Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import pygame, time
- pygame.init()
- clock = pygame.time.Clock()
- screen = pygame.display.set_mode((640,480),0,32)
- pygame.display.set_caption('Test')
- font1 = pygame.font.SysFont("comicsansms", 128)
- font2 = pygame.font.SysFont("comicsansms", 72)
- gameExit = False
- while not gameExit:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- gameExit = True
- #Drawing
- screen.fill((0,0,0))
- text = font1.render(time.strftime("%H:%M:%S", time.localtime()), True, (255,255,255))
- screen.blit(text,
- (320 - text.get_width() // 2, 240 - text.get_height() // 2))
- text = font2.render(time.strftime("%b %d %Y", time.localtime()), True, (255,255,255))
- screen.blit(text,
- (320 - text.get_width() // 2, (240 - text.get_height() // 2)-text.get_height()))
- pygame.draw.circle(screen, (255,255,255), (310,screen.get_height()-30),20,3)
- pygame.draw.circle(screen, (255,255,255), (310-50,screen.get_height()-30),20,3)
- pygame.draw.circle(screen, (255,255,255), (310+50,screen.get_height()-30),20,3)
- #Main Draw
- pygame.display.update()
- clock.tick(60)
- pygame.quit()
- quit()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement