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- /*
- // Real Time Modding Concept by: BaSs_HaXoR
- // Real Time Modding PS3 from webpage/server. (Windows Server)
- //
- // USE THIS AS REFERENCE!!!-> http://prntscr.com/5rgvnh
- //
- // Use picture provided as a reference.
- // 1) Client PC Connects to webpage.
- // 2) Client chooses option on webpage.
- // 3) Server takes the inputted option used via .PHP and then sends the value to the local C# Server on
- // the Windows Server.
- // 4) The C# server/program on the Windows Server, gets the value and uses it to invoke the given
- // function
- // 5) in PS3Lib.dll; which will in turn,
- // 6) invoke CCAPI.dll to call (send data) to the PS3 Device...
- // 7) Since we can't send the make a call (send directly) to the clients PS3 system, we need to have
- // another
- // server (or use the same Windows server) to receive and intercept the data (@whatever port the ccapi
- // version you're using).
- // Then forward that received data to:
- // 8) The clients hosted small C# (or rather) server, to receive the packet data and forward it to the
- // PS3
- // via whatever PORT and IP it is located at on the local subnet.
- */
- // Thanks to Mr-Smithy-x for reminding me that you can't have the PS3 and Client server listening on the
- // same port on the network.
- // Pic: http://prntscr.com/5rgvkf
- //Also some Credit to: NOT-SOZZ for sparking interest in such a concept (ASP.net idea)
- /*
- Webpage Real Time Modding, PHP, HTML, CSS, Ajax, Javascript, C#, C++,
- Real Time Editing, DEX, CEX, RTE, RTM, Real Time Modding from HTML, Real Time Modding from PHP, Real Time Modding from Webpage, Real Time Modding Concept, RTE Concept, RTM Concept, BaSs_HaXoR, Local Subnet, External IP, Port Numbers, Intercepting data, 1337, 1978, 1979, CCAPI, ccapi.dll, PS3Lib, PS3Lib.dll, TMAPI.h, Tmapi.dll, Server, Windows Server, PS3 Webpage modding, ASP.net
- */
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