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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local s = Instance.new("ScreenGui", game.CoreGui)
- local f = Instance.new("Frame", s)
- local mselect = Instance.new("TextButton", f)
- local mbox = Instance.new("TextBox", f)
- local toggle = false
- local Player = owner
- local Character = Player.Character
- f.Size = UDim2.new(0,300,0,250)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = Color3.new(0.301961, 0.301961, 0.301961)
- f.Position = UDim2.new(0.5,-150,0.5,-125)
- f.Active = true
- f.Draggable = true
- mbox.Size = UDim2.new(0,250,0,50)
- mbox.Position = UDim2.new(0,25,0.1,0)
- mbox.BorderSizePixel = 0
- mbox.Text = "Music ID Here:"
- mbox.Font = "SourceSansBold"
- mbox.TextColor3 = Color3.new(255, 255,255)
- mbox.BackgroundColor3 = Color3.new(1, 0.666667, 0)
- mbox.FontSize = "Size18"
- mbox.ZIndex = 10
- mselect.Size = UDim2.new(0,250,0,50)
- mselect.Position = UDim2.new(0,25,0.6,0)
- mselect.BorderSizePixel = 0
- mselect.Text = "Play Music"
- mselect.Font = "SourceSansBold"
- mselect.TextColor3 = Color3.new(255,255,255)
- mselect.BackgroundColor3 = Color3.new(0.333333, 0.666667, 1)
- mselect.FontSize = "Size18"
- mselect.ZIndex = 10
- mselect.MouseButton1Click:connect(function()
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge -- this is god
- if toggle == false then
- loadPart()
- toggle = true
- elseif toggle == true then
- loadPart()
- toggle = false
- end
- end)
- function loadPart()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "MusicItem" and v.ClassName == "Part" then
- v:Remove()
- end
- end
- local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
- Part.CanCollide = false
- Part.Shape = "Block"
- Part.Anchored = false
- Part.Locked = true
- Part.Name = "MusicItem"
- Part.Transparency = 0
- Part.Material = "Neon"
- Part.BrickColor = BrickColor.new("Royal purple") --Cool Colors CGA brown and Royal purple
- local CylinderMesh = Instance.new("CylinderMesh", Part)
- CylinderMesh.Scale = Vector3.new(1.5,.2,1.5)
- local Sound = Instance.new("Sound", Part)
- Sound.SoundId = "https://www.roblox.com/asset/?id="..mbox.Text
- Sound.EmitterSize = math.huge
- Sound.MaxDistance = math.huge
- Sound.Looped = true
- Sound.Pitch = 1
- Sound.Name = "Sound"
- Sound.Volume = 10
- Sound:Play()
- Part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position) * CFrame.new(0,-2.9,0)
- local bp = Instance.new("BodyPosition", Part)
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- bp.MaxForce = Vector3.new(10000,10000,10000)
- bp.P = 100000
- while true do wait()
- bp.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(0, -2.9, 0).p
- local alg = math.floor(Sound.PlaybackLoudness)/50
- CylinderMesh.Scale = Vector3.new(.6+alg,.2,.6+alg)
- end
- end
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