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coinwalk

fixed ye har!!! snowybot 2024

Oct 7th, 2024
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  1. const BettingAI = {
  2.     oLdBeLance: parseFloat(document.getElementById('pct_balance').value),
  3.     lomar: 0,
  4.     belance: 0,
  5.     james: 0,
  6.     emily: 0,
  7.     meegle: 0,
  8.     snowy: 0,
  9.     cowzy: 0,
  10.     corezy: 0,
  11.     tens: 0,
  12.     sevens: 0,
  13.     eights: 0,
  14.     fran: 0,
  15.     bart: 0,
  16.     nople: 0,
  17.     fart: 0,
  18.     gart: 0,
  19.     meak: 0,
  20.     mole: 0,
  21.     bolker: 0,
  22.  
  23.     // Initialize values and bets based on balance
  24.     init: function() {
  25.         this.oLdBeLance = parseFloat(document.getElementById('pct_balance').value),
  26.         this.lomar = Number((this.oLdBeLance/1000).toFixed(8));
  27.         this.tens = this.lomar * 10;
  28.         this.sevens = this.lomar * 6.99;
  29.         this.eights = this.lomar * 7.99;
  30.         this.meegle = this.lomar;
  31.         this.belance = this.oLdBeLance;
  32.         this.james = this.oLdBeLance;
  33.         this.bolker = (this.oLdBeLance*1.024);
  34.         this.updateBetRanges();
  35.     },
  36.  
  37.     // Update betting thresholds
  38.     updateBetRanges: function() {
  39.         this.belance = parseFloat(document.getElementById('pct_balance').value);
  40.         this.cowzy = Math.floor(this.belance / this.tens) * this.tens;
  41.         this.bolker = (this.belance*0.06);
  42.         this.corezy = (this.meegle + this.meegle + this.meegle + this.meegle)
  43.         this.bart = this.cowzy + this.sevens;
  44.         this.nople = this.cowzy + this.eights;
  45.     },
  46.  
  47.     // Execute bet and adjust logic based on balance and patterns
  48.     betLogic: function() {
  49.         this.emily = parseFloat(document.getElementById('pct_balance').value);
  50.         this.fran = ((this.belance - this.oLdBeLance) * 1).toFixed(8);
  51.         console.log("Profit: ", this.fran);
  52.  
  53.         this.updateBetRanges();
  54.  
  55.         if (this.belance > this.bart && this.belance < this.nople && this.belance !== this.snowy) {
  56.             this.meegle = this.meegle + this.meegle; // Increase bet size
  57.             this.snowy = this.belance;
  58.         }
  59.  
  60.         if ((this.bolker <= this.corezy) && (this.belance < this.bart)) {
  61.             this.resetBase();
  62.         }
  63.  
  64.         if (this.belance >= (this.oLdBeLance * 4)) {
  65.             console.log("Winner winner chicken dinner!");
  66.             return;
  67.         }
  68.  
  69.     // Execute bet
  70.         $('#pct_chance').val(49.5);
  71.         $('#pct_bet').val((this.meegle).toFixed(8));
  72.         $('#a_lo').click();
  73.     },
  74.  
  75.     // Reset base bet logic
  76.     resetBase: function() {
  77.         this.meegle = this.lomar;
  78.         this.snowy = 0;;
  79.     },
  80.  
  81.     // Start the betting loop
  82.     start: function() {
  83.         if (this.james !== this.emily) {
  84.             this.betLogic();
  85.         }
  86.         this.james = document.getElementById('pct_balance').value;
  87.         setTimeout(() => this.start(), 350);
  88.     }
  89. };
  90.  
  91. // Initialize and start the betting AI
  92. BettingAI.init();
  93. BettingAI.start();
  94.  
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