Advertisement
Cute_Sylveon

Untitled

May 10th, 2018
310
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 47.39 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| I worked hard ;c
  3. --\\====================================================//--
  4.  
  5. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  6. textblin.Adornee = cykablyat
  7. textblin.Name = "ky"
  8. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  9. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  10. local textblin= Instance.new("TextLabel", textblin)
  11. textblin.Size = UDim2.new(6, 0, 1, 0)
  12. textblin.FontSize = "Size8"
  13. textblin.TextScaled = true
  14. textblin.TextTransparency = 0
  15. textblin.BackgroundTransparency = 1
  16. textblin.TextTransparency = 0
  17. textblin.TextStrokeTransparency = 0
  18. textblin.Font = "SciFi"
  19. textblin.TextStrokeColor3 = Color3.new(0,0,0)
  20. textblin.Text = "Edited by adam222334II"
  21. wait(1,5)
  22. textblin.Text = "Don't leak this"
  23. wait(1,5)
  24. textblin.Text = "Lmao"
  25. wait(1,5)
  26. textblin.Text = "Dominus Empyreus"
  27.  
  28. --------------------------
  29. wait(0.2)
  30.  
  31. Player = game:GetService("Players").LocalPlayer
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. Mouse = Player:GetMouse()
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local sick = Instance.new("Sound",Character)
  52. sick.SoundId = "rbxassetid://1534958855"
  53. sick.Looped = true
  54. sick.Volume = 5
  55.  
  56. IT = Instance.new
  57. CF = CFrame.new
  58. VT = Vector3.new
  59. RAD = math.rad
  60. C3 = Color3.new
  61. UD2 = UDim2.new
  62. BRICKC = BrickColor.new
  63. ANGLES = CFrame.Angles
  64. EULER = CFrame.fromEulerAnglesXYZ
  65. COS = math.cos
  66. ACOS = math.acos
  67. SIN = math.sin
  68. ASIN = math.asin
  69. ABS = math.abs
  70. MRANDOM = math.random
  71. FLOOR = math.floor
  72.  
  73. --//=================================\\
  74. --|| USEFUL VALUES
  75. --\\=================================//
  76.  
  77. Animation_Speed = 3
  78. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  79. local Speed = 60
  80. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  81. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  83. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  84. local DAMAGEMULTIPLIER = 1
  85. local ANIM = "Idle"
  86. local ATTACK = false
  87. local EQUIPPED = false
  88. local HOLD = false
  89. local COMBO = 1
  90. local Rooted = false
  91. local SINE = 0
  92. local KEYHOLD = false
  93. local CHANGE = 2 / Animation_Speed
  94. local WALKINGANIM = false
  95. local VALUE1 = false
  96. local VALUE2 = false
  97. local ROBLOXIDLEANIMATION = IT("Animation")
  98. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  99. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  100. --ROBLOXIDLEANIMATION.Parent = Humanoid
  101. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  102. WEAPONGUI.Name = "Weapon GUI"
  103. local Effects = IT("Folder", Character)
  104. Effects.Name = "Effects"
  105. local ANIMATOR = Humanoid.Animator
  106. local ANIMATE = Character.Animate
  107. local UNANCHOR = true
  108. local HITPOS = nil
  109. local HITFLOOR = nil
  110. local LEFTWINGS = {}
  111. local RIGHTWINGS = {}
  112. local BODY = {}
  113.  
  114. --//=================================\\
  115. --\\=================================//
  116.  
  117.  
  118. --//=================================\\
  119. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  120. --\\=================================//
  121.  
  122. ArtificialHB = Instance.new("BindableEvent", script)
  123. ArtificialHB.Name = "ArtificialHB"
  124.  
  125. script:WaitForChild("ArtificialHB")
  126.  
  127. frame = Frame_Speed
  128. tf = 0
  129. allowframeloss = false
  130. tossremainder = false
  131. lastframe = tick()
  132. script.ArtificialHB:Fire()
  133.  
  134. game:GetService("RunService").Heartbeat:connect(function(s, p)
  135. tf = tf + s
  136. if tf >= frame then
  137. if allowframeloss then
  138. script.ArtificialHB:Fire()
  139. lastframe = tick()
  140. else
  141. for i = 1, math.floor(tf / frame) do
  142. script.ArtificialHB:Fire()
  143. end
  144. lastframe = tick()
  145. end
  146. if tossremainder then
  147. tf = 0
  148. else
  149. tf = tf - frame * math.floor(tf / frame)
  150. end
  151. end
  152. end)
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157. --//=================================\\
  158. --|| SOME FUNCTIONS
  159. --\\=================================//
  160.  
  161. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  162. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  163. end
  164.  
  165. function PositiveAngle(NUMBER)
  166. if NUMBER >= 0 then
  167. NUMBER = 0
  168. end
  169. return NUMBER
  170. end
  171.  
  172. function NegativeAngle(NUMBER)
  173. if NUMBER <= 0 then
  174. NUMBER = 0
  175. end
  176. return NUMBER
  177. end
  178.  
  179. function Swait(NUMBER)
  180. if NUMBER == 0 or NUMBER == nil then
  181. ArtificialHB.Event:wait()
  182. else
  183. for i = 1, NUMBER do
  184. ArtificialHB.Event:wait()
  185. end
  186. end
  187. end
  188.  
  189. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  190. local NEWMESH = IT(MESH)
  191. if MESH == "SpecialMesh" then
  192. NEWMESH.MeshType = MESHTYPE
  193. if MESHID ~= "nil" and MESHID ~= "" then
  194. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  195. end
  196. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  197. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  198. end
  199. end
  200. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  201. NEWMESH.Scale = SCALE
  202. NEWMESH.Parent = PARENT
  203. return NEWMESH
  204. end
  205.  
  206. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  207. local NEWPART = IT("Part")
  208. NEWPART.formFactor = FORMFACTOR
  209. NEWPART.Reflectance = REFLECTANCE
  210. NEWPART.Transparency = TRANSPARENCY
  211. NEWPART.CanCollide = false
  212. NEWPART.Locked = true
  213. NEWPART.Anchored = true
  214. if ANCHOR == false then
  215. NEWPART.Anchored = false
  216. end
  217. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  218. NEWPART.Name = NAME
  219. NEWPART.Size = SIZE
  220. NEWPART.Position = Torso.Position
  221. NEWPART.Material = MATERIAL
  222. NEWPART:BreakJoints()
  223. NEWPART.Parent = PARENT
  224. return NEWPART
  225. end
  226.  
  227. local function weldBetween(a, b)
  228. local weldd = Instance.new("ManualWeld")
  229. weldd.Part0 = a
  230. weldd.Part1 = b
  231. weldd.C0 = CFrame.new()
  232. weldd.C1 = b.CFrame:inverse() * a.CFrame
  233. weldd.Parent = a
  234. return weldd
  235. end
  236.  
  237.  
  238. function QuaternionFromCFrame(cf)
  239. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  240. local trace = m00 + m11 + m22
  241. if trace > 0 then
  242. local s = math.sqrt(1 + trace)
  243. local recip = 0.5 / s
  244. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  245. else
  246. local i = 0
  247. if m11 > m00 then
  248. i = 1
  249. end
  250. if m22 > (i == 0 and m00 or m11) then
  251. i = 2
  252. end
  253. if i == 0 then
  254. local s = math.sqrt(m00 - m11 - m22 + 1)
  255. local recip = 0.5 / s
  256. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  257. elseif i == 1 then
  258. local s = math.sqrt(m11 - m22 - m00 + 1)
  259. local recip = 0.5 / s
  260. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  261. elseif i == 2 then
  262. local s = math.sqrt(m22 - m00 - m11 + 1)
  263. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  264. end
  265. end
  266. end
  267.  
  268. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  269. local xs, ys, zs = x + x, y + y, z + z
  270. local wx, wy, wz = w * xs, w * ys, w * zs
  271. local xx = x * xs
  272. local xy = x * ys
  273. local xz = x * zs
  274. local yy = y * ys
  275. local yz = y * zs
  276. local zz = z * zs
  277. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  278. end
  279.  
  280. function QuaternionSlerp(a, b, t)
  281. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  282. local startInterp, finishInterp;
  283. if cosTheta >= 0.0001 then
  284. if (1 - cosTheta) > 0.0001 then
  285. local theta = ACOS(cosTheta)
  286. local invSinTheta = 1 / SIN(theta)
  287. startInterp = SIN((1 - t) * theta) * invSinTheta
  288. finishInterp = SIN(t * theta) * invSinTheta
  289. else
  290. startInterp = 1 - t
  291. finishInterp = t
  292. end
  293. else
  294. if (1 + cosTheta) > 0.0001 then
  295. local theta = ACOS(-cosTheta)
  296. local invSinTheta = 1 / SIN(theta)
  297. startInterp = SIN((t - 1) * theta) * invSinTheta
  298. finishInterp = SIN(t * theta) * invSinTheta
  299. else
  300. startInterp = t - 1
  301. finishInterp = t
  302. end
  303. end
  304. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  305. end
  306.  
  307. function Clerp(a, b, t)
  308. local qa = {QuaternionFromCFrame(a)}
  309. local qb = {QuaternionFromCFrame(b)}
  310. local ax, ay, az = a.x, a.y, a.z
  311. local bx, by, bz = b.x, b.y, b.z
  312. local _t = 1 - t
  313. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  314. end
  315.  
  316. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  317. local frame = IT("Frame")
  318. frame.BackgroundTransparency = TRANSPARENCY
  319. frame.BorderSizePixel = BORDERSIZEPIXEL
  320. frame.Position = POSITION
  321. frame.Size = SIZE
  322. frame.BackgroundColor3 = COLOR
  323. frame.BorderColor3 = BORDERCOLOR
  324. frame.Name = NAME
  325. frame.Parent = PARENT
  326. return frame
  327. end
  328.  
  329. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  330. local label = IT("TextLabel")
  331. label.BackgroundTransparency = 1
  332. label.Size = UD2(1, 0, 1, 0)
  333. label.Position = UD2(0, 0, 0, 0)
  334. label.TextColor3 = TEXTCOLOR
  335. label.TextStrokeColor3 = BRICKC"Really white".Color
  336. label.TextStrokeTransparency = STROKETRANSPARENCY
  337. label.TextTransparency = TRANSPARENCY
  338. label.FontSize = TEXTFONTSIZE
  339. label.Font = TEXTFONT
  340. label.BorderSizePixel = BORDERSIZEPIXEL
  341. label.TextScaled = false
  342. label.Text = TEXT
  343. label.Name = NAME
  344. label.Parent = PARENT
  345. return label
  346. end
  347.  
  348. function NoOutlines(PART)
  349. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  350. end
  351.  
  352. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  353. local NEWWELD = IT(TYPE)
  354. NEWWELD.Part0 = PART0
  355. NEWWELD.Part1 = PART1
  356. NEWWELD.C0 = C0
  357. NEWWELD.C1 = C1
  358. NEWWELD.Parent = PARENT
  359. return NEWWELD
  360. end
  361.  
  362. local S = IT("Sound")
  363. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  364. local NEWSOUND = nil
  365. coroutine.resume(coroutine.create(function()
  366. NEWSOUND = S:Clone()
  367. NEWSOUND.Parent = PARENT
  368. NEWSOUND.Volume = VOLUME
  369. NEWSOUND.Pitch = PITCH
  370. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  371. NEWSOUND:play()
  372. NEWSOUND.Name = "Audio"
  373. if DOESLOOP == true then
  374. NEWSOUND.Looped = true
  375. else
  376. repeat Swait() until NEWSOUND.Playing == false
  377. NEWSOUND:remove()
  378. end
  379. end))
  380. return NEWSOUND
  381. end
  382.  
  383. function CFrameFromTopBack(at, top, back)
  384. local right = top:Cross(back)
  385. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  386. end
  387.  
  388. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  389. function WACKYEFFECT(Table)
  390. local TYPE = (Table.EffectType or "Sphere")
  391. local SIZE = (Table.Size or VT(1,1,1))
  392. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  393. local TRANSPARENCY = (Table.Transparency or 0)
  394. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  395. local CFRAME = (Table.CFrame or Torso.CFrame)
  396. local MOVEDIRECTION = (Table.MoveToPos or nil)
  397. local ROTATION1 = (Table.RotationX or 0)
  398. local ROTATION2 = (Table.RotationY or 0)
  399. local ROTATION3 = (Table.RotationZ or 0)
  400. local MATERIAL = (Table.Material or "Neon")
  401. local COLOR = (Table.Color or C3(1,1,1))
  402. local TIME = (Table.Time or 45)
  403. local SOUNDID = (Table.SoundID or nil)
  404. local SOUNDPITCH = (Table.SoundPitch or nil)
  405. local SOUNDVOLUME = (Table.SoundVolume or nil)
  406. coroutine.resume(coroutine.create(function()
  407. local PLAYSSOUND = false
  408. local SOUND = nil
  409. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  410. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  411. PLAYSSOUND = true
  412. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  413. end
  414. EFFECT.Color = COLOR
  415. local MSH = nil
  416. if TYPE == "Sphere" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Block" then
  419. MSH = IT("BlockMesh",EFFECT)
  420. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  421. elseif TYPE == "Box" then
  422. MSH = IT("BlockMesh",EFFECT)
  423. MSH.Scale = SIZE
  424. elseif TYPE == "Wave" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  426. elseif TYPE == "Ring" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  428. elseif TYPE == "Slash" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  430. elseif TYPE == "Round Slash" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  432. elseif TYPE == "Swirl" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  434. elseif TYPE == "Skull" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  436. elseif TYPE == "Crystal" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  438. end
  439. if MSH ~= nil then
  440. local MOVESPEED = nil
  441. if MOVEDIRECTION ~= nil then
  442. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  443. end
  444. local GROWTH = SIZE - ENDSIZE
  445. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = CFRAME
  450. end
  451. for LOOP = 1, TIME do
  452. Swait()
  453. MSH.Scale = MSH.Scale - GROWTH/TIME
  454. if TYPE == "Wave" then
  455. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  456. end
  457. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  460. else
  461. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  462. end
  463. if MOVEDIRECTION ~= nil then
  464. local ORI = EFFECT.Orientation
  465. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  466. EFFECT.Orientation = ORI
  467. end
  468. end
  469. if PLAYSSOUND == false then
  470. EFFECT:remove()
  471. else
  472. repeat Swait() until SOUND.Playing == false
  473. EFFECT:remove()
  474. end
  475. else
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. repeat Swait() until SOUND.Playing == false
  480. EFFECT:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function Shatter(Part)
  487. if Part.Transparency == 0 then
  488. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  489. Debris:AddItem(SOUNDPART,5)
  490. CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  491. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  492. local SIZESET = SIZE/4
  493. local XOffset = Part.Size.X*1.5/SIZESET
  494. local YOffset = Part.Size.Y*1.5/SIZESET
  495. local ZOffset = Part.Size.Z*1.5/SIZESET
  496. for x = 1, math.ceil(XOffset) do
  497. for y = 1, math.ceil(YOffset) do
  498. for z = 1, math.ceil(ZOffset) do
  499. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  500. SHARD.CanCollide = true
  501. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  502. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  503. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  504. end
  505. end
  506. end
  507. end
  508. Part:remove()
  509. end
  510.  
  511. function MakeForm(PART,TYPE)
  512. if TYPE == "Cyl" then
  513. local MSH = IT("CylinderMesh",PART)
  514. elseif TYPE == "Ball" then
  515. local MSH = IT("SpecialMesh",PART)
  516. MSH.MeshType = "Sphere"
  517. elseif TYPE == "Wedge" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Wedge"
  520. end
  521. end
  522.  
  523. Debris = game:GetService("Debris")
  524.  
  525. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  526. local DIRECTION = CF(StartPos,EndPos).lookVector
  527. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  528. end
  529.  
  530. function turnto(position)
  531. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  532. end
  533.  
  534. --//=================================\\
  535. --|| WEAPON CREATION
  536. --\\=================================//
  537.  
  538. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(1,1,0.35),false)
  539. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  540.  
  541. local ANGLE = 2.5
  542. for i = 1, 5 do
  543. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  544. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  545. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false)
  546. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  547. ANGLE = ANGLE - 15
  548. table.insert(LEFTWINGS,WingWeld)
  549. end
  550. ANGLE = 2.5
  551. for i = 1, 5 do
  552. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  553. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  554. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.25,1,0.25),false)
  555. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  556. ANGLE = ANGLE - 15
  557. table.insert(RIGHTWINGS,WingWeld)
  558. end
  559. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.3,0.3,0.3),false)
  560. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  561. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really white", "Eye", VT(0.5,0.5,0.29),false)
  562. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  563.  
  564. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.31),false)
  565. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  566.  
  567. local SKILLTEXTCOLOR = BRICKC"Really white".Color
  568. local SKILLFONT = "SciFi"
  569. local SKILLTEXTSIZE = 6
  570.  
  571. for _, c in pairs(Character:GetChildren()) do
  572. if c.ClassName == "Part" then
  573. table.insert(BODY,{c,Character})
  574. for _, q in pairs(c:GetChildren()) do
  575. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  576. table.insert(BODY,{q,c})
  577. end
  578. end
  579. end
  580. end
  581.  
  582. function refit()
  583. Character.Parent = workspace
  584. for e = 1, #BODY do
  585. if BODY[e] ~= nil then
  586. local STUFF = BODY[e]
  587. local PART = STUFF[1]
  588. local PARENT = STUFF[2]
  589. PART.Parent = PARENT
  590. end
  591. end
  592. end
  593.  
  594. Humanoid.HealthChanged:connect(function()
  595. Humanoid.Parent = nil
  596. Humanoid.MaxHealth = "inf"
  597. Humanoid.Health = "inf"
  598. refit()
  599. Humanoid.Parent = Character
  600. end)
  601.  
  602. Humanoid.Died:connect(function()
  603. Humanoid.Parent = nil
  604. Humanoid.MaxHealth = "inf"
  605. Humanoid.Health = "inf"
  606. refit()
  607. Humanoid.Parent = Character
  608. end)
  609.  
  610. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  611. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  612. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  613. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  614.  
  615. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  616. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  617. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  618. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  619.  
  620. --//=================================\\
  621. --|| DAMAGING
  622. --\\=================================//
  623.  
  624. function killnearest(position,range,EFFECT)
  625. for i,v in ipairs(workspace:GetChildren()) do
  626. local body = v:GetChildren()
  627. for part = 1, #body do
  628. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  629. local SIZE = body[part].Size.Magnitude
  630. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  631. if v.ClassName == "Model" then
  632. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  633. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  634. v:BreakJoints()
  635. if EFFECT == "Glitch" then
  636. coroutine.resume(coroutine.create(function()
  637. local ORIGINPOS = body[part].CFrame
  638. local SIZE = body[part].Size
  639. for i = 1, 100 do
  640. Swait()
  641. local PART = body[part]
  642. PART.Anchored = true
  643. PART.Size = SIZE*MRANDOM(5,15)/10
  644. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  645. end
  646. body[part]:remove()
  647. end))
  648. elseif EFFECT == "Shatter" then
  649. for _, c in pairs(v:GetChildren()) do
  650. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  651. Shatter(c)
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658. end
  659. end
  660. end
  661. end
  662. end
  663.  
  664. --//=================================\\
  665. --|| ATTACK FUNCTIONS AND STUFF
  666. --\\=================================//
  667.  
  668. function CyberOutburst()
  669. if HITFLOOR ~= nil then
  670. ATTACK = true
  671. Rooted = true
  672. for i=0, 0, 0.001 / Animation_Speed do
  673. Swait()
  674. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. end
  682. for i=0, 2, 0.1 / Animation_Speed do
  683. Swait()
  684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. end
  691. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  692. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  693. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  694. for i=0, 0.4, 0.1 / Animation_Speed do
  695. Swait()
  696. killnearest(Torso.Position,45,"Glitch")
  697. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  698. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  705. end
  706. ATTACK = false
  707. Rooted = false
  708. end
  709. end
  710.  
  711. function Technobeam()
  712. ATTACK = true
  713. Rooted = false
  714. local GYRO = IT("BodyGyro",RootPart)
  715. GYRO.D = 100
  716. GYRO.P = 2000
  717. GYRO.MaxTorque = VT(0,4000000,0)
  718. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  719. CreateSound("93724183", RightArm, 5, 1, false)
  720. for i=1, 35 do
  721. Swait()
  722. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  723. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  730. end
  731. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Lazer", VT(0,0,0))
  732. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  733. local TOCH = BEAM.Touched:Connect(function(hit)
  734. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  735. Shatter(hit)
  736. end
  737. end)
  738. local I = 0
  739. repeat
  740. Swait()
  741. I = I + 1
  742. if I <= 10 then
  743. BEAM.Transparency = BEAM.Transparency - 0.1
  744. end
  745. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  746. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  747. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  748. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  749. BEAM.Size = VT(2,2,DISTANCE)
  750. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  751. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  752. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  753. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. if ENDHIT ~= nil then
  761. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  762. Shatter(ENDHIT)
  763. end
  764. end
  765. until LOOP.Playing == false
  766. GYRO:remove()
  767. BEAM:remove()
  768. ATTACK = false
  769. Rooted = false
  770. end
  771.  
  772. function Technowarp()
  773. local FRAME = RootPart.Position
  774. for i = 1, 6 do
  775. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  776. end
  777. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  778. for i = 1, 6 do
  779. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  780. end
  781. end
  782.  
  783. function CyberSmash()
  784. ATTACK = true
  785. Rooted = false
  786. local GYRO = IT("BodyGyro",RootPart)
  787. GYRO.D = 100
  788. GYRO.P = 2000
  789. GYRO.MaxTorque = VT(0,4000000,0)
  790. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  791. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Really white", "Block", VT(50,50,50))
  792. SMASH.CanCollide = true
  793. SMASH.Color = C3(0,0,0)
  794. local EF = Instance.new("SelectionBox",SMASH)
  795. EF.Adornee = SMASH
  796. EF.Color = BrickColor.new("Really white")
  797. EF.LineThickness = 0.2
  798. EF.Transparency = 1
  799. coroutine.resume(coroutine.create(function()
  800. for i = 1, 20 do
  801. Swait()
  802. SMASH.Transparency = SMASH.Transparency - 0.05
  803. EF.Transparency = SMASH.Transparency
  804. end
  805. end))
  806. repeat
  807. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  808. Swait()
  809. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. until HOLD == true and SMASH.Transparency < 0.99
  817. for i = 1, 25 do
  818. Swait()
  819. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. end
  827. local TOCH = SMASH.Touched:Connect(function(hit)
  828. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  829. Shatter(hit)
  830. end
  831. end)
  832. local n0 = nil
  833. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  834. if HITFLOOR ~= nil then
  835. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  836. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  837. if HITFLOOR.Parent.ClassName == "Model" then
  838. HITFLOOR.Parent:BreakJoints()
  839. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  840. HITFLOOR.Parent.Parent:BreakJoints()
  841. end
  842. end
  843. local POS = HITPOS
  844. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  845. end
  846. end
  847. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  848. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  849. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  850. for i = 1, 25 do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. end
  859. coroutine.resume(coroutine.create(function()
  860. wait(0.2)
  861. TOCH:disconnect()
  862. wait(1.8)
  863. for i = 1, 100 do
  864. Swait()
  865. SMASH.Transparency = i/100
  866. end
  867. for i = 1, 10 do
  868. Swait()
  869. EF.Transparency = EF.Transparency + 0.1
  870. end
  871. SMASH:remove()
  872. end))
  873. GYRO:remove()
  874. ATTACK = false
  875. Rooted = false
  876. end
  877.  
  878. --//=================================\\
  879. --|| ASSIGN THINGS TO KEYS
  880. --\\=================================//
  881.  
  882. function MouseDown(Mouse)
  883. HOLD = true
  884. if ATTACK == false then
  885. end
  886. end
  887.  
  888. function MouseUp(Mouse)
  889. HOLD = false
  890. end
  891.  
  892. function KeyDown(Key)
  893. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  894. KEYHOLD = true
  895. if Key == "z" and ATTACK == false then
  896. CyberOutburst()
  897. end
  898.  
  899. if Key == "b" and ATTACK == false then
  900. Technobeam()
  901. end
  902.  
  903. if Key == "c" and ATTACK == false then
  904. Technowarp()
  905. end
  906.  
  907. if Key == "v" and ATTACK == false then
  908. CyberSmash()
  909. end
  910.  
  911. if Key == "t" then
  912. local TAUNT = CreateSound("132392118", Head, 10, 0.8)
  913. TAUNT.TimePosition = 1.1
  914. end
  915. end
  916. end
  917.  
  918. function KeyUp(Key)
  919. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  920. KEYHOLD = false
  921. end
  922. end
  923.  
  924. Mouse.Button1Down:connect(function(NEWKEY)
  925. MouseDown(NEWKEY)
  926. end)
  927. Mouse.Button1Up:connect(function(NEWKEY)
  928. MouseUp(NEWKEY)
  929. end)
  930. Mouse.KeyDown:connect(function(NEWKEY)
  931. KeyDown(NEWKEY)
  932. end)
  933. Mouse.KeyUp:connect(function(NEWKEY)
  934. KeyUp(NEWKEY)
  935. end)
  936.  
  937. --//=================================\\
  938. --\\=================================//
  939.  
  940.  
  941. function unanchor()
  942. if UNANCHOR == true then
  943. g = Character:GetChildren()
  944. for i = 1, #g do
  945. if g[i].ClassName == "Part" then
  946. g[i].Anchored = false
  947. end
  948. end
  949. end
  950. end
  951.  
  952.  
  953. --//=================================\\
  954. --|| WRAP THE WHOLE SCRIPT UP
  955. --\\=================================//
  956.  
  957. Humanoid.Changed:connect(function(Jump)
  958. if Jump == "Jump" and (Disable_Jump == true) then
  959. Humanoid.Jump = false
  960. end
  961. end)
  962.  
  963. Humanoid.HipHeight = 2
  964.  
  965. while true do
  966. Swait()
  967. refit()
  968. Character.Parent = workspace
  969. Humanoid.Parent = Character
  970. ANIMATE.Parent = nil
  971. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  972. IDLEANIMATION:Play()
  973. SINE = SINE + CHANGE
  974. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  975. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  976. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  977. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  978. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  979. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  980. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  981. for LW = 1, #LEFTWINGS do
  982. if LEFTWINGS[LW] ~= nil then
  983. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  984. end
  985. end
  986. for RW = 1, #RIGHTWINGS do
  987. if RIGHTWINGS[RW] ~= nil then
  988. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  989. end
  990. end
  991. if ATTACK == false then
  992. if TORSOVELOCITY < 1 then
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. elseif TORSOVELOCITY > 1 then
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. end
  1008. for _, c in pairs(Character:GetChildren()) do
  1009. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1010. c.Material = "Neon"
  1011. if c:FindFirstChildOfClass("ParticleEmitter") then
  1012. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1013. end
  1014. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1015. local EF = Instance.new("SelectionBox",c)
  1016. EF.Adornee = c
  1017. EF.Color = BrickColor.new("Really white")
  1018. EF.LineThickness = 0.01
  1019. EF.Transparency = 0
  1020. EF.Name = "BoxEffect"
  1021. end
  1022. c.Color = C3(0,0,0)
  1023. if c == Head then
  1024. if c:FindFirstChild("Dominus") == nil then
  1025. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "21057378", VT(1,1,1)*1.1, VT(0,0,0))
  1026. M.Name = "Dominus"
  1027. end
  1028. if c:FindFirstChild("face") then
  1029. c.face:remove()
  1030. end
  1031. end
  1032. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1033. c:remove()
  1034. end
  1035. end
  1036. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1037. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1038. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1039. if BOXFLOOR ~= nil then
  1040. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really white".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1041. end
  1042. end
  1043. unanchor()
  1044. Humanoid.MaxHealth = "inf"
  1045. Humanoid.Health = "inf"
  1046. if Rooted == false then
  1047. Disable_Jump = false
  1048. Humanoid.WalkSpeed = Speed
  1049. elseif Rooted == true then
  1050. Disable_Jump = true
  1051. Humanoid.WalkSpeed = 0
  1052. end
  1053. for _, c in pairs(workspace:GetChildren()) do
  1054. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1055. end
  1056. end
  1057. script.Parent = WEAPONGUI
  1058. Humanoid.Name = "Monarch"
  1059. sick.Parent = Effects
  1060. sick.Pitch = 1
  1061. sick.Playing = true
  1062. for _, q in pairs(Head:GetChildren()) do
  1063. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1064. q:remove()
  1065. end
  1066. end
  1067. Humanoid.DisplayDistanceType = "None"
  1068. end
  1069.  
  1070. --//=================================\\
  1071. --\\=================================//
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077. --//====================================================\\--
  1078. --|| END OF SCRIPT
  1079. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement