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- //////////////////// WEATHER ////////////////////
- SET_OVERRIDE_WEATHER(char *weatherType)
- #weatherType:
- EXTRASUNNY
- CLEAR
- CLOUDS
- SMOG
- FOGGY
- OVERCAST
- RAIN
- THUNDER
- CLEARING
- NEUTRAL
- SNOW
- BLIZZARD
- SNOWLIGHT
- XMAS
- //////////////////// TIME ////////////////////
- NETWORK_OVERRIDE_CLOCK_TIME(int Hours, int Minutes, int Seconds) // work online and offline
- //////////////////// EXPLOSION FX ////////////////////
- ADD_SPECFX_EXPLOSION(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible,
- BOOL isInvisible, float cameraShake)
- #explosionFx:
- EXP_VFXTAG_GRENADE
- EXP_VFXTAG_MOLOTOV
- EXP_VFXTAG_ROCKET
- EXP_VFXTAG_PETROL_PUMP
- EXP_VFXTAG_VEHICLE
- EXP_VFXTAG_BIKE
- EXP_VFXTAG_DIR_STEAM
- EXP_VFXTAG_DIR_FLAME
- EXP_VFXTAG_DIR_WATER_HYDRANT
- EXP_VFXTAG_DIR_GAS_CANISTER
- EXP_VFXTAG_BULLET
- EXP_VFXTAG_SMOKE_GRENADE
- EXP_VFXTAG_BZGAS
- EXP_VFXTAG_FBI4_TRUCK_DOORS
- EXP_VFXTAG_GAS_CANISTER
- EXP_VFXTAG_EXTINGUISHER
- EXP_VFXTAG_TRAIN
- EXP_VFXTAG_BARREL
- EXP_VFXTAG_PROPANE
- EXP_VFXTAG_BLIMP
- EXP_VFXTAG_FLARE
- EXP_VFXTAG_PLANE_ROCKET
- EXP_VFXTAG_TANKER
- EXP_VFXTAG_PLANE
- EXP_VFXTAG_BOAT
- EXP_VFXTAG_TANKSHELL
- //////////////////// GROUP FORMATION ////////////////////
- SET_GROUP_FORMATION(int groupId, int formationType)
- #formationType:
- 0: Default.
- 1: Circle around player.
- 2: Alternative circle around your player.
- 3: Line with Leader in the middle.
- //////////////////// WALK STYLE ////////////////////
- SET_PED_MOVEMENT_CLIPSET(Ped ped, char *clipSet, float p2)
- #clipSet:
- //////////////////// ALL ANIMATION ////////////////////
- http://www.gta5-mystery-busters.onet.domains/tools/anims.php
- //////////////////// DRIVE STYLE ////////////////////
- DrivingStyleNormal = 0xC00AB,
- DrivingStyleIgnoreLights = 0x2C0025,
- DrivingStyleSometimesOvertakeTraffic = 5,
- DrivingStyleRushed = 0x400C0025,
- DrivingStyleAvoidTraffic = 0xC0024,
- DrivingStyleAvoidTrafficExtremely = 6,
- //////////////////// VEHICLE DOORS ////////////////////
- VehicleDoorFrontRightDoor = 1,
- VehicleDoorFrontLeftDoor = 0,
- VehicleDoorBackRightDoor = 3,
- VehicleDoorBackLeftDoor = 2,
- VehicleDoorHood = 4,
- VehicleDoorTrunk = 5,
- VehicleDoorTrunk2 = 6,
- //////////////////// VEHICLE SEATS ////////////////////
- VehicleSeatNone = -3,
- VehicleSeatAny = -2,
- VehicleSeatDriver = -1,
- VehicleSeatPassenger = 0,
- VehicleSeatLeftFront = -1,
- VehicleSeatRightFront = 0,
- VehicleSeatLeftRear = 1,
- VehicleSeatRightRear = 2,
- //////////////////// RELATIONSHIP ////////////////////
- RelationshipHate = 5,
- RelationshipDislike = 4,
- RelationshipNeutral = 3,
- RelationshipLike = 2,
- RelationshipRespect = 1,
- RelationshipCompanion = 0,
- RelationshipPedestrians = 255 // or neutral
- //////////////////// HUD COMPONENT ////////////////////
- HudComponentMain = 0,
- HudComponentWantedStars,
- HudComponentWeaponIcon,
- HudComponentCash,
- HudComponentMpCash,
- HudComponentMpMessage,
- HudComponentVehicleName,
- HudComponentAreaName,
- HudComponentUnused,
- HudComponentStreetName,
- HudComponentHelpText,
- HudComponentFloatingHelpText1,
- HudComponentFloatingHelpText2,
- HudComponentCashChange,
- HudComponentReticle,
- HudComponentSubtitleText,
- HudComponentRadioStationsWheel,
- HudComponentSaving,
- HudComponentGameStreamUnused,
- HudComponentWeaponWheel,
- HudComponentWeaponWheelStats
- //////////////////// FIRING PATTERN ////////////////////
- FiringPatternFullAuto = 0xC6EE6B4C,
- FiringPatternBurstFire = 0xD6FF6D61,
- FiringPatternBurstInCover = 0x026321F1,
- FiringPatternBurstFireDriveby = 0xD31265F2,
- FiringPatternFromGround = 0x2264E5D6,
- FiringPatternDelayFireByOneSec = 0x7A845691,
- FiringPatternSingleShot = 0x5D60E4E0,
- FiringPatternBurstFirePistol = 0xA018DB8A,
- FiringPatternBurstFireSMG = 0xD10DADEE,
- FiringPatternBurstFireRifle = 0x9C74B406,
- FiringPatternBurstFireMG = 0xB573C5B4,
- FiringPatternBurstFirePumpShotGun = 0x00BAC39B,
- FiringPatternBurstFireHeli = 0x914E786F,
- FiringPatternBurstFireMicro = 0x42EF03FD,
- FiringPatternBurstFireBursts = 0x42EF03FD,
- FiringPatternBurstFireTank = 0xE2CA3A71
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