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- floorSize = 5
- currentSlot = 2
- function PlaceTorch()
- turtle.select(1)
- turtle.turnRight()
- turtle.turnRight()
- turtle.place()
- turtle.turnRight()
- turtle.turnRight()
- turtle.select(currentSlot)
- end
- function CheckSlotLevel()
- if (turtle.getItemCount() <= 0) then
- currentSlot = currentSlot + 1
- turtle.select(currentSlot)
- end
- end
- function BuildRow(torch)
- for i=0,floorSize,1 do
- CheckSlotLevel()
- turtle.placeDown()
- if (torch and (i%5==0)) then
- PlaceTorch()
- end
- turtle.forward()
- end
- end
- function Turn(i)
- if (i%2==0) then
- turtle.turnRight()
- turtle.forward()
- turtle.turnRight()
- else
- turtle.turnLeft()
- turtle.forward()
- turtle.turnLeft()
- end
- end
- function Build()
- BuildRow(false)
- for i=0,floorSize,1 do
- Turn()
- torch = i%5==0
- BuildRow(torch)
- end
- end
- turtle.select(currentSlot)
- Build()
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