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AsukaOS

Fe Random Guy++

Sep 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = owner
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168.  
  169. Player = game:GetService("Players").LocalPlayer
  170. PlayerGui = Player.PlayerGui
  171. Cam = workspace.CurrentCamera
  172. Backpack = Player.Backpack
  173. Character = Player.Character
  174. Humanoid = Character.Humanoid
  175. Mouse = Player:GetMouse()
  176. RootPart = Character["HumanoidRootPart"]
  177. SIZE = 1
  178. local SINE = 0
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. --[[
  197. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  198. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  199. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  200. --]]
  201. --Credit To Rufus14
  202. --I just edit it a bit ^_^
  203. mouse = game.Players.LocalPlayer:GetMouse()
  204. function ragdoll()
  205. game.Players.LocalPlayer.Character.Archivable = true
  206. clone = game.Players.LocalPlayer.Character:Clone()
  207. clone.Parent = workspace
  208. for i,v in pairs(clone:GetChildren()) do
  209. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  210. v:destroy()
  211. end
  212. for i,p in pairs(v:GetChildren()) do
  213. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  214. p:destroy()
  215. end
  216. end
  217. end
  218. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  219. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  220. t:destroy()
  221. end
  222. end
  223. vel = Instance.new("BodyVelocity", clone.Torso)
  224. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  225. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  226. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  227. using = false
  228. hit = Instance.new("Sound", clone.Torso)
  229. hit.SoundId = "rbxassetid://260430060"
  230. hit.Volume = 5
  231. hit1 = Instance.new("Sound", clone.Torso)
  232. hit1.SoundId = "rbxassetid://138087186"
  233. hit1.Volume = 5
  234. hit2 = Instance.new("Sound", clone.Torso)
  235. hit2.SoundId = "rbxassetid://131237241"
  236. hit2.Volume = 5
  237. hit3 = Instance.new("Sound", clone.Torso)
  238. hit3.SoundId = "rbxassetid://278062209"
  239. hit3.Volume = 5
  240. hit3.TimePosition = 0.33
  241. ded = Instance.new("Sound", clone.Torso)
  242. ded.SoundId = "rbxassetid://163154423"
  243. ded.Volume = 5
  244. local leftarm = clone:findFirstChild("Left Arm")
  245. local rightrm = clone:findFirstChild("Right Arm")
  246. local leftleg = clone:findFirstChild("Left Leg")
  247. local rightleg = clone:findFirstChild("Right Leg")
  248. local head = clone:findFirstChild("Head")
  249. local welding = Instance.new("Weld", clone.Torso)
  250. welding.Part0 = clone.Torso
  251. welding.Part1 = head
  252. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  253. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  254. if g.ClassName == "Part" then
  255. g:destroy()
  256. end
  257. end
  258. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  259. if h.ClassName == "Accesory" then
  260. h:destroy()
  261. end
  262. end
  263. game.Workspace.CurrentCamera.CameraSubject = head
  264. if leftleg ~= nil then
  265. local glue = Instance.new("Glue", clone.Torso)
  266. glue.Part0 = clone.Torso
  267. glue.Part1 = leftleg
  268. glue.Name = "Left leg"
  269. local collider = Instance.new("Part", leftleg)
  270. collider.Position = Vector3.new(0,999,0)
  271. collider.Size = Vector3.new(1.7, 1, 1)
  272. collider.Shape = "Cylinder"
  273. local weld = Instance.new("Weld", collider)
  274. weld.Part0 = leftleg
  275. weld.Part1 = collider
  276. weld.C0 = CFrame.Angles(0, 0, 80)
  277. collider.TopSurface = "Smooth"
  278. collider.BottomSurface = "Smooth"
  279. collider.formFactor = "Symmetric"
  280. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  281. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  282. collider.Transparency = 1
  283. end
  284. ------------
  285. if rightleg ~= nil then
  286. local glue1 = Instance.new("Glue", clone.Torso)
  287. glue1.Part0 = clone.Torso
  288. glue1.Part1 = rightleg
  289. glue1.Name = "Right leg"
  290. local collider1 = Instance.new("Part", rightleg)
  291. collider1.Position = Vector3.new(0,999,0)
  292. collider1.Size = Vector3.new(1.7, 1, 1)
  293. collider1.Shape = "Cylinder"
  294. local weld1 = Instance.new("Weld", collider1)
  295. weld1.Part0 = rightleg
  296. weld1.Part1 = collider1
  297. weld1.C0 = CFrame.Angles(0, 0, 80)
  298. collider1.TopSurface = "Smooth"
  299. collider1.BottomSurface = "Smooth"
  300. collider1.formFactor = "Symmetric"
  301. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  302. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303. collider1.Transparency = 1
  304. end
  305. ------------
  306. if rightrm ~= nil then
  307. local glue11 = Instance.new("Glue", clone.Torso)
  308. glue11.Part0 = clone.Torso
  309. glue11.Part1 = rightrm
  310. glue11.Name = "Right shoulder"
  311. local collider11 = Instance.new("Part", rightrm)
  312. collider11.Position = Vector3.new(0,9999,0)
  313. collider11.Size = Vector3.new(1.8,1,1)
  314. collider11.Shape = "Cylinder"
  315. local weld11 = Instance.new("Weld", collider11)
  316. weld11.Part0 = rightrm
  317. weld11.Part1 = collider11
  318. weld11.C0 = CFrame.Angles(0, 0, 80)
  319. collider11.TopSurface = "Smooth"
  320. collider11.BottomSurface = "Smooth"
  321. collider11.formFactor = "Symmetric"
  322. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  323. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  324. collider11.Transparency = 1
  325. end
  326. ------------
  327. if leftarm ~= nil then
  328. local glue111 = Instance.new("Glue", clone.Torso)
  329. glue111.Part0 = clone.Torso
  330. glue111.Part1 = leftarm
  331. glue111.Name = "Left shoulder"
  332. local collider111 = Instance.new("Part", leftarm)
  333. collider111.Position = Vector3.new(0,9999,0)
  334. collider111.Size = Vector3.new(1.8,1,1)
  335. collider111.Shape = "Cylinder"
  336. local weld111 = Instance.new("Weld", collider111)
  337. weld111.Part0 = leftarm
  338. weld111.Part1 = collider111
  339. weld111.C0 = CFrame.Angles(0, 0, 80)
  340. collider111.TopSurface = "Smooth"
  341. collider111.BottomSurface = "Smooth"
  342. collider111.formFactor = "Symmetric"
  343. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  344. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  345. collider111.Transparency = 1
  346. ----------------
  347. sensoring = Instance.new("Part", clone.Torso)
  348. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  349. sensoring.CanCollide = false
  350. sensoring.Position = clone.Torso.Position
  351. local welder = Instance.new("Weld", sensoring)
  352. welder.Part0 = clone.Torso
  353. welder.Part1 = sensoring
  354. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  355. sensoring.Transparency = 1
  356. -----------------
  357. sensoring1 = Instance.new("Part", clone.Torso)
  358. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  359. sensoring1.CanCollide = false
  360. sensoring1.Position = clone.Torso.Position
  361. local welder1 = Instance.new("Weld", sensoring)
  362. welder1.Part0 = clone.Torso
  363. welder1.Part1 = sensoring1
  364. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  365. sensoring1.Transparency = 1
  366. end
  367. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  368. ded:Play()
  369. vel:destroy()
  370. wait(0.5)
  371. local function touch()
  372. if not using then
  373. using = true
  374. local Math = math.random(1,4)
  375. if Math == 1 then
  376. hit:Play()
  377. end
  378. if Math == 2 then
  379. hit1:Play()
  380. end
  381. if Math == 3 then
  382. hit2:Play()
  383. end
  384. if Math == 4 then
  385. hit3:Play()
  386. end
  387. wait(0.1)
  388. using = false
  389. end
  390. end
  391. sensoring.Touched:connect(touch)
  392. sensoring1.Touched:connect(touch)
  393. wait(4.47)
  394. hit1.Volume = 0
  395. hit2.Volume = 0
  396. hit3.Volume = 0
  397. hit.Volume = 0
  398. end
  399.  
  400. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  401.  
  402. --di ent
  403. ---------------------------------------
  404. local insanityface={"1895698679"}
  405. local sine=0
  406. Animation_Speed = 1.5
  407. local CHANGE = 2 / Animation_Speed
  408. -----------------------
  409. --[[ Name : WAOV2.2 ]]--
  410. -------------------------------------------------------
  411. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  412.  
  413. --Discord Creterisk#2958 <- makhail07's discord
  414.  
  415. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  416. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  417. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  418. --YOU FUCKING SKIDS,
  419. --For Those who log/decompile this, If you sell or trade this,
  420. --and I find out who you are, i will take massive action.
  421. --:b:
  422. -------------------------------------------------------
  423.  
  424. local FavIDs = {
  425. 340106355, --Nefl Crystals
  426. 927529620, --Dimension
  427. 876981900, --Fantasy
  428. 398987889, --Ordinary Days
  429. 1117396305, --Oh wait, it's you.
  430. 885996042, --Action Winter Journey
  431. 919231299, --Sprawling Idiot Effigy
  432. 743466274, --Good Day Sunshine
  433. 727411183, --Knife Fight
  434. 1402748531, --The Earth Is Counting On You!
  435. 595230126 --Robot Language
  436. }
  437.  
  438.  
  439.  
  440. --The reality of my life isn't real but a Universe -Creterisk
  441. --All people can be nice, Even if you don't think so. -2003boobear
  442. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  443. wait()
  444. local plr = game:service'Players'.LocalPlayer
  445. local char = plr.Character
  446. local hum = char.Humanoid
  447. local hed = char.Head
  448. local root = char.HumanoidRootPart
  449. local rootj = root.RootJoint
  450. local tors = char.Torso
  451. local ra = char["Right Arm"]
  452. local la = char["Left Arm"]
  453. local rl = char["Right Leg"]
  454. local ll = char["Left Leg"]
  455. local neck = tors["Neck"]
  456. local mouse = plr:GetMouse()
  457. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  458. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  459. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  460. local maincolor = BrickColor.new("Really black")
  461. exploitable = true
  462. local Player = game.Players.localPlayer
  463. local Character = Player.Character
  464. local Humanoid = Character.Humanoid
  465. local Mouse = Player:GetMouse()
  466. local LeftArm = Character["Left Arm"]
  467. local RightArm = Character["Right Arm"]
  468. local LeftLeg = Character["Left Leg"]
  469. local RightLeg = Character["Right Leg"]
  470. local Head = Character.Head
  471. local Torso = Character.Torso
  472.  
  473. local FE = Workspace.FilteringEnabled
  474.  
  475. IT = Instance.new
  476. CF = CFrame.new
  477. VT = Vector3.new
  478. RAD = math.rad
  479. C3 = Color3.new
  480. UD2 = UDim2.new
  481. BRICKC = BrickColor.new
  482. ANGLES = CFrame.Angles
  483. EULER = CFrame.fromEulerAnglesXYZ
  484. COS = math.cos
  485. ACOS = math.acos
  486. SIN = math.sin
  487. ASIN = math.asin
  488. ABS = math.abs
  489. MRANDOM = math.random
  490. FLOOR = math.floor
  491. -------------------------------------------------------
  492. --Start Whitelist and Invincibility--
  493. -------------------------------------------------------
  494. ff = Instance.new("ForceField",char)
  495. ff.Visible = false
  496. hum.Name = "Base"
  497. hum.MaxHealth = 14214242142124
  498. hum.Health = 14214242142124
  499. -------------------------------------------------------
  500. --End Whitelist and Invincibility--
  501. -------------------------------------------------------
  502. local Hair = Instance.new("Part", char)
  503. Hair.Name = "Hair"
  504. Hair.CanCollide = false
  505. Hair.BrickColor = BrickColor.new("Institutional white")
  506. Hair.Transparency = 0
  507. Hair.Material = "Plastic"
  508. Hair.Size = Vector3.new(1, 1, 2)
  509. Hair.TopSurface = Enum.SurfaceType.Smooth
  510. Hair.BottomSurface = Enum.SurfaceType.Smooth
  511.  
  512. local Weld = Instance.new("Weld", Hair)
  513. Weld.Part0 = hed
  514. Weld.Part1 = Hair
  515. Weld.C1 = CFrame.new(0, -.6, 0)
  516. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  517.  
  518. local M2 = Instance.new("SpecialMesh")
  519. M2.Parent = Hair
  520. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  521. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  522. M2.Scale = Vector3.new(1, 1, 1)
  523. -------------------------------------------------------
  524. for i,v in pairs(char:children()) do
  525. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  526. v:Remove()
  527. end
  528. end
  529. shirt = Instance.new("Shirt", char)
  530. shirt.Name = "Shirt"
  531. pants = Instance.new("Pants", char)
  532. pants.Name = "Pants"
  533. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  534. char.Pants.PantsTemplate = "rbxassetid://676428351"
  535. -------------------------------------------------------
  536. --------------
  537.  
  538. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  539.  
  540. warn("I hope you enjoy.")
  541.  
  542. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  543.  
  544. warn("Edited by saba1520/kisslarge")
  545.  
  546. warn("you made it guys to i maked it to 3.0 thanks!")
  547.  
  548. -------------------------------------------------------
  549. --Start Good Stuff--
  550. -------------------------------------------------------
  551. cam = game.Workspace.CurrentCamera
  552. CF = CFrame.new
  553. VT = Vector3.new
  554. angles = CFrame.Angles
  555. attack = false
  556. Euler = CFrame.fromEulerAnglesXYZ
  557. Rad = math.rad
  558. IT = Instance.new
  559. BrickC = BrickColor.new
  560. Cos = math.cos
  561. COS = math.cos
  562. Acos = math.acos
  563. Sin = math.sin
  564. Asin = math.asin
  565. Abs = math.abs
  566. Mrandom = math.random
  567. Floor = math.floor
  568. -------------------------------------------------------
  569. --End Good Stuff--
  570. -------------------------------------------------------
  571. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  572. RSH, LSH = nil, nil
  573. RW = Instance.new("Weld")
  574. LW = Instance.new("Weld")
  575. RH = tors["Right Hip"]
  576. LH = tors["Left Hip"]
  577. RSH = tors["Right Shoulder"]
  578. LSH = tors["Left Shoulder"]
  579. RSH.Parent = nil
  580. LSH.Parent = nil
  581. RW.Name = "RW"
  582. RW.Part0 = tors
  583. RW.C0 = CF(1.5, 0.5, 0)
  584. RW.C1 = CF(0, 0.5, 0)
  585. RW.Part1 = ra
  586. RW.Parent = tors
  587. LW.Name = "LW"
  588. LW.Part0 = tors
  589. LW.C0 = CF(-1.5, 0.5, 0)
  590. LW.C1 = CF(0, 0.5, 0)
  591. LW.Part1 = la
  592. LW.Parent = tors
  593. Effects = {}
  594. -------------------------------------------------------
  595. --Start HeartBeat--
  596. -------------------------------------------------------
  597. ArtificialHB = Instance.new("BindableEvent", script)
  598. ArtificialHB.Name = "Heartbeat"
  599. script:WaitForChild("Heartbeat")
  600.  
  601. frame = 1 / 60
  602. tf = 0
  603. allowframeloss = false
  604. tossremainder = false
  605.  
  606.  
  607. lastframe = tick()
  608. script.Heartbeat:Fire()
  609.  
  610.  
  611. game:GetService("RunService").Heartbeat:connect(function(s, p)
  612. tf = tf + s
  613. if tf >= frame then
  614. if allowframeloss then
  615. script.Heartbeat:Fire()
  616. lastframe = tick()
  617. else
  618. for i = 1, math.floor(tf / frame) do
  619. script.Heartbeat:Fire()
  620. end
  621. lastframe = tick()
  622. end
  623. if tossremainder then
  624. tf = 0
  625. else
  626. tf = tf - frame * math.floor(tf / frame)
  627. end
  628. end
  629. end)
  630. -------------------------------------------------------
  631. --End HeartBeat--
  632. -------------------------------------------------------
  633.  
  634. local ohno = Instance.new("Sound")
  635. ohno.Parent = hed
  636. ohno.Volume = 10
  637. ohno.Pitch = 1
  638. ohno.Looped = true
  639.  
  640. local bass = Instance.new("Sound") --why
  641. bass.Parent = hed
  642. bass.Volume = 7
  643. bass.Pitch = 1
  644. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  645. bass.Looped = true
  646.  
  647. local newnoob = Instance.new("Sound") --why
  648. newnoob.Parent = hed
  649. newnoob.Volume = 7
  650. newnoob.Pitch = 1
  651. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  652. newnoob.Looped = false
  653.  
  654. meme = Instance.new("Sound", hed)
  655. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  656. meme.Volume = 10
  657. meme.Pitch = 1
  658. meme.Looped = true
  659. meme.TimePosition = 1
  660.  
  661. TAUNT = Instance.new("Sound", tors)
  662. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  663. TAUNT.Volume = 10
  664. TAUNT.Pitch = 1
  665. TAUNT.Looped = false
  666. TAUNT.TimePosition = 0.12
  667.  
  668. TAUNT2 = Instance.new("Sound", tors)
  669. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  670. TAUNT2.Volume = 10
  671. TAUNT2.Pitch = 1
  672. TAUNT2.Looped = false
  673. TAUNT2.TimePosition = 0.12
  674.  
  675. chargeup = Instance.new("Sound", hed)
  676. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  677. chargeup.Volume = 10
  678. chargeup.Pitch = 1
  679. chargeup.Looped = true
  680. chargeup.TimePosition = 1
  681.  
  682. BTAUNT = Instance.new("Sound", tors)
  683. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  684. BTAUNT.Volume = 10
  685. BTAUNT.Pitch = 1
  686. BTAUNT.Looped = false
  687. BTAUNT.TimePosition = 0.2
  688.  
  689. NOTAUNT = Instance.new("Sound", tors)
  690. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  691. NOTAUNT.Volume = 10
  692. NOTAUNT.Pitch = 1
  693. NOTAUNT.Looped = false
  694. NOTAUNT.TimePosition = 0.2
  695.  
  696. NOSOUND = Instance.new("Sound", tors)
  697. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  698. NOSOUND.Volume = 10
  699. NOSOUND.Pitch = 1
  700. NOSOUND.Looped = false
  701. NOSOUND.TimePosition = 0.2
  702.  
  703. ITAUNT = Instance.new("Sound", tors)
  704. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  705. ITAUNT.Volume = 50
  706. ITAUNT.Pitch = 1
  707. ITAUNT.Looped = false
  708. ITAUNT.TimePosition = 0
  709.  
  710. BATAUNT = Instance.new("Sound", tors)
  711. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  712. BATAUNT.Volume = 10
  713. BATAUNT.Pitch = 1
  714. BATAUNT.Looped = false
  715. BATAUNT.TimePosition = 0
  716.  
  717. pop = Instance.new("Sound", tors)
  718. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  719. pop.Volume = 10
  720. pop.Pitch = 1
  721. pop.Looped = false
  722. pop.TimePosition = 0
  723.  
  724. STAUNT = Instance.new("Sound", tors)
  725. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  726. STAUNT.Volume = 10
  727. STAUNT.Pitch = 1
  728. STAUNT.Looped = false
  729. STAUNT.TimePosition = 0.05
  730.  
  731. DTAUNT = Instance.new("Sound", tors)
  732. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  733. DTAUNT.Volume = 10
  734. DTAUNT.Pitch = 1
  735. DTAUNT.Looped = false
  736. DTAUNT.TimePosition = 0
  737.  
  738. sex = Instance.new("Sound", tors)
  739. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  740. sex.Volume = 10
  741. sex.Pitch = 1
  742. sex.Looped = false
  743. sex.TimePosition = 0
  744.  
  745. so = Instance.new("Sound", tors)
  746. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  747. so.Volume = 10
  748. so.Pitch = 1
  749. so.Looped = false
  750. so.TimePosition = 0
  751.  
  752. LAZOR = Instance.new("Sound", ra)
  753. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  754. LAZOR.Volume = 10
  755. LAZOR.Pitch = 0.7
  756. LAZOR.Looped = false
  757. LAZOR.TimePosition = 0
  758.  
  759. WTF = Instance.new("Sound", tors)
  760. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  761. WTF.Volume = 10
  762. WTF.Pitch = 1
  763. WTF.Looped = false
  764. WTF.TimePosition = 0
  765.  
  766. MERKIO = Instance.new("Sound", tors) --why
  767. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  768. MERKIO.Volume = 5467543465
  769. MERKIO.Pitch = 1
  770. MERKIO.Looped = false
  771. MERKIO.TimePosition = 0
  772.  
  773. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  774. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  775. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  776. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  777. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  778. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  779.  
  780. -------------------------------------------------------
  781. --Start Important Functions--
  782. -------------------------------------------------------
  783. function MakeForm(PART,TYPE)
  784. if TYPE == "Cyl" then
  785. local MSH = IT("CylinderMesh",PART)
  786. elseif TYPE == "Ball" then
  787. local MSH = IT("SpecialMesh",PART)
  788. MSH.MeshType = "Sphere"
  789. elseif TYPE == "Wedge" then
  790. local MSH = IT("SpecialMesh",PART)
  791. MSH.MeshType = "Wedge"
  792. end
  793. end
  794.  
  795. function chatfunc(text, color)
  796. local chat = coroutine.wrap(function()
  797. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  798. char:FindFirstChild("TalkingBillBoard"):destroy()
  799. end
  800. local naeeym2 = Instance.new("BillboardGui", char)
  801. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  802. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  803. naeeym2.Adornee = hed
  804. naeeym2.Name = "TalkingBillBoard"
  805. local tecks2 = Instance.new("TextLabel", naeeym2)
  806. tecks2.BackgroundTransparency = 1
  807. tecks2.BorderSizePixel = 0
  808. tecks2.Text = ""
  809. tecks2.Font = "SciFi"
  810. tecks2.TextSize = 30
  811. tecks2.TextStrokeTransparency = 0
  812. tecks2.TextColor3 = color
  813. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  814. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  815. local tecks3 = Instance.new("TextLabel", naeeym2)
  816. tecks3.BackgroundTransparency = 1
  817. tecks3.BorderSizePixel = 0
  818. tecks3.Text = ""
  819. tecks3.Font = "SciFi"
  820. tecks3.TextSize = 30
  821. tecks3.TextStrokeTransparency = 0
  822. tecks3.TextColor3 = Color3.new(0, 0, 0)
  823. tecks3.TextStrokeColor3 = color
  824. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  825. coroutine.resume(coroutine.create(function()
  826. while true do
  827. swait(1)
  828. tecks2.TextColor3 = BrickColor.random().Color
  829. tecks3.TextStrokeColor3 = BrickColor.random().Color
  830. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  831. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  832. tecks2.Rotation = math.random(-5, 5)
  833. tecks3.Rotation = math.random(-5, 5)
  834. end
  835. end))
  836. for i = 1, string.len(text) do
  837. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  838. tecks2.Text = string.sub(text, 1, i)
  839. tecks3.Text = string.sub(text, 1, i)
  840. swait(1)
  841. end
  842. wait(1)
  843. local randomrot = math.random(1, 2)
  844. if randomrot == 1 then
  845. for i = 1, 50 do
  846. swait()
  847. tecks2.Rotation = tecks2.Rotation - 0.75
  848. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  849. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  850. tecks3.Rotation = tecks2.Rotation + 0.75
  851. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  852. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  853. end
  854. elseif randomrot == 2 then
  855. for i = 1, 50 do
  856. swait()
  857. tecks2.Rotation = tecks2.Rotation + 0.75
  858. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  859. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  860. tecks3.Rotation = tecks2.Rotation - 0.75
  861. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  862. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  863. end
  864. end
  865. naeeym2:Destroy()
  866. end)
  867. chat()
  868. end
  869.  
  870. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  871. local type = type
  872. local rng = Instance.new("Part", char)
  873. rng.Anchored = true
  874. rng.BrickColor = color
  875. rng.CanCollide = false
  876. rng.FormFactor = 3
  877. rng.Name = "Ring"
  878. rng.Material = "Neon"
  879. rng.Size = Vector3.new(1, 1, 1)
  880. rng.Transparency = 0
  881. rng.TopSurface = 0
  882. rng.BottomSurface = 0
  883. rng.CFrame = pos
  884. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  885. local rngm = Instance.new("SpecialMesh", rng)
  886. rngm.MeshType = "Sphere"
  887. rngm.Scale = Vector3.new(x1, y1, z1)
  888. local scaler2 = 1
  889. local speeder = FastSpeed
  890. if type == "Add" then
  891. scaler2 = 1 * value
  892. elseif type == "Divide" then
  893. scaler2 = 1 / value
  894. end
  895. coroutine.resume(coroutine.create(function()
  896. for i = 0, 10 / bonuspeed, 0.1 do
  897. swait()
  898. if type == "Add" then
  899. scaler2 = scaler2 - 0.01 * value / bonuspeed
  900. elseif type == "Divide" then
  901. scaler2 = scaler2 - 0.01 / value * bonuspeed
  902. end
  903. rng.BrickColor = BrickColor.random()
  904. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  905. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  906. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  907. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  908. end
  909. rng:Destroy()
  910. end))
  911. end
  912.  
  913. function SoulSteal(dude)
  914. if dude.Name ~= char then
  915. local bgf = IT("BodyGyro", dude.Head)
  916. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  917. local val = IT("BoolValue", dude)
  918. val.Name = "IsHit"
  919. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  920. local soulst = coroutine.wrap(function()
  921. local soul = Instance.new("Part",dude)
  922. soul.Size = Vector3.new(1,1,1)
  923. soul.CanCollide = false
  924. soul.Anchored = false
  925. soul.Position = torso.Position
  926. soul.Transparency = 1
  927. local PartEmmit1 = IT("ParticleEmitter", soul)
  928. PartEmmit1.LightEmission = 1
  929. PartEmmit1.Texture = "rbxassetid://569507414"
  930. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  931. PartEmmit1.Rate = 250
  932. PartEmmit1.Lifetime = NumberRange.new(1.6)
  933. PartEmmit1.Size = NumberSequence.new({
  934. NumberSequenceKeypoint.new(0, 1, 0),
  935. NumberSequenceKeypoint.new(1, 0, 0)
  936. })
  937. PartEmmit1.Transparency = NumberSequence.new({
  938. NumberSequenceKeypoint.new(0, 0, 0),
  939. NumberSequenceKeypoint.new(1, 1, 0)
  940. })
  941. PartEmmit1.Speed = NumberRange.new(0, 0)
  942. PartEmmit1.VelocitySpread = 30000
  943. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  944. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  945. local BodPoss = IT("BodyPosition", soul)
  946. BodPoss.P = 3000
  947. BodPoss.D = 1000
  948. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  949. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  950. wait(1.6)
  951. soul.Touched:connect(function(hit)
  952. if hit.Parent == char then
  953. soul:Destroy()
  954. end
  955. end)
  956. wait(1.2)
  957. while soul do
  958. swait()
  959. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  960. BodPoss.Position = tors.Position
  961. end
  962. end)
  963. soulst()
  964. end
  965. end
  966. function FaceMouse()
  967. local Cam = workspace.CurrentCamera
  968. return {
  969. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  970. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  971. }
  972. end
  973.  
  974. function Clerp(a, b, t)
  975. local qa = {QuaternionFromCFrame(a)}
  976. local qb = {QuaternionFromCFrame(b)}
  977. local ax, ay, az = a.x, a.y, a.z
  978. local bx, by, bz = b.x, b.y, b.z
  979. local _t = 1 - t
  980. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  981. end
  982.  
  983. function Eviscerate(dude)
  984. if dude.Name ~= char then
  985. local bgf = IT("BodyGyro", dude.Head)
  986. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  987. local val = IT("BoolValue", dude)
  988. val.Name = "IsHit"
  989. local ds = coroutine.wrap(function()
  990. dude:WaitForChild("Head"):BreakJoints()
  991. wait(0.5)
  992. target = nil
  993. coroutine.resume(coroutine.create(function()
  994. for i, v in pairs(dude:GetChildren()) do
  995. if v:IsA("Accessory") then
  996. v:Destroy()
  997. end
  998. if v:IsA("Humanoid") then
  999. v:Destroy()
  1000. end
  1001. if v:IsA("CharacterMesh") then
  1002. v:Destroy()
  1003. end
  1004. if v:IsA("Model") then
  1005. v:Destroy()
  1006. end
  1007. if v:IsA("Part") or v:IsA("MeshPart") then
  1008. for x, o in pairs(v:GetChildren()) do
  1009. if o:IsA("Decal") then
  1010. o:Destroy()
  1011. end
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. v.Material = "Neon"
  1015. v.CanCollide = false
  1016. local PartEmmit1 = IT("ParticleEmitter", v)
  1017. PartEmmit1.LightEmission = 1
  1018. PartEmmit1.Texture = "rbxassetid://284205403"
  1019. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1020. PartEmmit1.Rate = 150
  1021. PartEmmit1.Lifetime = NumberRange.new(1)
  1022. PartEmmit1.Size = NumberSequence.new({
  1023. NumberSequenceKeypoint.new(0, 0.75, 0),
  1024. NumberSequenceKeypoint.new(1, 0, 0)
  1025. })
  1026. PartEmmit1.Transparency = NumberSequence.new({
  1027. NumberSequenceKeypoint.new(0, 0, 0),
  1028. NumberSequenceKeypoint.new(1, 1, 0)
  1029. })
  1030. PartEmmit1.Speed = NumberRange.new(0, 0)
  1031. PartEmmit1.VelocitySpread = 30000
  1032. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1033. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1034. local BodPoss = IT("BodyPosition", v)
  1035. BodPoss.P = 3000
  1036. BodPoss.D = 1000
  1037. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1038. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1039. v.Color = maincolor.Color
  1040. coroutine.resume(coroutine.create(function()
  1041. for i = 0, 49 do
  1042. swait(1)
  1043. v.Transparency = v.Transparency + 0.08
  1044. end
  1045. wait(0.5)
  1046. PartEmmit1.Enabled = false
  1047. wait(3)
  1048. v:Destroy()
  1049. dude:Destroy()
  1050. end))
  1051. end))
  1052. end
  1053. end
  1054. end))
  1055. end)
  1056. ds()
  1057. end
  1058. end
  1059.  
  1060. function killnearest(position,range,maxstrength)
  1061. for i,v in ipairs(workspace:GetChildren()) do
  1062. local body = v:GetChildren()
  1063. for part = 1, #body do
  1064. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1065. if(body[part].Position - position).Magnitude < range then
  1066. if v.ClassName == "Model" then
  1067. v:BreakJoints()
  1068. end
  1069. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1070. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1071. end
  1072. end
  1073. end
  1074. if v.ClassName == "Part" then
  1075. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1076. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1077. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1078. end
  1079. end
  1080. end
  1081. end
  1082.  
  1083.  
  1084. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1085. local NEWPART = IT("Part")
  1086. NEWPART.formFactor = FORMFACTOR
  1087. NEWPART.Reflectance = REFLECTANCE
  1088. NEWPART.Transparency = TRANSPARENCY
  1089. NEWPART.CanCollide = false
  1090. NEWPART.Locked = true
  1091. NEWPART.Anchored = true
  1092. if ANCHOR == false then
  1093. NEWPART.Anchored = false
  1094. end
  1095. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1096. NEWPART.Name = NAME
  1097. NEWPART.Size = SIZE
  1098. NEWPART.Position = Torso.Position
  1099. NEWPART.Material = MATERIAL
  1100. NEWPART:BreakJoints()
  1101. NEWPART.Parent = PARENT
  1102. return NEWPART
  1103. end
  1104.  
  1105. local joyemoji = Instance.new('ParticleEmitter', tors)
  1106. joyemoji.VelocitySpread = 2000
  1107. joyemoji.Lifetime = NumberRange.new(1)
  1108. joyemoji.Speed = NumberRange.new(40)
  1109. joy= {}
  1110. for i=0, 19 do
  1111. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1112. end
  1113. joyemoji.Size = NumberSequence.new(joy)
  1114. joyemoji.Rate = 0
  1115. joyemoji.LockedToPart = false
  1116. joyemoji.LightEmission = 0
  1117. joyemoji.Texture = "rbxassetid://1176402123"
  1118. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1119.  
  1120. local LIT = Instance.new('ParticleEmitter', tors)
  1121. LIT.VelocitySpread = 2000
  1122. LIT.Lifetime = NumberRange.new(1)
  1123. LIT.Speed = NumberRange.new(45)
  1124. nani= {}
  1125. for i=0, 19 do
  1126. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1127. end
  1128. LIT.Size = NumberSequence.new(nani)
  1129. LIT.Rate = 0
  1130. LIT.LockedToPart = false
  1131. LIT.LightEmission = 0
  1132. LIT.Texture = "rbxassetid://1492670151"
  1133. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1134.  
  1135. local ok = Instance.new('ParticleEmitter', tors)
  1136. ok.VelocitySpread = 2000
  1137. ok.Lifetime = NumberRange.new(1)
  1138. ok.Speed = NumberRange.new(50)
  1139. cool= {}
  1140. for i=0, 19 do
  1141. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1142. end
  1143. ok.Size = NumberSequence.new(cool)
  1144. ok.Rate = 0
  1145. ok.LockedToPart = false
  1146. ok.LightEmission = 0
  1147. ok.Texture = "rbxassetid://636768448"
  1148. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1149.  
  1150. local toast = Instance.new('ParticleEmitter', tors)
  1151. toast.VelocitySpread = 2000
  1152. toast.Lifetime = NumberRange.new(1)
  1153. toast.Speed = NumberRange.new(60)
  1154. toasterstoasttoast= {}
  1155. for i=0, 19 do
  1156. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1157. end
  1158. toast.Size = NumberSequence.new(toasterstoasttoast)
  1159. toast.Rate = 0
  1160. toast.LockedToPart = false
  1161. toast.LightEmission = 0
  1162. toast.Texture = "rbxassetid://436096230"
  1163. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1164.  
  1165. function WhatHuh()
  1166. attack = true
  1167. hum.WalkSpeed = 1.01
  1168. CreateSound("130766865", hed, 10, 1)
  1169. Character.Head.face.Texture = "rbxassetid://276732672"
  1170. for i = 0,4,0.1 do
  1171. swait()
  1172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1178. end
  1179. for i = 0,6.7,0.1 do
  1180. swait()
  1181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1185. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1186. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1187. end
  1188. for i = 0,8.1,0.1 do
  1189. swait()
  1190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1196. end
  1197. for i = 0,1,0.1 do
  1198. swait()
  1199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1205. end
  1206. for i = 0,1,0.1 do
  1207. swait()
  1208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1214. end
  1215. for i = 0,4,0.1 do
  1216. swait()
  1217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1223. end
  1224. attack = false
  1225. Character.Head.face.Texture = "rbxassetid://620619801"
  1226. hum.WalkSpeed = 16
  1227. end
  1228.  
  1229. function EndMySufferingV3() --why
  1230. attack = true
  1231. hum.WalkSpeed = 1.01
  1232. Character.Head.face.Texture = "rbxassetid://202210455"
  1233. local A = math.random(1,5)
  1234. if A == 1 then
  1235. meme.SoundId = "rbxassetid://295810519"
  1236. end
  1237. if A == 2 then
  1238. meme.SoundId = "rbxassetid://1124778077"
  1239. end
  1240. if A == 3 then
  1241. meme.SoundId = "rbxassetid://464157070"
  1242. end
  1243. if A == 4 then
  1244. meme.SoundId = "rbxassetid://146334595"
  1245. end
  1246. if A == 5 then
  1247. meme.SoundId = "rbxassetid://145536915"
  1248. end
  1249. meme:Play()
  1250. bass:Play()
  1251. joyemoji.Rate = 70
  1252. LIT.Rate = 70
  1253. ok.Rate = 70
  1254. toast.Rate = 70
  1255.  
  1256. for i = 0,50,0.1 do
  1257. swait()
  1258. CameraEnshaking(1, 10)
  1259. bass.Parent = hed
  1260. meme.Parent = hed
  1261. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1262. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1263. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1264. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1267. end
  1268. bass:Stop()
  1269. meme:Stop()
  1270. joyemoji.Rate = 0
  1271. LIT.Rate = 0
  1272. ok.Rate = 0
  1273. toast.Rate = 0
  1274. Character.Head.face.Texture = "rbxassetid://620619801"
  1275. attack = false
  1276. hum.WalkSpeed = 16
  1277. end
  1278.  
  1279. function slap()
  1280. attack = true
  1281. hum.WalkSpeed = 1.01
  1282. local icri = CreateSound("1205111204", hed, 10, 1)
  1283. swait(165)
  1284. local FRAME = tors.CFrame
  1285. repeat
  1286. swait()
  1287. Character.Head.face.Texture = "rbxassetid://582931093"
  1288. CameraEnshaking(1, 10)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1293. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1294. tors.CFrame = FRAME * CF(0,1,0)
  1295. swait()
  1296. tors.CFrame = FRAME
  1297. until icri.Playing == false
  1298. Character.Head.face.Texture = "rbxassetid://620619801"
  1299. attack = false
  1300. hum.WalkSpeed = 16
  1301. end
  1302.  
  1303. function EndMySufferingV2()
  1304. attack = true
  1305. for i = 0,6,0.1 do
  1306. swait()
  1307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1309. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1310. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1311. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1312. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1313. end
  1314. CreateSound("1093102664", hed, 10, 1)
  1315. CameraEnshaking(3, 8)
  1316. for i = 0,2,0.1 do
  1317. swait()
  1318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1322. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1323. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1324. end
  1325. hum.MaxHealth = 0
  1326. ragdoll(char)
  1327. CreateSound("135488453", hed, 5, 1)
  1328. error("Seems like you just died.")
  1329. end
  1330.  
  1331. function Clerp(a, b, t)
  1332. local qa = {
  1333. QuaternionFromCFrame(a)
  1334. }
  1335. local qb = {
  1336. QuaternionFromCFrame(b)
  1337. }
  1338. local ax, ay, az = a.x, a.y, a.z
  1339. local bx, by, bz = b.x, b.y, b.z
  1340. local _t = 1 - t
  1341. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1342. end
  1343.  
  1344. function Swait(NUMBER)
  1345. if NUMBER == 0 or NUMBER == nil then
  1346. ArtificialHB.Event:wait()
  1347. else
  1348. for i = 1, NUMBER do
  1349. ArtificialHB.Event:wait()
  1350. end
  1351. end
  1352. end
  1353.  
  1354. function swait(num)
  1355. if num == 0 or num == nil then
  1356. game:service("RunService").Stepped:wait(0)
  1357. else
  1358. for i = 0, num do
  1359. game:service("RunService").Stepped:wait(0)
  1360. end
  1361. end
  1362. end
  1363. function thread(f)
  1364. coroutine.resume(coroutine.create(f))
  1365. end
  1366. function clerp(a, b, t)
  1367. local qa = {
  1368. QuaternionFromCFrame(a)
  1369. }
  1370. local qb = {
  1371. QuaternionFromCFrame(b)
  1372. }
  1373. local ax, ay, az = a.x, a.y, a.z
  1374. local bx, by, bz = b.x, b.y, b.z
  1375. local _t = 1 - t
  1376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1377. end
  1378. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1379. coroutine.resume(coroutine.create(function()
  1380. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1381. wave.Anchored = true
  1382. wave.CFrame = Part.CFrame * cframe1
  1383. local Msh = Create("SpecialMesh"){
  1384. Parent = wave,
  1385. MeshType = "Sphere"
  1386. }
  1387. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1388. for i = 0, 1, 0.2 do
  1389. wait()
  1390. local dir = wave.CFrame.lookVector * -1
  1391. local pos = rayCast(wave.Position, dir, 5, Character)
  1392. wave.CFrame = wave.CFrame * cframe2
  1393. table.insert(Effects, {
  1394. wave,
  1395. "Sphere",
  1396. 0.01,
  1397. .03,
  1398. .03,
  1399. .03,
  1400. })
  1401. end
  1402. end))
  1403. end
  1404.  
  1405. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1406. MakeForm(RightHole,"Cyl")
  1407. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1408. MakeForm(LeftHole,"Cyl")
  1409.  
  1410. function getbloody(victim,amount)
  1411. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1412. PART.CFrame = victim.CFrame
  1413. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1414. Debris:AddItem(PART,5)
  1415. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1416. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1417. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1418. local prtcl = asd:Clone()
  1419. prtcl.Parent = PART
  1420. prtcl:Emit(amount*10)
  1421. end
  1422.  
  1423. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1424. local type = type
  1425. local rng = Instance.new("Part", char)
  1426. rng.Anchored = true
  1427. rng.BrickColor = color
  1428. rng.CanCollide = false
  1429. rng.FormFactor = 3
  1430. rng.Name = "Ring"
  1431. rng.Material = "Neon"
  1432. rng.Size = Vector3.new(1, 1, 1)
  1433. rng.Transparency = 0
  1434. rng.TopSurface = 0
  1435. rng.BottomSurface = 0
  1436. rng.CFrame = pos
  1437. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1438. local rngm = Instance.new("SpecialMesh", rng)
  1439. rngm.MeshType = "Brick"
  1440. rngm.Scale = VT(x1,y1,z1)
  1441. if rainbowmode == true then
  1442. rng.Color = Color3.new(r/255,g/255,b/255)
  1443. end
  1444. local scaler2 = 1
  1445. local speeder = FastSpeed/10
  1446. if type == "Add" then
  1447. scaler2 = 1*value
  1448. elseif type == "Divide" then
  1449. scaler2 = 1/value
  1450. end
  1451. coroutine.resume(coroutine.create(function()
  1452. for i = 0,10/bonuspeed,0.1 do
  1453. swait()
  1454. if type == "Add" then
  1455. scaler2 = scaler2 - 0.01*value/bonuspeed
  1456. elseif type == "Divide" then
  1457. scaler2 = scaler2 - 0.01/value*bonuspeed
  1458. end
  1459. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1460. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1461. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1462. end
  1463. rng:Destroy()
  1464. end))
  1465. end
  1466. New = function(Object, Parent, Name, Data)
  1467. local Object = Instance.new(Object)
  1468. for Index, Value in pairs(Data or {}) do
  1469. Object[Index] = Value
  1470. end
  1471. Object.Parent = Parent
  1472. Object.Name = Name
  1473. return Object
  1474. end
  1475. function QuaternionFromCFrame(cf)
  1476. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1477. local trace = m00 + m11 + m22
  1478. if trace > 0 then
  1479. local s = math.sqrt(1 + trace)
  1480. local recip = 0.5 / s
  1481. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1482. else
  1483. local i = 0
  1484. if m00 < m11 then
  1485. i = 1
  1486. end
  1487. if m22 > (i == 0 and m00 or m11) then
  1488. i = 2
  1489. end
  1490. if i == 0 then
  1491. local s = math.sqrt(m00 - m11 - m22 + 1)
  1492. local recip = 0.5 / s
  1493. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1494. elseif i == 1 then
  1495. local s = math.sqrt(m11 - m22 - m00 + 1)
  1496. local recip = 0.5 / s
  1497. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1498. elseif i == 2 then
  1499. local s = math.sqrt(m22 - m00 - m11 + 1)
  1500. local recip = 0.5 / s
  1501. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1502. end
  1503. end
  1504. end
  1505. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1506. local xs, ys, zs = x + x, y + y, z + z
  1507. local wx, wy, wz = w * xs, w * ys, w * zs
  1508. local xx = x * xs
  1509. local xy = x * ys
  1510. local xz = x * zs
  1511. local yy = y * ys
  1512. local yz = y * zs
  1513. local zz = z * zs
  1514. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1515. end
  1516.  
  1517. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1518. function WACKYEFFECT(Table)
  1519. local TYPE = (Table.EffectType or "Sphere")
  1520. local SIZE = (Table.Size or VT(1,1,1))
  1521. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1522. local TRANSPARENCY = (Table.Transparency or 0)
  1523. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1524. local CFRAME = (Table.CFrame or Torso.CFrame)
  1525. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1526. local ROTATION1 = (Table.RotationX or 0)
  1527. local ROTATION2 = (Table.RotationY or 0)
  1528. local ROTATION3 = (Table.RotationZ or 0)
  1529. local MATERIAL = (Table.Material or "Neon")
  1530. local COLOR = (Table.Color or C3(1,1,1))
  1531. local TIME = (Table.Time or 45)
  1532. local SOUNDID = (Table.SoundID or nil)
  1533. local SOUNDPITCH = (Table.SoundPitch or nil)
  1534. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1535. coroutine.resume(coroutine.create(function()
  1536. local PLAYSSOUND = false
  1537. local SOUND = nil
  1538. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1539. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1540. PLAYSSOUND = true
  1541. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1542. end
  1543. EFFECT.Color = COLOR
  1544. local MSH = nil
  1545. if TYPE == "Sphere" then
  1546. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1547. elseif TYPE == "Block" then
  1548. MSH = IT("BlockMesh",EFFECT)
  1549. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1550. elseif TYPE == "Wave" then
  1551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1552. elseif TYPE == "Ring" then
  1553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1554. elseif TYPE == "Slash" then
  1555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1556. elseif TYPE == "Round Slash" then
  1557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1558. elseif TYPE == "Swirl" then
  1559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1560. elseif TYPE == "Skull" then
  1561. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1562. elseif TYPE == "Crystal" then
  1563. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1564. end
  1565. if MSH ~= nil then
  1566. local MOVESPEED = nil
  1567. if MOVEDIRECTION ~= nil then
  1568. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1569. end
  1570. local GROWTH = SIZE - ENDSIZE
  1571. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1572. if TYPE == "Block" then
  1573. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1574. else
  1575. EFFECT.CFrame = CFRAME
  1576. end
  1577. for LOOP = 1, TIME+1 do
  1578. Swait()
  1579. MSH.Scale = MSH.Scale - GROWTH/TIME
  1580. if TYPE == "Wave" then
  1581. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1582. end
  1583. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1584. if TYPE == "Block" then
  1585. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1586. else
  1587. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1588. end
  1589. if MOVEDIRECTION ~= nil then
  1590. local ORI = EFFECT.Orientation
  1591. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1592. EFFECT.Orientation = ORI
  1593. end
  1594. end
  1595. if PLAYSSOUND == false then
  1596. EFFECT:remove()
  1597. else
  1598. repeat Swait() until SOUND.Playing == false
  1599. EFFECT:remove()
  1600. end
  1601. else
  1602. if PLAYSSOUND == false then
  1603. EFFECT:remove()
  1604. else
  1605. repeat Swait() until SOUND.Playing == false
  1606. EFFECT:remove()
  1607. end
  1608. end
  1609. end))
  1610. end
  1611.  
  1612.  
  1613. function QuaternionSlerp(a, b, t)
  1614. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1615. local startInterp, finishInterp
  1616. if cosTheta >= 1.0E-4 then
  1617. if 1 - cosTheta > 1.0E-4 then
  1618. local theta = math.acos(cosTheta)
  1619. local invSinTheta = 1 / Sin(theta)
  1620. startInterp = Sin((1 - t) * theta) * invSinTheta
  1621. finishInterp = Sin(t * theta) * invSinTheta
  1622. else
  1623. startInterp = 1 - t
  1624. finishInterp = t
  1625. end
  1626. elseif 1 + cosTheta > 1.0E-4 then
  1627. local theta = math.acos(-cosTheta)
  1628. local invSinTheta = 1 / Sin(theta)
  1629. startInterp = Sin((t - 1) * theta) * invSinTheta
  1630. finishInterp = Sin(t * theta) * invSinTheta
  1631. else
  1632. startInterp = t - 1
  1633. finishInterp = t
  1634. end
  1635. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1636. end
  1637. function rayCast(Position, Direction, Range, Ignore)
  1638. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1639. end
  1640. local RbxUtility = LoadLibrary("RbxUtility")
  1641. local Create = RbxUtility.Create
  1642.  
  1643. -------------------------------------------------------
  1644. --Start Damage Function--
  1645. -------------------------------------------------------
  1646. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1647. local type = type
  1648. local rng = Instance.new("Part", char)
  1649. rng.Anchored = true
  1650. rng.BrickColor = color
  1651. rng.CanCollide = false
  1652. rng.FormFactor = 3
  1653. rng.Name = "Ring"
  1654. rng.Material = "Neon"
  1655. rng.Size = Vector3.new(1, 1, 1)
  1656. rng.Transparency = 0
  1657. rng.TopSurface = 0
  1658. rng.BottomSurface = 0
  1659. rng.CFrame = pos
  1660. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1661. local rngm = Instance.new("SpecialMesh", rng)
  1662. rngm.MeshType = "Sphere"
  1663. rngm.Scale = Vector3.new(x1, y1, z1)
  1664. local scaler2 = 1
  1665. local speeder = FastSpeed
  1666. if type == "Add" then
  1667. scaler2 = 1 * value
  1668. elseif type == "Divide" then
  1669. scaler2 = 1 / value
  1670. end
  1671. coroutine.resume(coroutine.create(function()
  1672. for i = 0, 10 / bonuspeed, 0.1 do
  1673. swait()
  1674. if type == "Add" then
  1675. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1676. elseif type == "Divide" then
  1677. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1678. end
  1679. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1680. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1681. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1682. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1683. end
  1684. rng:Destroy()
  1685. end))
  1686. end
  1687. -----------------------------
  1688. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1689. if hit.Parent == nil then
  1690. return
  1691. end
  1692. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1693. for _, v in pairs(hit.Parent:children()) do
  1694. if v:IsA("Humanoid") then
  1695. h = v
  1696. end
  1697. end
  1698. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1699.  
  1700. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1701. end
  1702.  
  1703. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1704. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1705. if hit.Parent.DebounceHit.Value == true then
  1706. return
  1707. end
  1708. end
  1709. if insta == true then
  1710. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1711. end
  1712. local c = Create("ObjectValue"){
  1713. Name = "creator",
  1714. Value = game:service("Players").LocalPlayer,
  1715. Parent = h,
  1716. }
  1717. game:GetService("Debris"):AddItem(c, .5)
  1718. if HitSound ~= nil and HitPitch ~= nil then
  1719. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1720. end
  1721. local Damage = math.random(minim, maxim)
  1722. local blocked = false
  1723. local block = hit.Parent:findFirstChild("Block")
  1724. if block ~= nil then
  1725. if block.className == "IntValue" then
  1726. if block.Value > 0 then
  1727. blocked = true
  1728. block.Value = block.Value - 1
  1729. print(block.Value)
  1730. end
  1731. end
  1732. end
  1733. if blocked == false then
  1734. h.Health = h.Health - Damage
  1735. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1736. else
  1737. h.Health = h.Health - (Damage / 2)
  1738. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1739. end
  1740. if Type == "Knockdown" then
  1741. local hum = hit.Parent.Humanoid
  1742. hum.PlatformStand = true
  1743. coroutine.resume(coroutine.create(function(HHumanoid)
  1744. swait(1)
  1745. HHumanoid.PlatformStand = false
  1746. end), hum)
  1747. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1748. local bodvol = Create("BodyVelocity"){
  1749. velocity = angle * knockback,
  1750. P = 5000,
  1751. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1752. Parent = hit,
  1753. }
  1754. local rl = Create("BodyAngularVelocity"){
  1755. P = 3000,
  1756. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1757. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1758. Parent = hit,
  1759. }
  1760. game:GetService("Debris"):AddItem(bodvol, .5)
  1761. game:GetService("Debris"):AddItem(rl, .5)
  1762. elseif Type == "Random Guy" then
  1763. local vp = Create("BodyVelocity"){
  1764. P = 500,
  1765. maxForce = Vector3.new(math.huge, 0, math.huge),
  1766. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1767. }
  1768. if knockback > 0 then
  1769. vp.Parent = hit.Parent.Torso
  1770. end
  1771. game:GetService("Debris"):AddItem(vp, .5)
  1772. elseif Type == "Up" then
  1773. local bodyVelocity = Create("BodyVelocity"){
  1774. velocity = Vector3.new(0, 20, 0),
  1775. P = 5000,
  1776. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1777. Parent = hit,
  1778. }
  1779. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1780. elseif Type == "DarkUp" then
  1781. coroutine.resume(coroutine.create(function()
  1782. for i = 0, 1, 0.1 do
  1783. swait()
  1784. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1785. end
  1786. end))
  1787. local bodyVelocity = Create("BodyVelocity"){
  1788. velocity = Vector3.new(0, 20, 0),
  1789. P = 5000,
  1790. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1791. Parent = hit,
  1792. }
  1793. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1794. elseif Type == "Snare" then
  1795. local bp = Create("BodyPosition"){
  1796. P = 2000,
  1797. D = 100,
  1798. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1799. position = hit.Parent.Torso.Position,
  1800. Parent = hit.Parent.Torso,
  1801. }
  1802. game:GetService("Debris"):AddItem(bp, 1)
  1803. elseif Type == "Freeze" then
  1804. local BodPos = Create("BodyPosition"){
  1805. P = 50000,
  1806. D = 1000,
  1807. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1808. position = hit.Parent.Torso.Position,
  1809. Parent = hit.Parent.Torso,
  1810. }
  1811. local BodGy = Create("BodyGyro") {
  1812. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1813. P = 20e+003,
  1814. Parent = hit.Parent.Torso,
  1815. cframe = hit.Parent.Torso.CFrame,
  1816. }
  1817. hit.Parent.Torso.Anchored = true
  1818. coroutine.resume(coroutine.create(function(Part)
  1819. swait(1.5)
  1820. Part.Anchored = false
  1821. end), hit.Parent.Torso)
  1822. game:GetService("Debris"):AddItem(BodPos, 3)
  1823. game:GetService("Debris"):AddItem(BodGy, 3)
  1824. end
  1825. local debounce = Create("BoolValue"){
  1826. Name = "DebounceHit",
  1827. Parent = hit.Parent,
  1828. Value = true,
  1829. }
  1830. game:GetService("Debris"):AddItem(debounce, Delay)
  1831. c = Create("ObjectValue"){
  1832. Name = "creator",
  1833. Value = Player,
  1834. Parent = h,
  1835. }
  1836. game:GetService("Debris"):AddItem(c, .5)
  1837. end
  1838. end
  1839. -------------------------------------------------------
  1840. --End Damage Function--
  1841. -------------------------------------------------------
  1842.  
  1843. -------------------------------------------------------
  1844. --Start Damage Function Customization--
  1845. -------------------------------------------------------
  1846. function ShowDamage(Pos, Text, Time, Color)
  1847. local Rate = (1 / 30)
  1848. local Pos = (Pos or Vector3.new(0, 0, 0))
  1849. local Text = (Text or "")
  1850. local Time = (Time or 2)
  1851. local Color = (Color or Color3.new(1, 0, 1))
  1852. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1853. EffectPart.Anchored = true
  1854. local BillboardGui = Create("BillboardGui"){
  1855. Size = UDim2.new(3, 0, 3, 0),
  1856. Adornee = EffectPart,
  1857. Parent = EffectPart,
  1858. }
  1859. local TextLabel = Create("TextLabel"){
  1860. BackgroundTransparency = 1,
  1861. Size = UDim2.new(1, 0, 1, 0),
  1862. Text = Text,
  1863. Font = "Bodoni",
  1864. TextColor3 = Color,
  1865. TextScaled = true,
  1866. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1867. Parent = BillboardGui,
  1868. }
  1869. game.Debris:AddItem(EffectPart, (Time))
  1870. EffectPart.Parent = game:GetService("Workspace")
  1871. delay(0, function()
  1872. local Frames = (Time / Rate)
  1873. for Frame = 1, Frames do
  1874. wait(Rate)
  1875. local Percent = (Frame / Frames)
  1876. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1877. TextLabel.TextTransparency = Percent
  1878. end
  1879. if EffectPart and EffectPart.Parent then
  1880. EffectPart:Destroy()
  1881. end
  1882. end)
  1883. end
  1884.  
  1885. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1886. local type = type
  1887. local rng = Instance.new("Part", char)
  1888. rng.Anchored = true
  1889. rng.BrickColor = color
  1890. rng.CanCollide = false
  1891. rng.FormFactor = 3
  1892. rng.Name = "Ring"
  1893. rng.Material = "Neon"
  1894. rng.Size = Vector3.new(1, 1, 1)
  1895. rng.Transparency = 0
  1896. rng.TopSurface = 0
  1897. rng.BottomSurface = 0
  1898. rng.CFrame = pos
  1899. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1900. local rngm = Instance.new("SpecialMesh", rng)
  1901. rngm.MeshType = "Brick"
  1902. rngm.Scale = Vector3.new(x1,y1,z1)
  1903. local scaler2 = 1
  1904. local speeder = FastSpeed/10
  1905. if type == "Add" then
  1906. scaler2 = 1*value
  1907. elseif type == "Divide" then
  1908. scaler2 = 1/value
  1909. end
  1910. coroutine.resume(coroutine.create(function()
  1911. for i = 0,10/bonuspeed,0.1 do
  1912. swait()
  1913. if type == "Add" then
  1914. scaler2 = scaler2 - 0.01*value/bonuspeed
  1915. elseif type == "Divide" then
  1916. scaler2 = scaler2 - 0.01/value*bonuspeed
  1917. end
  1918. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1919. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1920. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1921. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1922. end
  1923. rng:Destroy()
  1924. end))
  1925. end
  1926.  
  1927. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1928. local p = Instance.new("Part",EffectModel)
  1929. p.BrickColor = BrickColor.new(colour)
  1930. p.Size = Vector3.new()
  1931. p.Anchored = true
  1932. p.CanCollide = false
  1933. p.CFrame = cf
  1934. if inverse == true then
  1935. p.Transparency = 1
  1936. else
  1937. p.Transparency = 0
  1938. end
  1939. local m = Instance.new("SpecialMesh",p)
  1940. m.MeshId = meshid
  1941. m.TextureId = textid
  1942. m.Scale = meshstart
  1943. coroutine.wrap(function()
  1944. for i=0,1,factor do
  1945. swait()
  1946. if inverse == true then
  1947. p.Transparency = 1-i
  1948. else
  1949. p.Transparency = i
  1950. end
  1951. m.Scale = m.Scale + meshadd
  1952. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1953. end
  1954. p:Destroy()
  1955. end)()
  1956. return p
  1957. end
  1958. -------------------------------------------------------
  1959. --End Damage Function Customization--
  1960. -------------------------------------------------------
  1961.  
  1962. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1963. for _, c in pairs(workspace:children()) do
  1964. local hum = c:findFirstChild("Humanoid")
  1965. if hum ~= nil then
  1966. local head = c:findFirstChild("Head")
  1967. if head ~= nil then
  1968. local targ = head.Position - Part.Position
  1969. local mag = targ.magnitude
  1970. if magni >= mag and c.Name ~= Player.Name then
  1971. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1972. end
  1973. end
  1974. end
  1975. end
  1976. end
  1977.  
  1978.  
  1979. CFuncs = {
  1980. Part = {
  1981. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1982. local Part = Create("Part")({
  1983. Parent = Parent,
  1984. Reflectance = Reflectance,
  1985. Transparency = Transparency,
  1986. CanCollide = false,
  1987. Locked = true,
  1988. BrickColor = BrickColor.new(tostring(BColor)),
  1989. Name = Name,
  1990. Size = Size,
  1991. Material = Material
  1992. })
  1993. RemoveOutlines(Part)
  1994. return Part
  1995. end
  1996. },
  1997. Mesh = {
  1998. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1999. local Msh = Create(Mesh)({
  2000. Parent = Part,
  2001. Offset = OffSet,
  2002. Scale = Scale
  2003. })
  2004. if Mesh == "SpecialMesh" then
  2005. Msh.MeshType = MeshType
  2006. Msh.MeshId = MeshId
  2007. end
  2008. return Msh
  2009. end
  2010. },
  2011. Mesh = {
  2012. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2013. local Msh = Create(Mesh)({
  2014. Parent = Part,
  2015. Offset = OffSet,
  2016. Scale = Scale
  2017. })
  2018. if Mesh == "SpecialMesh" then
  2019. Msh.MeshType = MeshType
  2020. Msh.MeshId = MeshId
  2021. end
  2022. return Msh
  2023. end
  2024. },
  2025. Weld = {
  2026. Create = function(Parent, Part0, Part1, C0, C1)
  2027. local Weld = Create("Weld")({
  2028. Parent = Parent,
  2029. Part0 = Part0,
  2030. Part1 = Part1,
  2031. C0 = C0,
  2032. C1 = C1
  2033. })
  2034. return Weld
  2035. end
  2036. },
  2037. Sound = {
  2038. Create = function(id, par, vol, pit)
  2039. coroutine.resume(coroutine.create(function()
  2040. local S = Create("Sound")({
  2041. Volume = vol,
  2042. Pitch = pit or 1,
  2043. SoundId = id,
  2044. Parent = par or workspace
  2045. })
  2046. wait()
  2047. S:play()
  2048. game:GetService("Debris"):AddItem(S, 6)
  2049. end))
  2050. end
  2051. },
  2052. ParticleEmitter = {
  2053. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2054. local fp = Create("ParticleEmitter")({
  2055. Parent = Parent,
  2056. Color = ColorSequence.new(Color1, Color2),
  2057. LightEmission = LightEmission,
  2058. Size = Size,
  2059. Texture = Texture,
  2060. Transparency = Transparency,
  2061. ZOffset = ZOffset,
  2062. Acceleration = Accel,
  2063. Drag = Drag,
  2064. LockedToPart = LockedToPart,
  2065. VelocityInheritance = VelocityInheritance,
  2066. EmissionDirection = EmissionDirection,
  2067. Enabled = Enabled,
  2068. Lifetime = LifeTime,
  2069. Rate = Rate,
  2070. Rotation = Rotation,
  2071. RotSpeed = RotSpeed,
  2072. Speed = Speed,
  2073. VelocitySpread = VelocitySpread
  2074. })
  2075. return fp
  2076. end
  2077. }
  2078. }
  2079. function RemoveOutlines(part)
  2080. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2081. end
  2082. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2083. local Part = Create("Part")({
  2084. formFactor = FormFactor,
  2085. Parent = Parent,
  2086. Reflectance = Reflectance,
  2087. Transparency = Transparency,
  2088. CanCollide = false,
  2089. Locked = true,
  2090. BrickColor = BrickColor.new(tostring(BColor)),
  2091. Name = Name,
  2092. Size = Size,
  2093. Material = Material
  2094. })
  2095. RemoveOutlines(Part)
  2096. return Part
  2097. end
  2098. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2099. local Msh = Create(Mesh)({
  2100. Parent = Part,
  2101. Offset = OffSet,
  2102. Scale = Scale
  2103. })
  2104. if Mesh == "SpecialMesh" then
  2105. Msh.MeshType = MeshType
  2106. Msh.MeshId = MeshId
  2107. end
  2108. return Msh
  2109. end
  2110. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2111. local Weld = Create("Weld")({
  2112. Parent = Parent,
  2113. Part0 = Part0,
  2114. Part1 = Part1,
  2115. C0 = C0,
  2116. C1 = C1
  2117. })
  2118. return Weld
  2119. end
  2120.  
  2121. abss = Instance.new("BillboardGui",char)
  2122. abss.Size = UDim2.new(10,0,10,0)
  2123. abss.Enabled = false
  2124. imgl = Instance.new("ImageLabel",abss)
  2125. imgl.Position = UDim2.new(0,0,0,0)
  2126. imgl.Size = UDim2.new(1,0,1,0)
  2127. imgl.Image = "rbxassetid://153485522"
  2128. imgl.BackgroundTransparency = 1
  2129. imgl.ImageColor3 = Color3.new(.9,0,0)
  2130. img2 = Instance.new("ImageLabel",abss)
  2131. img2.Position = UDim2.new(0,0,0,0)
  2132. img2.Size = UDim2.new(1,0,1,0)
  2133. img2.Image = "rbxassetid://153485522"
  2134. img2.BackgroundTransparency = 1
  2135. img2.ImageColor3 = Color3.new(.9,0,0)
  2136.  
  2137. function TargetSelect(person)
  2138. local dd=coroutine.wrap(function()
  2139. if targetted ~= person then
  2140. targetted = person
  2141. img2.Size = UDim2.new(1,0,1,0)
  2142. img2.ImageTransparency = 0
  2143. img2.Position = UDim2.new(0,0,0,0)
  2144. for i = 0, 2, 0.1 do
  2145. swait()
  2146. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2147. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2148. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2149. end
  2150. end
  2151. end)
  2152. dd()
  2153. end
  2154.  
  2155. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2156. local NEWWELD = IT(TYPE)
  2157. NEWWELD.Part0 = PART0
  2158. NEWWELD.Part1 = PART1
  2159. NEWWELD.C0 = C0
  2160. NEWWELD.C1 = C1
  2161. NEWWELD.Parent = PARENT
  2162. return NEWWELD
  2163. end
  2164.  
  2165. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2166.  
  2167. local Blood1 = Create("ParticleEmitter")({
  2168. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2169. Transparency = NumberSequence.new(0.1, 1),
  2170. Size = NumberSequence.new(0.5, 0),
  2171. Texture = "rbxassetid://602578593",
  2172. Lifetime = NumberRange.new(0.8),
  2173. Rate = 255,
  2174. VelocitySpread = 40,
  2175. Rotation = NumberRange.new(100),
  2176. Speed = NumberRange.new(5),
  2177. LightEmission = 0,
  2178. LockedToPart = false,
  2179. Acceleration = Vector3.new(0, -10, 0),
  2180. EmissionDirection = "Bottom"
  2181. })
  2182. function Sayonara()
  2183. local target = nil
  2184. local targettorso = nil
  2185. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2186. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2187. target = mouse.Target.Parent.Humanoid
  2188. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2189. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2190. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2191. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2192. end
  2193. end
  2194. if target ~= nil then
  2195. targettorso.Anchored = true
  2196. attack = true
  2197. hum.WalkSpeed = 0
  2198. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2199. for i = 0,6.2,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2207. end
  2208. do
  2209. CreateSound("429400881", targettorso, 5, 1)
  2210. local ModelArm02 = New("Model", char, "Arm", {})
  2211. local ModelArm03 = New("Model", char, "Arm", {})
  2212. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2213. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2214. local Arm02 = targetleftarm:Clone()
  2215. local Arm03 = targetrightarm:Clone()
  2216. targetleftarm.Transparency = 1
  2217. targetrightarm.Transparency = 1
  2218. Arm02.Parent = ModelArm02
  2219. Arm03.Parent = ModelArm03
  2220. for i, v in pairs(Arm02:GetChildren()) do
  2221. v:Destroy()
  2222. end
  2223. for i, v in pairs(Arm03:GetChildren()) do
  2224. v:Destroy()
  2225. end
  2226. local weldArm02 = Instance.new("Weld")
  2227. weldArm02.Parent = Arm02
  2228. weldArm02.Part0 = targetleftarm
  2229. weldArm02.Part1 = Arm02
  2230. weldArm02.C1 = CFrame.new(0, 0, 0)
  2231. local weldArm03 = Instance.new("Weld")
  2232. weldArm03.Parent = Arm03
  2233. weldArm03.Part0 = targetrightarm
  2234. weldArm03.Part1 = Arm03
  2235. weldArm03.C1 = CFrame.new(0, 0, 0)
  2236. for i, v in pairs(target:GetChildren()) do
  2237. if v:IsA("Shirt") then
  2238. v:clone().Parent = ModelArm02
  2239. end
  2240. end
  2241. for i, v in pairs(target:GetChildren()) do
  2242. if v:IsA("Shirt") then
  2243. v:clone().Parent = ModelArm03
  2244. end
  2245. end
  2246. weldArm02.Part0 = la
  2247. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2248. weldArm03.Part0 = ra
  2249. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2250. local BE1 = Blood1:Clone()
  2251. BE1.Parent = targetleftarm
  2252. game:GetService("Debris"):AddItem(BE1, 3)
  2253. BE1.Rate = 255
  2254. local BE2 = Blood1:Clone()
  2255. BE2.Parent = targetrightarm
  2256. game:GetService("Debris"):AddItem(BE2, 3)
  2257. BE2.Rate = 255
  2258. for i = 0,6.2,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2266. end
  2267. for i = 0,6.2,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2275. end
  2276. CreateSound("541909763", targettorso, 5, .8)
  2277. weldArm02:Destroy()
  2278. Arm02.CanCollide = true
  2279. weldArm03:Destroy()
  2280. Arm03.CanCollide = true
  2281. local bodyVelocity2 = Create("BodyVelocity")({
  2282. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2283. P = 5000,
  2284. maxForce = Vector3.new(8000, 8000, 8000),
  2285. Parent = Arm02
  2286. })
  2287. local bodyVelocity3 = Create("BodyVelocity")({
  2288. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2289. P = 5000,
  2290. maxForce = Vector3.new(8000, 8000, 8000),
  2291. Parent = Arm03
  2292. })
  2293. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2294. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2295. for i = 0,6.2,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2303. end
  2304. for i = 0,6.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2312. end
  2313. targettorso:Remove()
  2314. for i = 0,6.2,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2322. end
  2323. end
  2324. targettorso.Anchored = false
  2325. attack = false
  2326. hum.WalkSpeed = 16
  2327. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2328. end
  2329. end
  2330.  
  2331. -------------------------------------------------------
  2332. --Start Effect Function--
  2333. -------------------------------------------------------
  2334. EffectModel = Instance.new("Model", char)
  2335. Effects = {
  2336. Block = {
  2337. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2338. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2339. prt.Anchored = true
  2340. prt.CFrame = cframe
  2341. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2342. game:GetService("Debris"):AddItem(prt, 10)
  2343. if Type == 1 or Type == nil then
  2344. table.insert(Effects, {
  2345. prt,
  2346. "Block1",
  2347. delay,
  2348. x3,
  2349. y3,
  2350. z3,
  2351. msh
  2352. })
  2353. elseif Type == 2 then
  2354. table.insert(Effects, {
  2355. prt,
  2356. "Block2",
  2357. delay,
  2358. x3,
  2359. y3,
  2360. z3,
  2361. msh
  2362. })
  2363. else
  2364. table.insert(Effects, {
  2365. prt,
  2366. "Block3",
  2367. delay,
  2368. x3,
  2369. y3,
  2370. z3,
  2371. msh
  2372. })
  2373. end
  2374. end
  2375. },
  2376. Sphere = {
  2377. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2378. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2379. prt.Anchored = true
  2380. prt.CFrame = cframe
  2381. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2382. game:GetService("Debris"):AddItem(prt, 10)
  2383. table.insert(Effects, {
  2384. prt,
  2385. "Cylinder",
  2386. delay,
  2387. x3,
  2388. y3,
  2389. z3,
  2390. msh
  2391. })
  2392. end
  2393. },
  2394. Cylinder = {
  2395. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2396. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2397. prt.Anchored = true
  2398. prt.CFrame = cframe
  2399. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2400. game:GetService("Debris"):AddItem(prt, 10)
  2401. table.insert(Effects, {
  2402. prt,
  2403. "Cylinder",
  2404. delay,
  2405. x3,
  2406. y3,
  2407. z3,
  2408. msh
  2409. })
  2410. end
  2411. },
  2412. Wave = {
  2413. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2414. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2415. prt.Anchored = true
  2416. prt.CFrame = cframe
  2417. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2418. game:GetService("Debris"):AddItem(prt, 10)
  2419. table.insert(Effects, {
  2420. prt,
  2421. "Cylinder",
  2422. delay,
  2423. x3 / 60,
  2424. y3 / 60,
  2425. z3 / 60,
  2426. msh
  2427. })
  2428. end
  2429. },
  2430. Ring = {
  2431. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2432. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2433. prt.Anchored = true
  2434. prt.CFrame = cframe
  2435. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2436. game:GetService("Debris"):AddItem(prt, 10)
  2437. table.insert(Effects, {
  2438. prt,
  2439. "Cylinder",
  2440. delay,
  2441. x3,
  2442. y3,
  2443. z3,
  2444. msh
  2445. })
  2446. end
  2447. },
  2448. Break = {
  2449. Create = function(brickcolor, cframe, x1, y1, z1)
  2450. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2451. prt.Anchored = true
  2452. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2453. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2454. local num = math.random(10, 50) / 1000
  2455. game:GetService("Debris"):AddItem(prt, 10)
  2456. table.insert(Effects, {
  2457. prt,
  2458. "Shatter",
  2459. num,
  2460. prt.CFrame,
  2461. math.random() - math.random(),
  2462. 0,
  2463. math.random(50, 100) / 100
  2464. })
  2465. end
  2466. },
  2467. Spiral = {
  2468. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2469. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2470. prt.Anchored = true
  2471. prt.CFrame = cframe
  2472. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2473. game:GetService("Debris"):AddItem(prt, 10)
  2474. table.insert(Effects, {
  2475. prt,
  2476. "Cylinder",
  2477. delay,
  2478. x3,
  2479. y3,
  2480. z3,
  2481. msh
  2482. })
  2483. end
  2484. },
  2485. Push = {
  2486. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2487. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2488. prt.Anchored = true
  2489. prt.CFrame = cframe
  2490. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2491. game:GetService("Debris"):AddItem(prt, 10)
  2492. table.insert(Effects, {
  2493. prt,
  2494. "Cylinder",
  2495. delay,
  2496. x3,
  2497. y3,
  2498. z3,
  2499. msh
  2500. })
  2501. end
  2502. }
  2503. }
  2504. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2505. local fp = IT("Part")
  2506. fp.formFactor = formfactor
  2507. fp.Parent = parent
  2508. fp.Reflectance = reflectance
  2509. fp.Transparency = transparency
  2510. fp.CanCollide = false
  2511. fp.Locked = true
  2512. fp.BrickColor = brickcolor
  2513. fp.Name = name
  2514. fp.Size = size
  2515. fp.Position = tors.Position
  2516. RemoveOutlines(fp)
  2517. fp.Material = "Neon"
  2518. fp:BreakJoints()
  2519. return fp
  2520. end
  2521.  
  2522. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2523. local mesh = IT(Mesh)
  2524. mesh.Parent = part
  2525. if Mesh == "SpecialMesh" then
  2526. mesh.MeshType = meshtype
  2527. if meshid ~= "nil" then
  2528. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2529. end
  2530. end
  2531. mesh.Offset = offset
  2532. mesh.Scale = scale
  2533. return mesh
  2534. end
  2535.  
  2536. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2537. local type = type
  2538. local rng = Instance.new("Part", char)
  2539. rng.Anchored = true
  2540. rng.BrickColor = color
  2541. rng.CanCollide = false
  2542. rng.FormFactor = 3
  2543. rng.Name = "Ring"
  2544. rng.Material = "Neon"
  2545. rng.Size = Vector3.new(1, 1, 1)
  2546. rng.Transparency = 1
  2547. rng.TopSurface = 0
  2548. rng.BottomSurface = 0
  2549. rng.CFrame = pos
  2550. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2551. local rngm = Instance.new("SpecialMesh", rng)
  2552. rngm.MeshType = MType
  2553. rngm.Scale = Vector3.new(x1, y1, z1)
  2554. local scaler2 = 1
  2555. local speeder = FastSpeed
  2556. if type == "Add" then
  2557. scaler2 = 1 * value
  2558. elseif type == "Divide" then
  2559. scaler2 = 1 / value
  2560. end
  2561. coroutine.resume(coroutine.create(function()
  2562. for i = 0, 10 / bonuspeed, 0.1 do
  2563. swait()
  2564. if type == "Add" then
  2565. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2566. elseif type == "Divide" then
  2567. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2568. end
  2569. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2570. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2571. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2572. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2573. end
  2574. rng:Destroy()
  2575. end))
  2576. end
  2577.  
  2578. local PlayerSize = 1
  2579. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2580. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2581. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2582. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2583. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2584. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2585.  
  2586. function Cryo_Freeze()
  2587. attack = true
  2588. for i = 0,5.2,0.03 do
  2589. swait()
  2590. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2591. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2598. end
  2599. CreateSound("331666100", tors, 10, 1)
  2600. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2601. for i = 1,3,0.1 do
  2602. hum.WalkSpeed = 0.10
  2603. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2607. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2608. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2610. end
  2611. for i = 1,10,0.1 do
  2612. swait(10)
  2613. hum.WalkSpeed = 0.10
  2614. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2615. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2618. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2619. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2620. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2622. end
  2623. wait(.6)
  2624. attack = false
  2625. end
  2626.  
  2627. function HAAAAA() --HTGJHYG
  2628. attack = true
  2629. hum.WalkSpeed = 0.30
  2630. CreateSound("794081034", hed, 10, 1)
  2631. Character.Head.face.Texture = "rbxassetid://396389196"
  2632. for i = 0,2,0.1 do
  2633. swait()
  2634. CameraEnshaking(1, 2)
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2641. end
  2642. for i = 0,14.7,0.1 do
  2643. swait()
  2644. CameraEnshaking(1, 3)
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2651. end
  2652. attack = false
  2653. Character.Head.face.Texture = "rbxassetid://620619801"
  2654. hum.WalkSpeed = 16
  2655. end
  2656.  
  2657. function Hell_From_Above()
  2658. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2659. attack = true
  2660. hum.WalkSpeed = 3.01
  2661. for i = 0,6.3,0.1 do
  2662. swait()
  2663. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2666. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2668. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2669. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2670. end
  2671. CreateSound("142070127", tors, 10, 1)
  2672. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2673. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2674. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2675. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2676. for i = 0,3.8,0.1 do
  2677. swait()
  2678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2680. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2682. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2683. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2684. end
  2685. CreateSound("224339201", tors, 10, 0.5)
  2686. for i = 1, 3 do
  2687. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2688. UhhhhThing.CFrame = mouse.Hit
  2689. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2690. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2691. end
  2692. UhhhhThing:Destroy()
  2693. attack = false
  2694. hum.WalkSpeed = 16
  2695. end
  2696.  
  2697. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2698. local type = type
  2699. local rng = Instance.new("Part", char)
  2700. rng.Anchored = true
  2701. rng.BrickColor = color
  2702. rng.CanCollide = false
  2703. rng.FormFactor = 3
  2704. rng.Name = "Ring"
  2705. rng.Material = "Neon"
  2706. rng.Size = Vector3.new(1, 1, 1)
  2707. rng.Transparency = 0
  2708. rng.TopSurface = 0
  2709. rng.BottomSurface = 0
  2710. rng.CFrame = pos
  2711. local rngm = Instance.new("SpecialMesh", rng)
  2712. rngm.MeshType = MType
  2713. rngm.Scale = scale
  2714. local scaler2 = 1
  2715. if type == "Add" then
  2716. scaler2 = 1 * value
  2717. elseif type == "Divide" then
  2718. scaler2 = 1 / value
  2719. end
  2720. coroutine.resume(coroutine.create(function()
  2721. for i = 0, 10 / bonuspeed, 0.1 do
  2722. swait()
  2723. if type == "Add" then
  2724. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2725. elseif type == "Divide" then
  2726. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2727. end
  2728. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2729. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2730. end
  2731. rng:Destroy()
  2732. end))
  2733. end
  2734.  
  2735. function Eviscerate(dude)
  2736. if dude.Name ~= char then
  2737. local bgf = IT("BodyGyro", dude.Head)
  2738. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2739. local val = IT("BoolValue", dude)
  2740. val.Name = "IsHit"
  2741. local ds = coroutine.wrap(function()
  2742. dude:WaitForChild("Head"):BreakJoints()
  2743. wait(0.5)
  2744. target = nil
  2745. coroutine.resume(coroutine.create(function()
  2746. for i, v in pairs(dude:GetChildren()) do
  2747. if v:IsA("Accessory") then
  2748. v:Destroy()
  2749. end
  2750. if v:IsA("Humanoid") then
  2751. v:Destroy()
  2752. end
  2753. if v:IsA("CharacterMesh") then
  2754. v:Destroy()
  2755. end
  2756. if v:IsA("Model") then
  2757. v:Destroy()
  2758. end
  2759. if v:IsA("Part") or v:IsA("MeshPart") then
  2760. for x, o in pairs(v:GetChildren()) do
  2761. if o:IsA("Decal") then
  2762. o:Destroy()
  2763. end
  2764. end
  2765. coroutine.resume(coroutine.create(function()
  2766. v.Material = "Neon"
  2767. v.CanCollide = false
  2768. local PartEmmit1 = IT("ParticleEmitter", v)
  2769. PartEmmit1.LightEmission = 1
  2770. PartEmmit1.Texture = "rbxassetid://284205403"
  2771. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2772. PartEmmit1.Rate = 150
  2773. PartEmmit1.Lifetime = NumberRange.new(1)
  2774. PartEmmit1.Size = NumberSequence.new({
  2775. NumberSequenceKeypoint.new(0, 0.75, 0),
  2776. NumberSequenceKeypoint.new(1, 0, 0)
  2777. })
  2778. PartEmmit1.Transparency = NumberSequence.new({
  2779. NumberSequenceKeypoint.new(0, 0, 0),
  2780. NumberSequenceKeypoint.new(1, 1, 0)
  2781. })
  2782. PartEmmit1.Speed = NumberRange.new(0, 0)
  2783. PartEmmit1.VelocitySpread = 30000
  2784. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2785. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2786. local BodPoss = IT("BodyPosition", v)
  2787. BodPoss.P = 3000
  2788. BodPoss.D = 1000
  2789. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2790. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2791. v.Color = maincolor.Color
  2792. coroutine.resume(coroutine.create(function()
  2793. for i = 0, 49 do
  2794. swait(1)
  2795. v.Transparency = v.Transparency + 0.08
  2796. end
  2797. wait(0.5)
  2798. PartEmmit1.Enabled = false
  2799. wait(3)
  2800. v:Destroy()
  2801. dude:Destroy()
  2802. end))
  2803. end))
  2804. end
  2805. end
  2806. end))
  2807. end)
  2808. ds()
  2809. end
  2810. end
  2811.  
  2812. function FindNearestHead(Position, Distance, SinglePlayer)
  2813. if SinglePlayer then
  2814. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2815. end
  2816. local List = {}
  2817. for i, v in pairs(workspace:GetChildren()) do
  2818. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2819. table.insert(List, v)
  2820. end
  2821. end
  2822. return List
  2823. end
  2824.  
  2825. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2826. local type = type
  2827. local rng = Instance.new("Part", char)
  2828. rng.Anchored = true
  2829. rng.BrickColor = color
  2830. rng.CanCollide = false
  2831. rng.FormFactor = 3
  2832. rng.Name = "Ring"
  2833. rng.Material = "Neon"
  2834. rng.Size = Vector3.new(1, 1, 1)
  2835. rng.Transparency = 0
  2836. rng.TopSurface = 0
  2837. rng.BottomSurface = 0
  2838. rng.CFrame = pos
  2839. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2840. local rngm = Instance.new("SpecialMesh", rng)
  2841. rngm.MeshType = MType
  2842. rngm.Scale = Vector3.new(x1, y1, z1)
  2843. local scaler2 = 1
  2844. local speeder = FastSpeed
  2845. if type == "Add" then
  2846. scaler2 = 1 * value
  2847. elseif type == "Divide" then
  2848. scaler2 = 1 / value
  2849. end
  2850. coroutine.resume(coroutine.create(function()
  2851. for i = 0, 10 / bonuspeed, 0.1 do
  2852. swait()
  2853. if type == "Add" then
  2854. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2855. elseif type == "Divide" then
  2856. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2857. end
  2858. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2859. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2860. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2861. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2862. end
  2863. rng:Destroy()
  2864. end))
  2865. end
  2866.  
  2867. function SoulSteal(dude)
  2868. if dude.Name ~= char then
  2869. local bgf = IT("BodyGyro", dude.Head)
  2870. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2871. local val = IT("BoolValue", dude)
  2872. val.Name = "IsHit"
  2873. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2874. local soulst = coroutine.wrap(function()
  2875. local soul = Instance.new("Part",dude)
  2876. soul.Size = Vector3.new(1,1,1)
  2877. soul.CanCollide = false
  2878. soul.Anchored = false
  2879. soul.Position = torso.Position
  2880. soul.Transparency = 1
  2881. local PartEmmit1 = IT("ParticleEmitter", soul)
  2882. PartEmmit1.LightEmission = 1
  2883. PartEmmit1.Texture = "rbxassetid://569507414"
  2884. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2885. PartEmmit1.Rate = 250
  2886. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2887. PartEmmit1.Size = NumberSequence.new({
  2888. NumberSequenceKeypoint.new(0, 1, 0),
  2889. NumberSequenceKeypoint.new(1, 0, 0)
  2890. })
  2891. PartEmmit1.Transparency = NumberSequence.new({
  2892. NumberSequenceKeypoint.new(0, 0, 0),
  2893. NumberSequenceKeypoint.new(1, 1, 0)
  2894. })
  2895. PartEmmit1.Speed = NumberRange.new(0, 0)
  2896. PartEmmit1.VelocitySpread = 30000
  2897. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2898. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2899. local BodPoss = IT("BodyPosition", soul)
  2900. BodPoss.P = 3000
  2901. BodPoss.D = 1000
  2902. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2903. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2904. wait(1.6)
  2905. soul.Touched:connect(function(hit)
  2906. if hit.Parent == char then
  2907. soul:Destroy()
  2908. end
  2909. end)
  2910. wait(1.2)
  2911. while soul do
  2912. swait()
  2913. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2914. BodPoss.Position = tors.Position
  2915. end
  2916. end)
  2917. soulst()
  2918. end
  2919. end
  2920. function FaceMouse()
  2921. local Cam = workspace.CurrentCamera
  2922. return {
  2923. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2924. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2925. }
  2926. end
  2927. -------------------------------------------------------
  2928. --End Effect Function--
  2929. -------------------------------------------------------
  2930. function Cso(ID, PARENT, VOLUME, PITCH)
  2931. local NSound = nil
  2932. coroutine.resume(coroutine.create(function()
  2933. NSound = IT("Sound", PARENT)
  2934. NSound.Volume = VOLUME
  2935. NSound.Pitch = PITCH
  2936. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2937. swait()
  2938. NSound:play()
  2939. game:GetService("Debris"):AddItem(NSound, 10)
  2940. end))
  2941. return NSound
  2942. end
  2943. function CameraEnshaking(Length, Intensity)
  2944. coroutine.resume(coroutine.create(function()
  2945. local intensity = 1 * Intensity
  2946. local rotM = 0.01 * Intensity
  2947. for i = 0, Length, 0.1 do
  2948. swait()
  2949. intensity = intensity - 0.05 * Intensity / Length
  2950. rotM = rotM - 5.0E-4 * Intensity / Length
  2951. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2952. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2953. end
  2954. hum.CameraOffset = Vector3.new(0, 0, 0)
  2955. end))
  2956. end
  2957. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2958. local Hitboxpart = Instance.new("Part", EffectModel)
  2959. RemoveOutlines(Hitboxpart)
  2960. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2961. Hitboxpart.CanCollide = false
  2962. Hitboxpart.Transparency = 1
  2963. Hitboxpart.Anchored = true
  2964. Hitboxpart.CFrame = Pose
  2965. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2966. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2967. end
  2968. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2969. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2970. prt.Anchored = true
  2971. prt.CFrame = cframe
  2972. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2973. game:GetService("Debris"):AddItem(prt, 10)
  2974. if Type == 1 or Type == nil then
  2975. table.insert(Effects, {
  2976. prt,
  2977. "Block1",
  2978. delay,
  2979. x3,
  2980. y3,
  2981. z3,
  2982. msh
  2983. })
  2984. elseif Type == 2 then
  2985. table.insert(Effects, {
  2986. prt,
  2987. "Block2",
  2988. delay,
  2989. x3,
  2990. y3,
  2991. z3,
  2992. msh
  2993. })
  2994. elseif Type == 3 then
  2995. table.insert(Effects, {
  2996. prt,
  2997. "Block3",
  2998. delay,
  2999. x3,
  3000. y3,
  3001. z3,
  3002. msh
  3003. })
  3004. end
  3005. end
  3006.  
  3007. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3008. local Part = Create("Part"){
  3009. Parent = Parent,
  3010. Reflectance = Reflectance,
  3011. Transparency = Transparency,
  3012. CanCollide = false,
  3013. Locked = true,
  3014. BrickColor = BrickColor.new(tostring(BColor)),
  3015. Name = Name,
  3016. Size = Size,
  3017. Material = Material,
  3018. }
  3019. RemoveOutlines(Part)
  3020. return Part
  3021. end
  3022.  
  3023. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3024. local Msh = Create(Mesh){
  3025. Parent = Part,
  3026. Offset = OffSet,
  3027. Scale = Scale,
  3028. }
  3029. if Mesh == "SpecialMesh" then
  3030. Msh.MeshType = MeshType
  3031. Msh.MeshId = MeshId
  3032. end
  3033. return Msh
  3034. end
  3035.  
  3036. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3037. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3038. prt.Anchored = true
  3039. prt.CFrame = cframe
  3040. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3041. game:GetService("Debris"):AddItem(prt,2)
  3042. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3043. for i=0,1,delay do
  3044. swait()
  3045. Part.Transparency=i
  3046. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3047. end
  3048. Part.Parent=nil
  3049. end),prt,msh,(math.random(0,1)+math.random())/5)
  3050. end
  3051. -------------------------------------------------------
  3052. --End Important Functions--
  3053. -------------------------------------------------------
  3054. -------------------------------------------------------
  3055.  
  3056.  
  3057. --[[
  3058. Thanks for using Build-To-Lua by jarredbcv.
  3059. ]]--
  3060.  
  3061. New = function(Object, Parent, Name, Data)
  3062. local Object = Instance.new(Object)
  3063. for Index, Value in pairs(Data or {}) do
  3064. Object[Index] = Value
  3065. end
  3066. Object.Parent = Parent
  3067. Object.Name = Name
  3068. return Object
  3069. end
  3070.  
  3071. Gaunty = New("Model",char,"Gaunty",{})
  3072. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3074. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3097. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3125. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3127. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3145. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166.  
  3167. Gaunty2 = New("Model",char,"Gaunty2",{})
  3168. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3170. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3173. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3175. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3177. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3179. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3181. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3183. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3191. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3193. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3194. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3197. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3199. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3203. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3205. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3207. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3208. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3209. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3210. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3211. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3212. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3213. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3214. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3215. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3216. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3217. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3218. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3219. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3220. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3222. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3223. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3224. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3225. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3226. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3228. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3229. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3230. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3231. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3232. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3234. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3235. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3236. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3237. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3238. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3240. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3241. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3242. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3243. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3244. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3245. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3246. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3247. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3248. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3249. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3250. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3251. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3252. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3253. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3254. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3255. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3256. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3257. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3258. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3259. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3260. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3261. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3262.  
  3263.  
  3264. NewInstance = function(instance,parent,properties)
  3265. local inst = Instance.new(instance,parent)
  3266. if(properties)then
  3267. for i,v in next, properties do
  3268. pcall(function() inst[i] = v end)
  3269. end
  3270. end
  3271. return inst;
  3272. end
  3273.  
  3274. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3275. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3276.  
  3277. for _,v in next, Gaunty:children() do
  3278. v.CanCollide = false
  3279. end
  3280. for _,v in next, Gaunty2:children() do
  3281. v.CanCollide = false
  3282. end
  3283. local all, last = {}, nil
  3284. ArmourParts = {}
  3285. NeonParts = {}
  3286. function scan(p)
  3287. for _, v in pairs(p:GetChildren()) do
  3288. if v:IsA("BasePart") then
  3289. if v.BrickColor == BrickColor.new("Black") then
  3290. table.insert(ArmourParts, v)
  3291. end
  3292. if v.BrickColor == BrickColor.new("Institutional white") then
  3293. table.insert(NeonParts, v)
  3294. end
  3295. if last then
  3296. local w = Instance.new("Weld")
  3297. w.Part0, w.Part1 = last, v
  3298. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3299. w.Parent = last
  3300. end
  3301. table.insert(all, v)
  3302. last = v
  3303. end
  3304. scan(v)
  3305. end
  3306. end
  3307. scan(Gaunty)
  3308. local all2, last2 = {}, nil
  3309. ArmourParts2 = {}
  3310. NeonParts2 = {}
  3311. function scan2(p)
  3312. for _, v in pairs(p:GetChildren()) do
  3313. if v:IsA("BasePart") then
  3314. if v.BrickColor == BrickColor.new("Black") then
  3315. table.insert(ArmourParts2, v)
  3316. end
  3317. if v.BrickColor == BrickColor.new("Institutional white") then
  3318. table.insert(NeonParts2, v)
  3319. end
  3320. if last2 then
  3321. local w = Instance.new("Weld")
  3322. w.Part0, w.Part1 = last2, v
  3323. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3324. w.Parent = last2
  3325. end
  3326. table.insert(all2, v)
  3327. last2 = v
  3328. end
  3329. scan2(v)
  3330. end
  3331. end
  3332. scan2(Gaunty2)
  3333. for i, v in pairs(ArmourParts) do
  3334. v.BrickColor = BrickC("Black")
  3335. end
  3336. for i, v in pairs(NeonParts) do
  3337. v.BrickColor = BrickC("Dark stone grey")
  3338. end
  3339. for i, v in pairs(ArmourParts2) do
  3340. v.BrickColor = BrickC("Black")
  3341. end
  3342. for i, v in pairs(NeonParts2) do
  3343. v.BrickColor = BrickC("Dark stone grey")
  3344. end
  3345. local EyeSizes={
  3346. NumberSequenceKeypoint.new(0,0.65,0),
  3347. NumberSequenceKeypoint.new(0.5,0.7,0),
  3348. NumberSequenceKeypoint.new(1,0,0)
  3349. }
  3350. local EyeTrans={
  3351. NumberSequenceKeypoint.new(0,0,0),
  3352. NumberSequenceKeypoint.new(0.5,0,0),
  3353. NumberSequenceKeypoint.new(1,1,0)
  3354. }
  3355. local PE2=Instance.new("ParticleEmitter", ra)
  3356. PE2.LightEmission=.9
  3357. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3358. PE2.Transparency=NumberSequence.new(EyeTrans)
  3359. PE2.Lifetime=NumberRange.new(0.35)
  3360. PE2.Rotation=NumberRange.new(0,360)
  3361. PE2.Rate=999
  3362. PE2.VelocitySpread = 10000
  3363. PE2.Acceleration = Vector3.new(0,25,0)
  3364. PE2.ZOffset = 0.5
  3365. PE2.Drag = 0
  3366. PE2.Speed = NumberRange.new(0,0,0)
  3367. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3368. PE2.Name = "PE2"
  3369. PE2.Enabled = true
  3370. PE2.LockedToPart = true
  3371. --
  3372. local EyeSizes={
  3373. NumberSequenceKeypoint.new(0,0.65,0),
  3374. NumberSequenceKeypoint.new(0.5,0.7,0),
  3375. NumberSequenceKeypoint.new(1,0,0)
  3376. }
  3377. local EyeTrans={
  3378. NumberSequenceKeypoint.new(0,0,0),
  3379. NumberSequenceKeypoint.new(0.5,0,0),
  3380. NumberSequenceKeypoint.new(1,1,0)
  3381. }
  3382. local PE3=Instance.new("ParticleEmitter", la)
  3383. PE3.LightEmission=.9
  3384. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3385. PE3.Transparency=NumberSequence.new(EyeTrans)
  3386. PE3.Lifetime=NumberRange.new(0.35)
  3387. PE3.Rotation=NumberRange.new(0,360)
  3388. PE3.Rate=999
  3389. PE2.VelocitySpread = 10000
  3390. PE3.Acceleration = Vector3.new(0,25,0)
  3391. PE3.ZOffset = 0.5
  3392. PE3.Drag = 0
  3393. PE3.Speed = NumberRange.new(0,0,0)
  3394. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3395. PE3.Name = "PE3"
  3396. PE3.Enabled = true
  3397. PE3.LockedToPart = true
  3398. --
  3399. -------------------------------------------------------
  3400. --Start Customization--
  3401. -------------------------------------------------------
  3402.  
  3403. ---------------------------------------------
  3404. local Player_Size = 1
  3405. if Player_Size ~= 1 then
  3406. root.Size = root.Size * Player_Size
  3407. tors.Size = tors.Size * Player_Size
  3408. hed.Size = hed.Size * Player_Size
  3409. ra.Size = ra.Size * Player_Size
  3410. la.Size = la.Size * Player_Size
  3411. rl.Size = rl.Size * Player_Size
  3412. ll.Size = ll.Size * Player_Size
  3413. ----------------------------------------------------------------------------------
  3414. rootj.Parent = root
  3415. neck.Parent = tors
  3416. RW.Parent = tors
  3417. LW.Parent = tors
  3418. RH.Parent = tors
  3419. LH.Parent = tors
  3420. ----------------------------------------------------------------------------------
  3421. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3422. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3423. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3424. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3425. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3426. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3427. ----------------------------------------------------------------------------------
  3428. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3429. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3430. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3431. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3432. --hat.Parent = Character
  3433. end
  3434. ----------------------------------------------------------------------------------
  3435. local SONG = 1117396305
  3436. local SONG2 = 0
  3437. local Music = Instance.new("Sound",tors)
  3438. Music.Volume = 2.5
  3439. Music.Looped = true
  3440. Music.Pitch = 1 --Pitcher
  3441. ----------------------------------------------------------------------------------
  3442. local equipped = false
  3443. local idle = 0
  3444. local change = 1
  3445. local val = 0
  3446. local toim = 0
  3447. local idleanim = 0.4
  3448. local sine = 0
  3449. local Mode = 1
  3450. ----------------------------------------------------------------------------------
  3451. hum.WalkSpeed = 16
  3452. hum.JumpPower = 57
  3453. hum.Animator.Parent = nil
  3454. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3455. local naeeym2 = IT("BillboardGui",char)
  3456. naeeym2.AlwaysOnTop = true
  3457. naeeym2.Size = UDim2.new(5,35,2,15)
  3458. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3459. naeeym2.MaxDistance = 75
  3460. naeeym2.Adornee = hed
  3461. naeeym2.Name = "Name"
  3462. --naeeym2.PlayerToHideFrom = Player
  3463. local tecks2 = IT("TextLabel",naeeym2)
  3464. tecks2.BackgroundTransparency = 1
  3465. tecks2.TextScaled = true
  3466. tecks2.BorderSizePixel = 0
  3467. tecks2.Text = "Random Guy"
  3468. tecks2.Font = "Fantasy"
  3469. tecks2.TextSize = 30
  3470. tecks2.TextStrokeTransparency = 0
  3471. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3472. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3473. tecks2.Size = UDim2.new(1,0,0.5,0)
  3474. tecks2.Parent = naeeym2
  3475. -------------------------------------------------------
  3476. --End Customization--
  3477. -------------------------------------------------------
  3478.  
  3479. -----------------------------------------------------
  3480. --Start Attacks N Stuff--
  3481. -------------------------------------------------------
  3482. function resetmode()
  3483. tecks2.Text = "Random Guy"
  3484. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3485. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3486. for i, v in pairs(ArmourParts) do
  3487. v.BrickColor = BrickColor.new("Black")
  3488. v.Material = "Neon"
  3489. v.Transparency = 0
  3490. end
  3491. for i, v in pairs(NeonParts) do
  3492. maincolor = BrickColor.new("Dark stone grey")
  3493. v.BrickColor = maincolor
  3494. v.Material = "Neon"
  3495. v.Transparency = 0
  3496. end
  3497. for i, v in pairs(ArmourParts2) do
  3498. v.BrickColor = BrickColor.new("Black")
  3499. v.Material = "Neon"
  3500. v.Transparency = 0
  3501. end
  3502. for i, v in pairs(NeonParts2) do
  3503. maincolor = BrickColor.new("Dark stone grey")
  3504. v.BrickColor = maincolor
  3505. v.Material = "Neon"
  3506. v.Transparency = 0
  3507. end
  3508. Mode = 1
  3509. SONG = 1117396305
  3510. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3511. end
  3512.  
  3513. function Taunt10000()
  3514. attack = true
  3515. Cso("649634100", hed, 10, 0.5)
  3516. for i = 0, 6, 0.1 do
  3517. swait()
  3518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3519. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3520. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3521. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3522. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3523. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3524. end
  3525. attack = false
  3526. end
  3527.  
  3528. function Taunt2()
  3529. attack = true
  3530. hum.WalkSpeed = 0
  3531. TAUNT2:Play()
  3532. repeat
  3533. swait()
  3534. TAUNT.Parent = tors
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3541. until TAUNT2.Playing == false
  3542. attack = false
  3543. hum.WalkSpeed = 16
  3544. end
  3545.  
  3546. function AnnoyingSink()
  3547. coroutine.resume(coroutine.create(function()
  3548. attack = true
  3549. for i = 0, 6, 0.1 do
  3550. swait()
  3551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3552. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3553. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3554. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3555. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3556. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3557. end
  3558. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3559. Hole2.Color = Color3.new(0,0,0)
  3560. local MESH = MakeForm(Hole2,"Cyl")
  3561. MESH.Scale = Vector3.new(0,1,0)
  3562. Hole2.CFrame = CF(mouse.Hit.p)
  3563. Cso("154955269", Hole2, 10, .7)
  3564. for i = 0, 3, 0.1 do
  3565. swait()
  3566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3567. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3568. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3569. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3572. end
  3573. attack = false
  3574. for i = 1, 50 do
  3575. swait()
  3576. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3577. end
  3578. for i = 1, 200 do
  3579. swait()
  3580. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3581. end
  3582. swait(100)
  3583. for i = 1, 50 do
  3584. swait()
  3585. Trail(Hole2)
  3586. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3587. end
  3588. Hole2:remove()
  3589. end))
  3590. end
  3591.  
  3592. function Taunt()
  3593. attack = true
  3594. hum.WalkSpeed = 0
  3595. TAUNT:Play()
  3596. repeat
  3597. swait()
  3598. TAUNT.Parent = tors
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3601. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3603. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3604. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3605. until TAUNT.Playing == false
  3606. attack = false
  3607. hum.WalkSpeed = 16
  3608. end
  3609. function attackone()
  3610. attack = true
  3611. hum.WalkSpeed = 3.01
  3612. for i = 0, 1.7, 0.1 do
  3613. swait()
  3614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3616. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3617. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3620. end
  3621. Cso("203426541", ra, 10, 1)
  3622. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3623. CameraEnshaking(2, 5)
  3624. for i = 0, 1.4, 0.1 do
  3625. swait()
  3626. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3629. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3630. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3633. end
  3634. hum.WalkSpeed = 16
  3635. attack = false
  3636. end
  3637.  
  3638.  
  3639.  
  3640. function attacktwo()
  3641. attack = true
  3642. hum.WalkSpeed = 3.01
  3643. for i = 0, 1.7, 0.1 do
  3644. swait()
  3645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3647. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3648. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3649. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3650. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3651. end
  3652. Cso("203426541", rl, 10, 1)
  3653. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3654. CameraEnshaking(2, 3)
  3655. for i = 0, 1.4, 0.1 do
  3656. swait()
  3657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3659. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3660. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3661. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3662. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3663. end
  3664. hum.WalkSpeed = 16
  3665. attack = false
  3666. end
  3667. function attackthree()
  3668. attack = true
  3669. hum.WalkSpeed = 3.01
  3670. for i = 0, 1.4, 0.1 do
  3671. swait()
  3672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3674. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3675. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3676. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3677. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3678. end
  3679. Cso("203426541", hed, 10, 1)
  3680. for i = 0, 1.7, 0.1 do
  3681. swait()
  3682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3686. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3687. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3688. end
  3689. CameraEnshaking(2, 8)
  3690. Cso("260435136", hed, 10, .9)
  3691. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3692. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3693. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3694. for i = 0, 1.8, 0.1 do
  3695. swait()
  3696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3698. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3699. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3700. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3701. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3702. end
  3703. hum.WalkSpeed = 16
  3704. attack = false
  3705. end
  3706.  
  3707. function somuchcancerwhy() --o no
  3708. attack = true
  3709. hum.WalkSpeed = 0.10
  3710. Character.Head.face.Texture = "rbxassetid://315074049"
  3711. local A = math.random(1,13)
  3712. if A == 1 then
  3713. ohno.SoundId = "rbxassetid://295810519"
  3714. ohno.TimePosition = 1
  3715. end
  3716. if A == 2 then
  3717. ohno.SoundId = "rbxassetid://488472970"
  3718. ohno.TimePosition = 2
  3719. end
  3720. if A == 3 then
  3721. ohno.SoundId = "rbxassetid://917045199"
  3722. ohno.TimePosition = 3
  3723. end
  3724. if A == 4 then
  3725. ohno.SoundId = "rbxassetid://324205173"
  3726. ohno.TimePosition = 1
  3727. end
  3728. if A == 5 then
  3729. ohno.SoundId = "rbxassetid://376134741"
  3730. ohno.TimePosition = 8
  3731. end
  3732. if A == 6 then
  3733. ohno.SoundId = "rbxassetid://164147183"
  3734. ohno.TimePosition = 0
  3735. end
  3736. if A == 7 then
  3737. ohno.SoundId = "rbxassetid://825526716"
  3738. ohno.TimePosition = 1
  3739. end
  3740. if A == 8 then
  3741. ohno.SoundId = "rbxassetid://185460366"
  3742. ohno.TimePosition = 0
  3743. end
  3744. if A == 9 then
  3745. ohno.SoundId = "rbxassetid://273319633"
  3746. ohno.TimePosition = 1
  3747. end
  3748. if A == 10 then
  3749. ohno.SoundId = "rbxassetid://506212392"
  3750. ohno.TimePosition = 2
  3751. end
  3752. if A == 11 then
  3753. ohno.SoundId = "rbxassetid://708297448"
  3754. ohno.TimePosition = 4
  3755. end
  3756. if A == 12 then
  3757. ohno.SoundId = "rbxassetid://497199103"
  3758. ohno.TimePosition = 9
  3759. end
  3760. if A == 13 then
  3761. ohno.SoundId = "rbxassetid://152833989"
  3762. ohno.TimePosition = 1
  3763. end
  3764. ohno:Play()
  3765. for i = 0,100,0.1 do
  3766. swait()
  3767. CameraEnshaking(2, 3)
  3768. ohno.Parent = hed
  3769. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3770. end
  3771. attack = false
  3772. ohno:Stop()
  3773. Character.Head.face.Texture = "rbxassetid://620619801"
  3774. hum.WalkSpeed = 16
  3775. end
  3776.  
  3777. function Power_Burst()
  3778. hum.WalkSpeed = 4
  3779. attack = true
  3780. Cso("163619849", Handle, 10, 1.35)
  3781. for i = 0,4.3,0.1 do
  3782. swait()
  3783. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3790. end
  3791. CameraEnshaking(2.5, 20)
  3792. Cso("539294959", Handle, 10, .9)
  3793. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3794. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3795. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3796. for i = 0,3,0.1 do
  3797. swait()
  3798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3802. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3804. end
  3805. hum.WalkSpeed = 16
  3806. attack = false
  3807. end
  3808.  
  3809. function Eruption2()
  3810. attack = true
  3811. hum.WalkSpeed = 2
  3812. hum.JumpPower = 0
  3813. for i = 0,7,0.1 do
  3814. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3815. swait()
  3816. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3817. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3824. end
  3825. CreateSound("144699494", tors, 10, 1)
  3826. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3827. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3828. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3829. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3830. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3831. coroutine.resume(coroutine.create(function()
  3832. for i = 0,1.8,0.1 do
  3833. swait()
  3834. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3835. end
  3836. for i = 0,1.8,0.1 do
  3837. swait()
  3838. hum.CameraOffset = Vector3.new(0,0,0)
  3839. end
  3840. end))
  3841. local vel2 = Instance.new("BodyVelocity",tors)
  3842. vel2.Velocity = Vector3.new(0,55,0)
  3843. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3844. for i = 0,4,0.1 do
  3845. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3846. swait()
  3847. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3848. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3855. end
  3856. hum.WalkSpeed = 16
  3857. vel2:Destroy()
  3858. hum.JumpPower = 50
  3859. attack = false
  3860. end
  3861.  
  3862. function Magic_Bombs()
  3863. attack = true
  3864. hum.WalkSpeed = 0
  3865. local GYRO = IT("BodyGyro",root)
  3866. GYRO.D = 100
  3867. GYRO.P = 2000
  3868. GYRO.MaxTorque = VT(0,4000000,0)
  3869. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3870. for i = 0,3.6,0.1 do
  3871. swait()
  3872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3875. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3878. end
  3879. CameraEnshaking(1, 6)
  3880. GYRO:Destroy()
  3881. Cso("588734356", Handle, 10, 1.05)
  3882. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3883. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3884. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3885. for i = 0,2,0.1 do
  3886. swait()
  3887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3890. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3893. end
  3894. local GYRO = IT("BodyGyro",root)
  3895. GYRO.D = 100
  3896. GYRO.P = 2000
  3897. GYRO.MaxTorque = VT(0,4000000,0)
  3898. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3899. for i = 0,2.4,0.1 do
  3900. swait()
  3901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3904. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3905. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3907. end
  3908. GYRO:Destroy()
  3909. CameraEnshaking(1, 6)
  3910. Cso("588734356", Handle, 10, 1.05)
  3911. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3912. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3913. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3914. for i = 0,2,0.1 do
  3915. swait()
  3916. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3918. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3919. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3920. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3921. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3922. end
  3923. local GYRO = IT("BodyGyro",root)
  3924. GYRO.D = 100
  3925. GYRO.P = 2000
  3926. GYRO.MaxTorque = VT(0,4000000,0)
  3927. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3928. for i = 0,2.4,0.1 do
  3929. swait()
  3930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3932. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3933. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3934. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3935. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3936. end
  3937. GYRO:Destroy()
  3938. CameraEnshaking(1, 6)
  3939. Cso("588734356", Handle, 10, 1.05)
  3940. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3941. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3942. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3943. for i = 0,2,0.1 do
  3944. swait()
  3945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3947. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3948. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3951. end
  3952. attack = false
  3953. hum.WalkSpeed = 16
  3954. end
  3955.  
  3956. function Dangerous_Field()
  3957. attack = true
  3958. hum.WalkSpeed = 0
  3959. for i = 0,10,0.1 do
  3960. swait()
  3961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3964. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3965. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3967. CameraEnshaking(1, 7)
  3968. Cso("588734356", Handle, 10, 1.2)
  3969. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3970. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3972. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3973. end
  3974. attack = false
  3975. hum.WalkSpeed = 16
  3976. end
  3977. function Field()
  3978. attack = true
  3979. hum.WalkSpeed = 0
  3980. for i = 0,10,0.1 do
  3981. swait()
  3982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3985. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3988. CameraEnshaking(1, 7)
  3989. Cso("588734356", Handle, 10, 1.2)
  3990. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3991. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3992. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3993. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3994. end
  3995. attack = false
  3996. hum.WalkSpeed = 16
  3997. end
  3998. function Shockwave()
  3999. attack = true
  4000. hum.WalkSpeed = 0
  4001. for i = 0,4,0.1 do
  4002. swait()
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4009. end
  4010. coroutine.resume(coroutine.create(function()
  4011. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4012. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4013. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4015. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4016. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  4017. CameraEnshaking(1, 7)
  4018. wait(0.05)
  4019. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4021. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  4023. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4024. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4025. CameraEnshaking(1, 7)
  4026. wait(0.05)
  4027. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4029. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4031. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4032. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4033. CameraEnshaking(1, 7)
  4034. wait(0.05)
  4035. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4036. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4038. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4039. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4040. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4041. CameraEnshaking(1, 7)
  4042. wait(0.05)
  4043. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4044. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4046. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4047. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4048. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4049. CameraEnshaking(1, 7)
  4050. wait(0.05)
  4051. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4052. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4054. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4055. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4056. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4057. CameraEnshaking(1, 7)
  4058. end))
  4059. Cso("440145223", Handle, 10, 1.05)
  4060. for i = 1,7,0.1 do
  4061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4063. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4064. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4065. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4067. end
  4068. wait(.6)
  4069. hum.WalkSpeed = 16
  4070. attack = false
  4071. end
  4072. function Pulse()
  4073. attack = true
  4074. hum.WalkSpeed = 0
  4075. local GYRO = IT("BodyGyro",root)
  4076. GYRO.D = 100
  4077. GYRO.P = 2000
  4078. GYRO.MaxTorque = VT(0,4000000,0)
  4079. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4080. for i = 0,4,0.1 do
  4081. swait()
  4082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4085. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4088. end
  4089. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4090. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4091. CameraEnshaking(1, 25)
  4092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4093. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4095. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4097. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4099. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4100. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4101. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4102. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4103. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4104. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4105. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4106. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4107. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4108. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4109. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4110. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4111. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4112. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4113. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4114. Cso("440145223", Handle, 10, 1.05)
  4115. GYRO:Destroy()
  4116. for i = 1,2,0.1 do
  4117. swait()
  4118. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4125. end
  4126. hum.WalkSpeed = 16
  4127. attack = false
  4128. end
  4129.  
  4130. function Technobeam()
  4131. attack = true
  4132. hum.WalkSpeed = 3.01
  4133. for i = 0, 4, 0.1 do
  4134. swait()
  4135. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4142. end
  4143. for i = 0, 2, 0.1 do
  4144. swait()
  4145. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4148. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4149. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4150. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4151. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4152. end
  4153. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4154. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4155. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4156. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4157. CameraEnshaking(4, 5)
  4158. Cso("206049428", char, 10, 1)
  4159. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4160. if v:FindFirstChild("Head") then
  4161. Eviscerate(v)
  4162. end
  4163. end
  4164. for i = 0, 2, 0.1 do
  4165. swait()
  4166. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4173. end
  4174. hum.WalkSpeed = 16
  4175. attack = false
  4176. end
  4177.  
  4178. function Painful_Stomp2()
  4179. attack = true
  4180. for i = 0,5.2,0.1 do
  4181. swait()
  4182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4185. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4188. end
  4189. CreateSound("331666100", char, 10, 1)
  4190. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4191. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4192. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4193. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4194. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4195. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4196. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4197. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4198. if v:FindFirstChild("Head") then
  4199. Eviscerate(v)
  4200. end
  4201. end
  4202. coroutine.resume(coroutine.create(function()
  4203. for i = 0,2.8,0.1 do
  4204. swait()
  4205. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4206. end
  4207. for i = 0,1.8,0.1 do
  4208. swait()
  4209. hum.CameraOffset = Vector3.new(0,0,0)
  4210. end
  4211. end))
  4212. for i = 0,3.7,0.1 do
  4213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4219. end
  4220. wait(.6)
  4221. attack = false
  4222. end
  4223.  
  4224. function Painful_Stomp()
  4225. attack = true
  4226. for i = 0,5.2,0.1 do
  4227. swait()
  4228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4231. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4232. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4233. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4234. end
  4235. CreateSound("331666100", char, 10, 1)
  4236. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4237. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4238. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4239. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4240. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4241. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4242. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4243. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4244. if v:FindFirstChild("Head") then
  4245. Eviscerate(v)
  4246. end
  4247. end
  4248. coroutine.resume(coroutine.create(function()
  4249. for i = 0,2.8,0.1 do
  4250. swait()
  4251. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4252. end
  4253. for i = 0,1.8,0.1 do
  4254. swait()
  4255. hum.CameraOffset = Vector3.new(0,0,0)
  4256. end
  4257. end))
  4258. for i = 0,3.7,0.1 do
  4259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4265. end
  4266. wait(.6)
  4267. attack = false
  4268. end
  4269.  
  4270.  
  4271. function LAZER()
  4272. attack = true
  4273. hum.WalkSpeed = 0.03
  4274. for i = 0,4,0.1 do
  4275. swait()
  4276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4282. end
  4283. LAZOR:Play()
  4284. local GYRO = IT("BodyGyro",root)
  4285. GYRO.D = 100
  4286. GYRO.P = 2000
  4287. GYRO.MaxTorque = VT(0,4000000,0)
  4288. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4289. repeat
  4290. swait(2)
  4291. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4292. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4293. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4294. LAZOR.Parent = ra
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4297. CameraEnshaking(1, 7)
  4298. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4300. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326. until LAZOR.Playing == false
  4327. GYRO:Destroy()
  4328. hum.WalkSpeed = 16
  4329. attack = false
  4330. end
  4331. function new()
  4332. attack = true
  4333. hum.WalkSpeed = 0.03
  4334. for i = 0,4,0.1 do
  4335. swait()
  4336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4342. end
  4343. LAZOR:Play()
  4344. local GYRO = IT("BodyGyro",root)
  4345. GYRO.D = 100
  4346. GYRO.P = 2000
  4347. GYRO.MaxTorque = VT(0,4000000,0)
  4348. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4349. repeat
  4350. swait(2)
  4351. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4352. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4353. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4354. LAZOR.Parent = ra
  4355. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4356. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4357. CameraEnshaking(1, 7)
  4358. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4359. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4360. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4361. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4362. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4363. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4364. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4365. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4366. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4367. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4368. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4369. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4370. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4371. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4372. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4373. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4374. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4375. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4376. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4377. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4378. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4379. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4380. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4381. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4382. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4383. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4384. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4385. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4386. until LAZOR.Playing == false
  4387. GYRO:Destroy()
  4388. hum.WalkSpeed = 16
  4389. attack = false
  4390. end
  4391.  
  4392. function Tauntmelon()
  4393. attack = true
  4394. hum.WalkSpeed = 0
  4395. for i = 0, 9, 0.1 do
  4396. swait()
  4397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4401. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4402. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4403. end
  4404. attack = false
  4405. hum.WalkSpeed = 16
  4406. end
  4407.  
  4408. function Purity_Slam()
  4409. attack = true
  4410. for i = 0,5.2,0.1 do
  4411. swait()
  4412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4418. end
  4419. CreateSound("331666100", tors, 10, 1)
  4420. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4421. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4422. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4423. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4424. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4425. coroutine.resume(coroutine.create(function()
  4426. for i = 0,1.8,0.1 do
  4427. swait()
  4428. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4429. end
  4430. for i = 0,1.8,0.1 do
  4431. swait()
  4432. hum.CameraOffset = Vector3.new(0,0,0)
  4433. end
  4434. end))
  4435. for i = 1,4.7,0.1 do
  4436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4438. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4439. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4440. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4442. end
  4443. wait(.6)
  4444. attack = false
  4445. end
  4446.  
  4447. function Spirit_Beam()
  4448. attack = true
  4449. hum.WalkSpeed = 0
  4450. local GYRO = IT("BodyGyro",root)
  4451. GYRO.D = 100
  4452. GYRO.P = 2000
  4453. GYRO.MaxTorque = VT(0,4000000,0)
  4454. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4455. for i = 0,5,0.1 do
  4456. swait()
  4457. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4460. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4464. end
  4465. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4466. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4467. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4468. local beam = Instance.new("Part", workspace)
  4469. beam.BrickColor = BrickColor.new("Fog")
  4470. beam.FormFactor = "Custom"
  4471. beam.Material = "Neon"
  4472. beam.Transparency = 0.5
  4473. beam.Anchored = true
  4474. beam.Locked = true
  4475. beam.CanCollide = false
  4476. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4477. beam.Size = Vector3.new(1.05, 1.05, distance)
  4478. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4479. game:GetService("Debris"):AddItem(beam, 0.14)
  4480. local sound = Instance.new('Sound',Handle)
  4481. sound.SoundId = 'rbxassetid://588697948'
  4482. sound.Volume = 7
  4483. sound.EmitterSize = 40
  4484. sound.MaxDistance = 450
  4485. sound:Play()
  4486. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4487. GYRO:Destroy()
  4488. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4489. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4490. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4491. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4492. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4493. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4494. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4495. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4496. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4497. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4498. wait(0.3)
  4499. attack = false
  4500. hum.WalkSpeed = 16
  4501. ref:Destroy()
  4502. end
  4503. function Distort()
  4504. attack = true
  4505. hum.WalkSpeed = 0
  4506. local pos = root.Position
  4507. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4508. Cso("261227592", tors, 10, 0.85)
  4509. for i = 1,2.5,0.1 do
  4510. swait()
  4511. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4512. end
  4513. attack = false
  4514. hum.WalkSpeed = 8
  4515. end
  4516. function Ancient_Rage()
  4517. attack = true
  4518. hum.WalkSpeed = 4
  4519. Cso("135017578", tors, 10, 1.05)
  4520. for i = 1,14,0.1 do
  4521. swait()
  4522. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4528. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4529. if v:FindFirstChild("Head") then
  4530. Eviscerate(v)
  4531. end
  4532. end
  4533. end
  4534. attack = false
  4535. hum.WalkSpeed = 16
  4536. end
  4537. function Ancient_Ragu()
  4538. attack = true
  4539. hum.WalkSpeed = 4
  4540. Cso("1028044973", tors, 10, 1.05)
  4541. for i = 1,14,0.1 do
  4542. swait()
  4543. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4549. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4550. if v:FindFirstChild("Head") then
  4551. Eviscerate(v)
  4552. end
  4553. end
  4554. end
  4555. attack = false
  4556. hum.WalkSpeed = 16
  4557. end
  4558. function TTTTTTTTTTGaunt()
  4559. attack = true
  4560. hum.WalkSpeed = 0
  4561. sex:Play()
  4562. repeat
  4563. swait()
  4564. sex.Parent = tors
  4565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4567. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4568. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4569. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4570. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4571. until sex.Playing == false
  4572. attack = false
  4573. hum.WalkSpeed = 16
  4574. end
  4575. function TTTTTTTTTTTaunt()
  4576. attack = true
  4577. hum.WalkSpeed = 0
  4578. DTAUNT:Play()
  4579. repeat
  4580. swait()
  4581. DTAUNT.Parent = tors
  4582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4586. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4587. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4588. until DTAUNT.Playing == false
  4589. attack = false
  4590. hum.WalkSpeed = 16
  4591. end
  4592.  
  4593. function Taunt3()
  4594. attack = true
  4595. hum.WalkSpeed = 0
  4596. newnoob:Play()
  4597. repeat
  4598. swait()
  4599. newnoob.Parent = tors
  4600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4604. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4605. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4606. until newnoob.Playing == false
  4607. attack = false
  4608. hum.WalkSpeed = 16
  4609. end
  4610.  
  4611.  
  4612. function Multi_Bombs()
  4613. attack = true
  4614. hum.WalkSpeed = 3.01
  4615. for i = 0,3,0.1 do
  4616. swait()
  4617. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4618. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4621. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4625. end
  4626. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4627. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4628. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4629. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4630. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4631. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4632. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4633. CreateSound("142070127", tors, 10, 1)
  4634. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4635. for i = 0,1,0.1 do
  4636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4638. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4640. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4641. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4642. end
  4643. for i = 0,2,0.1 do
  4644. swait()
  4645. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4646. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4649. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4653. end
  4654. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4655. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4656. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4657. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4658. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4659. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4660. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4661. CreateSound("142070127", tors, 10, 1)
  4662. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4663. for i = 0,1,0.1 do
  4664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4665. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4666. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4667. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4668. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4669. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4670. end
  4671. for i = 0,2,0.1 do
  4672. swait()
  4673. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4674. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4677. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4681. end
  4682. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4683. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4684. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4685. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4686. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4687. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4688. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4689. CreateSound("142070127", tors, 10, 1)
  4690. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4691. for i = 0,1,0.1 do
  4692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4694. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4696. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4697. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4698. end
  4699. wait(.6)
  4700. attack = false
  4701. hum.WalkSpeed = 16
  4702. end
  4703.  
  4704. function Universal_Crush()
  4705. attack = true
  4706. for i = 0,5.2,0.05 do
  4707. swait()
  4708. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4709. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4715. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4716. end
  4717. CreateSound("331666100", tors, 10, 1)
  4718. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4719. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4720. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4721. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4722. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4723. coroutine.resume(coroutine.create(function()
  4724. for i = 0,1.8,0.1 do
  4725. swait()
  4726. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4727. end
  4728. for i = 0,1.8,0.1 do
  4729. swait()
  4730. hum.CameraOffset = Vector3.new(0,0,0)
  4731. end
  4732. end))
  4733. for i = 1,4.7,0.1 do
  4734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4736. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4737. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4738. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4740. end
  4741. wait(.6)
  4742. attack = false
  4743. end
  4744.  
  4745. function HAAH()
  4746. attack = true
  4747. hum.WalkSpeed = 0
  4748. Cso("300208779", hed, 10, 1)
  4749. for i = 0,9,0.1 do
  4750. swait()
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4753. if Mrandom(1,15) == 1 then
  4754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4755. end
  4756. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4757. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4760. end
  4761. attack = false
  4762. hum.WalkSpeed = 16
  4763. end
  4764. function again()
  4765. attack = true
  4766. hum.WalkSpeed = 0
  4767. ITAUNT:Play()
  4768. repeat
  4769. swait()
  4770. ITAUNT.Parent = tors
  4771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4775. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4777. until ITAUNT.Playing == false
  4778. attack = false
  4779. hum.WalkSpeed = 16
  4780. end
  4781. function LunarSpin()
  4782. attack = true
  4783. hum.WalkSpeed = 0
  4784. for i = 0,17,0.05 do
  4785. CameraEnshaking(1, 5)
  4786. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4787. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4788. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4789. swait()
  4790. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4797. end
  4798. hum.WalkSpeed = 16
  4799. attack = false
  4800. end
  4801. function Decapitate()
  4802. local target = nil
  4803. local targettorso = nil
  4804. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4805. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4806. target = mouse.Target.Parent.Humanoid
  4807. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4808. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4809. end
  4810. end
  4811. if target ~= nil then
  4812. targettorso.Anchored = true
  4813. attack = true
  4814. hum.WalkSpeed = 0
  4815. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4816. for i = 0,4.2,0.1 do
  4817. swait()
  4818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4821. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4824. end
  4825. local ModelHead01 = New("Model", char, "", {})
  4826. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4827. local Head01 = targethead:Clone()
  4828. targethead.Transparency = 1
  4829. Head01.Parent = ModelHead01
  4830. local weldHead01 = Instance.new("Weld")
  4831. weldHead01.Parent = Head01
  4832. weldHead01.Part0 = targethead
  4833. weldHead01.Part1 = Head01
  4834. weldHead01.C1 = CFrame.new(0, 0, 0)
  4835. targethead.face:Remove()
  4836. weldHead01.Part0 = ra
  4837. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4838. targettorso:BreakJoints()
  4839. CreateSound("314390675", targettorso, 5, .7)
  4840. for i = 0,3.2,0.1 do
  4841. swait()
  4842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4848. end
  4849. for i = 0,4.2,0.1 do
  4850. swait()
  4851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4855. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4857. end
  4858. CreateSound("541909763", targettorso, 5, .8)
  4859. weldHead01:Destroy()
  4860. Head01.CanCollide = true
  4861. local bodyVelocity2 = Create("BodyVelocity")({
  4862. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4863. P = 5000,
  4864. maxForce = Vector3.new(8000, 8000, 8000),
  4865. Parent = Head01
  4866. })
  4867. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4868. for i = 0,6.2,0.1 do
  4869. swait()
  4870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4872. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4873. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4874. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4876. end
  4877. targettorso.Anchored = false
  4878. attack = false
  4879. hum.WalkSpeed = 16
  4880. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4881. end
  4882. end
  4883. function BalanceSpin()
  4884. attack = true
  4885. hum.WalkSpeed = 2
  4886. for i = 0,17,0.07 do
  4887. CameraEnshaking(1, 5)
  4888. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4889. swait()
  4890. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4891. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4892. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4899. end
  4900. hum.WalkSpeed = 16
  4901. attack = false
  4902. end
  4903.  
  4904. function lolik()
  4905. attack = true
  4906. hum.WalkSpeed = 0
  4907. pop:Play()
  4908. repeat
  4909. pop.Parent = tors
  4910. swait()
  4911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4913. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4914. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4915. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4916. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4917. until pop.Playing == false
  4918. attack = false
  4919. hum.WalkSpeed = 16
  4920. end
  4921.  
  4922. function BARK()
  4923. attack = true
  4924. hum.WalkSpeed = 0
  4925. BATAUNT:Play()
  4926. repeat
  4927. BATAUNT.Parent = tors
  4928. swait()
  4929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4931. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4932. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4933. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4934. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4935. until BATAUNT.Playing == false
  4936. attack = false
  4937. hum.WalkSpeed = 16
  4938. end
  4939.  
  4940. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4941. local NSound = nil
  4942. coroutine.resume(coroutine.create(function()
  4943. NSound = Instance.new("Sound", PARENT)
  4944. NSound.Volume = VOLUME
  4945. NSound.Pitch = PITCH
  4946. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4947. swait()
  4948. NSound:play()
  4949. game:GetService("Debris"):AddItem(NSound, 10)
  4950. end))
  4951. return NSound
  4952. end
  4953. function nope()
  4954. attack = true
  4955. hum.WalkSpeed = 0
  4956. NOTAUNT:Play()
  4957. repeat
  4958. NOTAUNT.Parent = tors
  4959. swait()
  4960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4962. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4963. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4964. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4965. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4966. until NOTAUNT.Playing == false
  4967. attack = false
  4968. hum.WalkSpeed = 16
  4969. end
  4970. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4971. local NSound = nil
  4972. coroutine.resume(coroutine.create(function()
  4973. NSound = Instance.new("Sound", PARENT)
  4974. NSound.Volume = VOLUME
  4975. NSound.Pitch = PITCH
  4976. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4977. swait()
  4978. NSound:play()
  4979. game:GetService("Debris"):AddItem(NSound, 10)
  4980. end))
  4981. return NSound
  4982. end
  4983. function Anime_Splosion()
  4984. attack = true
  4985. for i = 0,2,0.05 do
  4986. swait()
  4987. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4988. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4993. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4995. end
  4996. CreateSound("331666100", tors, 10, 1)
  4997. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4998. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4999. CameraEnshaking(1.5, 10)
  5000. for i = 1,2,0.1 do
  5001. swait()
  5002. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5003. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5004. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5007. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5008. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5009. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5010. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5011. end
  5012. wait(.6)
  5013. attack = false
  5014. end
  5015. corrupted = false
  5016. function Bark_Splosion()
  5017. attack = true
  5018. for i = 0,2,0.05 do
  5019. swait()
  5020. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5021. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5028. end
  5029. CreateSound("331666100", tors, 10, 1)
  5030. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  5031. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  5032. CameraEnshaking(1.5, 10)
  5033. for i = 1,2,0.1 do
  5034. swait()
  5035. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5036. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5037. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  5038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5040. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5041. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5042. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5044. end
  5045. wait(.6)
  5046. attack = false
  5047. end
  5048. corrupted = false
  5049.  
  5050. function Taunt1000()
  5051. attack = true
  5052. hum.WalkSpeed = 0
  5053. for i = 0, 9, 0.1 do
  5054. swait()
  5055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5060. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5061. end
  5062. attack = false
  5063. hum.WalkSpeed = 16
  5064. end
  5065.  
  5066. function Pixel_Corrupt()
  5067. attack = true
  5068. corrupted = true
  5069. for i = 0,3,0.05 do
  5070. swait()
  5071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5073. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5074. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5075. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5083. end
  5084. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5085. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5086. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5087. CreateSound("331666100", refa, 10, 1)
  5088. CameraEnshaking(1.5, 10)
  5089. coroutine.resume(coroutine.create(function()
  5090. for i = 1,20,0.1 do
  5091. swait(5)
  5092. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5093. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5094. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5095. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5096. CreateSound("331666100", refa, 10, 1)
  5097. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5098. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5099. end
  5100. refa:Destroy()
  5101. corrupted = false
  5102. end))
  5103. for i = 1,2.5,0.1 do
  5104. swait()
  5105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5111. end
  5112. wait(.3)
  5113. attack = false
  5114. end
  5115.  
  5116. function FearMe()
  5117. attack = true
  5118. hum.WalkSpeed = 0
  5119. so:Play()
  5120. repeat
  5121. swait()
  5122. so.Parent = tors
  5123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5127. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5128. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5129. until so.Playing == false
  5130. attack = false
  5131. hum.WalkSpeed = 16
  5132. end
  5133.  
  5134. function heregoes()
  5135. attack = true
  5136. hum.WalkSpeed = 0
  5137. Cso("134978657", hed, 10, 1)
  5138. for i = 0,9,0.1 do
  5139. swait()
  5140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5142. if Mrandom(1,15) == 1 then
  5143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5144. end
  5145. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5146. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5149. end
  5150. attack = false
  5151. hum.WalkSpeed = 16
  5152. end
  5153. function again()
  5154. attack = true
  5155. hum.WalkSpeed = 0
  5156. ITAUNT:Play()
  5157. repeat
  5158. swait()
  5159. ITAUNT.Parent = tors
  5160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5164. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5166. until ITAUNT.Playing == false
  5167. attack = false
  5168. hum.WalkSpeed = 16
  5169. end
  5170.  
  5171. function thing()
  5172. attack = true
  5173. timetofly = false
  5174. hum.WalkSpeed = 0.05
  5175. Character.Head.face.Texture = "rbxassetid://705269463"
  5176. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5177. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5178. Humanoid.JumpPower = 0
  5179. for i = 0,300,0.1 do --thatsalongtime
  5180. swait()
  5181. CameraEnshaking(1, 7)
  5182. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5183. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5184. root.Velocity = root.CFrame.lookVector * 225
  5185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5191. end
  5192. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5193. attack = false
  5194. Humanoid.JumpPower = 50
  5195. Character.Head.face.Texture = "rbxassetid://620619801"
  5196. hum.WalkSpeed = 16
  5197. wait(45)
  5198. timetofly = true
  5199. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5200. end
  5201.  
  5202. function DANCEFORME()
  5203. attack = true
  5204. Character.Head.face.Texture = "rbxassetid://183225545"
  5205. MERKIO:Play()
  5206. repeat
  5207. for i = 0,0.7,0.2 do
  5208. swait()
  5209. MERKIO.Parent = tors
  5210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5212. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5213. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5214. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5216. end
  5217. for i = 0,0.7,0.2 do
  5218. swait()
  5219. MERKIO.Parent = tors
  5220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5226. end
  5227. until MERKIO.Playing == false
  5228. MERKIO:Stop()
  5229. Character.Head.face.Texture = "rbxassetid://620619801"
  5230. attack = false
  5231. hum.WalkSpeed = 16
  5232. end
  5233.  
  5234. function HAA55() --ik
  5235. attack = true
  5236. hum.WalkSpeed = 1.01
  5237. Character.Head.face.Texture = "rbxassetid://111523405"
  5238. CreateSound("1395854043", hed, 10, 1)
  5239. for i = 0,14,0.1 do
  5240. swait()
  5241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5243. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5244. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5245. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5246. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5247. end
  5248. attack = false
  5249. Character.Head.face.Texture = "rbxassetid://620619801"
  5250. hum.WalkSpeed = 16
  5251. end
  5252.  
  5253. function DistortThem()
  5254. CanUse = false
  5255. local HIT = tors.Touched:Connect(function(hit)
  5256. Kill(hit.Parent)
  5257. end)
  5258. for i = 1, 350 do
  5259. swait()
  5260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5261. CreateSound("333430981", hed, 1.5, 1)
  5262. RA.Parent = ra
  5263. LA.Parent = la
  5264. FT.Parent = tors
  5265. RL.Parent = rl
  5266. LL.Parent = ll
  5267. for _,v in next, char:GetDescendants() do
  5268. if(v:IsA'DataModelMesh')then
  5269. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5270. end
  5271. end
  5272. end
  5273. FT.Parent = nil
  5274. RA.Parent = nil
  5275. LA.Parent = nil
  5276. RL.Parent = nil
  5277. LL.Parent = nil
  5278. for _,v in next, char:GetDescendants() do
  5279. if(v:IsA'DataModelMesh')then
  5280. v.Offset = Vector3.new(0,0,0)
  5281. end
  5282. end
  5283. HIT:Disconnect()
  5284. wait(3.5)
  5285. CanUse = true
  5286. end
  5287.  
  5288. function targett()
  5289. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5290. TargetSelect(mouse.Target.Parent)
  5291. CreateSound("743521450", char, 1, .8)
  5292. end
  5293. end
  5294.  
  5295. function un_fun()
  5296. attack = true
  5297. hum.WalkSpeed = 0
  5298. BTAUNT:Play()
  5299. repeat
  5300. swait()
  5301. BTAUNT.Parent = tors
  5302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5307. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5308. until BTAUNT.Playing == false
  5309. attack = false
  5310. hum.WalkSpeed = 16
  5311. end
  5312. function thisisit()
  5313. attack = true
  5314. hum.WalkSpeed = 0
  5315. STAUNT:Play()
  5316. repeat
  5317. swait()
  5318. STAUNT.Parent = tors
  5319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5320. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5321. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5322. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5323. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5325. until STAUNT.Playing == false
  5326. attack = false
  5327. hum.WalkSpeed = 16
  5328. end
  5329. function PENIS()
  5330. attack = true
  5331. hum.WalkSpeed = 0
  5332. NOSOUND:Play()
  5333. repeat
  5334. swait()
  5335. NOSOUND.Parent = tors
  5336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5337. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5338. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5339. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5340. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5342. until NOSOUND.Playing == false
  5343. attack = false
  5344. hum.WalkSpeed = 16
  5345. end
  5346. function Exploit()
  5347. exploitable = false
  5348. Cso("907332670", tors, 10, 1.05)
  5349. coroutine.resume(coroutine.create(function()
  5350. for i = 1,20,0.1 do
  5351. swait()
  5352. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5353. end
  5354. Cso("12222030", tors, 10, 1.05)
  5355. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5356. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5357. if v:FindFirstChild("Head") then
  5358. Eviscerate(v)
  5359. SoulSteal(v)
  5360. end
  5361. end
  5362. wait(15)
  5363. exploitable = true
  5364. end))
  5365. end
  5366. function wutdefaq()
  5367. attack = true
  5368. hum.WalkSpeed = 0
  5369. WTF:Play()
  5370. repeat
  5371. swait()
  5372. WTF.Parent = tors
  5373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5374. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5375. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5376. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5377. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5379. until STAUNT.Playing == false
  5380. attack = false
  5381. hum.WalkSpeed = 16
  5382. end
  5383. function Exploit()
  5384. exploitable = false
  5385. Cso("135017578", tors, 10, 1.05)
  5386. coroutine.resume(coroutine.create(function()
  5387. for i = 1,20,0.1 do
  5388. swait()
  5389. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5390. end
  5391. Cso("160718677", tors, 10, 1.05)
  5392. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5393. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5394. if v:FindFirstChild("Head") then
  5395. Eviscerate(v)
  5396. SoulSteal(v)
  5397. end
  5398. end
  5399. wait(15)
  5400. exploitable = true
  5401. end))
  5402. end
  5403. function ASCENTION()
  5404. attack = true
  5405. hum.WalkSpeed = 0
  5406. Cso("987502413", tors, 10, 1.05)
  5407. local vel2 = Instance.new("BodyVelocity",tors)
  5408. vel2.Velocity = Vector3.new(0,30,0)
  5409. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5410. for i = 0,20,0.1 do
  5411. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5412. swait()
  5413. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5414. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5415. CameraEnshaking(1, 4)
  5416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5422. end
  5423. hum.WalkSpeed = 16
  5424. vel2:Destroy()
  5425. attack = false
  5426. end
  5427.  
  5428. function Taunt1()
  5429. attack = true
  5430. hum.WalkSpeed = 3.01
  5431. Cso("1535994137", hed, 10, 1)
  5432. for i = 0, 9, 0.1 do
  5433. swait()
  5434. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5439. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5440. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5441. end
  5442. hum.WalkSpeed = 16
  5443. attack = false
  5444. end
  5445.  
  5446. function Destruction()
  5447. attack = true
  5448. local Ring1 = Instance.new("Part", char)
  5449. Ring1.Anchored = true
  5450. Ring1.BrickColor = maincolor
  5451. Ring1.CanCollide = false
  5452. Ring1.FormFactor = 3
  5453. Ring1.Name = "Ring"
  5454. Ring1.Material = "Neon"
  5455. Ring1.Size = Vector3.new(1, 0.05, 1)
  5456. Ring1.Transparency = 1
  5457. Ring1.TopSurface = 0
  5458. Ring1.BottomSurface = 0
  5459. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5460. Ring1Mesh.MeshType = "Brick"
  5461. Ring1Mesh.Name = "SizeMesh"
  5462. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5463. local InnerRing1 = Ring1:Clone()
  5464. InnerRing1.Parent = char
  5465. InnerRing1.Transparency = 0
  5466. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5467. InnerRing1.Size = Vector3.new(1, 1, 1)
  5468. local InnerRing1Mesh = InnerRing1.SizeMesh
  5469. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5470. InnerRing1Mesh.MeshType = "Sphere"
  5471. Ring1:Destroy()
  5472. for i = 0, 5, 0.1 do
  5473. swait()
  5474. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5475. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5480. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5481. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5482. root.CFrame = FaceMouse()[1]
  5483. end
  5484. InnerRing1.Transparency = 1
  5485. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5486. CreateSound("294188875", char, 2.3, 1)
  5487. local a = IT("Part", char)
  5488. a.Name = "Direction"
  5489. a.Anchored = true
  5490. a.BrickColor = maincolor
  5491. a.Material = "Neon"
  5492. a.Transparency = 0
  5493. a.Shape = "Cylinder"
  5494. a.CanCollide = false
  5495. local a2 = IT("Part", char)
  5496. a2.Name = "Direction"
  5497. a2.Anchored = true
  5498. a2.BrickColor = maincolor
  5499. a2.Color = maincolor.Color
  5500. a2.Material = "Neon"
  5501. a2.Transparency = 0.5
  5502. a2.Shape = "Cylinder"
  5503. a2.CanCollide = false
  5504. local ba = IT("Part", char)
  5505. ba.Name = "HitDirect"
  5506. ba.Anchored = true
  5507. ba.BrickColor = maincolor
  5508. ba.Material = "Neon"
  5509. ba.Transparency = 1
  5510. ba.CanCollide = false
  5511. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5512. local ignore = char
  5513. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5514. a.BottomSurface = 10
  5515. a.TopSurface = 10
  5516. a2.BottomSurface = 10
  5517. a2.TopSurface = 10
  5518. local distance = (InnerRing1.CFrame.p - position).magnitude
  5519. a.Size = Vector3.new(distance, 1, 1)
  5520. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5521. a2.Size = Vector3.new(distance, 1, 1)
  5522. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5523. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5524. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5525. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5526. game:GetService("Debris"):AddItem(a, 20)
  5527. game:GetService("Debris"):AddItem(a2, 20)
  5528. game:GetService("Debris"):AddItem(ba, 20)
  5529. local msh = Instance.new("SpecialMesh", a)
  5530. msh.MeshType = "Sphere"
  5531. msh.Scale = Vector3.new(1, 25, 25)
  5532. local msh2 = Instance.new("SpecialMesh", a2)
  5533. msh2.MeshType = "Sphere"
  5534. msh2.Scale = Vector3.new(1, 30, 30)
  5535. for i = 0, 10, 0.1 do
  5536. swait()
  5537. root.CFrame = FaceMouse()[1]
  5538. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5539. a2.Color = maincolor.Color
  5540. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5541. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5542. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5543. distance = (InnerRing1.CFrame.p - position).magnitude
  5544. a.Size = Vector3.new(distance, 1, 1)
  5545. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5546. a2.Size = Vector3.new(distance, 1, 1)
  5547. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5548. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5549. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5550. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5551. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5552. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5553. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5554. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5555. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5556. if v:FindFirstChild("Head") then
  5557. Eviscerate(v)
  5558. SoulSteal(v)
  5559. end
  5560. end
  5561. end
  5562. a:Destroy()
  5563. a2:Destroy()
  5564. ba:Destroy()
  5565. InnerRing1:Destroy()
  5566. attack = false
  5567. hum.CameraOffset = Vector3.new(0,0,0)
  5568. end
  5569.  
  5570. function Flame_Burst()
  5571. local target = nil
  5572. local targettorso = nil
  5573. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5574. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5575. target = mouse.Target.Parent.Humanoid
  5576. target2 = mouse.Target.Parent
  5577. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5578. end
  5579. end
  5580. if target ~= nil then
  5581. attack = true
  5582. hum.WalkSpeed = 0
  5583. for i = 0, 3.4, 0.1 do
  5584. swait()
  5585. hum.WalkSpeed = 0
  5586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5587. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5588. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5589. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5590. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5591. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5592. end
  5593. --targettorso:BreakJoints()
  5594. for i = 0, 3.4, 0.1 do
  5595. swait()
  5596. hum.WalkSpeed = 0
  5597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5598. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5599. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5600. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5601. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5602. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5603. end
  5604. for i, v in pairs(target2:GetChildren()) do
  5605. if(not char:IsAncestorOf(v))then
  5606. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5607. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5608. if(hum and hedder and hum.Health > 0)then
  5609. Eviscerate(v.Parent)
  5610. end
  5611. end
  5612. end
  5613. attack = false
  5614. hum.WalkSpeed = 16
  5615. end
  5616. end
  5617.  
  5618. function GIMME_THOSE()
  5619. attack = true
  5620. chatfunc("BURN....", BrickColor.random().Color)
  5621. for i = 0,5.2,0.1 do
  5622. swait()
  5623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5626. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5629. end
  5630. chatfunc("IN....", BrickColor.random().Color)
  5631. wait(2)
  5632. CreateSound("331666100", char, 10, 1)
  5633. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5634. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5635. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5636. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5637. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5638. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5639. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5640. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5641. if v:FindFirstChild("Head") then
  5642. Eviscerate(v)
  5643. SoulSteal(v)
  5644. end
  5645. end
  5646. coroutine.resume(coroutine.create(function()
  5647. for i = 0,2.8,0.1 do
  5648. swait()
  5649. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5650. end
  5651. for i = 0,1.8,0.1 do
  5652. swait()
  5653. hum.CameraOffset = Vector3.new(0,0,0)
  5654. end
  5655. end))
  5656. for i = 0,3.7,0.1 do
  5657. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5658. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5665. end
  5666. wait(.6)
  5667. CreateSound("907332997", hed, 10, 1)
  5668. attack = false
  5669. end
  5670.  
  5671. function Eruption()
  5672. attack = true
  5673. hum.WalkSpeed = 2
  5674. hum.JumpPower = 0
  5675. for i = 0,7,0.1 do
  5676. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5677. swait()
  5678. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5679. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5686. end
  5687. CreateSound("144699494", tors, 10, 1)
  5688. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5689. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5690. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5691. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5692. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5693. coroutine.resume(coroutine.create(function()
  5694. for i = 0,1.8,0.1 do
  5695. swait()
  5696. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5697. end
  5698. for i = 0,1.8,0.1 do
  5699. swait()
  5700. hum.CameraOffset = Vector3.new(0,0,0)
  5701. end
  5702. end))
  5703. local vel2 = Instance.new("BodyVelocity",tors)
  5704. vel2.Velocity = Vector3.new(0,55,0)
  5705. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5706. for i = 0,4,0.1 do
  5707. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5708. swait()
  5709. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5710. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5717. end
  5718. hum.WalkSpeed = 16
  5719. vel2:Destroy()
  5720. hum.JumpPower = 50
  5721. attack = false
  5722. end
  5723.  
  5724. function Solar_Flare2()
  5725. attack = true
  5726. hum.WalkSpeed = 2
  5727. hum.JumpPower = 75
  5728. hum.Jump = true
  5729. wait(0.4)
  5730. CreateSound("144699494", tors, 10, 1)
  5731. hum.JumpPower = 0
  5732. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5733. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5734. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5735. for i = 0,20,0.1 do
  5736. root.Velocity = root.CFrame.lookVector * 60
  5737. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5738. swait()
  5739. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5740. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5747. end
  5748. hum.WalkSpeed = 16
  5749. hum.JumpPower = 50
  5750. attack = false
  5751. end
  5752.  
  5753. function Solar_Flare()
  5754. attack = true
  5755. hum.WalkSpeed = 2
  5756. hum.JumpPower = 75
  5757. hum.Jump = true
  5758. wait(0.4)
  5759. CreateSound("144699494", tors, 10, 1)
  5760. hum.JumpPower = 0
  5761. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5762. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5763. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5764. for i = 0,20,0.1 do
  5765. root.Velocity = root.CFrame.lookVector * 60
  5766. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5767. swait()
  5768. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5769. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5776. end
  5777. hum.WalkSpeed = 16
  5778. hum.JumpPower = 50
  5779. attack = false
  5780. end
  5781. function dmg(dude)
  5782. if dude.Name ~= char then
  5783. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5784. local bgf = Instance.new("BodyGyro",dude.Head)
  5785. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5786. local val = Instance.new("BoolValue",dude)
  5787. val.Name = "IsHit"
  5788. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5789. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5790. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5791. partasdeff.LightEmission = .1
  5792. partasdeff.Size = NumberSequence.new(0.2)
  5793. partasdeff.Texture = "rbxassetid://771221224"
  5794. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5795. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5796. partasdeff.Transparency = bbb
  5797. partasdeff.Size = aaa
  5798. partasdeff.ZOffset = .9
  5799. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5800. partasdeff.LockedToPart = false
  5801. partasdeff.EmissionDirection = "Back"
  5802. partasdeff.Lifetime = NumberRange.new(1, 2)
  5803. partasdeff.Rate = 1000
  5804. partasdeff.Rotation = NumberRange.new(-100, 100)
  5805. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5806. partasdeff.Speed = NumberRange.new(6)
  5807. partasdeff.VelocitySpread = 10000
  5808. partasdeff.Enabled=false
  5809. partasdeff:Emit(30)
  5810. coroutine.wrap(function()
  5811. targetted = nil
  5812. swait(30)
  5813. dude:BreakJoints()
  5814. swait(5)
  5815. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5816. for i=0,1,.05 do
  5817. for a,v in pairs(dude:GetChildren()) do
  5818. if v:IsA("BasePart") then
  5819. v.Transparency = i
  5820. end
  5821. end
  5822. swait()
  5823. end
  5824. for a,v in pairs(dude:GetChildren()) do
  5825. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5826. v.ParticleEmitter.Enabled = false
  5827. end
  5828. game:service'Debris':AddItem(v,2)
  5829. end
  5830. end)()
  5831. end
  5832. end
  5833. function kdown(dd)
  5834. if dd.Name ~= char then
  5835. dd.Humanoid.PlatformStand = true
  5836. local bgf = Instance.new("BodyGyro",dd.Head)
  5837. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5838. local val = Instance.new("BoolValue",dd)
  5839. val.Name = "IsHit"
  5840. end
  5841. end
  5842. function TargetSelect(person)
  5843. local dd=coroutine.wrap(function()
  5844. if targetted ~= person then
  5845. targetted = person
  5846. img2.Size = UDim2.new(1,0,1,0)
  5847. img2.ImageTransparency = 0
  5848. img2.Position = UDim2.new(0,0,0,0)
  5849. for i = 0, 2, 0.1 do
  5850. swait()
  5851. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5852. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5853. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5854. end
  5855. end
  5856. end)
  5857. dd()
  5858. end
  5859. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5860. attack = true
  5861. hum.WalkSpeed = 0
  5862. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5863. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5864. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5865. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5866. partasdeff.LightEmission = .1
  5867. partasdeff.Size = NumberSequence.new(0.2)
  5868. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5869. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5870. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5871. partasdeff.Transparency = bbb
  5872. partasdeff.Size = aaa
  5873. partasdeff.ZOffset = .9
  5874. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5875. partasdeff.LockedToPart = false
  5876. partasdeff.EmissionDirection = "Back"
  5877. partasdeff.Lifetime = NumberRange.new(1, 2)
  5878. partasdeff.Rate = 1000
  5879. partasdeff.Rotation = NumberRange.new(-100, 100)
  5880. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5881. partasdeff.Speed = NumberRange.new(6)
  5882. partasdeff.VelocitySpread = 10000
  5883. partasdeff.Enabled=false
  5884. for i = 0, 1.4, 0.1 do
  5885. swait()
  5886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5888. if Mrandom(1,15) == 1 then
  5889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5890. end
  5891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5893. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5894. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5895. end
  5896. dmg(targetted)
  5897. partasdeff.Enabled=true
  5898. CreateSound("429400881", torsy, 10, .8)
  5899. for i = 0, 1.4, 0.1 do
  5900. swait()
  5901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5903. if Mrandom(1,15) == 1 then
  5904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5905. end
  5906. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5908. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5909. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5910. end
  5911. partasdeff.Enabled=false
  5912. for i = 0, 1.4, 0.1 do
  5913. swait()
  5914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5916. if Mrandom(1,15) == 1 then
  5917. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5918. end
  5919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5921. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5923. end
  5924. attack = false
  5925. hum.WalkSpeed = 16
  5926. elseif targetted.Name == "makhail07" then
  5927. for i = 0, 2.4, 0.1 do
  5928. swait()
  5929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5931. if Mrandom(1,15) == 1 then
  5932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5933. end
  5934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5935. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5936. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5938. end
  5939. for i = 0, 2.4, 0.1 do
  5940. swait()
  5941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5943. if Mrandom(1,15) == 1 then
  5944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5945. end
  5946. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5947. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5948. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5949. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5950. end
  5951. coroutine.wrap(function()
  5952. wait(2)
  5953. --partasdeff:Remove()
  5954. end)()
  5955. local sel = Mrandom(1,3)
  5956. if sel == 1 then
  5957. chatfunc("Hmhmhm, Why try?")
  5958. elseif sel == 2 then
  5959. chatfunc("Stop it that's my creator.")
  5960. elseif sel == 3 then
  5961. chatfunc("I can't do that...")
  5962. end
  5963. wait(2)
  5964. hum.WalkSpeed = 16
  5965. attack = false
  5966. elseif targetted.Name == "Salvo_Starly" then
  5967. for i = 0, 2.4, 0.1 do
  5968. swait()
  5969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5971. if Mrandom(1,15) == 1 then
  5972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5973. end
  5974. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5975. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5976. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5978. end
  5979. for i = 0, 2.4, 0.1 do
  5980. swait()
  5981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5983. if Mrandom(1,15) == 1 then
  5984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5985. end
  5986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5988. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5989. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5990. end
  5991. coroutine.wrap(function()
  5992. wait(2)
  5993. --partasdeff:Remove()
  5994. end)()
  5995. local sel = Mrandom(1,3)
  5996. if sel == 1 then
  5997. chatfunc("Sorry about that.")
  5998. elseif sel == 2 then
  5999. chatfunc("H-Hello. I almost killed you.")
  6000. elseif sel == 3 then
  6001. chatfunc("OwO?")
  6002. end
  6003. wait(2)
  6004. hum.WalkSpeed = 16
  6005. attack = false
  6006. elseif targetted.Name == "Nebula_Zorua" then
  6007. for i = 0, 2.4, 0.1 do
  6008. swait()
  6009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6011. if Mrandom(1,15) == 1 then
  6012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6013. end
  6014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6015. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6016. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6018. end
  6019. for i = 0, 2.4, 0.1 do
  6020. swait()
  6021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6023. if Mrandom(1,15) == 1 then
  6024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6025. end
  6026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6028. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6030. end
  6031. coroutine.wrap(function()
  6032. wait(2)
  6033. --partasdeff:Remove()
  6034. end)()
  6035. local sel = Mrandom(1,3)
  6036. if sel == 1 then
  6037. chatfunc("Sorry, Nebula.")
  6038. elseif sel == 2 then
  6039. chatfunc("Theres no need to harm you. Yet...")
  6040. elseif sel == 3 then
  6041. chatfunc("My mistake.")
  6042. end
  6043. wait(2)
  6044. hum.WalkSpeed = 16
  6045. attack = false
  6046. elseif targetted.Name == "KillerDarkness0105" then
  6047. for i = 0, 2.4, 0.1 do
  6048. swait()
  6049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  6051. if Mrandom(1,15) == 1 then
  6052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6053. end
  6054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6056. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6058. end
  6059. for i = 0, 2.4, 0.1 do
  6060. swait()
  6061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6063. if Mrandom(1,15) == 1 then
  6064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6065. end
  6066. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6067. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6068. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6070. end
  6071. coroutine.wrap(function()
  6072. wait(2)
  6073. --partasdeff:Remove()
  6074. end)()
  6075. local sel = Mrandom(1,3)
  6076. if sel == 1 then
  6077. chatfunc("Hm, Killer it's been a while.")
  6078. elseif sel == 2 then
  6079. chatfunc("No need for this.")
  6080. elseif sel == 3 then
  6081. chatfunc("Hello, sorry.")
  6082. end
  6083. wait(2)
  6084. hum.WalkSpeed = 16
  6085. attack = false
  6086. end
  6087. end
  6088. function HAAHHHHHH()
  6089. attack = true
  6090. hum.WalkSpeed = 0
  6091. Cso("300208779", hed, 10, 1)
  6092. for i = 0,9,0.1 do
  6093. swait()
  6094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6096. if Mrandom(1,15) == 1 then
  6097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6098. end
  6099. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6100. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6103. end
  6104. attack = false
  6105. hum.WalkSpeed = 16
  6106. end
  6107. -------------------------------------------------------
  6108. --End Attacks N Stuff--
  6109. -------------------------------------------------------
  6110. Sprinting = false
  6111. mouse.KeyDown:connect(function(key)
  6112. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6113. Swing = 2
  6114. hum.WalkSpeed = 38.82
  6115. Sprinting = true
  6116. end
  6117. end)
  6118. mouse.KeyUp:connect(function(key)
  6119. if string.byte(key) == 48 and attack == false then
  6120. Swing = 1
  6121. Sprinting = false
  6122. hum.WalkSpeed = 16
  6123. end
  6124. end)
  6125. mouse.KeyDown:connect(function(key)
  6126. if attack == false then
  6127. if key == 'q' and Mode == 1 then
  6128. Power_Burst()
  6129. elseif key == 'e' and Mode == 1 then
  6130. Mode = 2
  6131. SONG = 254826701
  6132. tecks2.Text = "Evil Gloves"
  6133. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6134. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6135. for i, v in pairs(ArmourParts) do
  6136. v.BrickColor = BrickColor.new("Bright red")
  6137. v.Material = "Neon"
  6138. v.Transparency = 0
  6139. end
  6140. for i, v in pairs(NeonParts) do
  6141. maincolor = BrickColor.new("New Yeller")
  6142. v.BrickColor = maincolor
  6143. v.Material = "Neon"
  6144. v.Transparency = 0
  6145. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6146. end
  6147. for i, v in pairs(ArmourParts2) do
  6148. v.BrickColor = BrickColor.new("Bright red")
  6149. v.Material = "Neon"
  6150. v.Transparency = 0
  6151. end
  6152. for i, v in pairs(NeonParts2) do
  6153. maincolor = BrickColor.new("New Yeller")
  6154. v.BrickColor = maincolor
  6155. v.Material = "Neon"
  6156. v.Transparency = 0
  6157. end
  6158. elseif key == 'e' and Mode == 2 then
  6159. resetmode()
  6160. elseif key == 't' and Mode == 1 then
  6161. Taunt()
  6162. elseif key == 'q' and Mode == 2 then
  6163. Magic_Bombs()
  6164. elseif key == 'e' and Mode == 2 then
  6165. Dangerous_Field()
  6166. elseif key == 't' and Mode == 2 then
  6167. HAAH()
  6168. end
  6169. ---------------------------------------------------------------------
  6170. if key == 'r' and Mode == 1 then
  6171. Mode = 98534
  6172. SONG = 486598641
  6173. tecks2.Text = "EDGY"
  6174. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6175. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6176. for i, v in pairs(ArmourParts) do
  6177. v.BrickColor = BrickColor.new("Really black")
  6178. v.Material = "Neon"
  6179. v.Transparency = 0
  6180. end
  6181. for i, v in pairs(NeonParts) do
  6182. maincolor = BrickColor.new("Royal purple")
  6183. v.BrickColor = maincolor
  6184. v.Material = "Neon"
  6185. v.Transparency = 0
  6186. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6187. end
  6188. for i, v in pairs(ArmourParts2) do
  6189. v.BrickColor = BrickColor.new("Really black")
  6190. v.Material = "Neon"
  6191. v.Transparency = 0
  6192. end
  6193. for i, v in pairs(NeonParts2) do
  6194. maincolor = BrickColor.new("Royal purple")
  6195. v.BrickColor = maincolor
  6196. v.Material = "Neon"
  6197. v.Transparency = 0
  6198. end
  6199. elseif key == 'q' and Mode == 98534 then
  6200. targett()
  6201. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6202. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6203. elseif key == 't' and Mode == 98534 then
  6204. HAAHHHHHH()
  6205. elseif key == 'r' and Mode == 98534 then
  6206. resetmode()
  6207. end
  6208. ---------------------------------------------------------------------
  6209. if key == 'm' and Mode == 1 then
  6210. Mode = pIXELATED
  6211. SONG = 853518668
  6212. tecks2.Text = "PiXeL"
  6213. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6214. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6215. for i, v in pairs(ArmourParts) do
  6216. v.BrickColor = BrickColor.new("Really black")
  6217. v.Material = "Neon"
  6218. v.Transparency = 0
  6219. end
  6220. for i, v in pairs(NeonParts) do
  6221. maincolor = BrickColor.new("Lapis")
  6222. v.BrickColor = maincolor
  6223. v.Material = "Neon"
  6224. v.Transparency = 0
  6225. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6226. end
  6227. for i, v in pairs(ArmourParts2) do
  6228. v.BrickColor = BrickColor.new("Really black")
  6229. v.Material = "Neon"
  6230. v.Transparency = 0
  6231. end
  6232. for i, v in pairs(NeonParts2) do
  6233. maincolor = BrickColor.new("Lapis")
  6234. v.BrickColor = maincolor
  6235. v.Material = "Neon"
  6236. v.Transparency = 0
  6237. end
  6238. elseif key == 'm' and Mode == pIXELATED then
  6239. resetmode()
  6240. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6241. Pixel_Corrupt()
  6242. elseif key == 'm' and Mode == pIXELATED then
  6243. resetmode()
  6244. end
  6245. ---------------------------------------------------------------------
  6246. if key == 'y' and Mode == 1 then
  6247. Mode = 3
  6248. SONG = 580367180
  6249. tecks2.Text = "Stranger"
  6250. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6251. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6252. for i, v in pairs(ArmourParts) do
  6253. v.BrickColor = BrickColor.new("Black")
  6254. v.Material = "Neon"
  6255. v.Transparency = 0
  6256. end
  6257. for i, v in pairs(NeonParts) do
  6258. maincolor = BrickColor.new("Royal purple")
  6259. v.BrickColor = maincolor
  6260. v.Material = "Neon"
  6261. v.Transparency = 0
  6262. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6263. end
  6264. for i, v in pairs(ArmourParts2) do
  6265. v.BrickColor = BrickColor.new("Black")
  6266. v.Material = "Neon"
  6267. v.Transparency = 0
  6268. end
  6269. for i, v in pairs(NeonParts2) do
  6270. maincolor = BrickColor.new("Royal purple")
  6271. v.BrickColor = maincolor
  6272. v.Material = "Neon"
  6273. v.Transparency = 0
  6274. end
  6275. elseif key == 'y' and Mode == 3 then
  6276. resetmode()
  6277. elseif key == 'e' and Mode == 3 then
  6278. Painful_Stomp()
  6279. elseif key == 'z' and Mode == 3 then
  6280. Purity_Slam()
  6281. elseif key == 'x' and Mode == 3 then
  6282. Tauntmelon()
  6283. elseif key == 't' and Mode == 3 then
  6284. un_fun()
  6285. elseif key == 'q' and Mode == 3 then
  6286. Shockwave()
  6287. end
  6288. ---------------------------------------------------------------------
  6289. if key == 'u' and Mode == 1 then
  6290. Mode = 1555
  6291. SONG = 1131624146
  6292. tecks2.Text = "Anime"
  6293. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6294. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6295. for i, v in pairs(ArmourParts) do
  6296. v.BrickColor = BrickColor.new("Black")
  6297. v.Material = "Neon"
  6298. v.Transparency = 0
  6299. end
  6300. for i, v in pairs(NeonParts) do
  6301. maincolor = BrickColor.new("Carnation pink")
  6302. v.BrickColor = maincolor
  6303. v.Material = "Neon"
  6304. v.Transparency = 0
  6305. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6306. end
  6307. for i, v in pairs(ArmourParts2) do
  6308. v.BrickColor = BrickColor.new("Black")
  6309. v.Material = "Neon"
  6310. v.Transparency = 0
  6311. end
  6312. for i, v in pairs(NeonParts2) do
  6313. maincolor = BrickColor.new("Carnation pink")
  6314. v.BrickColor = maincolor
  6315. v.Material = "Neon"
  6316. v.Transparency = 0
  6317. end
  6318. elseif key == 'u' and Mode == 1555 then
  6319. resetmode()
  6320. elseif key == 'y' and Mode == 1555 then
  6321. Field()
  6322. elseif key == 't' and Mode == 1555 then
  6323. lolik()
  6324. elseif key == 'q' and Mode == 1555 then
  6325. Pixel_Corrupt()
  6326. elseif key == 'f' and Mode == 1555 then
  6327. Anime_Splosion()
  6328. elseif key == 'z' and Mode == 1555 then
  6329. Cryo_Freeze()
  6330. elseif key == 'x' and Mode == 1555 then
  6331. Painful_Stomp2()
  6332. end
  6333. ---------------------------------------------------------------------
  6334. if key == 'i' and Mode == 1 then
  6335. Mode = 56565
  6336. SONG = 419346122
  6337. tecks2.Text = "Solar"
  6338. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6339. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6340. for i, v in pairs(ArmourParts) do
  6341. v.BrickColor = BrickColor.new("Really black")
  6342. v.Material = "Neon"
  6343. v.Transparency = 0
  6344. end
  6345. for i, v in pairs(NeonParts) do
  6346. maincolor = BrickColor.new("Deep orange")
  6347. v.BrickColor = maincolor
  6348. v.Material = "Neon"
  6349. v.Transparency = 0
  6350. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6351. end
  6352. for i, v in pairs(ArmourParts2) do
  6353. v.BrickColor = BrickColor.new("Really black")
  6354. v.Material = "Neon"
  6355. v.Transparency = 0
  6356. end
  6357. for i, v in pairs(NeonParts2) do
  6358. maincolor = BrickColor.new("Deep orange")
  6359. v.BrickColor = maincolor
  6360. v.Material = "Neon"
  6361. v.Transparency = 0
  6362. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6363. end
  6364. elseif key == 't' and Mode == 56565 then
  6365. Taunt2()
  6366. elseif key == 'i' and Mode == 56565 then
  6367. resetmode()
  6368. elseif key == 'c' and Mode == 56565 then
  6369. Eruption2()
  6370. elseif key == 'x' and Mode == 56565 then
  6371. Solar_Flare2()
  6372. elseif key == 'z' and Mode == 56565 then
  6373. Painful_Stomp()
  6374. end
  6375. ---------------------------------------------------------------------
  6376. if key == 'm' and Mode == 6 then
  6377. Mode = 1800
  6378. SONG = 1118967006
  6379. tecks2.Text = "Forbidden Soul"
  6380. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6381. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6382. for i, v in pairs(ArmourParts) do
  6383. v.BrickColor = BrickColor.new("Hot White")
  6384. v.Material = "Neon"
  6385. v.Transparency = 0
  6386. end
  6387. for i, v in pairs(NeonParts) do
  6388. maincolor = BrickColor.new("Really black")
  6389. v.BrickColor = maincolor
  6390. v.Material = "Neon"
  6391. v.Transparency = 0
  6392. end
  6393. for i, v in pairs(ArmourParts2) do
  6394. v.BrickColor = BrickColor.new("Hot White")
  6395. v.Material = "Neon"
  6396. v.Transparency = 0
  6397. end
  6398. for i, v in pairs(NeonParts2) do
  6399. maincolor = BrickColor.new("Really black")
  6400. v.BrickColor = maincolor
  6401. v.Material = "Neon"
  6402. v.Transparency = 0
  6403. end
  6404. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6405. elseif key == 't' and Mode == 1800 then
  6406. TTTTTTTTTTGaunt()
  6407. elseif key == 'm' and Mode == 1800 then
  6408. resetmode()
  6409. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6410. Exploit()
  6411. elseif key == 'y' and Mode == 1800 then
  6412. Ancient_Rage()
  6413. elseif key == 'r' and Mode == 1800 then
  6414. Distort()
  6415. elseif key == 'g' and Mode == 1800 then
  6416. Hell_From_Above()
  6417. elseif key == 'h' and Mode == 1800 then
  6418. Universal_Crush()
  6419. elseif key == 'j' and Mode == 1800 then
  6420. Multi_Bombs()
  6421. elseif key == 'z' and Mode == 1800 then
  6422. Eruption()
  6423. elseif key == 'x' and Mode == 1800 then
  6424. Solar_Flare()
  6425. end
  6426. ---------------------------------------------------------------------
  6427. if key == 'o' and Mode == 1 then
  6428. Mode = 4
  6429. SONG = 595800581
  6430. tecks2.Text = "Divinity"
  6431. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6432. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6433. for i, v in pairs(ArmourParts) do
  6434. v.BrickColor = BrickColor.new("Black")
  6435. v.Material = "Neon"
  6436. v.Transparency = 0
  6437. end
  6438. for i, v in pairs(NeonParts) do
  6439. maincolor = BrickColor.new("Bright yellow")
  6440. v.BrickColor = maincolor
  6441. v.Material = "Neon"
  6442. v.Transparency = 0
  6443. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6444. end
  6445. for i, v in pairs(ArmourParts2) do
  6446. v.BrickColor = BrickColor.new("Black")
  6447. v.Material = "Neon"
  6448. v.Transparency = 0
  6449. end
  6450. for i, v in pairs(NeonParts2) do
  6451. maincolor = BrickColor.new("Bright yellow")
  6452. v.BrickColor = maincolor
  6453. v.Material = "Neon"
  6454. v.Transparency = 0
  6455. end
  6456. elseif key == 'o' and Mode == 4 then
  6457. resetmode()
  6458. elseif key == 't' and Mode == 4 then
  6459. again()
  6460. elseif key == 'q' and Mode == 4 then
  6461. Pulse()
  6462. end
  6463. ---------------------------------------------------------------------
  6464. if key == 'p' and Mode == 1 then
  6465. attack = true
  6466. SONG = 1881895904
  6467. hum.WalkSpeed = 0
  6468. for i = 1,20,0.1 do
  6469. swait()
  6470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6471. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6472. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6473. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6474. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6475. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6476. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6477. end
  6478. hum.WalkSpeed = 16
  6479. attack = false
  6480. Mode = 100
  6481. tecks2.Text = "OverPowered-Divinity"
  6482. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6483. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6484. Cso("743499393", tors, 10, 1.05)
  6485. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6486. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6487. for i, v in pairs(ArmourParts) do
  6488. v.BrickColor = BrickColor.new("Really black")
  6489. v.Material = "Neon"
  6490. v.Transparency = 0.2
  6491. end
  6492. for i, v in pairs(NeonParts) do
  6493. maincolor = BrickColor.new("Deep orange")
  6494. v.BrickColor = maincolor
  6495. v.Material = "Neon"
  6496. v.Transparency = 0.5
  6497. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6498. end
  6499. for i, v in pairs(ArmourParts2) do
  6500. v.BrickColor = BrickColor.new("Really black")
  6501. v.Material = "Neon"
  6502. v.Transparency = 0.2
  6503. end
  6504. for i, v in pairs(NeonParts2) do
  6505. maincolor = BrickColor.new("Deep orange")
  6506. v.BrickColor = maincolor
  6507. v.Material = "Neon"
  6508. v.Transparency = 0.5
  6509. end
  6510. elseif key == 'p' and Mode == 100 then
  6511. resetmode()
  6512. elseif key == 'q' and Mode == 100 then
  6513. LAZER()
  6514. end
  6515. ---------------------------------------------------------------------
  6516. if key == 'f' and Mode == 1 then
  6517. Mode = 5
  6518. SONG = 170282324
  6519. tecks2.Text = "Cyber Monarch"
  6520. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6521. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6522. for i, v in pairs(ArmourParts) do
  6523. v.BrickColor = BrickColor.new("Black")
  6524. v.Material = "Neon"
  6525. v.Transparency = 0
  6526. end
  6527. for i, v in pairs(NeonParts) do
  6528. maincolor = BrickColor.new("Really red")
  6529. v.BrickColor = maincolor
  6530. v.Material = "Neon"
  6531. v.Transparency = 0
  6532. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6533. end
  6534. for i, v in pairs(ArmourParts2) do
  6535. v.BrickColor = BrickColor.new("Black")
  6536. v.Material = "Neon"
  6537. v.Transparency = 0
  6538. end
  6539. for i, v in pairs(NeonParts2) do
  6540. maincolor = BrickColor.new("Really red")
  6541. v.BrickColor = maincolor
  6542. v.Material = "Neon"
  6543. v.Transparency = 0
  6544. end
  6545. elseif key == 'f' and Mode == 5 then
  6546. resetmode()
  6547. elseif key == 'q' and Mode == 5 and exploitable == true then
  6548. Exploit()
  6549. elseif key == 't' and Mode == 5 then
  6550. PENIS()
  6551. end
  6552. ---------------------------------------------------------------------
  6553. if key == 'g' and Mode == 1 then
  6554. Mode = 6
  6555. SONG = 1810750535
  6556. tecks2.Text = "The_Hell_Error_BR"
  6557. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6558. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6559. for i, v in pairs(ArmourParts) do
  6560. v.BrickColor = BrickColor.new("Black")
  6561. v.Material = "Metal"
  6562. v.Transparency = 0
  6563. end
  6564. for i, v in pairs(NeonParts) do
  6565. maincolor = BrickColor.new("Really red")
  6566. v.BrickColor = maincolor
  6567. v.Material = "Neon"
  6568. v.Transparency = 0
  6569. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6570. end
  6571. for i, v in pairs(ArmourParts2) do
  6572. v.BrickColor = BrickColor.new("Black")
  6573. v.Material = "Metal"
  6574. v.Transparency = 0
  6575. end
  6576. for i, v in pairs(NeonParts2) do
  6577. maincolor = BrickColor.new("Really red")
  6578. v.BrickColor = maincolor
  6579. v.Material = "Neon"
  6580. v.Transparency = 0
  6581. end
  6582. elseif key == 'g' and Mode == 6 then
  6583. resetmode()
  6584. elseif key == 'q' and Mode == 6 then
  6585. Distort()
  6586. elseif key == 'e' and Mode == 6 then
  6587. Ancient_Rage()
  6588. elseif key == 't' and Mode == 6 then
  6589. TTTTTTTTTTTaunt()
  6590. end
  6591. ---------------------------------------------------------------------
  6592. if key == 'h' and Mode == 1 then
  6593. Mode = 7
  6594. SONG = 150794704
  6595. tecks2.Text = "Doge"
  6596. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6597. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6598. for i, v in pairs(ArmourParts) do
  6599. v.BrickColor = BrickColor.new("Cool yellow")
  6600. v.Material = "Neon"
  6601. v.Transparency = 0
  6602. end
  6603. for i, v in pairs(NeonParts) do
  6604. maincolor = BrickColor.new("New Yeller")
  6605. v.BrickColor = maincolor
  6606. v.Material = "Neon"
  6607. v.Transparency = 0
  6608. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6609. end
  6610. for i, v in pairs(ArmourParts2) do
  6611. v.BrickColor = BrickColor.new("Cool yellow")
  6612. v.Material = "Neon"
  6613. v.Transparency = 0
  6614. end
  6615. for i, v in pairs(NeonParts2) do
  6616. maincolor = BrickColor.new("New Yeller")
  6617. v.BrickColor = maincolor
  6618. v.Material = "Neon"
  6619. v.Transparency = 0
  6620. end
  6621. elseif key == 'h' and Mode == 7 then
  6622. resetmode()
  6623. elseif key == 't' and Mode == 7 then
  6624. BARK()
  6625. elseif key == 'q' and Mode == 7 then
  6626. Bark_Splosion()
  6627. end
  6628. if key == 'j' and Mode == 1 then
  6629. SONG = 1359036559
  6630. attack = true
  6631. hum.WalkSpeed = 0
  6632. for i = 0,10,0.08 do
  6633. swait()
  6634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6636. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6637. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6638. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6639. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6640. end
  6641. attack = false
  6642. hum.WalkSpeed = 16
  6643. Mode = 50
  6644. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6645. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6646. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6647. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6648. for i, v in pairs(ArmourParts) do
  6649. v.BrickColor = BrickColor.new("Magenta")
  6650. v.Material = "Neon"
  6651. v.Transparency = 0
  6652. end
  6653. for i, v in pairs(NeonParts) do
  6654. maincolor = BrickColor.new("White")
  6655. v.BrickColor = maincolor
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6659. end
  6660. for i, v in pairs(ArmourParts2) do
  6661. v.BrickColor = BrickColor.new("Magenta")
  6662. v.Material = "Neon"
  6663. v.Transparency = 0
  6664. end
  6665. for i, v in pairs(NeonParts2) do
  6666. maincolor = BrickColor.new("White")
  6667. v.BrickColor = maincolor
  6668. v.Material = "Neon"
  6669. v.Transparency = 0
  6670. end
  6671. elseif key == 'j' and Mode == 50 then
  6672. resetmode()
  6673. elseif key == 'q' and Mode == 50 then
  6674. ASCENTION()
  6675. elseif key == 't' and Mode == 50 then
  6676. nope()
  6677. elseif key == 'y' and Mode == 50 then
  6678. EndMySufferingV2()
  6679. end
  6680. ---------------------------------------------------------------------
  6681. if key == 'k' and Mode == 1 then
  6682. Mode = 6666
  6683. SONG = 2039029608
  6684. tecks2.Text = "Meme Guy"
  6685. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6686. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6687. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6688. for i, v in pairs(ArmourParts) do
  6689. v.BrickColor = BrickColor.new("Black")
  6690. v.Material = "Neon"
  6691. v.Transparency = 0
  6692. end
  6693. for i, v in pairs(NeonParts) do
  6694. maincolor = BrickColor.new("Dark blue")
  6695. v.BrickColor = maincolor
  6696. v.Material = "Neon"
  6697. v.Transparency = 0
  6698. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6699. end
  6700. for i, v in pairs(ArmourParts2) do
  6701. v.BrickColor = BrickColor.new("Black")
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. for i, v in pairs(NeonParts2) do
  6706. maincolor = BrickColor.new("Dark blue")
  6707. v.BrickColor = maincolor
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. end
  6711. elseif key == 'y' and Mode == 6666 then
  6712. somuchcancerwhy()
  6713. elseif key == 'r' and Mode == 6666 then
  6714. HAA55()
  6715. elseif key == 'k' and Mode == 6666 then
  6716. resetmode()
  6717. elseif key == 't' and Mode == 6666 then
  6718. EndMySufferingV3()
  6719. elseif key == 'f' and Mode == 6666 then
  6720. WhatHuh()
  6721. elseif key == 'g' and Mode == 6666 then
  6722. slap()
  6723. elseif key == 'h' and Mode == 6666 then
  6724. HAAAAA()
  6725. elseif key == 'j' and Mode == 6666 then
  6726. DANCEFORME()
  6727. elseif key == 'm' and Mode == 6666 then
  6728. thing()
  6729. end
  6730. ---------------------------------------------------------------------
  6731. if key == 'l' and Mode == 1 then
  6732. Mode = 8888
  6733. SONG = 1752290765
  6734. tecks2.Text = "Cancerous"
  6735. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6736. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6737. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6738. for i, v in pairs(ArmourParts) do
  6739. v.BrickColor = BrickColor.new("Really black")
  6740. v.Material = "Neon"
  6741. v.Transparency = 0
  6742. end
  6743. for i, v in pairs(NeonParts) do
  6744. maincolor = BrickColor.new("Really red")
  6745. v.BrickColor = maincolor
  6746. v.Material = "Neon"
  6747. v.Transparency = 0
  6748. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6749. end
  6750. for i, v in pairs(ArmourParts2) do
  6751. v.BrickColor = BrickColor.new("Black")
  6752. v.Material = "Neon"
  6753. v.Transparency = 0
  6754. end
  6755. for i, v in pairs(NeonParts2) do
  6756. maincolor = BrickColor.new("Really red")
  6757. v.BrickColor = maincolor
  6758. v.Material = "Neon"
  6759. v.Transparency = 0
  6760. end
  6761. elseif key == 'l' and Mode == 8888 then
  6762. resetmode()
  6763. elseif key == 'r' and Mode == 8888 then
  6764. Technobeam()
  6765. elseif key == 't' and Mode == 8888 then
  6766. Taunt1()
  6767. elseif key == 'y' and Mode == 8888 then
  6768. Destruction()
  6769. end
  6770. ---------------------------------------------------------------------
  6771. if key == 'z' and Mode == 1 then
  6772. Mode = 111111112
  6773. SONG = 601069330
  6774. tecks2.Text = "Dark-God"
  6775. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6776. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6777. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6778. for i, v in pairs(ArmourParts) do
  6779. v.BrickColor = BrickColor.new("Really black")
  6780. v.Material = "Neon"
  6781. v.Transparency = 0
  6782. end
  6783. for i, v in pairs(NeonParts) do
  6784. maincolor = BrickColor.new("Really black")
  6785. v.BrickColor = maincolor
  6786. v.Material = "Neon"
  6787. v.Transparency = 0
  6788. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6789. end
  6790. for i, v in pairs(ArmourParts2) do
  6791. v.BrickColor = BrickColor.new("Really black")
  6792. v.Material = "Neon"
  6793. v.Transparency = 0
  6794. end
  6795. for i, v in pairs(NeonParts2) do
  6796. maincolor = BrickColor.new("Really black")
  6797. v.BrickColor = maincolor
  6798. v.Material = "Neon"
  6799. v.Transparency = 0
  6800. end
  6801. elseif key == 'z' and Mode == 111111112 then
  6802. resetmode()
  6803. elseif key == 'q' and Mode == 111111112 then
  6804. Flame_Burst()
  6805. elseif key == 't' and Mode == 111111112 then
  6806. Taunt10000()
  6807. end
  6808. ---------------------------------------------------------------------
  6809. if key == 'x' and Mode == 1 then
  6810. Mode = 111111111
  6811. SONG = 1494452913
  6812. tecks2.Text = "Eyo-zen"
  6813. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6814. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6815. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6816. for i, v in pairs(ArmourParts) do
  6817. v.BrickColor = BrickColor.new("Really black")
  6818. v.Material = "Neon"
  6819. v.Transparency = 0
  6820. end
  6821. for i, v in pairs(NeonParts) do
  6822. maincolor = BrickColor.new("Hot white")
  6823. v.BrickColor = maincolor
  6824. v.Material = "Neon"
  6825. v.Transparency = 0
  6826. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6827. end
  6828. for i, v in pairs(ArmourParts2) do
  6829. v.BrickColor = BrickColor.new("Really black")
  6830. v.Material = "Neon"
  6831. v.Transparency = 0
  6832. end
  6833. for i, v in pairs(NeonParts2) do
  6834. maincolor = BrickColor.new("Hot white")
  6835. v.BrickColor = maincolor
  6836. v.Material = "Neon"
  6837. v.Transparency = 0
  6838. end
  6839. elseif key == 'x' and Mode == 111111111 then
  6840. resetmode()
  6841. elseif key == 'q' and Mode == 111111111 then
  6842. Destruction()
  6843. elseif key == 't' and Mode == 111111111 then
  6844. Taunt1000()
  6845. end
  6846. ---------------------------------------------------------------------
  6847. if key == 'c' and Mode == 1 then
  6848. Mode = 99900
  6849. SONG = 265241849
  6850. tecks2.Text = "Noob"
  6851. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6852. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6853. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6854. for i, v in pairs(ArmourParts) do
  6855. v.BrickColor = BrickColor.new("Really black")
  6856. v.Material = "Neon"
  6857. v.Transparency = 0
  6858. end
  6859. for i, v in pairs(NeonParts) do
  6860. maincolor = BrickColor.new("New Yeller")
  6861. v.BrickColor = maincolor
  6862. v.Material = "Neon"
  6863. v.Transparency = 0
  6864. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6865. end
  6866. for i, v in pairs(ArmourParts2) do
  6867. v.BrickColor = BrickColor.new("Really black")
  6868. v.Material = "Neon"
  6869. v.Transparency = 0
  6870. end
  6871. for i, v in pairs(NeonParts2) do
  6872. maincolor = BrickColor.new("New Yeller")
  6873. v.BrickColor = maincolor
  6874. v.Material = "Neon"
  6875. v.Transparency = 0
  6876. end
  6877. elseif key == 'q' and Mode == 99900 then
  6878. Sayonara()
  6879. elseif key == 't' and Mode == 99900 then
  6880. Taunt3()
  6881. elseif key == 'c' and Mode == 99900 then
  6882. resetmode()
  6883. end
  6884. --------------------------------------------------------
  6885. if key == 'v' and Mode == 1 then
  6886. Mode = 7777
  6887. SONG = 919231299
  6888. tecks2.Text = "The_Insanity_Error"
  6889. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6890. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6891. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6892. for i, v in pairs(ArmourParts) do
  6893. v.BrickColor = BrickColor.new("Dark blue")
  6894. v.Material = "Neon"
  6895. v.Transparency = 0
  6896. end
  6897. for i, v in pairs(NeonParts) do
  6898. maincolor = BrickColor.new("Really red")
  6899. v.BrickColor = maincolor
  6900. v.Material = "Neon"
  6901. v.Transparency = 0
  6902. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6903. end
  6904. for i, v in pairs(ArmourParts2) do
  6905. v.BrickColor = BrickColor.new("Dark blue")
  6906. v.Material = "Neon"
  6907. v.Transparency = 0
  6908. end
  6909. for i, v in pairs(NeonParts2) do
  6910. maincolor = BrickColor.new("Really red")
  6911. v.BrickColor = maincolor
  6912. v.Material = "Neon"
  6913. v.Transparency = 0
  6914. end
  6915. elseif key == 'y' and Mode == 7777 then
  6916. Painful_Stomp()
  6917. elseif key == 't' and Mode == 7777 then
  6918. FearMe()
  6919. elseif key == 'r' and Mode == 7777 then
  6920. GIMME_THOSE()
  6921. elseif key == 'v' and Mode == 7777 then
  6922. resetmode()
  6923. end
  6924. --------------------------------------------------------
  6925. if key == 'b' and Mode == 1 then
  6926. Mode = 25
  6927. SONG = 1564523997
  6928. tecks2.Text = "Ghost"
  6929. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6930. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6931. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6932. for i, v in pairs(ArmourParts) do
  6933. v.BrickColor = BrickColor.new("Ghost grey")
  6934. v.Material = "Neon"
  6935. v.Transparency = 0.7
  6936. end
  6937. for i, v in pairs(NeonParts) do
  6938. maincolor = BrickColor.new("Fog")
  6939. v.BrickColor = maincolor
  6940. v.Material = "Neon"
  6941. v.Transparency = 0.5
  6942. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6943. end
  6944. for i, v in pairs(ArmourParts2) do
  6945. v.BrickColor = BrickColor.new("Ghost grey")
  6946. v.Material = "Neon"
  6947. v.Transparency = 0.7
  6948. end
  6949. for i, v in pairs(NeonParts2) do
  6950. maincolor = BrickColor.new("Fog")
  6951. v.BrickColor = maincolor
  6952. v.Material = "Neon"
  6953. v.Transparency = 0.5
  6954. end
  6955. elseif key == 'b' and Mode == 25 then
  6956. resetmode()
  6957. elseif key == 't' and Mode == 25 then
  6958. thisisit()
  6959. elseif key == 'q' and Mode == 25 then
  6960. Spirit_Beam()
  6961. end
  6962. ---------------------------------------------------------------------
  6963. if key == 'n' and Mode == 1 then
  6964. Mode = 8
  6965. SONG = 207375545
  6966. tecks2.Text = "Purity"
  6967. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6968. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6969. for i, v in pairs(ArmourParts) do
  6970. v.BrickColor = BrickColor.new("Cyan")
  6971. v.Material = "Neon"
  6972. v.Transparency = 0
  6973. end
  6974. for i, v in pairs(NeonParts) do
  6975. maincolor = BrickColor.new("Institutional white")
  6976. v.BrickColor = maincolor
  6977. v.Material = "Neon"
  6978. v.Transparency = 0
  6979. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6980. end
  6981. for i, v in pairs(ArmourParts2) do
  6982. v.BrickColor = BrickColor.new("Cyan")
  6983. v.Material = "Neon"
  6984. v.Transparency = 0
  6985. end
  6986. for i, v in pairs(NeonParts2) do
  6987. maincolor = BrickColor.new("Institutional white")
  6988. v.BrickColor = maincolor
  6989. v.Material = "Neon"
  6990. v.Transparency = 0
  6991. end
  6992. elseif key == 'n' and Mode == 8 then
  6993. resetmode()
  6994. elseif key == 'q' and Mode == 8 then
  6995. LunarSpin()
  6996. end
  6997. ---------------------------------------------------------------------
  6998. if key == 'm' and Mode == 8 then
  6999. Mode = 9
  7000. SONG = 563062677
  7001. tecks2.Text = "Grim"
  7002. tecks2.TextColor3 = Color3.new(255, 255, 255)
  7003. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7004. for i, v in pairs(ArmourParts) do
  7005. v.BrickColor = BrickColor.new("Institutional white")
  7006. v.Material = "Neon"
  7007. v.Transparency = 0
  7008. end
  7009. for i, v in pairs(NeonParts) do
  7010. maincolor = BrickColor.new("Really black")
  7011. v.BrickColor = maincolor
  7012. v.Material = "Neon"
  7013. v.Transparency = 0
  7014. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7015. end
  7016. for i, v in pairs(ArmourParts2) do
  7017. v.BrickColor = BrickColor.new("Institutional white")
  7018. v.Material = "Neon"
  7019. v.Transparency = 0
  7020. end
  7021. for i, v in pairs(NeonParts2) do
  7022. maincolor = BrickColor.new("Really black")
  7023. v.BrickColor = maincolor
  7024. v.Material = "Neon"
  7025. v.Transparency = 0
  7026. end
  7027. elseif key == 'm' and Mode == 9 then
  7028. resetmode()
  7029. elseif key == 't' and Mode == 9 then
  7030. heregoes()
  7031. elseif key == 'q' and Mode == 9 then
  7032. BalanceSpin()
  7033. elseif key == 'y' and Mode == 9 then
  7034. Ancient_Ragu()
  7035. end
  7036. ---------------------------------------------------------------------------
  7037. if key == 'm' and Mode == 7 then
  7038. Mode = 10
  7039. SONG = 865839103
  7040. local A = math.random(1,4)
  7041. if A == 1 then
  7042. SONG = 623662713
  7043. elseif A == 2 then
  7044. SONG = 865839103
  7045. elseif A == 3 then
  7046. SONG = 623662713
  7047. elseif A == 4 then
  7048. SONG = 919231299
  7049. end
  7050. tecks2.Text = "ErRoR Of The InSaNiTy"
  7051. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7052. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  7053. for i, v in pairs(ArmourParts) do
  7054. v.BrickColor = BrickColor.random()
  7055. v.Material = "Neon"
  7056. v.Transparency = 0
  7057. end
  7058. for i, v in pairs(NeonParts) do
  7059. maincolor = BrickColor.random()
  7060. v.BrickColor = maincolor
  7061. v.Material = "Neon"
  7062. v.Transparency = 0
  7063. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7064. end
  7065. for i, v in pairs(ArmourParts2) do
  7066. v.BrickColor = BrickColor.new("Hot white")
  7067. v.Material = "Neon"
  7068. v.Transparency = 0
  7069. end
  7070. for i, v in pairs(NeonParts2) do
  7071. maincolor = BrickColor.new("Hot white")
  7072. v.BrickColor = maincolor
  7073. v.Material = "Neon"
  7074. v.Transparency = 0
  7075. end
  7076. elseif key == 'm' and Mode == 10 then
  7077. resetmode()
  7078. elseif key == 'q' and Mode == 10 then
  7079. Decapitate()
  7080. elseif key == 't' and Mode == 10 then
  7081. wutdefaq()
  7082. elseif key == 'y' and Mode == 10 then
  7083. Painful_Stomp()
  7084. end
  7085. end
  7086. end)
  7087. local Combo = 1
  7088. mouse.Button1Down:connect(function(key)
  7089. if attack == false then
  7090. if Combo == 1 then
  7091. Combo = 2
  7092. attackone()
  7093. elseif Combo == 2 then
  7094. Combo = 3
  7095. attacktwo()
  7096. elseif Combo == 3 then
  7097. Combo = 1
  7098. attackthree()
  7099. end
  7100. end
  7101. end)
  7102.  
  7103.  
  7104.  
  7105.  
  7106.  
  7107.  
  7108. -------------------------------------------------------
  7109. --Start Animations--
  7110. -------------------------------------------------------
  7111. while true do
  7112. swait()
  7113. sine = sine + change
  7114. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7115. local velderp = root.Velocity.y
  7116. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7117. if equipped == true or equipped == false then
  7118. if attack == false then
  7119. idle = idle + 1
  7120. else
  7121. idle = 0
  7122. end
  7123. if 1 < root.Velocity.y and hitfloor == nil then
  7124. Anim = "Jump"
  7125. if attack == false then
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7127. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7128. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7129. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7130. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7131. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7132. end
  7133. elseif -1 > root.Velocity.y and hitfloor == nil then
  7134. Anim = "Fall"
  7135. if attack == false then
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7137. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7138. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7139. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7140. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7142. end
  7143. elseif torvel < 1 and hitfloor ~= nil then
  7144. Anim = "Idle"
  7145. change = 1
  7146. if attack == false then
  7147. if Mode == 1 then --Normal
  7148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7150. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7154. elseif Mode == 99900 then
  7155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7156. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7159. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7160. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7161. elseif Mode == 8888 then --idk
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7164. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7165. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7166. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7167. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7168. elseif Mode == 98534 then
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7171. if Mrandom(1,15) == 1 then
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7173. end
  7174. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7175. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7176. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7177. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7178. elseif Mode == 56565 then --idk
  7179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7181. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7182. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7183. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7184. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7185. elseif Mode == pIXELATED then --PIXELATED
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7188. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7189. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7190. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7191. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7192. elseif Mode == 50 then --ASCENDED
  7193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7194. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7197. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7198. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7199. elseif Mode == 7777 then --NOTHING SPECIAL
  7200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7202. if Mrandom(1,15) == 1 then
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7204. end
  7205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7209. elseif Mode == 6666 then --MEMER
  7210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7216. elseif Mode == 2 then --Machinery
  7217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7218. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7219. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7220. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7221. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7222. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7223. elseif Mode == 3 then --ICE
  7224. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7225. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7226. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7227. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7228. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7229. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7230. elseif Mode == 4 then --Infused
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7233. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7237. elseif Mode == 5 then --Cybernetic
  7238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7242. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7243. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7244. elseif Mode == 25 then --Spiritual
  7245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7246. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7247. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7248. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7249. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7250. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7251. elseif Mode == 6 then --Controlled Beyond Recognition
  7252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7254. if Mrandom(1,15) == 1 then
  7255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7256. end
  7257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7259. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7261. elseif Mode == 1800 then --demon
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7266. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7267. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7268. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7271. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7272. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7273. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7274. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7275. elseif Mode == 1555 then --anime
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7280. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7281. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7282. elseif Mode == 111111111 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7288. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7289. elseif Mode == 100 then --Overclocked
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 8 then --Lunarist
  7297. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7299. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7300. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7301. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7302. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7303. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7304. elseif Mode == 111111112 then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7308. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7309. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7311. elseif Mode == 10 then --INSANITY
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7320. end
  7321. end
  7322. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7323. Anim = "Walk"
  7324. change = 1.1
  7325. if attack == false then
  7326. if Mode == 6 then
  7327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7329. if Mrandom(1,15) == 1 then
  7330. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7331. end
  7332. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7333. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7334. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7335. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7336. elseif Mode == 3 then
  7337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7339. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7343. elseif Mode == 98534 then
  7344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7350. elseif Mode == 111111112 then
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7354. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7355. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7356. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7357. elseif Mode == 111111111 then
  7358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7360. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7361. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7362. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7363. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7364. elseif Mode == 99900 then
  7365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7366. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7371. elseif Mode == 1 then --Normal
  7372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7374. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7378. elseif Mode == 7777 then --NORTHING SPECIAL
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7385. elseif Mode == 4 then --Infused
  7386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7388. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7392. elseif Mode == 56565 then --idk
  7393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7395. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7397. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7398. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7399. elseif Mode == 8888 then --ik
  7400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7401. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7402. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7403. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7404. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7405. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7406. elseif Mode == 1555 then --anime
  7407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7409. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7410. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7411. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7412. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7413. elseif Mode == 6666 then
  7414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7416. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7417. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7420. elseif Mode == 1800 then
  7421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7427. elseif Mode == 5 then
  7428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7429. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7431. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7434. elseif Mode == 25 then
  7435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7441. elseif Mode == 100 then
  7442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7444. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7448. elseif Mode == 10 then
  7449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7452. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7455. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7456. elseif Mode == 8 then
  7457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7458. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7459. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7460. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7461. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7462. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7463. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7465. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7466. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7467. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7468. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7469. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7470. end
  7471. end
  7472. elseif torvel >= 25 and hitfloor ~= nil then
  7473. Anim = "Sprint"
  7474. change = 1.35
  7475. if attack == false then
  7476. if Mode == 5 then
  7477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7478. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7483. elseif Mode == 56565 then
  7484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7486. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7487. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7490. elseif Mode == 111111111 then
  7491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7493. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7494. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7495. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7496. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7497. elseif Mode == 4 then
  7498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7500. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7504. elseif Mode == 1 then
  7505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7507. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7508. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7511. elseif Mode == 25 or Mode == 10 then
  7512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7513. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7518. elseif Mode ~= 5 then
  7519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7521. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7522. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7525. end
  7526. end
  7527. end
  7528. end
  7529. Music.SoundId = "rbxassetid://"..SONG
  7530. Music.Looped = true
  7531. Music.Pitch = 1
  7532. Music.Volume = 2.5
  7533. Music.Parent = tors
  7534. Music:Resume()
  7535. if 0 < #Effects then
  7536. for e = 1, #Effects do
  7537. if Effects[e] ~= nil then
  7538. local Thing = Effects[e]
  7539. if Thing ~= nil then
  7540. local Part = Thing[1]
  7541. local Mode = Thing[2]
  7542. local Delay = Thing[3]
  7543. local IncX = Thing[4]
  7544. local IncY = Thing[5]
  7545. local IncZ = Thing[6]
  7546. if 1 >= Thing[1].Transparency then
  7547. if Thing[2] == "Block1" then
  7548. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7549. local Mesh = Thing[1].Mesh
  7550. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7551. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7552. elseif Thing[2] == "Block2" then
  7553. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7554. local Mesh = Thing[7]
  7555. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7556. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7557. elseif Thing[2] == "Block3" then
  7558. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7559. local Mesh = Thing[7]
  7560. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7561. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7562. elseif Thing[2] == "Cylinder" then
  7563. local Mesh = Thing[1].Mesh
  7564. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7565. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7566. elseif Thing[2] == "Blood" then
  7567. local Mesh = Thing[7]
  7568. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7569. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7570. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7571. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7572. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7573. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7574. elseif Thing[2] == "Disappear" then
  7575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7576. elseif Thing[2] == "Shatter" then
  7577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7578. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7579. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7580. Thing[6] = Thing[6] + Thing[5]
  7581. end
  7582. else
  7583. Part.Parent = nil
  7584. table.remove(Effects, e)
  7585. end
  7586. end
  7587. end
  7588. end
  7589. end
  7590. end
  7591. -------------------------------------------------------
  7592. --End Animations And Script--
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