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ArcDesLHK

I'm beyond angry, I'm now ANGERY

Jul 4th, 2022 (edited)
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  1. Rai Dragon
  2. Level 5 LIGHT Thunder/Effect
  3. 2100/1600
  4. If only your opponent controls a monster, you can Special Summon this card (from your hand). If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Rai Dragon" once per turn.
  5.  
  6. Rai Jerboa
  7. Level 4 LIGHT Thunder/Effect
  8. 1700/1400
  9. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Jerboa" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Thunder monster from your hand that mentions "Rai Dragon" in Defense Position, except "Rai Jerboa". If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; destroy 1 Spell/Trap your opponent controls.
  10.  
  11. Rai Fennec
  12. Level 3 LIGHT Thunder/Effect
  13. 1000/1000
  14. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Fennec" once per turn. You can Tribute this card; Special Summon 1 Thunder monster that mentions "Rai Dragon" from your Deck, except "Rai Fennec". If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; destroy 1 monster your opponent controls.
  15.  
  16. Rai Sheep
  17. Level 2 LIGHT Thunder/Effect
  18. 800/400
  19. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Sheep" once per turn. If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Rai Sheep" from your hand, Deck, and/or GY. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; inflict 800 damage to your opponent.
  20.  
  21. Rai Wolf
  22. Level 4 LIGHT Thunder/Effect
  23. 1400/1100
  24. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Wolf" once per turn. If you Normal Summon a Thunder monster that mentions "Rai Dragon": You can Special Summon this card from your hand. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; add 1 Thunder monster that mentions "Rai Dragon", or 1 "Rai" Spell/Trap, from your Deck to your hand, except "Rai Wolf".
  25.  
  26. Rai Sphinx
  27. Level 2 LIGHT Thunder/Effect
  28. 800/1400
  29. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Sphinx" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; send 1 Thunder monster that mentions "Rai Dragon" from your Deck to the GY, except "Rai Sphinx".
  30.  
  31. Rai Eel
  32. Level 1 LIGHT Thunder/Effect
  33. 100/100
  34. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Eel" once per turn. If this card is sent to the GY as Fusion Material for the Fusion Summon of a Thunder Fusion Monster that mentions "Rai Dragon": You can Special Summon this card, but banish it when it leaves the field. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; Special Summon 1 Thunder monster that mentions "Rai Dragon" from your Deck, except "Rai Eel".
  35.  
  36. Rai Chlamydo
  37. Level 3 LIGHT Thunder/Effect
  38. 1300/1300
  39. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Chlamydo" once per turn. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Thunder monster that mentions "Rai Dragon" in your GY, except "Rai Chlamydo"; Special Summon target. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; Special Summon that destroyed monster from your GY.
  40.  
  41. Rai Serval
  42. Level 4 LIGHT Thunder/Effect
  43. 1800/1600
  44. This card's name becomes "Rai Dragon" while on the field or in the GY. You can only use each of the following effects of "Rai Serval" once per turn. If all monsters you control are Thunder monsters that mention "Rai Dragon": You can Special Summon this card from your hand. If a Thunder Fusion Monster(s) you control is destroyed by battle or card effect and sent to the GY, while this card is in your GY: You can banish this card from your GY; Special Summon 1 Thunder monster that mentions "Rai Dragon" from your Deck, except "Rai Serval".
  45.  
  46. Rai Hedgehog
  47. Level 3 LIGHT Thunder/Effect
  48. 1200/1200
  49. This card's name becomes "Rai Dragon" while on the field or in the GY. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Rai Hedgehog" once per turn.
  50.  
  51. Rai Golem
  52. Level 4 LIGHT Thunder/Effect
  53. 1700/1700
  54. This card's name becomes "Rai Dragon" while on the field or in the GY. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by banishing this card you control and other monsters from your field or GY as Fusion Material. You can only use this effect of "Rai Golem" once per turn.
  55.  
  56. Rai Fusion
  57. Normal Spell
  58. Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Rai Dragon" or 1 monster that mentions it, from your Deck to your hand. You can only use each effect of "Rai Fusion" once per turn.
  59.  
  60. Rai Storm
  61. Normal Spell
  62. If you control a Thunder Fusion Monster: Send 1 random card from your opponent's hand to the GY. You can only activate 1 "Rai Storm" once per turn.
  63.  
  64. Rai Cross
  65. Normal Spell
  66. Target 1 "Rai Dragon" in your GY; Special Summon it. When your Thunder Fusion Monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Rai Cross" once per turn.
  67.  
  68. Rai Magnetite
  69. Counter Trap
  70. When a Spell/Trap Card, or monster effect, is activated during the Battle Phase while you control a Thunder Fusion Monster: Negate the activation, and if you do, destroy it.
  71.  
  72. Rai Twin Dragon
  73. Level 8 LIGHT Thunder/Fusion/Effect
  74. 2800/2100
  75. "Rai Dragon" + "Rai Dragon"
  76. A Fusion Summon of this card can only be done with the above Fusion Materials. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. This card can make a second attack during each Battle Phase. If this card would be destroyed by battle or card effect, you can destroy 1 card you control or from your hand instead.
  77.  
  78. Rai End Dragon
  79. Level 10 LIGHT Thunder/Fusion/Effect
  80. 4000/2800
  81. "Rai Dragon" + "Rai Dragon" + "Rai Dragon"
  82. A Fusion Summon of this card can only be done with the above Fusion Materials. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. When this card destroys an opponent's monster by battle: You can destroy all Spells and Traps on the field.
  83.  
  84. Rai Chimera
  85. Level 5 LIGHT Thunder/Fusion/Effect
  86. 2100/1600
  87. "Rai Dragon" + 1 LIGHT monster
  88. This card's name becomes "Rai Dragon" while on the field or in the GY. Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can target 1 "Rai Dragon" in your GY; add that target to your hand.
  89.  
  90. Rai Hydra
  91. Level 9 LIGHT Thunder/Fusion/Effect
  92. 2900/2400
  93. "Rai Dragon" + 2 Thunder monsters
  94. If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of "Rai Dragon" in your GY; destroy them. You can only use this effect of "Rai Hydra" once per turn. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation.
  95.  
  96. Rai Sabre-Tooth
  97. Level 7 LIGHT Thunder/Fusion/Effect
  98. 2500/2100
  99. "Rai Dragon" + 1 Thunder monster
  100. This card's name becomes "Rai Dragon" while on the field or in the GY. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains 1000 ATK, and if it does, that monster's current ATK is halved.
  101.  
  102. Rai Eagle
  103. Level 6 LIGHT Thunder/Fusion/Effect
  104. 2300/1800
  105. "Rai Dragon" + 1 Effect Monster
  106. This card's name becomes "Rai Dragon" while on the field or in the GY. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation.
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