CanCollide = false
  585. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  586. eyo1weld = weldBetween(eyo1,Head)
  587. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  588.  
  589. light = Instance.new("PointLight", eyo1)
  590. light.Color = Color3.new(1,1,1)
  591. light.Range = 3
  592. light.Brightness = 4
  593. light.Enabled = true
  594.  
  595. eyo2 = Instance.new("Part",Head)
  596. eyo2.BrickColor = BrickColor.new("White")
  597. eyo2.Material = "Neon"
  598. eyo2.Shape = "Ball"
  599. eyo2.Name = "eyo2"
  600. eyo2.CanCollide = false
  601. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  602. eyo2weld = weldBetween(eyo2,Head)
  603. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  604.  
  605. light2 = Instance.new("PointLight", eyo2)
  606. light2.Color = Color3.new(1,1,1)
  607. light2.Range = 3
  608. light2.Brightness = 4
  609. light2.Enabled = true
  610.  
  611. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  612. so = Instance.new("Sound")
  613. so.Parent = PARENT
  614. so.SoundId = "rbxassetid://"..ID
  615. so.Volume = VOL
  616. so.Looped = LOOP
  617. so:Play()
  618. removeuseless:AddItem(so,REMOVE)
  619. end
  620.  
  621.  
  622. mouse.KeyDown:connect(function(Press)
  623. Press=Press:lower()
  624. if Press=='r' then
  625. if levitate then return end
  626. if debounce then return end
  627. debounce = true
  628. attacking = true
  629. appi = true
  630. ws = 0
  631. coroutine.wrap(function()
  632. while appi do
  633. wait()
  634. if Root.Velocity.Magnitude < 2 and attacking == true then
  635. position = "Idle2"
  636. end
  637. end
  638. end)()
  639. coroutine.wrap(function()
  640. while appi do
  641. wait()
  642. settime = 0.05
  643. sine = sine + change
  644. if position == "Idle2" and attacking == true and appi == true then
  645. change = .4
  646. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  647. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  648. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  649. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  650. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  651. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  652. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  653. end
  654. end
  655. end)()
  656. for i = 1, 20 do
  657. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  658. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  659. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  660. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  661. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  662. swait()
  663. end
  664. SOUND(RightArm,342337569,6,false,1)
  665. coroutine.wrap(function()
  666. for i = 1, 9 do
  667. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  668. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  669. swait()
  670. end
  671. for i = 1, 9 do
  672. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  673. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  674. swait()
  675. end
  676. end)()
  677. shockwave = Instance.new("Part",Torso)
  678. shockwave.Shape = "Ball"
  679. shockwave.Size = Vector3.new(1,1,1)
  680. shockwave.BrickColor = BrickColor.new("White")
  681. shockwave.Material = "Neon"
  682. shockwave.CFrame = Torso.CFrame
  683. shockwave.CanCollide = false
  684. shockwave.Anchored = true
  685. coroutine.wrap(function()
  686. for i = 1, 20 do
  687. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  688. shockwave.Transparency = shockwave.Transparency + 0.05
  689. wait()
  690. end
  691. end)()
  692. SOUND(Torso,1072606965,0,false,10)
  693. coroutine.wrap(function()
  694. for i = 1, 10 do
  695. so.Volume = so.Volume + 0.3
  696. wait()
  697. end
  698. end)()
  699. for i = 1, 35 do
  700. local Hit = damagealll(22,Torso.Position)
  701. for _,v in pairs(Hit) do
  702. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  703. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  704. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  705. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  706. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  707. removeuseless:AddItem(vel,.1)
  708. end
  709. wave = Instance.new("Part", Torso)
  710. wave.Size = Vector3.new(1, 1, 1)
  711. wave.Transparency = 0
  712. wave.BrickColor = BrickColor.new("White")
  713. wave.Anchored = true
  714. wave.CanCollide = false
  715. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  716. wavemesh = Instance.new("SpecialMesh", wave)
  717. wavemesh.MeshId = "rbxassetid://20329976"
  718. wavemesh.Scale = Vector3.new(1, 1, 1)
  719. table.insert(th2,wave)
  720. table.insert(SlowlyFade,wave)
  721. table.insert(th5,wavemesh)
  722. removeuseless:AddItem(wave,2)
  723. CardStorm = Instance.new("Part",Torso)
  724. CardStorm.Size = Vector3.new(.1,.1,.1)
  725. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  726. CardStorm.Anchored = true
  727. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  728. CardStormMesh.Scale = Vector3.new(1,1,1)
  729. CardStormMesh.MeshId = "rbxassetid://6512150"
  730. CardStormMesh.TextureId = "rbxassetid://26774585"
  731. table.insert(SlowlyFade,CardStorm)
  732. table.insert(m3,CardStormMesh)
  733. table.insert(th1,CardStorm)
  734. removeuseless:AddItem(CardStorm,3)
  735. wait(.1)
  736. end
  737. coroutine.wrap(function()
  738. for i = 1, 10 do
  739. so.Volume = so.Volume - 0.3
  740. wait()
  741. end
  742. end)()
  743. wait(1)
  744. ws = 10
  745. clean()
  746. attacking = false
  747. debounce = false
  748. appi = false
  749. end
  750. end)
  751.  
  752. mouse.KeyDown:connect(function(Press)
  753. Press=Press:lower()
  754. if Press=='e' then
  755. if levitate then return end
  756. if debounce then return end
  757. attacking = true
  758. debounce = true
  759. damagedebounce = false
  760. clickdisallowance = true
  761. clickdebounce = false
  762. notallowed = true
  763. appi = true
  764. ws = 0
  765. coroutine.wrap(function()
  766. while appi do
  767. wait()
  768. if Root.Velocity.y > 1 and attacking == true then
  769. position = "Jump2"
  770. elseif Root.Velocity.y < -1 and attacking == true then
  771. position = "Falling2"
  772. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  773. position = "Idle2"
  774. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  775. position = "Walking2"
  776. end
  777. end
  778. end)()
  779. coroutine.wrap(function()
  780. while appi do
  781. wait()
  782. settime = 0.05
  783. sine = sine + change
  784. if position == "Jump2" and attacking == true and appi == true then
  785. change = 1
  786. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  787. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  788. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  789. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  791. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  792. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  793. elseif position == "Falling2" and attacking == true and appi == true then
  794. change = 1
  795. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  796. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  797. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  798. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  799. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  800. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  801. elseif position == "Idle2" and attacking == true and appi == true then
  802. change = .4
  803. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  804. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  806. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  807. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  808. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  809. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  810. elseif position == "Walking2" and attacking == true and appi == true then
  811. change = .8
  812. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  813. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  814. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  815. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  816. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  817. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  818. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  819. end
  820. end
  821. end)()
  822. coroutine.wrap(function()
  823. for i = 1, 40 do
  824. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  825. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  826. swait()
  827. end
  828. end)()
  829. haloh = Instance.new("Part", Torso)
  830. haloh.Size = Vector3.new(1,1,1)
  831. haloh.Anchored = false
  832. haloh.Transparency = 1
  833. haloh.CanCollide = false
  834. halohweld = weldBetween(haloh,Torso)
  835. halohweld.C0 = CFrame.new(0,0,0)
  836. n = 0
  837. x = 0
  838. tab={}
  839. tab2={}
  840. SOUND(Torso,1882057730,6,false,2)
  841. for i = 1, 20 do
  842. n = n + 20
  843. x = x + 5
  844. halo = Instance.new("Part", Torso)
  845. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  846. halo.Transparency = 1
  847. halo.CanCollide = false
  848. halo.Material = "Neon"
  849. halo.BrickColor = BrickColor.new("White")
  850. halow = weldBetween(halo,haloh)
  851. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  852. table.insert(FadeIn,halo)
  853. table.insert(tab,halow)
  854. table.insert(tab2,halo)
  855. wait()
  856. end
  857. ws = 10
  858. clickdisallowance = false
  859. coroutine.wrap(function()
  860. g1 = Instance.new("BodyGyro", Root)
  861. g1.D = 175
  862. g1.P = 20000
  863. g1.MaxTorque = Vector3.new(0,9000,0)
  864. while notallowed do
  865. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  866. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  867. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  868. swait()
  869. end
  870. end)()
  871. coroutine.wrap(function()
  872. mouse.Button1Down:connect(function()
  873. if clickdisallowance then return end
  874. if clickdebounce then return end
  875. wait(.2)
  876. clickdebounce = true
  877. notallowed = false
  878. end)
  879. end)()
  880. while notallowed do
  881. for i,v in pairs(tab) do
  882. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  883. end
  884. swait()
  885. end
  886. appi = false
  887. ws = 0
  888. for i = 1, 15 do
  889. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  890. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  891. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  892. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  893. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  894. swait()
  895. end
  896. for i,v in pairs(tab) do
  897. v:Remove()
  898. end
  899. for i,v in pairs(tab2) do
  900. removeuseless:AddItem(v,6)
  901. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  902. BodyGyro=Instance.new('BodyGyro',v)
  903. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  904. BodyGyro.P=2e4
  905. removeuseless:AddItem(BodyGyro,.1)
  906. PB2 = Instance.new("BodyVelocity", v)
  907. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  908. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  909. PB2.Velocity = v.CFrame.lookVector * 80
  910. end
  911. SOUND(Torso,1499747506,3,false,1)
  912. for i,v in pairs(tab2) do
  913. v.Touched:connect(function(hit)
  914. if hit.Parent:IsA("Part") then
  915. elseif hit.Parent:IsA("SpecialMesh") then
  916. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  917. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  918. if damagedebounce == true then return end
  919. damagedebounce = true
  920. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  921. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  922. Slachtoffer:TakeDamage(math.random(17,35))
  923. SOUND(tor,694703797,6,false,1)
  924. wait(.1)
  925. damagedebounce = false
  926. end
  927. end)
  928. end
  929. for i = 1, 20 do
  930. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  931. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  932. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  933. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  934. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  935. swait()
  936. end
  937. clean()
  938. g1:Remove()
  939. haloh:Remove()
  940. attacking = false
  941. debounce = false
  942. damagedebounce = false
  943. clickdebounce = false
  944. appi = false
  945. ws = 10
  946. end
  947. end)
  948.  
  949. mouse.KeyDown:connect(function(Press)
  950. Press=Press:lower()
  951. if Press=='y' then
  952. if levitate then return end
  953. if debounce then return end
  954. clickdisallowance = true
  955. clickdebounce = false
  956. debounce = true
  957. attacking = true
  958. appi = true
  959. ws = 0
  960. coroutine.wrap(function()
  961. while appi do
  962. wait()
  963. if Root.Velocity.y > 1 and attacking == true then
  964. position = "Jump2"
  965. elseif Root.Velocity.y < -1 and attacking == true then
  966. position = "Falling2"
  967. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  968. position = "Idle2"
  969. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  970. position = "Walking2"
  971. end
  972. end
  973. end)()
  974. coroutine.wrap(function()
  975. while appi do
  976. wait()
  977. settime = 0.05
  978. sine = sine + change
  979. if position == "Jump2" and attacking == true and appi == true then
  980. change = 1
  981. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  982. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  983. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  984. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  985. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  986. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  987. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  988. elseif position == "Falling2" and attacking == true and appi == true then
  989. change = 1
  990. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  991. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  992. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  993. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  994. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  995. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  996. elseif position == "Idle2" and attacking == true and appi == true then
  997. change = .4
  998. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  999. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1000. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1001. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1002. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1003. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1004. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1005. elseif position == "Walking2" and attacking == true and appi == true then
  1006. change = .8
  1007. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1008. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1009. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1010. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1011. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1012. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1013. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1014. end
  1015. end
  1016. end)()
  1017. bigcard = Instance.new("Part",Torso)
  1018. bigcard.Material = "Neon"
  1019. bigcard.Transparency = 1
  1020. bigcard.BrickColor = BrickColor.new("White")
  1021. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1022. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1023. bigcard.Anchored = true
  1024. SOUND(bigcard,236989198,6,false,1)
  1025. ace = aces[math.random(1,#aces)]
  1026. acer = Instance.new("Decal",bigcard)
  1027. acer.Texture = "rbxassetid://"..ace
  1028. acer.Transparency = 1
  1029. acer.Face = "Front"
  1030. ace2 = acer:Clone()
  1031. ace2.Parent = bigcard
  1032. ace2.Face = "Back"
  1033. table.insert(FadeIn,acer)
  1034. table.insert(FadeIn,ace2)
  1035. table.insert(FadeIn,bigcard)
  1036. for i = 1, 30 do
  1037. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1038. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1039. swait()
  1040. end
  1041. ws = 10
  1042. g1 = Instance.new("BodyGyro", Root)
  1043. g1.D = 175
  1044. g1.P = 20000
  1045. g1.MaxTorque = Vector3.new(0,9000,0)
  1046. clickdisallowance = false
  1047. coroutine.wrap(function()
  1048. mouse.Button1Down:connect(function()
  1049. if clickdisallowance then return end
  1050. if clickdebounce then return end
  1051. wait(.2)
  1052. clickdebounce = true
  1053. end)
  1054. end)()
  1055. while not clickdebounce do
  1056. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1057. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1058. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1059. swait()
  1060. end
  1061. g1:Remove()
  1062. ws = 0
  1063. for i = 1, 13 do
  1064. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1065. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1066. swait()
  1067. end
  1068. locationpart = Instance.new("Part",bigcard)
  1069. locationpart.Size = Vector3.new(1,1,1)
  1070. locationpart.Transparency = 1
  1071. locationpart.CanCollide = false
  1072. locationpart.Anchored = true
  1073. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1074. shockwave = Instance.new("Part", Torso)
  1075. shockwave.Size = Vector3.new(1,1,1)
  1076. shockwave.CanCollide = false
  1077. shockwave.Anchored = true
  1078. shockwave.Transparency = 0
  1079. shockwave.BrickColor = BrickColor.new("White")
  1080. shockwave.CFrame = CFrame.new(locationpart.Position)
  1081. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1082. shockwavemesh.Scale = Vector3.new(5,2,5)
  1083. shockwavemesh.MeshId = "rbxassetid://20329976"
  1084. removeuseless:AddItem(shockwave,4)
  1085. shockwave2 = Instance.new("Part", Torso)
  1086. shockwave2.Size = Vector3.new(1,1,1)
  1087. shockwave2.CanCollide = false
  1088. shockwave2.Anchored = true
  1089. shockwave2.Transparency = 0
  1090. shockwave2.BrickColor = BrickColor.new("White")
  1091. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1092. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1093. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1094. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1095. removeuseless:AddItem(shockwave2,4)
  1096. shockwave3 = Instance.new("Part", Torso)
  1097. shockwave3.Size = Vector3.new(1,1,1)
  1098. shockwave3.CanCollide = false
  1099. shockwave3.Anchored = true
  1100. shockwave3.Transparency = 0
  1101. shockwave3.BrickColor = BrickColor.new("White")
  1102. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1103. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1104. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1105. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1106. removeuseless:AddItem(shockwave3,4)
  1107. shockwave4 = Instance.new("Part", Torso)
  1108. shockwave4.Size = Vector3.new(1,1,1)
  1109. shockwave4.CanCollide = false
  1110. shockwave4.Anchored = true
  1111. shockwave4.Transparency = 0
  1112. shockwave4.BrickColor = BrickColor.new("White")
  1113. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1114. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1115. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1116. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1117. removeuseless:AddItem(shockwave4,4)
  1118. Hit = damagealll(20,locationpart.Position)
  1119. for _,v in pairs(Hit) do
  1120. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1121. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1122. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1123. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1124. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1125. removeuseless:AddItem(vel,.1)
  1126. end
  1127. coroutine.wrap(function()
  1128. for i = 1, 90 do
  1129. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1130. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1131. shockwave.Transparency = shockwave.Transparency + 0.025
  1132. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1133. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1134. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1135. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1136. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1137. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1138. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1139. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1140. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1141. swait()
  1142. end
  1143. end)()
  1144. SOUND(locationpart,765590102,6,false,2)
  1145. for i = 1, 24 do
  1146. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1147. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1148. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1149. swait()
  1150. end
  1151. for i = 1, 40 do
  1152. bigcard.Transparency = bigcard.Transparency + 0.2
  1153. acer.Transparency = acer.Transparency + .2
  1154. ace2.Transparency = ace2.Transparency + .2
  1155. swait()
  1156. end
  1157. attacking = false
  1158. debounce = false
  1159. appi = false
  1160. clickdisallowance = false
  1161. clickdebounce = false
  1162. ws = 10
  1163. bigcard:Remove()
  1164. clean()
  1165. end
  1166. end)
  1167.  
  1168. mouse.KeyDown:connect(function(Press)
  1169. Press=Press:lower()
  1170. if Press=='u' then
  1171. if levitate then return end
  1172. if mouse.Target ~= nil then end
  1173. if debounce then return end
  1174. debounce = true
  1175. attacking = true
  1176. appi = true
  1177. ws = 0
  1178. appi = true
  1179. coroutine.wrap(function()
  1180. while appi do
  1181. wait()
  1182. if Root.Velocity.y > 1 and attacking == true then
  1183. position = "Jump2"
  1184. elseif Root.Velocity.y < -1 and attacking == true then
  1185. position = "Falling2"
  1186. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1187. position = "Idle2"
  1188. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1189. position = "Walking2"
  1190. end
  1191. end
  1192. end)()
  1193. coroutine.wrap(function()
  1194. while appi do
  1195. wait()
  1196. settime = 0.05
  1197. sine = sine + change
  1198. if position == "Jump2" and attacking == true and appi == true then
  1199. change = 1
  1200. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1201. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1202. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1203. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1204. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1205. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1206. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1207. elseif position == "Falling2" and attacking == true and appi == true then
  1208. change = 1
  1209. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1210. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1211. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1212. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1213. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1214. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1215. elseif position == "Idle2" and attacking == true and appi == true then
  1216. change = .4
  1217. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1218. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1219. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1220. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1221. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1222. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1223. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1224. elseif position == "Walking2" and attacking == true and appi == true then
  1225. change = .8
  1226. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1227. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1228. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1229. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1230. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1231. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1232. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1233. end
  1234. end
  1235. end)()
  1236. g1 = Instance.new("BodyGyro", Root)
  1237. g1.D = 175
  1238. g1.P = 20000
  1239. g1.MaxTorque = Vector3.new(0,9000,0)
  1240. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1241. for i = 1, 15 do
  1242. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1243. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1244. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1245. swait()
  1246. end
  1247. cardportal = Instance.new("Part", Torso)
  1248. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1249. cardportal.Material = "Neon"
  1250. cardportal.BrickColor = BrickColor.new("White")
  1251. cardportal.Transparency = 0
  1252. cardportal.Anchored = true
  1253. cardportal.CanCollide = false
  1254. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1255. cardportalMESH.MeshType = "Cylinder"
  1256. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1257. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1258. for i = 1, 10 do
  1259. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1260. swait()
  1261. end
  1262. bigzcard = Instance.new("Part",Torso)
  1263. bigzcard.Material = "Neon"
  1264. bigzcard.Transparency = 0
  1265. bigzcard.BrickColor = BrickColor.new("White")
  1266. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1267. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1268. bigzcard.Anchored = true
  1269. SOUND(bigzcard,1888686669,6,false,1)
  1270. acer = Instance.new("Decal",bigzcard)
  1271. acer.Texture = "rbxassetid://1369103021"
  1272. acer.Transparency = 0
  1273. acer.Face = "Front"
  1274. ace2 = acer:Clone()
  1275. ace2.Parent = bigzcard
  1276. ace2.Face = "Back"
  1277. spinning = true
  1278. coroutine.wrap(function()
  1279. while spinning do
  1280. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1281. swait()
  1282. end
  1283. end)()
  1284. for i = 1, 20 do
  1285. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1286. swait()
  1287. end
  1288. coroutine.wrap(function()
  1289. for i = 1, 10 do
  1290. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1291. swait()
  1292. end
  1293. cardportal:Remove()
  1294. end)()
  1295. wait(.7)
  1296. ace3 = Instance.new("Decal",bigzcard)
  1297. ace3.Texture = "rbxassetid://1880203893"
  1298. ace3.Transparency = 1
  1299. ace3.Face = "Front"
  1300. ace4 = ace3:Clone()
  1301. ace4.Parent = bigzcard
  1302. ace4.Face = "Back"
  1303. bigzcard2 = Instance.new("Part",Torso)
  1304. bigzcard2.Material = "Neon"
  1305. bigzcard2.Transparency = 1
  1306. bigzcard2.BrickColor = BrickColor.new("Really black")
  1307. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1308. bigzcard2.CFrame = bigzcard.CFrame
  1309. bigzcard2.CanCollide = false
  1310. bigzcard2.Anchored = true
  1311. coroutine.wrap(function()
  1312. while spinning do
  1313. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1314. swait()
  1315. end
  1316. end)()
  1317. blz = bl[math.random(1,#bl)]
  1318. woos = Instance.new("Sound",Torso)
  1319. woos.SoundId = "rbxassetid://"..blz
  1320. woos.Volume = 4
  1321. woos:Play()
  1322. for i = 1, 20 do
  1323. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1324. bigzcard.Transparency = bigzcard.Transparency + .05
  1325. ace3.Transparency = ace3.Transparency - 0.05
  1326. ace4.Transparency = ace4.Transparency - 0.05
  1327. acer.Transparency = acer.Transparency + 0.05
  1328. ace2.Transparency = ace2.Transparency + 0.05
  1329. wait()
  1330. end
  1331. ace3.Parent = bigzcard2
  1332. ace3.Face = "Front"
  1333. ace4.Parent = bigzcard2
  1334. ace4.Face = "Back"
  1335. bigzcard:Remove()
  1336. spinning = false
  1337. blackholeactive = true
  1338. coroutine.wrap(function()
  1339. blackhole={}
  1340. orbzfade={}
  1341. for i = 1, 100 do
  1342. orbz = Instance.new("Part", Torso)
  1343. orbz.Shape = "Ball"
  1344. orbz.Material = "Neon"
  1345. orbz.BrickColor = BrickColor.new("Really black")
  1346. orbz.Size = Vector3.new(2,2,2)
  1347. orbz.Anchored = true
  1348. orbz.CanCollide = false
  1349. removeuseless:AddItem(orbz,1)
  1350. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1351. table.insert(blackhole,orbz)
  1352. table.insert(orbzfade,orbz)
  1353. for i,v in pairs(blackhole) do
  1354. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1355. end
  1356. for i,v in pairs(orbzfade) do
  1357. v.Transparency = v.Transparency + 0.025
  1358. end
  1359. swait()
  1360. end
  1361. end)()
  1362. coroutine.wrap(function()
  1363. while blackholeactive do
  1364. local Hit = damagealll(45,bigzcard2.Position)
  1365. for _,v in pairs(Hit) do
  1366. coroutine.wrap(function()
  1367. wait(.15)
  1368. if blackholeactive == false then return end
  1369. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1370. end)()
  1371. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1372. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1373. end
  1374. wait()
  1375. end
  1376. end)()
  1377. for i = 1, 100 do
  1378. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1379. cataclysmics = Instance.new("Part", Torso)
  1380. cataclysmics.Shape = "Ball"
  1381. cataclysmics.Material = "Neon"
  1382. cataclysmics.BrickColor = BrickColor.new("Really black")
  1383. cataclysmics.Size = Vector3.new(11,11,11)
  1384. cataclysmics.Transparency = .3
  1385. cataclysmics.Anchored = true
  1386. cataclysmics.CanCollide = false
  1387. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1388. table.insert(LessSize,cataclysmics)
  1389. table.insert(keyYtransparency,cataclysmics)
  1390. removeuseless:AddItem(cataclysmics,1)
  1391. swait()
  1392. end
  1393. coroutine.wrap(function()
  1394. for i = 1, 20 do
  1395. for i,v in pairs(orbzfade) do
  1396. v.Transparency = v.Transparency + 0.05
  1397. end
  1398. swait()
  1399. end
  1400. end)()
  1401. explosiontable={}
  1402. ringtable={}
  1403. ringtable2={}
  1404. soundboks = Instance.new("Part",Torso)
  1405. soundboks.CanCollide = false
  1406. soundboks.Anchored = true
  1407. soundboks.Transparency = 1
  1408. soundboks.CFrame = bigzcard2.CFrame
  1409. removeuseless:AddItem(soundboks,6)
  1410. SOUND(soundboks,472579737,6,false,1)
  1411. blackholeactive = false
  1412. bigzcard2:Remove()
  1413. Hit = damagealll(60,soundboks.Position)
  1414. for _,v in pairs(Hit) do
  1415. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1416. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1417. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1418. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1419. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1420. removeuseless:AddItem(vel,.1)
  1421. end
  1422. coroutine.wrap(function()
  1423. shockwave = Instance.new("Part", Torso)
  1424. shockwave.Size = Vector3.new(1,1,1)
  1425. shockwave.CanCollide = false
  1426. shockwave.Anchored = true
  1427. shockwave.Transparency = 0
  1428. shockwave.BrickColor = BrickColor.new("Really black")
  1429. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1430. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1431. shockwavemesh.Scale = Vector3.new(5,2,5)
  1432. shockwavemesh.MeshId = "rbxassetid://20329976"
  1433. shockwave2 = Instance.new("Part", Torso)
  1434. shockwave2.Size = Vector3.new(1,1,1)
  1435. shockwave2.CanCollide = false
  1436. shockwave2.Anchored = true
  1437. shockwave2.Transparency = 0
  1438. shockwave2.BrickColor = BrickColor.new("Really black")
  1439. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1440. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1441. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1442. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1443. for i = 1, 40 do
  1444. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1445. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1446. shockwave.Transparency = shockwave.Transparency + 0.025
  1447. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1448. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1449. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1450. swait()
  1451. end
  1452. shockwave:Remove()
  1453. shockwave2:Remove()
  1454. end)()
  1455. for i = 1, 4 do
  1456. explosion = Instance.new("Part", Torso)
  1457. explosion.Shape = "Ball"
  1458. explosion.Size = Vector3.new(1,1,1)
  1459. explosion.Transparency = 0
  1460. explosion.CanCollide = false
  1461. explosion.Anchored = true
  1462. explosion.BrickColor = BrickColor.new("Really black")
  1463. explosion.Material = "Neon"
  1464. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1465. table.insert(ExtremeM,explosion)
  1466. table.insert(SlowlyFade,explosion)
  1467. removeuseless:AddItem(explosion,4)
  1468. ring = Instance.new("Part", Torso)
  1469. ring.Size = Vector3.new(5, 5, 5)
  1470. ring.Transparency = 0
  1471. ring.BrickColor = BrickColor.new("Really black")
  1472. ring.Anchored = true
  1473. ring.CanCollide = false
  1474. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1475. ringh = Instance.new("SpecialMesh", ring)
  1476. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1477. ringh.Scale = Vector3.new(2, 2, .1)
  1478. table.insert(keyYsize,ringh)
  1479. table.insert(keyYtransparency,ring)
  1480. removeuseless:AddItem(ring,4)
  1481. swait()
  1482. end
  1483. wait(1.2)
  1484. clean()
  1485. keyYsize={}
  1486. keyYtransparency={}
  1487. blackholev = false
  1488. appi = false
  1489. g1:Remove()
  1490. ws = 10
  1491. attacking = false
  1492. debounce = false
  1493. end
  1494. end)
  1495.  
  1496. mouse.KeyDown:connect(function(Press)
  1497. Press=Press:lower()
  1498. if Press=='t' then
  1499. if levitate then
  1500. if tauntdebounce then return end
  1501. tauntdebounce = true
  1502. laughing = true
  1503. coroutine.wrap(function()
  1504. while laughing do
  1505. local b1 = Instance.new("BillboardGui",Head)
  1506. b1.Size = UDim2.new(0,4,0,1.6)
  1507. b1.StudsOffset = Vector3.new(0,0,0)
  1508. b1.Name = "laff"
  1509. b1.AlwaysOnTop = true
  1510. b1.Adornee = Head
  1511. removeuseless:AddItem(b1,3)
  1512. local b2 = Instance.new("TextLabel",b1)
  1513. b2.BackgroundTransparency = 1
  1514. b2.Text = "HaHaHaHaHaHa..."
  1515. b2.Font = "Garamond"
  1516. b2.TextSize = 0
  1517. b2.Name = "lafftext"
  1518. b2.TextStrokeTransparency = 0
  1519. b2.TextColor3 = BrickColor.new("Really red").Color
  1520. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1521. b2.Size = UDim2.new(1,0,.5,0)
  1522. table.insert(laughingtable,b2)
  1523. removeuseless:AddItem(b1,2)
  1524. coroutine.wrap(function()
  1525. if zxc then return end
  1526. zxc = true
  1527. while true do
  1528. swait()
  1529. for i,v in pairs(Head:GetChildren()) do
  1530. if v.Name == "laff" then
  1531. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1532. end
  1533. end
  1534. for i,v in pairs(laughingtable) do
  1535. v.TextTransparency = v.TextTransparency + .025
  1536. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1537. v.TextSize = v.TextSize + 2
  1538. v.Rotation = v.Rotation + .1
  1539. end
  1540. end
  1541. end)()
  1542. swait(10)
  1543. end
  1544. end)()
  1545. laugh = laughs[math.random(1,#laughs)]
  1546. laughy = Instance.new("Sound",Head)
  1547. laughy.SoundId = "rbxassetid://"..laugh
  1548. laughy.Volume = 10
  1549. laughy:Play()
  1550. wait(1)
  1551. wait(laughy.TimeLength)
  1552. laughing = false
  1553. laughy:Remove()
  1554. tauntdebounce = false
  1555. else
  1556. if mouse.Target ~= nil then
  1557. if debounce then return end
  1558. attacking = true
  1559. ghost()
  1560. tps = Instance.new("Sound", Torso)
  1561. tps.Volume = 5
  1562. tps.SoundId = "rbxassetid://1894958339"
  1563. tps:Play()
  1564. removeuseless:AddItem(tps,2)
  1565. g1 = Instance.new("BodyGyro", Root)
  1566. g1.D = 175
  1567. g1.P = 20000
  1568. g1.MaxTorque = Vector3.new(0,9000,0)
  1569. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1570. removeuseless:AddItem(g1,.05)
  1571. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1572. wait(.1)
  1573. attacking = false
  1574. debounce = false
  1575. end
  1576. end
  1577. end
  1578. end)
  1579.  
  1580. mouse.KeyDown:connect(function(Press)
  1581. Press=Press:lower()
  1582. if Press=='q' then
  1583. if levitate then return end
  1584. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1585. if debounce then return end
  1586. debounce = true
  1587. attacking = true
  1588. appi = true
  1589. ws = 0
  1590. coroutine.wrap(function()
  1591. while appi do
  1592. wait()
  1593. if Root.Velocity.y > 1 and attacking == true then
  1594. position = "Jump2"
  1595. elseif Root.Velocity.y < -1 and attacking == true then
  1596. position = "Falling2"
  1597. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1598. position = "Idle2"
  1599. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1600. position = "Walking2"
  1601. end
  1602. end
  1603. end)()
  1604. coroutine.wrap(function()
  1605. while appi do
  1606. wait()
  1607. settime = 0.05
  1608. sine = sine + change
  1609. if position == "Jump2" and attacking == true and appi == true then
  1610. change = 1
  1611. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1612. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1613. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1614. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1615. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1616. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1617. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1618. elseif position == "Falling2" and attacking == true and appi == true then
  1619. change = 1
  1620. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1621. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1622. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1623. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1624. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1625. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1626. elseif position == "Idle2" and attacking == true and appi == true then
  1627. change = .4
  1628. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1629. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1630. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1631. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1632. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1633. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1634. elseif position == "Walking2" and attacking == true and appi == true then
  1635. change = .8
  1636. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1637. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1638. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1639. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1640. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1641. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1642. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1643. end
  1644. end
  1645. end)()
  1646. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1647. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1648. EHead = enemyhum.Parent:FindFirstChild("Head")
  1649. g1 = Instance.new("BodyGyro", Root)
  1650. g1.D = 175
  1651. g1.P = 20000
  1652. g1.MaxTorque = Vector3.new(0,9000,0)
  1653. brick = Instance.new("Part",Torso)
  1654. brick.Anchored = true
  1655. brick.CanCollide = false
  1656. brick.Material = "Neon"
  1657. brick.Transparency = 1
  1658. brick.BrickColor = BrickColor.new("White")
  1659. brick.Size = Vector3.new(8,.3,12)
  1660. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1661. SOUND(brick,1888686669,6,false,1.5)
  1662. ace = aces[math.random(1,#aces)]
  1663. acer = Instance.new("Decal",brick)
  1664. acer.Texture = "rbxassetid://1898092341"
  1665. acer.Transparency = 1
  1666. acer.Face = "Top"
  1667. coroutine.wrap(function()
  1668. for i = 1, 20 do
  1669. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1670. brick.Transparency = brick.Transparency - .05
  1671. acer.Transparency = acer.Transparency - .1
  1672. swait()
  1673. end
  1674. end)()
  1675. ETorso.Anchored = true
  1676. EHead.Anchored = true
  1677. for i = 1, 25 do
  1678. swait()
  1679. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1680. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1681. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1682. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1683. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1684. end
  1685. SOUND(brick,472214107,6,false,2)
  1686. coroutine.wrap(function()
  1687. for i = 1, 10 do
  1688. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1689. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1690. swait()
  1691. end
  1692. end)()
  1693. shockwave = Instance.new("Part", Torso)
  1694. shockwave.Size = Vector3.new(1,1,1)
  1695. shockwave.CanCollide = false
  1696. shockwave.Anchored = true
  1697. shockwave.Transparency = 0
  1698. shockwave.BrickColor = BrickColor.new("White")
  1699. shockwave.CFrame = CFrame.new(brick.Position)
  1700. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1701. shockwavemesh.Scale = Vector3.new(1,1,1)
  1702. shockwavemesh.MeshId = "rbxassetid://20329976"
  1703. removeuseless:AddItem(shockwave,4)
  1704. shockwave2 = Instance.new("Part", Torso)
  1705. shockwave2.Size = Vector3.new(1,1,1)
  1706. shockwave2.CanCollide = false
  1707. shockwave2.Anchored = true
  1708. shockwave2.Transparency = 0
  1709. shockwave2.BrickColor = BrickColor.new("White")
  1710. shockwave2.CFrame = CFrame.new(brick.Position)
  1711. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1712. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1713. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1714. removeuseless:AddItem(shockwave2,4)
  1715. for i = 1, 35 do
  1716. swait()
  1717. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1718. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1719. shockwave.Transparency = shockwave.Transparency + .05
  1720. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1721. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1722. shockwave2.Transparency = shockwave2.Transparency + .03
  1723. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1724. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1725. end
  1726. for i = 1, 8 do
  1727. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1728. swait()
  1729. end
  1730. n = 0
  1731. SOUND(brick,54111471,6,false,1)
  1732. for i = 1, 40 do
  1733. n = n + 6
  1734. brick.Transparency = brick.Transparency + .025
  1735. acer.Transparency = acer.Transparency + .075
  1736. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1737. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1738. swait()
  1739. end
  1740. ws = 10
  1741. brick:Remove()
  1742. enemyhum.Parent:Remove()
  1743. attacking = false
  1744. removeuseless:AddItem(g1,0.001)
  1745. debounce = false
  1746. appi = false
  1747. end
  1748. end
  1749. end)
  1750.  
  1751. mouse.KeyDown:connect(function(Press)
  1752. Press=Press:lower()
  1753. if Press=='p' then
  1754. if levitate then return end
  1755. if blocking then
  1756. if blockedoff then return end
  1757. clickallowance = false
  1758. appi = false
  1759. attacking = true
  1760. blocking = false
  1761. throwing = true
  1762. ws = 0
  1763. n = 0
  1764. blockcard.CanCollide = false
  1765. for i = 1, 35 do
  1766. n = n + 20
  1767. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1768. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1769. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1770. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1771. swait()
  1772. end
  1773. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1774. blockcard.CanCollide = false
  1775. locater1 = Instance.new("Part",blockcard)
  1776. locater1.Size = Vector3.new(1,1,1)
  1777. locater1.CanCollide = false
  1778. locater1.Anchored = true
  1779. locater1.Transparency = 1
  1780. locater2 = Instance.new("Part",blockcard)
  1781. locater2.Size = Vector3.new(1,1,1)
  1782. locater2.CanCollide = false
  1783. locater2.Transparency = 1
  1784. locater2.Anchored = true
  1785. locater3 = Instance.new("Part",blockcard)
  1786. locater3.Size = Vector3.new(1,1,1)
  1787. locater3.Transparency = 1
  1788. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1789. locater3.CanCollide = false
  1790. locater3.Anchored = true
  1791. fushfush = Instance.new("Sound",blockcard)
  1792. fushfush.SoundId = "rbxassetid://288641686"
  1793. fushfush.Volume = 8
  1794. fushfush:Play()
  1795. boosh:Play()
  1796. coroutine.wrap(function()
  1797. n = 0
  1798. for i = 1, 35 do
  1799. n = n + 10
  1800. shockwave = Instance.new("Part", Torso)
  1801. shockwave.Size = Vector3.new(1,1,1)
  1802. shockwave.CanCollide = false
  1803. shockwave.Anchored = true
  1804. shockwave.Transparency = .5
  1805. shockwave.BrickColor = BrickColor.new("White")
  1806. shockwave.CFrame = locater3.CFrame
  1807. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1808. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1809. shockwavemesh.MeshId = "rbxassetid://20329976"
  1810. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1811. removeuseless:AddItem(shockwave,1)
  1812. table.insert(lolzor2,shockwave)
  1813. for i,v in pairs(lolzor2) do
  1814. v.Transparency = v.Transparency + .1
  1815. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1816. end
  1817. swait()
  1818. end
  1819. end)()
  1820. for i = 1, 35 do
  1821. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1822. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1823. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1824. fushfush.Volume = fushfush.Volume - .2
  1825. Hit = damagealll(20,blockcard.Position)
  1826. for _,v in pairs(Hit) do
  1827. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1828. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1829. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1830. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1831. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1832. removeuseless:AddItem(vel,.1)
  1833. end
  1834. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1835. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1836. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1837. grassblocks = Instance.new("Part",Torso)
  1838. grassblocks.Size = Vector3.new(4,4,4)
  1839. grassblocks.Material = "Grass"
  1840. grassblocks.Anchored = true
  1841. grassblocks.BrickColor = BrickColor.new("Bright green")
  1842. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1843. removeuseless:AddItem(grassblocks,5)
  1844. grassblocks2 = Instance.new("Part",Torso)
  1845. grassblocks2.Size = Vector3.new(4,4,4)
  1846. grassblocks2.Material = "Grass"
  1847. grassblocks2.Anchored = true
  1848. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1849. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1850. removeuseless:AddItem(grassblocks2,5)
  1851. blockcardshadow = Instance.new("Part",Torso)
  1852. blockcardshadow.Transparency = .5
  1853. blockcardshadow.Anchored = true
  1854. blockcardshadow.Material = "Neon"
  1855. blockcardshadow.BrickColor = BrickColor.new("White")
  1856. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1857. blockcardshadow.CanCollide = false
  1858. blockcardshadow.CFrame = blockcard.CFrame
  1859. removeuseless:AddItem(blockcardshadow,2)
  1860. table.insert(lolzor,blockcardshadow)
  1861. for i,v in pairs(lolzor) do
  1862. v.Transparency = v.Transparency + 0.05
  1863. end
  1864. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1865. swait()
  1866. end
  1867. blockcard.Name = "Getthisshitoutofhere"
  1868. for i = 1, 10 do
  1869. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1870. blockcard.Transparency = blockcard.Transparency + .1
  1871. acer.Transparency = blockcard.Transparency
  1872. ace2.Transparency = blockcard.Transparency
  1873. for i,v in pairs(lolzor) do
  1874. v.Transparency = v.Transparency + .05
  1875. end
  1876. for i,v in pairs(lolzor2) do
  1877. v.Transparency = v.Transparency + .1
  1878. end
  1879. swait()
  1880. end
  1881. lolzor={}
  1882. lolzor2={}
  1883. attacking = false
  1884. debounce = false
  1885. blocking = false
  1886. throwing = false
  1887. fushfush:Remove()
  1888. clickallowance = false
  1889. appi = false
  1890. blockcard:Remove()
  1891. g1:Remove()
  1892. ws = 10
  1893. else
  1894. if debounce then return end
  1895. if throwing then return end
  1896. debounce = true
  1897. ws = 10
  1898. attacking = true
  1899. blocking = true
  1900. boosh = Instance.new("Sound",nil)
  1901. boosh.SoundId = "rbxassetid://413682983"
  1902. boosh.Volume = 6
  1903. appi = true
  1904. coroutine.wrap(function()
  1905. while appi do
  1906. wait()
  1907. if Root.Velocity.y > 1 and attacking == true then
  1908. position = "Jump2"
  1909. elseif Root.Velocity.y < -1 and attacking == true then
  1910. position = "Falling2"
  1911. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1912. position = "Idle2"
  1913. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1914. position = "Walking2"
  1915. end
  1916. end
  1917. end)()
  1918. coroutine.wrap(function()
  1919. while appi do
  1920. wait()
  1921. settime = 0.05
  1922. sine = sine + change
  1923. if position == "Jump2" and attacking == true and appi == true then
  1924. change = 1
  1925. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1926. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1927. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1928. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1929. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1930. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1931. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1932. elseif position == "Falling2" and attacking == true and appi == true then
  1933. change = 1
  1934. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1935. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1936. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1939. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1940. elseif position == "Idle2" and attacking == true and appi == true then
  1941. change = .4
  1942. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1943. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1944. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1945. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1948. elseif position == "Walking2" and attacking == true and appi == true then
  1949. change = .8
  1950. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1951. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1952. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1953. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1954. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1955. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1956. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1957. end
  1958. end
  1959. end)()
  1960. blockcard = Instance.new("Part",Torso)
  1961. blockcard.Material = "Neon"
  1962. blockcard.Transparency = 1
  1963. blockcard.BrickColor = BrickColor.new("White")
  1964. blockcard.Size = Vector3.new(8, 13, 0.3)
  1965. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1966. blockcard.Anchored = true
  1967. boosh.Parent = blockcard
  1968. SOUND(blockcard,236989198,6,false,1)
  1969. ace = aces[math.random(1,#aces)]
  1970. acer = Instance.new("Decal",blockcard)
  1971. acer.Texture = "rbxassetid://"..ace
  1972. acer.Transparency = 1
  1973. acer.Face = "Front"
  1974. ace2 = acer:Clone()
  1975. ace2.Parent = blockcard
  1976. ace2.Face = "Back"
  1977. coroutine.wrap(function()
  1978. for i = 1, 20 do
  1979. blockcard.Transparency = blockcard.Transparency - 0.05
  1980. acer.Transparency = blockcard.Transparency
  1981. ace2.Transparency = blockcard.Transparency
  1982. swait()
  1983. end
  1984. clickallowance = true
  1985. end)()
  1986. g1 = Instance.new("BodyGyro", Root)
  1987. g1.D = 175
  1988. g1.P = 20000
  1989. g1.MaxTorque = Vector3.new(0,9000,0)
  1990. coroutine.wrap(function()
  1991. while blocking do
  1992. if not blockedoff then
  1993. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1994. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  1995. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1996. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1997. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1998. end
  1999. swait()
  2000. end
  2001. end)()
  2002. wait(1)
  2003. mouse.Button1Down:connect(function()
  2004. if throwing then return end
  2005. if not clickallowance then return end
  2006. clickallowance = false
  2007. blockedoff = true
  2008. ws = 0
  2009. for i = 1, 15 do
  2010. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2011. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2012. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2013. swait()
  2014. end
  2015. boosh:Play()
  2016. hitdebounce = false
  2017. blockcard.Touched:connect(function(hit)
  2018. if hit.Parent:IsA("Part") then
  2019. elseif hit.Parent:IsA("SpecialMesh") then
  2020. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2021. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2022. for i,v in pairs(hit.Parent:GetChildren()) do
  2023. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2024. if hitdebounce then return end
  2025. hitdebounce = true
  2026. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2027. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2028. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2029. tors = hit.Parent:FindFirstChild("UpperTorso")
  2030. else
  2031. tors = hit.Parent:FindFirstChild("Torso")
  2032. end
  2033. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2034. removeuseless:AddItem(vel,.1)
  2035. Slachtoffer:TakeDamage(math.random(23,44))
  2036. end
  2037. end
  2038. end)
  2039. for i = 1, 10 do
  2040. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2041. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2042. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2043. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2044. swait()
  2045. end
  2046. for i = 1, 10 do
  2047. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2048. swait()
  2049. end
  2050. hitdebounce = true
  2051. ws = 10
  2052. clickallowance = true
  2053. blockedoff = false
  2054. end)
  2055. end
  2056. end
  2057. end)
  2058.  
  2059.  
  2060. mouse.KeyDown:connect(function(Press)
  2061. Press=Press:lower()
  2062. if Press=='f' then
  2063. if debounce then return end
  2064. if notallowedtransform then return end
  2065. debounce = true
  2066. if levitate then
  2067. levitate = false
  2068. mjester.VertexColor = Vector3.new(1, 1, 1)
  2069. glow.Transparency = 1
  2070. blastwave = Instance.new("Part",Torso)
  2071. blastwave.CFrame = Torso.CFrame
  2072. blastwave.Anchored = true
  2073. blastwave.Material = "Neon"
  2074. blastwave.CanCollide = false
  2075. blastwave.Shape = "Ball"
  2076. blastwave.Size = Vector3.new(3,3,3)
  2077. coroutine.wrap(function()
  2078. for i = 1, 20 do
  2079. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2080. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2081. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2082. blastwave.Transparency = blastwave.Transparency + 0.05
  2083. swait()
  2084. end
  2085. blastwave:Remove()
  2086. levitatewave2:Remove()
  2087. levitatewave:Remove()
  2088. end)()
  2089. ws = 10
  2090. notallowedtransform = true
  2091. attacking = true
  2092. coroutine.wrap(function()
  2093. for i = 1, 10 do
  2094. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2095. v.Transparency = v.Transparency + 0.1
  2096. end
  2097. end
  2098. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2099. v.Transparency = v.Transparency + 0.1
  2100. end
  2101. end
  2102. wait()
  2103. end
  2104. end)()
  2105. doomtheme.SoundId = "rbxassetid://1566197356"
  2106. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2107. wait(0.000001)
  2108. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2109. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2110. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2111.  
  2112.  
  2113.  
  2114. Character.Shirt.ShirtTemplate = "rbxassetid://276792537"
  2115. Character.Pants.PantsTemplate = "rbxassetid://276792689"
  2116. hum.HipHeight = 0
  2117. ws = 10
  2118. debounce = false
  2119. attacking = false
  2120. coroutine.wrap(function()
  2121. wait(3)
  2122. notallowedtransform = false
  2123. end)()
  2124. else
  2125. ws = 50
  2126. notallowedtransform = true
  2127. levitate = true
  2128. ws = 50
  2129. glow.Transparency = 0
  2130. eyo1:Remove()
  2131. eyo2:Remove()
  2132. coroutine.wrap(function()
  2133. while levitate do
  2134. for i,v in pairs(Head:GetChildren()) do
  2135. if v.Name == "eyo1" or v.Name == "eyo2" then
  2136. v:Remove()
  2137. end
  2138. end
  2139. wait()
  2140. end
  2141. end)()
  2142. mnb = 0
  2143. levitatewave = Instance.new("Part", Torso)
  2144. levitatewave.Size = Vector3.new(1,1,1)
  2145. levitatewave.CanCollide = false
  2146. levitatewave.Anchored = true
  2147. levitatewave.Transparency = .5
  2148. levitatewave.BrickColor = BrickColor.new("Really black")
  2149. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2150. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2151. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2152. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2153. levitatewave2 = Instance.new("Part", Torso)
  2154. levitatewave2.Size = Vector3.new(1,1,1)
  2155. levitatewave2.CanCollide = false
  2156. levitatewave2.Anchored = true
  2157. levitatewave2.Transparency = .5
  2158. levitatewave2.BrickColor = BrickColor.new("Really red")
  2159. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2160. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2161. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2162. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2163. blastwave = Instance.new("Part",Torso)
  2164. blastwave.CFrame = Torso.CFrame
  2165. blastwave.Anchored = true
  2166. blastwave.Material = "Neon"
  2167. blastwave.CanCollide = false
  2168. blastwave.Shape = "Ball"
  2169. blastwave.Size = Vector3.new(3,3,3)
  2170. coroutine.wrap(function()
  2171. for i = 1, 20 do
  2172. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2173. blastwave.Transparency = blastwave.Transparency + 0.05
  2174. swait()
  2175. end
  2176. blastwave:Remove()
  2177. end)()
  2178. coroutine.wrap(function()
  2179. while levitate do
  2180. mnb = mnb + 15
  2181. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2182. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2183. colors = colortable[math.random(1,#colortable)]
  2184. lmagic = Instance.new("Part",LeftArm)
  2185. lmagic.Material = "Neon"
  2186. lmagic.CanCollide = false
  2187. lmagic.Anchored = true
  2188. lmagic.BrickColor = BrickColor.new(colors)
  2189. lmagic.Size = Vector3.new(1,1,1)
  2190. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2191. removeuseless:AddItem(lmagic,2)
  2192. rmagic = Instance.new("Part",RightArm)
  2193. rmagic.Material = "Neon"
  2194. rmagic.CanCollide = false
  2195. rmagic.Anchored = true
  2196. rmagic.BrickColor = BrickColor.new(colors)
  2197. rmagic.Size = Vector3.new(1,1,1)
  2198. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2199. removeuseless:AddItem(rmagic,2)
  2200. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2201. v.Transparency = v.Transparency + 0.05
  2202. end
  2203. end
  2204. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2205. v.Transparency = v.Transparency + 0.05
  2206. end
  2207. end
  2208. swait()
  2209. end
  2210. end)()
  2211. framee = Instance.new("Frame")
  2212. framee.Parent = screenGui
  2213. framee.Position = UDim2.new(0, 8, 0, -500)
  2214. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2215. framee.BackgroundColor3 = BrickColor.new("White").Color
  2216. framee.BackgroundTransparency = 0
  2217. coroutine.wrap(function()
  2218. wait(.2)
  2219. for i = 1, 40 do
  2220. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2221. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2222. swait()
  2223. end
  2224. hum.CameraOffset = Vector3.new(0,0,0)
  2225. framee:Remove()
  2226. end)()
  2227. doomtheme.SoundId = "rbxassetid://2204137310"
  2228. doomtheme:Play()
  2229. doomtheme.Volume = 2
  2230. doomtheme.TimePosition = 20.7
  2231. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2232. mjester.MeshId = "rbxassetid://193760002"
  2233. mjester.TextureId = "rbxassetid://379225327"
  2234. mjester.VertexColor = Vector3.new(1, 0, 0)
  2235. Character.Shirt.ShirtTemplate = "rbxassetid://220056770"
  2236. Character.Pants.PantsTemplate = "rbxassetid://220056770"
  2237. eyo1:Remove()
  2238. eyo2:Remove()
  2239. coroutine.wrap(function()
  2240. while levitate do
  2241. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2242. swait()
  2243. end
  2244. end)()
  2245. attacking = false
  2246. debounce = false
  2247. coroutine.wrap(function()
  2248. wait(3)
  2249. notallowedtransform = false
  2250. end)()
  2251. end
  2252. end
  2253. end)
  2254.  
  2255. mouse.KeyDown:connect(function(Press)
  2256. Press=Press:lower()
  2257. if Press=='.' then
  2258. hum.Parent:BreakJoints()
  2259. end
  2260. end)
  2261.  
  2262. checks1 = coroutine.wrap(function() -------Checks
  2263. while true do
  2264. if Root.Velocity.y > 1 and levitate == false then
  2265. position = "Jump"
  2266. elseif Root.Velocity.y < -1 and levitate == false then
  2267. position = "Falling"
  2268. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2269. position = "Idle"
  2270. elseif Root.Velocity.Magnitude < 2 and running == false then
  2271. position = "Idle2"
  2272. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2273. position = "Walking"
  2274. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2275. position = "Walking2"
  2276. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2277. position = "Running"
  2278. else
  2279. end
  2280. wait()
  2281. end
  2282. end)
  2283. checks1()
  2284.  
  2285. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2286. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2287. end
  2288.  
  2289. function ray2(StartPos, EndPos, Distance, Ignore)
  2290. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2291. return ray(StartPos, DIRECTION, Distance, Ignore)
  2292. end
  2293.  
  2294. OrgnC0 = Neck.C0
  2295. local movelimbs = coroutine.wrap(function()
  2296. while RunSrv.RenderStepped:wait() do
  2297. TrsoLV = Torso.CFrame.lookVector
  2298. Dist = nil
  2299. Diff = nil
  2300. if not MseGuide then
  2301. print("Failed to recognize")
  2302. else
  2303. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2304. Dist = (Head.CFrame.p-Point).magnitude
  2305. Diff = Head.CFrame.Y-Point.Y
  2306. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2307. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2308. Diff2 = LeftArm.CFrame.Y-Point.Y
  2309. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2310. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2311. end
  2312. end
  2313. end)
  2314. movelimbs()
  2315. immortal = {}
  2316. for i,v in pairs(Character:GetDescendants()) do
  2317. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2318. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2319. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2320. end
  2321. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2322. elseif v:IsA("JointInstance") then
  2323. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2324. end
  2325. end
  2326. for e = 1, #immortal do
  2327. if immortal[e] ~= nil then
  2328. local STUFF = immortal[e]
  2329. local PART = STUFF[1]
  2330. local PARENT = STUFF[2]
  2331. local MATERIAL = STUFF[3]
  2332. local COLOR = STUFF[4]
  2333. local TRANSPARENCY = STUFF[5]
  2334. if levitate then
  2335. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2336. PART.Material = MATERIAL
  2337. PART.Color = COLOR
  2338. PART.Transparency = TRANSPARENCY
  2339. end
  2340. PART.AncestryChanged:connect(function()
  2341. PART.Parent = PARENT
  2342. end)
  2343. else
  2344. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2345. PART.Material = MATERIAL
  2346. PART.Color = COLOR
  2347. PART.Transparency = TRANSPARENCY
  2348. end
  2349. PART.AncestryChanged:connect(function()
  2350. PART.Parent = PARENT
  2351. end)
  2352. end
  2353. end
  2354. end
  2355. function immortality()
  2356. for e = 1, #immortal do
  2357. if immortal[e] ~= nil then
  2358. local STUFF = immortal[e]
  2359. local PART = STUFF[1]
  2360. local PARENT = STUFF[2]
  2361. local MATERIAL = STUFF[3]
  2362. local COLOR = STUFF[4]
  2363. local TRANSPARENCY = STUFF[5]
  2364. if PART.ClassName == "Part" and PART == Root then
  2365. PART.Material = MATERIAL
  2366. PART.Color = COLOR
  2367. PART.Transparency = TRANSPARENCY
  2368. end
  2369. if PART.Parent ~= PARENT then
  2370. hum:Remove()
  2371. PART.Parent = PARENT
  2372. hum = Instance.new("Humanoid",Character)
  2373. if levitate then
  2374. eyo1:Remove()
  2375. eyo2:Remove()
  2376. end
  2377. hum.Name = "noneofurbusiness"
  2378. end
  2379. end
  2380. end
  2381. end
  2382. coroutine.wrap(function()
  2383. while true do
  2384. if hum.Health < .1 then
  2385. deadsound = Instance.new("Sound", Torso)
  2386. deadsound.Volume = 6
  2387. deadsound.SoundId = "rbxassetid://1411352723"
  2388. deadsound:Play()
  2389. immortality()
  2390. end
  2391. wait()
  2392. end
  2393. end)()
  2394.  
  2395. mouse.KeyDown:connect(function(Press)
  2396. Press=Press:lower()
  2397. if Press=='g' then
  2398. if not levitate then return end
  2399. if debounce then return end
  2400. debounce = true
  2401. attacking = true
  2402. FireBall:Play()
  2403. ws = 15
  2404. g1 = Instance.new("BodyGyro", Root)
  2405. g1.D = 175
  2406. g1.P = 20000
  2407. g1.MaxTorque = Vector3.new(0,9000,0)
  2408. for i = 1, 15 do
  2409. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2410. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2411. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2412. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2413. swait()
  2414. end
  2415. local swoosh = Instance.new("Part",Torso)
  2416. swoosh.Name = "swoosh"
  2417. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2418. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2419. swoosh.Shape = "Ball"
  2420. swoosh.Material = "Neon"
  2421. swoosh.BrickColor = BrickColor.new("Really black")
  2422. swoosh.CanCollide = false
  2423. swoosh.Touched:connect(function(hit)
  2424. if hit.Parent:IsA("Part") then
  2425. elseif hit.Parent:IsA("SpecialMesh") then
  2426. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2427. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2428. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2429. if Slachtoffer.Health < 1 then return end
  2430. if damagedebounce == true then return end
  2431. damagedebounce = true
  2432. swoosh:Remove()
  2433. explosion = Instance.new("Part",LeftArm)
  2434. explosion.CFrame = hit.CFrame
  2435. explosion.Anchored = true
  2436. explosion.CanCollide = false
  2437. explosion.Name = "explo"
  2438. explosion.Shape = "Ball"
  2439. explosion.BrickColor = swoosh.BrickColor
  2440. explosion.Material = "Neon"
  2441. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2442. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2443. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2444. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2445. removeuseless:AddItem(vel,.1)
  2446. shockwavevv = Instance.new("Part",LeftArm)
  2447. shockwavevv.Size = Vector3.new(1,1,1)
  2448. shockwavevv.CanCollide = false
  2449. shockwavevv.Anchored = true
  2450. shockwavevv.Name = "shock"
  2451. shockwavevv.Transparency = 0
  2452. shockwavevv.BrickColor = BrickColor.new("Really black")
  2453. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2454. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2455. shockwavemeshs.Name = "ring"
  2456. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2457. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2458. shockwave2vv = Instance.new("Part", LeftArm)
  2459. shockwave2vv.Size = Vector3.new(1,1,1)
  2460. shockwave2vv.CanCollide = false
  2461. shockwave2vv.Anchored = true
  2462. shockwave2vv.Name = "shock2"
  2463. shockwave2vv.Transparency = 0
  2464. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2465. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2466. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2467. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2468. shockwavemeshs2.Name = "ring2"
  2469. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2470. removeuseless:AddItem(shockwavevv,3)
  2471. removeuseless:AddItem(shockwavevv2,3)
  2472. removeuseless:AddItem(explosion,3)
  2473. SOUND(explosion,472579737,6,false,3)
  2474. coroutine.wrap(function()
  2475. if firsttime2 then return end
  2476. firsttime2 = true
  2477. while true do
  2478. for i,v in pairs(LeftArm:GetChildren()) do
  2479. if v.Name == "explo" then
  2480. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2481. v.Transparency = v.Transparency + .05
  2482. end
  2483. end
  2484. for i,v in pairs(shockwavevv:GetChildren()) do
  2485. if v.Name == "ring" then
  2486. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2487. end
  2488. end
  2489. for i,v in pairs(shockwave2vv:GetChildren()) do
  2490. if v.Name == "ring2" then
  2491. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2492. end
  2493. end
  2494. for i,v in pairs(LeftArm:GetChildren()) do
  2495. if v.Name == "shock" then
  2496. v.Transparency = v.Transparency + .05
  2497. end
  2498. end
  2499. for i,v in pairs(LeftArm:GetChildren()) do
  2500. if v.Name == "shock2" then
  2501. v.Transparency = v.Transparency + .05
  2502. end
  2503. end
  2504. swait()
  2505. end
  2506. end)()
  2507. Slachtoffer:TakeDamage(math.random(27,48))
  2508. wait(.1)
  2509. damagedebounce = false
  2510. end
  2511. end)
  2512. coroutine.wrap(function()
  2513. if firsttime then return end
  2514. firsttime = true
  2515. while wait() do
  2516. for i,v in pairs(Torso:GetChildren()) do
  2517. if v.Name == "swoosh" then
  2518. magiccc = Instance.new("Part",RightArm)
  2519. magiccc.Material = "Neon"
  2520. magiccc.CanCollide = false
  2521. magiccc.Anchored = true
  2522. magiccc.BrickColor = BrickColor.new(colors)
  2523. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2524. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2525. removeuseless:AddItem(magiccc,2)
  2526. end
  2527. end
  2528. end
  2529. end)()
  2530. bov = Instance.new("BodyVelocity",swoosh)
  2531. bov.maxForce = Vector3.new(99999,99999,99999)
  2532. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2533. bov.velocity = swoosh.CFrame.lookVector*120
  2534. removeuseless:AddItem(swoosh,4)
  2535. for i = 1, 15 do
  2536. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2537. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2538. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2539. swait()
  2540. end
  2541. ws = 50
  2542. removeuseless:AddItem(g1,0.01)
  2543. debounce = false
  2544. attacking = false
  2545. end
  2546. end)
  2547.  
  2548. mouse.KeyDown:connect(function(Press)
  2549. Press=Press:lower()
  2550. if Press=='h' then
  2551. if not levitate then return end
  2552. if debounce then return end
  2553. debounce = true
  2554. attacking = true
  2555. ws = 0
  2556. appi = true
  2557. coroutine.wrap(function()
  2558. while appi do
  2559. swait()
  2560. if Root.Velocity.Magnitude < 2 and attacking == true then
  2561. position = "Idle3"
  2562. end
  2563. end
  2564. end)()
  2565. coroutine.wrap(function()
  2566. while appi do
  2567. swait()
  2568. settime = 0.05
  2569. sine = sine + change
  2570. if position == "Idle3" and attacking == true and appi == true then
  2571. change = .4
  2572. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2573. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2574. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2575. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2576. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2577. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2578. end
  2579. end
  2580. end)()
  2581. coroutine.wrap(function()
  2582. for i = 1, 20 do
  2583. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2584. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2585. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2586. swait()
  2587. end
  2588. end)()
  2589. SOUND(LeftArm,1982011510,8,false,15)
  2590. blackhole={}
  2591. orbzfade={}
  2592. xz = 0
  2593. for i = 1, 220 do
  2594. xz = xz + .009
  2595. bigrmagic = Instance.new("Part",RightArm)
  2596. bigrmagic.Material = "Neon"
  2597. bigrmagic.CanCollide = false
  2598. bigrmagic.Anchored = true
  2599. bigrmagic.BrickColor = BrickColor.new(colors)
  2600. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2601. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2602. removeuseless:AddItem(bigrmagic,1)
  2603. orbz = Instance.new("Part", Torso)
  2604. orbz.Material = "Neon"
  2605. orbz.BrickColor = BrickColor.new(colors)
  2606. orbz.Size = Vector3.new(2,2,2)
  2607. orbz.Anchored = true
  2608. orbz.CanCollide = false
  2609. removeuseless:AddItem(orbz,1)
  2610. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2611. table.insert(blackhole,orbz)
  2612. table.insert(orbzfade,orbz)
  2613. for i,v in pairs(blackhole) do
  2614. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2615. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2616. end
  2617. for i,v in pairs(orbzfade) do
  2618. v.Transparency = v.Transparency + 0.025
  2619. end
  2620. swait()
  2621. end
  2622. coroutine.wrap(function()
  2623. for i = 1, 10 do
  2624. for i,v in pairs(blackhole) do
  2625. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2626. v.Transparency = v.Transparency + .1
  2627. end
  2628. swait()
  2629. end
  2630. for i,v in pairs(blackhole) do
  2631. v:Remove()
  2632. end
  2633. clean()
  2634. end)()
  2635. charging = true
  2636. coroutine.wrap(function()
  2637. while charging do
  2638. bigrmagic = Instance.new("Part",RightArm)
  2639. bigrmagic.Material = "Neon"
  2640. bigrmagic.CanCollide = false
  2641. bigrmagic.Anchored = true
  2642. bigrmagic.BrickColor = BrickColor.new(colors)
  2643. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2644. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2645. removeuseless:AddItem(bigrmagic,.2)
  2646. swait()
  2647. end
  2648. end)()
  2649. g1 = Instance.new("BodyGyro", Root)
  2650. g1.D = 175
  2651. g1.P = 20000
  2652. g1.MaxTorque = Vector3.new(0,9000,0)
  2653. BigFireBall:Play()
  2654. for i = 1, 15 do
  2655. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2656. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2657. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2658. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2659. swait()
  2660. end
  2661. coroutine.wrap(function()
  2662. for i = 1, 15 do
  2663. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2664. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2665. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2666. swait()
  2667. end
  2668. end)()
  2669. charging = false
  2670. local ballzor = Instance.new("Part",Torso)
  2671. ballzor.Name = "ballzor"
  2672. ballzor.Material = "Neon"
  2673. ballzor.BrickColor = BrickColor.new("Really black")
  2674. ballzor.CanCollide = false
  2675. ballzor.Size = Vector3.new(xz,xz,xz)
  2676. ballzor.Anchored = false
  2677. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2678. ballzor.Shape = "Ball"
  2679. removeuseless:AddItem(g1,.0001)
  2680. zx = xz + .05
  2681. coroutine.wrap(function()
  2682. if firsttime5 then return end
  2683. firsttime5 = true
  2684. while true do
  2685. swait()
  2686. for i,v in pairs(Torso:GetChildren()) do
  2687. if v.Name == "ballzor" then
  2688. magicccc = Instance.new("Part",RightArm)
  2689. magicccc.Material = "Neon"
  2690. magicccc.CanCollide = false
  2691. magicccc.Name = "magicccc"
  2692. magicccc.Anchored = true
  2693. magicccc.Transparency = 0
  2694. magicccc.BrickColor = BrickColor.new(colors)
  2695. magicccc.Size = Vector3.new(zx,zx,zx)
  2696. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2697. removeuseless:AddItem(magicccc,2)
  2698. end
  2699. end
  2700. for i,v in pairs(RightArm:GetChildren()) do
  2701. if v.Name == "magicccc" then
  2702. v.Transparency = v.Transparency + 0.025
  2703. end
  2704. end
  2705. end
  2706. end)()
  2707. ballzor.Touched:connect(function(hit)
  2708. if hit.Name ~= "magicccc" then
  2709. if bigball then return end
  2710. bigball = true
  2711. local explosionwave = Instance.new("Part",Torso)
  2712. explosionwave.Shape = "Ball"
  2713. explosionwave.BrickColor = BrickColor.new("Really black")
  2714. explosionwave.Anchored = true
  2715. explosionwave.CanCollide = false
  2716. explosionwave.Transparency = .2
  2717. explosionwave.Material = "Neon"
  2718. explosionwave.Size = Vector3.new(1,1,1)
  2719. explosionwave.CFrame = ballzor.CFrame
  2720. render = Instance.new("Sound",explosionwave)
  2721. render.SoundId = "rbxassetid://2006635781"
  2722. render.Volume = 10 * 10
  2723. render:Play()
  2724. local explosionwave2 = Instance.new("Part",Torso)
  2725. explosionwave2.Shape = "Ball"
  2726. explosionwave2.BrickColor = BrickColor.new("Really red")
  2727. explosionwave2.Anchored = true
  2728. explosionwave2.CanCollide = false
  2729. explosionwave2.Material = "Neon"
  2730. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2731. explosionwave2.CFrame = ballzor.CFrame
  2732. deadlywave = Instance.new("Part", explosionwave)
  2733. deadlywave.Size = Vector3.new(1,1,1)
  2734. deadlywave.CanCollide = false
  2735. deadlywave.Anchored = true
  2736. deadlywave.Transparency = .5
  2737. deadlywave.BrickColor = BrickColor.new("Really red")
  2738. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2739. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2740. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2741. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2742. deadlywave2 = Instance.new("Part", explosionwave)
  2743. deadlywave2.Size = Vector3.new(1,1,1)
  2744. deadlywave2.CanCollide = false
  2745. deadlywave2.Anchored = true
  2746. deadlywave2.Transparency = .5
  2747. deadlywave2.BrickColor = BrickColor.new("Really black")
  2748. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2749. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2750. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2751. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2752. deadlyring = Instance.new("Part", Torso)
  2753. deadlyring.Size = Vector3.new(5, 5, 5)
  2754. deadlyring.Transparency = 0.5
  2755. deadlyring.BrickColor = BrickColor.new("Really black")
  2756. deadlyring.Anchored = true
  2757. deadlyring.CanCollide = false
  2758. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2759. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2760. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2761. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2762. deadlyring2 = Instance.new("Part", Torso)
  2763. deadlyring2.Size = Vector3.new(5, 5, 5)
  2764. deadlyring2.Transparency = 0.5
  2765. deadlyring2.BrickColor = BrickColor.new("Really black")
  2766. deadlyring2.Anchored = true
  2767. deadlyring2.CanCollide = false
  2768. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2769. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2770. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2771. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2772. ballzor:Remove()
  2773. bigball = false
  2774. staybooming = true
  2775. d = 5
  2776. coroutine.wrap(function()
  2777. while staybooming do
  2778. Hit = damagealll(d,deadlywave.Position)
  2779. for _,v in pairs(Hit) do
  2780. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2781. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2782. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2783. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2784. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2785. removeuseless:AddItem(vel,.1)
  2786. end
  2787. wait(.1)
  2788. end
  2789. end)()
  2790. for i = 1, 70 do
  2791. d = d + 1
  2792. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2793. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2794. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2795. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2796. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2797. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2798. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2799. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2800. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2801. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2802. swait()
  2803. end
  2804. for i = 1, 80 do
  2805. d = d + 3
  2806. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2807. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2808. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2809. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2810. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2811. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2812. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2813. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2814. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2815. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2816. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2817. swait()
  2818. end
  2819. staybooming = false
  2820. for i = 1, 20 do
  2821. d = d + 3
  2822. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2823. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2824. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2825. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2826. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2827. deadlyring.Transparency = deadlyring.Transparency + .25
  2828. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2829. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2830. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2831. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2832. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2833. deadlywave.Transparency = deadlywave.Transparency + .25
  2834. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2835. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2836. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2837. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2838. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2839. swait()
  2840. end
  2841. hum.CameraOffset = Vector3.new(0,0,0)
  2842. explosionwave:Remove()
  2843. explosionwave2:Remove()
  2844. end
  2845. end)
  2846. bov = Instance.new("BodyVelocity",ballzor)
  2847. bov.maxForce = Vector3.new(99999,99999,99999)
  2848. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2849. bov.velocity = ballzor.CFrame.lookVector*200
  2850. removeuseless:AddItem(ballzor,4)
  2851. ws = 50
  2852. attacking = false
  2853. debounce = false
  2854. appi = false
  2855. end
  2856. end)
  2857.  
  2858. mouse.KeyDown:connect(function(Press)
  2859. Press=Press:lower()
  2860. if Press=='j' then
  2861. if not levitate then return end
  2862. if debounce then return end
  2863. debounce = true
  2864. charging = true
  2865. attacking = true
  2866. downpress = false
  2867. x = 1
  2868. ws = 0
  2869. g1 = Instance.new("BodyGyro", Root)
  2870. g1.D = 175
  2871. g1.P = 20000
  2872. g1.MaxTorque = Vector3.new(0,9000,0)
  2873. SOUND(RightArm,2014087015,8,false,3)
  2874. coroutine.wrap(function()
  2875. Charge = Instance.new("Sound",RightArm)
  2876. Charge.SoundId = "rbxassetid://101153932"
  2877. Charge.Looped = false
  2878. Charge.Volume = 8
  2879. Charge:Play()
  2880. end)()
  2881. appi = true
  2882. coroutine.wrap(function()
  2883. while appi do
  2884. swait()
  2885. if Root.Velocity.Magnitude < 2 and attacking == true then
  2886. position = "Idle3"
  2887. end
  2888. end
  2889. end)()
  2890. coroutine.wrap(function()
  2891. while appi do
  2892. swait()
  2893. settime = 0.05
  2894. sine = sine + change
  2895. if position == "Idle3" and attacking == true and appi == true then
  2896. change = .4
  2897. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2898. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2899. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2900. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2901. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2902. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2903. end
  2904. end
  2905. end)()
  2906. for i = 1, 15 do
  2907. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2908. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2909. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2910. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2911. swait()
  2912. end
  2913. for i = 1, 3 do
  2914. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2915. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2916. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2917. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2918. x = x + .1
  2919. blastborb = Instance.new("Part",Torso)
  2920. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2921. blastborb.BrickColor = BrickColor.new(colors)
  2922. blastborb.Anchored = true
  2923. blastborb.Size = Vector3.new(10,10,10)
  2924. blastborb.CanCollide = false
  2925. blastborb.Material = "Neon"
  2926. for i = 1, 5 do
  2927. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2928. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2929. swait()
  2930. end
  2931. blastborb:Remove()
  2932. swait()
  2933. end
  2934. downpress = true
  2935. while charging and x < 5 do
  2936. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2937. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2938. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2939. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2940. x = x + .1
  2941. blastborb = Instance.new("Part",Torso)
  2942. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2943. blastborb.BrickColor = BrickColor.new(colors)
  2944. blastborb.Anchored = true
  2945. blastborb.Size = Vector3.new(10,10,10)
  2946. blastborb.CanCollide = false
  2947. blastborb.Material = "Neon"
  2948. for i = 1, 5 do
  2949. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2950. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2951. swait()
  2952. end
  2953. blastborb:Remove()
  2954. swait()
  2955. end
  2956. coroutine.wrap(function()
  2957. for i = 1, 20 do
  2958. Charge.Volume = Charge.Volume - .5
  2959. swait()
  2960. end
  2961. end)()
  2962. local bigswoosh = Instance.new("Part",Torso)
  2963. bigswoosh.Name = "bigswoosh"
  2964. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2965. bigswoosh.Size = Vector3.new(1,1,1)
  2966. bigswoosh.Material = "Neon"
  2967. bigswoosh.Anchored = true
  2968. bigswoosh.Transparency = 1
  2969. bigswoosh.BrickColor = BrickColor.new("Really red")
  2970. bigswoosh.CanCollide = false
  2971. SOUND(bigswoosh,842332424,10,false,6)
  2972. SOUND(bigswoosh,2017948224,10,false,6)
  2973. SOUND(bigswoosh,138677306,10,false,4)
  2974. coroutine.wrap(function()
  2975. local loc1 = Instance.new("Part",bigswoosh)
  2976. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  2977. loc1.Size = Vector3.new(2,2,2)
  2978. loc1.Anchored = true
  2979. loc1.Transparency = 1
  2980. loc1.CanCollide = false
  2981. local loc2 = Instance.new("Part",bigswoosh)
  2982. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  2983. loc2.Size = Vector3.new(2,2,2)
  2984. loc2.Anchored = true
  2985. loc2.Transparency = 1
  2986. loc2.CanCollide = false
  2987. n = 0
  2988. nb = 0
  2989. for i = 1, 125 do
  2990. n = n + x
  2991. nb = nb - x
  2992. Hit = damagealll(n,bigswoosh.Position)
  2993. for _,v in pairs(Hit) do
  2994. if x > 4.5 then
  2995. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  2996. else
  2997. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  2998. end
  2999. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3000. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3001. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3002. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3003. removeuseless:AddItem(vel,.1)
  3004. end
  3005. local bigtrail = Instance.new("Part",LeftArm)
  3006. bigtrail.Size = bigswoosh.Size
  3007. bigtrail.BrickColor = BrickColor.new(colors)
  3008. bigtrail.Anchored = true
  3009. bigtrail.Material = "Neon"
  3010. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3011. bigtrail.CanCollide = false
  3012. removeuseless:AddItem(bigtrail,2)
  3013. local irritatedground = Instance.new("Part",Torso)
  3014. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3015. irritatedground.BrickColor = BrickColor.new(colors)
  3016. irritatedground.Material = "Neon"
  3017. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3018. irritatedground.CanCollide = false
  3019. irritatedground.Anchored = true
  3020. removeuseless:AddItem(irritatedground,10)
  3021. local grassblocks = Instance.new("Part",Torso)
  3022. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3023. grassblocks.Material = "Grass"
  3024. grassblocks.Anchored = true
  3025. grassblocks.Name = "grassblocks"
  3026. grassblocks.BrickColor = BrickColor.new("Bright green")
  3027. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3028. removeuseless:AddItem(grassblocks,10)
  3029. local grassblocks2 = Instance.new("Part",Torso)
  3030. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3031. grassblocks2.Material = "Grass"
  3032. grassblocks2.Anchored = true
  3033. grassblocks2.Name = "grassblocks2"
  3034. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3035. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3036. removeuseless:AddItem(grassblocks2,10)
  3037. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3038. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3039. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3040. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3041. swait()
  3042. end
  3043. for i = 1, 20 do
  3044. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3045. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3046. swait()
  3047. end
  3048. bigswoosh:Remove()
  3049. end)()
  3050. for i = 1, 50 do
  3051. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3052. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3053. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3054. swait()
  3055. end
  3056. ws = 50
  3057. attacking = false
  3058. debounce = false
  3059. appi = false
  3060. g1:Remove()
  3061. end
  3062. end)
  3063.  
  3064. mouse.KeyDown:connect(function(Press)
  3065. Press=Press:lower()
  3066. if Press=='k' then
  3067. if debounce then return end
  3068. debounce = true
  3069. attacking = true
  3070. charging = true
  3071. appi = true
  3072. coroutine.wrap(function()
  3073. while appi do
  3074. swait()
  3075. if Root.Velocity.Magnitude < 2 and attacking == true then
  3076. position = "Idle3"
  3077. end
  3078. end
  3079. end)()
  3080. coroutine.wrap(function()
  3081. while appi do
  3082. swait()
  3083. settime = 0.05
  3084. sine = sine + change
  3085. if position == "Idle3" and attacking == true and appi == true then
  3086. change = .4
  3087. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3088. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3089. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3090. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3091. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3092. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3093. end
  3094. end
  3095. end)()
  3096. ws = 0
  3097. g1 = Instance.new("BodyGyro", Root)
  3098. g1.D = 175
  3099. g1.P = 20000
  3100. g1.MaxTorque = Vector3.new(0,9000,0)
  3101. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3102. for i = 1, 15 do
  3103. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3104. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3105. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3106. swait()
  3107. end
  3108. r = 0
  3109. for i = 1, 10 do
  3110. r = r + .1
  3111. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3112. blass = Instance.new("Part",RightArm)
  3113. blass.Size = Vector3.new(r,r,r)
  3114. blass.Material = "Neon"
  3115. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3116. blass.Anchored = true
  3117. blass.CanCollide = false
  3118. blass.BrickColor = BrickColor.new(colors)
  3119. removeuseless:AddItem(blass,2)
  3120. swait()
  3121. end
  3122. while r < 16 and charging == true do
  3123. r = r + .1
  3124. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3125. blass = Instance.new("Part",RightArm)
  3126. blass.Size = Vector3.new(r,r,r)
  3127. blass.Material = "Neon"
  3128. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3129. blass.Anchored = true
  3130. blass.CanCollide = false
  3131. blass.BrickColor = BrickColor.new(colors)
  3132. removeuseless:AddItem(blass,2)
  3133. swait()
  3134. end
  3135. local TheBeam = Instance.new("Part",RightArm)
  3136. TheBeam.Name = "zebeam"
  3137. TheBeam.Size = Vector3.new(1,1,1)
  3138. TheBeam.Material = "Neon"
  3139. TheBeam.Shape = "Cylinder"
  3140. TheBeam.BrickColor = BrickColor.new("Really red")
  3141. TheBeam.Anchored = true
  3142. TheBeam.CanCollide = false
  3143. ws = 12
  3144. bemmo = Instance.new("Sound",RightArm)
  3145. bemmo.SoundId = "rbxassetid://1910988873"
  3146. bemmo.Volume = 8
  3147. bemmo.Looped = false
  3148. bemmo:Play()
  3149. bemmo.TimePosition = 2
  3150. for i = 1, 100 * r/3 do
  3151. if r > 15 then
  3152. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3153. end
  3154. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3155. local blass = Instance.new("Part",RightArm)
  3156. blass.Size = Vector3.new(r,r,r)
  3157. blass.Material = "Neon"
  3158. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3159. blass.Anchored = true
  3160. blass.CanCollide = false
  3161. blass.BrickColor = BrickColor.new(colors)
  3162. removeuseless:AddItem(blass,2)
  3163. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3164. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3165. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3166. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3167. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3168. boom = Instance.new("Part",RightArm)
  3169. boom.Size = Vector3.new(r,r,r)
  3170. boom.BrickColor = BrickColor.new(colors)
  3171. boom.Anchored = true
  3172. boom.CanCollide = false
  3173. boom.Material = "Neon"
  3174. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3175. removeuseless:AddItem(boom,3)
  3176. boom.Touched:connect(function(getbase)
  3177. if hitdebounce then return end
  3178. hitdebounce = true
  3179. if getbase:IsA("Part") then
  3180. damagedground = Instance.new("Part",RightArm)
  3181. damagedground.Size = Vector3.new(.1,5+r,.1)
  3182. damagedground.Material = "Neon"
  3183. damagedground.CanCollide = false
  3184. damagedground.BrickColor = BrickColor.new(colors)
  3185. damagedground.Anchored = true
  3186. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3187. removeuseless:AddItem(damagedground,2)
  3188. wait(.1)
  3189. hitdebounce = false
  3190. end
  3191. end)
  3192. Hit = damagealll(r+3,boom.Position)
  3193. for _,v in pairs(Hit) do
  3194. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3195. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3196. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3197. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3198. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3199. removeuseless:AddItem(vel,.1)
  3200. end
  3201. swait()
  3202. end
  3203. removeuseless:AddItem(g1,.001)
  3204. coroutine.wrap(function()
  3205. for i = 1, 20 do
  3206. bemmo.Volume = bemmo.Volume - 0.5
  3207. blass.Transparency = blass.Transparency + 0.05
  3208. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3209. swait()
  3210. end
  3211. bemmo:Remove()
  3212. if r > 15 then
  3213. hum.CameraOffset = Vector3.new(0,0,0)
  3214. end
  3215. blass:Remove()
  3216. TheBeam:Remove()
  3217. end)()
  3218. ws = 50
  3219. appi = false
  3220. attacking = false
  3221. debounce = false
  3222. end
  3223. end)
  3224.  
  3225. mouse.KeyUp:connect(function(Press)
  3226. Press=Press:lower()
  3227. if Press=='j' then
  3228. charging = false
  3229. end
  3230. end)
  3231.  
  3232. mouse.KeyUp:connect(function(Press)
  3233. Press=Press:lower()
  3234. if Press=='k' then
  3235. charging = false
  3236. end
  3237. end)
  3238.  
  3239. doit = coroutine.wrap(function()
  3240. while true do
  3241. for _,v in pairs(Repeater) do
  3242. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3243. end
  3244.  
  3245. for _,v in pairs(openshocktable) do
  3246. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3247. end
  3248.  
  3249. for _,v in pairs(nonmeshRepeater) do
  3250. v.Size = v.Size + Vector3.new(2, 2, 2)
  3251. end
  3252.  
  3253. for _,v in pairs(Extreme) do
  3254. v.Size = v.Size + Vector3.new(6, 6, 6)
  3255. end
  3256.  
  3257. for _,v in pairs(LessSize) do
  3258. v.Size = v.Size - Vector3.new(1, 1, 1)
  3259. end
  3260.  
  3261. for _,v in pairs(nonmeshRepeater2) do
  3262. v.Transparency = v.Transparency + 0.05
  3263. end
  3264.  
  3265. for _,v in pairs(Repeater2) do
  3266. v.Transparency = v.Transparency - 0.05
  3267. end
  3268.  
  3269. for _,v in pairs(th1) do
  3270. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3271. end
  3272.  
  3273. for _,v in pairs(th2) do
  3274. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3275. end
  3276.  
  3277. for _,v in pairs(th3) do
  3278. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3279. end
  3280.  
  3281. for _,v in pairs(th5) do
  3282. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3283. end
  3284.  
  3285. for _,v in pairs(ExtremeM) do
  3286. v.Size = v.Size + Vector3.new(8, 8, 8)
  3287. end
  3288.  
  3289. for _,v in pairs(m3) do
  3290. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3291. end
  3292.  
  3293. for _,v in pairs(ExtremeM2) do
  3294. v.Size = v.Size - Vector3.new(2,2,2)
  3295. end
  3296.  
  3297. for _,v in pairs(keyYsize) do
  3298. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3299. end
  3300.  
  3301. for _,v in pairs(th4) do
  3302. v.Transparency = v.Transparency + 0.009
  3303. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3304. end
  3305.  
  3306. for _,v in pairs(SlowlyFade) do
  3307. v.Transparency = v.Transparency + 0.05
  3308. end
  3309.  
  3310. for _,v in pairs(keyYtransparency) do
  3311. v.Transparency = v.Transparency + 0.05
  3312. end
  3313.  
  3314. for _,v in pairs(UpMover) do
  3315. v.Position = v.Position + Vector3.new(0, 3, 0)
  3316. end
  3317.  
  3318. for _,v in pairs(ForwardMover) do
  3319. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3320. end
  3321.  
  3322. for _,v in pairs(FadeIn) do
  3323. v.Transparency = v.Transparency - .05
  3324. end
  3325.  
  3326. for _,v in pairs(signtransparency) do
  3327. v.TextTransparency = v.TextTransparency + 0.025
  3328. end
  3329.  
  3330. for _,v in pairs(signmover) do
  3331. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3332. end
  3333.  
  3334. for _,v in pairs(signrotator) do
  3335. v.Rotation = v.Rotation + 2
  3336. end
  3337. swait()
  3338. end
  3339. end)
  3340. doit()
  3341. t = 0
  3342.  
  3343. mouse.KeyDown:connect(function(Press)
  3344. Press=Press:lower()
  3345. if Press=='0' then
  3346. if levitate then return end
  3347. shoov = true
  3348. if debounce then return end
  3349. ws = 50
  3350. end
  3351. end)
  3352.  
  3353. mouse.KeyUp:connect(function(Press)
  3354. Press=Press:lower()
  3355. if Press=='0' then
  3356. if levitate then return end
  3357. shoov = false
  3358. if debounce then return end
  3359. ws = 10
  3360. end
  3361. end)
  3362.  
  3363.  
  3364. local anims = coroutine.wrap(function()
  3365. while true do
  3366. settime = 0.05
  3367. sine = sine + change
  3368. if position == "Jump" and attacking == false then
  3369. change = 1
  3370. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3371. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3372. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3373. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3374. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3375. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3376. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3377. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3378. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3379. elseif position == "Jump2" and attacking == false and levitate then
  3380. change = 1
  3381. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3382. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3383. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3384. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3385. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3386. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3387. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3388. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3389. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3390. elseif position == "Falling" and attacking == false and levitate == false then
  3391. change = 1
  3392. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3393. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3394. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3395. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3396. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3397. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3398. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3399. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3400. elseif position == "Falling2" and attacking == false and levitate then
  3401. change = 1
  3402. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3403. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3404. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3405. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3406. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3407. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3408. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3409. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3410. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3411. elseif position == "Walking" and attacking == false and running == false then
  3412. change = 1
  3413. walking = true
  3414. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3415. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3416. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3417. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3418. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3419. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3420. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3421. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3422. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3423. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3424. change = .5
  3425. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3426. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3427. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3428. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3429. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3430. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3431. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3432. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3433. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3434. elseif position == "Idle2" and attacking == false and running == false then
  3435. change = .75
  3436. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3437. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3438. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3439. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3440. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3441. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3442. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3443. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3444. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3445. elseif position == "Walking2" and attacking == false and running == false then
  3446. ws = 50
  3447. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3448. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3449. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3450. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3451. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3452. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3453. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3454. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3455. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3456. elseif position == "Running" and attacking == false then
  3457. change = 1
  3458. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3459. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3460. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3461. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3462. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3463. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3464. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3465. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3466. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3467. end
  3468. swait()
  3469. end
  3470. end)
  3471. anims()
  3472. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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