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- extends Node2D
- # class member variables go here, for example:
- # var a = 2
- var clock = 100
- func _ready():
- update()
- pass
- func _draw():
- for i in range(-10,10):
- print(pow(i,2))
- draw_circle(Vector2(i,pow(i,2)),1,Color(255,0,0))
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