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- local player = game:GetService("Players").LocalPlayer
- local Respawn
- pcall(function() Respawn = getsenv(game:GetService("ReplicatedFirst"):FindFirstChildOfClass("LocalScript")).Respawn end)
- _G.farm=true
- while wait(0.5) do
- if _G.farm then
- local char = player.Character
- local root = char.HumanoidRootPart
- for j=1,3 do
- char:SetPrimaryPartCFrame(CFrame.new(-400,700,-250))
- wait(0.5)
- for k=1,19 do
- if root:FindFirstChild("BodyForce") then root.BodyForce:Destroy() end
- root.Velocity = Vector3.new(0,-500,0)
- wait(0.1)
- end
- end
- for j=1,30 do
- char:SetPrimaryPartCFrame(CFrame.new(0,26,-172))
- root.Velocity = Vector3.new()
- wait()
- end
- wait(4)
- if Respawn then
- player.PlayerGui.Gui.Summary:TweenPosition(UDim2.new(0.5, 0, 1.5, 0), "In", "Back", 0.75, true)
- Respawn(workspace.CurrentCamera.CFrame, workspace.CurrentCamera.Focus)
- player.PlayerGui.Gui.Summary.Visible=false
- else
- repeat wait(0.1) until not player.PlayerGui.Gui.Summary.Visible
- end
- end
- end
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