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- (getgenv()).Config = {
- ["FastAttack"] = false,
- ["ClickAttack"] = false
- }
- coroutine.wrap(function()
- local StopCamera = require(game.ReplicatedStorage.Util.CameraShaker)StopCamera:Stop()
- for v,v in pairs(getreg()) do
- if typeof(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework then
- for v,v in pairs(debug.getupvalues(v)) do
- if typeof(v) == "table" then
- spawn(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().Config['FastAttack'] then
- pcall(function()
- v.activeController.timeToNextAttack = -(math.huge^math.huge^math.huge)
- v.activeController.attacking = false
- v.activeController.increment = 4
- v.activeController.blocking = false
- v.activeController.hitboxMagnitude = 150
- v.activeController.humanoid.AutoRotate = true
- v.activeController.focusStart = 0
- v.activeController.currentAttackTrack = 0
- sethiddenproperty(game:GetService("Players").LocalPlayer, "SimulationRaxNerous", math.huge)
- end)
- end
- end)
- end)
- end
- end
- end
- end
- end)();
- spawn(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().Config['ClickAttack'] then
- pcall(function()
- game:GetService'VirtualUser':CaptureController()
- game:GetService'VirtualUser':Button1Down(Vector2.new(0,1,0,1))
- end)
- end
- end)
- end)
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