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Upscalefanatic3

full 'The Streets' anticheat bypass [UNPATCHED]

Jan 31st, 2018
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  1. -- what you can do once you run this script:
  2. -- change your hipheight and walkspeed
  3. -- set gravity
  4. -- tp anywhere
  5. -- change humanoid state
  6. -- run bork gui if you like that or something
  7. -- insert tools into your backpack (normally not allowed)
  8. -- still move around during events when you normally slow down or stop (e.g getting hit, finishing someone, or reloading)
  9. -- basically anything that normally kicks you (doesnt fix god mode tho Sad)
  10. -- NEW: have infinite stamina automatically
  11. -- enjoy lul
  12.  
  13.  
  14.  
  15. -- Script:
  16.  
  17. local sprinting_speed = 25
  18. local walking_speed = 16
  19. local crouching_speed = 8
  20. local stam = game.Players.LocalPlayer.Backpack.ServerTraits.Stam
  21. local replicated_storage = game:service("ReplicatedStorage")
  22. setreadonly(getrawmetatable(game), false)
  23. local backup = getrawmetatable(game).__index
  24. local nbackup = getrawmetatable(game).__newindex
  25. local cbackup = getrawmetatable(game).__namecall
  26. getrawmetatable(game).__index = function(t,k)
  27. if t == replicated_storage then
  28. if k ~= "VoteKick" and k ~= "SaveData" and k ~= "SaveServer" then
  29. return -- changing the remote you use is kind of tiring so i just did this.
  30. end
  31. end
  32. if t == stam then
  33. return 100
  34. end
  35. if k == "WalkSpeed" then
  36. if not checkcaller() then
  37. return 16
  38. end
  39. end
  40. if k == "HipHeight" then
  41. if not checkcaller() then
  42. return 0
  43. end
  44. end
  45. if k == "JumpPower" then
  46. if not checkcaller() then
  47. return 38
  48. end
  49. end
  50. if k == "Gravity" then
  51. if not checkcaller() then
  52. return 196.1 -- p.s setting the gravity back won't actually do anything. this makes this part of the code redundant but whatever
  53. end
  54. end
  55. return backup(t,k)
  56. end
  57. getrawmetatable(game).__newindex = function(t,k,v)
  58. if k == "CFrame" then
  59. if t == game.Players.LocalPlayer.Character.HumanoidRootPart then
  60. if not checkcaller() then
  61. return
  62. end
  63. end
  64. end
  65. if k == "Gravity" or k == "Health" then
  66. if not checkcaller() then
  67. return
  68. end
  69. end
  70. if k == "WalkSpeed" then
  71. if not checkcaller() then
  72. if game:service("UserInputService"):IsKeyDown(Enum.KeyCode.LeftShift) and not game:service("UserInputService"):IsKeyDown(Enum.KeyCode.S) then
  73. return nbackup(t,k,sprinting_speed)
  74. end
  75. if game:service("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then
  76. return nbackup(t,k,crouching_speed)
  77. end
  78. return nbackup(t,k,walking_speed)
  79. end
  80. end
  81. return nbackup(t,k,v)
  82. end
  83. getrawmetatable(game).__namecall = function(t, ...)
  84. local oof = {...}
  85. if oof[#oof] == "SetStateEnabled" or oof[#oof] == "BreakJoints" then
  86. if not checkcaller() then
  87. return
  88. end
  89. end
  90. if oof[#oof] == "Destroy" then
  91. if t:IsA("HopperBin") then
  92. if not checkcaller() then
  93. return
  94. end
  95. end
  96. end
  97. return cbackup(t, ...)
  98. end
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