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- while( window_should_be_open ){
- struct t_msg msg = { 0 };
- while( US3.PeekMessageW( &msg , d_win , 0 , 0 , 0x0001 ) > 0)
- {
- US3.TranslateMessage( &msg );
- US3.DispatchMessageW( &msg );
- switch( msg.m_message ){
- case ( 0x0100 /** WM_KEYDOWN **/ ) :{
- F_TIK_W32_KEYDOWN();
- };break;
- };;
- };;
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